G4U55

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Mar 11th, 2017
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  1. Update v1.0.14:
  2. • Added new multiplayer map 'Borderlands'
  3. • Issues with debris tiles fixed
  4. • Issues with hit chance being incorrectly reported fixed
  5. • Fixed incorrect company symbol on "the great wolf strikes"
  6. • Fast Attack units with movement remaining may move even after using all their fire actions
  7. • Back from the Brink level - Fixes to LoS issues
  8. • Skirmish Turn limits - Reduced turn limits on skirmish maps
  9. • Fix to AI targetting - AI finds targets more often
  10. • Fix to orks attacking wrecks too much, AI should only attack wrecks if they dont have a better target
  11. • Fix to orks attacking droppods
  12. • Increased points costs - Massively increased points cost for Knights and Logan
  13. • Reaction fire bug - fixed a bug where units would only react when the target finished the movement. Would cause the gorkanought to hit himself.
  14. • AP bug fixed- if a unit following up after a melee attack couldn't move to the tile they would gain lots of now AP
  15. • Change to Jump units and massive vehicles - Jump and Giant units no longer get locked in combat and ignore ZoC
  16. • Fix to Jump pack units - general fixes to how jump pack units move
  17. • Change to Ork Rokkits - Ork Rokkits are now anti-armour weapons. Higher damage and armour piercing but less splash damage
  18. • Script reduction - Did some script reduction, and moved some mapgen-only fns into their own file to save loadtime and memory.
  19. • LoS/Cover Fix - Fixed various bugs that were causing LoS and Cover to not work correctly
  20. • XP / Abilities bug - Fixed a bug that causing units to occasionally not get abilities
  21. • Melee Shock - Fixed a bug where Melee attacks weren't causing Morale reduction
  22. • Super Heavy Melee - Increased Knight and Gorkanaut Melee damage, now fixed (was supposed to be in last patch)
  23. • Skirmish Force Selection - Campaign Skirmishes will now attempt to pick your levelled-up units first in the Selection Pool
  24. • Force points rebalance - Slight rebalance of force points cost
  25. • Power Armour Increase - Slightly increased the effectiveness of Power Armour
  26. • Reaction Display Bug - Fixed Reaction Display Tiles that were showing the wrong information
  27. • Transports – loading/unloading now takes 1 action (a way to prevent infantry unloading, shooting and reloading as it’s an exploit, especially for MP)
  28. • View Shading Option - Added View Shading option to the options menu. With this option, units are lit from all angles, making them stand out more
  29. • Fixed jumpack units - Fixed a bug that prevented Jumpack units from firing when hovering above terrain fixed
  30. • Spirit of the Wolf Ability - Fixed a bug that was causing Spirit of the Wolf to heal Vehicles
  31. • Scorched Knight Lore "oversight" - After "Sky Hunt" The Scorched Knight will no longer appear in Skirmish battles (because he's supposed to be dead!)
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