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  1. #===============================================================================================================
  2. # NeverSink's Indepth Loot Filter - for Path of Exile
  3. #===============================================================================================================
  4. # VERSION: 5.7
  5. # TYPE: 6-UBER-PLUS-STRICT
  6. # STYLE: NORMAL
  7. # AUTHOR: NeverSink
  8. # BUILDNOTES: Filter improved with NeverSink's Filterpolish tool (v0.5)
  9. #
  10. #------------------------------------
  11. # LINKS TO LATEST VERSION / REPOSITORY / FILTER EDITOR:
  12. #------------------------------------
  13. #
  14. # EDIT/CUSTOMIZE FILTER ON: http://www.FilterBlade.xyz
  15. # GET THE LATEST VERSION ON: http://www.FilterBlade.xyz or https://github.com/NeverSinkDev/NeverSink-Filter
  16. # DETAILED EXPLANATIONS: https://goo.gl/oQn4EN
  17. #
  18. #------------------------------------
  19. # LINKS TO LATEST VERSION / REPOSITORY / FILTER EDITOR:
  20. #------------------------------------
  21. #
  22. # SUPPORT ME ON PATREON: https://www.patreon.com/Neversink
  23. # SUPPORT THE FILTERBLADE TEAM: http://www.filterblade.xyz/About
  24. #
  25. #------------------------------------
  26. # INSTALLATION / UPDATE :
  27. #------------------------------------
  28. #
  29. # 0) It's recommended to check for updates once a month or at least before new leagues, to receive economy finetuning and new features!
  30. # 1) Paste this file into the following folder: %userprofile%/Documents/My Games/Path of Exile
  31. # 2) INGAME: Escape -> Options -> UI -> Scroll down -> Select the filter from the Dropdown box
  32. #
  33. #------------------------------------
  34. # CONTACT - if you want to get notifications about updates or just get in touch:
  35. #------------------------------------
  36. # PLEASE READ THE FAQ ON https://goo.gl/oQn4EN BEFORE ASKING QUESTIONS
  37. #
  38. # TWITTER: @NeverSinkGaming
  39. # REDDIT: NeverSinkDev
  40. # GITHUB: NeverSinkDev
  41. # EMAIL : NeverSinkGaming-at-gmail.com
  42.  
  43. #===============================================================================================================
  44. #[WELCOME] TABLE OF CONTENTS + QUICKJUMP TABLE
  45. #===============================================================================================================
  46. #
  47. # [[0100]] OVERRIDE AREA 1 - Override ALL rules here
  48. # [[0200]] 6 LINKS
  49. # [[0300]] SHAPER ITEMS
  50. # [0301] Exception Handling - Rings, Amulets, Belts
  51. # [0302] Shaper Item Layers - T1
  52. # [0303] Shaper Item Layers - T2
  53. # [0304] Shaper Item Layers - T3
  54. # [[0400]] ELDER ITEMS
  55. # [0401] Exception Handling - Rings, Amulets, Belts
  56. # [0402] Elder Item Layers - T1
  57. # [0403] Elder Item Layers - T2
  58. # [0404] Elder Item Layers - T3
  59. # [[0500]] Recipes, Magic and Normal items (endgame!)
  60. # [0501] 5-Linked items
  61. # [0502] 6-Socket Items
  62. # [0503] Exclusive bases: Stygian Vise
  63. # [0504] Abyss Jewels (Rare and Magic)
  64. # [0505] Exclusive bases: Atlas bases, talismans (includes Rare rarity)
  65. # [0506] Corrupted Amulets
  66. # [0507] Chancing items
  67. # [0508] FLASKS (Endgame rules)
  68. # [0509] Add your own crafting rules here
  69. # [0510] 86+ Endgame crafting rules
  70. # [0511] 83/84+ Endgame crafting rules
  71. # [0512] 60+ Crafting rules for 60++ trinkets
  72. # [0513] Warband items
  73. # [0514] Remaining crafting rules - add your own bases here!
  74. # [0515] Chisel recipe items
  75. # [0516] Fishing Rod
  76. # [0517] SRS Crude Bow
  77. # [0518] Chromatic recipe items ("RGB Recipe")
  78. # [0519] Endgame-start 4-links
  79. # [0520] Animate Weapon script - deactivated by default
  80. # [0521] W-soc offhand weapons
  81. # [0522] Sacrificial Garb
  82. # [[0600]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS
  83. # [[0700]] Currency - PART 1 - Common currency
  84. # [[0800]] OVERRIDE AREA 2 - Override the default rare rulesets here
  85. # [[0900]] RARE ITEMS (ENDGAME)
  86. # [0901] Rare crafting bases 86+
  87. # [0902] Rare crafting bases 83+
  88. # [0903] T1 rare items
  89. # [0904] T2 rare items
  90. # [0905] Breach Rings
  91. # [0906] Amulets, Jewels, Rings, Belts
  92. # [0907] 1H Daggers
  93. # [0908] 1H Claws
  94. # [0909] 1H Wands
  95. # [0910] 1H Foils
  96. # [0911] 1H Swords
  97. # [0912] 1H Maces
  98. # [0913] 1H Axes
  99. # [0914] 1H Sceptres
  100. # [0915] 2H Staves
  101. # [0916] 2H Swords, Axes, Maces
  102. # [0917] 2H Bows
  103. # [0918] AR: Gloves, Boots, Helmets
  104. # [0919] AR: Body Armors
  105. # [0920] OH: Shields
  106. # [0921] OH: Quivers
  107. # [0922] Other Conditions
  108. # [[1000]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS)
  109. # [[1100]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here
  110. # [[1200]] Gems
  111. # [1201] Value gems
  112. # [1202] Other gems
  113. # [[1300]] UTILITY FLASKS (Levelling Rules)
  114. # [[1400]] HIDE LAYER 3: Random Endgame Flasks
  115. # [[1500]] Maps, fragments and labyrinth items
  116. # [1501] Unique Maps
  117. # [1502] Labyrinth items, Offerings
  118. # [1503] Shaped Maps
  119. # [1504] Top tier maps (T15-16)
  120. # [1505] High tier maps(T11-14)
  121. # [1506] Mid tier maps (T6-10)
  122. # [1507] Low tier maps (T1-T5)
  123. # [1508] Map fragments
  124. # [[1600]] Currency - PART 2 - Rare currency
  125. # [1601] Regular Rare Currency
  126. # [1602] Harbinger Currency
  127. # [1603] Bestiary Currency
  128. # [1604] Top Currency
  129. # [1605] Essence Tier List
  130. # [1606] Special items
  131. # [[1700]] Currency - PART 3 - Divination cards (yes the strange sorting is intended)
  132. # [1701] Exceptions to prevent ident. mistakes
  133. # [1702] T1 - Top tier cards
  134. # [1703] T2 - Great cards
  135. # [1704] T3 - Decent cards
  136. # [1705] T5 - Format trash tier cards... before
  137. # [1706] T4 - ...showing the remaining cards
  138. # [[1800]] Currency - PART 4 - remaining items
  139. # [[1900]] Leaguestones - Tierlists
  140. # [[2000]] Uniques!
  141. # [2001] Exceptions
  142. # [2002] Harbinger - Pieces
  143. # [2003] Tier 1 uniques
  144. # [2004] Tier 2 uniques
  145. # [2005] Multi-Unique bases.
  146. # [2006] Prophecy-Material Uniques
  147. # [2007] Random Uniques
  148. # [[2100]] Quest Items and Shaper Orbs
  149. # [[2200]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here
  150. # [[2300]] Leveling - Flasks
  151. # [2301] Hide outdated flasks
  152. # [2302] Hybrid flasks (normal)
  153. # [2303] Life Flasks - Normal (Kudos to Antnee)
  154. # [2304] Mana Flasks - Magic (Kudos to Antnee)
  155. # [2305] Show remaining flasks
  156. # [[2400]] Leveling - Merged Rules
  157. # [[2500]] Leveling - RGB Recipes
  158. # [[2600]] Leveling - RARES
  159. # [2601] Leveling rares - specific items
  160. # [2602] Leveling rares - Progression
  161. # [2603] Leveling rares - remaining rules
  162. # [[2700]] Leveling - Useful items
  163. # [2701] Linked gear - 4links
  164. # [2702] Linked gear - Caster Weapon Configuration
  165. # [2703] Linked gear - 3links
  166. # [2704] Extra Highlight: Boots
  167. # [2705] Optional Recipes
  168. # [2706] Act 1
  169. # [2707] Act 2+3
  170. # [2708] Act 4+5+6
  171. # [2709] Jewellery - Regular Highlight
  172. # [2710] Quivers - Progression
  173. # [2711] Magic Gear
  174. # [2712] 20% quality items for those strange people who want them
  175. # [[2800]] Leveling - normal and magic item progression
  176. # [2801] Progression - Part 1 1-30
  177. # [2802] Progression - Part 2 30-40
  178. # [2803] Progression - Part 4 40-65
  179. # [2804] Normal items - First 12 levels - exceptions
  180. # [2805] Magic items - general highlight
  181. # [[2900]] HIDE LAYER 5 - Remaining Items
  182. # [[3000]] CATCHALL - if you see pink items - send me a mail please - should never happen
  183. # [[3100]] Special thanks to!
  184.  
  185. #===============================================================================================================
  186. # [[0100]] OVERRIDE AREA 1 - Override ALL rules here
  187. #===============================================================================================================
  188.  
  189. #===============================================================================================================
  190. # [[0200]] 6 LINKS
  191. #===============================================================================================================
  192.  
  193. Show #
  194. LinkedSockets 6
  195. Rarity <= Rare
  196. SetFontSize 45
  197. SetTextColor 0 0 255 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
  198. SetBorderColor 0 0 255 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod
  199. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  200. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  201.  
  202. #===============================================================================================================
  203. # [[0300]] SHAPER ITEMS
  204. #===============================================================================================================
  205.  
  206. #------------------------------------
  207. # [0301] Exception Handling - Rings, Amulets, Belts
  208. #------------------------------------
  209.  
  210. Show # $Rare->Shaper->T1 $x->ShaperElder
  211. ShaperItem True
  212. ItemLevel >= 84
  213. BaseType "Coral Amulet" "Paua Amulet" "Gold Amulet" "Gold Ring" "Paua Ring" "Iron Ring" "Amethyst Ring" "Unset Ring" "Moonstone Ring" "Studded Belt" "Cloth Belt" "Chain Belt"
  214. Rarity <= Rare
  215. SetFontSize 45
  216. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  217. SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  218. SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder80
  219. PlayAlertSound 3 300 # DROPSOUND: Uniques
  220.  
  221. #------------------------------------
  222. # [0302] Shaper Item Layers - T1
  223. #------------------------------------
  224.  
  225. # Level-Independent Expensive finds
  226.  
  227. Show # $Rare->Shaper->T1 $x->ShaperElder
  228. ShaperItem True
  229. BaseType "Opal Ring" "Steel Ring" "Stygian Vise"
  230. Rarity <= Rare
  231. SetFontSize 45
  232. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  233. SetBorderColor 50 130 165 255 # BORDERCOLOR: ShaperElder
  234. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  235. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  236.  
  237. # Level-Dependent Expensive finds (82)
  238.  
  239. Show # $Rare->Shaper->T1 $x->ShaperElder
  240. ShaperItem True
  241. ItemLevel >= 82
  242. Class "Amulets"
  243. Rarity <= Rare
  244. SetFontSize 45
  245. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  246. SetBorderColor 50 130 165 255 # BORDERCOLOR: ShaperElder
  247. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  248. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  249.  
  250. Show # $Rare->Shaper->T1 $x->ShaperElder
  251. ShaperItem True
  252. ItemLevel >= 85
  253. Class "Quivers" "Rings" "Belts"
  254. Rarity <= Rare
  255. SetFontSize 45
  256. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  257. SetBorderColor 50 130 165 255 # BORDERCOLOR: ShaperElder
  258. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  259. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  260.  
  261. Show # $Rare->Shaper->T1 $x->ShaperElder
  262. ShaperItem True
  263. ItemLevel >= 82
  264. BaseType "Bone Helmet" "Two-Stone Ring" "Diamond Ring" "Two-Toned Boots" "Kris" "Void Sceptre" "Opal Sceptre" "Sambar Sceptre" "Gripped Gloves" "Fingerless Silk Gloves" "Spiked Gloves"
  265. Rarity <= Rare
  266. SetFontSize 45
  267. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  268. SetBorderColor 50 130 165 255 # BORDERCOLOR: ShaperElder
  269. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  270. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  271.  
  272. # Level-Dependent Expensive finds (84)
  273.  
  274. Show # $Rare->Shaper->T1 $x->ShaperElder
  275. ShaperItem True
  276. ItemLevel >= 85
  277. BaseType "Sorcerer Gloves" "Lion Pelt" "Hubris Circlet" "Royal Burgonet" "Eternal Burgonet" "Vaal Regalia" "Astral Plate" "Colossal Tower Shield" "Pinnacle Tower Shield" "Mirrored Spiked Shield" "Archon Kite Shield" "Crusader Buckler" "Eclipse Staff" "Harbinger Bow" "Vaal Axe" "Runic Hatchet" "Jewelled Foil" "Spiraled Foil" "Exquisite Blade" "Titan Greaves" "Assassin's Garb" "Harmonic Spirit Shield" "Titanium Spirit Shield"
  278. Rarity <= Rare
  279. SetFontSize 45
  280. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  281. SetBorderColor 50 130 165 255 # BORDERCOLOR: ShaperElder
  282. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  283. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  284.  
  285. #------------------------------------
  286. # [0303] Shaper Item Layers - T2
  287. #------------------------------------
  288.  
  289. Show # $Rare->Shaper->T2 $x->ShaperElder
  290. ShaperItem True
  291. ItemLevel >= 80
  292. Class "Daggers" "Sceptres" "Quivers"
  293. Rarity <= Rare
  294. SetFontSize 45
  295. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  296. SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  297. SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder80
  298. PlayAlertSound 3 300 # DROPSOUND: Uniques
  299.  
  300. Show # $Rare->Shaper->T2 $x->ShaperElder
  301. ShaperItem True
  302. ItemLevel >= 83
  303. DropLevel >= 62
  304. Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords" "Bows" "One Hand Swords" "One Hand Maces" "One Hand Axes" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields"
  305. Rarity <= Rare
  306. SetFontSize 45
  307. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  308. SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  309. SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder80
  310. PlayAlertSound 3 300 # DROPSOUND: Uniques
  311.  
  312. Show # $Rare->Shaper->T2 $x->ShaperElder
  313. ShaperItem True
  314. Class "Amulets" "Rings" "Belts"
  315. Rarity <= Rare
  316. SetFontSize 45
  317. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  318. SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base
  319. SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder80
  320. PlayAlertSound 3 300 # DROPSOUND: Uniques
  321.  
  322. #------------------------------------
  323. # [0304] Shaper Item Layers - T3
  324. #------------------------------------
  325.  
  326. Show # $Rare->Shaper->T3 $x->ShaperElder
  327. ShaperItem True
  328. Rarity <= Rare
  329. SetFontSize 45
  330. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  331. SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  332. SetBackgroundColor 50 130 165 # BACKGROUND: ShaperElder
  333.  
  334. #===============================================================================================================
  335. # [[0400]] ELDER ITEMS
  336. #===============================================================================================================
  337.  
  338. #------------------------------------
  339. # [0401] Exception Handling - Rings, Amulets, Belts
  340. #------------------------------------
  341.  
  342. Show # $Rare->Elder->T1 $x->ShaperElder
  343. ElderItem True
  344. ItemLevel >= 84
  345. BaseType "Coral Amulet" "Paua Amulet" "Gold Amulet" "Gold Ring" "Paua Ring" "Iron Ring" "Amethyst Ring" "Unset Ring" "Moonstone Ring" "Studded Belt" "Cloth Belt" "Chain Belt"
  346. Rarity <= Rare
  347. SetFontSize 45
  348. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  349. SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  350. SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder80
  351. PlayAlertSound 3 300 # DROPSOUND: Uniques
  352.  
  353. #------------------------------------
  354. # [0402] Elder Item Layers - T1
  355. #------------------------------------
  356.  
  357. # Level-Independent Expensive finds
  358.  
  359. Show # $Rare->Elder->T1 $x->ShaperElder
  360. ElderItem True
  361. BaseType "Opal Ring" "Steel Ring" "Stygian Vise"
  362. Rarity <= Rare
  363. SetFontSize 45
  364. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  365. SetBorderColor 50 130 165 255 # BORDERCOLOR: ShaperElder
  366. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  367. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  368.  
  369. # Level-Dependent Expensive finds (80)
  370.  
  371. Show # $Rare->Elder->T1 $x->ShaperElder
  372. ElderItem True
  373. ItemLevel >= 85
  374. Class "Belts" "Rings" "Amulets"
  375. Rarity <= Rare
  376. SetFontSize 45
  377. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  378. SetBorderColor 50 130 165 255 # BORDERCOLOR: ShaperElder
  379. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  380. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  381.  
  382. Show # $Rare->Elder->T1 $x->ShaperElder
  383. ElderItem True
  384. ItemLevel >= 82
  385. BaseType "Bone Helmet" "Two-Stone Ring" "Diamond Ring" "Two-Toned Boots" "Gripped Gloves" "Fingerless Silk Gloves" "Spiked Gloves"
  386. Rarity <= Rare
  387. SetFontSize 45
  388. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  389. SetBorderColor 50 130 165 255 # BORDERCOLOR: ShaperElder
  390. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  391. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  392.  
  393. # Level-Dependent Expensive finds (84)
  394.  
  395. Show # $Rare->Elder->T1 $x->ShaperElder
  396. ElderItem True
  397. ItemLevel >= 85
  398. BaseType "Glorious Plate" "Colossal Tower Shield" "Pinnacle Tower Shield" "Crusader Buckler" "Eclipse Staff" "Vaal Axe" "Jewelled Foil" "Assassin's Garb" "Coronal Maul" "Ambusher" "Lion Pelt" "Hubris Circlet" "Royal Burgonet" "Eternal Burgonet" "Astral Plate" "Titan Gauntlets" "Sorcerer Gloves" "Slink Gloves" "Harmonic Spirit Shield" "Titanium Spirit Shield"
  399. Rarity <= Rare
  400. SetFontSize 45
  401. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  402. SetBorderColor 50 130 165 255 # BORDERCOLOR: ShaperElder
  403. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  404. PlayAlertSound 3 300 # DROPSOUND: Uniques
  405.  
  406. #------------------------------------
  407. # [0403] Elder Item Layers - T2
  408. #------------------------------------
  409.  
  410. Show # $Rare->Elder->T2 $x->ShaperElder
  411. ElderItem True
  412. Class "Amulets" "Rings" "Belts"
  413. Rarity <= Rare
  414. SetFontSize 45
  415. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  416. SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base
  417. SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder80
  418. PlayAlertSound 3 300 # DROPSOUND: Uniques
  419.  
  420. Show # $Rare->Elder->T2 $x->ShaperElder
  421. ElderItem True
  422. ItemLevel >= 83
  423. DropLevel >= 62
  424. Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords" "Bows" "One Hand Swords" "One Hand Maces" "One Hand Axes" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields"
  425. Rarity <= Rare
  426. SetFontSize 45
  427. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  428. SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  429. SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder80
  430. PlayAlertSound 3 300 # DROPSOUND: Uniques
  431.  
  432. #------------------------------------
  433. # [0404] Elder Item Layers - T3
  434. #------------------------------------
  435.  
  436. Show # $Rare->Elder->T3 $x->ShaperElder
  437. ElderItem True
  438. Rarity <= Rare
  439. SetFontSize 45
  440. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  441. SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  442. SetBackgroundColor 50 130 165 # BACKGROUND: ShaperElder
  443.  
  444. #===============================================================================================================
  445. # [[0500]] Recipes, Magic and Normal items (endgame!)
  446. #===============================================================================================================
  447.  
  448. #------------------------------------
  449. # [0501] 5-Linked items
  450. #------------------------------------
  451. # Very useful at the start of the league. Otherwise often trash. Still, highlight material.
  452. # There’s a lot of exceptions we can introduce here, such as 6S, high value bases, but this
  453. # Is a rare occurrence, so we won’t be doing it for performance reasons.
  454.  
  455. Show # $recipe->6S $linked->5L
  456. LinkedSockets 5
  457. Sockets 6
  458. Rarity <= Rare
  459. SetFontSize 45
  460. SetBorderColor 255 0 0 255
  461. SetBackgroundColor 255 255 255 255 # BACKGROUND: Recipes
  462. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  463. SetTextColor 255 0 0 255
  464.  
  465. #Show
  466. # LinkedSockets 5
  467. # ItemLevel >= 65
  468. # Rarity < Unique
  469. # SetFontSize 42
  470. # SetBorderColor 0 240 190 240
  471. # PlayAlertSound 2 300
  472.  
  473. #Show
  474. # LinkedSockets 5
  475. # Rarity < Unique
  476. # SetFontSize 45
  477. # SetBorderColor 0 240 190 240
  478. # SetBackgroundColor 0 0 0 255
  479. # PlayAlertSound 2 300
  480.  
  481. #------------------------------------
  482. # [0502] 6-Socket Items
  483. #------------------------------------
  484. # Can be sold for 7 jeweller orbs. We also highlight the ilvl83/84 ones that are OK for crafting.
  485. # Chances are high that people will want to buy those.
  486.  
  487. Show # $EGC->84 $recipe->6S %TB-6S-Rare-Armors
  488. Sockets 6
  489. ItemLevel >= 84
  490. BaseType "Assassin's Garb" "Glorious Plate" "Astral Plate" "Vaal Regalia" "Zodiac Leather"
  491. Rarity <= Rare
  492. SetFontSize 45
  493. SetBorderColor 255 0 0 255 # BORDERCOLOR: Crafting: T1
  494. SetBackgroundColor 255 255 255 255 # BACKGROUND: Recipes
  495. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  496. SetTextColor 255 0 0 255
  497.  
  498. Show # $EGC->83 $recipe->6S %TB-6S-Rare-Weapons
  499. Sockets 6
  500. ItemLevel >= 83
  501. BaseType "Harbinger Bow" "Vaal Axe" "Coronal Maul" "Exquisite Blade"
  502. Rarity <= Rare
  503. SetFontSize 45
  504. SetBorderColor 255 0 0 255 # BORDERCOLOR: Crafting: T1
  505. SetBackgroundColor 255 255 255 255 # BACKGROUND: Recipes
  506. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  507. SetTextColor 255 0 0 255
  508.  
  509. Show # $recipe->6S $Rare->Regal
  510. Sockets 6
  511. ItemLevel >= 75
  512. Rarity = Rare
  513. SetFontSize 45
  514. SetTextColor 255 0 0 255 # TEXTCOLOR: Rares - Level - 75+
  515. SetBorderColor 255 0 0 255 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight
  516. SetBackgroundColor 255 255 255 255 # BACKGROUND: Recipes
  517. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  518.  
  519. Show # $recipe->6S
  520. Sockets 6
  521. Rarity <= Rare
  522. SetFontSize 45
  523. SetBorderColor 255 0 0 255 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight
  524. SetBackgroundColor 255 255 255 255 # BACKGROUND: Recipes
  525. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  526. SetTextColor 255 0 0 255
  527.  
  528. #------------------------------------
  529. # [0503] Exclusive bases: Stygian Vise
  530. #------------------------------------
  531.  
  532. Show # $rare $x->Abyss->Stygian $EGC->86 %TB-Vise
  533. ItemLevel >= 86
  534. BaseType "Stygian Vise"
  535. Rarity <= Rare
  536. SetFontSize 45
  537. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  538. SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  539. SetBackgroundColor 255 125 0 255 # BACKGROUND: Atlas bases
  540. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  541.  
  542. Show # $Rare->Regal $Rare->tiny $x->Abyss->Stygian %TB-Vise
  543. ItemLevel >= 75
  544. BaseType "Stygian Vise"
  545. Rarity <= Rare
  546. SetFontSize 45
  547. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  548. SetBorderColor 0 240 190 240
  549. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  550. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  551.  
