M1XTExploits

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Dec 29th, 2017
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  1. local Player = game.Players.localPlayer
  2. local Character = Player.Character
  3. local Humanoid = Character.Humanoid
  4. local Mouse = Player:GetMouse()
  5. local LeftArm = Character["Left Arm"]
  6. local RightArm = Character["Right Arm"]
  7. local LeftLeg = Character["Left Leg"]
  8. local RightLeg = Character["Right Leg"]
  9. local BodyColor = BrickColor.new("Bright violet")
  10. local Head = Character.Head
  11. local Torso = Character.Torso
  12. local Camera = game.Workspace.CurrentCamera
  13. local RootPart = Character.HumanoidRootPart
  14. local RootJoint = RootPart.RootJoint
  15. Head.BrickColor = BrickColor.new("White")
  16. Head.face.Texture = "rbxassetid://683106091"
  17. Character.Shirt.ShirtTemplate = "rbxassetid://60043868"
  18. Character.Pants.PantsTemplate = "rbxassetid://60043897"
  19. local MAXSP = 0.5
  20. local hitted = false
  21. local Damage = 20
  22. local Pause = false
  23. local Spaz = false
  24. local attack = false
  25. local LOL = false
  26. local Anim = 'Idle'
  27. local attacktype = 1
  28. local delays = false
  29. local play = true
  30. local targetted = nil
  31. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  32. local velocity = RootPart.Velocity.y
  33. local sine = 0
  34. local change = 1
  35. local doe = 0
  36. local Create = LoadLibrary("RbxUtility").Create
  37. Humanoid.WalkSpeed = 25
  38. Humanoid.MaxHealth = 1000
  39. wait(0.01)
  40. Humanoid.Health = 1000
  41. Humanoid.Animator.Parent = nil
  42. Character.Animate.Parent = nil
  43. local He = Instance.new("Part",Character)
  44. He.Size = Vector3.new(1,1,1)
  45. He.BrickColor = BrickColor.new("Bright violet")
  46. He.CanCollide = false
  47. He.Material = "SmoothPlastic"
  48. local He2 = Instance.new("SpecialMesh",He)
  49. He2.MeshType = "Sphere"
  50. He2.Scale = Vector3.new(1.1,1,1.2)
  51. local He3 = Instance.new("Weld",He)
  52. He3.Part0 = Head
  53. He3.Part1 = He
  54. He3.C0 = CFrame.new(0,0.3,0.001)
  55. Eh = Instance.new("Part",Head)
  56. Eh.Size = Vector3.new(1,1,1)
  57. Eh.BrickColor = BrickColor.new("White")
  58. Eh.Material = "SmoothPlastic"
  59. local Eh2 = Instance.new("SpecialMesh",Eh)
  60. Eh2.MeshType = "Cylinder"
  61. Eh2.Scale = Vector3.new(0.08,1,0.4)
  62. local Eh3 = Instance.new("Weld",Eh)
  63. Eh3.Part0 = Head
  64. Eh3.Part1 = Eh
  65. Eh3.C0 = CFrame.new(-0.6,0.1,0)
  66. local InnerEh = Instance.new("Part",Eh)
  67. InnerEh.Size = Vector3.new(1,1,1)
  68. InnerEh.BrickColor = BrickColor.new("Really black")
  69. InnerEh.TopSurface = 0
  70. InnerEh.BottomSurface = 0
  71. local InnerEh2 = Instance.new("SpecialMesh",InnerEh)
  72. InnerEh2.MeshType = "Cylinder"
  73. InnerEh2.Scale = Vector3.new(0.005,1,0.33)
  74. local InnerEh3 = Instance.new("Weld",InnerEh)
  75. InnerEh3.Part0 = Head
  76. InnerEh3.Part1 = InnerEh
  77. InnerEh3.C0 = CFrame.new(-0.64,0.1,0)
  78. LEh = Instance.new("Part",Head)
  79. LEh.Size = Vector3.new(1,1,1)
  80. LEh.BrickColor = BrickColor.new("White")
  81. LEh.Material = "SmoothPlastic"
  82. local LEh2 = Instance.new("SpecialMesh",LEh)
  83. LEh2.MeshType = "Cylinder"
  84. LEh2.Scale = Vector3.new(0.08,1,0.4)
  85. local LEh3 = Instance.new("Weld",Eh)
  86. LEh3.Part0 = Head
  87. LEh3.Part1 = LEh
  88. LEh3.C0 = CFrame.new(0.6,0.1,0)
  89. local LInnerEh = Instance.new("Part",LEh)
  90. LInnerEh.Size = Vector3.new(1,1,1)
  91. LInnerEh.BrickColor = BrickColor.new("Really black")
  92. LInnerEh.TopSurface = 0
  93. LInnerEh.BottomSurface = 0
  94. local LInnerEh2 = Instance.new("SpecialMesh",LInnerEh)
  95. LInnerEh2.MeshType = "Cylinder"
  96. LInnerEh2.Scale = Vector3.new(0.005,1,0.33)
  97. local LInnerEh3 = Instance.new("Weld",LInnerEh)
  98. LInnerEh3.Part0 = Head
  99. LInnerEh3.Part1 = LInnerEh
  100. LInnerEh3.C0 = CFrame.new(0.64,0.1,0)
  101. for i,v in pairs(Character.Head:children()) do
  102. if v:IsA("Sound") then
  103. v:Destroy()
  104. end
  105. end
  106. for i,v in pairs(Character:children()) do
  107. if v:IsA("Hat") then
  108. v:Destroy()
  109. end
  110. end
  111. for i,v in pairs(Character:children()) do
  112. if v:IsA("Accessory") then
  113. v:Destroy()
  114. end
  115. end
  116. for i,v in pairs(Character:children()) do
  117. if v:IsA("Hair") then
  118. v:Destroy()
  119. end
  120. end
  121.  
