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- #===============================================================================================================
- # NeverSink's Indepth Loot Filter - for Path of Exile
- #===============================================================================================================
- # VERSION: 5.7
- # TYPE: 6-UBER-PLUS-STRICT
- # STYLE: NORMAL
- # AUTHOR: NeverSink
- # BUILDNOTES: Filter improved with NeverSink's Filterpolish tool (v0.5)
- #
- #------------------------------------
- # LINKS TO LATEST VERSION / REPOSITORY / FILTER EDITOR:
- #------------------------------------
- #
- # EDIT/CUSTOMIZE FILTER ON: http://www.FilterBlade.xyz
- # GET THE LATEST VERSION ON: http://www.FilterBlade.xyz or https://github.com/NeverSinkDev/NeverSink-Filter
- # DETAILED EXPLANATIONS: https://goo.gl/oQn4EN
- #
- #------------------------------------
- # LINKS TO LATEST VERSION / REPOSITORY / FILTER EDITOR:
- #------------------------------------
- #
- # SUPPORT ME ON PATREON: https://www.patreon.com/Neversink
- # SUPPORT THE FILTERBLADE TEAM: http://www.filterblade.xyz/About
- #
- #------------------------------------
- # INSTALLATION / UPDATE :
- #------------------------------------
- #
- # 0) It's recommended to check for updates once a month or at least before new leagues, to receive economy finetuning and new features!
- # 1) Paste this file into the following folder: %userprofile%/Documents/My Games/Path of Exile
- # 2) INGAME: Escape -> Options -> UI -> Scroll down -> Select the filter from the Dropdown box
- #
- #------------------------------------
- # CONTACT - if you want to get notifications about updates or just get in touch:
- #------------------------------------
- # PLEASE READ THE FAQ ON https://goo.gl/oQn4EN BEFORE ASKING QUESTIONS
- #
- # TWITTER: @NeverSinkGaming
- # REDDIT: NeverSinkDev
- # GITHUB: NeverSinkDev
- # EMAIL : NeverSinkGaming-at-gmail.com
- #===============================================================================================================
- #[WELCOME] TABLE OF CONTENTS + QUICKJUMP TABLE
- #===============================================================================================================
- #
- # [[0100]] OVERRIDE AREA 1 - Override ALL rules here
- # [[0200]] 6 LINKS
- # [[0300]] SHAPER ITEMS
- # [0301] Exception Handling - Rings, Amulets, Belts
- # [0302] Shaper Item Layers - T1
- # [0303] Shaper Item Layers - T2
- # [0304] Shaper Item Layers - T3
- # [[0400]] ELDER ITEMS
- # [0401] Exception Handling - Rings, Amulets, Belts
- # [0402] Elder Item Layers - T1
- # [0403] Elder Item Layers - T2
- # [0404] Elder Item Layers - T3
- # [[0500]] Recipes, Magic and Normal items (endgame!)
- # [0501] 5-Linked items
- # [0502] 6-Socket Items
- # [0503] Exclusive bases: Stygian Vise
- # [0504] Abyss Jewels (Rare and Magic)
- # [0505] Exclusive bases: Atlas bases, talismans (includes Rare rarity)
- # [0506] Corrupted Amulets
- # [0507] Chancing items
- # [0508] FLASKS (Endgame rules)
- # [0509] Add your own crafting rules here
- # [0510] 86+ Endgame crafting rules
- # [0511] 83/84+ Endgame crafting rules
- # [0512] 60+ Crafting rules for 60++ trinkets
- # [0513] Warband items
- # [0514] Remaining crafting rules - add your own bases here!
- # [0515] Chisel recipe items
- # [0516] Fishing Rod
- # [0517] SRS Crude Bow
- # [0518] Chromatic recipe items ("RGB Recipe")
- # [0519] Endgame-start 4-links
- # [0520] Animate Weapon script - deactivated by default
- # [0521] W-soc offhand weapons
- # [0522] Sacrificial Garb
- # [[0600]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS
- # [[0700]] Currency - PART 1 - Common currency
- # [[0800]] OVERRIDE AREA 2 - Override the default rare rulesets here
- # [[0900]] RARE ITEMS (ENDGAME)
- # [0901] Rare crafting bases 86+
- # [0902] Rare crafting bases 83+
- # [0903] T1 rare items
- # [0904] T2 rare items
- # [0905] Breach Rings
- # [0906] Amulets, Jewels, Rings, Belts
- # [0907] 1H Daggers
- # [0908] 1H Claws
- # [0909] 1H Wands
- # [0910] 1H Foils
- # [0911] 1H Swords
- # [0912] 1H Maces
- # [0913] 1H Axes
- # [0914] 1H Sceptres
- # [0915] 2H Staves
- # [0916] 2H Swords, Axes, Maces
- # [0917] 2H Bows
- # [0918] AR: Gloves, Boots, Helmets
- # [0919] AR: Body Armors
- # [0920] OH: Shields
- # [0921] OH: Quivers
- # [0922] Other Conditions
- # [[1000]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS)
- # [[1100]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here
- # [[1200]] Gems
- # [1201] Value gems
- # [1202] Other gems
- # [[1300]] UTILITY FLASKS (Levelling Rules)
- # [[1400]] HIDE LAYER 3: Random Endgame Flasks
- # [[1500]] Maps, fragments and labyrinth items
- # [1501] Unique Maps
- # [1502] Labyrinth items, Offerings
- # [1503] Shaped Maps
- # [1504] Top tier maps (T15-16)
- # [1505] High tier maps(T11-14)
- # [1506] Mid tier maps (T6-10)
- # [1507] Low tier maps (T1-T5)
- # [1508] Map fragments
- # [[1600]] Currency - PART 2 - Rare currency
- # [1601] Regular Rare Currency
- # [1602] Harbinger Currency
- # [1603] Bestiary Currency
- # [1604] Top Currency
- # [1605] Essence Tier List
- # [1606] Special items
- # [[1700]] Currency - PART 3 - Divination cards (yes the strange sorting is intended)
- # [1701] Exceptions to prevent ident. mistakes
- # [1702] T1 - Top tier cards
- # [1703] T2 - Great cards
- # [1704] T3 - Decent cards
- # [1705] T5 - Format trash tier cards... before
- # [1706] T4 - ...showing the remaining cards
- # [[1800]] Currency - PART 4 - remaining items
- # [[1900]] Leaguestones - Tierlists
- # [[2000]] Uniques!
- # [2001] Exceptions
- # [2002] Harbinger - Pieces
- # [2003] Tier 1 uniques
- # [2004] Tier 2 uniques
- # [2005] Multi-Unique bases.
- # [2006] Prophecy-Material Uniques
- # [2007] Random Uniques
- # [[2100]] Quest Items and Shaper Orbs
- # [[2200]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here
- # [[2300]] Leveling - Flasks
- # [2301] Hide outdated flasks
- # [2302] Hybrid flasks (normal)
- # [2303] Life Flasks - Normal (Kudos to Antnee)
- # [2304] Mana Flasks - Magic (Kudos to Antnee)
- # [2305] Show remaining flasks
- # [[2400]] Leveling - Merged Rules
- # [[2500]] Leveling - RGB Recipes
- # [[2600]] Leveling - RARES
- # [2601] Leveling rares - specific items
- # [2602] Leveling rares - Progression
- # [2603] Leveling rares - remaining rules
- # [[2700]] Leveling - Useful items
- # [2701] Linked gear - 4links
- # [2702] Linked gear - Caster Weapon Configuration
- # [2703] Linked gear - 3links
- # [2704] Extra Highlight: Boots
- # [2705] Optional Recipes
- # [2706] Act 1
- # [2707] Act 2+3
- # [2708] Act 4+5+6
- # [2709] Jewellery - Regular Highlight
- # [2710] Quivers - Progression
- # [2711] Magic Gear
- # [2712] 20% quality items for those strange people who want them
- # [[2800]] Leveling - normal and magic item progression
- # [2801] Progression - Part 1 1-30
- # [2802] Progression - Part 2 30-40
- # [2803] Progression - Part 4 40-65
- # [2804] Normal items - First 12 levels - exceptions
- # [2805] Magic items - general highlight
- # [[2900]] HIDE LAYER 5 - Remaining Items
- # [[3000]] CATCHALL - if you see pink items - send me a mail please - should never happen
- # [[3100]] Special thanks to!
- #===============================================================================================================
- # [[0100]] OVERRIDE AREA 1 - Override ALL rules here
- #===============================================================================================================
- #===============================================================================================================
- # [[0200]] 6 LINKS
- #===============================================================================================================
- Show #
- LinkedSockets 6
- Rarity <= Rare
- SetFontSize 45
- SetTextColor 0 0 255 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
- SetBorderColor 0 0 255 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
- PlayAlertSound 6 300 # DROPSOUND: T1 Drop
- #===============================================================================================================
- # [[0300]] SHAPER ITEMS
- #===============================================================================================================
- #------------------------------------
- # [0301] Exception Handling - Rings, Amulets, Belts
- #------------------------------------
- Show # $Rare->Shaper->T1 $x->ShaperElder
- ShaperItem True
- ItemLevel >= 84
- BaseType "Coral Amulet" "Paua Amulet" "Gold Amulet" "Gold Ring" "Paua Ring" "Iron Ring" "Amethyst Ring" "Unset Ring" "Moonstone Ring" "Studded Belt" "Cloth Belt" "Chain Belt"
- Rarity <= Rare
- SetFontSize 45
- SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder80
- PlayAlertSound 3 300 # DROPSOUND: Uniques
- #------------------------------------
- # [0302] Shaper Item Layers - T1
- #------------------------------------
- # Level-Independent Expensive finds
- Show # $Rare->Shaper->T1 $x->ShaperElder
- ShaperItem True
- BaseType "Opal Ring" "Steel Ring" "Stygian Vise"
- Rarity <= Rare
- SetFontSize 45
- SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
- SetBorderColor 50 130 165 255 # BORDERCOLOR: ShaperElder
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
- PlayAlertSound 6 300 # DROPSOUND: T1 Drop
- # Level-Dependent Expensive finds (82)
- Show # $Rare->Shaper->T1 $x->ShaperElder
- ShaperItem True
- ItemLevel >= 82
- Class "Amulets"
- Rarity <= Rare
- SetFontSize 45
- SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
- SetBorderColor 50 130 165 255 # BORDERCOLOR: ShaperElder
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
- PlayAlertSound 6 300 # DROPSOUND: T1 Drop
- Show # $Rare->Shaper->T1 $x->ShaperElder
- ShaperItem True
- ItemLevel >= 85
- Class "Quivers" "Rings" "Belts"
- Rarity <= Rare
- SetFontSize 45
- SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
- SetBorderColor 50 130 165 255 # BORDERCOLOR: ShaperElder
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
- PlayAlertSound 6 300 # DROPSOUND: T1 Drop
- Show # $Rare->Shaper->T1 $x->ShaperElder
- ShaperItem True
- ItemLevel >= 82
- BaseType "Bone Helmet" "Two-Stone Ring" "Diamond Ring" "Two-Toned Boots" "Kris" "Void Sceptre" "Opal Sceptre" "Sambar Sceptre" "Gripped Gloves" "Fingerless Silk Gloves" "Spiked Gloves"
- Rarity <= Rare
- SetFontSize 45
- SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
- SetBorderColor 50 130 165 255 # BORDERCOLOR: ShaperElder
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
- PlayAlertSound 6 300 # DROPSOUND: T1 Drop
- # Level-Dependent Expensive finds (84)
- Show # $Rare->Shaper->T1 $x->ShaperElder
- ShaperItem True
- ItemLevel >= 85
- BaseType "Sorcerer Gloves" "Lion Pelt" "Hubris Circlet" "Royal Burgonet" "Eternal Burgonet" "Vaal Regalia" "Astral Plate" "Colossal Tower Shield" "Pinnacle Tower Shield" "Mirrored Spiked Shield" "Archon Kite Shield" "Crusader Buckler" "Eclipse Staff" "Harbinger Bow" "Vaal Axe" "Runic Hatchet" "Jewelled Foil" "Spiraled Foil" "Exquisite Blade" "Titan Greaves" "Assassin's Garb" "Harmonic Spirit Shield" "Titanium Spirit Shield"
- Rarity <= Rare
- SetFontSize 45
- SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
- SetBorderColor 50 130 165 255 # BORDERCOLOR: ShaperElder
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
- PlayAlertSound 6 300 # DROPSOUND: T1 Drop
- #------------------------------------
- # [0303] Shaper Item Layers - T2
- #------------------------------------
- Show # $Rare->Shaper->T2 $x->ShaperElder
- ShaperItem True
- ItemLevel >= 80
- Class "Daggers" "Sceptres" "Quivers"
- Rarity <= Rare
- SetFontSize 45
- SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder80
- PlayAlertSound 3 300 # DROPSOUND: Uniques
- Show # $Rare->Shaper->T2 $x->ShaperElder
- ShaperItem True
- ItemLevel >= 83
- DropLevel >= 62
- Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords" "Bows" "One Hand Swords" "One Hand Maces" "One Hand Axes" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields"
- Rarity <= Rare
- SetFontSize 45
- SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder80
- PlayAlertSound 3 300 # DROPSOUND: Uniques
- Show # $Rare->Shaper->T2 $x->ShaperElder
- ShaperItem True
- Class "Amulets" "Rings" "Belts"
- Rarity <= Rare
- SetFontSize 45
- SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base
- SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder80
- PlayAlertSound 3 300 # DROPSOUND: Uniques
- #------------------------------------
- # [0304] Shaper Item Layers - T3
- #------------------------------------
- Show # $Rare->Shaper->T3 $x->ShaperElder
- ShaperItem True
- Rarity <= Rare
- SetFontSize 45
- SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 50 130 165 # BACKGROUND: ShaperElder
- #===============================================================================================================
- # [[0400]] ELDER ITEMS
- #===============================================================================================================
- #------------------------------------
- # [0401] Exception Handling - Rings, Amulets, Belts
- #------------------------------------
- Show # $Rare->Elder->T1 $x->ShaperElder
- ElderItem True
- ItemLevel >= 84
- BaseType "Coral Amulet" "Paua Amulet" "Gold Amulet" "Gold Ring" "Paua Ring" "Iron Ring" "Amethyst Ring" "Unset Ring" "Moonstone Ring" "Studded Belt" "Cloth Belt" "Chain Belt"
- Rarity <= Rare
- SetFontSize 45
- SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder80
- PlayAlertSound 3 300 # DROPSOUND: Uniques
- #------------------------------------
- # [0402] Elder Item Layers - T1
- #------------------------------------
- # Level-Independent Expensive finds
- Show # $Rare->Elder->T1 $x->ShaperElder
- ElderItem True
- BaseType "Opal Ring" "Steel Ring" "Stygian Vise"
- Rarity <= Rare
- SetFontSize 45
- SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
- SetBorderColor 50 130 165 255 # BORDERCOLOR: ShaperElder
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
- PlayAlertSound 6 300 # DROPSOUND: T1 Drop
- # Level-Dependent Expensive finds (80)
- Show # $Rare->Elder->T1 $x->ShaperElder
- ElderItem True
- ItemLevel >= 85
- Class "Belts" "Rings" "Amulets"
- Rarity <= Rare
- SetFontSize 45
- SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
- SetBorderColor 50 130 165 255 # BORDERCOLOR: ShaperElder
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
- PlayAlertSound 6 300 # DROPSOUND: T1 Drop
- Show # $Rare->Elder->T1 $x->ShaperElder
- ElderItem True
- ItemLevel >= 82
- BaseType "Bone Helmet" "Two-Stone Ring" "Diamond Ring" "Two-Toned Boots" "Gripped Gloves" "Fingerless Silk Gloves" "Spiked Gloves"
- Rarity <= Rare
- SetFontSize 45
- SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
- SetBorderColor 50 130 165 255 # BORDERCOLOR: ShaperElder
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
- PlayAlertSound 6 300 # DROPSOUND: T1 Drop
- # Level-Dependent Expensive finds (84)
- Show # $Rare->Elder->T1 $x->ShaperElder
- ElderItem True
- ItemLevel >= 85
- BaseType "Glorious Plate" "Colossal Tower Shield" "Pinnacle Tower Shield" "Crusader Buckler" "Eclipse Staff" "Vaal Axe" "Jewelled Foil" "Assassin's Garb" "Coronal Maul" "Ambusher" "Lion Pelt" "Hubris Circlet" "Royal Burgonet" "Eternal Burgonet" "Astral Plate" "Titan Gauntlets" "Sorcerer Gloves" "Slink Gloves" "Harmonic Spirit Shield" "Titanium Spirit Shield"
- Rarity <= Rare
- SetFontSize 45
- SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
- SetBorderColor 50 130 165 255 # BORDERCOLOR: ShaperElder
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
- PlayAlertSound 3 300 # DROPSOUND: Uniques
- #------------------------------------
- # [0403] Elder Item Layers - T2
- #------------------------------------
- Show # $Rare->Elder->T2 $x->ShaperElder
- ElderItem True
- Class "Amulets" "Rings" "Belts"
- Rarity <= Rare
- SetFontSize 45
- SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base
- SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder80
- PlayAlertSound 3 300 # DROPSOUND: Uniques
- Show # $Rare->Elder->T2 $x->ShaperElder
- ElderItem True
- ItemLevel >= 83
- DropLevel >= 62
- Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords" "Bows" "One Hand Swords" "One Hand Maces" "One Hand Axes" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields"
- Rarity <= Rare
- SetFontSize 45
- SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder80
- PlayAlertSound 3 300 # DROPSOUND: Uniques
- #------------------------------------
- # [0404] Elder Item Layers - T3
- #------------------------------------
- Show # $Rare->Elder->T3 $x->ShaperElder
- ElderItem True
- Rarity <= Rare
- SetFontSize 45
- SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 50 130 165 # BACKGROUND: ShaperElder
- #===============================================================================================================
- # [[0500]] Recipes, Magic and Normal items (endgame!)
- #===============================================================================================================
- #------------------------------------
- # [0501] 5-Linked items
- #------------------------------------
- # Very useful at the start of the league. Otherwise often trash. Still, highlight material.
- # There’s a lot of exceptions we can introduce here, such as 6S, high value bases, but this
- # Is a rare occurrence, so we won’t be doing it for performance reasons.
