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- ## Gamecube NTSC Cutscene Timing
- Metal Arms Glitch in the System
- Revised: Feb/26/2024
- Mirrors :
- • https://pastebin.com/9NZcFqhN
- • https://www.speedrun.com/metal_arms_glitch_in_the_system/guides/ju8qc
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- # dj0wns Fourth Attempt at Timing GCN Cutscenes
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- Metal Arms: Glitch in the System
- GCN NTSC USA - Cutscene Timing
- Method: FFmpeg frame counting
- Data By: dj0wns
- Posted: 07/31/2020
- Math by: Friendo
- Revised: 3/10/2021
- Total Frames = 34892
- Framerate = 29.97 fps
- 1164.2308 Seconds / 60 = 19.4038 Minutes
- 19 Minutes 24.22 Seconds
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- # Dr_Friendermans Third Attempt at Timing GCN Cutscenes
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- Metal Arms: Glitch in the System
- GCN NTSC USA - Raw Cutscene Timing
- Method: Extracted bik files and viewed them in shotcut
- Created 4/13/2020
- Updated 4/07/2021
- By Dr_Frienderman
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- **--<| Key |>--**
- Filename - file length [playtime] (Description)
- [Min:sec:frames] @60fps?
- * = has length vs playtime variation
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- **--<| Midgame Pre-rendered CS (27) |>--**
- GC_inv_attk$ ---- 00:13:05 [00:13:04] (UwHome mid lvl)
- gc_WEBCclose ---- 00:39:29 [00:39:28] (FTPieces Outro)
- gc_WECDclose$ --- 01:15:07 [01:15:06] (GTTTower Outro)
- gc_WECFclose$ --- 00:31:03 [00:31:02] (Unhandled Outro)
- gc_WECRclose$ --- 01:37:26 [01:37:25] (Snipers Lair Outro)
- gc_WEDIclose ---- 00:16:14 [00:16:13] (UwHome Outro)
- GC_WEDIintro$ --- 01:26:22 [01:26:21] (UwHome Intro)
- gc_WEDM3close$ -- 00:35:18 [00:35:17] (Seal Outro)
- gc_WEDTclose$ --- 00:46:19 [00:46:18] (Cleanup Outro)
- gc_WEDTintro$ --- 00:38:02 [00:38:01] (Cleanup Intro)
- gc_WEMC5intro --- 00:13:27 [00:13:26] (Access Intro)
- gc_WERGintro$ --- 01:07:28 [01:07:27] (Morbot Intro)
- gc_WERRclose$ --- 00:56:17 [00:56:16] (FIUp Outro)
- GC_WESCintro ---- 01:03:04 [01:03:03] (Finale Intro)
- gc_WESHIntro ---- 00:50:02 [00:50:01] (One Small Intro)
- gc_WESRclose$ --- 01:02:08 [01:02:07] (GenC Outro)
- gc_WEWCclose ---- 00:17:25 [00:17:24] (HYG Outro)
- gc_WEWCintro$ --- 00:37:11 [00:37:10] (ITTrenches Intro)
- gc_WEWJ2close$ -- 00:38:19 [00:38:18] (WJourney Outro)
- gc_WEWKclose01$ - 00:47:04 [00:47:03] (RTTRocket Outro)
- gc_WEWRclose$ --- 00:46:29 [00:46:28] (Chase Intro)
- gc_WEWRintro ---- 00:13:03 [00:13:02] (Research Intro)
- GC_WEWRkrunk1$ -- 01:16:28 [01:16:27] (Search Krunk Outro)
- gc_WEWTclose$ --- 00:29:11 [00:29:10] (WThunder Outro)
- gc_WEWTintro$ --- 00:26:11 [00:26:10] (WThunder Intro)
- gc_WEWZclose$ --- 00:15:10 [00:15:09] (ZBKing Outro)
- gc_WEWZintro ---- 00:20:05 [00:20:04] (ZBKing Intro)
- Sum = 19:17:27 [19:17:00]
- ::edit:: Recalculated for 29.97 fps
- 4/7/2021
- 19:23:12 [PLAYTIME]
- +27 frames for file length
- = 19:24 + 9 frames
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- **--<| Failure Screens (2) |>--**
- gc_WEWKclose02 - 00:19:10 [00:19:09] (RTTR failure)
- gc_WEDTfailed - 00:17:09 [00:17:08] (Cleanup/ UwH failure)
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- **--<| Intro - Outro (2) |>--**
- gc_intro$ --- 04:54:14 [04:54:13] (Intro)
- gc_finale$ -- 03:13:16 [03:13:15] (Outro/Credits)
- Sum = 8:07:30 [8:07:28]
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- **--<| Other (8) |>--**
- GC_Demo_Mov --- 01:14:07 [01:14:06] (Menu Teaser)
- gc_License ---- 00:02:03 [00:02:02] (Splash Screen)
- gc_Loading * -- 00:02:00 [00:01:14] (Big Loading)
- gc_Loading2 --- 00:03:09 [00:03:08] (Smol Loading)
- gc_ma_demo ---- 01:36:24 [01:36:23] (E3 Video)
- GC_SAS_Logo * - 00:10:00 [00:09.29] (Splash Screen)
- GC_SOL_logo --- 00:11:17 [00:11:16] (Splash Screen)
- GC_VUG_Logo --- 00:07:01 [00:07:00] (Splash Screen)
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- # Ed58s Secondary Attempt at Timing GCN Cutscenes
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- Metal Arms : GITS : Prerendered CS Times
- Created 10/08/2018
- Updated 02/14/2019
- Posted by Dr_Frienderman
- Data by Ed58
- I believe this is the data from the re-time, done by stringing all the pre rendered CS files into one long continuous video.