  122. local newMotor = function(part0, part1, c0, c1)
  123. local w = Create('Motor'){
  124. Parent = part0,
  125. Part0 = part0,
  126. Part1 = part1,
  127. C0 = c0,
  128. C1 = c1,
  129. }
  130. return w
  131. end
  132. function clerp(a, b, t)
  133. return a:lerp(b, t)
  134. end
  135.  
  136. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  137. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  138.  
  139. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  140. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  141. local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
  142. local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  143. RootJoint.C1 = CFrame.new(0, 0, 0)
  144. RootJoint.C0 = CFrame.new(0, 0, 0)
  145. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  146. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  147.  
  148. local rarmc1 = RW.C1
  149. local larmc1 = LW.C1
  150. local rlegc1 = RH.C1
  151. local llegc1 = LH.C1
  152.  
  153. local resetc1 = false
  154.  
  155. function PlayAnimationFromTable(table, speed, bool)
  156. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  157. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  158. RW.C0 = clerp(RW.C0, table[3], speed)
  159. LW.C0 = clerp(LW.C0, table[4], speed)
  160. RH.C0 = clerp(RH.C0, table[5], speed)
  161. LH.C0 = clerp(LH.C0, table[6], speed)
  162. if bool == true then
  163. if resetc1 == false then
  164. resetc1 = true
  165. RootJoint.C1 = RootJoint.C1
  166. Torso.Neck.C1 = Torso.Neck.C1
  167. RW.C1 = rarmc1
  168. LW.C1 = larmc1
  169. RH.C1 = rlegc1
  170. LH.C1 = llegc1
  171. end
  172. end
  173. end
  174.  
  175. ArtificialHB = Create("BindableEvent", script){
  176. Parent = script,
  177. Name = "Heartbeat",
  178. }
  179.  
  180. script:WaitForChild("Heartbeat")
  181.  
  182. frame = 1 / 30
  183. tf = 0
  184. allowframeloss = false
  185. tossremainder = false
  186. lastframe = tick()
  187. script.Heartbeat:Fire()
  188.  
  189. game:GetService("RunService").Heartbeat:connect(function(s, p)
  190. tf = tf + s
  191. if tf >= frame then
  192. if allowframeloss then
  193. script.Heartbeat:Fire()
  194. lastframe = tick()
  195. else
  196. for i = 1, math.floor(tf / frame) do
  197. script.Heartbeat:Fire()
  198. end
  199. lastframe = tick()
  200. end
  201. if tossremainder then
  202. tf = 0
  203. else
  204. tf = tf - frame * math.floor(tf / frame)
  205. end
  206. end
  207. end)
  208.  
  209. function swait(num)
  210. if num == 0 or num == nil then
  211. ArtificialHB.Event:wait()
  212. else
  213. for i = 0, num do
  214. ArtificialHB.Event:wait()
  215. end
  216. end
  217. end
  218.  
  219.  
  220.  
  221.  
  222.  
  223. New = function(Object, Parent, Name, Data)
  224. local Object = Instance.new(Object)
  225. for Index, Value in pairs(Data or {}) do
  226. Object[Index] = Value
  227. end
  228. Object.Parent = Parent
  229. Object.Name = Name
  230. return Object
  231. end
  232. function rayCast(Position, Direction, Range, Ignore)
  233. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  234. end
  235.  
  236. function Spam()
  237. if not D then D = true
  238. Pause = true
  239. Spaz = true
  240. while Spaz do
  241. local SFXZ = Instance.new("Sound",Torso)
  242. SFXZ.SoundId = "rbxassetid://294188882"
  243. SFXZ.Volume = 1
  244. SFXZ.Pitch = 1
  245. SFXZ.Looped = false
  246. SFXZ:Play()
  247. local Grab = Instance.new("Part",RightArm)
  248. Grab.Size = Vector3.new(1,1,1)
  249. Grab.CanCollide = false
  250. Grab.Transparency = math.huge
  251. local Grabo = Instance.new("Weld",Grab)
  252. Grabo.Part0 = RightArm
  253. Grabo.Part1 = Grab
  254. Grabo.C0 = CFrame.new(0,-1.1,0)
  255. Grab.Touched:connect(function(hit)
  256. if hit.Parent:FindFirstChild("Humanoid")and hit.Parent ~= nil and hit.Parent.Name ~= Player.Character.Name then
  257. Grab:remove()
  258. hit.Parent.Humanoid:TakeDamage(20)
  259. local SFXZ = Instance.new("Sound",Torso)
  260. SFXZ.SoundId = "rbxassetid://743886825"
  261. SFXZ.Volume = 1
  262. SFXZ.Pitch = 1
  263. SFXZ.Looped = false
  264. wait(0.01)
  265. SFXZ:Play()
  266. end
  267. end)
  268. local GrabAF = Instance.new("Part",RightArm)
  269. GrabAF.Size = Vector3.new(1,1,1)
  270. GrabAF.CanCollide = false
  271. GrabAF.Transparency = math.huge
  272. local GraboAF = Instance.new("Weld",GrabAF)
  273. GraboAF.Part0 = LeftArm
  274. GraboAF.Part1 = GrabAF
  275. GraboAF.C0 = CFrame.new(0,-1.1,0)
  276. local SFXZ = Instance.new("Sound",Torso)
  277. Grab.Touched:connect(function(hit)
  278. if hit.Parent:FindFirstChild("Humanoid")and hit.Parent ~= nil and hit.Parent.Name ~= Player.Character.Name then
  279. GrabAF:remove()
  280. hit.Parent.Humanoid:TakeDamage(Damage)
  281. local SFXZ = Instance.new("Sound",Torso)
  282. SFXZ.SoundId = "rbxassetid://743886825"
  283. SFXZ.Volume = 1
  284. SFXZ.Pitch = 1
  285. SFXZ.Looped = false
  286. wait(0.01)
  287. SFXZ:Play()
  288. end
  289. end)
  290. for i = 0,MAXSP,0.1 do
  291. swait()
  292. PlayAnimationFromTable({
  293. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 1.5, 0),
  294. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -1.2, 0),
  295. CFrame.new(1.95,0.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,1.55),
  296. CFrame.new(-1.5,0,0.3) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.7, 0, 0),
  297. CFrame.new(0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0.1),
  298. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.1),
  299. }, .5, false)
  300. end
  301. for i = 0,MAXSP,0.1 do
  302. swait()
  303. PlayAnimationFromTable({
  304. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -1.5, 0),
  305. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 1.2, 0),
  306. CFrame.new(1.5,0,0.3) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.7,0,0),
  307. CFrame.new(-1.95,0.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -1.55),
  308. CFrame.new(0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0.1),
  309. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.1),
  310. }, .5, false)
  311. end
  312. GrabAF:remove()
  313. Grab:remove()
  314. game:GetService("RunService").RenderStepped:wait()
  315. end
  316. wait(0.5)
  317. D = false
  318. end
  319. end
  320.  