- Show # $recipe->6S $linked->5L
- LinkedSockets 5
- Sockets 6
- Rarity <= Rare
- SetFontSize 45
- SetBorderColor 255 0 0 255
- SetBackgroundColor 255 255 255 255 # BACKGROUND: Recipes
- PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
- SetTextColor 255 0 0 255
- #Show
- # LinkedSockets 5
- # ItemLevel >= 65
- # Rarity < Unique
- # SetFontSize 42
- # SetBorderColor 0 240 190 240
- # PlayAlertSound 2 300
- #Show
- # LinkedSockets 5
- # Rarity < Unique
- # SetFontSize 45
- # SetBorderColor 0 240 190 240
- # SetBackgroundColor 0 0 0 255
- # PlayAlertSound 2 300
- #------------------------------------
- # [0502] 6-Socket Items
- #------------------------------------
- # Can be sold for 7 jeweller orbs. We also highlight the ilvl83/84 ones that are OK for crafting.
- # Chances are high that people will want to buy those.
- Show # $EGC->84 $recipe->6S %TB-6S-Rare-Armors
- Sockets 6
- ItemLevel >= 84
- BaseType "Assassin's Garb" "Glorious Plate" "Astral Plate" "Vaal Regalia" "Zodiac Leather"
- Rarity <= Rare
- SetFontSize 45
- SetBorderColor 255 0 0 255 # BORDERCOLOR: Crafting: T1
- SetBackgroundColor 255 255 255 255 # BACKGROUND: Recipes
- PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
- SetTextColor 255 0 0 255
- Show # $EGC->83 $recipe->6S %TB-6S-Rare-Weapons
- Sockets 6
- ItemLevel >= 83
- BaseType "Harbinger Bow" "Vaal Axe" "Coronal Maul" "Exquisite Blade"
- Rarity <= Rare
- SetFontSize 45
- SetBorderColor 255 0 0 255 # BORDERCOLOR: Crafting: T1
- SetBackgroundColor 255 255 255 255 # BACKGROUND: Recipes
- PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
- SetTextColor 255 0 0 255
- Show # $recipe->6S $Rare->Regal
- Sockets 6
- ItemLevel >= 75
- Rarity = Rare
- SetFontSize 45
- SetTextColor 255 0 0 255 # TEXTCOLOR: Rares - Level - 75+
- SetBorderColor 255 0 0 255 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight
- SetBackgroundColor 255 255 255 255 # BACKGROUND: Recipes
- PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
- Show # $recipe->6S
- Sockets 6
- Rarity <= Rare
- SetFontSize 45
- SetBorderColor 255 0 0 255 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight
- SetBackgroundColor 255 255 255 255 # BACKGROUND: Recipes
- PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
- SetTextColor 255 0 0 255
- #------------------------------------
- # [0503] Exclusive bases: Stygian Vise
- #------------------------------------
- Show # $rare $x->Abyss->Stygian $EGC->86 %TB-Vise
- ItemLevel >= 86
- BaseType "Stygian Vise"
- Rarity <= Rare
- SetFontSize 45
- SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 255 125 0 255 # BACKGROUND: Atlas bases
- PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
- Show # $Rare->Regal $Rare->tiny $x->Abyss->Stygian %TB-Vise
- ItemLevel >= 75
- BaseType "Stygian Vise"
- Rarity <= Rare
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBorderColor 0 240 190 240
- SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
- PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
- Hide # $Rare->tiny $x->Abyss->Stygian %TB-Vise %H5
- BaseType "Stygian Vise"
- Rarity <= Rare
- SetFontSize 42
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBorderColor 0 240 190 240
- SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
- #------------------------------------
- # [0504] Abyss Jewels (Rare and Magic)
- #------------------------------------
- Show # $EGC->82 $x->Abyss->Jewel $Jewels->Rare
- ItemLevel >= 82
- Class "Abyss Jewel"
- Rarity = Rare
- SetFontSize 45
- SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel: Rare
- SetBorderColor 240 30 0 255 # BORDERCOLOR: Abyss84
- SetBackgroundColor 120 120 0 255 # BACKGROUND: Jewel: Rare
- PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
- Show # $EGC->82 $x->Abyss->Jewel $Jewels->Magic %H5
- ItemLevel >= 82
- Class "Abyss Jewel"
- Rarity <= Magic
- SetFontSize 45
- SetTextColor 0 100 255 # TEXTCOLOR: Jewel: Magic
- SetBorderColor 240 30 0 255 # BORDERCOLOR: Abyss84
- SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel: Magic
- Show # $x->Abyss->Jewel $Jewels->Rare
- Class "Abyss Jewel"
- Rarity = Rare
- SetFontSize 45
- SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel: Rare
- SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1
- SetBackgroundColor 120 120 0 255 # BACKGROUND: Jewel: Rare
- PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
- Hide # $x->Abyss->Jewel $Jewels->Magic %H4
- Class "Abyss Jewel"
- Rarity <= Magic
- SetFontSize 42
- SetTextColor 0 100 255 # TEXTCOLOR: Jewel: Magic
- SetBorderColor 0 75 250 # BORDERCOLOR: Cosmetic: Magic Jewels
- SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel: Magic
- #------------------------------------
- # [0505] Exclusive bases: Atlas bases, talismans (includes Rare rarity)
- #------------------------------------
- # These bases are valuable crafting due to their rarity and strong implicit.
- Show # $x->Atlas->T1 $EGC->86 %TB-Top-Atlas-Bases
- ItemLevel >= 86
- BaseType "Steel Ring" "Opal Ring"
- Rarity <= Rare
- SetFontSize 45
- SetTextColor 255 125 0 255 # TEXTCOLOR: Atlas bases
- SetBorderColor 255 125 0 255 # BORDERCOLOR: Crafting: T0
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
- PlayAlertSound 6 300 # DROPSOUND: T1 Drop
- Show # $x->Atlas->T1 %TB-Top-Atlas-Bases
- BaseType "Steel Ring" "Opal Ring"
- Rarity <= Rare
- SetFontSize 45
- SetTextColor 255 255 255 # TEXTCOLOR: Atlas cosmetic highlight
- SetBorderColor 255 255 255 # BORDERCOLOR: Atlas cosmetic highlight
- SetBackgroundColor 255 125 0 255 # BACKGROUND: Atlas bases
- PlayAlertSound 3 300 # DROPSOUND: Uniques
- #Show
- # ItemLevel >= 86
- # BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves" "Crystal Belt"
- # Rarity < Rare
- # SetFontSize 45
- # SetTextColor 255 125 0 255
- # SetBorderColor 255 125 0 255
- #Show
- # ItemLevel >= 84
- # BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves" "Crystal Belt"
- # Rarity = Rare
- # SetFontSize 45
- # SetTextColor 255 125 0 255
- # SetBorderColor 255 125 0 255
- # SetBackgroundColor 35 100 20 255
- #Show
- # ItemLevel >= 75
- # BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves" "Crystal Belt"
- # Rarity = Rare
- # SetFontSize 45
- # SetTextColor 255 190 0
- # SetBorderColor 0 240 190 240
- # SetBackgroundColor 35 100 20 255
- #Show
- # BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves" "Crystal Belt"
- # Rarity = Rare
- # SetFontSize 45
- # SetBorderColor 0 240 190 240
- # SetBackgroundColor 35 100 20 255
- #Show
- # BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves" "Crystal Belt"
- # Rarity <= Magic
- # SetFontSize 42
- # SetBorderColor 0 240 190 240
- #Show
- # Class Amulets
- # BaseType "Talisman"
- # Rarity < Unique
- # SetFontSize 42
- # SetBorderColor 0 240 190 240
- # SetBackgroundColor 0 0 0 255
- #------------------------------------
- # [0506] Corrupted Amulets
- #------------------------------------
- # Corrupted amulets for rare lab shrines (to turn them rare)
- # Show
- # Corrupted True
- # Class Amulet Belt
- # Rarity = Normal
- # SetFontSize 36
- # SetBorderColor 255 125 0 255
- #------------------------------------
- # [0507] Chancing items
- #------------------------------------
- # You can add your own items here. The items in this section have a dropsound
- # LEGACY UNIQUES: THESE UNIQUES CAN ONLY BE CHANCED IN THE CORRECT ZANA-LEAGUE MODS
- # Agate Amulet - ANARCHY ONLY - can be chance to voll's in anarchy maps
- # Leather belt - NEMESIS only - can be chanced into a headhunter belt!
- # EXAMPLE OF NON LEGACY UNIQUES:
- # Prophecy wand - Void Battery
- # Judgement Staff - Hegemony's/Pledge of Hands
- # TO ADD AN ITEM ATTACH IT'S NAME TO THE BASAETYPE'S IN ONE OF THE 2 ENTRIES BELOW.
- # Example, to add Agate amulet:
- # BaseType "Sorcerer Boots"
- #Show
- # BaseType "Glorious Plate" "Close Helmet" "Occultist's Vestment"
- # Rarity Normal
- # SetFontSize 38
- # SetTextColor 255 255 255 255
- # SetBorderColor 0 210 0 210
- # PlayAlertSound 7 300
- # Corrupted False
- Show
- Corrupted False
- BaseType "Leather Belt"
- Rarity Normal
- SetTextColor 255 0 0 255
- SetBorderColor 255 0 0 255
- SetBackgroundColor 255 255 255 255
- SetFontSize 45
- #Show
- # Corrupted False
- # BaseType "Ebony Tower Shield" "Glorious Plate" "Gold Amulet" "Rawhide Tower Shield" "Sorcerer Boots"
- # Rarity Normal
- # SetTextColor 255 255 255 255
- # SetBorderColor 0 150 0 150
- #------------------------------------
- # [0508] FLASKS (Endgame rules)
- #------------------------------------
- #Show
- # Quality = 20
- # ItemLevel > 65
- # BaseType "Flask"
- # Rarity <= Magic
- # SetFontSize 42
- # SetBorderColor 250 250 250
- # SetBackgroundColor 75 75 75 255
- #Show
- # Quality >= 15
- # ItemLevel > 65
- # BaseType "Flask"
- # Rarity <= Magic
- # SetFontSize 36
- # SetBorderColor 150 150 150
- # SetBackgroundColor 75 75 75 255
- #Show
- # Quality >= 1
- # ItemLevel > 65
- # BaseType "Flask"
- # Rarity <= Magic
- # SetBorderColor 0 0 0
- # SetBackgroundColor 75 75 75 255
- #Show
- # ItemLevel < 75
- # ItemLevel > 65
- # Class "Life Flasks"
- # BaseType "Divine" "Eternal"
- # Rarity <= Magic
- # SetBorderColor 120 0 0
- #Show
- # ItemLevel < 75
- # ItemLevel > 65
- # Class "Mana Flasks"
- # BaseType "Divine" "Eternal"
- # Rarity <= Magic
- # SetBorderColor 0 0 120
- #Show
- # ItemLevel > 65
- # Class "Utility Flasks"
- # Rarity <= Magic
- # SetFontSize 36
- # SetBorderColor 50 200 125
- # SetBackgroundColor 25 100 75
- #------------------------------------
- # [0509] Add your own crafting rules here
- #------------------------------------
- # Please use ItemLevel >= 65 if you DON'T want your rules to affect Leveling progression.
- # Example: To highlight all white "Vaal Claw" and "Gemini Claw" in the endgame, uncomment the following section (remove the '#')
- # Show
- # BaseType "Gemini Claw" "Vaal Claw"
- # ItemLevel >= 65
- # Rarity = Normal
- # SetBorderColor 0 255 255 255
- # SetFontSize 40
- #------------------------------------
- # [0510] 86+ Endgame crafting rules
- #------------------------------------
- #Show
- # ItemLevel >= 86
- # BaseType "Onyx Amulet" "Diamond Ring" "Two-Stone Ring" "Unset Ring" "Eternal Burgonet" "Lion Pelt"
- # Rarity < Rare
- # SetFontSize 42
- # SetBorderColor 255 125 0 255
- # SetBackgroundColor 0 0 0 185
- #Show
- # ItemLevel >= 86
- # BaseType "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Titan Greaves" "Slink Boots" "Hubris Circlet" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Prismatic" "Gold Ring" "Citrine Amulet" "Turquoise Amulet" "Agate Amulet" "Coral Ring" "Moonstone Ring" "Leather Belt" "Heavy Belt" "Amber Amulet" "Jade Amulet" "Lapis Amulet" "Rustic Sash" "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Harpy Rapier" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil" "Profane Wand" "Sambar Sceptre" "Void Sceptre" "Imbued Wand" "Pinnacle Tower Shield" "Kris" "Prismatic" "Astral Plate" "Assassin's Garb" "Saintly Chainmail" "Harmonic Spirit Shield" "Fossilised Spirit Shield" "Titanium Spirit Shield" "Sorcerer Boots" "Sorcerer Gloves" "Vaal Regalia"
- # Rarity < Rare
- # SetFontSize 36
- # SetBorderColor 255 125 0 190
- # SetBackgroundColor 0 0 0 185
- #------------------------------------
- # [0511] 83/84+ Endgame crafting rules
- #------------------------------------
- # These entries are non-exclusive bases that are popular for crafting
- #Show
- # ItemLevel >= 84
- # BaseType "Onyx Amulet" "Diamond Ring" "Two-Stone" "Eternal Burgonet"
- # Rarity < Rare
- # SetFontSize 36
- # SetBorderColor 200 200 0 255
- #Show
- # ItemLevel >= 84
- # BaseType "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots" "Hubris Circlet"
- # Rarity < Rare
- # SetBorderColor 200 200 0 190
- # SetBackgroundColor 0 0 0 185
- #Show
- # ItemLevel >= 84
- # Class Rings Amulet Belts
- # BaseType "Ruby" "Sapphire" "Topaz" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash"
- # Rarity < Rare
- # SetBorderColor 200 200 0 190
- # SetBackgroundColor 0 0 0 185
- #Show
- # ItemLevel >= 83
- # BaseType "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Harpy Rapier" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil"
- # Rarity < Rare
- # SetBorderColor 200 200 0 190
- # SetBackgroundColor 0 0 0 185
- #Show
- # ItemLevel >= 84
- # BaseType "Profane Wand" "Sambar Sceptre" "Void Sceptre" "Imbued Wand" "Pinnacle Tower Shield" "Kris" "Prismatic" "Astral Plate" "Assassin's Garb"
- # Rarity < Rare
- # SetBorderColor 200 200 0 190
- # SetBackgroundColor 0 0 0 185
- #Show
- # ItemLevel >= 84
- # BaseType "Saintly Chainmail" "Harmonic Spirit Shield" "Fossilised Spirit Shield" "Titanium Spirit Shield" "Sorcerer Boots" "Sorcerer Gloves" "Vaal Regalia"
- # Rarity < Rare
- # SetFontSize 36
- # SetBorderColor 200 200 0 190
- # SetBackgroundColor 0 0 0 185
- #------------------------------------
- # [0512] 60+ Crafting rules for 60++ trinkets
- #------------------------------------
- # This section handles the crafting bases for the entry level endgame
- Hide # $Jewels->Magic %H2
- Class Jewel
- Rarity <= Magic
- SetFontSize 40
- SetTextColor 0 100 255 # TEXTCOLOR: Jewel: Magic
- SetBorderColor 0 75 250 # BORDERCOLOR: Cosmetic: Magic Jewels
- SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel: Magic
- #Show
- # ItemLevel >= 75
- # Class Rings Amulet Belts
- # BaseType "Onyx" "Two-Stone" "Diamond" "Prismatic"
- # Rarity Normal
- # SetFontSize 36
- # SetTextColor 200 200 200 210
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 185
- #Show
- # ItemLevel >= 75
- # Class Rings Amulet Belts
- # BaseType "Ruby" "Sapphire" "Topaz" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash"
- # Rarity Normal
- # SetTextColor 200 200 200 210
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 185
- #Show
- # ItemLevel >= 65
- # ItemLevel < 75
- # Class Rings Amulet Belts
- # BaseType "Onyx" "Two-Stone" "Diamond" "Prismatic"
- # Rarity Normal
- # SetTextColor 200 200 200 210
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 185
- #Show
- # ItemLevel >= 65
- # ItemLevel < 75
- # Class Rings Amulet Belts
- # BaseType "Ruby" "Sapphire" "Topaz" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash" "Chain Belt"
- # Rarity Normal
- # SetTextColor 200 200 200 210
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 185
- #Show
- # ItemLevel >= 65
- # Class Rings Amulets Belts
- # Rarity Magic
- # SetFontSize 28
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 185
- #------------------------------------
- # [0513] Warband items
- #------------------------------------
- # This section handles warband items, with special warband mods.
- # We're showing identified items of the right level, this may cause the filter to highlight a few other items
- # If you want to see the other items: click alt.
- #Show
- # Corrupted False
- # Identified True
- # ItemLevel = 82
- # Class "Helmets" "Boots"
- # Rarity Magic
- # SetFontSize 34
- # SetBorderColor 255 125 0 255
- #Show
- # Corrupted False
- # Identified True
- # ItemLevel = 83
- # Class "Daggers" "Wands" "Sceptres"
- # Rarity Magic
- # SetFontSize 34
- # SetBorderColor 255 125 0 255
- Hide # $x->Warband->ele %TC-Ele-Warband-Bases
- Corrupted False
- Identified True
- ItemLevel > 68
- Class "Helmets" "Boots"
- Rarity Magic
- SetFontSize 34
- SetBorderColor 0 240 190 240
- Hide # $x->Warband->chaos %TC-Chaos-Warband-Bases
- Corrupted False
- Identified True
- ItemLevel > 68
- Class "Daggers" "Wands" "Sceptres"
- Rarity Magic
- SetFontSize 34
- SetBorderColor 0 240 190 240
- #------------------------------------
- # [0514] Remaining crafting rules - add your own bases here!
- #------------------------------------
- # This section handles additional crafting bases.
- #Show
- # BaseType "Hubris Circlet" "Vaal Regalia" "Harbinger Bow"
- # Rarity < Rare
- # SetBorderColor 0 0 0
- #------------------------------------
- # [0515] Chisel recipe items
- #------------------------------------
- # Chisel Recipe: You can sell a 20% hammer + random map for 1 chisel
- #Show
- # Quality = 20
- # BaseType "Gavel" "Rock Breaker" "Stone Hammer"
- # Rarity < Unique
- # SetFontSize 40
- # SetBorderColor 250 250 250
- # SetBackgroundColor 75 75 75 255
- #Show
- # Corrupted False
- # Quality > 17
- # BaseType "Gavel" "Rock Breaker" "Stone Hammer"
- # Rarity Magic
- # SetFontSize 36
- # SetBorderColor 150 150 150
- # SetBackgroundColor 75 75 75 255
- #Show
- # Corrupted False
- # Quality > 14
- # BaseType "Gavel" "Rock Breaker" "Stone Hammer"
- # Rarity Normal
- # SetFontSize 36
- # SetBorderColor 150 150 150
- # SetBackgroundColor 75 75 75 255
- #Show
- # Corrupted False
- # Quality > 11
- # BaseType "Gavel" "Rock Breaker" "Stone Hammer"
- # Rarity Magic
- # SetFontSize 36
- # SetBorderColor 0 0 0
- # SetBackgroundColor 75 75 75 255
- #Show
- # Corrupted False
- # BaseType "Gavel" "Rock Breaker" "Stone Hammer"
- # Rarity Normal
- # SetFontSize 36
- # SetBorderColor 0 0 0
- # SetBackgroundColor 75 75 75 255
- #------------------------------------
- # [0516] Fishing Rod
- #------------------------------------
- # Give a man a fish and he won't be hungry for a day, teach a man to fish and GGG will ban you for disclosing fishing secrets.