  552. Hide # $Rare->tiny $x->Abyss->Stygian %TB-Vise %H5
  553. BaseType "Stygian Vise"
  554. Rarity <= Rare
  555. SetFontSize 42
  556. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  557. SetBorderColor 0 240 190 240
  558. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  559.  
  560. #------------------------------------
  561. # [0504] Abyss Jewels (Rare and Magic)
  562. #------------------------------------
  563.  
  564. Show # $EGC->82 $x->Abyss->Jewel $Jewels->Rare
  565. ItemLevel >= 82
  566. Class "Abyss Jewel"
  567. Rarity = Rare
  568. SetFontSize 45
  569. SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel: Rare
  570. SetBorderColor 240 30 0 255 # BORDERCOLOR: Abyss84
  571. SetBackgroundColor 120 120 0 255 # BACKGROUND: Jewel: Rare
  572. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  573.  
  574. Show # $EGC->82 $x->Abyss->Jewel $Jewels->Magic %H5
  575. ItemLevel >= 82
  576. Class "Abyss Jewel"
  577. Rarity <= Magic
  578. SetFontSize 45
  579. SetTextColor 0 100 255 # TEXTCOLOR: Jewel: Magic
  580. SetBorderColor 240 30 0 255 # BORDERCOLOR: Abyss84
  581. SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel: Magic
  582.  
  583. Show # $x->Abyss->Jewel $Jewels->Rare
  584. Class "Abyss Jewel"
  585. Rarity = Rare
  586. SetFontSize 45
  587. SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel: Rare
  588. SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1
  589. SetBackgroundColor 120 120 0 255 # BACKGROUND: Jewel: Rare
  590. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  591.  
  592. Hide # $x->Abyss->Jewel $Jewels->Magic %H4
  593. Class "Abyss Jewel"
  594. Rarity <= Magic
  595. SetFontSize 42
  596. SetTextColor 0 100 255 # TEXTCOLOR: Jewel: Magic
  597. SetBorderColor 0 75 250 # BORDERCOLOR: Cosmetic: Magic Jewels
  598. SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel: Magic
  599.  
  600. #------------------------------------
  601. # [0505] Exclusive bases: Atlas bases, talismans (includes Rare rarity)
  602. #------------------------------------
  603. # These bases are valuable crafting due to their rarity and strong implicit.
  604.  
  605. Show # $x->Atlas->T1 $EGC->86 %TB-Top-Atlas-Bases
  606. ItemLevel >= 86
  607. BaseType "Steel Ring" "Opal Ring"
  608. Rarity <= Rare
  609. SetFontSize 45
  610. SetTextColor 255 125 0 255 # TEXTCOLOR: Atlas bases
  611. SetBorderColor 255 125 0 255 # BORDERCOLOR: Crafting: T0
  612. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  613. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  614.  
  615. Show # $x->Atlas->T1 %TB-Top-Atlas-Bases
  616. BaseType "Steel Ring" "Opal Ring"
  617. Rarity <= Rare
  618. SetFontSize 45
  619. SetTextColor 255 255 255 # TEXTCOLOR: Atlas cosmetic highlight
  620. SetBorderColor 255 255 255 # BORDERCOLOR: Atlas cosmetic highlight
  621. SetBackgroundColor 255 125 0 255 # BACKGROUND: Atlas bases
  622. PlayAlertSound 3 300 # DROPSOUND: Uniques
  623.  
  624. #Show
  625. # ItemLevel >= 86
  626. # BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves" "Crystal Belt"
  627. # Rarity < Rare
  628. # SetFontSize 45
  629. # SetTextColor 255 125 0 255
  630. # SetBorderColor 255 125 0 255
  631.  
  632. #Show
  633. # ItemLevel >= 84
  634. # BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves" "Crystal Belt"
  635. # Rarity = Rare
  636. # SetFontSize 45
  637. # SetTextColor 255 125 0 255
  638. # SetBorderColor 255 125 0 255
  639. # SetBackgroundColor 35 100 20 255
  640.  
  641. #Show
  642. # ItemLevel >= 75
  643. # BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves" "Crystal Belt"
  644. # Rarity = Rare
  645. # SetFontSize 45
  646. # SetTextColor 255 190 0
  647. # SetBorderColor 0 240 190 240
  648. # SetBackgroundColor 35 100 20 255
  649.  
  650. #Show
  651. # BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves" "Crystal Belt"
  652. # Rarity = Rare
  653. # SetFontSize 45
  654. # SetBorderColor 0 240 190 240
  655. # SetBackgroundColor 35 100 20 255
  656.  
  657. #Show
  658. # BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves" "Crystal Belt"
  659. # Rarity <= Magic
  660. # SetFontSize 42
  661. # SetBorderColor 0 240 190 240
  662.  
  663. #Show
  664. # Class Amulets
  665. # BaseType "Talisman"
  666. # Rarity < Unique
  667. # SetFontSize 42
  668. # SetBorderColor 0 240 190 240
  669. # SetBackgroundColor 0 0 0 255
  670.  
  671. #------------------------------------
  672. # [0506] Corrupted Amulets
  673. #------------------------------------
  674. # Corrupted amulets for rare lab shrines (to turn them rare)
  675.  
  676. # Show
  677. # Corrupted True
  678. # Class Amulet Belt
  679. # Rarity = Normal
  680. # SetFontSize 36
  681. # SetBorderColor 255 125 0 255
  682.  
  683. #------------------------------------
  684. # [0507] Chancing items
  685. #------------------------------------
  686. # You can add your own items here. The items in this section have a dropsound
  687.  
  688. # LEGACY UNIQUES: THESE UNIQUES CAN ONLY BE CHANCED IN THE CORRECT ZANA-LEAGUE MODS
  689. # Agate Amulet - ANARCHY ONLY - can be chance to voll's in anarchy maps
  690. # Leather belt - NEMESIS only - can be chanced into a headhunter belt!
  691.  
  692. # EXAMPLE OF NON LEGACY UNIQUES:
  693. # Prophecy wand - Void Battery
  694. # Judgement Staff - Hegemony's/Pledge of Hands
  695.  
  696. # TO ADD AN ITEM ATTACH IT'S NAME TO THE BASAETYPE'S IN ONE OF THE 2 ENTRIES BELOW.
  697. # Example, to add Agate amulet:
  698. # BaseType "Sorcerer Boots"
  699.  
  700. #Show
  701. # BaseType "Glorious Plate" "Close Helmet" "Occultist's Vestment"
  702. # Rarity Normal
  703. # SetFontSize 38
  704. # SetTextColor 255 255 255 255
  705. # SetBorderColor 0 210 0 210
  706. # PlayAlertSound 7 300
  707. # Corrupted False
  708.  
  709. Show
  710. Corrupted False
  711. BaseType "Leather Belt"
  712. Rarity Normal
  713. SetTextColor 255 0 0 255
  714. SetBorderColor 255 0 0 255
  715. SetBackgroundColor 255 255 255 255
  716. SetFontSize 45
  717.  
  718. #Show
  719. # Corrupted False
  720. # BaseType "Ebony Tower Shield" "Glorious Plate" "Gold Amulet" "Rawhide Tower Shield" "Sorcerer Boots"
  721. # Rarity Normal
  722. # SetTextColor 255 255 255 255
  723. # SetBorderColor 0 150 0 150
  724.  
  725. #------------------------------------
  726. # [0508] FLASKS (Endgame rules)
  727. #------------------------------------
  728.  
  729. #Show
  730. # Quality = 20
  731. # ItemLevel > 65
  732. # BaseType "Flask"
  733. # Rarity <= Magic
  734. # SetFontSize 42
  735. # SetBorderColor 250 250 250
  736. # SetBackgroundColor 75 75 75 255
  737.  
  738. #Show
  739. # Quality >= 15
  740. # ItemLevel > 65
  741. # BaseType "Flask"
  742. # Rarity <= Magic
  743. # SetFontSize 36
  744. # SetBorderColor 150 150 150
  745. # SetBackgroundColor 75 75 75 255
  746.  
  747. #Show
  748. # Quality >= 1
  749. # ItemLevel > 65
  750. # BaseType "Flask"
  751. # Rarity <= Magic
  752. # SetBorderColor 0 0 0
  753. # SetBackgroundColor 75 75 75 255
  754.  
  755. #Show
  756. # ItemLevel < 75
  757. # ItemLevel > 65
  758. # Class "Life Flasks"
  759. # BaseType "Divine" "Eternal"
  760. # Rarity <= Magic
  761. # SetBorderColor 120 0 0
  762.  
  763. #Show
  764. # ItemLevel < 75
  765. # ItemLevel > 65
  766. # Class "Mana Flasks"
  767. # BaseType "Divine" "Eternal"
  768. # Rarity <= Magic
  769. # SetBorderColor 0 0 120
  770.  
  771. #Show
  772. # ItemLevel > 65
  773. # Class "Utility Flasks"
  774. # Rarity <= Magic
  775. # SetFontSize 36
  776. # SetBorderColor 50 200 125
  777. # SetBackgroundColor 25 100 75
  778.  
  779. #------------------------------------
  780. # [0509] Add your own crafting rules here
  781. #------------------------------------
  782. # Please use ItemLevel >= 65 if you DON'T want your rules to affect Leveling progression.
  783. # Example: To highlight all white "Vaal Claw" and "Gemini Claw" in the endgame, uncomment the following section (remove the '#')
  784.  
  785. # Show
  786. # BaseType "Gemini Claw" "Vaal Claw"
  787. # ItemLevel >= 65
  788. # Rarity = Normal
  789. # SetBorderColor 0 255 255 255
  790. # SetFontSize 40
  791.  
  792. #------------------------------------
  793. # [0510] 86+ Endgame crafting rules
  794. #------------------------------------
  795.  
  796. #Show
  797. # ItemLevel >= 86
  798. # BaseType "Onyx Amulet" "Diamond Ring" "Two-Stone Ring" "Unset Ring" "Eternal Burgonet" "Lion Pelt"
  799. # Rarity < Rare
  800. # SetFontSize 42
  801. # SetBorderColor 255 125 0 255
  802. # SetBackgroundColor 0 0 0 185
  803.  
  804. #Show
  805. # ItemLevel >= 86
  806. # BaseType "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Titan Greaves" "Slink Boots" "Hubris Circlet" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Prismatic" "Gold Ring" "Citrine Amulet" "Turquoise Amulet" "Agate Amulet" "Coral Ring" "Moonstone Ring" "Leather Belt" "Heavy Belt" "Amber Amulet" "Jade Amulet" "Lapis Amulet" "Rustic Sash" "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Harpy Rapier" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil" "Profane Wand" "Sambar Sceptre" "Void Sceptre" "Imbued Wand" "Pinnacle Tower Shield" "Kris" "Prismatic" "Astral Plate" "Assassin's Garb" "Saintly Chainmail" "Harmonic Spirit Shield" "Fossilised Spirit Shield" "Titanium Spirit Shield" "Sorcerer Boots" "Sorcerer Gloves" "Vaal Regalia"
  807. # Rarity < Rare
  808. # SetFontSize 36
  809. # SetBorderColor 255 125 0 190
  810. # SetBackgroundColor 0 0 0 185
  811.  
  812. #------------------------------------
  813. # [0511] 83/84+ Endgame crafting rules
  814. #------------------------------------
  815. # These entries are non-exclusive bases that are popular for crafting
  816.  
  817. #Show
  818. # ItemLevel >= 84
  819. # BaseType "Onyx Amulet" "Diamond Ring" "Two-Stone" "Eternal Burgonet"
  820. # Rarity < Rare
  821. # SetFontSize 36
  822. # SetBorderColor 200 200 0 255
  823.  
  824. #Show
  825. # ItemLevel >= 84
  826. # BaseType "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots" "Hubris Circlet"
  827. # Rarity < Rare
  828. # SetBorderColor 200 200 0 190
  829. # SetBackgroundColor 0 0 0 185
  830.  
  831. #Show
  832. # ItemLevel >= 84
  833. # Class Rings Amulet Belts
  834. # BaseType "Ruby" "Sapphire" "Topaz" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash"
  835. # Rarity < Rare
  836. # SetBorderColor 200 200 0 190
  837. # SetBackgroundColor 0 0 0 185
  838.  
  839. #Show
  840. # ItemLevel >= 83
  841. # BaseType "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Harpy Rapier" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil"
  842. # Rarity < Rare
  843. # SetBorderColor 200 200 0 190
  844. # SetBackgroundColor 0 0 0 185
  845.  
  846. #Show
  847. # ItemLevel >= 84
  848. # BaseType "Profane Wand" "Sambar Sceptre" "Void Sceptre" "Imbued Wand" "Pinnacle Tower Shield" "Kris" "Prismatic" "Astral Plate" "Assassin's Garb"
  849. # Rarity < Rare
  850. # SetBorderColor 200 200 0 190
  851. # SetBackgroundColor 0 0 0 185
  852.  
  853. #Show
  854. # ItemLevel >= 84
  855. # BaseType "Saintly Chainmail" "Harmonic Spirit Shield" "Fossilised Spirit Shield" "Titanium Spirit Shield" "Sorcerer Boots" "Sorcerer Gloves" "Vaal Regalia"
  856. # Rarity < Rare
  857. # SetFontSize 36
  858. # SetBorderColor 200 200 0 190
  859. # SetBackgroundColor 0 0 0 185
  860.  
  861. #------------------------------------
  862. # [0512] 60+ Crafting rules for 60++ trinkets
  863. #------------------------------------
  864. # This section handles the crafting bases for the entry level endgame
  865.  
  866. Hide # $Jewels->Magic %H2
  867. Class Jewel
  868. Rarity <= Magic
  869. SetFontSize 40
  870. SetTextColor 0 100 255 # TEXTCOLOR: Jewel: Magic
  871. SetBorderColor 0 75 250 # BORDERCOLOR: Cosmetic: Magic Jewels
  872. SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel: Magic
  873.  
  874. #Show
  875. # ItemLevel >= 75
  876. # Class Rings Amulet Belts
  877. # BaseType "Onyx" "Two-Stone" "Diamond" "Prismatic"
  878. # Rarity Normal
  879. # SetFontSize 36
  880. # SetTextColor 200 200 200 210
  881. # SetBorderColor 0 0 0
  882. # SetBackgroundColor 0 0 0 185
  883.  
  884. #Show
  885. # ItemLevel >= 75
  886. # Class Rings Amulet Belts
  887. # BaseType "Ruby" "Sapphire" "Topaz" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash"
  888. # Rarity Normal
  889. # SetTextColor 200 200 200 210
  890. # SetBorderColor 0 0 0
  891. # SetBackgroundColor 0 0 0 185
  892.  
  893. #Show
  894. # ItemLevel >= 65
  895. # ItemLevel < 75
  896. # Class Rings Amulet Belts
  897. # BaseType "Onyx" "Two-Stone" "Diamond" "Prismatic"
  898. # Rarity Normal
  899. # SetTextColor 200 200 200 210
  900. # SetBorderColor 0 0 0
  901. # SetBackgroundColor 0 0 0 185
  902.  
  903. #Show
  904. # ItemLevel >= 65
  905. # ItemLevel < 75
  906. # Class Rings Amulet Belts
  907. # BaseType "Ruby" "Sapphire" "Topaz" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash" "Chain Belt"
  908. # Rarity Normal
  909. # SetTextColor 200 200 200 210
  910. # SetBorderColor 0 0 0
  911. # SetBackgroundColor 0 0 0 185
  912.  
  913. #Show
  914. # ItemLevel >= 65
  915. # Class Rings Amulets Belts
  916. # Rarity Magic
  917. # SetFontSize 28
  918. # SetBorderColor 0 0 0
  919. # SetBackgroundColor 0 0 0 185
  920.  
  921. #------------------------------------
  922. # [0513] Warband items
  923. #------------------------------------
  924.  
  925. # This section handles warband items, with special warband mods.
  926. # We're showing identified items of the right level, this may cause the filter to highlight a few other items
  927. # If you want to see the other items: click alt.
  928.  
  929. #Show
  930. # Corrupted False
  931. # Identified True
  932. # ItemLevel = 82
  933. # Class "Helmets" "Boots"
  934. # Rarity Magic
  935. # SetFontSize 34
  936. # SetBorderColor 255 125 0 255
  937.  
  938. #Show
  939. # Corrupted False
  940. # Identified True
  941. # ItemLevel = 83
  942. # Class "Daggers" "Wands" "Sceptres"
  943. # Rarity Magic
  944. # SetFontSize 34
  945. # SetBorderColor 255 125 0 255
  946.  
  947. Hide # $x->Warband->ele %TC-Ele-Warband-Bases
  948. Corrupted False
  949. Identified True
  950. ItemLevel > 68
  951. Class "Helmets" "Boots"
  952. Rarity Magic
  953. SetFontSize 34
  954. SetBorderColor 0 240 190 240
  955.  
  956. Hide # $x->Warband->chaos %TC-Chaos-Warband-Bases
  957. Corrupted False
  958. Identified True
  959. ItemLevel > 68
  960. Class "Daggers" "Wands" "Sceptres"
  961. Rarity Magic
  962. SetFontSize 34
  963. SetBorderColor 0 240 190 240
  964.  
  965. #------------------------------------
  966. # [0514] Remaining crafting rules - add your own bases here!
  967. #------------------------------------
  968. # This section handles additional crafting bases.
  969.  
  970. #Show
  971. # BaseType "Hubris Circlet" "Vaal Regalia" "Harbinger Bow"
  972. # Rarity < Rare
  973. # SetBorderColor 0 0 0
  974.  
  975. #------------------------------------
  976. # [0515] Chisel recipe items
  977. #------------------------------------
  978. # Chisel Recipe: You can sell a 20% hammer + random map for 1 chisel
  979.  
  980. #Show
  981. # Quality = 20
  982. # BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  983. # Rarity < Unique
  984. # SetFontSize 40
  985. # SetBorderColor 250 250 250
  986. # SetBackgroundColor 75 75 75 255
  987.  
  988. #Show
  989. # Corrupted False
  990. # Quality > 17
  991. # BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  992. # Rarity Magic
  993. # SetFontSize 36
  994. # SetBorderColor 150 150 150
  995. # SetBackgroundColor 75 75 75 255
  996.  
  997. #Show
  998. # Corrupted False
  999. # Quality > 14
  1000. # BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  1001. # Rarity Normal
  1002. # SetFontSize 36
  1003. # SetBorderColor 150 150 150
  1004. # SetBackgroundColor 75 75 75 255
  1005.  
  1006. #Show
  1007. # Corrupted False
  1008. # Quality > 11
  1009. # BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  1010. # Rarity Magic
  1011. # SetFontSize 36
  1012. # SetBorderColor 0 0 0
  1013. # SetBackgroundColor 75 75 75 255
  1014.  
  1015. #Show
  1016. # Corrupted False
  1017. # BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  1018. # Rarity Normal
  1019. # SetFontSize 36
  1020. # SetBorderColor 0 0 0
  1021. # SetBackgroundColor 75 75 75 255
  1022.  
  1023. #------------------------------------
  1024. # [0516] Fishing Rod
  1025. #------------------------------------
  1026. # Give a man a fish and he won't be hungry for a day, teach a man to fish and GGG will ban you for disclosing fishing secrets.
  1027.  
  1028. Show # $x->Fish %TC-Secret
  1029. Class "Fishing Rod"
  1030. SetFontSize 45
  1031. SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
  1032. SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod
  1033. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  1034. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  1035.  
  1036. #------------------------------------
  1037. # [0517] SRS Crude Bow
  1038. #------------------------------------
  1039. # Crude bows are a meta weapon for SRS summoners, so we'll highlight them no matter the rarity post level 49
  1040.  
  1041. #Show
  1042. # ItemLevel >= 50
  1043. # BaseType "Crude Bow"
  1044. # Rarity <= Rare
  1045. # SetFontSize 40
  1046. # SetBorderColor 0 240 190 240
  1047. # SetBackgroundColor 0 0 0 185
  1048.  
  1049. #------------------------------------
  1050. # [0518] Chromatic recipe items ("RGB Recipe")
  1051. #------------------------------------
  1052. # These items have a RGB link and sell for a chromatic orb each.
  1053.  
  1054. Hide # %H3 $Recipe->RGB->Small
  1055. SocketGroup RGB
  1056. Width <= 2
  1057. Height <= 2
  1058. ItemLevel >= 65
  1059. Rarity < Rare
  1060. SetFontSize 36
  1061. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1062. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  1063.  
  1064. Hide # %H3 $Recipe->RGB->Small
  1065. SocketGroup RGB
  1066. Width <= 1
  1067. Height <= 3
  1068. ItemLevel >= 65
  1069. Rarity < Rare
  1070. SetFontSize 36
  1071. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1072. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  1073.  
  1074. Hide # %H1 $Recipe->RGB->Large
  1075. SocketGroup RGB
  1076. Width >= 2
  1077. Height >= 4
  1078. ItemLevel >= 65
  1079. Rarity < Rare
  1080. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1081. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  1082.  
  1083. Hide # %H1 $Recipe->RGB
  1084. SocketGroup RGB
  1085. ItemLevel >= 65
  1086. Rarity < Rare
  1087. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1088. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  1089.  
  1090. #------------------------------------
  1091. # [0519] Endgame-start 4-links
  1092. #------------------------------------
  1093.  
  1094. #Show
  1095. # LinkedSockets >= 4
  1096. # ItemLevel < 72
  1097. # DropLevel >= 65
  1098. # Class "Boots" "Gloves" "Body Armour" "Helmets"
  1099. # Rarity < Rare
  1100. # SetBorderColor 0 0 0
  1101. # SetBackgroundColor 0 0 0 185
  1102.  
  1103. #------------------------------------
  1104. # [0520] Animate Weapon script - deactivated by default
  1105. #------------------------------------
  1106. # UNCOMMENT THIS SCRIPT TO MAKE IT WORK (remove the # in front of the next 7 lines)
  1107.  
  1108. #Show
  1109. # Class "One Hand" "Two Hand" "Staves" "Daggers" "Thrusting" "Sceptres" "Claws"
  1110. # Rarity Normal
  1111. # SetBackgroundColor 0 0 0 255
  1112. # SetTextColor 150 0 0 255
  1113. # SetBorderColor 150 0 0 255
  1114. # SetFontSize 20
  1115.  
  1116. #Show
  1117. # Class "Bows" "Wands"
  1118. # Rarity Normal
  1119. # SetBackgroundColor 0 0 0 255
  1120. # SetTextColor 150 0 0 255
  1121. # SetBorderColor 150 0 0 255
  1122. # SetFontSize 20
  1123.  
  1124. #Show
  1125. # Class "One Hand" "Two Hand" "Staves" "Daggers" "Thrusting" "Sceptres" "Claws"
  1126. # Rarity Magic
  1127. # SetBackgroundColor 0 0 0 255
  1128. # SetTextColor 150 0 0 255
  1129. # SetBorderColor 150 0 0 255
  1130. # SetFontSize 20
  1131. # Identified True
  1132.  
  1133. #Show
  1134. # Class "Bows" "Wands"
  1135. # Rarity Magic
  1136. # SetBackgroundColor 0 0 0 255
  1137. # SetTextColor 150 0 0 255
  1138. # SetBorderColor 150 0 0 255
  1139. # SetFontSize 20
  1140. # Identified True
  1141.  
  1142. #------------------------------------
  1143. # [0521] W-soc offhand weapons
  1144. #------------------------------------
  1145. # Useful for gem Leveling.
  1146.  
  1147. #Show
  1148. # Sockets >= 3
  1149. # SocketGroup WWW
  1150. # Class Wands Daggers One Hand Shields Thrusting Sceptre Claws
  1151. # Rarity <= Rare
  1152. # SetFontSize 42
  1153. # SetBorderColor 0 240 190 240
  1154.  
  1155. #Show
  1156. # Sockets >= 3
  1157. # SocketGroup W
  1158. # Class Wands Daggers One Hand Shields Thrusting Sceptre Claws
  1159. # Rarity < Rare
  1160. # SetBorderColor 0 0 0
  1161. # SetBackgroundColor 0 0 0 185
  1162.  
  1163. #------------------------------------
  1164. # [0522] Sacrificial Garb
  1165. #------------------------------------
  1166. # Generally not useful, but very specific drop-location, some people still might want to see it
  1167.  
