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dr_frienderman

Metal Arms : GITS : Gamecube NTSC Cutscene Timing

Apr 13th, 2020 (edited)
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  1. = - = - = - = - = - = - = - = - = - = - = - = - = - = - = - = - = - =
  2.  
  3. ## Gamecube NTSC Cutscene Timing
  4. Metal Arms Glitch in the System
  5. Revised: Feb/26/2024
  6.  
  7. Mirrors :
  8. • https://pastebin.com/9NZcFqhN
  9. • https://www.speedrun.com/metal_arms_glitch_in_the_system/guides/ju8qc
  10.  
  11. = - = - = - = - = - = - = - = - = - = - = - = - = - = - = - = - = - =
  12. # dj0wns Fourth Attempt at Timing GCN Cutscenes
  13. = - = - = - = - = - = - = - = - = - = - = - = - = - = - = - = - = - =
  14.  
  15. Metal Arms: Glitch in the System
  16. GCN NTSC USA - Cutscene Timing
  17.  
  18. Method: FFmpeg frame counting
  19.  
  20. Data By: dj0wns
  21. Posted: 07/31/2020
  22. Math by: Friendo
  23. Revised: 3/10/2021
  24.  
  25. Total Frames = 34892
  26. Framerate = 29.97 fps
  27.  
  28. 1164.2308 Seconds / 60 = 19.4038 Minutes
  29.  
  30. 19 Minutes 24.22 Seconds
  31.  
  32.  
  33. = - = - = - = - = - = - = - = - = - = - = - = - = - = - = - = - = - =
  34. # Dr_Friendermans Third Attempt at Timing GCN Cutscenes
  35. = - = - = - = - = - = - = - = - = - = - = - = - = - = - = - = - = - =
  36.  
  37. Metal Arms: Glitch in the System
  38. GCN NTSC USA - Raw Cutscene Timing
  39.  
  40. Method: Extracted bik files and viewed them in shotcut
  41.  
  42. Created 4/13/2020
  43. Updated 4/07/2021
  44. By Dr_Frienderman
  45.  
  46. - - - - - - - - - - - - - - - - - - - - - - - - - -
  47.  
  48. **--<| Key |>--**
  49.  
  50.  
  51. Filename - file length [playtime] (Description)
  52.  
  53. [Min:sec:frames] @60fps?
  54.  
  55. * = has length vs playtime variation
  56.  
  57. - - - - - - - - - - - - - - - - - - - - - - - - - -
  58.  
  59. **--<| Midgame Pre-rendered CS (27) |>--**
  60.  
  61.  
  62. GC_inv_attk$ ---- 00:13:05 [00:13:04] (UwHome mid lvl)
  63. gc_WEBCclose ---- 00:39:29 [00:39:28] (FTPieces Outro)
  64. gc_WECDclose$ --- 01:15:07 [01:15:06] (GTTTower Outro)
  65. gc_WECFclose$ --- 00:31:03 [00:31:02] (Unhandled Outro)
  66. gc_WECRclose$ --- 01:37:26 [01:37:25] (Snipers Lair Outro)
  67. gc_WEDIclose ---- 00:16:14 [00:16:13] (UwHome Outro)
  68. GC_WEDIintro$ --- 01:26:22 [01:26:21] (UwHome Intro)
  69. gc_WEDM3close$ -- 00:35:18 [00:35:17] (Seal Outro)
  70. gc_WEDTclose$ --- 00:46:19 [00:46:18] (Cleanup Outro)
  71. gc_WEDTintro$ --- 00:38:02 [00:38:01] (Cleanup Intro)
  72. gc_WEMC5intro --- 00:13:27 [00:13:26] (Access Intro)
  73. gc_WERGintro$ --- 01:07:28 [01:07:27] (Morbot Intro)
  74. gc_WERRclose$ --- 00:56:17 [00:56:16] (FIUp Outro)
  75. GC_WESCintro ---- 01:03:04 [01:03:03] (Finale Intro)
  76. gc_WESHIntro ---- 00:50:02 [00:50:01] (One Small Intro)
  77. gc_WESRclose$ --- 01:02:08 [01:02:07] (GenC Outro)
  78. gc_WEWCclose ---- 00:17:25 [00:17:24] (HYG Outro)
  79. gc_WEWCintro$ --- 00:37:11 [00:37:10] (ITTrenches Intro)
  80. gc_WEWJ2close$ -- 00:38:19 [00:38:18] (WJourney Outro)
  81. gc_WEWKclose01$ - 00:47:04 [00:47:03] (RTTRocket Outro)
  82. gc_WEWRclose$ --- 00:46:29 [00:46:28] (Chase Intro)
  83. gc_WEWRintro ---- 00:13:03 [00:13:02] (Research Intro)
  84. GC_WEWRkrunk1$ -- 01:16:28 [01:16:27] (Search Krunk Outro)
  85. gc_WEWTclose$ --- 00:29:11 [00:29:10] (WThunder Outro)
  86. gc_WEWTintro$ --- 00:26:11 [00:26:10] (WThunder Intro)
  87. gc_WEWZclose$ --- 00:15:10 [00:15:09] (ZBKing Outro)
  88. gc_WEWZintro ---- 00:20:05 [00:20:04] (ZBKing Intro)
  89.  