- Show # $x->Fish %TC-Secret
- Class "Fishing Rod"
- SetFontSize 45
- SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
- SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
- PlayAlertSound 6 300 # DROPSOUND: T1 Drop
- #------------------------------------
- # [0517] SRS Crude Bow
- #------------------------------------
- # Crude bows are a meta weapon for SRS summoners, so we'll highlight them no matter the rarity post level 49
- #Show
- # ItemLevel >= 50
- # BaseType "Crude Bow"
- # Rarity <= Rare
- # SetFontSize 40
- # SetBorderColor 0 240 190 240
- # SetBackgroundColor 0 0 0 185
- #------------------------------------
- # [0518] Chromatic recipe items ("RGB Recipe")
- #------------------------------------
- # These items have a RGB link and sell for a chromatic orb each.
- Hide # %H3 $Recipe->RGB->Small
- SocketGroup RGB
- Width <= 2
- Height <= 2
- ItemLevel >= 65
- Rarity < Rare
- SetFontSize 36
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
- Hide # %H3 $Recipe->RGB->Small
- SocketGroup RGB
- Width <= 1
- Height <= 3
- ItemLevel >= 65
- Rarity < Rare
- SetFontSize 36
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
- Hide # %H1 $Recipe->RGB->Large
- SocketGroup RGB
- Width >= 2
- Height >= 4
- ItemLevel >= 65
- Rarity < Rare
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
- Hide # %H1 $Recipe->RGB
- SocketGroup RGB
- ItemLevel >= 65
- Rarity < Rare
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
- #------------------------------------
- # [0519] Endgame-start 4-links
- #------------------------------------
- #Show
- # LinkedSockets >= 4
- # ItemLevel < 72
- # DropLevel >= 65
- # Class "Boots" "Gloves" "Body Armour" "Helmets"
- # Rarity < Rare
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 185
- #------------------------------------
- # [0520] Animate Weapon script - deactivated by default
- #------------------------------------
- # UNCOMMENT THIS SCRIPT TO MAKE IT WORK (remove the # in front of the next 7 lines)
- #Show
- # Class "One Hand" "Two Hand" "Staves" "Daggers" "Thrusting" "Sceptres" "Claws"
- # Rarity Normal
- # SetBackgroundColor 0 0 0 255
- # SetTextColor 150 0 0 255
- # SetBorderColor 150 0 0 255
- # SetFontSize 20
- #Show
- # Class "Bows" "Wands"
- # Rarity Normal
- # SetBackgroundColor 0 0 0 255
- # SetTextColor 150 0 0 255
- # SetBorderColor 150 0 0 255
- # SetFontSize 20
- #Show
- # Class "One Hand" "Two Hand" "Staves" "Daggers" "Thrusting" "Sceptres" "Claws"
- # Rarity Magic
- # SetBackgroundColor 0 0 0 255
- # SetTextColor 150 0 0 255
- # SetBorderColor 150 0 0 255
- # SetFontSize 20
- # Identified True
- #Show
- # Class "Bows" "Wands"
- # Rarity Magic
- # SetBackgroundColor 0 0 0 255
- # SetTextColor 150 0 0 255
- # SetBorderColor 150 0 0 255
- # SetFontSize 20
- # Identified True
- #------------------------------------
- # [0521] W-soc offhand weapons
- #------------------------------------
- # Useful for gem Leveling.
- #Show
- # Sockets >= 3
- # SocketGroup WWW
- # Class Wands Daggers One Hand Shields Thrusting Sceptre Claws
- # Rarity <= Rare
- # SetFontSize 42
- # SetBorderColor 0 240 190 240
- #Show
- # Sockets >= 3
- # SocketGroup W
- # Class Wands Daggers One Hand Shields Thrusting Sceptre Claws
- # Rarity < Rare
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 185
- #------------------------------------
- # [0522] Sacrificial Garb
- #------------------------------------
- # Generally not useful, but very specific drop-location, some people still might want to see it
- #Show
- # BaseType "Sacrificial Garb"
- # Rarity <= Rare
- # SetBorderColor 0 240 190 240
- # SetBackgroundColor 0 0 0 185
- #===============================================================================================================
- # [[0600]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS
- #===============================================================================================================
- Hide # Minimize junk instead of hiding (if "Show") %TC-Junkable
- ItemLevel >= 65
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
- Rarity < Rare
- SetFontSize 18
- SetBorderColor 0 0 0 100 # BORDERCOLOR: Cosmetic: Junk
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- #===============================================================================================================
- # [[0700]] Currency - PART 1 - Common currency
- #===============================================================================================================
- # We'll keep this section up here to boost the performance.
- Hide # $Currency->Low->T1 %H5 %TB-Currency-SilverCoin
- Class Currency
- BaseType "Silver Coin"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 135 140 100 255 # BACKGROUND: Currency Shards Old
- Hide # $Currency->Low->T1 %H5 %TB-Currency-T4
- Class Currency
- BaseType "Orb of Chance" "Orb of Alteration" "Chromatic Orb" "Jeweller's Orb" "Glassblower's Bauble"
- SetFontSize 45
- SetTextColor 210 178 135 255 # TEXTCOLOR: Low currency T1
- SetBorderColor 213 159 100 200 # BORDERCOLOR: T1 LOW currency
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- Hide # $Currency->Low->T2 %H4 %TB-Currency-T5
- Class Currency
- BaseType "Orb of Transmutation" "Blacksmith's Whetstone" "Alchemy Shard"
- SetFontSize 42
- SetTextColor 170 158 130 # TEXTCOLOR: Default Currency
- SetBorderColor 190 178 135 110 # BORDERCOLOR: T2 LOW currency
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- Hide # $Currency->Scroll->Portal %RF1 %H3 %TB-Currency-T7
- Class Currency
- BaseType "Portal Scroll"
- SetFontSize 36
- SetTextColor 170 158 130 220 # TEXTCOLOR: Low currency T3
- SetBorderColor 30 50 80 255 # BORDERCOLOR: T3 Portal scroll
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- Hide # $Currency->Low->T3 %H2 %TB-Currency-T6
- Class Currency
- BaseType "Armourer's Scrap" "Orb of Augmentation" "Transmutation Shard" "Alteration Shard"
- SetFontSize 40
- SetTextColor 170 158 130 220 # TEXTCOLOR: Low currency T3
- SetBorderColor 60 50 30 255 # BORDERCOLOR: T3 LOW currency
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- Hide # $Currency->Scroll->Portal %RF1 %H2 %TB-Currency-T8
- Class Currency
- BaseType "Scroll of Wisdom"
- SetFontSize 36
- SetTextColor 170 158 130 220 # TEXTCOLOR: Low currency T3
- SetBorderColor 60 50 30 255 # BORDERCOLOR: T3 LOW currency
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- #===============================================================================================================
- # [[0800]] OVERRIDE AREA 2 - Override the default rare rulesets here
- #===============================================================================================================
- # Example: This section displays 20% quality rares (between lvl 60 and 74), it's disabled by default, remove
- # The #'s in front of the next lines to enable it and show the items with a Cyan border.
- # Show
- # Rarity Rare
- # Quality = 20
- # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
- # Rarity Rare
- # ItemLevel >= 60
- # SetFontSize 42
- # SetBorderColor 0 255 255 255
- # SetBackgroundColor 35 100 20 255
- #===============================================================================================================
- # [[0900]] RARE ITEMS (ENDGAME)
- #===============================================================================================================
- #------------------------------------
- # [0901] Rare crafting bases 86+
- #------------------------------------
- #Show
- # ItemLevel >= 86
- # BaseType "Onyx Amulet" "Diamond Ring" "Two-Stone Ring" "Eternal Burgonet" "Lion Pelt"
- # Rarity Rare
- # SetFontSize 45
- # SetTextColor 255 125 0
- # SetBorderColor 255 125 0 255
- # SetBackgroundColor 35 100 20 255
- #Show
- # ItemLevel >= 86
- # BaseType "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Titan Greaves" "Slink Boots" "Hubris Circlet" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Prismatic" "Unset Ring" "Gold Ring" "Citrine Amulet" "Turquoise Amulet" "Agate Amulet" "Coral Ring" "Moonstone Ring" "Leather Belt" "Heavy Belt" "Amber Amulet" "Jade Amulet" "Lapis Amulet" "Rustic Sash" "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Harpy Rapier" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil" "Profane Wand" "Sambar Sceptre" "Void Sceptre" "Imbued Wand" "Pinnacle Tower Shield" "Kris" "Prismatic" "Astral Plate" "Assassin's Garb" "Saintly Chainmail" "Harmonic Spirit Shield" "Fossilised Spirit Shield" "Titanium Spirit Shield" "Sorcerer Boots" "Sorcerer Gloves" "Vaal Regalia"
- # Rarity Rare
- # SetFontSize 42
- # SetTextColor 255 125 0
- # SetBorderColor 255 125 0 200
- # SetBackgroundColor 35 100 20 255
- #------------------------------------
- # [0902] Rare crafting bases 83+
- #------------------------------------
- #Show
- # ItemLevel >= 84
- # BaseType "Onyx Amulet" "Diamond" "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots" "Hubris Circlet" "Two-Stone Ring" "Eternal Burgonet"
- # Rarity Rare
- # SetFontSize 42
- # SetTextColor 255 190 0
- # SetBorderColor 255 255 0 255
- # SetBackgroundColor 35 100 20 255
- #Show
- # ItemLevel >= 84
- # Class Rings Amulet Belts
- # BaseType "Ruby" "Sapphire" "Topaz" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash"
- # Rarity Rare
- # SetFontSize 42
- # SetTextColor 255 190 0
- # SetBorderColor 200 200 0 190
- # SetBackgroundColor 35 100 20 255
- #Show
- # ItemLevel >= 84
- # BaseType "Saintly Chainmail" "Harmonic Spirit Shield" "Fossilised Spirit Shield" "Titanium Spirit Shield" "Sorcerer Boots" "Sorcerer Gloves" "Vaal Regalia"
- # Rarity Rare
- # SetFontSize 42
- # SetTextColor 255 190 0
- # SetBorderColor 200 200 0 190
- # SetBackgroundColor 35 100 20 255
- #Show
- # ItemLevel >= 84
- # BaseType "Profane Wand" "Sambar Sceptre" "Void Sceptre" "Imbued Wand" "Pinnacle Tower Shield" "Kris" "Prismatic" "Astral Plate" "Assassin's Garb"
- # Rarity Rare
- # SetFontSize 42
- # SetTextColor 255 190 0
- # SetBorderColor 200 200 0 190
- # SetBackgroundColor 35 100 20 255
- #Show
- # ItemLevel >= 83
- # BaseType "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil" "Imperial Claw"
- # Rarity Rare
- # SetFontSize 42
- # SetTextColor 255 190 0
- # SetBorderColor 200 200 0 190
- # SetBackgroundColor 35 100 20 255
- #------------------------------------
- # [0903] T1 rare items
- #------------------------------------
- #Show
- # ItemLevel >= 75
- # BaseType "Imperial Claw" "Gemini Claw" "Imbued Wand" "Ambusher" "Jewelled Foil" "Spiraled Foil" "Corsair Sword"
- # Rarity Rare
- # SetFontSize 42
- # SetBorderColor 180 180 180 255
- # SetBackgroundColor 35 100 20 255
- # SetTextColor 255 190 0
- #Show
- # ItemLevel >= 65
- # BaseType "Imperial Claw" "Gemini Claw" "Imbued Wand" "Ambusher" "Jewelled Foil" "Spiraled Foil" "Corsair Sword"
- # Rarity Rare
- # SetFontSize 42
- # SetBorderColor 180 180 180 255
- # SetBackgroundColor 35 100 20 255
- #Show
- # ItemLevel >= 75
- # BaseType "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Royal Burgonet" "Slink Gloves" "Hubris Circlet" "Titanium Spirit Shield" "Crusader Buckler" "Eternal Burgonet" "Goliath Greaves" "Vaal Gauntlets"
- # Rarity Rare
- # SetFontSize 42
- # SetBorderColor 180 180 180 255
- # SetBackgroundColor 35 100 20 255
- # SetTextColor 255 190 0
- #Show
- # ItemLevel >= 65
- # BaseType "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Royal Burgonet" "Slink Gloves" "Hubris Circlet" "Titanium Spirit Shield" "Crusader Buckler" "Eternal Burgonet" "Goliath Greaves" "Vaal Gauntlets"
- # Rarity Rare
- # SetFontSize 42
- # SetBorderColor 180 180 180 255
- # SetBackgroundColor 35 100 20 255
- #Show
- # ItemLevel >= 75
- # BaseType "Siege Axe" "Opal Sceptre"
- # Rarity Rare
- # SetFontSize 42
- # SetBorderColor 0 0 0 255
- # SetBackgroundColor 35 100 20 255
- # SetTextColor 255 190 0
- #Show
- # ItemLevel >= 65
- # BaseType "Siege Axe" "Opal Sceptre"
- # Rarity Rare
- # SetFontSize 42
- # SetBorderColor 0 0 0 255
- # SetBackgroundColor 35 100 20 255
- #Show
- # ItemLevel >= 75
- # BaseType "Astral Plate" "Archon Kite Shield"
- # Rarity Rare
- # SetFontSize 42
- # SetBorderColor 0 0 0 255
- # SetBackgroundColor 35 100 20 255
- # SetTextColor 255 190 0
- #Show
- # ItemLevel >= 65
- # BaseType "Astral Plate" "Archon Kite Shield"
- # Rarity Rare
- # SetFontSize 42
- # SetBorderColor 0 0 0 255
- # SetBackgroundColor 35 100 20 255
- #------------------------------------
- # [0904] T2 rare items
- #------------------------------------
- #Show
- # ItemLevel >= 75
- # BaseType "Terror Claw" "Eye Gouger" "Tornado Wand" "Engraved Wand" "Opal Wand" "Kris" "Vaal Rapier" "Fancy Foil" "Dragoon Sword" "Profane Wand" "Skean"
- # Rarity Rare
- # SetFontSize 40
- # SetBorderColor 180 180 180 255
- # SetBackgroundColor 10 60 25 255
- # SetTextColor 255 190 0
- #Show
- # ItemLevel >= 65
- # BaseType "Terror Claw" "Eye Gouger" "Tornado Wand" "Engraved Wand" "Opal Wand" "Kris" "Vaal Rapier" "Fancy Foil" "Dragoon Sword" "Profane Wand" "Skean"
- # Rarity Rare
- # SetFontSize 40
- # SetBorderColor 180 180 180 255
- # SetBackgroundColor 10 60 25 255
- #Show
- # ItemLevel >= 75
- # BaseType "Vaal Axe" "Harbinger Bow"
- # Rarity Rare
- # SetFontSize 40
- # SetBorderColor 0 0 0 255
- # SetBackgroundColor 10 60 25 255
- # SetTextColor 255 190 0
- #Show
- # ItemLevel >= 65
- # BaseType "Vaal Axe" "Harbinger Bow"
- # Rarity Rare
- # SetFontSize 40
- # SetBorderColor 0 0 0 255
- # SetBackgroundColor 10 60 25 255
- #Show
- # ItemLevel >= 75
- # BaseType "Vaal Sceptre" "Void Sceptre" "Eternal Sword" "Behemoth Mace" "Vaal Hatchet" "Runic Hatchet" "Sambar Sceptre"
- # Rarity Rare
- # SetFontSize 40
- # SetBorderColor 0 0 0 255
- # SetBackgroundColor 10 60 25 255
- # SetTextColor 255 190 0
- #Show
- # ItemLevel >= 65
- # BaseType "Vaal Sceptre" "Void Sceptre" "Eternal Sword" "Behemoth Mace" "Vaal Hatchet" "Runic Hatchet" "Sambar Sceptre"
- # Rarity Rare
- # SetFontSize 40
- # SetBorderColor 0 0 0 255
- # SetBackgroundColor 10 60 25 255
- #Show
- # ItemLevel >= 75
- # BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Praetor Crown" "Deicide Mask" "Sinner Tricorne" "Arcanist Slippers" "Arcanist Gloves" "Mind Cage" "Sorcerer Boots" "Sorcerer Gloves" "Harmonic Spirit Shield" "Supreme Spiked Shield" "Shagreen Boots" "Imperial Buckler" "Ancient Greaves" "Ancient Gauntlets" "Ezomyte Burgonet"
- # Rarity Rare
- # SetFontSize 40
- # SetBorderColor 180 180 180 255
- # SetBackgroundColor 10 60 25 255
- # SetTextColor 255 190 0
- #Show
- # ItemLevel >= 65
- # BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Praetor Crown" "Deicide Mask" "Sinner Tricorne" "Arcanist Slippers" "Arcanist Gloves" "Mind Cage" "Sorcerer Boots" "Sorcerer Gloves" "Harmonic Spirit Shield" "Supreme Spiked Shield" "Shagreen Boots" "Imperial Buckler" "Ancient Greaves" "Ancient Gauntlets" "Ezomyte Burgonet"
- # Rarity Rare
- # SetFontSize 40
- # SetBorderColor 180 180 180 255
- # SetBackgroundColor 10 60 25 255
- #Show
- # ItemLevel >= 75
- # BaseType "Glorious Plate" "Saintly Chainmail" "Spike-Point Arrow Quiver" "Vaal Regalia" "Carnal Armour" "Elegant Round Shield" "Pinnacle Tower Shield" "Assassin's Garb" "Broadhead Arrow Quiver" "Mosaic Kite Shield" "Colossal Tower Shield" "Cardinal Round Shield"
- # Rarity Rare
- # SetFontSize 40
- # SetBorderColor 0 0 0 255
- # SetBackgroundColor 10 60 25 255
- # SetTextColor 255 190 0
- #Show
- # ItemLevel >= 65
- # BaseType "Glorious Plate" "Saintly Chainmail" "Spike-Point Arrow Quiver" "Vaal Regalia" "Carnal Armour" "Elegant Round Shield" "Pinnacle Tower Shield" "Assassin's Garb" "Broadhead Arrow Quiver" "Mosaic Kite Shield" "Colossal Tower Shield" "Cardinal Round Shield"
- # Rarity Rare
- # SetFontSize 40
- # SetBorderColor 0 0 0 255
- # SetBackgroundColor 10 60 25 255
- #------------------------------------
- # [0905] Breach Rings
- #------------------------------------
- Hide # $Rare->Regal $x->Breach->Ring %H4
- ItemLevel >= 75
- Class Rings
- BaseType "Breach"
- Rarity <= Rare
- SetFontSize 36
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach - accent
- SetBackgroundColor 65 20 80 # BACKGROUND: Breach
- Hide # $x->Breach->Ring %H4
- Class Rings
- BaseType "Breach"
- Rarity <= Rare
- SetFontSize 36
- SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach - accent
- SetBackgroundColor 65 20 80 # BACKGROUND: Breach
- #------------------------------------
- # [0906] Amulets, Jewels, Rings, Belts
- #------------------------------------
- #Amulets, rings, belts and jewels don't care much about the droplevel
- #Also they're small, making them the ideal loottype. Always highlight them
- Hide # $Jewels->Rare %TC-Rare-Jewels
- Class Jewel
- Rarity Rare
- SetFontSize 45
- SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel: Rare
- SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1
- SetBackgroundColor 120 120 0 255 # BACKGROUND: Jewel: Rare
- Hide # $Rare->T2 $Rare->Tiny %TB-Rare-Trinkets-T2 %UP %H4
- ItemLevel >= 75
- Class Rings Amulets Belts
- BaseType "Iron Ring" "Paua Ring" "Moonstone Ring" "Amethyst Ring" "Chain Belt" "Cloth Belt" "Studded Belt" "Coral Amulet" "Paua Amulet"
- Rarity Rare
- SetFontSize 40
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base
- SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
- Hide
- ItemLevel >= 65
- Class Rings Amulets Belts
- BaseType "Iron Ring" "Paua Ring" "Moonstone Ring" "Amethyst Ring" "Chain Belt" "Cloth Belt" "Studded Belt" "Coral Amulet" "Paua Amulet"
- Rarity Rare
- SetFontSize 40
- SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base
- SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
- #Show
- # ItemLevel >= 75
- # Class Rings Amulets Belts
- # Rarity Rare
- # SetFontSize 42
- # SetBorderColor 25 235 25 255
- # SetBackgroundColor 35 100 20 255
- # SetTextColor 255 190 0
- #Show
- # ItemLevel >= 65
- # Class Rings Amulets Belts
- # Rarity Rare
- # SetFontSize 42
- # SetBorderColor 25 235 25 255
- # SetBackgroundColor 35 100 20 255
- #------------------------------------
- # [0907] 1H Daggers
- #------------------------------------
- #Show
- # ItemLevel >= 75
- # DropLevel >= 56
- # Class Daggers
- # Rarity Rare
- # SetFontSize 34
- # SetBorderColor 210 210 210
- # SetBackgroundColor 0 0 0 219
- # SetTextColor 255 190 0
- #Show
- # ItemLevel >= 65
- # DropLevel >= 56
- # Class Daggers
- # Rarity Rare
- # SetFontSize 34
- # SetBorderColor 210 210 210
- # SetBackgroundColor 0 0 0 219
- #Show
- # ItemLevel >= 75
- # Class Daggers
- # Rarity Rare
- # SetFontSize 30
- # SetBorderColor 210 210 210
- # SetBackgroundColor 0 0 0 120
- # SetTextColor 255 190 0
- #Show
- # ItemLevel >= 65
- # Class Daggers
- # Rarity Rare
- # SetFontSize 30
- # SetBorderColor 210 210 210
- # SetBackgroundColor 0 0 0 120
- #------------------------------------
- # [0908] 1H Claws
- #------------------------------------
- #Show
- # ItemLevel >= 75
- # DropLevel >= 55
- # Class Claws
- # Rarity Rare
- # SetFontSize 34
- # SetBorderColor 210 210 210
- # SetBackgroundColor 0 0 0 219
- # SetTextColor 255 190 0
- #Show
- # ItemLevel >= 65
- # DropLevel >= 55
- # Class Claws
- # Rarity Rare
- # SetFontSize 34
- # SetBorderColor 210 210 210
- # SetBackgroundColor 0 0 0 219
- #Show
- # ItemLevel >= 75
- # Class Claws
- # Rarity Rare
- # SetFontSize 30