  1168. #Show
  1169. # BaseType "Sacrificial Garb"
  1170. # Rarity <= Rare
  1171. # SetBorderColor 0 240 190 240
  1172. # SetBackgroundColor 0 0 0 185
  1173.  
  1174. #===============================================================================================================
  1175. # [[0600]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS
  1176. #===============================================================================================================
  1177.  
  1178. Hide # Minimize junk instead of hiding (if "Show") %TC-Junkable
  1179. ItemLevel >= 65
  1180. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  1181. Rarity < Rare
  1182. SetFontSize 18
  1183. SetBorderColor 0 0 0 100 # BORDERCOLOR: Cosmetic: Junk
  1184. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  1185.  
  1186. #===============================================================================================================
  1187. # [[0700]] Currency - PART 1 - Common currency
  1188. #===============================================================================================================
  1189. # We'll keep this section up here to boost the performance.
  1190.  
  1191. Hide # $Currency->Low->T1 %H5 %TB-Currency-SilverCoin
  1192. Class Currency
  1193. BaseType "Silver Coin"
  1194. SetFontSize 45
  1195. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  1196. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1197. SetBackgroundColor 135 140 100 255 # BACKGROUND: Currency Shards Old
  1198.  
  1199. Hide # $Currency->Low->T1 %H5 %TB-Currency-T4
  1200. Class Currency
  1201. BaseType "Orb of Chance" "Orb of Alteration" "Chromatic Orb" "Jeweller's Orb" "Glassblower's Bauble"
  1202. SetFontSize 45
  1203. SetTextColor 210 178 135 255 # TEXTCOLOR: Low currency T1
  1204. SetBorderColor 213 159 100 200 # BORDERCOLOR: T1 LOW currency
  1205. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  1206.  
  1207. Hide # $Currency->Low->T2 %H4 %TB-Currency-T5
  1208. Class Currency
  1209. BaseType "Orb of Transmutation" "Blacksmith's Whetstone" "Alchemy Shard"
  1210. SetFontSize 42
  1211. SetTextColor 170 158 130 # TEXTCOLOR: Default Currency
  1212. SetBorderColor 190 178 135 110 # BORDERCOLOR: T2 LOW currency
  1213. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  1214.  
  1215. Hide # $Currency->Scroll->Portal %RF1 %H3 %TB-Currency-T7
  1216. Class Currency
  1217. BaseType "Portal Scroll"
  1218. SetFontSize 36
  1219. SetTextColor 170 158 130 220 # TEXTCOLOR: Low currency T3
  1220. SetBorderColor 30 50 80 255 # BORDERCOLOR: T3 Portal scroll
  1221. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  1222.  
  1223. Hide # $Currency->Low->T3 %H2 %TB-Currency-T6
  1224. Class Currency
  1225. BaseType "Armourer's Scrap" "Orb of Augmentation" "Transmutation Shard" "Alteration Shard"
  1226. SetFontSize 40
  1227. SetTextColor 170 158 130 220 # TEXTCOLOR: Low currency T3
  1228. SetBorderColor 60 50 30 255 # BORDERCOLOR: T3 LOW currency
  1229. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  1230.  
  1231. Hide # $Currency->Scroll->Portal %RF1 %H2 %TB-Currency-T8
  1232. Class Currency
  1233. BaseType "Scroll of Wisdom"
  1234. SetFontSize 36
  1235. SetTextColor 170 158 130 220 # TEXTCOLOR: Low currency T3
  1236. SetBorderColor 60 50 30 255 # BORDERCOLOR: T3 LOW currency
  1237. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  1238.  
  1239. #===============================================================================================================
  1240. # [[0800]] OVERRIDE AREA 2 - Override the default rare rulesets here
  1241. #===============================================================================================================
  1242.  
  1243. # Example: This section displays 20% quality rares (between lvl 60 and 74), it's disabled by default, remove
  1244. # The #'s in front of the next lines to enable it and show the items with a Cyan border.
  1245.  
  1246. # Show
  1247. # Rarity Rare
  1248. # Quality = 20
  1249. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  1250. # Rarity Rare
  1251. # ItemLevel >= 60
  1252. # SetFontSize 42
  1253. # SetBorderColor 0 255 255 255
  1254. # SetBackgroundColor 35 100 20 255
  1255.  
  1256. #===============================================================================================================
  1257. # [[0900]] RARE ITEMS (ENDGAME)
  1258. #===============================================================================================================
  1259.  
  1260. #------------------------------------
  1261. # [0901] Rare crafting bases 86+
  1262. #------------------------------------
  1263.  
  1264. #Show
  1265. # ItemLevel >= 86
  1266. # BaseType "Onyx Amulet" "Diamond Ring" "Two-Stone Ring" "Eternal Burgonet" "Lion Pelt"
  1267. # Rarity Rare
  1268. # SetFontSize 45
  1269. # SetTextColor 255 125 0
  1270. # SetBorderColor 255 125 0 255
  1271. # SetBackgroundColor 35 100 20 255
  1272.  
  1273. #Show
  1274. # ItemLevel >= 86
  1275. # BaseType "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Titan Greaves" "Slink Boots" "Hubris Circlet" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Prismatic" "Unset Ring" "Gold Ring" "Citrine Amulet" "Turquoise Amulet" "Agate Amulet" "Coral Ring" "Moonstone Ring" "Leather Belt" "Heavy Belt" "Amber Amulet" "Jade Amulet" "Lapis Amulet" "Rustic Sash" "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Harpy Rapier" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil" "Profane Wand" "Sambar Sceptre" "Void Sceptre" "Imbued Wand" "Pinnacle Tower Shield" "Kris" "Prismatic" "Astral Plate" "Assassin's Garb" "Saintly Chainmail" "Harmonic Spirit Shield" "Fossilised Spirit Shield" "Titanium Spirit Shield" "Sorcerer Boots" "Sorcerer Gloves" "Vaal Regalia"
  1276. # Rarity Rare
  1277. # SetFontSize 42
  1278. # SetTextColor 255 125 0
  1279. # SetBorderColor 255 125 0 200
  1280. # SetBackgroundColor 35 100 20 255
  1281.  
  1282. #------------------------------------
  1283. # [0902] Rare crafting bases 83+
  1284. #------------------------------------
  1285.  
  1286. #Show
  1287. # ItemLevel >= 84
  1288. # BaseType "Onyx Amulet" "Diamond" "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots" "Hubris Circlet" "Two-Stone Ring" "Eternal Burgonet"
  1289. # Rarity Rare
  1290. # SetFontSize 42
  1291. # SetTextColor 255 190 0
  1292. # SetBorderColor 255 255 0 255
  1293. # SetBackgroundColor 35 100 20 255
  1294.  
  1295. #Show
  1296. # ItemLevel >= 84
  1297. # Class Rings Amulet Belts
  1298. # BaseType "Ruby" "Sapphire" "Topaz" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash"
  1299. # Rarity Rare
  1300. # SetFontSize 42
  1301. # SetTextColor 255 190 0
  1302. # SetBorderColor 200 200 0 190
  1303. # SetBackgroundColor 35 100 20 255
  1304.  
  1305. #Show
  1306. # ItemLevel >= 84
  1307. # BaseType "Saintly Chainmail" "Harmonic Spirit Shield" "Fossilised Spirit Shield" "Titanium Spirit Shield" "Sorcerer Boots" "Sorcerer Gloves" "Vaal Regalia"
  1308. # Rarity Rare
  1309. # SetFontSize 42
  1310. # SetTextColor 255 190 0
  1311. # SetBorderColor 200 200 0 190
  1312. # SetBackgroundColor 35 100 20 255
  1313.  
  1314. #Show
  1315. # ItemLevel >= 84
  1316. # BaseType "Profane Wand" "Sambar Sceptre" "Void Sceptre" "Imbued Wand" "Pinnacle Tower Shield" "Kris" "Prismatic" "Astral Plate" "Assassin's Garb"
  1317. # Rarity Rare
  1318. # SetFontSize 42
  1319. # SetTextColor 255 190 0
  1320. # SetBorderColor 200 200 0 190
  1321. # SetBackgroundColor 35 100 20 255
  1322.  
  1323. #Show
  1324. # ItemLevel >= 83
  1325. # BaseType "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil" "Imperial Claw"
  1326. # Rarity Rare
  1327. # SetFontSize 42
  1328. # SetTextColor 255 190 0
  1329. # SetBorderColor 200 200 0 190
  1330. # SetBackgroundColor 35 100 20 255
  1331.  
  1332. #------------------------------------
  1333. # [0903] T1 rare items
  1334. #------------------------------------
  1335.  
  1336. #Show
  1337. # ItemLevel >= 75
  1338. # BaseType "Imperial Claw" "Gemini Claw" "Imbued Wand" "Ambusher" "Jewelled Foil" "Spiraled Foil" "Corsair Sword"
  1339. # Rarity Rare
  1340. # SetFontSize 42
  1341. # SetBorderColor 180 180 180 255
  1342. # SetBackgroundColor 35 100 20 255
  1343. # SetTextColor 255 190 0
  1344.  
  1345. #Show
  1346. # ItemLevel >= 65
  1347. # BaseType "Imperial Claw" "Gemini Claw" "Imbued Wand" "Ambusher" "Jewelled Foil" "Spiraled Foil" "Corsair Sword"
  1348. # Rarity Rare
  1349. # SetFontSize 42
  1350. # SetBorderColor 180 180 180 255
  1351. # SetBackgroundColor 35 100 20 255
  1352.  
  1353. #Show
  1354. # ItemLevel >= 75
  1355. # BaseType "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Royal Burgonet" "Slink Gloves" "Hubris Circlet" "Titanium Spirit Shield" "Crusader Buckler" "Eternal Burgonet" "Goliath Greaves" "Vaal Gauntlets"
  1356. # Rarity Rare
  1357. # SetFontSize 42
  1358. # SetBorderColor 180 180 180 255
  1359. # SetBackgroundColor 35 100 20 255
  1360. # SetTextColor 255 190 0
  1361.  
  1362. #Show
  1363. # ItemLevel >= 65
  1364. # BaseType "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Royal Burgonet" "Slink Gloves" "Hubris Circlet" "Titanium Spirit Shield" "Crusader Buckler" "Eternal Burgonet" "Goliath Greaves" "Vaal Gauntlets"
  1365. # Rarity Rare
  1366. # SetFontSize 42
  1367. # SetBorderColor 180 180 180 255
  1368. # SetBackgroundColor 35 100 20 255
  1369.  
  1370. #Show
  1371. # ItemLevel >= 75
  1372. # BaseType "Siege Axe" "Opal Sceptre"
  1373. # Rarity Rare
  1374. # SetFontSize 42
  1375. # SetBorderColor 0 0 0 255
  1376. # SetBackgroundColor 35 100 20 255
  1377. # SetTextColor 255 190 0
  1378.  
  1379. #Show
  1380. # ItemLevel >= 65
  1381. # BaseType "Siege Axe" "Opal Sceptre"
  1382. # Rarity Rare
  1383. # SetFontSize 42
  1384. # SetBorderColor 0 0 0 255
  1385. # SetBackgroundColor 35 100 20 255
  1386.  
  1387. #Show
  1388. # ItemLevel >= 75
  1389. # BaseType "Astral Plate" "Archon Kite Shield"
  1390. # Rarity Rare
  1391. # SetFontSize 42
  1392. # SetBorderColor 0 0 0 255
  1393. # SetBackgroundColor 35 100 20 255
  1394. # SetTextColor 255 190 0
  1395.  
  1396. #Show
  1397. # ItemLevel >= 65
  1398. # BaseType "Astral Plate" "Archon Kite Shield"
  1399. # Rarity Rare
  1400. # SetFontSize 42
  1401. # SetBorderColor 0 0 0 255
  1402. # SetBackgroundColor 35 100 20 255
  1403.  
  1404. #------------------------------------
  1405. # [0904] T2 rare items
  1406. #------------------------------------
  1407.  
  1408. #Show
  1409. # ItemLevel >= 75
  1410. # BaseType "Terror Claw" "Eye Gouger" "Tornado Wand" "Engraved Wand" "Opal Wand" "Kris" "Vaal Rapier" "Fancy Foil" "Dragoon Sword" "Profane Wand" "Skean"
  1411. # Rarity Rare
  1412. # SetFontSize 40
  1413. # SetBorderColor 180 180 180 255
  1414. # SetBackgroundColor 10 60 25 255
  1415. # SetTextColor 255 190 0
  1416.  
  1417. #Show
  1418. # ItemLevel >= 65
  1419. # BaseType "Terror Claw" "Eye Gouger" "Tornado Wand" "Engraved Wand" "Opal Wand" "Kris" "Vaal Rapier" "Fancy Foil" "Dragoon Sword" "Profane Wand" "Skean"
  1420. # Rarity Rare
  1421. # SetFontSize 40
  1422. # SetBorderColor 180 180 180 255
  1423. # SetBackgroundColor 10 60 25 255
  1424.  
  1425. #Show
  1426. # ItemLevel >= 75
  1427. # BaseType "Vaal Axe" "Harbinger Bow"
  1428. # Rarity Rare
  1429. # SetFontSize 40
  1430. # SetBorderColor 0 0 0 255
  1431. # SetBackgroundColor 10 60 25 255
  1432. # SetTextColor 255 190 0
  1433.  
  1434. #Show
  1435. # ItemLevel >= 65
  1436. # BaseType "Vaal Axe" "Harbinger Bow"
  1437. # Rarity Rare
  1438. # SetFontSize 40
  1439. # SetBorderColor 0 0 0 255
  1440. # SetBackgroundColor 10 60 25 255
  1441.  
  1442. #Show
  1443. # ItemLevel >= 75
  1444. # BaseType "Vaal Sceptre" "Void Sceptre" "Eternal Sword" "Behemoth Mace" "Vaal Hatchet" "Runic Hatchet" "Sambar Sceptre"
  1445. # Rarity Rare
  1446. # SetFontSize 40
  1447. # SetBorderColor 0 0 0 255
  1448. # SetBackgroundColor 10 60 25 255
  1449. # SetTextColor 255 190 0
  1450.  
  1451. #Show
  1452. # ItemLevel >= 65
  1453. # BaseType "Vaal Sceptre" "Void Sceptre" "Eternal Sword" "Behemoth Mace" "Vaal Hatchet" "Runic Hatchet" "Sambar Sceptre"
  1454. # Rarity Rare
  1455. # SetFontSize 40
  1456. # SetBorderColor 0 0 0 255
  1457. # SetBackgroundColor 10 60 25 255
  1458.  
  1459. #Show
  1460. # ItemLevel >= 75
  1461. # BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Praetor Crown" "Deicide Mask" "Sinner Tricorne" "Arcanist Slippers" "Arcanist Gloves" "Mind Cage" "Sorcerer Boots" "Sorcerer Gloves" "Harmonic Spirit Shield" "Supreme Spiked Shield" "Shagreen Boots" "Imperial Buckler" "Ancient Greaves" "Ancient Gauntlets" "Ezomyte Burgonet"
  1462. # Rarity Rare
  1463. # SetFontSize 40
  1464. # SetBorderColor 180 180 180 255
  1465. # SetBackgroundColor 10 60 25 255
  1466. # SetTextColor 255 190 0
  1467.  
  1468. #Show
  1469. # ItemLevel >= 65
  1470. # BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Praetor Crown" "Deicide Mask" "Sinner Tricorne" "Arcanist Slippers" "Arcanist Gloves" "Mind Cage" "Sorcerer Boots" "Sorcerer Gloves" "Harmonic Spirit Shield" "Supreme Spiked Shield" "Shagreen Boots" "Imperial Buckler" "Ancient Greaves" "Ancient Gauntlets" "Ezomyte Burgonet"
  1471. # Rarity Rare
  1472. # SetFontSize 40
  1473. # SetBorderColor 180 180 180 255
  1474. # SetBackgroundColor 10 60 25 255
  1475.  
  1476. #Show
  1477. # ItemLevel >= 75
  1478. # BaseType "Glorious Plate" "Saintly Chainmail" "Spike-Point Arrow Quiver" "Vaal Regalia" "Carnal Armour" "Elegant Round Shield" "Pinnacle Tower Shield" "Assassin's Garb" "Broadhead Arrow Quiver" "Mosaic Kite Shield" "Colossal Tower Shield" "Cardinal Round Shield"
  1479. # Rarity Rare
  1480. # SetFontSize 40
  1481. # SetBorderColor 0 0 0 255
  1482. # SetBackgroundColor 10 60 25 255
  1483. # SetTextColor 255 190 0
  1484.  
  1485. #Show
  1486. # ItemLevel >= 65
  1487. # BaseType "Glorious Plate" "Saintly Chainmail" "Spike-Point Arrow Quiver" "Vaal Regalia" "Carnal Armour" "Elegant Round Shield" "Pinnacle Tower Shield" "Assassin's Garb" "Broadhead Arrow Quiver" "Mosaic Kite Shield" "Colossal Tower Shield" "Cardinal Round Shield"
  1488. # Rarity Rare
  1489. # SetFontSize 40
  1490. # SetBorderColor 0 0 0 255
  1491. # SetBackgroundColor 10 60 25 255
  1492.  
  1493. #------------------------------------
  1494. # [0905] Breach Rings
  1495. #------------------------------------
  1496.  
  1497. Hide # $Rare->Regal $x->Breach->Ring %H4
  1498. ItemLevel >= 75
  1499. Class Rings
  1500. BaseType "Breach"
  1501. Rarity <= Rare
  1502. SetFontSize 36
  1503. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1504. SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach - accent
  1505. SetBackgroundColor 65 20 80 # BACKGROUND: Breach
  1506.  
  1507. Hide # $x->Breach->Ring %H4
  1508. Class Rings
  1509. BaseType "Breach"
  1510. Rarity <= Rare
  1511. SetFontSize 36
  1512. SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach - accent
  1513. SetBackgroundColor 65 20 80 # BACKGROUND: Breach
  1514.  
  1515. #------------------------------------
  1516. # [0906] Amulets, Jewels, Rings, Belts
  1517. #------------------------------------
  1518.  
  1519. #Amulets, rings, belts and jewels don't care much about the droplevel
  1520. #Also they're small, making them the ideal loottype. Always highlight them
  1521.  
  1522. Hide # $Jewels->Rare %TC-Rare-Jewels
  1523. Class Jewel
  1524. Rarity Rare
  1525. SetFontSize 45
  1526. SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel: Rare
  1527. SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1
  1528. SetBackgroundColor 120 120 0 255 # BACKGROUND: Jewel: Rare
  1529.  
  1530. Hide # $Rare->T2 $Rare->Tiny %TB-Rare-Trinkets-T2 %UP %H4
  1531. ItemLevel >= 75
  1532. Class Rings Amulets Belts
  1533. BaseType "Iron Ring" "Paua Ring" "Moonstone Ring" "Amethyst Ring" "Chain Belt" "Cloth Belt" "Studded Belt" "Coral Amulet" "Paua Amulet"
  1534. Rarity Rare
  1535. SetFontSize 40
  1536. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1537. SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base
  1538. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  1539.  
  1540. Hide
  1541. ItemLevel >= 65
  1542. Class Rings Amulets Belts
  1543. BaseType "Iron Ring" "Paua Ring" "Moonstone Ring" "Amethyst Ring" "Chain Belt" "Cloth Belt" "Studded Belt" "Coral Amulet" "Paua Amulet"
  1544. Rarity Rare
  1545. SetFontSize 40
  1546. SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base
  1547. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  1548.  
  1549. #Show
  1550. # ItemLevel >= 75
  1551. # Class Rings Amulets Belts
  1552. # Rarity Rare
  1553. # SetFontSize 42
  1554. # SetBorderColor 25 235 25 255
  1555. # SetBackgroundColor 35 100 20 255
  1556. # SetTextColor 255 190 0
  1557.  
  1558. #Show
  1559. # ItemLevel >= 65
  1560. # Class Rings Amulets Belts
  1561. # Rarity Rare
  1562. # SetFontSize 42
  1563. # SetBorderColor 25 235 25 255
  1564. # SetBackgroundColor 35 100 20 255
  1565.  
  1566. #------------------------------------
  1567. # [0907] 1H Daggers
  1568. #------------------------------------
  1569.  
  1570. #Show
  1571. # ItemLevel >= 75
  1572. # DropLevel >= 56
  1573. # Class Daggers
  1574. # Rarity Rare
  1575. # SetFontSize 34
  1576. # SetBorderColor 210 210 210
  1577. # SetBackgroundColor 0 0 0 219
  1578. # SetTextColor 255 190 0
  1579.  
  1580. #Show
  1581. # ItemLevel >= 65
  1582. # DropLevel >= 56
  1583. # Class Daggers
  1584. # Rarity Rare
  1585. # SetFontSize 34
  1586. # SetBorderColor 210 210 210
  1587. # SetBackgroundColor 0 0 0 219
  1588.  
  1589. #Show
  1590. # ItemLevel >= 75
  1591. # Class Daggers
  1592. # Rarity Rare
  1593. # SetFontSize 30
  1594. # SetBorderColor 210 210 210
  1595. # SetBackgroundColor 0 0 0 120
  1596. # SetTextColor 255 190 0
  1597.  
  1598. #Show
  1599. # ItemLevel >= 65
  1600. # Class Daggers
  1601. # Rarity Rare
  1602. # SetFontSize 30
  1603. # SetBorderColor 210 210 210
  1604. # SetBackgroundColor 0 0 0 120
  1605.  
  1606. #------------------------------------
  1607. # [0908] 1H Claws
  1608. #------------------------------------
  1609.  
  1610. #Show
  1611. # ItemLevel >= 75
  1612. # DropLevel >= 55
  1613. # Class Claws
  1614. # Rarity Rare
  1615. # SetFontSize 34
  1616. # SetBorderColor 210 210 210
  1617. # SetBackgroundColor 0 0 0 219
  1618. # SetTextColor 255 190 0
  1619.  
  1620. #Show
  1621. # ItemLevel >= 65
  1622. # DropLevel >= 55
  1623. # Class Claws
  1624. # Rarity Rare
  1625. # SetFontSize 34
  1626. # SetBorderColor 210 210 210
  1627. # SetBackgroundColor 0 0 0 219
  1628.  
  1629. #Show
  1630. # ItemLevel >= 75
  1631. # Class Claws
  1632. # Rarity Rare
  1633. # SetFontSize 30
  1634. # SetBorderColor 210 210 210
  1635. # SetBackgroundColor 0 0 0 120
  1636. # SetTextColor 255 190 0
  1637.  
  1638. #Show
  1639. # ItemLevel >= 65
  1640. # Class Claws
  1641. # Rarity Rare
  1642. # SetFontSize 30
  1643. # SetBorderColor 210 210 210
  1644. # SetBackgroundColor 0 0 0 120
  1645.  
  1646. #------------------------------------
  1647. # [0909] 1H Wands
  1648. #------------------------------------
  1649.  
  1650. #Show
  1651. # ItemLevel >= 75
  1652. # DropLevel >= 59
  1653. # Class Wands
  1654. # Rarity Rare
  1655. # SetFontSize 34
  1656. # SetBorderColor 210 210 210
  1657. # SetBackgroundColor 0 0 0 219
  1658. # SetTextColor 255 190 0
  1659.  
  1660. #Show
  1661. # ItemLevel >= 65
  1662. # DropLevel >= 59
  1663. # Class Wands
  1664. # Rarity Rare
  1665. # SetFontSize 34
  1666. # SetBorderColor 210 210 210
  1667. # SetBackgroundColor 0 0 0 219
  1668.  
  1669. #Show
  1670. # ItemLevel >= 75
  1671. # Class Wands
  1672. # Rarity Rare
  1673. # SetFontSize 30
  1674. # SetBorderColor 210 210 210
  1675. # SetBackgroundColor 0 0 0 120
  1676. # SetTextColor 255 190 0
  1677.  
  1678. #Show
  1679. # ItemLevel >= 65
  1680. # Class Wands
  1681. # Rarity Rare
  1682. # SetFontSize 30
  1683. # SetBorderColor 210 210 210
  1684. # SetBackgroundColor 0 0 0 120
  1685.  
  1686. #------------------------------------
  1687. # [0910] 1H Foils
  1688. #------------------------------------
  1689.  