  321. function Woosh()
  322. if not Z then Z = true
  323. Pause = true
  324. for i = 0,1,0.1 do
  325. swait()
  326. PlayAnimationFromTable({
  327. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0, 0),
  328. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.6, 0, 0),
  329. CFrame.new(0.8,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(2.6,0,-1),
  330. CFrame.new(-0.8,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(2.6, 0, 1),
  331. CFrame.new(0.6,-2,0.1) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0.1),
  332. CFrame.new(-0.6,-2,0.1) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, -0.1),
  333. }, .5, false)
  334. end
  335. coroutine.resume(coroutine.create(function()
  336. for i = 0,1,0.1 do
  337. swait()
  338. PlayAnimationFromTable({
  339. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0),
  340. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.3, 0, 0),
  341. CFrame.new(1.8,0.5,-0.2) * CFrame.new(0, 0, 0) * CFrame.Angles(1.55,0,1),
  342. CFrame.new(-1.8,0.5,-0.2) * CFrame.new(0, 0, 0) * CFrame.Angles(1.55, 0, -1),
  343. CFrame.new(0.6,-2,-0.1) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0, 0.1),
  344. CFrame.new(-0.6,-2,-0.1) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0, -0.1),
  345. }, .5, false)
  346. end
  347. end))
  348. local S = Instance.new("Sound",Torso)
  349. S.SoundId = "rbxassetid://492208959"
  350. S.Volume = math.huge
  351. S.Pitch = 1
  352. S.Looped = false
  353. S:play()
  354. local Rin = Instance.new("Part",Character)
  355. Rin.Size = Vector3.new(1,1,1)
  356. Rin.Anchored = true
  357. Rin.CanCollide = false
  358. Rin.CFrame = Torso.CFrame*CFrame.new(0,-2.1,0)*CFrame.Angles(1.35,0,0)
  359. local Rin2 = Instance.new("SpecialMesh",Rin)
  360. Rin2.MeshId = "rbxassetid://3270017"
  361. coroutine.resume(coroutine.create(function()
  362. for i = 1,200 do
  363. Rin2.Scale = Rin2.Scale + Vector3.new(1,1,1)
  364. Rin.Transparency = Rin.Transparency + 0.01
  365. game:GetService("RunService").RenderStepped:wait()
  366. end
  367. Rin:remove()
  368. end))
  369. AS = Instance.new("Part",Torso)
  370. AS.Transparency = math.huge
  371. AS.CanCollide = false
  372. local AS2 = Instance.new("Weld",AS)
  373. AS2.Part0 = Torso
  374. AS2.Part1 = AS
  375. AS2.C0 = CFrame.new(0,1.9,0)*CFrame.Angles(0,0,0)
  376. Fl = Instance.new("ParticleEmitter",AS)
  377. Fl.Texture = "rbxassetid://347730682"
  378. Fl.Transparency = NumberSequence.new(0.8)
  379. Fl.Size = NumberSequence.new(7)
  380. Fl.Color = ColorSequence.new(Color3.fromRGB(157, 31, 188))
  381. Fl.EmissionDirection = "Top"
  382. Fl.Lifetime = NumberRange.new(0.3,0.3)
  383. Fl.Rate = 80
  384. Fl.LightEmission = 0.5
  385. Fl.Speed = NumberRange.new(10)
  386. Fl.LockedToPart = true
  387. MAXSP = 0.35
  388. Damage = 120
  389. Humanoid.MaxHealth = 5000
  390. wait()
  391. Humanoid.Health = 5000
  392. wait(2.4)
  393. S:remove()
  394. Pause = false
  395. wait(3)
  396. Z = false
  397. end
  398. end
  399.  