- # SetBorderColor 210 210 210
- # SetBackgroundColor 0 0 0 120
- # SetTextColor 255 190 0
- #Show
- # ItemLevel >= 65
- # Class Claws
- # Rarity Rare
- # SetFontSize 30
- # SetBorderColor 210 210 210
- # SetBackgroundColor 0 0 0 120
- #------------------------------------
- # [0909] 1H Wands
- #------------------------------------
- #Show
- # ItemLevel >= 75
- # DropLevel >= 59
- # Class Wands
- # Rarity Rare
- # SetFontSize 34
- # SetBorderColor 210 210 210
- # SetBackgroundColor 0 0 0 219
- # SetTextColor 255 190 0
- #Show
- # ItemLevel >= 65
- # DropLevel >= 59
- # Class Wands
- # Rarity Rare
- # SetFontSize 34
- # SetBorderColor 210 210 210
- # SetBackgroundColor 0 0 0 219
- #Show
- # ItemLevel >= 75
- # Class Wands
- # Rarity Rare
- # SetFontSize 30
- # SetBorderColor 210 210 210
- # SetBackgroundColor 0 0 0 120
- # SetTextColor 255 190 0
- #Show
- # ItemLevel >= 65
- # Class Wands
- # Rarity Rare
- # SetFontSize 30
- # SetBorderColor 210 210 210
- # SetBackgroundColor 0 0 0 120
- #------------------------------------
- # [0910] 1H Foils
- #------------------------------------
- #Show
- # Height = 4
- # ItemLevel >= 75
- # DropLevel >= 58
- # Class "One Hand Swords"
- # Rarity Rare
- # SetFontSize 34
- # SetBorderColor 210 210 210
- # SetBackgroundColor 0 0 0 219
- # SetTextColor 255 190 0
- #Show
- # Height = 4
- # ItemLevel >= 65
- # DropLevel >= 58
- # Class "One Hand Swords"
- # Rarity Rare
- # SetFontSize 34
- # SetBorderColor 210 210 210
- # SetBackgroundColor 0 0 0 219
- #Show
- # Height = 4
- # ItemLevel >= 75
- # Class "One Hand Swords"
- # Rarity Rare
- # SetFontSize 30
- # SetBorderColor 210 210 210
- # SetBackgroundColor 0 0 0 120
- # SetTextColor 255 190 0
- #Show
- # Height = 4
- # ItemLevel >= 65
- # Class "One Hand Swords"
- # Rarity Rare
- # SetFontSize 30
- # SetBorderColor 210 210 210
- # SetBackgroundColor 0 0 0 120
- #------------------------------------
- # [0911] 1H Swords
- #------------------------------------
- #Show
- # Height < 4
- # ItemLevel >= 75
- # DropLevel >= 56
- # Class "One Hand Swords"
- # Rarity Rare
- # SetFontSize 34
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 219
- # SetTextColor 255 190 0
- #Show
- # Height < 4
- # ItemLevel >= 65
- # DropLevel >= 56
- # Class "One Hand Swords"
- # Rarity Rare
- # SetFontSize 34
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 219
- #Show
- # Height < 4
- # ItemLevel >= 75
- # Class "One Hand Swords"
- # Rarity Rare
- # SetFontSize 30
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 120
- # SetTextColor 255 190 0
- #Show
- # Height < 4
- # ItemLevel >= 65
- # Class "One Hand Swords"
- # Rarity Rare
- # SetFontSize 30
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 120
- #------------------------------------
- # [0912] 1H Maces
- #------------------------------------
- #Show
- # ItemLevel >= 75
- # DropLevel >= 62
- # Class "One Hand Maces"
- # Rarity Rare
- # SetFontSize 34
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 219
- # SetTextColor 255 190 0
- #Show
- # ItemLevel >= 65
- # DropLevel >= 62
- # Class "One Hand Maces"
- # Rarity Rare
- # SetFontSize 34
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 219
- #Show
- # ItemLevel >= 75
- # Class "One Hand Maces"
- # Rarity Rare
- # SetFontSize 30
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 120
- # SetTextColor 255 190 0
- #Show
- # ItemLevel >= 65
- # Class "One Hand Maces"
- # Rarity Rare
- # SetFontSize 30
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 120
- #------------------------------------
- # [0913] 1H Axes
- #------------------------------------
- #Show
- # ItemLevel >= 75
- # DropLevel >= 57
- # Class "One Hand Axes"
- # Rarity Rare
- # SetFontSize 34
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 219
- # SetTextColor 255 190 0
- #Show
- # ItemLevel >= 65
- # DropLevel >= 57
- # Class "One Hand Axes"
- # Rarity Rare
- # SetFontSize 34
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 219
- #Show
- # ItemLevel >= 75
- # Class "One Hand Axes"
- # Rarity Rare
- # SetFontSize 30
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 120
- # SetTextColor 255 190 0
- #Show
- # ItemLevel >= 65
- # Class "One Hand Axes"
- # Rarity Rare
- # SetFontSize 30
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 120
- #------------------------------------
- # [0914] 1H Sceptres
- #------------------------------------
- #Show
- # ItemLevel >= 75
- # DropLevel >= 55
- # Class "Sceptres"
- # Rarity Rare
- # SetFontSize 34
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 219
- # SetTextColor 255 190 0
- #Show
- # ItemLevel >= 65
- # DropLevel >= 55
- # Class "Sceptres"
- # Rarity Rare
- # SetFontSize 34
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 219
- #Show
- # ItemLevel >= 75
- # Class "Sceptres"
- # Rarity Rare
- # SetFontSize 30
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 120
- # SetTextColor 255 190 0
- #Show
- # ItemLevel >= 65
- # Class "Sceptres"
- # Rarity Rare
- # SetFontSize 30
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 120
- #------------------------------------
- # [0915] 2H Staves
- #------------------------------------
- #Show
- # ItemLevel >= 75
- # DropLevel >= 68
- # Class "Staves"
- # Rarity Rare
- # SetFontSize 34
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 219
- # SetTextColor 255 190 0
- #Show
- # ItemLevel >= 65
- # DropLevel >= 68
- # Class "Staves"
- # Rarity Rare
- # SetFontSize 34
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 219
- #Show
- # ItemLevel >= 75
- # Class "Staves"
- # Rarity Rare
- # SetFontSize 30
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 120
- # SetTextColor 255 190 0
- #Show
- # ItemLevel >= 65
- # Class "Staves"
- # Rarity Rare
- # SetFontSize 30
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 120
- #------------------------------------
- # [0916] 2H Swords, Axes, Maces
- #------------------------------------
- #Show
- # ItemLevel >= 75
- # DropLevel >= 63
- # Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords"
- # Rarity Rare
- # SetFontSize 34
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 219
- # SetTextColor 255 190 0
- #Show
- # ItemLevel >= 65
- # DropLevel >= 63
- # Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords"
- # Rarity Rare
- # SetFontSize 34
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 219
- #Show
- # ItemLevel >= 75
- # Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords"
- # Rarity Rare
- # SetFontSize 30
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 120
- # SetTextColor 255 190 0
- #Show
- # ItemLevel >= 65
- # Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords"
- # Rarity Rare
- # SetFontSize 30
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 120
- #------------------------------------
- # [0917] 2H Bows
- #------------------------------------
- #Show
- # ItemLevel >= 75
- # DropLevel >= 57
- # Class "Bows"
- # Rarity Rare
- # SetFontSize 34
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 219
- # SetTextColor 255 190 0
- #Show
- # ItemLevel >= 65
- # DropLevel >= 57
- # Class "Bows"
- # Rarity Rare
- # SetFontSize 34
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 219
- #Show
- # ItemLevel >= 75
- # Class "Bows"
- # Rarity Rare
- # SetFontSize 30
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 120
- # SetTextColor 255 190 0
- #Show
- # ItemLevel >= 65
- # Class "Bows"
- # Rarity Rare
- # SetFontSize 30
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 120
- #------------------------------------
- # [0918] AR: Gloves, Boots, Helmets
- #------------------------------------
- #Show
- # LinkedSockets = 4
- # ItemLevel >= 75
- # Class "Gloves" "Boots" "Helmets"
- # Rarity Rare
- # SetFontSize 38
- # SetBorderColor 0 140 240 219
- # SetBackgroundColor 0 0 0 219
- # SetTextColor 255 190 0
- #Show
- # LinkedSockets = 4
- # ItemLevel >= 65
- # Class "Gloves" "Boots" "Helmets"
- # Rarity Rare
- # SetFontSize 38
- # SetBorderColor 0 140 240 219
- # SetBackgroundColor 0 0 0 219
- #Show
- # ItemLevel >= 75
- # DropLevel >= 20
- # Class "Gloves" "Boots" "Helmets"
- # Rarity Rare
- # SetFontSize 34
- # SetBorderColor 210 210 210
- # SetBackgroundColor 0 0 0 219
- # SetTextColor 255 190 0
- #Show
- # ItemLevel >= 65
- # DropLevel >= 20
- # Class "Gloves" "Boots" "Helmets"
- # Rarity Rare
- # SetFontSize 34
- # SetBorderColor 210 210 210
- # SetBackgroundColor 0 0 0 219
- #Show
- # ItemLevel >= 75
- # Class "Gloves" "Boots" "Helmets"
- # Rarity Rare
- # SetFontSize 30
- # SetBorderColor 210 210 210
- # SetBackgroundColor 0 0 0 120
- # SetTextColor 255 190 0
- #Show
- # ItemLevel >= 65
- # Class "Gloves" "Boots" "Helmets"
- # Rarity Rare
- # SetFontSize 30
- # SetBorderColor 210 210 210
- # SetBackgroundColor 0 0 0 120
- #------------------------------------
- # [0919] AR: Body Armors
- #------------------------------------
- #Show
- # ItemLevel >= 75
- # DropLevel >= 55
- # Class "Body Armour"
- # Rarity Rare
- # SetFontSize 34
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 219
- # SetTextColor 255 190 0
- #Show
- # ItemLevel >= 65
- # DropLevel >= 55
- # Class "Body Armour"
- # Rarity Rare
- # SetFontSize 34
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 219
- #Show
- # ItemLevel >= 75
- # Class "Body Armour"
- # Rarity Rare
- # SetFontSize 30
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 120
- # SetTextColor 255 190 0
- #Show
- # ItemLevel >= 65
- # Class "Body Armour"
- # Rarity Rare
- # SetFontSize 30
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 120
- #------------------------------------
- # [0920] OH: Shields
- #------------------------------------
- #Show
- # Width <= 2
- # Height <= 2
- # ItemLevel >= 75
- # DropLevel >= 58
- # Class "Shields"
- # Rarity Rare
- # SetFontSize 34
- # SetBorderColor 210 210 210
- # SetBackgroundColor 0 0 0 219
- # SetTextColor 255 190 0
- #Show
- # Width <= 2
- # Height <= 2
- # ItemLevel >= 65
- # DropLevel >= 58
- # Class "Shields"
- # Rarity Rare
- # SetFontSize 34
- # SetBorderColor 210 210 210
- # SetBackgroundColor 0 0 0 219
- #Show
- # Width <= 2
- # Height <= 2
- # ItemLevel >= 75
- # Class "Shields"
- # Rarity Rare
- # SetFontSize 30
- # SetBorderColor 210 210 210
- # SetBackgroundColor 0 0 0 120
- # SetTextColor 255 190 0
- #Show
- # Width <= 2
- # Height <= 2
- # ItemLevel >= 65
- # Class "Shields"
- # Rarity Rare
- # SetFontSize 30
- # SetBorderColor 210 210 210
- # SetBackgroundColor 0 0 0 120
- #Show
- # ItemLevel >= 75
- # DropLevel > 62
- # Class "Shields"
- # Rarity Rare
- # SetFontSize 34
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 219
- # SetTextColor 255 190 0
- #Show
- # ItemLevel >= 65
- # DropLevel > 62
- # Class "Shields"
- # Rarity Rare
- # SetFontSize 34
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 219
- #Show
- # ItemLevel >= 75
- # Class "Shields"
- # Rarity Rare
- # SetFontSize 30
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 120
- # SetTextColor 255 190 0
- #Show
- # ItemLevel >= 65
- # Class "Shields"
- # Rarity Rare
- # SetFontSize 30
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 120
- #------------------------------------
- # [0921] OH: Quivers
- #------------------------------------
- #Show
- # ItemLevel >= 75
- # Class "Quivers"
- # BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Penetrating Arrow Quiver"
- # Rarity Rare
- # SetFontSize 34
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 219
- # SetTextColor 255 190 0
- #Show
- # ItemLevel >= 65
- # Class "Quivers"
- # BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Penetrating Arrow Quiver"
- # Rarity Rare
- # SetFontSize 34
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 219
- #Show
- # ItemLevel >= 75
- # Class "Quivers"
- # Rarity Rare
- # SetFontSize 30
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 120
- # SetTextColor 255 190 0
- #Show
- # ItemLevel >= 65
- # Class "Quivers"
- # Rarity Rare
- # SetFontSize 30
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 120
- #------------------------------------
- # [0922] Other Conditions
- #------------------------------------
- #Show
- # SocketGroup RGB
- # Width <= 2
- # Height <= 2
- # ItemLevel >= 75
- # Rarity = Rare
- # SetFontSize 36
- # SetBorderColor 150 150 150
- # SetBackgroundColor 75 75 75 255
- # SetTextColor 255 190 0
- #Show
- # SocketGroup RGB
- # Width <= 2
- # Height <= 2
- # ItemLevel >= 65
- # Rarity = Rare
- # SetFontSize 36
- # SetBorderColor 150 150 150
- # SetBackgroundColor 75 75 75 255
- #Show
- # SocketGroup RGB
- # Width <= 1
- # Height <= 3
- # ItemLevel >= 75
- # Rarity = Rare
- # SetFontSize 36
- # SetBorderColor 150 150 150
- # SetBackgroundColor 75 75 75 255
- # SetTextColor 255 190 0
- #Show
- # SocketGroup RGB
- # Width <= 1
- # Height <= 3
- # ItemLevel >= 65
- # Rarity = Rare
- # SetFontSize 36
- # SetBorderColor 150 150 150
- # SetBackgroundColor 75 75 75 255
- #Show
- # SocketGroup RGB
- # ItemLevel >= 75
- # Rarity = Rare
- # SetBorderColor 0 0 0
- # SetBackgroundColor 75 75 75 255
- # SetTextColor 255 190 0
- #Show
- # SocketGroup RGB
- # ItemLevel >= 65
- # Rarity = Rare
- # SetBorderColor 0 0 0
- # SetBackgroundColor 75 75 75 255
- #===============================================================================================================
- # [[1000]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS)
- #===============================================================================================================
- # Hide remaining rares
- Hide # $Rare->Regal $Rare->Hidden $Rare->Small Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
- Width <= 1
- Height <= 4
- ItemLevel >= 75
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
- Rarity = Rare
- SetFontSize 24
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
- Hide # $Rare->Hidden $Rare->Small Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
- Width <= 1
- Height <= 4
- ItemLevel >= 65
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
- Rarity = Rare
- SetFontSize 24
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
- Hide # $Rare->Regal $Rare->Hidden $Rare->Small Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
- Width <= 2
- Height <= 2
- ItemLevel >= 75
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
- Rarity = Rare
- SetFontSize 24
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
- Hide # $Rare->Hidden $Rare->Small Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
- Width <= 2
- Height <= 2
- ItemLevel >= 65
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
- Rarity = Rare
- SetFontSize 24
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
- Hide # $Rare->Regal $Rare->Hidden Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
- ItemLevel >= 75
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
- Rarity = Rare
- SetFontSize 20
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBorderColor 0 0 0 100 # BORDERCOLOR: Cosmetic: Junk
- SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
- Hide # $Rare->Hidden Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
- ItemLevel >= 65
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
- Rarity = Rare
- SetFontSize 20
- SetBorderColor 0 0 0 100 # BORDERCOLOR: Cosmetic: Junk
- SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
- #===============================================================================================================
- # [[1100]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here
- #===============================================================================================================
- #===============================================================================================================
- # [[1200]] Gems
- #===============================================================================================================
- #------------------------------------
- # [1201] Value gems
- #------------------------------------
- Show # $Gem->T1->Qual %TB-Qual-Top-Gem
- Quality >= 15
- Class Gems
- BaseType "Empower" "Enlighten"
- SetFontSize 45
- SetTextColor 30 200 200 255 # TEXTCOLOR: T1 Gem
- SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
- PlayAlertSound 6 300 # DROPSOUND: T1 Drop
- Show # $Gem->Qual->20
- Quality >= 20
- Class Gems
- SetFontSize 45
- SetTextColor 30 200 200 255 # TEXTCOLOR: T1 Gem
- SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
- Show # $Gem->T1 %TB-Top-Gem
- Class Gems
- BaseType "Portal" "Empower" "Enlighten" "Vaal Haste" "Vaal Grace" "Item Quantity" "Vaal Breach"
- SetFontSize 45
- SetTextColor 30 200 200 255 # TEXTCOLOR: T1 Gem
- SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems
- PlayAlertSound 3 300 # DROPSOUND: Uniques
- Hide # $Gem->Qual->15
- Quality >= 14
- Class Gems
- SetFontSize 45
- SetTextColor 30 200 200 255 # TEXTCOLOR: T1 Gem
- SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems
- #------------------------------------
- # [1202] Other gems
- #------------------------------------
- Hide # $Gem->Qual %H5
- Quality >= 1
- Class Gems
- SetFontSize 40
- SetBorderColor 30 150 180 150 # BORDERCOLOR: T2 Gems
- #Show
- # Class Gems
- # BaseType "Detonate Mines" "Added Chaos Damage" "Vaal" "Enhance"
- # SetFontSize 40
- # SetBorderColor 30 150 180 150
- Hide # $Gem %H2
- Class Gems
- SetFontSize 36
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- #===============================================================================================================
- # [[1300]] UTILITY FLASKS (Levelling Rules)
- #===============================================================================================================
- Show # $lvl $flasks->utility %TB-T1-Leveling-Flask %REMS1
- Quality >= 1
- ItemLevel <= 65
- BaseType "Stibnite Flask" "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask" "Jade Flask" "Ruby Flask" "Sapphire Flask" "Topaz Flask"
- Rarity <= Magic
- SetFontSize 45
- SetBorderColor 50 200 125 # BORDERCOLOR: Utility Flasks
- SetBackgroundColor 25 100 75 # BACKGROUND: Recipes
- Show # $lvl $flasks->utility %TB-T1-Leveling-Flask %REMS1
- ItemLevel <= 65
- BaseType "Stibnite Flask" "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask" "Jade Flask" "Ruby Flask" "Sapphire Flask" "Topaz Flask"
- Rarity <= Magic
- SetFontSize 45
- SetBorderColor 50 200 125 # BORDERCOLOR: Utility Flasks
- SetBackgroundColor 25 100 75 # BACKGROUND: Recipes
- #===============================================================================================================
- # [[1400]] HIDE LAYER 3: Random Endgame Flasks
- #===============================================================================================================
- Hide #
- ItemLevel >= 69
- BaseType Flask
- Rarity <= Magic
- SetFontSize 20
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- #===============================================================================================================
- # [[1500]] Maps, fragments and labyrinth items
- #===============================================================================================================
- #------------------------------------
- # [1501] Unique Maps
- #------------------------------------
- Show # $uniques->T1 $maps->unique Maps:Unique - T1 - only museum is needed, but legacy might have some surprises.