  1690. #Show
  1691. # Height = 4
  1692. # ItemLevel >= 75
  1693. # DropLevel >= 58
  1694. # Class "One Hand Swords"
  1695. # Rarity Rare
  1696. # SetFontSize 34
  1697. # SetBorderColor 210 210 210
  1698. # SetBackgroundColor 0 0 0 219
  1699. # SetTextColor 255 190 0
  1700.  
  1701. #Show
  1702. # Height = 4
  1703. # ItemLevel >= 65
  1704. # DropLevel >= 58
  1705. # Class "One Hand Swords"
  1706. # Rarity Rare
  1707. # SetFontSize 34
  1708. # SetBorderColor 210 210 210
  1709. # SetBackgroundColor 0 0 0 219
  1710.  
  1711. #Show
  1712. # Height = 4
  1713. # ItemLevel >= 75
  1714. # Class "One Hand Swords"
  1715. # Rarity Rare
  1716. # SetFontSize 30
  1717. # SetBorderColor 210 210 210
  1718. # SetBackgroundColor 0 0 0 120
  1719. # SetTextColor 255 190 0
  1720.  
  1721. #Show
  1722. # Height = 4
  1723. # ItemLevel >= 65
  1724. # Class "One Hand Swords"
  1725. # Rarity Rare
  1726. # SetFontSize 30
  1727. # SetBorderColor 210 210 210
  1728. # SetBackgroundColor 0 0 0 120
  1729.  
  1730. #------------------------------------
  1731. # [0911] 1H Swords
  1732. #------------------------------------
  1733.  
  1734. #Show
  1735. # Height < 4
  1736. # ItemLevel >= 75
  1737. # DropLevel >= 56
  1738. # Class "One Hand Swords"
  1739. # Rarity Rare
  1740. # SetFontSize 34
  1741. # SetBorderColor 0 0 0
  1742. # SetBackgroundColor 0 0 0 219
  1743. # SetTextColor 255 190 0
  1744.  
  1745. #Show
  1746. # Height < 4
  1747. # ItemLevel >= 65
  1748. # DropLevel >= 56
  1749. # Class "One Hand Swords"
  1750. # Rarity Rare
  1751. # SetFontSize 34
  1752. # SetBorderColor 0 0 0
  1753. # SetBackgroundColor 0 0 0 219
  1754.  
  1755. #Show
  1756. # Height < 4
  1757. # ItemLevel >= 75
  1758. # Class "One Hand Swords"
  1759. # Rarity Rare
  1760. # SetFontSize 30
  1761. # SetBorderColor 0 0 0
  1762. # SetBackgroundColor 0 0 0 120
  1763. # SetTextColor 255 190 0
  1764.  
  1765. #Show
  1766. # Height < 4
  1767. # ItemLevel >= 65
  1768. # Class "One Hand Swords"
  1769. # Rarity Rare
  1770. # SetFontSize 30
  1771. # SetBorderColor 0 0 0
  1772. # SetBackgroundColor 0 0 0 120
  1773.  
  1774. #------------------------------------
  1775. # [0912] 1H Maces
  1776. #------------------------------------
  1777.  
  1778. #Show
  1779. # ItemLevel >= 75
  1780. # DropLevel >= 62
  1781. # Class "One Hand Maces"
  1782. # Rarity Rare
  1783. # SetFontSize 34
  1784. # SetBorderColor 0 0 0
  1785. # SetBackgroundColor 0 0 0 219
  1786. # SetTextColor 255 190 0
  1787.  
  1788. #Show
  1789. # ItemLevel >= 65
  1790. # DropLevel >= 62
  1791. # Class "One Hand Maces"
  1792. # Rarity Rare
  1793. # SetFontSize 34
  1794. # SetBorderColor 0 0 0
  1795. # SetBackgroundColor 0 0 0 219
  1796.  
  1797. #Show
  1798. # ItemLevel >= 75
  1799. # Class "One Hand Maces"
  1800. # Rarity Rare
  1801. # SetFontSize 30
  1802. # SetBorderColor 0 0 0
  1803. # SetBackgroundColor 0 0 0 120
  1804. # SetTextColor 255 190 0
  1805.  
  1806. #Show
  1807. # ItemLevel >= 65
  1808. # Class "One Hand Maces"
  1809. # Rarity Rare
  1810. # SetFontSize 30
  1811. # SetBorderColor 0 0 0
  1812. # SetBackgroundColor 0 0 0 120
  1813.  
  1814. #------------------------------------
  1815. # [0913] 1H Axes
  1816. #------------------------------------
  1817.  
  1818. #Show
  1819. # ItemLevel >= 75
  1820. # DropLevel >= 57
  1821. # Class "One Hand Axes"
  1822. # Rarity Rare
  1823. # SetFontSize 34
  1824. # SetBorderColor 0 0 0
  1825. # SetBackgroundColor 0 0 0 219
  1826. # SetTextColor 255 190 0
  1827.  
  1828. #Show
  1829. # ItemLevel >= 65
  1830. # DropLevel >= 57
  1831. # Class "One Hand Axes"
  1832. # Rarity Rare
  1833. # SetFontSize 34
  1834. # SetBorderColor 0 0 0
  1835. # SetBackgroundColor 0 0 0 219
  1836.  
  1837. #Show
  1838. # ItemLevel >= 75
  1839. # Class "One Hand Axes"
  1840. # Rarity Rare
  1841. # SetFontSize 30
  1842. # SetBorderColor 0 0 0
  1843. # SetBackgroundColor 0 0 0 120
  1844. # SetTextColor 255 190 0
  1845.  
  1846. #Show
  1847. # ItemLevel >= 65
  1848. # Class "One Hand Axes"
  1849. # Rarity Rare
  1850. # SetFontSize 30
  1851. # SetBorderColor 0 0 0
  1852. # SetBackgroundColor 0 0 0 120
  1853.  
  1854. #------------------------------------
  1855. # [0914] 1H Sceptres
  1856. #------------------------------------
  1857.  
  1858. #Show
  1859. # ItemLevel >= 75
  1860. # DropLevel >= 55
  1861. # Class "Sceptres"
  1862. # Rarity Rare
  1863. # SetFontSize 34
  1864. # SetBorderColor 0 0 0
  1865. # SetBackgroundColor 0 0 0 219
  1866. # SetTextColor 255 190 0
  1867.  
  1868. #Show
  1869. # ItemLevel >= 65
  1870. # DropLevel >= 55
  1871. # Class "Sceptres"
  1872. # Rarity Rare
  1873. # SetFontSize 34
  1874. # SetBorderColor 0 0 0
  1875. # SetBackgroundColor 0 0 0 219
  1876.  
  1877. #Show
  1878. # ItemLevel >= 75
  1879. # Class "Sceptres"
  1880. # Rarity Rare
  1881. # SetFontSize 30
  1882. # SetBorderColor 0 0 0
  1883. # SetBackgroundColor 0 0 0 120
  1884. # SetTextColor 255 190 0
  1885.  
  1886. #Show
  1887. # ItemLevel >= 65
  1888. # Class "Sceptres"
  1889. # Rarity Rare
  1890. # SetFontSize 30
  1891. # SetBorderColor 0 0 0
  1892. # SetBackgroundColor 0 0 0 120
  1893.  
  1894. #------------------------------------
  1895. # [0915] 2H Staves
  1896. #------------------------------------
  1897.  
  1898. #Show
  1899. # ItemLevel >= 75
  1900. # DropLevel >= 68
  1901. # Class "Staves"
  1902. # Rarity Rare
  1903. # SetFontSize 34
  1904. # SetBorderColor 0 0 0
  1905. # SetBackgroundColor 0 0 0 219
  1906. # SetTextColor 255 190 0
  1907.  
  1908. #Show
  1909. # ItemLevel >= 65
  1910. # DropLevel >= 68
  1911. # Class "Staves"
  1912. # Rarity Rare
  1913. # SetFontSize 34
  1914. # SetBorderColor 0 0 0
  1915. # SetBackgroundColor 0 0 0 219
  1916.  
  1917. #Show
  1918. # ItemLevel >= 75
  1919. # Class "Staves"
  1920. # Rarity Rare
  1921. # SetFontSize 30
  1922. # SetBorderColor 0 0 0
  1923. # SetBackgroundColor 0 0 0 120
  1924. # SetTextColor 255 190 0
  1925.  
  1926. #Show
  1927. # ItemLevel >= 65
  1928. # Class "Staves"
  1929. # Rarity Rare
  1930. # SetFontSize 30
  1931. # SetBorderColor 0 0 0
  1932. # SetBackgroundColor 0 0 0 120
  1933.  
  1934. #------------------------------------
  1935. # [0916] 2H Swords, Axes, Maces
  1936. #------------------------------------
  1937.  
  1938. #Show
  1939. # ItemLevel >= 75
  1940. # DropLevel >= 63
  1941. # Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords"
  1942. # Rarity Rare
  1943. # SetFontSize 34
  1944. # SetBorderColor 0 0 0
  1945. # SetBackgroundColor 0 0 0 219
  1946. # SetTextColor 255 190 0
  1947.  
  1948. #Show
  1949. # ItemLevel >= 65
  1950. # DropLevel >= 63
  1951. # Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords"
  1952. # Rarity Rare
  1953. # SetFontSize 34
  1954. # SetBorderColor 0 0 0
  1955. # SetBackgroundColor 0 0 0 219
  1956.  
  1957. #Show
  1958. # ItemLevel >= 75
  1959. # Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords"
  1960. # Rarity Rare
  1961. # SetFontSize 30
  1962. # SetBorderColor 0 0 0
  1963. # SetBackgroundColor 0 0 0 120
  1964. # SetTextColor 255 190 0
  1965.  
  1966. #Show
  1967. # ItemLevel >= 65
  1968. # Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords"
  1969. # Rarity Rare
  1970. # SetFontSize 30
  1971. # SetBorderColor 0 0 0
  1972. # SetBackgroundColor 0 0 0 120
  1973.  
  1974. #------------------------------------
  1975. # [0917] 2H Bows
  1976. #------------------------------------
  1977.  
  1978. #Show
  1979. # ItemLevel >= 75
  1980. # DropLevel >= 57
  1981. # Class "Bows"
  1982. # Rarity Rare
  1983. # SetFontSize 34
  1984. # SetBorderColor 0 0 0
  1985. # SetBackgroundColor 0 0 0 219
  1986. # SetTextColor 255 190 0
  1987.  
  1988. #Show
  1989. # ItemLevel >= 65
  1990. # DropLevel >= 57
  1991. # Class "Bows"
  1992. # Rarity Rare
  1993. # SetFontSize 34
  1994. # SetBorderColor 0 0 0
  1995. # SetBackgroundColor 0 0 0 219
  1996.  
  1997. #Show
  1998. # ItemLevel >= 75
  1999. # Class "Bows"
  2000. # Rarity Rare
  2001. # SetFontSize 30
  2002. # SetBorderColor 0 0 0
  2003. # SetBackgroundColor 0 0 0 120
  2004. # SetTextColor 255 190 0
  2005.  
  2006. #Show
  2007. # ItemLevel >= 65
  2008. # Class "Bows"
  2009. # Rarity Rare
  2010. # SetFontSize 30
  2011. # SetBorderColor 0 0 0
  2012. # SetBackgroundColor 0 0 0 120
  2013.  
  2014. #------------------------------------
  2015. # [0918] AR: Gloves, Boots, Helmets
  2016. #------------------------------------
  2017.  
  2018. #Show
  2019. # LinkedSockets = 4
  2020. # ItemLevel >= 75
  2021. # Class "Gloves" "Boots" "Helmets"
  2022. # Rarity Rare
  2023. # SetFontSize 38
  2024. # SetBorderColor 0 140 240 219
  2025. # SetBackgroundColor 0 0 0 219
  2026. # SetTextColor 255 190 0
  2027.  
  2028. #Show
  2029. # LinkedSockets = 4
  2030. # ItemLevel >= 65
  2031. # Class "Gloves" "Boots" "Helmets"
  2032. # Rarity Rare
  2033. # SetFontSize 38
  2034. # SetBorderColor 0 140 240 219
  2035. # SetBackgroundColor 0 0 0 219
  2036.  
  2037. #Show
  2038. # ItemLevel >= 75
  2039. # DropLevel >= 20
  2040. # Class "Gloves" "Boots" "Helmets"
  2041. # Rarity Rare
  2042. # SetFontSize 34
  2043. # SetBorderColor 210 210 210
  2044. # SetBackgroundColor 0 0 0 219
  2045. # SetTextColor 255 190 0
  2046.  
  2047. #Show
  2048. # ItemLevel >= 65
  2049. # DropLevel >= 20
  2050. # Class "Gloves" "Boots" "Helmets"
  2051. # Rarity Rare
  2052. # SetFontSize 34
  2053. # SetBorderColor 210 210 210
  2054. # SetBackgroundColor 0 0 0 219
  2055.  
  2056. #Show
  2057. # ItemLevel >= 75
  2058. # Class "Gloves" "Boots" "Helmets"
  2059. # Rarity Rare
  2060. # SetFontSize 30
  2061. # SetBorderColor 210 210 210
  2062. # SetBackgroundColor 0 0 0 120
  2063. # SetTextColor 255 190 0
  2064.  
  2065. #Show
  2066. # ItemLevel >= 65
  2067. # Class "Gloves" "Boots" "Helmets"
  2068. # Rarity Rare
  2069. # SetFontSize 30
  2070. # SetBorderColor 210 210 210
  2071. # SetBackgroundColor 0 0 0 120
  2072.  
  2073. #------------------------------------
  2074. # [0919] AR: Body Armors
  2075. #------------------------------------
  2076.  
  2077. #Show
  2078. # ItemLevel >= 75
  2079. # DropLevel >= 55
  2080. # Class "Body Armour"
  2081. # Rarity Rare
  2082. # SetFontSize 34
  2083. # SetBorderColor 0 0 0
  2084. # SetBackgroundColor 0 0 0 219
  2085. # SetTextColor 255 190 0
  2086.  
  2087. #Show
  2088. # ItemLevel >= 65
  2089. # DropLevel >= 55
  2090. # Class "Body Armour"
  2091. # Rarity Rare
  2092. # SetFontSize 34
  2093. # SetBorderColor 0 0 0
  2094. # SetBackgroundColor 0 0 0 219
  2095.  
  2096. #Show
  2097. # ItemLevel >= 75
  2098. # Class "Body Armour"
  2099. # Rarity Rare
  2100. # SetFontSize 30
  2101. # SetBorderColor 0 0 0
  2102. # SetBackgroundColor 0 0 0 120
  2103. # SetTextColor 255 190 0
  2104.  
  2105. #Show
  2106. # ItemLevel >= 65
  2107. # Class "Body Armour"
  2108. # Rarity Rare
  2109. # SetFontSize 30
  2110. # SetBorderColor 0 0 0
  2111. # SetBackgroundColor 0 0 0 120
  2112.  
  2113. #------------------------------------
  2114. # [0920] OH: Shields
  2115. #------------------------------------
  2116.  
  2117. #Show
  2118. # Width <= 2
  2119. # Height <= 2
  2120. # ItemLevel >= 75
  2121. # DropLevel >= 58
  2122. # Class "Shields"
  2123. # Rarity Rare
  2124. # SetFontSize 34
  2125. # SetBorderColor 210 210 210
  2126. # SetBackgroundColor 0 0 0 219
  2127. # SetTextColor 255 190 0
  2128.  
  2129. #Show
  2130. # Width <= 2
  2131. # Height <= 2
  2132. # ItemLevel >= 65
  2133. # DropLevel >= 58
  2134. # Class "Shields"
  2135. # Rarity Rare
  2136. # SetFontSize 34
  2137. # SetBorderColor 210 210 210
  2138. # SetBackgroundColor 0 0 0 219
  2139.  
  2140. #Show
  2141. # Width <= 2
  2142. # Height <= 2
  2143. # ItemLevel >= 75
  2144. # Class "Shields"
  2145. # Rarity Rare
  2146. # SetFontSize 30
  2147. # SetBorderColor 210 210 210
  2148. # SetBackgroundColor 0 0 0 120
  2149. # SetTextColor 255 190 0
  2150.  
  2151. #Show
  2152. # Width <= 2
  2153. # Height <= 2
  2154. # ItemLevel >= 65
  2155. # Class "Shields"
  2156. # Rarity Rare
  2157. # SetFontSize 30
  2158. # SetBorderColor 210 210 210
  2159. # SetBackgroundColor 0 0 0 120
  2160.  
  2161. #Show
  2162. # ItemLevel >= 75
  2163. # DropLevel > 62
  2164. # Class "Shields"
  2165. # Rarity Rare
  2166. # SetFontSize 34
  2167. # SetBorderColor 0 0 0
  2168. # SetBackgroundColor 0 0 0 219
  2169. # SetTextColor 255 190 0
  2170.  
  2171. #Show
  2172. # ItemLevel >= 65
  2173. # DropLevel > 62
  2174. # Class "Shields"
  2175. # Rarity Rare
  2176. # SetFontSize 34
  2177. # SetBorderColor 0 0 0
  2178. # SetBackgroundColor 0 0 0 219
  2179.  
  2180. #Show
  2181. # ItemLevel >= 75
  2182. # Class "Shields"
  2183. # Rarity Rare
  2184. # SetFontSize 30
  2185. # SetBorderColor 0 0 0
  2186. # SetBackgroundColor 0 0 0 120
  2187. # SetTextColor 255 190 0
  2188.  
  2189. #Show
  2190. # ItemLevel >= 65
  2191. # Class "Shields"
  2192. # Rarity Rare
  2193. # SetFontSize 30
  2194. # SetBorderColor 0 0 0
  2195. # SetBackgroundColor 0 0 0 120
  2196.  
  2197. #------------------------------------
  2198. # [0921] OH: Quivers
  2199. #------------------------------------
  2200.  
  2201. #Show
  2202. # ItemLevel >= 75
  2203. # Class "Quivers"
  2204. # BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Penetrating Arrow Quiver"
  2205. # Rarity Rare
  2206. # SetFontSize 34
  2207. # SetBorderColor 0 0 0
  2208. # SetBackgroundColor 0 0 0 219
  2209. # SetTextColor 255 190 0
  2210.  
  2211. #Show
  2212. # ItemLevel >= 65
  2213. # Class "Quivers"
  2214. # BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Penetrating Arrow Quiver"
  2215. # Rarity Rare
  2216. # SetFontSize 34
  2217. # SetBorderColor 0 0 0
  2218. # SetBackgroundColor 0 0 0 219
  2219.  
  2220. #Show
  2221. # ItemLevel >= 75
  2222. # Class "Quivers"
  2223. # Rarity Rare
  2224. # SetFontSize 30
  2225. # SetBorderColor 0 0 0
  2226. # SetBackgroundColor 0 0 0 120
  2227. # SetTextColor 255 190 0
  2228.  
  2229. #Show
  2230. # ItemLevel >= 65
  2231. # Class "Quivers"
  2232. # Rarity Rare
  2233. # SetFontSize 30
  2234. # SetBorderColor 0 0 0
  2235. # SetBackgroundColor 0 0 0 120
  2236.  
  2237. #------------------------------------
  2238. # [0922] Other Conditions
  2239. #------------------------------------
  2240.  
  2241. #Show
  2242. # SocketGroup RGB
  2243. # Width <= 2
  2244. # Height <= 2
  2245. # ItemLevel >= 75
  2246. # Rarity = Rare
  2247. # SetFontSize 36
  2248. # SetBorderColor 150 150 150
  2249. # SetBackgroundColor 75 75 75 255
  2250. # SetTextColor 255 190 0
  2251.  
  2252. #Show
  2253. # SocketGroup RGB
  2254. # Width <= 2
  2255. # Height <= 2
  2256. # ItemLevel >= 65
  2257. # Rarity = Rare
  2258. # SetFontSize 36
  2259. # SetBorderColor 150 150 150
  2260. # SetBackgroundColor 75 75 75 255
  2261.  
  2262. #Show
  2263. # SocketGroup RGB
  2264. # Width <= 1
  2265. # Height <= 3
  2266. # ItemLevel >= 75
  2267. # Rarity = Rare
  2268. # SetFontSize 36
  2269. # SetBorderColor 150 150 150
  2270. # SetBackgroundColor 75 75 75 255
  2271. # SetTextColor 255 190 0
  2272.  
  2273. #Show
  2274. # SocketGroup RGB
  2275. # Width <= 1
  2276. # Height <= 3
  2277. # ItemLevel >= 65
  2278. # Rarity = Rare
  2279. # SetFontSize 36
  2280. # SetBorderColor 150 150 150
  2281. # SetBackgroundColor 75 75 75 255
  2282.  
  2283. #Show
  2284. # SocketGroup RGB
  2285. # ItemLevel >= 75
  2286. # Rarity = Rare
  2287. # SetBorderColor 0 0 0
  2288. # SetBackgroundColor 75 75 75 255
  2289. # SetTextColor 255 190 0
  2290.  
  2291. #Show
  2292. # SocketGroup RGB
  2293. # ItemLevel >= 65
  2294. # Rarity = Rare
  2295. # SetBorderColor 0 0 0
  2296. # SetBackgroundColor 75 75 75 255
  2297.  
  2298. #===============================================================================================================
  2299. # [[1000]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS)
  2300. #===============================================================================================================
  2301. # Hide remaining rares
  2302.  
  2303. Hide # $Rare->Regal $Rare->Hidden $Rare->Small Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
  2304. Width <= 1
  2305. Height <= 4
  2306. ItemLevel >= 75
  2307. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  2308. Rarity = Rare
  2309. SetFontSize 24
  2310. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  2311. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2312. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  2313.  
  2314. Hide # $Rare->Hidden $Rare->Small Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
  2315. Width <= 1
  2316. Height <= 4
  2317. ItemLevel >= 65
  2318. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  2319. Rarity = Rare
  2320. SetFontSize 24
  2321. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2322. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  2323.  
  2324. Hide # $Rare->Regal $Rare->Hidden $Rare->Small Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
  2325. Width <= 2
  2326. Height <= 2
  2327. ItemLevel >= 75
  2328. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  2329. Rarity = Rare
  2330. SetFontSize 24
  2331. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  2332. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2333. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  2334.  
  2335. Hide # $Rare->Hidden $Rare->Small Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
  2336. Width <= 2
  2337. Height <= 2
  2338. ItemLevel >= 65
  2339. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  2340. Rarity = Rare
  2341. SetFontSize 24
  2342. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2343. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  2344.  
  2345. Hide # $Rare->Regal $Rare->Hidden Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
  2346. ItemLevel >= 75
  2347. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  2348. Rarity = Rare
  2349. SetFontSize 20
  2350. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  2351. SetBorderColor 0 0 0 100 # BORDERCOLOR: Cosmetic: Junk
  2352. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  2353.  
  2354. Hide # $Rare->Hidden Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
  2355. ItemLevel >= 65
  2356. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  2357. Rarity = Rare
  2358. SetFontSize 20
  2359. SetBorderColor 0 0 0 100 # BORDERCOLOR: Cosmetic: Junk
  2360. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  2361.  
  2362. #===============================================================================================================
  2363. # [[1100]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here
  2364. #===============================================================================================================
  2365.  
  2366. #===============================================================================================================
  2367. # [[1200]] Gems
  2368. #===============================================================================================================
  2369.  
  2370. #------------------------------------
  2371. # [1201] Value gems
  2372. #------------------------------------
  2373.  
  2374. Show # $Gem->T1->Qual %TB-Qual-Top-Gem
  2375. Quality >= 15
  2376. Class Gems
  2377. BaseType "Empower" "Enlighten"
  2378. SetFontSize 45
  2379. SetTextColor 30 200 200 255 # TEXTCOLOR: T1 Gem
  2380. SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems
  2381. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2382. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2383.  
  2384. Show # $Gem->Qual->20
  2385. Quality >= 20
  2386. Class Gems
  2387. SetFontSize 45
  2388. SetTextColor 30 200 200 255 # TEXTCOLOR: T1 Gem
  2389. SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems
  2390. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2391.  