  400. function Woosh2()
  401. if not Z then Z = true
  402. Pause = true
  403. for i = 0,1,0.1 do
  404. swait()
  405. PlayAnimationFromTable({
  406. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0, 0),
  407. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.6, 0, 0),
  408. CFrame.new(0.8,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(2.6,0,-1),
  409. CFrame.new(-0.8,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(2.6, 0, 1),
  410. CFrame.new(0.6,-2,0.1) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0.1),
  411. CFrame.new(-0.6,-2,0.1) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, -0.1),
  412. }, .5, false)
  413. end
  414. coroutine.resume(coroutine.create(function()
  415. for i = 1,30 do
  416. local Char = Instance.new("Part",Torso)
  417. Char.Size = Vector3.new(1,1,1)
  418. Char.Material = "Neon"
  419. Char.CanCollide = false
  420. Char.BrickColor = BrickColor.new("New Yeller")
  421. Char.CFrame = Torso.CFrame*CFrame.new(0,0,0)
  422. Char.Anchored = true
  423. local Char2 = Instance.new("SpecialMesh",Char)
  424. Char2.MeshType = "Sphere"
  425. Char2.Scale = Vector3.new(1,1,1)
  426. coroutine.resume(coroutine.create(function()
  427. for i = 1,200 do
  428. Char2.Scale = Char2.Scale + Vector3.new(1,1,1)
  429. Char.Transparency = Char.Transparency + 0.05
  430. wait(0.0000000001)
  431. end
  432. Char:remove()
  433. end))
  434. wait(0.5)
  435. end
  436. wait(0.001)
  437. end))
  438. wait(10)
  439. for i = 0,1,0.1 do
  440. swait()
  441. PlayAnimationFromTable({
  442. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0),
  443. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.3, 0, 0),
  444. CFrame.new(1.8,0.5,-0.2) * CFrame.new(0, 0, 0) * CFrame.Angles(1.55,0,1),
  445. CFrame.new(-1.8,0.5,-0.2) * CFrame.new(0, 0, 0) * CFrame.Angles(1.55, 0, -1),
  446. CFrame.new(0.6,-2,-0.1) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0, 0.1),
  447. CFrame.new(-0.6,-2,-0.1) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0, -0.1),
  448. }, .5, false)
  449. end
  450. local Chaq = Instance.new("Part",Torso)
  451. Chaq.Size = Vector3.new(1,1,1)
  452. Chaq.Material = "Neon"
  453. Chaq.BrickColor = BrickColor.new("New Yeller")
  454. Chaq.CFrame = Torso.CFrame*CFrame.new(0,0,0)
  455. Chaq.Anchored = true
  456. Chaq.CanCollide = false
  457. local Chaq2 = Instance.new("SpecialMesh",Chaq)
  458. Chaq2.MeshType = "Sphere"
  459. Chaq2.Scale = Vector3.new(1,1,1)
  460. for i = 1,300 do
  461. Chaq2.Scale = Chaq2.Scale + Vector3.new(4,4,4)
  462. Chaq.Transparency = Chaq.Transparency + 0.005
  463. game:GetService("RunService").RenderStepped:wait()
  464. end
  465. local Char = Instance.new("Part",Torso)
  466. Char.Size = Vector3.new(1,1,1)
  467. Char.Material = "Neon"
  468. Char.CanCollide = false
  469. Char.BrickColor = BrickColor.new("New Yeller")
  470. Char.CFrame = Torso.CFrame*CFrame.new(0,0,0)
  471. Char.Anchored = true
  472. local Char2 = Instance.new("SpecialMesh",Char)
  473. Char2.MeshType = "Sphere"
  474. Char2.Scale = Vector3.new(1,1,1)
  475. for i = 1,10 do
  476. Char2.Scale = Char2.Scale + Vector3.new(1,1,1)
  477. game:GetService("RunService").RenderStepped:wait()
  478. end
  479. wait(1)
  480. local Player = game.Players.localPlayer
  481. local Character = Player.Character
  482. local Humanoid = Character.Humanoid
  483. local Mouse = Player:GetMouse()
  484. local LeftArm = Character["Left Arm"]
  485. local RightArm = Character["Right Arm"]
  486. local LeftLeg = Character["Left Leg"]
  487. local RightLeg = Character["Right Leg"]
  488. local BodyColor = BrickColor.new("Bright violet")
  489. local Head = Character.Head
  490. local Torso = Character.Torso
  491. local RARM = Instance.new("Part",Character)
  492. RARM.Size = Vector3.new(1,1,1)
  493. RARM.BrickColor = BrickColor.new("Fawn brown")
  494. RARM.Material = "SmoothPlastic"
  495. local RARM2 = Instance.new("SpecialMesh",RARM)
  496. RARM2.MeshType = "Brick"
  497. RARM2.Scale = Vector3.new(1.05,1.85,1.05)
  498. local RARM3 = Instance.new("Weld",RARM)
  499. RARM3.Part0 = RightArm
  500. RARM3.Part1 = RARM
  501. RARM3.C0 = CFrame.new(0,0.1,0)
  502. local MAT = Instance.new("Part",RARM)
  503. MAT.Size = Vector3.new(1,1,1)
  504. MAT.BrickColor = BrickColor.new("Bright yellow")
  505. MAT.Material = "SmoothPlastic"
  506. MAT.Reflectance = 0.5