  90. Sum = 19:17:27 [19:17:00]
  91.  
  92. ::edit:: Recalculated for 29.97 fps
  93. 4/7/2021
  94.  
  95. 19:23:12 [PLAYTIME]
  96. +27 frames for file length
  97. = 19:24 + 9 frames
  98.  
  99. - - - - - - - - - - - - - - - - - - - - - - - - - -
  100.  
  101. **--<| Failure Screens (2) |>--**
  102.  
  103.  
  104. gc_WEWKclose02 - 00:19:10 [00:19:09] (RTTR failure)
  105. gc_WEDTfailed - 00:17:09 [00:17:08] (Cleanup/ UwH failure)
  106.  
  107.  
  108. - - - - - - - - - - - - - - - - - - - - - - - - - -
  109.  
  110. **--<| Intro - Outro (2) |>--**
  111.  
  112.  
  113. gc_intro$ --- 04:54:14 [04:54:13] (Intro)
  114. gc_finale$ -- 03:13:16 [03:13:15] (Outro/Credits)
  115.  
  116. Sum = 8:07:30 [8:07:28]
  117.  
  118. - - - - - - - - - - - - - - - - - - - - - - - - - -
  119.  
  120. **--<| Other (8) |>--**
  121.  
  122.  
  123. GC_Demo_Mov --- 01:14:07 [01:14:06] (Menu Teaser)
  124. gc_License ---- 00:02:03 [00:02:02] (Splash Screen)
  125. gc_Loading * -- 00:02:00 [00:01:14] (Big Loading)
  126. gc_Loading2 --- 00:03:09 [00:03:08] (Smol Loading)
  127. gc_ma_demo ---- 01:36:24 [01:36:23] (E3 Video)
  128. GC_SAS_Logo * - 00:10:00 [00:09.29] (Splash Screen)
  129. GC_SOL_logo --- 00:11:17 [00:11:16] (Splash Screen)
  130. GC_VUG_Logo --- 00:07:01 [00:07:00] (Splash Screen)
  131.  
  132.  
  133.  
  134. = - = - = - = - = - = - = - = - = - = - = - = - = - = - = - = - = - =
  135. # Ed58s Secondary Attempt at Timing GCN Cutscenes
  136. = - = - = - = - = - = - = - = - = - = - = - = - = - = - = - = - = - =
  137.  
  138. Metal Arms : GITS : Prerendered CS Times
  139.  
  140. Created 10/08/2018
  141. Updated 02/14/2019
  142. Posted by Dr_Frienderman
  143. Data by Ed58
  144.  
  145. I believe this is the data from the re-time, done by stringing all the pre rendered CS files into one long continuous video.
  146.  
  147. - - - - - - - - - - - - - - - - - - - - - - - - - -
  148.  
  149. Into: 4:54
  150. Finale: 3:13
  151.  
  152. Unwelcome Home (Midway) 0:13
  153. Fall to Pieces (End) 0:39
  154. Get to the Tower (End) 1:15
  155. Unhandled Exception (End) 0:31
  156. Sniper's Lair (End) 1:37
  157. Unwelcome Home (End) 0:16
  158. Unwelcome Home (Intro) 1:26
  159. Seal the Mines(End) 0:35
  160. Clean Up (End) 0:46
  161. Clean Up (Intro) 0:38
  162. Access The Ruins (Intro) 0:13
  163. Morbot City (Intro) 1:07
  164. Fire It Up (End) 0:56
  165. Final Battle (Intro) 1:03
  166. One Small Step (Intro) 0:50
  167. General Corrosive (End) 1:02
  168. Hold Your Ground (End) 0:17
  169. Into the Trenches (Intro) 0:37
  170. Wasteland Journey (End) 0:38
  171. Race to the Rocket (End) 0:47
  172. You Know the Drill (End) 0:46
  173. What Research? (Intro) 0:13
  174. The Search for Krunk (End) 1:16
  175. Wasteland Thunder (End) 0:29
  176. Wasteland Thunder (Intro) 0:26
  177. Zombiebot King (End) 0:15
  178. Zombiebot King (Intro) 0:20
  179.  