  2392. Show # $Gem->T1 %TB-Top-Gem
  2393. Class Gems
  2394. BaseType "Portal" "Empower" "Enlighten" "Vaal Haste" "Vaal Grace" "Item Quantity" "Vaal Breach"
  2395. SetFontSize 45
  2396. SetTextColor 30 200 200 255 # TEXTCOLOR: T1 Gem
  2397. SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems
  2398. PlayAlertSound 3 300 # DROPSOUND: Uniques
  2399.  
  2400. Hide # $Gem->Qual->15
  2401. Quality >= 14
  2402. Class Gems
  2403. SetFontSize 45
  2404. SetTextColor 30 200 200 255 # TEXTCOLOR: T1 Gem
  2405. SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems
  2406.  
  2407. #------------------------------------
  2408. # [1202] Other gems
  2409. #------------------------------------
  2410.  
  2411. Hide # $Gem->Qual %H5
  2412. Quality >= 1
  2413. Class Gems
  2414. SetFontSize 40
  2415. SetBorderColor 30 150 180 150 # BORDERCOLOR: T2 Gems
  2416.  
  2417. #Show
  2418. # Class Gems
  2419. # BaseType "Detonate Mines" "Added Chaos Damage" "Vaal" "Enhance"
  2420. # SetFontSize 40
  2421. # SetBorderColor 30 150 180 150
  2422.  
  2423. Hide # $Gem %H2
  2424. Class Gems
  2425. SetFontSize 36
  2426. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2427.  
  2428. #===============================================================================================================
  2429. # [[1300]] UTILITY FLASKS (Levelling Rules)
  2430. #===============================================================================================================
  2431.  
  2432. Show # $lvl $flasks->utility %TB-T1-Leveling-Flask %REMS1
  2433. Quality >= 1
  2434. ItemLevel <= 65
  2435. BaseType "Stibnite Flask" "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask" "Jade Flask" "Ruby Flask" "Sapphire Flask" "Topaz Flask"
  2436. Rarity <= Magic
  2437. SetFontSize 45
  2438. SetBorderColor 50 200 125 # BORDERCOLOR: Utility Flasks
  2439. SetBackgroundColor 25 100 75 # BACKGROUND: Recipes
  2440.  
  2441. Show # $lvl $flasks->utility %TB-T1-Leveling-Flask %REMS1
  2442. ItemLevel <= 65
  2443. BaseType "Stibnite Flask" "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask" "Jade Flask" "Ruby Flask" "Sapphire Flask" "Topaz Flask"
  2444. Rarity <= Magic
  2445. SetFontSize 45
  2446. SetBorderColor 50 200 125 # BORDERCOLOR: Utility Flasks
  2447. SetBackgroundColor 25 100 75 # BACKGROUND: Recipes
  2448.  
  2449. #===============================================================================================================
  2450. # [[1400]] HIDE LAYER 3: Random Endgame Flasks
  2451. #===============================================================================================================
  2452.  
  2453. Hide #
  2454. ItemLevel >= 69
  2455. BaseType Flask
  2456. Rarity <= Magic
  2457. SetFontSize 20
  2458. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2459.  
  2460. #===============================================================================================================
  2461. # [[1500]] Maps, fragments and labyrinth items
  2462. #===============================================================================================================
  2463.  
  2464. #------------------------------------
  2465. # [1501] Unique Maps
  2466. #------------------------------------
  2467.  
  2468. Show # $uniques->T1 $maps->unique Maps:Unique - T1 - only museum is needed, but legacy might have some surprises.
  2469. Class Maps
  2470. BaseType "Chateau Map" "Museum Map" "Courtyard Map"
  2471. Rarity Unique
  2472. SetFontSize 45
  2473. SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques
  2474. SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
  2475. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2476. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2477.  
  2478. Show # $uniques $maps->unique Maps:Unique
  2479. Class Maps
  2480. Rarity Unique
  2481. SetFontSize 45
  2482. SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
  2483. PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  2484.  
  2485. #------------------------------------
  2486. # [1502] Labyrinth items, Offerings
  2487. #------------------------------------
  2488.  
  2489. Show # $frag->%TB-OfferingToTheGoddess
  2490. BaseType "Offering to the Goddess"
  2491. SetFontSize 45
  2492. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2493. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2494. SetBackgroundColor 180 0 0 255 # BACKGROUND: Fragments - valuable
  2495. PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  2496.  
  2497. Show #
  2498. Class "Labyrinth"
  2499. SetFontSize 45
  2500. SetTextColor 74 230 58 # TEXTCOLOR: Quest
  2501. SetBorderColor 74 230 58 # BORDERCOLOR: Labyrinth, Quest, Shaper Orbs
  2502.  
  2503. #------------------------------------
  2504. # [1503] Shaped Maps
  2505. #------------------------------------
  2506.  
  2507. Show # $maps->elder->Top
  2508. Class Maps
  2509. ElderMap True
  2510. SetFontSize 45
  2511. SetTextColor 0 0 255 255 # TEXTCOLOR: Cosmetic: T16 guardian maps
  2512. SetBorderColor 100 0 255 255 # BORDERCOLOR: Cosmetic: T16 guardian maps
  2513. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2514. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2515.  
  2516. Show # $maps->shaped->Top
  2517. ShapedMap True
  2518. DropLevel >= 77
  2519. Class Maps
  2520. SetFontSize 45
  2521. SetTextColor 0 0 255 255 # TEXTCOLOR: Cosmetic: Black Text
  2522. SetBorderColor 0 0 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2523. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2524. PlayAlertSound 5 300 # DROPSOUND: High tier maps
  2525.  
  2526. Show # $maps->shaped->High
  2527. ShapedMap True
  2528. DropLevel >= 73
  2529. Class Maps
  2530. SetFontSize 45
  2531. SetTextColor 0 0 255 255 # TEXTCOLOR: Cosmetic: Black Text
  2532. SetBorderColor 0 0 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2533. SetBackgroundColor 255 255 255 255 # BACKGROUND: T11-T14 maps
  2534. PlayAlertSound 5 300 # DROPSOUND: High tier maps
  2535.  
  2536. Show # $maps->shaped->Mid
  2537. ShapedMap True
  2538. Class Maps
  2539. SetFontSize 45
  2540. SetBackgroundColor 255 255 255 255 # BACKGROUND: T6-10 maps, currency, talismans
  2541. PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  2542. SetBorderColor 0 0 255 255
  2543. SetTextColor 0 0 255 255
  2544.  
  2545. #------------------------------------
  2546. # [1504] Top tier maps (T15-16)
  2547. #------------------------------------
  2548.  
  2549. Show # $maps->T16
  2550. DropLevel >= 83
  2551. Class Maps
  2552. SetFontSize 45
  2553. SetTextColor 0 0 255 255 # TEXTCOLOR: Cosmetic: T16 guardian maps
  2554. SetBorderColor 0 0 255 255 # BORDERCOLOR: Cosmetic: T16 guardian maps
  2555. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2556. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2557.  
  2558. Show # $maps->T15
  2559. DropLevel >= 82
  2560. Class Maps
  2561. SetFontSize 45
  2562. SetTextColor 0 0 255 255 # TEXTCOLOR: Cosmetic: Black Text
  2563. SetBorderColor 0 0 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2564. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2565. PlayAlertSound 5 300 # DROPSOUND: High tier maps
  2566.  
  2567. #------------------------------------
  2568. # [1505] High tier maps(T11-14)
  2569. #------------------------------------
  2570.  
  2571. Show # $maps->T14
  2572. DropLevel >= 81
  2573. Class Maps
  2574. SetFontSize 45
  2575. SetTextColor 0 0 255 255 # TEXTCOLOR: Cosmetic: Black Text
  2576. SetBorderColor 0 0 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2577. SetBackgroundColor 255 255 255 255 # BACKGROUND: T11-T14 maps
  2578. PlayAlertSound 5 300 # DROPSOUND: High tier maps
  2579.  
  2580. Show # $maps->T13
  2581. DropLevel >= 80
  2582. Class Maps
  2583. SetFontSize 45
  2584. SetTextColor 0 0 255 255 # TEXTCOLOR: Cosmetic: Black Text
  2585. SetBorderColor 0 0 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2586. SetBackgroundColor 255 255 255 255 # BACKGROUND: T11-T14 maps
  2587. PlayAlertSound 5 300 # DROPSOUND: High tier maps
  2588.  
  2589. Show # $maps->T12
  2590. DropLevel >= 79
  2591. Class Maps
  2592. SetFontSize 45
  2593. SetTextColor 0 0 255 255 # TEXTCOLOR: Cosmetic: Black Text
  2594. SetBorderColor 0 0 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2595. SetBackgroundColor 255 255 255 255 # BACKGROUND: T11-T14 maps
  2596. PlayAlertSound 5 300 # DROPSOUND: High tier maps
  2597.  
  2598. Show # $maps->T11
  2599. DropLevel >= 78
  2600. Class Maps
  2601. SetFontSize 45
  2602. SetTextColor 0 0 255 255 # TEXTCOLOR: Cosmetic: Black Text
  2603. SetBorderColor 0 0 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2604. SetBackgroundColor 255 255 255 255 # BACKGROUND: T11-T14 maps
  2605. PlayAlertSound 5 300 # DROPSOUND: High tier maps
  2606.  
  2607. #------------------------------------
  2608. # [1506] Mid tier maps (T6-10)
  2609. #------------------------------------
  2610.  
  2611. Hide # $maps->T10
  2612. DropLevel >= 77
  2613. Class Maps
  2614. SetFontSize 45
  2615. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2616.  
  2617. #------------------------------------
  2618. # T9 - Maps
  2619. #------------------------------------
  2620.  
  2621. Hide # $maps->T9
  2622. ItemLevel < 84
  2623. DropLevel >= 76
  2624. Class Maps
  2625. SetFontSize 40
  2626. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2627.  
  2628. Hide # %H4 $maps->outleveled
  2629. DropLevel >= 76
  2630. Class Maps
  2631. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  2632. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2633. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  2634.  
  2635. #------------------------------------
  2636. # T8 - Maps
  2637. #------------------------------------
  2638.  
  2639. Hide # $maps->T8
  2640. ItemLevel < 83
  2641. DropLevel >= 75
  2642. Class Maps
  2643. SetFontSize 40
  2644. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2645.  
  2646. Hide # %H4 $maps->outleveled
  2647. DropLevel >= 75
  2648. Class Maps
  2649. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  2650. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2651. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  2652.  
  2653. #------------------------------------
  2654. # T7 - Maps
  2655. #------------------------------------
  2656.  
  2657. Hide # $maps->T7
  2658. ItemLevel < 82
  2659. DropLevel >= 74
  2660. Class Maps
  2661. SetFontSize 40
  2662. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2663.  
  2664. Hide # %H4 $maps->outleveled
  2665. DropLevel >= 74
  2666. Class Maps
  2667. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  2668. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2669. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  2670.  
  2671. #------------------------------------
  2672. # T6 - Maps
  2673. #------------------------------------
  2674.  
  2675. Hide # $maps->T6
  2676. ItemLevel < 81
  2677. DropLevel >= 73
  2678. Class Maps
  2679. SetFontSize 40
  2680. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2681.  
  2682. Hide # %H4 $maps->outleveled
  2683. DropLevel >= 73
  2684. Class Maps
  2685. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  2686. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2687. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  2688.  
  2689. #------------------------------------
  2690. # [1507] Low tier maps (T1-T5)
  2691. #------------------------------------
  2692.  
  2693. Hide # $maps->T5
  2694. ItemLevel < 80
  2695. DropLevel >= 72
  2696. Class Maps
  2697. SetFontSize 38
  2698. SetBackgroundColor 0 0 0 226 # BACKGROUND: Highlight - low maps, low priority items
  2699.  
  2700. Hide # %H3 $maps->outleveled
  2701. DropLevel >= 72
  2702. Class Maps
  2703. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  2704. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2705. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  2706.  
  2707. #------------------------------------
  2708. # T4 - Maps
  2709. #------------------------------------
  2710.  
  2711. Hide # $maps->T4
  2712. ItemLevel < 79
  2713. DropLevel >= 71
  2714. Class Maps
  2715. SetFontSize 38
  2716. SetBackgroundColor 0 0 0 226 # BACKGROUND: Highlight - low maps, low priority items
  2717.  
  2718. Hide # %H3 $maps->outleveled
  2719. DropLevel >= 71
  2720. Class Maps
  2721. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  2722. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2723. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  2724.  
  2725. #------------------------------------
  2726. # T3 - Maps
  2727. #------------------------------------
  2728.  
  2729. Hide # $maps->T3
  2730. ItemLevel < 78
  2731. DropLevel >= 70
  2732. Class Maps
  2733. SetFontSize 38
  2734. SetBackgroundColor 0 0 0 226 # BACKGROUND: Highlight - low maps, low priority items
  2735.  
  2736. Hide # %H3 $maps->outleveled
  2737. DropLevel >= 70
  2738. Class Maps
  2739. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  2740. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2741. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  2742.  
  2743. #------------------------------------
  2744. # T2 - Maps
  2745. #------------------------------------
  2746.  
  2747. Hide # $maps->T2
  2748. ItemLevel < 77
  2749. DropLevel = 69
  2750. Class Maps
  2751. SetFontSize 38
  2752. SetBackgroundColor 0 0 0 226 # BACKGROUND: Highlight - low maps, low priority items
  2753.  
  2754. Hide # %H3 $maps->outleveled
  2755. DropLevel = 69
  2756. Class Maps
  2757. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  2758. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2759. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  2760.  
  2761. #------------------------------------
  2762. # T1 - Maps
  2763. #------------------------------------
  2764.  
  2765. Hide # $maps->T1
  2766. ItemLevel < 76
  2767. DropLevel <= 68
  2768. Class Maps
  2769. SetFontSize 38
  2770. SetBackgroundColor 0 0 0 226 # BACKGROUND: Highlight - low maps, low priority items
  2771.  
  2772. Hide # %H3 $maps->outleveled
  2773. DropLevel < 69
  2774. Class Maps
  2775. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  2776. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2777. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  2778.  
  2779. # This should never happen. If you find pink maps, you probably deleted/commented sections above
  2780.  
  2781. Show # Safetyline / Missing map
  2782. Class Maps
  2783. SetFontSize 45
  2784. SetTextColor 255 0 255 255 # TEXTCOLOR: SAFETY LINE
  2785. SetBorderColor 255 0 255 255 # BORDERCOLOR: SAFETY LINE
  2786. PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  2787.  
  2788. #------------------------------------
  2789. # [1508] Map fragments
  2790. #------------------------------------
  2791.  
  2792. Show # $x->Legacy->AncientRelicKey
  2793. Class "Misc Map Items"
  2794. SetFontSize 45
  2795. SetTextColor 230 120 0 255 # TEXTCOLOR: Relic Keys, Breachstones
  2796. SetBorderColor 230 120 0 255 # BORDERCOLOR: Relic Keys, Breachstones
  2797. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2798. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2799.  
  2800. Show # $Fragments->T1 $x->Fragments->Mortal %TB-Fragments-T1
  2801. Class "Map Fragments"
  2802. BaseType "Mortal Hope" "Mortal Ignorance"
  2803. SetFontSize 45
  2804. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2805. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2806. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2807. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2808.  
  2809. Show # $Fragments->T2 %TB-Fragments-T2
  2810. Class "Map Fragments"
  2811. BaseType "Mortal" "Eber's Key" "Yriel's Key" "Inya's Key" "Volkuur's Key" "Sacrifice at Midnight" "Fragment of the Phoenix" "Fragment of the Minotaur" "Fragment of the Chimera" "Fragment of the Hydra" "Breachstone"
  2812. SetFontSize 45
  2813. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2814. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2815. SetBackgroundColor 180 0 0 255 # BACKGROUND: Fragments - valuable
  2816. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2817.  
  2818. Show # $Fragments->Vessel %TB-Fragments-Vessel
  2819. Class "Map Fragments"
  2820. BaseType "Divine Vessel"
  2821. SetFontSize 45
  2822. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2823. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2824. SetBackgroundColor 180 0 0 255 # BACKGROUND: Fragments - valuable
  2825. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2826.  
  2827. Show # $Fragments
  2828. Class "Map Fragments"
  2829. SetFontSize 45
  2830. SetTextColor 180 0 0 255 # TEXTCOLOR: Map fragments
  2831. SetBorderColor 180 0 0 255 # BORDERCOLOR: Fragments: Random
  2832. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2833. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2834.  
  2835. Show # $Fragments->Vessel
  2836. Class "Pantheon Soul"
  2837. SetFontSize 45
  2838. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2839. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2840. SetBackgroundColor 180 0 0 255 # BACKGROUND: Fragments - valuable
  2841. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2842.  
  2843. #===============================================================================================================
  2844. # [[1600]] Currency - PART 2 - Rare currency
  2845. #===============================================================================================================
  2846.  
  2847. #------------------------------------
  2848. # [1601] Regular Rare Currency
  2849. #------------------------------------
  2850.  
  2851. Show # $Currency->High-T1 %TB-Currency-T1.5
  2852. Class Currency
  2853. BaseType "Master Cartographer's Sextant" "Journeyman Cartographer's Sextant" "Harbinger's Orb" "Ancient Orb" "Orb of Annulment"
  2854. SetFontSize 45
  2855. SetTextColor 255 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2856. SetBorderColor 255 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2857. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1.5 Currency
  2858. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2859.  
  2860. Show # $Currency->High-T2 %TB-Currency-T2
  2861. Class Currency
  2862. BaseType "Regal Orb" "Orb of Regret" "Chaos Orb" "Gemcutter's Prism" "Vaal Orb" "Apprentice Cartographer's Sextant" "Stacked Deck"
  2863. SetFontSize 45
  2864. SetTextColor 255 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2865. SetBorderColor 255 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2866. SetBackgroundColor 255 255 255 255 # BACKGROUND: T2 Currency
  2867. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2868.  
  2869. Show # $Currency->High-T3 %TB-Currency-T3
  2870. Class Currency
  2871. BaseType "Blessed Orb" "Orb of Fusing" "Orb of Alchemy" "Cartographer's Chisel" "Engineer's Orb" "Orb of Horizons" "Orb of Binding" "Bestiary Orb" "Orb of Scouring"
  2872. SetFontSize 45
  2873. SetTextColor 255 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2874. SetBorderColor 255 0 0 255 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2875. SetBackgroundColor 255 255 255 255 # BACKGROUND: T3 Currency
  2876. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2877.  
  2878. #------------------------------------
  2879. # [1602] Harbinger Currency
  2880. #------------------------------------
  2881.  
  2882. Show # $Currency->Harbinger->T1 %TB-Currency-Harbinger-ShardsT1
  2883. Class Currency
  2884. BaseType "Annulment Shard" "Harbinger's Shard" "Ancient Shard" "Exalted Shard"
  2885. SetFontSize 45
  2886. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2887. SetBorderColor 40 220 255 255 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2888. SetBackgroundColor 80 95 210 255 # BACKGROUND: Harbinger Item - Shard
  2889. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2890.  
  2891. Hide # $Currency->Harbinger->T2 %TB-Currency-Harbinger-ShardsT2 %H4
  2892. Class Currency
  2893. BaseType "Horizon Shard" "Engineer's Shard" "Binding Shard" "Regal Shard" "Chaos Shard"
  2894. SetFontSize 42
  2895. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2896. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2897. SetBackgroundColor 135 140 100 255 # BACKGROUND: Currency Shards Old
  2898.  
  2899. #------------------------------------
  2900. # [1603] Bestiary Currency
  2901. #------------------------------------
  2902.  
  2903. Hide #$Currency->Net->T1 %H5
  2904. Class Currency
  2905. BaseType "Necromancy Net"
  2906. SetFontSize 45
  2907. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2908. SetBorderColor 0 255 36 255 # BORDERCOLOR: Net Color 4
  2909. SetBackgroundColor 135 140 100 255 # BACKGROUND: Currency Shards Old
  2910.  
  2911. Hide #$Currency->Net->T1 %H4
  2912. Class Currency
  2913. BaseType "Thaumaturgical Net"
  2914. SetFontSize 45
  2915. SetTextColor 155 210 135 255 # TEXTCOLOR: Net Color
  2916. SetBorderColor 0 255 36 255 # BORDERCOLOR: Net Color 4
  2917. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2918. DisableDropSound True
  2919.  
  2920. Hide #$Currency->Net->T2 %H3
  2921. Class Currency
  2922. BaseType "Simple Steel Net" "Reinforced Steel Net" "Strong Steel Net"
  2923. SetFontSize 42
  2924. SetTextColor 155 210 135 255 # TEXTCOLOR: Net Color
  2925. SetBorderColor 0 120 16 255 # BORDERCOLOR: Net Color 3
  2926. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2927. DisableDropSound True
  2928.  
  2929. Hide #$Currency->Net->T3 %H3
  2930. Class Currency
  2931. BaseType "Simple Iron Net" "Reinforced Iron Net" "Strong Iron Net"
  2932. SetFontSize 42
  2933. SetTextColor 155 210 135 255 # TEXTCOLOR: Net Color
  2934. SetBorderColor 110 110 110 255 # BORDERCOLOR: Net Color 1
  2935. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2936. DisableDropSound True
  2937.  
  2938. Hide #$Currency->Net->T4 %H3
  2939. Class Currency
  2940. BaseType "Simple Rope Net" "Reinforced Rope Net" "Strong Rope Net"
  2941. SetFontSize 42
  2942. SetTextColor 155 210 135 255 # TEXTCOLOR: Net Color
  2943. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2944. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2945. DisableDropSound True
  2946.  
  2947. #------------------------------------
  2948. # [1604] Top Currency
  2949. #------------------------------------
  2950.  
  2951. Show # $Currency->Harbinger->Top %TB-Currency-T1
  2952. Class Currency
  2953. BaseType "Mirror of Kalandra" "Exalted Orb" "Divine Orb" "Mirror Shard" "Eternal Orb" "Albino Rhoa Feather"
  2954. SetFontSize 45
  2955. SetTextColor 0 0 255 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
  2956. SetBorderColor 0 0 255 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod
  2957. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2958. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2959.  
  2960. #------------------------------------
  2961. # [1605] Essence Tier List
  2962. #------------------------------------
  2963.  
  2964. Show # $Currency->Ess->T1 %TB-Essence-T1
  2965. Class Currency
  2966. BaseType "Shrieking Essence of" "Essence of Hysteria" "Essence of Insanity" "Essence of Horror" "Essence of Delirium" "Deafening Essence of" "Remnant of Corruption"
  2967. SetFontSize 45
  2968. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2969. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2970. SetBackgroundColor 159 15 213 # BACKGROUND: Itemized Prophecy
  2971. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2972.  
  2973. Show # $Currency->Ess->T2
  2974. Class Currency
  2975. BaseType "Screaming Essence of"
  2976. SetFontSize 45
  2977. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2978. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2979. SetBackgroundColor 15 180 200 255 # BACKGROUND: Essence LVL5
  2980. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2981.  
  2982. Show # $Currency->Ess->T3
  2983. Class Currency
  2984. BaseType "Wailing Essence of"
  2985. SetFontSize 42
  2986. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2987. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2988. SetBackgroundColor 30 159 200 255 # BACKGROUND: Essence LVL4
  2989. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2990.  
  2991. Show # $Currency->Ess->T4
  2992. Class Currency
  2993. BaseType "Weeping Essence of"
  2994. SetFontSize 40
  2995. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2996. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2997. SetBackgroundColor 30 159 200 225 # BACKGROUND: Essence LVL3
  2998. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2999.  
  3000. Show # $Currency->Ess->T5
  3001. Class Currency
  3002. BaseType "Muttering Essence of"
  3003. SetFontSize 40
  3004. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  3005. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  3006. SetBackgroundColor 30 159 200 200 # BACKGROUND: Essence LVL2
  3007.  
  3008. Show #$Currency->Ess->T6
  3009. Class Currency
  3010. BaseType "Whispering Essence of"
  3011. SetFontSize 38
  3012. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  3013. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  3014. SetBackgroundColor 30 159 200 175 # BACKGROUND: Essence LVL1
  3015.  
  3016. #------------------------------------
  3017. # [1606] Special items
  3018. #------------------------------------
  3019.  
  3020. Show # $x->Breach->Blessing->T1
  3021. Class Currency
  3022. BaseType "Blessing of Chayula" "Blessing of Uul-Netol"
  3023. SetFontSize 45
  3024. SetTextColor 130 25 255 255 # TEXTCOLOR: Breach Currency
  3025. SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach - accent
  3026. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  3027. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  3028.  