  507. local MAT2 = Instance.new("SpecialMesh",MAT)
  508. MAT2.MeshType = "Brick"
  509. MAT2.Scale = Vector3.new(1.08,0.6,1.08)
  510. local MAT3 = Instance.new("Weld",MAT)
  511. MAT3.Part0 = RARM
  512. MAT3.Part1 = MAT
  513. MAT3.C0 = CFrame.new(0,-0.62,0)
  514. local Rin = Instance.new("Part",RARM)
  515. Rin.Size = Vector3.new(1,1,1)
  516. Rin.BrickColor = BrickColor.new("Bright yellow")
  517. Rin.Material = "SmoothPlastic"
  518. Rin.Reflectance = 0.5
  519. local Rin2 = Instance.new("SpecialMesh",Rin)
  520. Rin2.MeshType = "Cylinder"
  521. Rin2.Scale = Vector3.new(0.005,1,0.43)
  522. local Rin3 = Instance.new("Weld",Rin)
  523. Rin3.Part0 = RARM
  524. Rin3.Part1 = Rin
  525. Rin3.C0 = CFrame.new(0.55,-0.35,0)
  526. local Orb = Instance.new("Part",RARM)
  527. Orb.Size = Vector3.new(1,1,1)
  528. Orb.BrickColor = BrickColor.new("Bright violet")
  529. Orb.Material = "SmoothPlastic"
  530. Orb.CanCollide = false
  531. local Orb2 = Instance.new("SpecialMesh",Orb)
  532. Orb2.MeshType = "Sphere"
  533. Orb2.Scale = Vector3.new(0.3,0.35,0.3)
  534. local Orb3 = Instance.new("Weld",Orb)
  535. Orb3.Part0 = RARM
  536. Orb3.Part1 = Orb
  537. Orb3.C0 = CFrame.new(0.5,-0.4,0)
  538. local LARM = Instance.new("Part",Character)
  539. LARM.Size = Vector3.new(1,1,1)
  540. LARM.BrickColor = BrickColor.new("Fawn brown")
  541. LARM.Material = "SmoothPlastic"
  542. local LARM2 = Instance.new("SpecialMesh",LARM)
  543. LARM2.MeshType = "Brick"
  544. LARM2.Scale = Vector3.new(1.05,1.85,1.05)
  545. local LARM3 = Instance.new("Weld",LARM)
  546. LARM3.Part0 = LeftArm
  547. LARM3.Part1 = LARM
  548. LARM3.C0 = CFrame.new(0,0.1,0)*CFrame.Angles(0,3.1,0)
  549. local MATAS = Instance.new("Part",LARM)
  550. MATAS.Size = Vector3.new(1,1,1)
  551. MATAS.BrickColor = BrickColor.new("Bright yellow")
  552. MATAS.Material = "SmoothPlastic"
  553. MATAS.Reflectance = 0.5
  554. local MAT2AS = Instance.new("SpecialMesh",MATAS)
  555. MAT2AS.MeshType = "Brick"
  556. MAT2AS.Scale = Vector3.new(1.08,0.6,1.08)
  557. local MAT3AS = Instance.new("Weld",MATAS)
  558. MAT3AS.Part0 = LARM
  559. MAT3AS.Part1 = MATAS
  560. MAT3AS.C0 = CFrame.new(0,-0.62,0)
  561. local RinAS = Instance.new("Part",LARM)
  562. RinAS.Size = Vector3.new(1,1,1)
  563. RinAS.BrickColor = BrickColor.new("Bright yellow")
  564. RinAS.Material = "SmoothPlastic"
  565. RinAS.Reflectance = 0.5
  566. local Rin2AS = Instance.new("SpecialMesh",RinAS)
  567. Rin2AS.MeshType = "Cylinder"
  568. Rin2AS.Scale = Vector3.new(0.005,1,0.43)
  569. local Rin3AS = Instance.new("Weld",RinAS)
  570. Rin3AS.Part0 = LARM
  571. Rin3AS.Part1 = RinAS
  572. Rin3AS.C0 = CFrame.new(0.55,-0.35,0)
  573. local OrbAS = Instance.new("Part",LARM)
  574. OrbAS.Size = Vector3.new(1,1,1)
  575. OrbAS.BrickColor = BrickColor.new("Bright violet")
  576. OrbAS.Material = "SmoothPlastic"
  577. OrbAS.CanCollide = false
  578. local Orb2AS = Instance.new("SpecialMesh",OrbAS)
  579. Orb2AS.MeshType = "Sphere"
  580. Orb2AS.Scale = Vector3.new(0.3,0.35,0.3)
  581. local Orb3AS = Instance.new("Weld",OrbAS)
  582. Orb3AS.Part0 = LARM
  583. Orb3AS.Part1 = OrbAS
  584. Orb3AS.C0 = CFrame.new(0.5,-0.4,0)
  585. local LLEG = Instance.new("Part",Character)
  586. LLEG.Size = Vector3.new(1,1,1)
  587. LLEG.CanCollide = false
  588. LLEG.BrickColor = BrickColor.new("Fawn brown")
  589. LLEG.Material = "SmoothPlastic"
  590. local LLEG2 = Instance.new("SpecialMesh",LLEG)
  591. LLEG2.MeshType = "Brick"
  592. LLEG2.Scale = Vector3.new(1.05,1.85,1.05)
  593. local LLEG3 = Instance.new("Weld",LLEG)
  594. LLEG3.Part0 = LeftLeg
  595. LLEG3.Part1 = LLEG
  596. LLEG3.C0 = CFrame.new(0,0.1,0)*CFrame.Angles(0,1.55,0)
  597. local MATLL = Instance.new("Part",LLEG)
  598. MATLL.Size = Vector3.new(1,1,1)
  599. MATLL.BrickColor = BrickColor.new("Bright yellow")
  600. MATLL.Material = "SmoothPlastic"
  601. MATLL.Reflectance = 0.5
  602. MATLL.CanCollide = false
  603. local MAT2LL = Instance.new("SpecialMesh",MATLL)
  604. MAT2LL.MeshType = "Brick"
  605. MAT2LL.Scale = Vector3.new(1.08,0.6,1.08)
  606. local MAT3LL = Instance.new("Weld",MATLL)
  607. MAT3LL.Part0 = LLEG
  608. MAT3LL.Part1 = MATLL
  609. MAT3LL.C0 = CFrame.new(0,-0.62,0)
  610. local RinLL = Instance.new("Part",LLEG)
  611. RinLL.Size = Vector3.new(1,1,1)
  612. RinLL.BrickColor = BrickColor.new("Bright yellow")