- Class Maps
- BaseType "Chateau Map" "Museum Map" "Courtyard Map"
- Rarity Unique
- SetFontSize 45
- SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques
- SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
- PlayAlertSound 6 300 # DROPSOUND: T1 Drop
- Show # $uniques $maps->unique Maps:Unique
- Class Maps
- Rarity Unique
- SetFontSize 45
- SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
- PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
- #------------------------------------
- # [1502] Labyrinth items, Offerings
- #------------------------------------
- Show # $frag->%TB-OfferingToTheGoddess
- BaseType "Offering to the Goddess"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 180 0 0 255 # BACKGROUND: Fragments - valuable
- PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
- Show #
- Class "Labyrinth"
- SetFontSize 45
- SetTextColor 74 230 58 # TEXTCOLOR: Quest
- SetBorderColor 74 230 58 # BORDERCOLOR: Labyrinth, Quest, Shaper Orbs
- #------------------------------------
- # [1503] Shaped Maps
- #------------------------------------
- Show # $maps->elder->Top
- Class Maps
- ElderMap True
- SetFontSize 45
- SetTextColor 0 0 255 255 # TEXTCOLOR: Cosmetic: T16 guardian maps
- SetBorderColor 100 0 255 255 # BORDERCOLOR: Cosmetic: T16 guardian maps
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
- PlayAlertSound 6 300 # DROPSOUND: T1 Drop
- Show # $maps->shaped->Top
- ShapedMap True
- DropLevel >= 77
- Class Maps
- SetFontSize 45
- SetTextColor 0 0 255 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
- PlayAlertSound 5 300 # DROPSOUND: High tier maps
- Show # $maps->shaped->High
- ShapedMap True
- DropLevel >= 73
- Class Maps
- SetFontSize 45
- SetTextColor 0 0 255 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T11-T14 maps
- PlayAlertSound 5 300 # DROPSOUND: High tier maps
- Show # $maps->shaped->Mid
- ShapedMap True
- Class Maps
- SetFontSize 45
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T6-10 maps, currency, talismans
- PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
- SetBorderColor 0 0 255 255
- SetTextColor 0 0 255 255
- #------------------------------------
- # [1504] Top tier maps (T15-16)
- #------------------------------------
- Show # $maps->T16
- DropLevel >= 83
- Class Maps
- SetFontSize 45
- SetTextColor 0 0 255 255 # TEXTCOLOR: Cosmetic: T16 guardian maps
- SetBorderColor 0 0 255 255 # BORDERCOLOR: Cosmetic: T16 guardian maps
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
- PlayAlertSound 6 300 # DROPSOUND: T1 Drop
- Show # $maps->T15
- DropLevel >= 82
- Class Maps
- SetFontSize 45
- SetTextColor 0 0 255 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
- PlayAlertSound 5 300 # DROPSOUND: High tier maps
- #------------------------------------
- # [1505] High tier maps(T11-14)
- #------------------------------------
- Show # $maps->T14
- DropLevel >= 81
- Class Maps
- SetFontSize 45
- SetTextColor 0 0 255 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T11-T14 maps
- PlayAlertSound 5 300 # DROPSOUND: High tier maps
- Show # $maps->T13
- DropLevel >= 80
- Class Maps
- SetFontSize 45
- SetTextColor 0 0 255 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T11-T14 maps
- PlayAlertSound 5 300 # DROPSOUND: High tier maps
- Show # $maps->T12
- DropLevel >= 79
- Class Maps
- SetFontSize 45
- SetTextColor 0 0 255 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T11-T14 maps
- PlayAlertSound 5 300 # DROPSOUND: High tier maps
- Show # $maps->T11
- DropLevel >= 78
- Class Maps
- SetFontSize 45
- SetTextColor 0 0 255 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T11-T14 maps
- PlayAlertSound 5 300 # DROPSOUND: High tier maps
- #------------------------------------
- # [1506] Mid tier maps (T6-10)
- #------------------------------------
- Hide # $maps->T10
- DropLevel >= 77
- Class Maps
- SetFontSize 45
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- #------------------------------------
- # T9 - Maps
- #------------------------------------
- Hide # $maps->T9
- ItemLevel < 84
- DropLevel >= 76
- Class Maps
- SetFontSize 40
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- Hide # %H4 $maps->outleveled
- DropLevel >= 76
- Class Maps
- SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
- #------------------------------------
- # T8 - Maps
- #------------------------------------
- Hide # $maps->T8
- ItemLevel < 83
- DropLevel >= 75
- Class Maps
- SetFontSize 40
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- Hide # %H4 $maps->outleveled
- DropLevel >= 75
- Class Maps
- SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
- #------------------------------------
- # T7 - Maps
- #------------------------------------
- Hide # $maps->T7
- ItemLevel < 82
- DropLevel >= 74
- Class Maps
- SetFontSize 40
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- Hide # %H4 $maps->outleveled
- DropLevel >= 74
- Class Maps
- SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
- #------------------------------------
- # T6 - Maps
- #------------------------------------
- Hide # $maps->T6
- ItemLevel < 81
- DropLevel >= 73
- Class Maps
- SetFontSize 40
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- Hide # %H4 $maps->outleveled
- DropLevel >= 73
- Class Maps
- SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
- #------------------------------------
- # [1507] Low tier maps (T1-T5)
- #------------------------------------
- Hide # $maps->T5
- ItemLevel < 80
- DropLevel >= 72
- Class Maps
- SetFontSize 38
- SetBackgroundColor 0 0 0 226 # BACKGROUND: Highlight - low maps, low priority items
- Hide # %H3 $maps->outleveled
- DropLevel >= 72
- Class Maps
- SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
- #------------------------------------
- # T4 - Maps
- #------------------------------------
- Hide # $maps->T4
- ItemLevel < 79
- DropLevel >= 71
- Class Maps
- SetFontSize 38
- SetBackgroundColor 0 0 0 226 # BACKGROUND: Highlight - low maps, low priority items
- Hide # %H3 $maps->outleveled
- DropLevel >= 71
- Class Maps
- SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
- #------------------------------------
- # T3 - Maps
- #------------------------------------
- Hide # $maps->T3
- ItemLevel < 78
- DropLevel >= 70
- Class Maps
- SetFontSize 38
- SetBackgroundColor 0 0 0 226 # BACKGROUND: Highlight - low maps, low priority items
- Hide # %H3 $maps->outleveled
- DropLevel >= 70
- Class Maps
- SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
- #------------------------------------
- # T2 - Maps
- #------------------------------------
- Hide # $maps->T2
- ItemLevel < 77
- DropLevel = 69
- Class Maps
- SetFontSize 38
- SetBackgroundColor 0 0 0 226 # BACKGROUND: Highlight - low maps, low priority items
- Hide # %H3 $maps->outleveled
- DropLevel = 69
- Class Maps
- SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
- #------------------------------------
- # T1 - Maps
- #------------------------------------
- Hide # $maps->T1
- ItemLevel < 76
- DropLevel <= 68
- Class Maps
- SetFontSize 38
- SetBackgroundColor 0 0 0 226 # BACKGROUND: Highlight - low maps, low priority items
- Hide # %H3 $maps->outleveled
- DropLevel < 69
- Class Maps
- SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
- # This should never happen. If you find pink maps, you probably deleted/commented sections above
- Show # Safetyline / Missing map
- Class Maps
- SetFontSize 45
- SetTextColor 255 0 255 255 # TEXTCOLOR: SAFETY LINE
- SetBorderColor 255 0 255 255 # BORDERCOLOR: SAFETY LINE
- PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
- #------------------------------------
- # [1508] Map fragments
- #------------------------------------
- Show # $x->Legacy->AncientRelicKey
- Class "Misc Map Items"
- SetFontSize 45
- SetTextColor 230 120 0 255 # TEXTCOLOR: Relic Keys, Breachstones
- SetBorderColor 230 120 0 255 # BORDERCOLOR: Relic Keys, Breachstones
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
- PlayAlertSound 6 300 # DROPSOUND: T1 Drop
- Show # $Fragments->T1 $x->Fragments->Mortal %TB-Fragments-T1
- Class "Map Fragments"
- BaseType "Mortal Hope" "Mortal Ignorance"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
- PlayAlertSound 6 300 # DROPSOUND: T1 Drop
- Show # $Fragments->T2 %TB-Fragments-T2
- Class "Map Fragments"
- BaseType "Mortal" "Eber's Key" "Yriel's Key" "Inya's Key" "Volkuur's Key" "Sacrifice at Midnight" "Fragment of the Phoenix" "Fragment of the Minotaur" "Fragment of the Chimera" "Fragment of the Hydra" "Breachstone"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 180 0 0 255 # BACKGROUND: Fragments - valuable
- PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
- Show # $Fragments->Vessel %TB-Fragments-Vessel
- Class "Map Fragments"
- BaseType "Divine Vessel"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 180 0 0 255 # BACKGROUND: Fragments - valuable
- PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
- Show # $Fragments
- Class "Map Fragments"
- SetFontSize 45
- SetTextColor 180 0 0 255 # TEXTCOLOR: Map fragments
- SetBorderColor 180 0 0 255 # BORDERCOLOR: Fragments: Random
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
- Show # $Fragments->Vessel
- Class "Pantheon Soul"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 180 0 0 255 # BACKGROUND: Fragments - valuable
- PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
- #===============================================================================================================
- # [[1600]] Currency - PART 2 - Rare currency
- #===============================================================================================================
- #------------------------------------
- # [1601] Regular Rare Currency
- #------------------------------------
- Show # $Currency->High-T1 %TB-Currency-T1.5
- Class Currency
- BaseType "Master Cartographer's Sextant" "Journeyman Cartographer's Sextant" "Harbinger's Orb" "Ancient Orb" "Orb of Annulment"
- SetFontSize 45
- SetTextColor 255 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 255 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T1.5 Currency
- PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
- Show # $Currency->High-T2 %TB-Currency-T2
- Class Currency
- BaseType "Regal Orb" "Orb of Regret" "Chaos Orb" "Gemcutter's Prism" "Vaal Orb" "Apprentice Cartographer's Sextant" "Stacked Deck"
- SetFontSize 45
- SetTextColor 255 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 255 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T2 Currency
- PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
- Show # $Currency->High-T3 %TB-Currency-T3
- Class Currency
- BaseType "Blessed Orb" "Orb of Fusing" "Orb of Alchemy" "Cartographer's Chisel" "Engineer's Orb" "Orb of Horizons" "Orb of Binding" "Bestiary Orb" "Orb of Scouring"
- SetFontSize 45
- SetTextColor 255 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 255 0 0 255 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T3 Currency
- PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
- #------------------------------------
- # [1602] Harbinger Currency
- #------------------------------------
- Show # $Currency->Harbinger->T1 %TB-Currency-Harbinger-ShardsT1
- Class Currency
- BaseType "Annulment Shard" "Harbinger's Shard" "Ancient Shard" "Exalted Shard"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 40 220 255 255 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 80 95 210 255 # BACKGROUND: Harbinger Item - Shard
- PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
- Hide # $Currency->Harbinger->T2 %TB-Currency-Harbinger-ShardsT2 %H4
- Class Currency
- BaseType "Horizon Shard" "Engineer's Shard" "Binding Shard" "Regal Shard" "Chaos Shard"
- SetFontSize 42
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 135 140 100 255 # BACKGROUND: Currency Shards Old
- #------------------------------------
- # [1603] Bestiary Currency
- #------------------------------------
- Hide #$Currency->Net->T1 %H5
- Class Currency
- BaseType "Necromancy Net"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 255 36 255 # BORDERCOLOR: Net Color 4
- SetBackgroundColor 135 140 100 255 # BACKGROUND: Currency Shards Old
- Hide #$Currency->Net->T1 %H4
- Class Currency
- BaseType "Thaumaturgical Net"
- SetFontSize 45
- SetTextColor 155 210 135 255 # TEXTCOLOR: Net Color
- SetBorderColor 0 255 36 255 # BORDERCOLOR: Net Color 4
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- DisableDropSound True
- Hide #$Currency->Net->T2 %H3
- Class Currency
- BaseType "Simple Steel Net" "Reinforced Steel Net" "Strong Steel Net"
- SetFontSize 42
- SetTextColor 155 210 135 255 # TEXTCOLOR: Net Color
- SetBorderColor 0 120 16 255 # BORDERCOLOR: Net Color 3
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- DisableDropSound True
- Hide #$Currency->Net->T3 %H3
- Class Currency
- BaseType "Simple Iron Net" "Reinforced Iron Net" "Strong Iron Net"
- SetFontSize 42
- SetTextColor 155 210 135 255 # TEXTCOLOR: Net Color
- SetBorderColor 110 110 110 255 # BORDERCOLOR: Net Color 1
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- DisableDropSound True
- Hide #$Currency->Net->T4 %H3
- Class Currency
- BaseType "Simple Rope Net" "Reinforced Rope Net" "Strong Rope Net"
- SetFontSize 42
- SetTextColor 155 210 135 255 # TEXTCOLOR: Net Color
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- DisableDropSound True
- #------------------------------------
- # [1604] Top Currency
- #------------------------------------
- Show # $Currency->Harbinger->Top %TB-Currency-T1
- Class Currency
- BaseType "Mirror of Kalandra" "Exalted Orb" "Divine Orb" "Mirror Shard" "Eternal Orb" "Albino Rhoa Feather"
- SetFontSize 45
- SetTextColor 0 0 255 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
- SetBorderColor 0 0 255 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
- PlayAlertSound 6 300 # DROPSOUND: T1 Drop
- #------------------------------------
- # [1605] Essence Tier List
- #------------------------------------
- Show # $Currency->Ess->T1 %TB-Essence-T1
- Class Currency
- BaseType "Shrieking Essence of" "Essence of Hysteria" "Essence of Insanity" "Essence of Horror" "Essence of Delirium" "Deafening Essence of" "Remnant of Corruption"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 159 15 213 # BACKGROUND: Itemized Prophecy
- PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
- Show # $Currency->Ess->T2
- Class Currency
- BaseType "Screaming Essence of"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 15 180 200 255 # BACKGROUND: Essence LVL5
- PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
- Show # $Currency->Ess->T3
- Class Currency
- BaseType "Wailing Essence of"
- SetFontSize 42
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 30 159 200 255 # BACKGROUND: Essence LVL4
- PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
- Show # $Currency->Ess->T4
- Class Currency
- BaseType "Weeping Essence of"
- SetFontSize 40
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 30 159 200 225 # BACKGROUND: Essence LVL3
- PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
- Show # $Currency->Ess->T5
- Class Currency
- BaseType "Muttering Essence of"
- SetFontSize 40
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 30 159 200 200 # BACKGROUND: Essence LVL2
- Show #$Currency->Ess->T6
- Class Currency
- BaseType "Whispering Essence of"
- SetFontSize 38
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 30 159 200 175 # BACKGROUND: Essence LVL1
- #------------------------------------
- # [1606] Special items
- #------------------------------------
- Show # $x->Breach->Blessing->T1
- Class Currency
- BaseType "Blessing of Chayula" "Blessing of Uul-Netol"
- SetFontSize 45
- SetTextColor 130 25 255 255 # TEXTCOLOR: Breach Currency
- SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach - accent
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
- PlayAlertSound 6 300 # DROPSOUND: T1 Drop
- Show # $x->Breach->Blessing->T2
- Class Currency
- BaseType "Blessing of Xoph" "Blessing of Esh" "Blessing of Tul"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 159 15 213 # BACKGROUND: Itemized Prophecy
- PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
- Show # $x->Breach->Splinter->T1
- Class Currency
- BaseType "Splinter of Chayula"
- SetFontSize 45
- SetTextColor 255 235 235 255 # TEXTCOLOR: Breach Splinter
- SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula Indicator
- SetBackgroundColor 65 20 80 # BACKGROUND: Breach
- PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