  3029. Show # $x->Breach->Blessing->T2
  3030. Class Currency
  3031. BaseType "Blessing of Xoph" "Blessing of Esh" "Blessing of Tul"
  3032. SetFontSize 45
  3033. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  3034. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  3035. SetBackgroundColor 159 15 213 # BACKGROUND: Itemized Prophecy
  3036. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  3037.  
  3038. Show # $x->Breach->Splinter->T1
  3039. Class Currency
  3040. BaseType "Splinter of Chayula"
  3041. SetFontSize 45
  3042. SetTextColor 255 235 235 255 # TEXTCOLOR: Breach Splinter
  3043. SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula Indicator
  3044. SetBackgroundColor 65 20 80 # BACKGROUND: Breach
  3045. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  3046.  
  3047. Hide # $x->Breach->Splinter->T2 %HS4
  3048. Class Currency
  3049. BaseType "Splinter of Xoph" "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol"
  3050. SetFontSize 45
  3051. SetTextColor 255 235 235 255 # TEXTCOLOR: Breach Splinter
  3052. SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach - accent
  3053. SetBackgroundColor 65 20 80 # BACKGROUND: Breach
  3054.  
  3055. Show # $x->PerandusCoin $Currency->Special
  3056. Class Currency
  3057. BaseType "Perandus Coin"
  3058. SetFontSize 42
  3059. SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coins
  3060. SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin
  3061.  
  3062. Show # $Currency->Special %TB-Currency-NonDrop1
  3063. Class Currency
  3064. BaseType "Unshaping Orb" "Cartographer's Seal" "Prophecy"
  3065. SetFontSize 42
  3066. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  3067. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  3068. SetBackgroundColor 159 15 213 # BACKGROUND: Itemized Prophecy
  3069. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  3070.  
  3071. #===============================================================================================================
  3072. # [[1700]] Currency - PART 3 - Divination cards (yes the strange sorting is intended)
  3073. #===============================================================================================================
  3074.  
  3075. #------------------------------------
  3076. # [1701] Exceptions to prevent ident. mistakes
  3077. #------------------------------------
  3078.  
  3079. Show # $Div->T4 %TB-Divination-Exception
  3080. Class "Divination"
  3081. BaseType "The Wolf's Shadow"
  3082. SetFontSize 45
  3083. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  3084. SetBorderColor 0 100 150 255 # BORDERCOLOR: Cosmetic: T4 Divination
  3085. SetBackgroundColor 145 215 230 225 # BACKGROUND: T4 Divination
  3086. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  3087.  
  3088. #------------------------------------
  3089. # [1702] T1 - Top tier cards
  3090. #------------------------------------
  3091.  
  3092. Show # $Div->T1 %TB-Divination-T1
  3093. Class "Divination"
  3094. BaseType "Abandoned Wealth" "House of Mirrors" "Hunter's Reward" "Mawr Blaidd" "Polymath" "Pride Before the Fall" "Spark and the Flame" "The Artist" "The Brittle Emperor" "The Celestial Justicar" "The Doctor" "The Dragon's Heart" "The Enlightened" "The Fiend" "The Formless Sea" "The Hunger" "The Immortal" "The Iron Bard" "The King's Heart" "The Last One Standing" "The Queen" "The Saint's Treasure" "The Spark and the Flame" "The Wind" "The Wolf" "The Wolven King's Bite" "The World Eater" "Wealth and Power"
  3095. SetFontSize 45
  3096. SetTextColor 0 0 255 255 # TEXTCOLOR: Cosmetic: T1 Divination card
  3097. SetBorderColor 0 0 255 255 # BORDERCOLOR: Cosmetic: T1 and T2 Divination
  3098. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  3099. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  3100.  
  3101. #------------------------------------
  3102. # [1703] T2 - Great cards
  3103. #------------------------------------
  3104.  
  3105. Show # $Div->T2 %TB-Divination-T2
  3106. Class "Divination"
  3107. BaseType "Bowyer's Dream" "Chaotic Disposition" "Heterochromia" "Last Hope" "Left to Fate" "Saint's Treasure" "The Cartographer" "The Dapper Prodigy" "The Dreamer" "The Ethereal" "The Hoarder" "The Offering" "The Polymath" "The Risk" "The Sephirot" "The Thaumaturgist" "The Valkyrie" "The Void"
  3108. SetFontSize 45
  3109. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  3110. SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1
  3111. SetBackgroundColor 100 250 250 245 # BACKGROUND: T2 Divination
  3112. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  3113.  
  3114. #------------------------------------
  3115. # [1704] T3 - Decent cards
  3116. #------------------------------------
  3117.  
  3118. Show # $Div->T3 %TB-Divination-T3
  3119. Class "Divination"
  3120. BaseType "Blessing of God" "Emperor of Purity" "Humility" "Jack in the Box" "Lingering Remnants" "Lucky Connections" "Lucky Deck" "No Traces" "Rebirth" "Scholar of the Seas" "Standoff" "The Breach" "The Chains that Bind" "The Dark Mage" "The Dragon" "The Fletcher" "The Forsaken" "The Inventor" "The Jester" "The Lion" "The Obscured" "The Porcupine" "The Soul" "The Standoff" "The Surveyor" "The Throne" "The Trial" "The Valley of Steel Boxes" "The Vast" "The Warlord" "The Wretched" "Time-Lost Relic" "Valley of Steel Boxes" "Vinia's Token" "Wolven King's Bite"
  3121. SetFontSize 45
  3122. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  3123. SetBorderColor 0 0 255 255 # BORDERCOLOR: Cosmetic: T1 and T2 Divination
  3124. SetBackgroundColor 50 220 240 235 # BACKGROUND: T3 Divination
  3125. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  3126.  
  3127. #------------------------------------
  3128. # [1705] T5 - Format trash tier cards... before
  3129. #------------------------------------
  3130.  
  3131. Hide # $Div->T5 %H3 %TB-Divination-T5
  3132. Class "Divination"
  3133. BaseType "A Mother's Parting Gift" "Anarchy's Price" "Birth of the Three" "Carrion Crow" "Cartographer's Delight" "Death" "Dying Anguish" "Hermit" "King's Blade" "Lantador's Lost Love" "Light and Truth" "Metalsmith's Gift" "Might is Right" "Other Cheek" "Prosperity" "Rain of Chaos" "Rain Tempter" "Shard of Fate" "Struck by Lightning" "The Avenger" "The Blazing Fire" "The Coming Storm" "The Conduit" "The Eye of the Dragon" "The Feast" "The Incantation" "The Inoculated" "The Lich" "The Lover" "The Lunaris Priestess" "The Oath" "The Rabid Rhoa" "The Ruthless Ceinture" "The Scarred Meadow" "The Scholar" "The Sigil" "The Siren" "The Sun" "The Surgeon" "The Tower" "The Twins" "The Warden" "The Wolverine" "Thunderous Skies" "Volatile Power"
  3134. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  3135. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3136. SetBackgroundColor 175 215 230 180 # BACKGROUND: T5 Divination
  3137.  
  3138. #------------------------------------
  3139. # [1706] T4 - ...showing the remaining cards
  3140. #------------------------------------
  3141.  
  3142. Hide # $Div->T4 %HS4
  3143. Class "Divination"
  3144. SetFontSize 45
  3145. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  3146. SetBorderColor 0 100 150 255 # BORDERCOLOR: Cosmetic: T4 Divination
  3147. SetBackgroundColor 145 215 230 225 # BACKGROUND: T4 Divination
  3148.  
  3149. #===============================================================================================================
  3150. # [[1800]] Currency - PART 4 - remaining items
  3151. #===============================================================================================================
  3152.  
  3153. Hide # %H2 %TB-Currency-T8
  3154. Class Currency
  3155. BaseType "Scroll Fragment"
  3156. SetFontSize 28
  3157. SetTextColor 170 158 130 165 # TEXTCOLOR: Low currency T4
  3158. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3159.  
  3160. Hide # %H3
  3161. Class Currency
  3162. SetFontSize 36
  3163. SetTextColor 170 158 130 # TEXTCOLOR: Default Currency
  3164. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  3165.  
  3166. #===============================================================================================================
  3167. # [[1900]] Leaguestones - Tierlists
  3168. #===============================================================================================================
  3169.  
  3170. Show # $x->Legacy->LeagueStone->T1 %TB-Leaguestone-Value
  3171. ItemLevel >= 67
  3172. Class Leaguestone
  3173. BaseType "Perandus" "Breach" "Nemesis" "Bloodline" "Beyond" "Onslaught" "Domination"
  3174. Rarity = Magic
  3175. SetFontSize 45
  3176. SetTextColor 50 0 100 255 # TEXTCOLOR: LeagueStone Magic
  3177. SetBorderColor 50 0 100 255 # BORDERCOLOR: LeagueStone Magic
  3178. SetBackgroundColor 90 240 140 255 # BACKGROUND: LeagueStone T1
  3179. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  3180.  
  3181. Show # $x->Legacy->LeagueStone->T2
  3182. Class Leaguestone
  3183. Rarity >= Magic
  3184. SetFontSize 42
  3185. SetTextColor 50 0 100 255 # TEXTCOLOR: LeagueStone Magic
  3186. SetBorderColor 50 0 100 255 # BORDERCOLOR: LeagueStone Magic
  3187. SetBackgroundColor 100 220 145 255 # BACKGROUND: LeagueStone T2
  3188. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  3189.  
  3190. Show # $x->Legacy->LeagueStone->T3 %TB-Leaguestone-Value
  3191. ItemLevel >= 67
  3192. Class Leaguestone
  3193. BaseType "Perandus" "Breach" "Nemesis" "Bloodline" "Beyond" "Onslaught" "Domination"
  3194. Rarity = Normal
  3195. SetFontSize 42
  3196. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  3197. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  3198. SetBackgroundColor 100 220 145 255 # BACKGROUND: LeagueStone T2
  3199. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  3200.  
  3201. Hide # $x->Legacy->LeagueStone->T4 %HS4
  3202. Class Leaguestone
  3203. Rarity = Normal
  3204. SetFontSize 40
  3205. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  3206. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  3207. SetBackgroundColor 70 160 100 230 # BACKGROUND: LeagueStone T3
  3208.  
  3209. #===============================================================================================================
  3210. # [[2000]] Uniques!
  3211. #===============================================================================================================
  3212.  
  3213. #------------------------------------
  3214. # [2001] Exceptions
  3215. #------------------------------------
  3216.  
  3217. Show # $uniques->T2
  3218. SocketGroup WWWWWW
  3219. BaseType "Simple Robe"
  3220. Rarity Unique
  3221. SetFontSize 45
  3222. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  3223. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  3224. SetBackgroundColor 175 96 37 255 # BACKGROUND: T2 unique
  3225. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  3226.  
  3227. Show # $uniques->T1
  3228. LinkedSockets 6
  3229. Rarity Unique
  3230. SetFontSize 45
  3231. SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques
  3232. SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
  3233. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  3234. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  3235.  
  3236. #------------------------------------
  3237. # [2002] Harbinger - Pieces
  3238. #------------------------------------
  3239.  
  3240. Show # $uniques->Harbinger
  3241. Class Piece
  3242. SetFontSize 45
  3243. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  3244. SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  3245. SetBackgroundColor 37 105 175 255 # BACKGROUND: Harbinger Item - Pieces
  3246. PlayAlertSound 3 300 # DROPSOUND: Uniques
  3247.  
  3248. #------------------------------------
  3249. # [2003] Tier 1 uniques
  3250. #------------------------------------
  3251.  
  3252. Show # $uniques->T1 %TB-Uniques-T1
  3253. BaseType "Arcanist Slippers" "Callous Mask" "Carnal Sceptre" "Clutching Talisman" "Crusader Boots" "Ezomyte Tower Shield" "Full Wyrmscale" "Gladiator Plate" "Glorious Plate" "Grand Mana Flask" "Greatwolf Talisman" "Imperial Maul" "Legion Gloves" "Nubuck Gloves" "Occultist's Vestment" "Prophecy Wand" "Rawhide Boots" "Rawhide Tower Shield" "Rotfeather Talisman" "Royal Axe" "Ruby Flask" "Sapphire Flask" "Savant's Robe" "Steel Ring" "Thorium Spirit Shield" "Vaal Spirit Shield" "Void Axe" "Wereclaw Talisman"
  3254. Rarity Unique
  3255. SetFontSize 45
  3256. SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques
  3257. SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
  3258. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  3259. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  3260.  
  3261. #------------------------------------
  3262. # [2004] Tier 2 uniques
  3263. #------------------------------------
  3264.  
  3265. Show # $uniques->T2
  3266. LinkedSockets = 5
  3267. Rarity Unique
  3268. SetFontSize 45
  3269. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  3270. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  3271. SetBackgroundColor 175 96 37 255 # BACKGROUND: T2 unique
  3272. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  3273.  
  3274. Show # $uniques->T2 %TB-Uniques-T2
  3275. BaseType "Arcanist Gloves" "Bismuth Flask" "Cutlass" "Deicide Mask" "Destiny Leather" "Ezomyte Burgonet" "Hydrascale Gauntlets" "Jewelled Foil" "Maelstr" "Nubuck Boots" "Royal Burgonet" "Sacrificial Garb" "Sanctified Life Flask" "Siege Axe" "Titan Greaves" "Topaz Flask" "Ursine Pelt" "Vaal Mask" "Wyrmscale Doublet" "Zealot Gloves"
  3276. Rarity Unique
  3277. SetFontSize 45
  3278. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  3279. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  3280. SetBackgroundColor 175 96 37 255 # BACKGROUND: T2 unique
  3281. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  3282.  
  3283. #------------------------------------
  3284. # [2005] Multi-Unique bases.
  3285. #------------------------------------
  3286. # These bases have multiple uniques. One of the uniques, is a high value one
  3287. # While others are cheap. We give them a high quality display, while making a normal unique
  3288. # Sound to prevent false excitement.
  3289.  
  3290. Show # $uniques->MultiBase %TB-Uniques-T2-MultiBase
  3291. BaseType "Amber Amulet" "Carved Wand" "Ebony Tower Shield" "Exquisite Leather" "Goathide Boots" "Gold Amulet" "Gold Ring" "Granite Flask" "Imperial Bow" "Imperial Staff" "Judgement Staff" "Leather Belt" "Onyx Amulet" "Paua Ring" "Sorcerer Boots" "Stibnite Flask" "Two-Stone Ring"
  3292. Rarity Unique
  3293. SetFontSize 45
  3294. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  3295. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  3296. SetBackgroundColor 175 96 37 255 # BACKGROUND: T2 unique
  3297. PlayAlertSound 3 300 # DROPSOUND: Uniques
  3298.  
  3299. #------------------------------------
  3300. # [2006] Prophecy-Material Uniques
  3301. #------------------------------------
  3302.  
  3303. Show # $uniques->Prophecy %TB-Uniques-Fated
  3304. BaseType "Coral Amulet" "Coral Ring" "Crude Bow" "Death Bow" "Fire Arrow Quiver" "Gavel" "Gilded Sallet" "Goathide Gloves" "Golden Buckler" "Iron Hat" "Iron Ring" "Iron Staff" "Jade Amulet" "Jade Hatchet" "Jagged Maul" "Long Bow" "Ornate Sword" "Painted Buckler" "Plank Kite Shield" "Plate Vest" "Reaver Sword" "Reinforced Greaves" "Royal Bow" "Royal Staff" "Scholar Boots" "Serrated Arrow Quiver" "Sledgehammer" "Spiraled Wand" "Studded Belt" "Velvet Gloves" "Velvet Slippers" "Vine Circlet" "War Buckler" "Wild Leather" "Woodsplitter"
  3305. Rarity Unique
  3306. SetFontSize 42
  3307. SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques
  3308. SetBorderColor 100 37 255 200 # BORDERCOLOR: Cosmetic: Fated Uniques
  3309. SetBackgroundColor 15 0 25 255 # BACKGROUND: Uniques: Prophecy Base
  3310. PlayAlertSound 3 300 # DROPSOUND: Uniques
  3311.  
  3312. #------------------------------------
  3313. # [2007] Random Uniques
  3314. #------------------------------------
  3315.  
  3316. Show # $uniques T3
  3317. Rarity Unique
  3318. SetFontSize 42
  3319. SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques
  3320. SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
  3321. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3322. PlayAlertSound 3 300 # DROPSOUND: Uniques
  3323.  
  3324. #===============================================================================================================
  3325. # [[2100]] Quest Items and Shaper Orbs
  3326. #===============================================================================================================
  3327.  
  3328. Show # $quest
  3329. Class Quest
  3330. BaseType "Shaper's Orb" "Elder's Orb"
  3331. SetFontSize 45
  3332. SetBorderColor 74 230 58 # BORDERCOLOR: Labyrinth, Quest, Shaper Orbs
  3333. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  3334.  
  3335. Show # $quest
  3336. Class Quest
  3337. SetFontSize 45
  3338. SetBorderColor 74 230 58 # BORDERCOLOR: Labyrinth, Quest, Shaper Orbs
  3339.  
  3340. #===============================================================================================================
  3341. # [[2200]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here
  3342. #===============================================================================================================
  3343.  
  3344. #===============================================================================================================
  3345. # [[2300]] Leveling - Flasks
  3346. #===============================================================================================================
  3347.  
  3348. #------------------------------------
  3349. # [2301] Hide outdated flasks
  3350. #------------------------------------
  3351.  
  3352. Hide # lvl
  3353. Quality = 0
  3354. ItemLevel >= 35
  3355. Class "Life Flask" "Mana Flask"
  3356. BaseType Small Medium Large Greater Grand
  3357. SetFontSize 20
  3358. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3359.  
  3360. Hide # lvl
  3361. Quality = 0
  3362. ItemLevel >= 53
  3363. Class "Life Flask" "Mana Flask"
  3364. BaseType Giant Colossal Sacred
  3365. SetFontSize 20
  3366. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3367.  
  3368. Hide # lvl
  3369. Quality = 0
  3370. ItemLevel >= 67
  3371. Class "Life Flask" "Mana Flask"
  3372. BaseType Hallowed Sanctified Divine Eternal
  3373. SetFontSize 20
  3374. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3375.  
  3376. #------------------------------------
  3377. # [2302] Hybrid flasks (normal)
  3378. #------------------------------------
  3379.  
  3380. #Show
  3381. # ItemLevel <= 15
  3382. # Class "Hybrid Flask"
  3383. # BaseType "Small"
  3384. # SetFontSize 42
  3385. # SetBorderColor 100 0 100
  3386. # SetBackgroundColor 0 0 0 255
  3387.  
  3388. #Show
  3389. # ItemLevel <= 25
  3390. # Class "Hybrid Flask"
  3391. # BaseType "Medium"
  3392. # SetFontSize 42
  3393. # SetBorderColor 100 0 100
  3394. # SetBackgroundColor 0 0 0 255
  3395.  
  3396. #Show
  3397. # ItemLevel <= 35
  3398. # Class "Hybrid Flask"
  3399. # BaseType "Large"
  3400. # SetFontSize 42
  3401. # SetBorderColor 100 0 100
  3402. # SetBackgroundColor 0 0 0 255
  3403.  
  3404. #Show
  3405. # ItemLevel <= 45
  3406. # Class "Hybrid Flask"
  3407. # BaseType "Colossal"
  3408. # SetFontSize 42
  3409. # SetBorderColor 100 0 100
  3410. # SetBackgroundColor 0 0 0 255
  3411.  
  3412. #Show
  3413. # ItemLevel <= 55
  3414. # Class "Hybrid Flask"
  3415. # BaseType "Sacred"
  3416. # SetFontSize 42
  3417. # SetBorderColor 100 0 100
  3418. # SetBackgroundColor 0 0 0 255
  3419.  
  3420. #Show
  3421. # ItemLevel <= 67
  3422. # Class "Hybrid Flask"
  3423. # BaseType "Hallowed"
  3424. # SetFontSize 42
  3425. # SetBorderColor 100 0 100
  3426. # SetBackgroundColor 0 0 0 255
  3427.  
  3428. #------------------------------------
  3429. # [2303] Life Flasks - Normal (Kudos to Antnee)
  3430. #------------------------------------
  3431.  
  3432. #Show
  3433. # ItemLevel <= 5
  3434. # Class "Life Flasks"
  3435. # BaseType "Small"
  3436. # SetFontSize 42
  3437. # SetBorderColor 120 0 0
  3438. # SetBackgroundColor 0 0 0 255
  3439.  
  3440. #Show
  3441. # ItemLevel <= 9
  3442. # ItemLevel >= 3
  3443. # Class "Life Flasks"
  3444. # BaseType "Medium"
  3445. # SetFontSize 42
  3446. # SetBorderColor 120 0 0
  3447. # SetBackgroundColor 0 0 0 255
  3448.  
  3449. #Show
  3450. # ItemLevel <= 13
  3451. # ItemLevel >= 5
  3452. # Class "Life Flasks"
  3453. # BaseType "Large"
  3454. # SetFontSize 42
  3455. # SetBorderColor 120 0 0
  3456. # SetBackgroundColor 0 0 0 255
  3457.  
  3458. #Show
  3459. # ItemLevel <= 19
  3460. # ItemLevel >= 12
  3461. # Class "Life Flasks"
  3462. # BaseType "Greater"
  3463. # SetFontSize 42
  3464. # SetBorderColor 120 0 0
  3465. # SetBackgroundColor 0 0 0 255
  3466.  
  3467. #Show
  3468. # ItemLevel <= 24
  3469. # ItemLevel >= 18
  3470. # Class "Life Flasks"
  3471. # BaseType "Grand"
  3472. # SetFontSize 42
  3473. # SetBorderColor 120 0 0
  3474. # SetBackgroundColor 0 0 0 255
  3475.  
  3476. #Show
  3477. # ItemLevel <= 30
  3478. # ItemLevel >= 24
  3479. # Class "Life Flasks"
  3480. # BaseType "Giant"
  3481. # SetFontSize 42
  3482. # SetBorderColor 120 0 0
  3483. # SetBackgroundColor 0 0 0 255
  3484.  
  3485. #Show
  3486. # ItemLevel <= 37
  3487. # ItemLevel >= 30
  3488. # Class "Life Flasks"
  3489. # BaseType "Colossal"
  3490. # SetFontSize 42
  3491. # SetBorderColor 120 0 0
  3492. # SetBackgroundColor 0 0 0 255
  3493.  
  3494. #Show
  3495. # ItemLevel <= 42
  3496. # ItemLevel >= 36
  3497. # Class "Life Flasks"
  3498. # BaseType "Sacred"
  3499. # SetFontSize 42
  3500. # SetBorderColor 120 0 0
  3501. # SetBackgroundColor 0 0 0 255
  3502.  
  3503. #Show
  3504. # ItemLevel <= 48
  3505. # ItemLevel >= 42
  3506. # Class "Life Flasks"
  3507. # BaseType "Hallowed"
  3508. # SetFontSize 42
  3509. # SetBorderColor 120 0 0
  3510. # SetBackgroundColor 0 0 0 255
  3511.  
  3512. #Show
  3513. # ItemLevel <= 55
  3514. # ItemLevel >= 48
  3515. # Class "Life Flasks"
  3516. # BaseType "Sanctified"
  3517. # SetFontSize 42
  3518. # SetBorderColor 120 0 0
  3519. # SetBackgroundColor 0 0 0 255
  3520.  
  3521. #Show
  3522. # ItemLevel <= 67
  3523. # ItemLevel >= 60
  3524. # Class "Life Flasks"
  3525. # BaseType "Divine"
  3526. # SetFontSize 42
  3527. # SetBorderColor 120 0 0
  3528. # SetBackgroundColor 0 0 0 255
  3529.  
  3530. #Show
  3531. # ItemLevel <= 70
  3532. # ItemLevel >= 65
  3533. # Class "Life Flasks"
  3534. # BaseType "Eternal"
  3535. # SetFontSize 42
  3536. # SetBorderColor 120 0 0
  3537. # SetBackgroundColor 0 0 0 255
  3538.  
