Eliwan

Wirym draft kits

Jan 10th, 2015
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  1. Instinct (Two-part passive)
  2. Extrasensory: Wirym can sense the presence of things within a certain range. She cannot identify what these things are nor their quantity, nor see if they are moving (the indicators themselves move and cover an area).
  3. Devourer: For each enemy hit by her abilities, Wirym gains a stack of Thirst, up to 10, lasting for 6 seconds. For each stack, Wirym gains 1% Movement Speed, Burst gains 5% range and width, Wirym Rushes 10% faster, and Ki Flare deals 7% additional damage. Each stack increases the size of multiple 'threads' that weave around Wirym's chest (at 0 stacks, it is barely poking out of her), forming an orblike shape.
  4.  
  5. Burst- Wirym concentrates and launches spirit energies in a 575 unit long line, dealing 50/80/110/140/170 (+40% AP) Magic Damage to enemies hit.
  6. 4 second cooldown, costs 30 mana
  7.  
  8. Ki Flare- Wirym fires threads from the orb hiding within her, dealing 60-220 (+60% AP) Magic Damage to all enemies in a cone, slowing them by 65%, which decays over 1/1.25/1.5/1.75/2 seconds.
  9. 10/9/8/7/6 second cooldown, costs 45/50/55/60/65 Mana, 425 range
  10.  
  11. Rush- Wirym dashes, lacerating any Champions within 375 units of any point on her dash. Enemies hit are rooted for 1/1.25/1.5/1.75/2 seconds and take 20/25/30/35/40% additional damage from Wirym for 5 seconds.
  12. 18/16.25/14.5/12.75/11 second cooldown, costs 80 mana, 500 range
  13.  
  14. Twisted Affection- Wirym hurls her orb, dealing 140/230/320 (+60% AP) Magic Damage to any enemies it hits, Splintering them for 5 seconds. The first Splintered enemy that Wirym damages is Charmed and then Feared for 0.75 seconds each.
  15. 60 second cooldown, costs 100 mana, 1300 range
  16.  
  17. ---
  18.  
  19. Extrasensory: Wirym can sense the presence of things within a certain range (700). She cannot identify what these things are nor their quantity, nor see if they are moving (the indicators themselves move and cover an area).
  20.  
  21. Soulstrike [Human]: Wirym fires spirit energies in the target direction, dealing Magic Damage to and Slowing enemies hit. Length, width, Magic Damage, and Slow strength all increase as this ability is continually landed.
  22. Prowling Fang [Beast]: Wirym surges in the target direction, dealing Magic Damage to enemies in a line. Soulstrike stacks are refreshed if you hit something, but she doesn't build more.
  23.  
  24. Commune [Toggle]
  25. On: Abilities become modified, and basic attacks drain Mana to restore the Health of nearby allies.
  26. Off: [Nonexistent]
  27. Passive: Wirym's basic attacks deal bonus Magic Damage.
  28.  
  29. Flying Fang [Human]: Wirym hurls her orb to the target location, knocking up all enemies in the target area and dealing Magic Damage.
  30. Ki Flare [Beast]: Wirym forces her orb to explode in the target direction, dealing Magic Damage in a cone and rooting enemies hit.
  31.  
  32. [No ultimate]
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