- Hide # $x->Breach->Splinter->T2 %HS4
- Class Currency
- BaseType "Splinter of Xoph" "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol"
- SetFontSize 45
- SetTextColor 255 235 235 255 # TEXTCOLOR: Breach Splinter
- SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach - accent
- SetBackgroundColor 65 20 80 # BACKGROUND: Breach
- Show # $x->PerandusCoin $Currency->Special
- Class Currency
- BaseType "Perandus Coin"
- SetFontSize 42
- SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coins
- SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin
- Show # $Currency->Special %TB-Currency-NonDrop1
- Class Currency
- BaseType "Unshaping Orb" "Cartographer's Seal" "Prophecy"
- SetFontSize 42
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 159 15 213 # BACKGROUND: Itemized Prophecy
- PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
- #===============================================================================================================
- # [[1700]] Currency - PART 3 - Divination cards (yes the strange sorting is intended)
- #===============================================================================================================
- #------------------------------------
- # [1701] Exceptions to prevent ident. mistakes
- #------------------------------------
- Show # $Div->T4 %TB-Divination-Exception
- Class "Divination"
- BaseType "The Wolf's Shadow"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 100 150 255 # BORDERCOLOR: Cosmetic: T4 Divination
- SetBackgroundColor 145 215 230 225 # BACKGROUND: T4 Divination
- PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
- #------------------------------------
- # [1702] T1 - Top tier cards
- #------------------------------------
- Show # $Div->T1 %TB-Divination-T1
- Class "Divination"
- BaseType "Abandoned Wealth" "House of Mirrors" "Hunter's Reward" "Mawr Blaidd" "Polymath" "Pride Before the Fall" "Spark and the Flame" "The Artist" "The Brittle Emperor" "The Celestial Justicar" "The Doctor" "The Dragon's Heart" "The Enlightened" "The Fiend" "The Formless Sea" "The Hunger" "The Immortal" "The Iron Bard" "The King's Heart" "The Last One Standing" "The Queen" "The Saint's Treasure" "The Spark and the Flame" "The Wind" "The Wolf" "The Wolven King's Bite" "The World Eater" "Wealth and Power"
- SetFontSize 45
- SetTextColor 0 0 255 255 # TEXTCOLOR: Cosmetic: T1 Divination card
- SetBorderColor 0 0 255 255 # BORDERCOLOR: Cosmetic: T1 and T2 Divination
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
- PlayAlertSound 6 300 # DROPSOUND: T1 Drop
- #------------------------------------
- # [1703] T2 - Great cards
- #------------------------------------
- Show # $Div->T2 %TB-Divination-T2
- Class "Divination"
- BaseType "Bowyer's Dream" "Chaotic Disposition" "Heterochromia" "Last Hope" "Left to Fate" "Saint's Treasure" "The Cartographer" "The Dapper Prodigy" "The Dreamer" "The Ethereal" "The Hoarder" "The Offering" "The Polymath" "The Risk" "The Sephirot" "The Thaumaturgist" "The Valkyrie" "The Void"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1
- SetBackgroundColor 100 250 250 245 # BACKGROUND: T2 Divination
- PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
- #------------------------------------
- # [1704] T3 - Decent cards
- #------------------------------------
- Show # $Div->T3 %TB-Divination-T3
- Class "Divination"
- BaseType "Blessing of God" "Emperor of Purity" "Humility" "Jack in the Box" "Lingering Remnants" "Lucky Connections" "Lucky Deck" "No Traces" "Rebirth" "Scholar of the Seas" "Standoff" "The Breach" "The Chains that Bind" "The Dark Mage" "The Dragon" "The Fletcher" "The Forsaken" "The Inventor" "The Jester" "The Lion" "The Obscured" "The Porcupine" "The Soul" "The Standoff" "The Surveyor" "The Throne" "The Trial" "The Valley of Steel Boxes" "The Vast" "The Warlord" "The Wretched" "Time-Lost Relic" "Valley of Steel Boxes" "Vinia's Token" "Wolven King's Bite"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 255 255 # BORDERCOLOR: Cosmetic: T1 and T2 Divination
- SetBackgroundColor 50 220 240 235 # BACKGROUND: T3 Divination
- PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
- #------------------------------------
- # [1705] T5 - Format trash tier cards... before
- #------------------------------------
- Hide # $Div->T5 %H3 %TB-Divination-T5
- Class "Divination"
- BaseType "A Mother's Parting Gift" "Anarchy's Price" "Birth of the Three" "Carrion Crow" "Cartographer's Delight" "Death" "Dying Anguish" "Hermit" "King's Blade" "Lantador's Lost Love" "Light and Truth" "Metalsmith's Gift" "Might is Right" "Other Cheek" "Prosperity" "Rain of Chaos" "Rain Tempter" "Shard of Fate" "Struck by Lightning" "The Avenger" "The Blazing Fire" "The Coming Storm" "The Conduit" "The Eye of the Dragon" "The Feast" "The Incantation" "The Inoculated" "The Lich" "The Lover" "The Lunaris Priestess" "The Oath" "The Rabid Rhoa" "The Ruthless Ceinture" "The Scarred Meadow" "The Scholar" "The Sigil" "The Siren" "The Sun" "The Surgeon" "The Tower" "The Twins" "The Warden" "The Wolverine" "Thunderous Skies" "Volatile Power"
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 175 215 230 180 # BACKGROUND: T5 Divination
- #------------------------------------
- # [1706] T4 - ...showing the remaining cards
- #------------------------------------
- Hide # $Div->T4 %HS4
- Class "Divination"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 100 150 255 # BORDERCOLOR: Cosmetic: T4 Divination
- SetBackgroundColor 145 215 230 225 # BACKGROUND: T4 Divination
- #===============================================================================================================
- # [[1800]] Currency - PART 4 - remaining items
- #===============================================================================================================
- Hide # %H2 %TB-Currency-T8
- Class Currency
- BaseType "Scroll Fragment"
- SetFontSize 28
- SetTextColor 170 158 130 165 # TEXTCOLOR: Low currency T4
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- Hide # %H3
- Class Currency
- SetFontSize 36
- SetTextColor 170 158 130 # TEXTCOLOR: Default Currency
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- #===============================================================================================================
- # [[1900]] Leaguestones - Tierlists
- #===============================================================================================================
- Show # $x->Legacy->LeagueStone->T1 %TB-Leaguestone-Value
- ItemLevel >= 67
- Class Leaguestone
- BaseType "Perandus" "Breach" "Nemesis" "Bloodline" "Beyond" "Onslaught" "Domination"
- Rarity = Magic
- SetFontSize 45
- SetTextColor 50 0 100 255 # TEXTCOLOR: LeagueStone Magic
- SetBorderColor 50 0 100 255 # BORDERCOLOR: LeagueStone Magic
- SetBackgroundColor 90 240 140 255 # BACKGROUND: LeagueStone T1
- PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
- Show # $x->Legacy->LeagueStone->T2
- Class Leaguestone
- Rarity >= Magic
- SetFontSize 42
- SetTextColor 50 0 100 255 # TEXTCOLOR: LeagueStone Magic
- SetBorderColor 50 0 100 255 # BORDERCOLOR: LeagueStone Magic
- SetBackgroundColor 100 220 145 255 # BACKGROUND: LeagueStone T2
- PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
- Show # $x->Legacy->LeagueStone->T3 %TB-Leaguestone-Value
- ItemLevel >= 67
- Class Leaguestone
- BaseType "Perandus" "Breach" "Nemesis" "Bloodline" "Beyond" "Onslaught" "Domination"
- Rarity = Normal
- SetFontSize 42
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 100 220 145 255 # BACKGROUND: LeagueStone T2
- PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
- Hide # $x->Legacy->LeagueStone->T4 %HS4
- Class Leaguestone
- Rarity = Normal
- SetFontSize 40
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 70 160 100 230 # BACKGROUND: LeagueStone T3
- #===============================================================================================================
- # [[2000]] Uniques!
- #===============================================================================================================
- #------------------------------------
- # [2001] Exceptions
- #------------------------------------
- Show # $uniques->T2
- SocketGroup WWWWWW
- BaseType "Simple Robe"
- Rarity Unique
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 175 96 37 255 # BACKGROUND: T2 unique
- PlayAlertSound 6 300 # DROPSOUND: T1 Drop
- Show # $uniques->T1
- LinkedSockets 6
- Rarity Unique
- SetFontSize 45
- SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques
- SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
- PlayAlertSound 6 300 # DROPSOUND: T1 Drop
- #------------------------------------
- # [2002] Harbinger - Pieces
- #------------------------------------
- Show # $uniques->Harbinger
- Class Piece
- SetFontSize 45
- SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 37 105 175 255 # BACKGROUND: Harbinger Item - Pieces
- PlayAlertSound 3 300 # DROPSOUND: Uniques
- #------------------------------------
- # [2003] Tier 1 uniques
- #------------------------------------
- Show # $uniques->T1 %TB-Uniques-T1
- BaseType "Arcanist Slippers" "Callous Mask" "Carnal Sceptre" "Clutching Talisman" "Crusader Boots" "Ezomyte Tower Shield" "Full Wyrmscale" "Gladiator Plate" "Glorious Plate" "Grand Mana Flask" "Greatwolf Talisman" "Imperial Maul" "Legion Gloves" "Nubuck Gloves" "Occultist's Vestment" "Prophecy Wand" "Rawhide Boots" "Rawhide Tower Shield" "Rotfeather Talisman" "Royal Axe" "Ruby Flask" "Sapphire Flask" "Savant's Robe" "Steel Ring" "Thorium Spirit Shield" "Vaal Spirit Shield" "Void Axe" "Wereclaw Talisman"
- Rarity Unique
- SetFontSize 45
- SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques
- SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
- PlayAlertSound 6 300 # DROPSOUND: T1 Drop
- #------------------------------------
- # [2004] Tier 2 uniques
- #------------------------------------
- Show # $uniques->T2
- LinkedSockets = 5
- Rarity Unique
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 175 96 37 255 # BACKGROUND: T2 unique
- PlayAlertSound 6 300 # DROPSOUND: T1 Drop
- Show # $uniques->T2 %TB-Uniques-T2
- BaseType "Arcanist Gloves" "Bismuth Flask" "Cutlass" "Deicide Mask" "Destiny Leather" "Ezomyte Burgonet" "Hydrascale Gauntlets" "Jewelled Foil" "Maelstr" "Nubuck Boots" "Royal Burgonet" "Sacrificial Garb" "Sanctified Life Flask" "Siege Axe" "Titan Greaves" "Topaz Flask" "Ursine Pelt" "Vaal Mask" "Wyrmscale Doublet" "Zealot Gloves"
- Rarity Unique
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 175 96 37 255 # BACKGROUND: T2 unique
- PlayAlertSound 6 300 # DROPSOUND: T1 Drop
- #------------------------------------
- # [2005] Multi-Unique bases.
- #------------------------------------
- # These bases have multiple uniques. One of the uniques, is a high value one
- # While others are cheap. We give them a high quality display, while making a normal unique
- # Sound to prevent false excitement.
- Show # $uniques->MultiBase %TB-Uniques-T2-MultiBase
- BaseType "Amber Amulet" "Carved Wand" "Ebony Tower Shield" "Exquisite Leather" "Goathide Boots" "Gold Amulet" "Gold Ring" "Granite Flask" "Imperial Bow" "Imperial Staff" "Judgement Staff" "Leather Belt" "Onyx Amulet" "Paua Ring" "Sorcerer Boots" "Stibnite Flask" "Two-Stone Ring"
- Rarity Unique
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 175 96 37 255 # BACKGROUND: T2 unique
- PlayAlertSound 3 300 # DROPSOUND: Uniques
- #------------------------------------
- # [2006] Prophecy-Material Uniques
- #------------------------------------
- Show # $uniques->Prophecy %TB-Uniques-Fated
- BaseType "Coral Amulet" "Coral Ring" "Crude Bow" "Death Bow" "Fire Arrow Quiver" "Gavel" "Gilded Sallet" "Goathide Gloves" "Golden Buckler" "Iron Hat" "Iron Ring" "Iron Staff" "Jade Amulet" "Jade Hatchet" "Jagged Maul" "Long Bow" "Ornate Sword" "Painted Buckler" "Plank Kite Shield" "Plate Vest" "Reaver Sword" "Reinforced Greaves" "Royal Bow" "Royal Staff" "Scholar Boots" "Serrated Arrow Quiver" "Sledgehammer" "Spiraled Wand" "Studded Belt" "Velvet Gloves" "Velvet Slippers" "Vine Circlet" "War Buckler" "Wild Leather" "Woodsplitter"
- Rarity Unique
- SetFontSize 42
- SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques
- SetBorderColor 100 37 255 200 # BORDERCOLOR: Cosmetic: Fated Uniques
- SetBackgroundColor 15 0 25 255 # BACKGROUND: Uniques: Prophecy Base
- PlayAlertSound 3 300 # DROPSOUND: Uniques
- #------------------------------------
- # [2007] Random Uniques
- #------------------------------------
- Show # $uniques T3
- Rarity Unique
- SetFontSize 42
- SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques
- SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- PlayAlertSound 3 300 # DROPSOUND: Uniques
- #===============================================================================================================
- # [[2100]] Quest Items and Shaper Orbs
- #===============================================================================================================
- Show # $quest
- Class Quest
- BaseType "Shaper's Orb" "Elder's Orb"
- SetFontSize 45
- SetBorderColor 74 230 58 # BORDERCOLOR: Labyrinth, Quest, Shaper Orbs
- PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
- Show # $quest
- Class Quest
- SetFontSize 45
- SetBorderColor 74 230 58 # BORDERCOLOR: Labyrinth, Quest, Shaper Orbs
- #===============================================================================================================
- # [[2200]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here
- #===============================================================================================================
- #===============================================================================================================
- # [[2300]] Leveling - Flasks
- #===============================================================================================================
- #------------------------------------
- # [2301] Hide outdated flasks
- #------------------------------------
- Hide # lvl
- Quality = 0
- ItemLevel >= 35
- Class "Life Flask" "Mana Flask"
- BaseType Small Medium Large Greater Grand
- SetFontSize 20
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- Hide # lvl
- Quality = 0
- ItemLevel >= 53
- Class "Life Flask" "Mana Flask"
- BaseType Giant Colossal Sacred
- SetFontSize 20
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- Hide # lvl
- Quality = 0
- ItemLevel >= 67
- Class "Life Flask" "Mana Flask"
- BaseType Hallowed Sanctified Divine Eternal
- SetFontSize 20
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- #------------------------------------
- # [2302] Hybrid flasks (normal)
- #------------------------------------
- #Show
- # ItemLevel <= 15
- # Class "Hybrid Flask"
- # BaseType "Small"
- # SetFontSize 42
- # SetBorderColor 100 0 100
- # SetBackgroundColor 0 0 0 255
- #Show
- # ItemLevel <= 25
- # Class "Hybrid Flask"
- # BaseType "Medium"
- # SetFontSize 42
- # SetBorderColor 100 0 100
- # SetBackgroundColor 0 0 0 255
- #Show
- # ItemLevel <= 35
- # Class "Hybrid Flask"
- # BaseType "Large"
- # SetFontSize 42
- # SetBorderColor 100 0 100
- # SetBackgroundColor 0 0 0 255
- #Show
- # ItemLevel <= 45
- # Class "Hybrid Flask"
- # BaseType "Colossal"
- # SetFontSize 42
- # SetBorderColor 100 0 100
- # SetBackgroundColor 0 0 0 255
- #Show
- # ItemLevel <= 55
- # Class "Hybrid Flask"
- # BaseType "Sacred"
- # SetFontSize 42
- # SetBorderColor 100 0 100
- # SetBackgroundColor 0 0 0 255
- #Show
- # ItemLevel <= 67
- # Class "Hybrid Flask"
- # BaseType "Hallowed"
- # SetFontSize 42
- # SetBorderColor 100 0 100
- # SetBackgroundColor 0 0 0 255
- #------------------------------------
- # [2303] Life Flasks - Normal (Kudos to Antnee)
- #------------------------------------
- #Show
- # ItemLevel <= 5
- # Class "Life Flasks"
- # BaseType "Small"
- # SetFontSize 42
- # SetBorderColor 120 0 0
- # SetBackgroundColor 0 0 0 255
- #Show
- # ItemLevel <= 9
- # ItemLevel >= 3
- # Class "Life Flasks"
- # BaseType "Medium"
- # SetFontSize 42
- # SetBorderColor 120 0 0
- # SetBackgroundColor 0 0 0 255
- #Show
- # ItemLevel <= 13
- # ItemLevel >= 5
- # Class "Life Flasks"
- # BaseType "Large"
- # SetFontSize 42
- # SetBorderColor 120 0 0
- # SetBackgroundColor 0 0 0 255
- #Show
- # ItemLevel <= 19
- # ItemLevel >= 12
- # Class "Life Flasks"
- # BaseType "Greater"
- # SetFontSize 42
- # SetBorderColor 120 0 0
- # SetBackgroundColor 0 0 0 255
- #Show
- # ItemLevel <= 24
- # ItemLevel >= 18