  3539. #------------------------------------
  3540. # [2304] Mana Flasks - Magic (Kudos to Antnee)
  3541. #------------------------------------
  3542.  
  3543. #Show
  3544. # ItemLevel <= 5
  3545. # Class "Mana Flasks"
  3546. # BaseType "Small"
  3547. # SetFontSize 42
  3548. # SetBorderColor 0 0 120
  3549. # SetBackgroundColor 0 0 0 255
  3550.  
  3551. #Show
  3552. # ItemLevel <= 8
  3553. # ItemLevel >= 3
  3554. # Class "Mana Flasks"
  3555. # BaseType "Medium"
  3556. # SetFontSize 42
  3557. # SetBorderColor 0 0 120
  3558. # SetBackgroundColor 0 0 0 255
  3559.  
  3560. #Show
  3561. # ItemLevel <= 12
  3562. # ItemLevel >= 5
  3563. # Class "Mana Flasks"
  3564. # BaseType "Large"
  3565. # SetFontSize 42
  3566. # SetBorderColor 0 0 120
  3567. # SetBackgroundColor 0 0 0 255
  3568.  
  3569. #Show
  3570. # ItemLevel <= 18
  3571. # ItemLevel >= 12
  3572. # Class "Mana Flasks"
  3573. # BaseType "Greater"
  3574. # SetFontSize 42
  3575. # SetBorderColor 0 0 120
  3576. # SetBackgroundColor 0 0 0 255
  3577.  
  3578. #Show
  3579. # ItemLevel <= 24
  3580. # ItemLevel >= 18
  3581. # Class "Mana Flasks"
  3582. # BaseType "Grand"
  3583. # SetFontSize 42
  3584. # SetBorderColor 0 0 120
  3585. # SetBackgroundColor 0 0 0 255
  3586.  
  3587. #Show
  3588. # ItemLevel <= 30
  3589. # ItemLevel >= 24
  3590. # Class "Mana Flasks"
  3591. # BaseType "Giant"
  3592. # SetFontSize 42
  3593. # SetBorderColor 0 0 120
  3594. # SetBackgroundColor 0 0 0 255
  3595.  
  3596. #Show
  3597. # ItemLevel <= 37
  3598. # ItemLevel >= 30
  3599. # Class "Mana Flasks"
  3600. # BaseType "Colossal"
  3601. # SetFontSize 42
  3602. # SetBorderColor 0 0 120
  3603. # SetBackgroundColor 0 0 0 255
  3604.  
  3605. #Show
  3606. # ItemLevel <= 42
  3607. # ItemLevel >= 36
  3608. # Class "Mana Flasks"
  3609. # BaseType "Sacred"
  3610. # SetFontSize 42
  3611. # SetBorderColor 0 0 120
  3612. # SetBackgroundColor 0 0 0 255
  3613.  
  3614. #Show
  3615. # ItemLevel <= 48
  3616. # ItemLevel >= 42
  3617. # Class "Mana Flasks"
  3618. # BaseType "Hallowed"
  3619. # SetFontSize 42
  3620. # SetBorderColor 0 0 120
  3621. # SetBackgroundColor 0 0 0 255
  3622.  
  3623. #Show
  3624. # ItemLevel <= 55
  3625. # ItemLevel >= 48
  3626. # Class "Mana Flasks"
  3627. # BaseType "Sanctified"
  3628. # SetFontSize 42
  3629. # SetBorderColor 0 0 120
  3630. # SetBackgroundColor 0 0 0 255
  3631.  
  3632. #Show
  3633. # ItemLevel <= 67
  3634. # ItemLevel >= 60
  3635. # Class "Mana Flasks"
  3636. # BaseType "Divine"
  3637. # SetFontSize 42
  3638. # SetBorderColor 0 0 120
  3639. # SetBackgroundColor 0 0 0 255
  3640.  
  3641. #Show
  3642. # ItemLevel <= 70
  3643. # ItemLevel >= 65
  3644. # Class "Mana Flasks"
  3645. # BaseType "Eternal"
  3646. # SetFontSize 42
  3647. # SetBorderColor 0 0 120
  3648. # SetBackgroundColor 0 0 0 255
  3649.  
  3650. #------------------------------------
  3651. # [2305] Show remaining flasks
  3652. #------------------------------------
  3653.  
  3654. #Show
  3655. # Quality = 20
  3656. # ItemLevel <= 65
  3657. # BaseType "Flask"
  3658. # Rarity <= Magic
  3659. # SetFontSize 42
  3660. # SetBorderColor 250 250 250
  3661. # SetBackgroundColor 75 75 75 255
  3662.  
  3663. #Show
  3664. # Quality >= 15
  3665. # ItemLevel <= 65
  3666. # BaseType "Flask"
  3667. # Rarity <= Magic
  3668. # SetFontSize 42
  3669. # SetBorderColor 150 150 150
  3670. # SetBackgroundColor 75 75 75 255
  3671.  
  3672. #Show
  3673. # Quality > 1
  3674. # ItemLevel <= 65
  3675. # BaseType "Flask"
  3676. # Rarity <= Magic
  3677. # SetFontSize 36
  3678. # SetBorderColor 0 0 0
  3679. # SetBackgroundColor 75 75 75 255
  3680.  
  3681. #Show
  3682. # ItemLevel <= 65
  3683. # Class "Utility Flasks"
  3684. # Rarity <= Magic
  3685. # SetFontSize 36
  3686. # SetBorderColor 50 200 125
  3687. # SetBackgroundColor 25 100 75
  3688.  
  3689. #Show
  3690. # BaseType Flask
  3691. # Rarity <= Magic
  3692. # SetFontSize 36
  3693. # SetBorderColor 0 0 0
  3694.  
  3695. #===============================================================================================================
  3696. # [[2400]] Leveling - Merged Rules
  3697. #===============================================================================================================
  3698.  
  3699. #Show
  3700. # LinkedSockets = 4
  3701. # SocketGroup RGB
  3702. # Class "Gloves" "Boots" "Helmets" "Body Armour"
  3703. # Rarity = Normal
  3704. # SetFontSize 42
  3705. # SetBorderColor 0 140 240 255
  3706. # SetBackgroundColor 75 75 75 255
  3707. # SetTextColor 255 255 255 255
  3708.  
  3709. #Show
  3710. # LinkedSockets = 4
  3711. # SocketGroup RGB
  3712. # Class "Gloves" "Boots" "Helmets" "Body Armour"
  3713. # Rarity = Magic
  3714. # SetFontSize 42
  3715. # SetBorderColor 0 140 240 255
  3716. # SetBackgroundColor 75 75 75 255
  3717. # SetTextColor 25 95 235 255
  3718.  
  3719. #Show
  3720. # LinkedSockets = 4
  3721. # SocketGroup RGB
  3722. # Class "Gloves" "Boots" "Helmets" "Body Armour"
  3723. # Rarity Rare
  3724. # SetFontSize 42
  3725. # SetBorderColor 0 140 240 255
  3726. # SetBackgroundColor 75 75 75 255
  3727.  
  3728. #===============================================================================================================
  3729. # [[2500]] Leveling - RGB Recipes
  3730. #===============================================================================================================
  3731.  
  3732. #Show
  3733. # SocketGroup RGB
  3734. # Width <= 2
  3735. # Height <= 2
  3736. # SetFontSize 40
  3737. # SetBorderColor 150 150 150
  3738. # SetBackgroundColor 75 75 75 255
  3739.  
  3740. #Show
  3741. # SocketGroup RGB
  3742. # Width <= 1
  3743. # Height <= 3
  3744. # SetFontSize 40
  3745. # SetBorderColor 150 150 150
  3746. # SetBackgroundColor 75 75 75 255
  3747.  
  3748. #Show
  3749. # SocketGroup RGB
  3750. # Width >= 2
  3751. # Height >= 4
  3752. # SetBorderColor 0 0 0
  3753. # SetBackgroundColor 75 75 75 255
  3754.  
  3755. #Show
  3756. # SocketGroup RGB
  3757. # SetFontSize 36
  3758. # SetBorderColor 0 0 0
  3759. # SetBackgroundColor 75 75 75 255
  3760.  
  3761. #===============================================================================================================
  3762. # [[2600]] Leveling - RARES
  3763. #===============================================================================================================
  3764.  
  3765. #------------------------------------
  3766. # [2601] Leveling rares - specific items
  3767. #------------------------------------
  3768.  
  3769. #Show
  3770. # LinkedSockets >= 4
  3771. # Rarity Rare
  3772. # SetFontSize 45
  3773. # SetBorderColor 0 140 240 255
  3774. # SetBackgroundColor 35 100 20 255
  3775.  
  3776. #Show
  3777. # Class "Rings" "Amulets" "Belts"
  3778. # Rarity Rare
  3779. # SetFontSize 45
  3780. # SetBorderColor 25 235 25 255
  3781. # SetBackgroundColor 35 100 20 255
  3782.  
  3783. #Show
  3784. # ItemLevel < 30
  3785. # Class "Boots"
  3786. # Rarity Rare
  3787. # SetFontSize 45
  3788. # SetBorderColor 220 220 220
  3789. # SetBackgroundColor 35 100 20 255
  3790.  
  3791. #Show
  3792. # Height = 2
  3793. # Class "Boots" "Helmets" "Gloves" "Shields"
  3794. # Rarity Rare
  3795. # SetFontSize 42
  3796. # SetBorderColor 220 220 220
  3797. # SetBackgroundColor 35 100 20 255
  3798.  
  3799. #Show
  3800. # Class "Sceptres" "Daggers" "Wands"
  3801. # Rarity Rare
  3802. # SetFontSize 42
  3803. # SetBorderColor 150 150 150
  3804. # SetBackgroundColor 35 100 20 255
  3805.  
  3806. #------------------------------------
  3807. # [2602] Leveling rares - Progression
  3808. #------------------------------------
  3809.  
  3810. #Show
  3811. # Width <= 1
  3812. # Height <= 3
  3813. # ItemLevel <= 12
  3814. # Rarity Rare
  3815. # SetFontSize 42
  3816. # SetBorderColor 150 150 150
  3817. # SetBackgroundColor 10 60 25 255
  3818.  
  3819. #Show
  3820. # Width <= 2
  3821. # Height <= 2
  3822. # ItemLevel <= 12
  3823. # Rarity Rare
  3824. # SetFontSize 42
  3825. # SetBorderColor 150 150 150
  3826. # SetBackgroundColor 10 60 25 255
  3827.  
  3828. #Show
  3829. # ItemLevel <= 12
  3830. # Rarity Rare
  3831. # SetFontSize 42
  3832. # SetBorderColor 0 0 0
  3833. # SetBackgroundColor 10 60 25 255
  3834.  
  3835. #Show
  3836. # Width <= 2
  3837. # Height <= 2
  3838. # ItemLevel < 15
  3839. # DropLevel > 5
  3840. # Rarity Rare
  3841. # SetFontSize 36
  3842. # SetBorderColor 150 150 150
  3843. # SetBackgroundColor 10 60 25 255
  3844.  
  3845. #Show
  3846. # Width <= 1
  3847. # Height <= 3
  3848. # ItemLevel < 15
  3849. # DropLevel > 5
  3850. # Rarity Rare
  3851. # SetFontSize 36
  3852. # SetBorderColor 150 150 150
  3853. # SetBackgroundColor 10 60 25 255
  3854.  
  3855. #Show
  3856. # ItemLevel < 15
  3857. # DropLevel > 5
  3858. # Rarity Rare
  3859. # SetFontSize 36
  3860. # SetBorderColor 0 0 0
  3861. # SetBackgroundColor 10 60 25 255
  3862.  
  3863. #Show
  3864. # Width <= 2
  3865. # Height <= 2
  3866. # ItemLevel < 20
  3867. # DropLevel > 10
  3868. # Rarity Rare
  3869. # SetFontSize 36
  3870. # SetBorderColor 150 150 150
  3871. # SetBackgroundColor 10 60 25 255
  3872.  
  3873. #Show
  3874. # Width <= 1
  3875. # Height <= 3
  3876. # ItemLevel < 20
  3877. # DropLevel > 10
  3878. # Rarity Rare
  3879. # SetFontSize 36
  3880. # SetBorderColor 150 150 150
  3881. # SetBackgroundColor 10 60 25 255
  3882.  
  3883. #Show
  3884. # ItemLevel < 20
  3885. # DropLevel > 10
  3886. # Rarity Rare
  3887. # SetFontSize 36
  3888. # SetBorderColor 0 0 0
  3889. # SetBackgroundColor 10 60 25 255
  3890.  
  3891. #Show
  3892. # Width <= 2
  3893. # Height <= 2
  3894. # ItemLevel < 25
  3895. # DropLevel > 15
  3896. # Rarity Rare
  3897. # SetFontSize 36
  3898. # SetBorderColor 150 150 150
  3899. # SetBackgroundColor 10 60 25 255
  3900.  
  3901. #Show
  3902. # Width <= 1
  3903. # Height <= 3
  3904. # ItemLevel < 25
  3905. # DropLevel > 15
  3906. # Rarity Rare
  3907. # SetFontSize 36
  3908. # SetBorderColor 150 150 150
  3909. # SetBackgroundColor 10 60 25 255
  3910.  
  3911. #Show
  3912. # ItemLevel < 25
  3913. # DropLevel > 15
  3914. # Rarity Rare
  3915. # SetFontSize 36
  3916. # SetBorderColor 0 0 0
  3917. # SetBackgroundColor 10 60 25 255
  3918.  
  3919. #Show
  3920. # Width <= 2
  3921. # Height <= 2
  3922. # ItemLevel < 30
  3923. # DropLevel > 20
  3924. # Rarity Rare
  3925. # SetFontSize 36
  3926. # SetBorderColor 150 150 150
  3927. # SetBackgroundColor 10 60 25 255
  3928.  
  3929. #Show
  3930. # Width <= 1
  3931. # Height <= 3
  3932. # ItemLevel < 30
  3933. # DropLevel > 20
  3934. # Rarity Rare
  3935. # SetFontSize 36
  3936. # SetBorderColor 150 150 150
  3937. # SetBackgroundColor 10 60 25 255
  3938.  
  3939. #Show
  3940. # ItemLevel < 30
  3941. # DropLevel > 20
  3942. # Rarity Rare
  3943. # SetFontSize 36
  3944. # SetBorderColor 0 0 0
  3945. # SetBackgroundColor 10 60 25 255
  3946.  
  3947. #Show
  3948. # Width <= 2
  3949. # Height <= 2
  3950. # ItemLevel < 35
  3951. # DropLevel > 25
  3952. # Rarity Rare
  3953. # SetFontSize 36
  3954. # SetBorderColor 150 150 150
  3955. # SetBackgroundColor 10 60 25 255
  3956.  
  3957. #Show
  3958. # Width <= 1
  3959. # Height <= 3
  3960. # ItemLevel < 35
  3961. # DropLevel > 25
  3962. # Rarity Rare
  3963. # SetFontSize 36
  3964. # SetBorderColor 150 150 150
  3965. # SetBackgroundColor 10 60 25 255
  3966.  
  3967. #Show
  3968. # ItemLevel < 35
  3969. # DropLevel > 25
  3970. # Rarity Rare
  3971. # SetFontSize 36
  3972. # SetBorderColor 0 0 0
  3973. # SetBackgroundColor 10 60 25 255
  3974.  
  3975. #Show
  3976. # Width <= 2
  3977. # Height <= 2
  3978. # ItemLevel < 40
  3979. # DropLevel > 30
  3980. # Rarity Rare
  3981. # SetFontSize 36
  3982. # SetBorderColor 150 150 150
  3983. # SetBackgroundColor 10 60 25 255
  3984.  
  3985. #Show
  3986. # Width <= 1
  3987. # Height <= 3
  3988. # ItemLevel < 40
  3989. # DropLevel > 30
  3990. # Rarity Rare
  3991. # SetFontSize 36
  3992. # SetBorderColor 150 150 150
  3993. # SetBackgroundColor 10 60 25 255
  3994.  
  3995. #Show
  3996. # ItemLevel < 40
  3997. # DropLevel > 30
  3998. # Rarity Rare
  3999. # SetFontSize 36
  4000. # SetBorderColor 0 0 0
  4001. # SetBackgroundColor 10 60 25 255
  4002.  
  4003. #Show
  4004. # Width <= 2
  4005. # Height <= 2
  4006. # ItemLevel < 45
  4007. # DropLevel > 35
  4008. # Rarity Rare
  4009. # SetFontSize 36
  4010. # SetBorderColor 150 150 150
  4011. # SetBackgroundColor 10 60 25 255
  4012.  
  4013. #Show
  4014. # Width <= 1
  4015. # Height <= 3
  4016. # ItemLevel < 45
  4017. # DropLevel > 35
  4018. # Rarity Rare
  4019. # SetFontSize 36
  4020. # SetBorderColor 150 150 150
  4021. # SetBackgroundColor 10 60 25 255
  4022.  
  4023. #Show
  4024. # ItemLevel < 45
  4025. # DropLevel > 35
  4026. # Rarity Rare
  4027. # SetFontSize 36
  4028. # SetBorderColor 0 0 0
  4029. # SetBackgroundColor 10 60 25 255
  4030.  
  4031. #Show
  4032. # Width <= 1
  4033. # Height <= 3
  4034. # ItemLevel < 50
  4035. # DropLevel > 40
  4036. # Rarity Rare
  4037. # SetFontSize 36
  4038. # SetBorderColor 150 150 150
  4039. # SetBackgroundColor 10 60 25 255
  4040.  
  4041. #Show
  4042. # Width <= 2
  4043. # Height <= 2
  4044. # ItemLevel < 50
  4045. # DropLevel > 40
  4046. # Rarity Rare
  4047. # SetFontSize 36
  4048. # SetBorderColor 150 150 150
  4049. # SetBackgroundColor 10 60 25 255
  4050.  
  4051. #Show
  4052. # ItemLevel < 50
  4053. # DropLevel > 40
  4054. # Rarity Rare
  4055. # SetFontSize 36
  4056. # SetBorderColor 0 0 0
  4057. # SetBackgroundColor 10 60 25 255
  4058.  
  4059. #Show
  4060. # Width <= 2
  4061. # Height <= 2
  4062. # ItemLevel < 55
  4063. # DropLevel > 45
  4064. # Rarity Rare
  4065. # SetFontSize 36
  4066. # SetBorderColor 150 150 150
  4067. # SetBackgroundColor 10 60 25 255
  4068.  
  4069. #Show
  4070. # Width <= 1
  4071. # Height <= 3
  4072. # ItemLevel < 55
  4073. # DropLevel > 45
  4074. # Rarity Rare
  4075. # SetFontSize 36
  4076. # SetBorderColor 150 150 150
  4077. # SetBackgroundColor 10 60 25 255
  4078.  
  4079. #Show
  4080. # ItemLevel < 55
  4081. # DropLevel > 45
  4082. # Rarity Rare
  4083. # SetFontSize 36
  4084. # SetBorderColor 0 0 0
  4085. # SetBackgroundColor 10 60 25 255
  4086.  
  4087. #Show
  4088. # Width <= 2
  4089. # Height <= 2
  4090. # ItemLevel < 60
  4091. # DropLevel > 50
  4092. # Rarity Rare
  4093. # SetFontSize 36
  4094. # SetBorderColor 150 150 150
  4095. # SetBackgroundColor 10 60 25 255
  4096.  
  4097. #Show
  4098. # Width <= 1
  4099. # Height <= 3
  4100. # ItemLevel < 60
  4101. # DropLevel > 50
  4102. # Rarity Rare
  4103. # SetFontSize 36
  4104. # SetBorderColor 150 150 150
  4105. # SetBackgroundColor 10 60 25 255
  4106.  
  4107. #Show
  4108. # ItemLevel < 60
  4109. # DropLevel > 50
  4110. # Rarity Rare
  4111. # SetFontSize 36
  4112. # SetBorderColor 0 0 0
  4113. # SetBackgroundColor 10 60 25 255
  4114.  
  4115. #Show
  4116. # Width <= 2
  4117. # Height <= 2
  4118. # DropLevel > 55
  4119. # Rarity Rare
  4120. # SetFontSize 36
  4121. # SetBorderColor 150 150 150
  4122. # SetBackgroundColor 10 60 25 255
  4123.  
  4124. #Show
  4125. # Width <= 1
  4126. # Height <= 3
  4127. # DropLevel > 55
  4128. # Rarity Rare
  4129. # SetFontSize 36
  4130. # SetBorderColor 150 150 150
  4131. # SetBackgroundColor 10 60 25 255
  4132.  
  4133. #Show
  4134. # DropLevel > 55
  4135. # Rarity Rare
  4136. # SetFontSize 36
  4137. # SetBorderColor 0 0 0
  4138. # SetBackgroundColor 10 60 25 255
  4139.  
  4140. #------------------------------------
  4141. # [2603] Leveling rares - remaining rules
  4142. #------------------------------------
  4143.  
  4144. #Show
  4145. # Width <= 1
  4146. # Height <= 3
  4147. # Rarity Rare
  4148. # SetFontSize 36
  4149. # SetBorderColor 150 150 150
  4150. # SetBackgroundColor 0 0 0 219
  4151.  
  4152. #Show
  4153. # Width <= 2
  4154. # Height <= 2
  4155. # Rarity Rare
  4156. # SetFontSize 36
  4157. # SetBorderColor 150 150 150
  4158. # SetBackgroundColor 0 0 0 219
  4159.  
  4160. #Show
  4161. # Rarity Rare
  4162. # SetBorderColor 0 0 0
  4163. # SetBackgroundColor 0 0 0 219
  4164.  
  4165. #===============================================================================================================
  4166. # [[2700]] Leveling - Useful items
  4167. #===============================================================================================================
  4168.  
  4169. #------------------------------------
  4170. # [2701] Linked gear - 4links
  4171. #------------------------------------
  4172.  
  4173. #Show
  4174. # LinkedSockets >= 4
  4175. # Rarity = Normal
  4176. # SetFontSize 42
  4177. # SetBorderColor 0 140 240 255
  4178. # SetBackgroundColor 0 0 0 255
  4179. # PlayAlertSound 12 300
  4180. # SetTextColor 255 255 255 255
  4181.  
  4182. #Show
  4183. # LinkedSockets >= 4
  4184. # Rarity = Magic
  4185. # SetFontSize 42
  4186. # SetBorderColor 0 140 240 255
  4187. # SetBackgroundColor 0 0 0 255
  4188. # PlayAlertSound 12 300
  4189. # SetTextColor 25 95 235 255
  4190.  
  4191. #------------------------------------
  4192. # [2702] Linked gear - Caster Weapon Configuration
  4193. #------------------------------------
  4194.  
  4195. #Show
  4196. # LinkedSockets = 3
  4197. # SocketGroup BB
  4198. # ItemLevel <= 40
  4199. # Class "Sceptres" "Wands" "Daggers"
  4200. # Rarity = Normal
  4201. # SetFontSize 42
  4202. # SetBorderColor 0 120 120 255
  4203. # SetBackgroundColor 0 0 0 255
  4204. # SetTextColor 255 255 255 255
  4205.  
  4206. #Show
  4207. # LinkedSockets = 3
  4208. # SocketGroup BB
  4209. # ItemLevel <= 40
  4210. # Class "Sceptres" "Wands" "Daggers"
  4211. # Rarity = Magic
  4212. # SetFontSize 42
  4213. # SetBorderColor 0 120 120 255
  4214. # SetBackgroundColor 0 0 0 255
  4215. # SetTextColor 25 95 235 255
  4216.  
  4217. #------------------------------------
  4218. # [2703] Linked gear - 3links
  4219. #------------------------------------
  4220.  
  4221. #Show
  4222. # LinkedSockets >= 3
  4223. # ItemLevel <= 24
  4224. # Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
  4225. # Rarity = Normal
  4226. # SetFontSize 42
  4227. # SetBorderColor 0 120 120 255
  4228. # SetBackgroundColor 0 0 0 255
  4229. # SetTextColor 255 255 255 255
  4230.  
  4231. #Show
  4232. # LinkedSockets >= 3
  4233. # ItemLevel <= 24
  4234. # Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
  4235. # Rarity = Magic
  4236. # SetFontSize 42
  4237. # SetBorderColor 0 120 120 255
  4238. # SetBackgroundColor 0 0 0 255
  4239. # SetTextColor 25 95 235 255
  4240.  