  613. RinLL.Material = "SmoothPlastic"
  614. RinLL.Reflectance = 0.5
  615. RinLL.CanCollide = false
  616. local Rin2LL = Instance.new("SpecialMesh",RinLL)
  617. Rin2LL.MeshType = "Cylinder"
  618. Rin2LL.Scale = Vector3.new(0.005,1,0.43)
  619. local Rin3LL = Instance.new("Weld",RinLL)
  620. Rin3LL.Part0 = LLEG
  621. Rin3LL.Part1 = RinLL
  622. Rin3LL.C0 = CFrame.new(0.55,-0.35,0)
  623. local OrbLL = Instance.new("Part",LLEG)
  624. OrbLL.Size = Vector3.new(1,1,1)
  625. OrbLL.BrickColor = BrickColor.new("Bright violet")
  626. OrbLL.Material = "SmoothPlastic"
  627. OrbLL.CanCollide = false
  628. local Orb2LL = Instance.new("SpecialMesh",OrbLL)
  629. Orb2LL.MeshType = "Sphere"
  630. Orb2LL.Scale = Vector3.new(0.3,0.35,0.3)
  631. local Orb3LL = Instance.new("Weld",OrbLL)
  632. Orb3LL.Part0 = LLEG
  633. Orb3LL.Part1 = OrbLL
  634. Orb3LL.C0 = CFrame.new(0.5,-0.4,0)
  635. local RLEG = Instance.new("Part",Character)
  636. RLEG.Size = Vector3.new(1,1,1)
  637. RLEG.BrickColor = BrickColor.new("Fawn brown")
  638. RLEG.Material = "SmoothPlastic"
  639. local RLEG2 = Instance.new("SpecialMesh",RLEG)
  640. RLEG2.MeshType = "Brick"
  641. RLEG2.Scale = Vector3.new(1.05,1.85,1.05)
  642. local RLEG3 = Instance.new("Weld",RLEG)
  643. RLEG3.Part0 = RightLeg
  644. RLEG3.Part1 = RLEG
  645. RLEG3.C0 = CFrame.new(0,0.1,0)*CFrame.Angles(0,1.55,0)
  646. local MATZZ = Instance.new("Part",RLEG)
  647. MATZZ.Size = Vector3.new(1,1,1)
  648. MATZZ.BrickColor = BrickColor.new("Bright yellow")
  649. MATZZ.Material = "SmoothPlastic"
  650. MATZZ.Reflectance = 0.5
  651. MATZZ.CanCollide = false
  652. local MAT2ZZ = Instance.new("SpecialMesh",MATZZ)
  653. MAT2ZZ.MeshType = "Brick"
  654. MAT2ZZ.Scale = Vector3.new(1.08,0.6,1.08)
  655. local MAT3ZZ = Instance.new("Weld",MATZZ)
  656. MAT3ZZ.Part0 = RLEG
  657. MAT3ZZ.Part1 = MATZZ
  658. MAT3ZZ.C0 = CFrame.new(0,-0.62,0)
  659. local RinZZ = Instance.new("Part",RLEG)
  660. RinZZ.Size = Vector3.new(1,1,1)
  661. RinZZ.BrickColor = BrickColor.new("Bright yellow")
  662. RinZZ.Material = "SmoothPlastic"
  663. RinZZ.Reflectance = 0.5
  664. RinZZ.CanCollide = false
  665. local Rin2ZZ = Instance.new("SpecialMesh",RinZZ)
  666. Rin2ZZ.MeshType = "Cylinder"
  667. Rin2ZZ.Scale = Vector3.new(0.005,1,0.43)
  668. local Rin3ZZ = Instance.new("Weld",RinZZ)
  669. Rin3ZZ.Part0 = RLEG
  670. Rin3ZZ.Part1 = RinZZ
  671. Rin3ZZ.C0 = CFrame.new(0.55,-0.35,0)
  672. local OrbZZ = Instance.new("Part",RLEG)
  673. OrbZZ.Size = Vector3.new(1,1,1)
  674. OrbZZ.BrickColor = BrickColor.new("Bright violet")
  675. OrbZZ.Material = "SmoothPlastic"
  676. OrbZZ.CanCollide = false
  677. local Orb2ZZ = Instance.new("SpecialMesh",OrbZZ)
  678. Orb2ZZ.MeshType = "Sphere"
  679. Orb2ZZ.Scale = Vector3.new(0.3,0.35,0.3)
  680. local Orb3ZZ = Instance.new("Weld",OrbZZ)
  681. Orb3ZZ.Part0 = RLEG
  682. Orb3ZZ.Part1 = OrbZZ
  683. Orb3ZZ.C0 = CFrame.new(0.5,-0.4,0)
  684. local Tor = Instance.new("Part",Character)
  685. Tor.Size = Vector3.new(1,1,1)
  686. Tor.BrickColor = BrickColor.new("Bright yellow")
  687. Tor.CanCollide = false
  688. Tor.Material = "SmoothPlastic"
  689. Tor.Reflectance = 0.5
  690. local Tor2 = Instance.new("SpecialMesh",Tor)
  691. Tor2.MeshType = "Brick"
  692. Tor2.Scale = Vector3.new(2.08,2.08,1.08)
  693. local Tor3 = Instance.new("Weld",Tor)
  694. Tor3.Part0 = Torso
  695. Tor3.Part1 = Tor
  696. Tor3.C0 = CFrame.new(0,0,0)
  697. local HEDD = Instance.new("Part",Character)
  698. HEDD.Size = Vector3.new(1,1,1)
  699. HEDD.BrickColor = BrickColor.new("Bright yellow")
  700. HEDD.Material = "SmoothPlastic"
  701. HEDD.Reflectance = 0.5
  702. local HEDD2 = Instance.new("SpecialMesh",HEDD)
  703. HEDD2.MeshType = "Head"
  704. HEDD2.Scale = Vector3.new(2.28,1.28,1.28)
  705. local HEDD3 = Instance.new("Weld",HEDD)
  706. HEDD3.Part0 = Head
  707. HEDD3.Part1 = HEDD
  708. HEDD3.C0 = CFrame.new(0,0,0)
  709. Character.Shirt:remove()
  710. Character.Pants:remove()
  711. Eh.BrickColor = BrickColor.new("Bright yellow")
  712. Eh.Material = "SmoothPlastic"
  713. Eh.Reflectance = 0.5
  714. LEh.Reflectance = 0.5
  715. Eh.Material = "SmoothPlastic"
  716. LEh.Material = "SmoothPlastic"
  717. LEh.BrickColor = BrickColor.new("Bright yellow")
  718. Head.BrickColor = BrickColor.new("Bright violet")
  719. MAXSP = 0.1
  720. Damage = 600
  721. local AQ = Instance.new("Part",Character)