- # Class "Life Flasks"
- # BaseType "Grand"
- # SetFontSize 42
- # SetBorderColor 120 0 0
- # SetBackgroundColor 0 0 0 255
- #Show
- # ItemLevel <= 30
- # ItemLevel >= 24
- # Class "Life Flasks"
- # BaseType "Giant"
- # SetFontSize 42
- # SetBorderColor 120 0 0
- # SetBackgroundColor 0 0 0 255
- #Show
- # ItemLevel <= 37
- # ItemLevel >= 30
- # Class "Life Flasks"
- # BaseType "Colossal"
- # SetFontSize 42
- # SetBorderColor 120 0 0
- # SetBackgroundColor 0 0 0 255
- #Show
- # ItemLevel <= 42
- # ItemLevel >= 36
- # Class "Life Flasks"
- # BaseType "Sacred"
- # SetFontSize 42
- # SetBorderColor 120 0 0
- # SetBackgroundColor 0 0 0 255
- #Show
- # ItemLevel <= 48
- # ItemLevel >= 42
- # Class "Life Flasks"
- # BaseType "Hallowed"
- # SetFontSize 42
- # SetBorderColor 120 0 0
- # SetBackgroundColor 0 0 0 255
- #Show
- # ItemLevel <= 55
- # ItemLevel >= 48
- # Class "Life Flasks"
- # BaseType "Sanctified"
- # SetFontSize 42
- # SetBorderColor 120 0 0
- # SetBackgroundColor 0 0 0 255
- #Show
- # ItemLevel <= 67
- # ItemLevel >= 60
- # Class "Life Flasks"
- # BaseType "Divine"
- # SetFontSize 42
- # SetBorderColor 120 0 0
- # SetBackgroundColor 0 0 0 255
- #Show
- # ItemLevel <= 70
- # ItemLevel >= 65
- # Class "Life Flasks"
- # BaseType "Eternal"
- # SetFontSize 42
- # SetBorderColor 120 0 0
- # SetBackgroundColor 0 0 0 255
- #------------------------------------
- # [2304] Mana Flasks - Magic (Kudos to Antnee)
- #------------------------------------
- #Show
- # ItemLevel <= 5
- # Class "Mana Flasks"
- # BaseType "Small"
- # SetFontSize 42
- # SetBorderColor 0 0 120
- # SetBackgroundColor 0 0 0 255
- #Show
- # ItemLevel <= 8
- # ItemLevel >= 3
- # Class "Mana Flasks"
- # BaseType "Medium"
- # SetFontSize 42
- # SetBorderColor 0 0 120
- # SetBackgroundColor 0 0 0 255
- #Show
- # ItemLevel <= 12
- # ItemLevel >= 5
- # Class "Mana Flasks"
- # BaseType "Large"
- # SetFontSize 42
- # SetBorderColor 0 0 120
- # SetBackgroundColor 0 0 0 255
- #Show
- # ItemLevel <= 18
- # ItemLevel >= 12
- # Class "Mana Flasks"
- # BaseType "Greater"
- # SetFontSize 42
- # SetBorderColor 0 0 120
- # SetBackgroundColor 0 0 0 255
- #Show
- # ItemLevel <= 24
- # ItemLevel >= 18
- # Class "Mana Flasks"
- # BaseType "Grand"
- # SetFontSize 42
- # SetBorderColor 0 0 120
- # SetBackgroundColor 0 0 0 255
- #Show
- # ItemLevel <= 30
- # ItemLevel >= 24
- # Class "Mana Flasks"
- # BaseType "Giant"
- # SetFontSize 42
- # SetBorderColor 0 0 120
- # SetBackgroundColor 0 0 0 255
- #Show
- # ItemLevel <= 37
- # ItemLevel >= 30
- # Class "Mana Flasks"
- # BaseType "Colossal"
- # SetFontSize 42
- # SetBorderColor 0 0 120
- # SetBackgroundColor 0 0 0 255
- #Show
- # ItemLevel <= 42
- # ItemLevel >= 36
- # Class "Mana Flasks"
- # BaseType "Sacred"
- # SetFontSize 42
- # SetBorderColor 0 0 120
- # SetBackgroundColor 0 0 0 255
- #Show
- # ItemLevel <= 48
- # ItemLevel >= 42
- # Class "Mana Flasks"
- # BaseType "Hallowed"
- # SetFontSize 42
- # SetBorderColor 0 0 120
- # SetBackgroundColor 0 0 0 255
- #Show
- # ItemLevel <= 55
- # ItemLevel >= 48
- # Class "Mana Flasks"
- # BaseType "Sanctified"
- # SetFontSize 42
- # SetBorderColor 0 0 120
- # SetBackgroundColor 0 0 0 255
- #Show
- # ItemLevel <= 67
- # ItemLevel >= 60
- # Class "Mana Flasks"
- # BaseType "Divine"
- # SetFontSize 42
- # SetBorderColor 0 0 120
- # SetBackgroundColor 0 0 0 255
- #Show
- # ItemLevel <= 70
- # ItemLevel >= 65
- # Class "Mana Flasks"
- # BaseType "Eternal"
- # SetFontSize 42
- # SetBorderColor 0 0 120
- # SetBackgroundColor 0 0 0 255
- #------------------------------------
- # [2305] Show remaining flasks
- #------------------------------------
- #Show
- # Quality = 20
- # ItemLevel <= 65
- # BaseType "Flask"
- # Rarity <= Magic
- # SetFontSize 42
- # SetBorderColor 250 250 250
- # SetBackgroundColor 75 75 75 255
- #Show
- # Quality >= 15
- # ItemLevel <= 65
- # BaseType "Flask"
- # Rarity <= Magic
- # SetFontSize 42
- # SetBorderColor 150 150 150
- # SetBackgroundColor 75 75 75 255
- #Show
- # Quality > 1
- # ItemLevel <= 65
- # BaseType "Flask"
- # Rarity <= Magic
- # SetFontSize 36
- # SetBorderColor 0 0 0
- # SetBackgroundColor 75 75 75 255
- #Show
- # ItemLevel <= 65
- # Class "Utility Flasks"
- # Rarity <= Magic
- # SetFontSize 36
- # SetBorderColor 50 200 125
- # SetBackgroundColor 25 100 75
- #Show
- # BaseType Flask
- # Rarity <= Magic
- # SetFontSize 36
- # SetBorderColor 0 0 0
- #===============================================================================================================
- # [[2400]] Leveling - Merged Rules
- #===============================================================================================================
- #Show
- # LinkedSockets = 4
- # SocketGroup RGB
- # Class "Gloves" "Boots" "Helmets" "Body Armour"
- # Rarity = Normal
- # SetFontSize 42
- # SetBorderColor 0 140 240 255
- # SetBackgroundColor 75 75 75 255
- # SetTextColor 255 255 255 255
- #Show
- # LinkedSockets = 4
- # SocketGroup RGB
- # Class "Gloves" "Boots" "Helmets" "Body Armour"
- # Rarity = Magic
- # SetFontSize 42
- # SetBorderColor 0 140 240 255
- # SetBackgroundColor 75 75 75 255
- # SetTextColor 25 95 235 255
- #Show
- # LinkedSockets = 4
- # SocketGroup RGB
- # Class "Gloves" "Boots" "Helmets" "Body Armour"
- # Rarity Rare
- # SetFontSize 42
- # SetBorderColor 0 140 240 255
- # SetBackgroundColor 75 75 75 255
- #===============================================================================================================
- # [[2500]] Leveling - RGB Recipes
- #===============================================================================================================
- #Show
- # SocketGroup RGB
- # Width <= 2
- # Height <= 2
- # SetFontSize 40
- # SetBorderColor 150 150 150
- # SetBackgroundColor 75 75 75 255
- #Show
- # SocketGroup RGB
- # Width <= 1
- # Height <= 3
- # SetFontSize 40
- # SetBorderColor 150 150 150
- # SetBackgroundColor 75 75 75 255
- #Show
- # SocketGroup RGB
- # Width >= 2
- # Height >= 4
- # SetBorderColor 0 0 0
- # SetBackgroundColor 75 75 75 255
- #Show
- # SocketGroup RGB
- # SetFontSize 36
- # SetBorderColor 0 0 0
- # SetBackgroundColor 75 75 75 255
- #===============================================================================================================
- # [[2600]] Leveling - RARES
- #===============================================================================================================
- #------------------------------------
- # [2601] Leveling rares - specific items
- #------------------------------------
- #Show
- # LinkedSockets >= 4
- # Rarity Rare
- # SetFontSize 45
- # SetBorderColor 0 140 240 255
- # SetBackgroundColor 35 100 20 255
- #Show
- # Class "Rings" "Amulets" "Belts"
- # Rarity Rare
- # SetFontSize 45
- # SetBorderColor 25 235 25 255
- # SetBackgroundColor 35 100 20 255
- #Show
- # ItemLevel < 30
- # Class "Boots"
- # Rarity Rare
- # SetFontSize 45
- # SetBorderColor 220 220 220
- # SetBackgroundColor 35 100 20 255
- #Show
- # Height = 2
- # Class "Boots" "Helmets" "Gloves" "Shields"
- # Rarity Rare
- # SetFontSize 42
- # SetBorderColor 220 220 220
- # SetBackgroundColor 35 100 20 255
- #Show
- # Class "Sceptres" "Daggers" "Wands"
- # Rarity Rare
- # SetFontSize 42
- # SetBorderColor 150 150 150
- # SetBackgroundColor 35 100 20 255
- #------------------------------------
- # [2602] Leveling rares - Progression
- #------------------------------------
- #Show
- # Width <= 1
- # Height <= 3
- # ItemLevel <= 12
- # Rarity Rare
- # SetFontSize 42
- # SetBorderColor 150 150 150
- # SetBackgroundColor 10 60 25 255
- #Show
- # Width <= 2
- # Height <= 2
- # ItemLevel <= 12
- # Rarity Rare
- # SetFontSize 42
- # SetBorderColor 150 150 150
- # SetBackgroundColor 10 60 25 255
- #Show
- # ItemLevel <= 12
- # Rarity Rare
- # SetFontSize 42
- # SetBorderColor 0 0 0
- # SetBackgroundColor 10 60 25 255
- #Show
- # Width <= 2
- # Height <= 2
- # ItemLevel < 15
- # DropLevel > 5
- # Rarity Rare
- # SetFontSize 36
- # SetBorderColor 150 150 150
- # SetBackgroundColor 10 60 25 255
- #Show
- # Width <= 1
- # Height <= 3
- # ItemLevel < 15
- # DropLevel > 5
- # Rarity Rare
- # SetFontSize 36
- # SetBorderColor 150 150 150
- # SetBackgroundColor 10 60 25 255
- #Show
- # ItemLevel < 15
- # DropLevel > 5
- # Rarity Rare
- # SetFontSize 36
- # SetBorderColor 0 0 0
- # SetBackgroundColor 10 60 25 255
- #Show
- # Width <= 2
- # Height <= 2
- # ItemLevel < 20
- # DropLevel > 10
- # Rarity Rare
- # SetFontSize 36
- # SetBorderColor 150 150 150
- # SetBackgroundColor 10 60 25 255
- #Show
- # Width <= 1
- # Height <= 3
- # ItemLevel < 20
- # DropLevel > 10
- # Rarity Rare
- # SetFontSize 36
- # SetBorderColor 150 150 150
- # SetBackgroundColor 10 60 25 255
- #Show
- # ItemLevel < 20
- # DropLevel > 10
- # Rarity Rare
- # SetFontSize 36
- # SetBorderColor 0 0 0
- # SetBackgroundColor 10 60 25 255
- #Show
- # Width <= 2
- # Height <= 2
- # ItemLevel < 25
- # DropLevel > 15
- # Rarity Rare
- # SetFontSize 36
- # SetBorderColor 150 150 150
- # SetBackgroundColor 10 60 25 255
- #Show
- # Width <= 1
- # Height <= 3
- # ItemLevel < 25
- # DropLevel > 15
- # Rarity Rare
- # SetFontSize 36
- # SetBorderColor 150 150 150
- # SetBackgroundColor 10 60 25 255
- #Show
- # ItemLevel < 25
- # DropLevel > 15
- # Rarity Rare
- # SetFontSize 36
- # SetBorderColor 0 0 0
- # SetBackgroundColor 10 60 25 255
- #Show
- # Width <= 2
- # Height <= 2
- # ItemLevel < 30
- # DropLevel > 20
- # Rarity Rare
- # SetFontSize 36
- # SetBorderColor 150 150 150
- # SetBackgroundColor 10 60 25 255
- #Show
- # Width <= 1
- # Height <= 3
- # ItemLevel < 30
- # DropLevel > 20
- # Rarity Rare
- # SetFontSize 36
- # SetBorderColor 150 150 150
- # SetBackgroundColor 10 60 25 255
- #Show
- # ItemLevel < 30
- # DropLevel > 20
- # Rarity Rare
- # SetFontSize 36
- # SetBorderColor 0 0 0
- # SetBackgroundColor 10 60 25 255
- #Show
- # Width <= 2
- # Height <= 2
- # ItemLevel < 35
- # DropLevel > 25
- # Rarity Rare
- # SetFontSize 36
- # SetBorderColor 150 150 150
- # SetBackgroundColor 10 60 25 255
- #Show
- # Width <= 1
- # Height <= 3
- # ItemLevel < 35
- # DropLevel > 25
- # Rarity Rare
- # SetFontSize 36
- # SetBorderColor 150 150 150
- # SetBackgroundColor 10 60 25 255
- #Show
- # ItemLevel < 35
- # DropLevel > 25
- # Rarity Rare
- # SetFontSize 36
- # SetBorderColor 0 0 0
- # SetBackgroundColor 10 60 25 255
- #Show
- # Width <= 2
- # Height <= 2
- # ItemLevel < 40
- # DropLevel > 30
- # Rarity Rare
- # SetFontSize 36
- # SetBorderColor 150 150 150
- # SetBackgroundColor 10 60 25 255
- #Show
- # Width <= 1
- # Height <= 3
- # ItemLevel < 40
- # DropLevel > 30
- # Rarity Rare
- # SetFontSize 36
- # SetBorderColor 150 150 150
- # SetBackgroundColor 10 60 25 255
- #Show
- # ItemLevel < 40
- # DropLevel > 30
- # Rarity Rare
- # SetFontSize 36
- # SetBorderColor 0 0 0
- # SetBackgroundColor 10 60 25 255
- #Show
- # Width <= 2
- # Height <= 2
- # ItemLevel < 45
- # DropLevel > 35
- # Rarity Rare
- # SetFontSize 36
- # SetBorderColor 150 150 150
- # SetBackgroundColor 10 60 25 255
- #Show
- # Width <= 1
- # Height <= 3
- # ItemLevel < 45
- # DropLevel > 35
- # Rarity Rare
- # SetFontSize 36
- # SetBorderColor 150 150 150
- # SetBackgroundColor 10 60 25 255
- #Show
- # ItemLevel < 45
- # DropLevel > 35
- # Rarity Rare
- # SetFontSize 36
- # SetBorderColor 0 0 0
- # SetBackgroundColor 10 60 25 255
- #Show
- # Width <= 1
- # Height <= 3
- # ItemLevel < 50
- # DropLevel > 40
- # Rarity Rare
- # SetFontSize 36
- # SetBorderColor 150 150 150
- # SetBackgroundColor 10 60 25 255
- #Show
- # Width <= 2
- # Height <= 2
- # ItemLevel < 50
- # DropLevel > 40
- # Rarity Rare
- # SetFontSize 36
- # SetBorderColor 150 150 150
- # SetBackgroundColor 10 60 25 255
- #Show
- # ItemLevel < 50
- # DropLevel > 40
- # Rarity Rare
- # SetFontSize 36
- # SetBorderColor 0 0 0
- # SetBackgroundColor 10 60 25 255
- #Show
- # Width <= 2
- # Height <= 2
- # ItemLevel < 55
- # DropLevel > 45
- # Rarity Rare
- # SetFontSize 36
- # SetBorderColor 150 150 150
- # SetBackgroundColor 10 60 25 255
- #Show
- # Width <= 1
- # Height <= 3
- # ItemLevel < 55
- # DropLevel > 45
- # Rarity Rare
- # SetFontSize 36
- # SetBorderColor 150 150 150
- # SetBackgroundColor 10 60 25 255
- #Show
- # ItemLevel < 55
- # DropLevel > 45
- # Rarity Rare
- # SetFontSize 36
- # SetBorderColor 0 0 0
- # SetBackgroundColor 10 60 25 255
- #Show
- # Width <= 2
- # Height <= 2
- # ItemLevel < 60
- # DropLevel > 50
- # Rarity Rare
- # SetFontSize 36
- # SetBorderColor 150 150 150
- # SetBackgroundColor 10 60 25 255
- #Show
- # Width <= 1
- # Height <= 3
- # ItemLevel < 60
- # DropLevel > 50
- # Rarity Rare
- # SetFontSize 36
- # SetBorderColor 150 150 150
- # SetBackgroundColor 10 60 25 255
- #Show
- # ItemLevel < 60
- # DropLevel > 50
- # Rarity Rare
- # SetFontSize 36
- # SetBorderColor 0 0 0
- # SetBackgroundColor 10 60 25 255
- #Show
- # Width <= 2
- # Height <= 2
- # DropLevel > 55
- # Rarity Rare
- # SetFontSize 36
- # SetBorderColor 150 150 150
- # SetBackgroundColor 10 60 25 255
- #Show
- # Width <= 1
- # Height <= 3
- # DropLevel > 55
- # Rarity Rare
- # SetFontSize 36
- # SetBorderColor 150 150 150
- # SetBackgroundColor 10 60 25 255
- #Show
- # DropLevel > 55
- # Rarity Rare
- # SetFontSize 36
- # SetBorderColor 0 0 0
- # SetBackgroundColor 10 60 25 255
- #------------------------------------
- # [2603] Leveling rares - remaining rules
- #------------------------------------
- #Show
- # Width <= 1
- # Height <= 3
- # Rarity Rare
- # SetFontSize 36
- # SetBorderColor 150 150 150
- # SetBackgroundColor 0 0 0 219
- #Show
- # Width <= 2
- # Height <= 2
- # Rarity Rare
- # SetFontSize 36
- # SetBorderColor 150 150 150
- # SetBackgroundColor 0 0 0 219
- #Show
- # Rarity Rare
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 219
- #===============================================================================================================
- # [[2700]] Leveling - Useful items
- #===============================================================================================================
- #------------------------------------
- # [2701] Linked gear - 4links
- #------------------------------------
- #Show
- # LinkedSockets >= 4
- # Rarity = Normal
- # SetFontSize 42
- # SetBorderColor 0 140 240 255
- # SetBackgroundColor 0 0 0 255
- # PlayAlertSound 12 300
- # SetTextColor 255 255 255 255
- #Show
- # LinkedSockets >= 4
- # Rarity = Magic
- # SetFontSize 42
- # SetBorderColor 0 140 240 255
- # SetBackgroundColor 0 0 0 255
- # PlayAlertSound 12 300
- # SetTextColor 25 95 235 255
- #------------------------------------
- # [2702] Linked gear - Caster Weapon Configuration
- #------------------------------------
- #Show
- # LinkedSockets = 3
- # SocketGroup BB
- # ItemLevel <= 40
- # Class "Sceptres" "Wands" "Daggers"
- # Rarity = Normal
- # SetFontSize 42
- # SetBorderColor 0 120 120 255
- # SetBackgroundColor 0 0 0 255
- # SetTextColor 255 255 255 255
- #Show
- # LinkedSockets = 3
- # SocketGroup BB
- # ItemLevel <= 40
- # Class "Sceptres" "Wands" "Daggers"
- # Rarity = Magic
- # SetFontSize 42
- # SetBorderColor 0 120 120 255
- # SetBackgroundColor 0 0 0 255
- # SetTextColor 25 95 235 255
- #------------------------------------
- # [2703] Linked gear - 3links
- #------------------------------------
- #Show
- # LinkedSockets >= 3
- # ItemLevel <= 24
- # Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
- # Rarity = Normal
- # SetFontSize 42
- # SetBorderColor 0 120 120 255
- # SetBackgroundColor 0 0 0 255
- # SetTextColor 255 255 255 255
- #Show
- # LinkedSockets >= 3
- # ItemLevel <= 24
- # Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
- # Rarity = Magic
- # SetFontSize 42
- # SetBorderColor 0 120 120 255
- # SetBackgroundColor 0 0 0 255
- # SetTextColor 25 95 235 255
- #Show
- # LinkedSockets >= 3
- # ItemLevel <= 36
- # Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
- # Rarity <= Magic
- # SetFontSize 36
- # SetBorderColor 0 120 120 255
- # SetBackgroundColor 0 0 0 255
- #Show
- # LinkedSockets >= 3
- # ItemLevel <= 12
- # Rarity = Normal
- # SetFontSize 42
- # SetBorderColor 0 120 120 255
- # SetBackgroundColor 0 0 0 255
- # SetTextColor 255 255 255 255
- #Show
- # LinkedSockets >= 3
- # ItemLevel <= 12
- # Rarity = Magic
- # SetFontSize 42
- # SetBorderColor 0 120 120 255
- # SetBackgroundColor 0 0 0 255
- # SetTextColor 25 95 235 255
- #------------------------------------
- # [2704] Extra Highlight: Boots
- #------------------------------------
- #Show
- # ItemLevel <= 12
- # Class "Boots"
- # Rarity = Magic