  4241. #Show
  4242. # LinkedSockets >= 3
  4243. # ItemLevel <= 36
  4244. # Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
  4245. # Rarity <= Magic
  4246. # SetFontSize 36
  4247. # SetBorderColor 0 120 120 255
  4248. # SetBackgroundColor 0 0 0 255
  4249.  
  4250. #Show
  4251. # LinkedSockets >= 3
  4252. # ItemLevel <= 12
  4253. # Rarity = Normal
  4254. # SetFontSize 42
  4255. # SetBorderColor 0 120 120 255
  4256. # SetBackgroundColor 0 0 0 255
  4257. # SetTextColor 255 255 255 255
  4258.  
  4259. #Show
  4260. # LinkedSockets >= 3
  4261. # ItemLevel <= 12
  4262. # Rarity = Magic
  4263. # SetFontSize 42
  4264. # SetBorderColor 0 120 120 255
  4265. # SetBackgroundColor 0 0 0 255
  4266. # SetTextColor 25 95 235 255
  4267.  
  4268. #------------------------------------
  4269. # [2704] Extra Highlight: Boots
  4270. #------------------------------------
  4271.  
  4272. #Show
  4273. # ItemLevel <= 12
  4274. # Class "Boots"
  4275. # Rarity = Magic
  4276. # SetFontSize 42
  4277. # SetTextColor 25 95 235 255
  4278. # SetBorderColor 100 100 100 255
  4279. # SetBackgroundColor 0 0 0 255
  4280.  
  4281. #Show
  4282. # ItemLevel <= 24
  4283. # Class "Boots"
  4284. # Rarity = Magic
  4285. # SetFontSize 36
  4286. # SetTextColor 25 95 235 255
  4287. # SetBorderColor 100 100 100 255
  4288.  
  4289. #------------------------------------
  4290. # [2705] Optional Recipes
  4291. #------------------------------------
  4292.  
  4293. #Show
  4294. # BaseType "Bone Spirit Shield"
  4295. # ItemLevel < 40
  4296. # SetBorderColor 100 100 100 255
  4297.  
  4298. #------------------------------------
  4299. # [2706] Act 1
  4300. #------------------------------------
  4301. # Early on we focus on flat wins
  4302. # Iron Rings, Leather Belts and Corals help the leveling progression a lot
  4303. # We also want to highlight all elemental resist rings for the +1 Recipe
  4304.  
  4305. #Show
  4306. # ItemLevel <= 12
  4307. # BaseType "Iron Ring" "Rustic Sash"
  4308. # Rarity = Normal
  4309. # SetFontSize 42
  4310. # SetBorderColor 100 100 100 255
  4311. # SetBackgroundColor 0 0 0 255
  4312. # SetTextColor 255 255 255 255
  4313.  
  4314. #Show
  4315. # ItemLevel <= 12
  4316. # BaseType "Iron Ring" "Rustic Sash"
  4317. # Rarity = Magic
  4318. # SetFontSize 42
  4319. # SetBorderColor 100 100 100 255
  4320. # SetBackgroundColor 0 0 0 255
  4321. # SetTextColor 25 95 235 255
  4322.  
  4323. #Show
  4324. # ItemLevel <= 16
  4325. # BaseType "Coral Ring" "Leather Belt" "Sapphire Ring" "Ruby Ring" "Topaz Ring"
  4326. # Rarity = Normal
  4327. # SetFontSize 42
  4328. # SetBorderColor 100 100 100 255
  4329. # SetBackgroundColor 0 0 0 255
  4330. # SetTextColor 255 255 255 255
  4331.  
  4332. #Show
  4333. # ItemLevel <= 16
  4334. # BaseType "Coral Ring" "Leather Belt" "Sapphire Ring" "Ruby Ring" "Topaz Ring"
  4335. # Rarity = Magic
  4336. # SetFontSize 42
  4337. # SetBorderColor 100 100 100 255
  4338. # SetBackgroundColor 0 0 0 255
  4339. # SetTextColor 25 95 235 255
  4340.  
  4341. #Show
  4342. # ItemLevel <= 12
  4343. # Class "Rings" "Amulets" "Belts"
  4344. # Rarity <= Magic
  4345. # SetFontSize 42
  4346. # SetBorderColor 100 100 100 255
  4347. # SetBackgroundColor 0 0 0 255
  4348.  
  4349. # Racers have found that a healthy mix of EV/AR gear can help facetank brutus easy - even on lower levels
  4350.  
  4351. #Show
  4352. # ItemLevel <= 8
  4353. # BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale Gauntlets" "Light Brigandine" "Scale Vest"
  4354. # Rarity = Normal
  4355. # SetFontSize 36
  4356. # SetTextColor 255 255 255 255
  4357. # SetBorderColor 0 0 0
  4358.  
  4359. #Show
  4360. # ItemLevel <= 8
  4361. # BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale Gauntlets" "Light Brigandine" "Scale Vest"
  4362. # Rarity = Magic
  4363. # SetFontSize 36
  4364. # SetTextColor 25 95 235 255
  4365. # SetBorderColor 0 0 0
  4366.  
  4367. #Show
  4368. # ItemLevel <= 12
  4369. # Class "Sceptres" "Wands" "Daggers"
  4370. # Rarity = Magic
  4371. # SetFontSize 36
  4372. # SetTextColor 25 95 235 255
  4373. # SetBorderColor 50 50 50
  4374. # SetBackgroundColor 0 0 0 255
  4375.  
  4376. #------------------------------------
  4377. # [2707] Act 2+3
  4378. #------------------------------------
  4379. # Act 2 and 3 hosts several high lightning damage sources. We highlight topaz rings to help us out.
  4380.  
  4381. #Show
  4382. # ItemLevel <= 32
  4383. # BaseType "Topaz Ring" "Two-Stone Ring"
  4384. # Rarity = Normal
  4385. # SetFontSize 36
  4386. # SetBorderColor 100 100 100 255
  4387. # SetBackgroundColor 0 0 0 255
  4388. # SetTextColor 255 255 255 255
  4389.  
  4390. #Show
  4391. # ItemLevel <= 32
  4392. # BaseType "Topaz Ring" "Two-Stone Ring"
  4393. # Rarity = Magic
  4394. # SetFontSize 36
  4395. # SetBorderColor 100 100 100 255
  4396. # SetBackgroundColor 0 0 0 255
  4397. # SetTextColor 25 95 235 255
  4398.  
  4399. #Show
  4400. # ItemLevel <= 36
  4401. # Class "Sceptres" "Wands" "Daggers"
  4402. # Rarity = Magic
  4403. # SetBorderColor 50 50 50
  4404.  
  4405. #------------------------------------
  4406. # [2708] Act 4+5+6
  4407. #------------------------------------
  4408. # Act 4-6 have a highly varying damage composition
  4409. # However several of the strongest elemental attacks are fire-typed
  4410.  
  4411. #Show
  4412. # ItemLevel <= 50
  4413. # ItemLevel >= 32
  4414. # BaseType "Ruby Ring" "Two-Stone Ring"
  4415. # Rarity = Normal
  4416. # SetFontSize 36
  4417. # SetBorderColor 100 100 100 255
  4418. # SetBackgroundColor 0 0 0 255
  4419. # SetTextColor 255 255 255 255
  4420.  
  4421. #Show
  4422. # ItemLevel <= 50
  4423. # ItemLevel >= 32
  4424. # BaseType "Ruby Ring" "Two-Stone Ring"
  4425. # Rarity = Magic
  4426. # SetFontSize 36
  4427. # SetBorderColor 100 100 100 255
  4428. # SetBackgroundColor 0 0 0 255
  4429. # SetTextColor 25 95 235 255
  4430.  
  4431. #------------------------------------
  4432. # [2709] Jewellery - Regular Highlight
  4433. #------------------------------------
  4434.  
  4435. # Worthwhile rings + Onyx - focus on resists for quick enchanting.
  4436.  
  4437. #Show
  4438. # BaseType "Topaz Ring" "Ruby Ring" "Topaz Ring" "Two-Stone Ring" "Coral Ring" "Onyx Amulet"
  4439. # Rarity <= Magic
  4440. # SetFontSize 36
  4441. # SetBorderColor 50 50 50
  4442.  
  4443. # Worthwhile belts
  4444.  
  4445. #Show
  4446. # ItemLevel <= 32
  4447. # BaseType "Leather Belt" "Rustic Sash" "Heavy Belt"
  4448. # Rarity <= Magic
  4449. # SetFontSize 36
  4450. # SetBorderColor 50 50 50
  4451.  
  4452. # Worthwhile amulets - only stat amulets to help with stats
  4453.  
  4454. #Show
  4455. # ItemLevel <= 32
  4456. # BaseType "Amber Amulet" "Jade Amulet" "Lapis Amulet" "Turquoise Amulet" "Citrine Amulet" "Onyx Amulet" "Agate Amulet"
  4457. # Rarity <= Magic
  4458. # SetFontSize 36
  4459. # SetBorderColor 50 50 50
  4460.  
  4461. #------------------------------------
  4462. # [2710] Quivers - Progression
  4463. #------------------------------------
  4464.  
  4465. # Quivers - early gear acquisition
  4466.  
  4467. #Show
  4468. # ItemLevel <= 8
  4469. # BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver"
  4470. # Rarity <= Magic
  4471. # SetFontSize 36
  4472. # SetBorderColor 0 0 0
  4473.  
  4474. # Quivers - possible upgrades
  4475.  
  4476. #Show
  4477. # ItemLevel <= 24
  4478. # BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver"
  4479. # Rarity <= Magic
  4480. # SetBorderColor 0 0 0
  4481. # SetBackgroundColor 0 0 0 185
  4482.  
  4483. # Quivers - first appearance of broadhead arrow quivers
  4484.  
  4485. #Show
  4486. # ItemLevel < 35
  4487. # BaseType "Broadhead Arrow Quiver"
  4488. # Rarity <= Magic
  4489. # SetFontSize 36
  4490. # SetBorderColor 0 0 0
  4491.  
  4492. #Show
  4493. # ItemLevel <= 48
  4494. # BaseType "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver"
  4495. # Rarity <= Magic
  4496. # SetBorderColor 0 0 0
  4497. # SetBackgroundColor 0 0 0 185
  4498.  
  4499. #------------------------------------
  4500. # [2711] Magic Gear
  4501. #------------------------------------
  4502.  
  4503. #Show
  4504. # ItemLevel <= 32
  4505. # Class Rings Amulets Belts
  4506. # Rarity Magic
  4507. # SetFontSize 36
  4508. # SetBorderColor 50 50 50
  4509.  
  4510. #------------------------------------
  4511. # [2712] 20% quality items for those strange people who want them
  4512. #------------------------------------
  4513.  
  4514. #Show
  4515. # Quality = 20
  4516. # Class "Body Armour" "Helmets" "Gloves" "Boots" "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Shields"
  4517. # Rarity <= Magic
  4518. # ItemLevel <= 60
  4519. # SetBorderColor 0 0 0
  4520. # SetBackgroundColor 75 75 75 255
  4521.  
  4522. #===============================================================================================================
  4523. # [[2800]] Leveling - normal and magic item progression
  4524. #===============================================================================================================
  4525.  
  4526. #------------------------------------
  4527. # [2801] Progression - Part 1 1-30
  4528. #------------------------------------
  4529.  
  4530. #Show
  4531. # ItemLevel <= 9
  4532. # DropLevel >= 5
  4533. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4534. # Rarity <= Magic
  4535. # SetBorderColor 0 0 0
  4536. # SetBackgroundColor 0 0 0 185
  4537.  
  4538. #Show
  4539. # ItemLevel <= 11
  4540. # DropLevel >= 8
  4541. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4542. # Rarity <= Magic
  4543. # SetBorderColor 0 0 0
  4544. # SetBackgroundColor 0 0 0 185
  4545.  
  4546. #Show
  4547. # ItemLevel <= 14
  4548. # DropLevel >= 11
  4549. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4550. # Rarity <= Magic
  4551. # SetBorderColor 0 0 0
  4552. # SetBackgroundColor 0 0 0 185
  4553.  
  4554. #Show
  4555. # ItemLevel <= 16
  4556. # DropLevel >= 13
  4557. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4558. # Rarity <= Magic
  4559. # SetBorderColor 0 0 0
  4560. # SetBackgroundColor 0 0 0 185
  4561.  
  4562. #Show
  4563. # ItemLevel <= 18
  4564. # DropLevel >= 16
  4565. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4566. # Rarity <= Magic
  4567. # SetBorderColor 0 0 0
  4568. # SetBackgroundColor 0 0 0 185
  4569.  
  4570. #Show
  4571. # ItemLevel <= 20
  4572. # DropLevel >= 18
  4573. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4574. # Rarity <= Magic
  4575. # SetBorderColor 0 0 0
  4576. # SetBackgroundColor 0 0 0 185
  4577.  
  4578. #Show
  4579. # ItemLevel <= 22
  4580. # DropLevel >= 20
  4581. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4582. # Rarity <= Magic
  4583. # SetBorderColor 0 0 0
  4584. # SetBackgroundColor 0 0 0 185
  4585.  
  4586. #Show
  4587. # ItemLevel <= 24
  4588. # DropLevel >= 22
  4589. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4590. # Rarity <= Magic
  4591. # SetBorderColor 0 0 0
  4592. # SetBackgroundColor 0 0 0 185
  4593.  
  4594. #Show
  4595. # ItemLevel <= 26
  4596. # DropLevel >= 24
  4597. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4598. # Rarity <= Magic
  4599. # SetBorderColor 0 0 0
  4600. # SetBackgroundColor 0 0 0 185
  4601.  
  4602. #Show
  4603. # ItemLevel <= 28
  4604. # DropLevel >= 26
  4605. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4606. # Rarity <= Magic
  4607. # SetBorderColor 0 0 0
  4608. # SetBackgroundColor 0 0 0 185
  4609.  
  4610. #Show
  4611. # ItemLevel <= 30
  4612. # DropLevel >= 28
  4613. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4614. # Rarity <= Magic
  4615. # SetBorderColor 0 0 0
  4616. # SetBackgroundColor 0 0 0 185
  4617.  
  4618. #------------------------------------
  4619. # [2802] Progression - Part 2 30-40
  4620. #------------------------------------
  4621.  
  4622. #Show
  4623. # ItemLevel <= 32
  4624. # DropLevel >= 30
  4625. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4626. # Rarity <= Magic
  4627. # SetBorderColor 0 0 0
  4628. # SetBackgroundColor 0 0 0 185
  4629.  
  4630. #Show
  4631. # ItemLevel <= 34
  4632. # DropLevel >= 32
  4633. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4634. # Rarity <= Magic
  4635. # SetBorderColor 0 0 0
  4636. # SetBackgroundColor 0 0 0 185
  4637.  
  4638. #Show
  4639. # ItemLevel <= 36
  4640. # DropLevel >= 34
  4641. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4642. # Rarity <= Magic
  4643. # SetBorderColor 0 0 0
  4644. # SetBackgroundColor 0 0 0 185
  4645.  
  4646. #Show
  4647. # ItemLevel <= 40
  4648. # DropLevel >= 38
  4649. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4650. # Rarity <= Magic
  4651. # SetBorderColor 0 0 0
  4652. # SetBackgroundColor 0 0 0 185
  4653.  
  4654. #------------------------------------
  4655. # [2803] Progression - Part 4 40-65
  4656. #------------------------------------
  4657.  
  4658. #Show
  4659. # ItemLevel <= 42
  4660. # DropLevel >= 40
  4661. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4662. # Rarity = Normal
  4663. # SetBorderColor 0 0 0
  4664. # SetBackgroundColor 0 0 0 185
  4665.  
  4666. #Show
  4667. # ItemLevel <= 44
  4668. # DropLevel >= 42
  4669. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4670. # Rarity = Normal
  4671. # SetBorderColor 0 0 0
  4672. # SetBackgroundColor 0 0 0 185
  4673.  
  4674. #Show
  4675. # ItemLevel <= 46
  4676. # DropLevel >= 44
  4677. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4678. # Rarity = Normal
  4679. # SetBorderColor 0 0 0
  4680. # SetBackgroundColor 0 0 0 185
  4681.  
  4682. #Show
  4683. # ItemLevel <= 48
  4684. # DropLevel >= 46
  4685. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4686. # Rarity = Normal
  4687. # SetBorderColor 0 0 0
  4688. # SetBackgroundColor 0 0 0 185
  4689.  
  4690. #Show
  4691. # ItemLevel <= 50
  4692. # DropLevel >= 48
  4693. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4694. # Rarity = Normal
  4695. # SetBorderColor 0 0 0
  4696. # SetBackgroundColor 0 0 0 185
  4697.  
  4698. #Show
  4699. # ItemLevel <= 52
  4700. # DropLevel >= 50
  4701. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4702. # Rarity = Normal
  4703. # SetBorderColor 0 0 0
  4704. # SetBackgroundColor 0 0 0 185
  4705.  
  4706. #Show
  4707. # ItemLevel <= 54
  4708. # DropLevel >= 52
  4709. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4710. # Rarity = Normal
  4711. # SetBorderColor 0 0 0
  4712. # SetBackgroundColor 0 0 0 185
  4713.  
  4714. #Show
  4715. # ItemLevel <= 56
  4716. # DropLevel >= 54
  4717. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4718. # Rarity = Normal
  4719. # SetBorderColor 0 0 0
  4720. # SetBackgroundColor 0 0 0 185
  4721.  
  4722. #Show
  4723. # ItemLevel <= 58
  4724. # DropLevel >= 56
  4725. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4726. # Rarity = Normal
  4727. # SetBorderColor 0 0 0
  4728. # SetBackgroundColor 0 0 0 185
  4729.  
  4730. #Show
  4731. # ItemLevel <= 60
  4732. # DropLevel >= 58
  4733. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4734. # Rarity = Normal
  4735. # SetBorderColor 0 0 0
  4736. # SetBackgroundColor 0 0 0 185
  4737.  
  4738. #Show
  4739. # ItemLevel <= 62
  4740. # DropLevel >= 60
  4741. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4742. # Rarity = Normal
  4743. # SetBorderColor 0 0 0
  4744. # SetBackgroundColor 0 0 0 185
  4745.  
  4746. #Show
  4747. # ItemLevel <= 64
  4748. # DropLevel >= 62
  4749. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4750. # Rarity = Normal
  4751. # SetBorderColor 0 0 0
  4752. # SetBackgroundColor 0 0 0 185
  4753.  
  4754. #Show
  4755. # ItemLevel <= 66
  4756. # DropLevel >= 64
  4757. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4758. # Rarity = Normal
  4759. # SetBorderColor 0 0 0
  4760. # SetBackgroundColor 0 0 0 185
  4761.  
  4762. #------------------------------------
  4763. # [2804] Normal items - First 12 levels - exceptions
  4764. #------------------------------------
  4765.  
  4766. Hide # %H1
  4767. ItemLevel <= 4
  4768. Class "Body Armours"
  4769. Rarity Normal
  4770. SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases
  4771. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4772. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4773.  
  4774. #Show
  4775. # Width <= 1
  4776. # Height <= 4
  4777. # ItemLevel <= 4
  4778. # Rarity Normal
  4779. # SetFontSize 36
  4780. # SetTextColor 200 200 200 210
  4781. # SetBorderColor 50 50 50
  4782.  
  4783. #Show
  4784. # Width <= 2
  4785. # Height <= 2
  4786. # ItemLevel <= 4
  4787. # Rarity Normal
  4788. # SetFontSize 36
  4789. # SetTextColor 200 200 200 210
  4790. # SetBorderColor 50 50 50
  4791.  
  4792. #Show
  4793. # ItemLevel <= 4
  4794. # Rarity Normal
  4795. # SetTextColor 200 200 200 210
  4796. # SetBorderColor 0 0 0
  4797.  
  4798. #------------------------------------
  4799. # [2805] Magic items - general highlight
  4800. #------------------------------------
  4801.  
  4802. # Highlight small magic items until level 24 for Trans-Selling
  4803.  
  4804. #Show
  4805. # Width <= 1
  4806. # Height <= 4
  4807. # ItemLevel <= 24
  4808. # Rarity Magic
  4809. # SetFontSize 36
  4810. # SetBorderColor 50 50 50
  4811.  
  4812. #Show
  4813. # Width <= 2
  4814. # Height <= 2
  4815. # ItemLevel <= 24
  4816. # Rarity Magic
  4817. # SetFontSize 36
  4818. # SetBorderColor 50 50 50
  4819.  
  4820. # Until level 12 - show all blue items, no matter what
  4821.  
  4822. #Show
  4823. # ItemLevel <= 12
  4824. # Rarity Magic
  4825. # SetBorderColor 0 0 0
  4826.  
  4827. # Later on keep them shown, but really small
  4828.  
  4829. #Show
  4830. # Width <= 1
  4831. # Height <= 4
  4832. # Rarity Magic
  4833. # ItemLevel <= 32
  4834. # SetFontSize 28
  4835. # SetBorderColor 50 50 50
  4836. # SetBackgroundColor 0 0 0 185
  4837.  
  4838. #Show
  4839. # Width <= 2
  4840. # Height <= 2
  4841. # Rarity Magic
  4842. # ItemLevel <= 32
  4843. # SetFontSize 28
  4844. # SetBorderColor 50 50 50
  4845. # SetBackgroundColor 0 0 0 185
  4846.  
  4847. #===============================================================================================================
  4848. # [[2900]] HIDE LAYER 5 - Remaining Items
  4849. #===============================================================================================================
  4850.  
  4851. Hide # Minimize junk instead of hiding (if "Show") %TC-Junkable
  4852. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Flask" "Daggers" "Shields" "Belts" "Rings" "Amulets" "Jewel"
  4853. SetFontSize 26
  4854. SetBorderColor 0 0 0 150 # BORDERCOLOR: Cosmetic: Leveling-Trash
  4855. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  4856.  
  4857. #===============================================================================================================
  4858. # [[3000]] CATCHALL - if you see pink items - send me a mail please - should never happen
  4859. #===============================================================================================================
  4860.  
  4861. Show # SafetyLine!
  4862. SetFontSize 45
  4863. SetTextColor 255 0 255 255 # TEXTCOLOR: SAFETY LINE
  4864. SetBorderColor 255 0 255 255 # BORDERCOLOR: SAFETY LINE
  4865.  
  4866. #===============================================================================================================
  4867. # [[3100]] Special thanks to!
  4868. #===============================================================================================================
  4869. # PATREON:
  4870. # Special Thanks to the Patreon Supporters:
  4871. # 00cosgrovep, Ryndaar, DePace, dimon222, Phegan, divinezensei
  4872. #
  4873. # COMMUNITY:
  4874. # Special thanks to the supporters, stream-viewers and my guild :)
  4875. # Everyone who provided feedback on my thread/github and on reddit.
  4876. #
  4877. # GRINDING GEAR GAMES:
  4878. # Bex - Awesome. Also compiled information for smooth updating during league starts!
  4879. # Jonathan - Thank you for going into the detail on the filter algorithm. Also for the filter algorithm!
  4880. # Chris - The man.
  4881. #
  4882. # FRIENDS:
  4883. # Haggis & Tobnac - I'd need to a document to list all the things they've assisted with. Also members of the "Filterblade" project!
  4884. # C4pture - Good friend, helped out a lot and is nice enough to only annoy me 75% of the time. He has a straaange cat.
  4885. # MrPing - Helped out a ton with testing recently.
  4886. # Victoria - <3
  4887. #
  4888. # SUGGESTIONS / HELP:
  4889. # Antnee - adapted some of his ideas. Also helped with feedback. He also has a nice lootfilter himself, check it out.
  4890. # Ghudda - I took his script as a template. It made learning the syntax even easier.
  4891. # Malchron - consulted me on some complicated topics
  4892. # ZiggyD - tested the filter during the 2.0 beta
  4893. # Helmannn - tested the filter during the Ascendancy Alpha!
  4894. # StarRune - Found several flaws and improvement possibilities. Thanks!
  4895. # Also thanks to http://bschug.github.io/poedit/poedit.html - I used this site to test my setup
  4896. #
  4897. # Script by NeverSink
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