  722. AQ.Transparency = 12121
  723. AQ.CanCollide = false
  724. local AQ2 = Instance.new("Weld",AQ)
  725. AQ2.Part0 = Torso
  726. AQ2.Part1 = AQ
  727. AQ2.C0 = CFrame.new(0,0,0)
  728. local FlA = Instance.new("ParticleEmitter",AQ)
  729. FlA.Texture = "rbxassetid://569507414"
  730. FlA.Size = NumberSequence.new(0.8,0.2)
  731. FlA.Color = ColorSequence.new(Color3.fromRGB(255,153,28), Color3.fromRGB(255,153,28))
  732. FlA.EmissionDirection = "Top"
  733. FlA.Lifetime = NumberRange.new(1,2)
  734. FlA.Rate = 70
  735. FlA.Transparency = NumberSequence.new(0.5,0.6)
  736. FlA.LightEmission = 0.75
  737. FlA.Speed = NumberRange.new(3)
  738. FlA.Acceleration = Vector3.new(0, 0, 0)
  739. FlA.VelocitySpread = 50
  740. Fl.Color = ColorSequence.new(Color3.fromRGB(255,153,28),Color3.fromRGB(255,33,36))
  741. Fl.Transparency = NumberSequence.new(0.6)
  742. for i = 1,80 do
  743. Char2.Scale = Char2.Scale + Vector3.new(1,1,1)
  744. Char.Transparency = Char.Transparency + 0.05
  745. game:GetService("RunService").RenderStepped:wait()
  746. end
  747. Char:remove()
  748. Humanoid.MaxHealth = 10000
  749. wait()
  750. Humanoid.Health = 10000
  751. Pause = false
  752. wait(1241241142)
  753. Z = false
  754. end
  755. end
  756.  
  757.  
  758. function DeathBall()
  759. if not D then D = true
  760. Pause = true
  761. for i = 0,1,0.1 do
  762. swait()
  763. PlayAnimationFromTable({
  764. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  765. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.8, 0, 0),
  766. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
  767. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  768. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  769. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  770. }, .5, false)
  771. end
  772. local sbs = Instance.new("BodyPosition", RootPart)
  773. sbs.P = 3000
  774. sbs.D = 1000
  775. sbs.maxForce = Vector3.new(500000, 500000000, 500000)
  776. sbs.position = RootPart.CFrame.p + Vector3.new(0, 200, 0)
  777. wait(3)
  778. for i = 0,1,0.1 do
  779. swait()
  780. PlayAnimationFromTable({
  781. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  782. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.3, 0, 0),
  783. CFrame.new(1.5,1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(3.15,0,0),
  784. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0),
  785. CFrame.new(0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0.1),
  786. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.1),
  787. }, .5, false)
  788. end
  789. local AZ = Instance.new("Part",Character)
  790. AZ.Size = Vector3.new(1,1,1)
  791. AZ.Shape = "Ball"
  792. AZ.BrickColor = BrickColor.new("Deep orange")
  793. AZ.Anchored = true
  794. AZ.CanCollide = false
  795. AZ.CFrame = RightArm.CFrame*CFrame.new(0,-100,0)
  796. AZ.Material = "Neon"
  797. AZ.Touched:connect(function(hit)
  798. if hitted == false then
  799. hitted = true
  800. wait(1)
  801. AZ.Anchored = true
  802. coroutine.resume(coroutine.create(function()
  803. for i = 1,50 do
  804. local Cha = Instance.new("Part",AZ)
  805. Cha.Size = Vector3.new(1,1,1)
  806. Cha.Transparency = 1
  807. Cha.BrickColor = AZ.BrickColor
  808. Cha.Material = "Neon"
  809. Cha.Anchored = true
  810. Cha.CanCollide = false
  811. Cha.CFrame = AZ.CFrame*CFrame.new(0,0,0)
  812. local Cha2 = Instance.new("SpecialMesh",Cha)
  813. Cha2.MeshType = "Sphere"
  814. Cha2.Scale = Vector3.new(1000,1000,1000)
  815. coroutine.resume(coroutine.create(function()
  816. for i = 1,100 do
  817. Cha2.Scale = Cha2.Scale - Vector3.new(6,6,6)
  818. Cha.Transparency = Cha.Transparency - 0.005
  819. wait(0.0000000000000000000000001)
  820. end
  821. Cha:remove()
  822. end))
  823. wait(0.5)
  824. end
  825. wait(0.5)
  826. end))
  827. local HitBox = Instance.new("Part",AZ)
  828. HitBox.Size = Vector3.new(800,800,800)
  829. HitBox.CanCollide = false
  830. HitBox.Anchored = true
  831. HitBox.Transparency = 1211
  832. HitBox.CFrame = AZ.CFrame*CFrame.new(0,0,0)
  833. HitBox.Touched:connect(function(hit)
  834. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  835. hit:remove()
  836. end
  837. end)
  838. wait(30)
  839. HitBox:remove()
  840. AZ:remove()
  841. end
  842. end)
  843. local AZZ = Instance.new("ParticleEmitter",AZ)
  844. AZZ.Texture = "rbxassetid://569507523"