- # SetFontSize 42
- # SetTextColor 25 95 235 255
- # SetBorderColor 100 100 100 255
- # SetBackgroundColor 0 0 0 255
- #Show
- # ItemLevel <= 24
- # Class "Boots"
- # Rarity = Magic
- # SetFontSize 36
- # SetTextColor 25 95 235 255
- # SetBorderColor 100 100 100 255
- #------------------------------------
- # [2705] Optional Recipes
- #------------------------------------
- #Show
- # BaseType "Bone Spirit Shield"
- # ItemLevel < 40
- # SetBorderColor 100 100 100 255
- #------------------------------------
- # [2706] Act 1
- #------------------------------------
- # Early on we focus on flat wins
- # Iron Rings, Leather Belts and Corals help the leveling progression a lot
- # We also want to highlight all elemental resist rings for the +1 Recipe
- #Show
- # ItemLevel <= 12
- # BaseType "Iron Ring" "Rustic Sash"
- # Rarity = Normal
- # SetFontSize 42
- # SetBorderColor 100 100 100 255
- # SetBackgroundColor 0 0 0 255
- # SetTextColor 255 255 255 255
- #Show
- # ItemLevel <= 12
- # BaseType "Iron Ring" "Rustic Sash"
- # Rarity = Magic
- # SetFontSize 42
- # SetBorderColor 100 100 100 255
- # SetBackgroundColor 0 0 0 255
- # SetTextColor 25 95 235 255
- #Show
- # ItemLevel <= 16
- # BaseType "Coral Ring" "Leather Belt" "Sapphire Ring" "Ruby Ring" "Topaz Ring"
- # Rarity = Normal
- # SetFontSize 42
- # SetBorderColor 100 100 100 255
- # SetBackgroundColor 0 0 0 255
- # SetTextColor 255 255 255 255
- #Show
- # ItemLevel <= 16
- # BaseType "Coral Ring" "Leather Belt" "Sapphire Ring" "Ruby Ring" "Topaz Ring"
- # Rarity = Magic
- # SetFontSize 42
- # SetBorderColor 100 100 100 255
- # SetBackgroundColor 0 0 0 255
- # SetTextColor 25 95 235 255
- #Show
- # ItemLevel <= 12
- # Class "Rings" "Amulets" "Belts"
- # Rarity <= Magic
- # SetFontSize 42
- # SetBorderColor 100 100 100 255
- # SetBackgroundColor 0 0 0 255
- # Racers have found that a healthy mix of EV/AR gear can help facetank brutus easy - even on lower levels
- #Show
- # ItemLevel <= 8
- # BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale Gauntlets" "Light Brigandine" "Scale Vest"
- # Rarity = Normal
- # SetFontSize 36
- # SetTextColor 255 255 255 255
- # SetBorderColor 0 0 0
- #Show
- # ItemLevel <= 8
- # BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale Gauntlets" "Light Brigandine" "Scale Vest"
- # Rarity = Magic
- # SetFontSize 36
- # SetTextColor 25 95 235 255
- # SetBorderColor 0 0 0
- #Show
- # ItemLevel <= 12
- # Class "Sceptres" "Wands" "Daggers"
- # Rarity = Magic
- # SetFontSize 36
- # SetTextColor 25 95 235 255
- # SetBorderColor 50 50 50
- # SetBackgroundColor 0 0 0 255
- #------------------------------------
- # [2707] Act 2+3
- #------------------------------------
- # Act 2 and 3 hosts several high lightning damage sources. We highlight topaz rings to help us out.
- #Show
- # ItemLevel <= 32
- # BaseType "Topaz Ring" "Two-Stone Ring"
- # Rarity = Normal
- # SetFontSize 36
- # SetBorderColor 100 100 100 255
- # SetBackgroundColor 0 0 0 255
- # SetTextColor 255 255 255 255
- #Show
- # ItemLevel <= 32
- # BaseType "Topaz Ring" "Two-Stone Ring"
- # Rarity = Magic
- # SetFontSize 36
- # SetBorderColor 100 100 100 255
- # SetBackgroundColor 0 0 0 255
- # SetTextColor 25 95 235 255
- #Show
- # ItemLevel <= 36
- # Class "Sceptres" "Wands" "Daggers"
- # Rarity = Magic
- # SetBorderColor 50 50 50
- #------------------------------------
- # [2708] Act 4+5+6
- #------------------------------------
- # Act 4-6 have a highly varying damage composition
- # However several of the strongest elemental attacks are fire-typed
- #Show
- # ItemLevel <= 50
- # ItemLevel >= 32
- # BaseType "Ruby Ring" "Two-Stone Ring"
- # Rarity = Normal
- # SetFontSize 36
- # SetBorderColor 100 100 100 255
- # SetBackgroundColor 0 0 0 255
- # SetTextColor 255 255 255 255
- #Show
- # ItemLevel <= 50
- # ItemLevel >= 32
- # BaseType "Ruby Ring" "Two-Stone Ring"
- # Rarity = Magic
- # SetFontSize 36
- # SetBorderColor 100 100 100 255
- # SetBackgroundColor 0 0 0 255
- # SetTextColor 25 95 235 255
- #------------------------------------
- # [2709] Jewellery - Regular Highlight
- #------------------------------------
- # Worthwhile rings + Onyx - focus on resists for quick enchanting.
- #Show
- # BaseType "Topaz Ring" "Ruby Ring" "Topaz Ring" "Two-Stone Ring" "Coral Ring" "Onyx Amulet"
- # Rarity <= Magic
- # SetFontSize 36
- # SetBorderColor 50 50 50
- # Worthwhile belts
- #Show
- # ItemLevel <= 32
- # BaseType "Leather Belt" "Rustic Sash" "Heavy Belt"
- # Rarity <= Magic
- # SetFontSize 36
- # SetBorderColor 50 50 50
- # Worthwhile amulets - only stat amulets to help with stats
- #Show
- # ItemLevel <= 32
- # BaseType "Amber Amulet" "Jade Amulet" "Lapis Amulet" "Turquoise Amulet" "Citrine Amulet" "Onyx Amulet" "Agate Amulet"
- # Rarity <= Magic
- # SetFontSize 36
- # SetBorderColor 50 50 50
- #------------------------------------
- # [2710] Quivers - Progression
- #------------------------------------
- # Quivers - early gear acquisition
- #Show
- # ItemLevel <= 8
- # BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver"
- # Rarity <= Magic
- # SetFontSize 36
- # SetBorderColor 0 0 0
- # Quivers - possible upgrades
- #Show
- # ItemLevel <= 24
- # BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver"
- # Rarity <= Magic
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 185
- # Quivers - first appearance of broadhead arrow quivers
- #Show
- # ItemLevel < 35
- # BaseType "Broadhead Arrow Quiver"
- # Rarity <= Magic
- # SetFontSize 36
- # SetBorderColor 0 0 0
- #Show
- # ItemLevel <= 48
- # BaseType "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver"
- # Rarity <= Magic
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 185
- #------------------------------------
- # [2711] Magic Gear
- #------------------------------------
- #Show
- # ItemLevel <= 32
- # Class Rings Amulets Belts
- # Rarity Magic
- # SetFontSize 36
- # SetBorderColor 50 50 50
- #------------------------------------
- # [2712] 20% quality items for those strange people who want them
- #------------------------------------
- #Show
- # Quality = 20
- # Class "Body Armour" "Helmets" "Gloves" "Boots" "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Shields"
- # Rarity <= Magic
- # ItemLevel <= 60
- # SetBorderColor 0 0 0
- # SetBackgroundColor 75 75 75 255
- #===============================================================================================================
- # [[2800]] Leveling - normal and magic item progression
- #===============================================================================================================
- #------------------------------------
- # [2801] Progression - Part 1 1-30
- #------------------------------------
- #Show
- # ItemLevel <= 9
- # DropLevel >= 5
- # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
- # Rarity <= Magic
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 185
- #Show
- # ItemLevel <= 11
- # DropLevel >= 8
- # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
- # Rarity <= Magic
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 185
- #Show
- # ItemLevel <= 14
- # DropLevel >= 11
- # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
- # Rarity <= Magic
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 185
- #Show
- # ItemLevel <= 16
- # DropLevel >= 13
- # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
- # Rarity <= Magic
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 185
- #Show
- # ItemLevel <= 18
- # DropLevel >= 16
- # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
- # Rarity <= Magic
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 185
- #Show
- # ItemLevel <= 20
- # DropLevel >= 18
- # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
- # Rarity <= Magic
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 185
- #Show
- # ItemLevel <= 22
- # DropLevel >= 20
- # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
- # Rarity <= Magic
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 185
- #Show
- # ItemLevel <= 24
- # DropLevel >= 22
- # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
- # Rarity <= Magic
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 185
- #Show
- # ItemLevel <= 26
- # DropLevel >= 24
- # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
- # Rarity <= Magic
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 185
- #Show
- # ItemLevel <= 28
- # DropLevel >= 26
- # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
- # Rarity <= Magic
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 185
- #Show
- # ItemLevel <= 30
- # DropLevel >= 28
- # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
- # Rarity <= Magic
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 185
- #------------------------------------
- # [2802] Progression - Part 2 30-40
- #------------------------------------
- #Show
- # ItemLevel <= 32
- # DropLevel >= 30
- # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
- # Rarity <= Magic
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 185
- #Show
- # ItemLevel <= 34
- # DropLevel >= 32
- # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
- # Rarity <= Magic
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 185
- #Show
- # ItemLevel <= 36
- # DropLevel >= 34
- # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
- # Rarity <= Magic
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 185
- #Show
- # ItemLevel <= 40
- # DropLevel >= 38
- # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
- # Rarity <= Magic
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 185
- #------------------------------------
- # [2803] Progression - Part 4 40-65
- #------------------------------------
- #Show
- # ItemLevel <= 42
- # DropLevel >= 40
- # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
- # Rarity = Normal
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 185
- #Show
- # ItemLevel <= 44
- # DropLevel >= 42
- # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
- # Rarity = Normal
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 185
- #Show
- # ItemLevel <= 46
- # DropLevel >= 44
- # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
- # Rarity = Normal
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 185
- #Show
- # ItemLevel <= 48
- # DropLevel >= 46
- # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
- # Rarity = Normal
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 185
- #Show
- # ItemLevel <= 50
- # DropLevel >= 48
- # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
- # Rarity = Normal
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 185
- #Show
- # ItemLevel <= 52
- # DropLevel >= 50
- # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
- # Rarity = Normal
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 185
- #Show
- # ItemLevel <= 54
- # DropLevel >= 52
- # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
- # Rarity = Normal
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 185
- #Show
- # ItemLevel <= 56
- # DropLevel >= 54
- # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
- # Rarity = Normal
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 185
- #Show
- # ItemLevel <= 58
- # DropLevel >= 56
- # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
- # Rarity = Normal
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 185
- #Show
- # ItemLevel <= 60
- # DropLevel >= 58
- # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
- # Rarity = Normal
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 185
- #Show
- # ItemLevel <= 62
- # DropLevel >= 60
- # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
- # Rarity = Normal
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 185
- #Show
- # ItemLevel <= 64
- # DropLevel >= 62
- # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
- # Rarity = Normal
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 185
- #Show
- # ItemLevel <= 66
- # DropLevel >= 64
- # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
- # Rarity = Normal
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 185
- #------------------------------------
- # [2804] Normal items - First 12 levels - exceptions
- #------------------------------------
- Hide # %H1
- ItemLevel <= 4
- Class "Body Armours"
- Rarity Normal
- SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
- #Show
- # Width <= 1
- # Height <= 4
- # ItemLevel <= 4
- # Rarity Normal
- # SetFontSize 36
- # SetTextColor 200 200 200 210
- # SetBorderColor 50 50 50
- #Show
- # Width <= 2
- # Height <= 2
- # ItemLevel <= 4
- # Rarity Normal
- # SetFontSize 36
- # SetTextColor 200 200 200 210
- # SetBorderColor 50 50 50
- #Show
- # ItemLevel <= 4
- # Rarity Normal
- # SetTextColor 200 200 200 210
- # SetBorderColor 0 0 0
- #------------------------------------
- # [2805] Magic items - general highlight
- #------------------------------------
- # Highlight small magic items until level 24 for Trans-Selling
- #Show
- # Width <= 1
- # Height <= 4
- # ItemLevel <= 24
- # Rarity Magic
- # SetFontSize 36
- # SetBorderColor 50 50 50
- #Show
- # Width <= 2
- # Height <= 2
- # ItemLevel <= 24
- # Rarity Magic
- # SetFontSize 36
- # SetBorderColor 50 50 50
- # Until level 12 - show all blue items, no matter what
- #Show
- # ItemLevel <= 12
- # Rarity Magic
- # SetBorderColor 0 0 0
- # Later on keep them shown, but really small
- #Show
- # Width <= 1
- # Height <= 4
- # Rarity Magic
- # ItemLevel <= 32
- # SetFontSize 28
- # SetBorderColor 50 50 50
- # SetBackgroundColor 0 0 0 185
- #Show
- # Width <= 2
- # Height <= 2
- # Rarity Magic
- # ItemLevel <= 32
- # SetFontSize 28
- # SetBorderColor 50 50 50
- # SetBackgroundColor 0 0 0 185
- #===============================================================================================================
- # [[2900]] HIDE LAYER 5 - Remaining Items
- #===============================================================================================================
- Hide # Minimize junk instead of hiding (if "Show") %TC-Junkable
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Flask" "Daggers" "Shields" "Belts" "Rings" "Amulets" "Jewel"
- SetFontSize 26
- SetBorderColor 0 0 0 150 # BORDERCOLOR: Cosmetic: Leveling-Trash
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- #===============================================================================================================
- # [[3000]] CATCHALL - if you see pink items - send me a mail please - should never happen
- #===============================================================================================================
- Show # SafetyLine!
- SetFontSize 45
- SetTextColor 255 0 255 255 # TEXTCOLOR: SAFETY LINE
- SetBorderColor 255 0 255 255 # BORDERCOLOR: SAFETY LINE
- #===============================================================================================================
- # [[3100]] Special thanks to!
- #===============================================================================================================
- # PATREON:
- # Special Thanks to the Patreon Supporters:
- # 00cosgrovep, Ryndaar, DePace, dimon222, Phegan, divinezensei
- #
- # COMMUNITY:
- # Special thanks to the supporters, stream-viewers and my guild :)
- # Everyone who provided feedback on my thread/github and on reddit.
- #
- # GRINDING GEAR GAMES:
- # Bex - Awesome. Also compiled information for smooth updating during league starts!
- # Jonathan - Thank you for going into the detail on the filter algorithm. Also for the filter algorithm!
- # Chris - The man.
- #
- # FRIENDS:
- # Haggis & Tobnac - I'd need to a document to list all the things they've assisted with. Also members of the "Filterblade" project!
- # C4pture - Good friend, helped out a lot and is nice enough to only annoy me 75% of the time. He has a straaange cat.
- # MrPing - Helped out a ton with testing recently.
- # Victoria - <3
- #
- # SUGGESTIONS / HELP:
- # Antnee - adapted some of his ideas. Also helped with feedback. He also has a nice lootfilter himself, check it out.
- # Ghudda - I took his script as a template. It made learning the syntax even easier.
- # Malchron - consulted me on some complicated topics
- # ZiggyD - tested the filter during the 2.0 beta
- # Helmannn - tested the filter during the Ascendancy Alpha!
- # StarRune - Found several flaws and improvement possibilities. Thanks!
- # Also thanks to http://bschug.github.io/poedit/poedit.html - I used this site to test my setup
- #
- # Script by NeverSink
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