  180. Total w/o Intro & Finale: 19 Minutes 11 Seconds
  181. Total w/ Intro & Finale: 27 Minutes 18 Seconds
  182.  
  183.  
  184. = - = - = - = - = - = - = - = - = - = - = - = - = - = - = - = - = - =
  185. # First Attempt at Timing GCN Cutscenes
  186. = - = - = - = - = - = - = - = - = - = - = - = - = - = - = - = - = - =
  187.  
  188. Metal Arms : GITS : Cutscene map : NTSC Gamecube
  189.  
  190. Created 7/15/2015
  191. Updated 02/14/2019
  192. By Dr_Frienderman
  193.  
  194.  
  195.  
  196. ::edit::
  197. Post making this map all pre-rendered cutscene files were extracted, and strung together. The result was 19:11 (19 Minutes:11 Seconds). aka PS2's estimated timesave
  198.  
  199. This map includes some unskipable rendered CS's which is why the times differ. Niether Xbox, Ps2 nor Gamecube have to ability to skip rendered cutscenes. Making 0:19:11 the definitive ps2 time-save.
  200.  
  201.  
  202. - - - - - - - - - - - - - - - - - - - - - - - - - -
  203.  
  204. Metal Arms: Glitch in the System - NTSC Gamecube - Cutscene map
  205.  
  206. KEY:
  207. "(<" = Intro
  208. ">)" = Outro
  209. "skip" = skippable cutscene
  210. "none" = no cutscene
  211.  
  212. Minute:Second.Tenth
  213. All times rounded to nearest .50
  214.  
  215. Intro (< 4:53.50) = 293.50s
  216.  
  217. Hero Training (|Start time|) tutor skip/spawn skip/mine skip (None >)
  218. Do Ore Die (< Skip) 0:09.00/fall skip (None >)
  219. Seal the mines (< None) (0:36.00 >)
  220. Cleanup (< 0:38.00) (0:45.00 >)
  221. Wastleland thunder (< 0:24.50) (0:30.00 >)
  222. They live (< None >)
  223. Wastleland journey (< None) (0:37.50 >)
  224. Mozer Shmozer (< None >)
  225. Zombiebot King (< 0:18.00) (0:18.00 >)
  226. Into the trenches (< 0:36.00) (None >)
  227. Infiltrate compound (< None >)
  228. Destroy comm arrays (< skip) 0:11.00/skip (None >)
  229. hold your ground (< 0:10.00) (0:18.00 >)
  230. What Research (< 0:12.50) (None >)
  231. Search for Krunk (< None) (1:17.00 >)
  232. F&!?ing Krunked (< 0:10.00) (0:24.00 >)
  233. Know the drill (< None) (0:46.50 >)
  234. Wasteland chase (< None >)
  235. Morbot City (< 1:08.50) (None >)
  236. I Predator (< None >)
  237. Reactor core (< None) skip/skip (1:22.50 >)
  238. Fire it up (< None) (0:56.50 >)
  239. The Hand is mightier (< None) (skip >)
  240. Find the spy factory (< None >)
  241. Unhandled exception (< skip) (0:30.00 >)
  242. Access the ruins (< 0:12.00) (None >)
  243. Seen better days (< None >)
  244. Snipers lair (< None) (1:37.00 >)
  245. Secret rendevous (< None) (skip >)
  246. Bright lights mill (< None) (None >)
  247. Get to the tower (< 0:06.00) (1:12.00 >)
  248. Unwelcome home (< 1:27.00) (0:15.00 >)
  249. 15 minutes (< cage of shame) dialogskip/spawnskip (0:05.00 >)
  250. Round 2 (< cage of shame) (None >)
  251. Last bot standing (< cage of shame) (0:10.00 >)
  252. Fall to pieces (< cage of shame) (0:50.00 >)
  253. Rocket race (< None) (0:47.00 >)
  254. One small step (< 0:49.00) (None >)
  255. Fully operational (< None >)
  256. Bring it down (< skip) (None >)
  257. General corrosive (< None) (1:04.00 >)
  258. Final Battle (< 1:02.00) (|End Time|)
  259.  
  260.  
  261. Outro/Credits (3:14.00 >) = 194s
  262.  
  263.  
  264.  
  265. 1314.5s Main game = 21:54.00
  266. 487s Intro/outro = 8:07.00
  267.  
  268. = - = - = - = - = - = - = - = - = - = - = - = - = - = - = - = - = - =
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