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- Into: 4:54
- Finale: 3:13
- Unwelcome Home (Midway) 0:13
- Fall to Pieces (End) 0:39
- Get to the Tower (End) 1:15
- Unhandled Exception (End) 0:31
- Sniper's Lair (End) 1:37
- Unwelcome Home (End) 0:16
- Unwelcome Home (Intro) 1:26
- Seal the Mines(End) 0:35
- Clean Up (End) 0:46
- Clean Up (Intro) 0:38
- Access The Ruins (Intro) 0:13
- Morbot City (Intro) 1:07
- Fire It Up (End) 0:56
- Final Battle (Intro) 1:03
- One Small Step (Intro) 0:50
- General Corrosive (End) 1:02
- Hold Your Ground (End) 0:17
- Into the Trenches (Intro) 0:37
- Wasteland Journey (End) 0:38
- Race to the Rocket (End) 0:47
- You Know the Drill (End) 0:46
- What Research? (Intro) 0:13
- The Search for Krunk (End) 1:16
- Wasteland Thunder (End) 0:29
- Wasteland Thunder (Intro) 0:26
- Zombiebot King (End) 0:15
- Zombiebot King (Intro) 0:20
- Total w/o Intro & Finale: 19 Minutes 11 Seconds
- Total w/ Intro & Finale: 27 Minutes 18 Seconds
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- # First Attempt at Timing GCN Cutscenes
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- Metal Arms : GITS : Cutscene map : NTSC Gamecube
- Created 7/15/2015
- Updated 02/14/2019
- By Dr_Frienderman
- ::edit::
- Post making this map all pre-rendered cutscene files were extracted, and strung together. The result was 19:11 (19 Minutes:11 Seconds). aka PS2's estimated timesave
- This map includes some unskipable rendered CS's which is why the times differ. Niether Xbox, Ps2 nor Gamecube have to ability to skip rendered cutscenes. Making 0:19:11 the definitive ps2 time-save.
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- Metal Arms: Glitch in the System - NTSC Gamecube - Cutscene map
- KEY:
- "(<" = Intro
- ">)" = Outro
- "skip" = skippable cutscene
- "none" = no cutscene
- Minute:Second.Tenth
- All times rounded to nearest .50
- Intro (< 4:53.50) = 293.50s
- Hero Training (|Start time|) tutor skip/spawn skip/mine skip (None >)
- Do Ore Die (< Skip) 0:09.00/fall skip (None >)
- Seal the mines (< None) (0:36.00 >)
- Cleanup (< 0:38.00) (0:45.00 >)
- Wastleland thunder (< 0:24.50) (0:30.00 >)
- They live (< None >)
- Wastleland journey (< None) (0:37.50 >)
- Mozer Shmozer (< None >)
- Zombiebot King (< 0:18.00) (0:18.00 >)
- Into the trenches (< 0:36.00) (None >)
- Infiltrate compound (< None >)
- Destroy comm arrays (< skip) 0:11.00/skip (None >)
- hold your ground (< 0:10.00) (0:18.00 >)
- What Research (< 0:12.50) (None >)
- Search for Krunk (< None) (1:17.00 >)
- F&!?ing Krunked (< 0:10.00) (0:24.00 >)
- Know the drill (< None) (0:46.50 >)
- Wasteland chase (< None >)
- Morbot City (< 1:08.50) (None >)
- I Predator (< None >)
- Reactor core (< None) skip/skip (1:22.50 >)
- Fire it up (< None) (0:56.50 >)
- The Hand is mightier (< None) (skip >)
- Find the spy factory (< None >)
- Unhandled exception (< skip) (0:30.00 >)
- Access the ruins (< 0:12.00) (None >)
- Seen better days (< None >)
- Snipers lair (< None) (1:37.00 >)
- Secret rendevous (< None) (skip >)
- Bright lights mill (< None) (None >)
- Get to the tower (< 0:06.00) (1:12.00 >)
- Unwelcome home (< 1:27.00) (0:15.00 >)
- 15 minutes (< cage of shame) dialogskip/spawnskip (0:05.00 >)
- Round 2 (< cage of shame) (None >)
- Last bot standing (< cage of shame) (0:10.00 >)
- Fall to pieces (< cage of shame) (0:50.00 >)
- Rocket race (< None) (0:47.00 >)
- One small step (< 0:49.00) (None >)
- Fully operational (< None >)
- Bring it down (< skip) (None >)
- General corrosive (< None) (1:04.00 >)
- Final Battle (< 1:02.00) (|End Time|)
- Outro/Credits (3:14.00 >) = 194s
- 1314.5s Main game = 21:54.00
- 487s Intro/outro = 8:07.00
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