  845. AZZ.Color = ColorSequence.new(Color3.fromRGB(255, 3, 3), Color3.fromRGB(113, 1, 1))
  846. AZZ.EmissionDirection = "Top"
  847. AZZ.Rotation = NumberRange.new(-20, 20)
  848. AZZ.Size = NumberSequence.new(20)
  849. AZZ.Lifetime = NumberRange.new(0.4,0.5)
  850. AZZ.Rate = 1111
  851. AZZ.LightEmission = 0.75
  852. AZZ.Speed = NumberRange.new(3)
  853. AZZ.VelocitySpread = 100
  854. local FZA = Instance.new("ParticleEmitter",AZ)
  855. FZA.Texture = "rbxassetid://258128463"
  856. FZA.Size = NumberSequence.new(20)
  857. FZA.LightEmission = 0.75
  858. FZA.Color = ColorSequence.new(Color3.fromRGB(232, 171, 45), Color3.fromRGB(216, 104, 11))
  859. FZA.Lifetime = NumberRange.new(1,2)
  860. FZA.Rate = 11123
  861. for i = 1,300 do
  862. AZ.Size = AZ.Size + Vector3.new(0.5,0.5,0.5)
  863. game:GetService("RunService").RenderStepped:wait()
  864. end
  865. AZ.Anchored = false
  866. local Fly = Instance.new("BodyVelocity",AZ)
  867. Fly.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  868. Fly.velocity = Mouse.hit.lookVector*120
  869. for i = 0,2,0.1 do
  870. swait()
  871. PlayAnimationFromTable({
  872. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.4, 0, 0),
  873. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0),
  874. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.55,0,0),
  875. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  876. CFrame.new(0.5,-1.8,0.2) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0),
  877. CFrame.new(-0.5,-1.5,-0.3) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.4, 0, 0),
  878. }, .5, false)
  879. end
  880. wait(2)
  881. sbs:remove()
  882. Pause = false
  883. wait(1)
  884. D = false
  885. end
  886. end
  887. function DeathBeam()
  888. if not D then D = true
  889. Pause = true
  890. for i = 0,2,0.1 do
  891. swait()
  892. PlayAnimationFromTable({
  893. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 1.6, 0),
  894. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -1.55, 0),
  895. CFrame.new(1.95,0.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,1.55),
  896. CFrame.new(-1.8,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.4),
  897. CFrame.new(0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0.1),
  898. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.1),
  899. }, .5, false)
  900. end
  901. local Dea = Instance.new("Part",RightArm)
  902. Dea.Size = Vector3.new(1,1,1)
  903. Dea.Material = "Neon"
  904. Dea.Transparency = 1
  905. Dea.BrickColor = BrickColor.new("Plum")
  906. local Dea2 = Instance.new("SpecialMesh",Dea)
  907. Dea2.MeshType = "Sphere"
  908. Dea2.Scale = Vector3.new(3.5,3.5,3.5)
  909. local Dea3 = Instance.new("Weld",Dea)
  910. Dea3.Part0 = RightArm
  911. Dea3.Part1 = Dea
  912. Dea3.C0 = CFrame.new(0,-1.1,0)
  913. for i = 1,100 do
  914. Dea.Transparency = Dea.Transparency - 0.01
  915. game:GetService("RunService").RenderStepped:wait()
  916. end
  917. local Cy = Instance.new("Part",Torso)
  918. Cy.Size = Vector3.new(2,2,2)
  919. Cy.Material = "Neon"
  920. Cy.BrickColor = Dea.BrickColor
  921. Cy.Anchored = true
  922. Cy.Shape = "Cylinder"
  923. Cy.CanCollide = false
  924. Cy.CFrame = RightArm.CFrame*CFrame.new(0,0,0)*CFrame.Angles(0,0,1.55)
  925. Cy.Touched:connect(function(hit)
  926. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  927. hit:remove()
  928. end
  929. end)
  930. for i = 1,200 do
  931. Cy.Size = Cy.Size + Vector3.new(3,0,0)
  932. Cy.CFrame = RightArm.CFrame*CFrame.new(-0.03*i,-1.5*i,0)*CFrame.new(0,-3,0)*CFrame.Angles(0,0,1.55)
  933. game:GetService("RunService").RenderStepped:wait()
  934. end
  935. for i = 1,10 do
  936. Cy.Transparency = Cy.Transparency + 0.1
  937. Dea.Transparency = Dea.Transparency + 0.1
  938. game:GetService("RunService").RenderStepped:wait()
  939. end
  940. Cy:remove()
  941. Dea:remove()
  942. Pause = false
  943. wait(2)
  944. D = false
  945. end
  946. end
  947. Mouse.Button1Down:connect(function()
  948. Spam()
  949. end)
  950.  
  951. Mouse.Button1Up:connect(function()
  952. Pause = false
  953. Spaz = false
  954. end)
  955.  
  956. Mouse.KeyDown:connect(function(key)
  957. if key == "q" then
  958. DeathBeam()
  959. end
  960. if key == "e" then
  961. DeathBall()
  962. end
  963. if key == "m" and attack == false and attacktype == 1 then
  964. Woosh()
  965. attacktype = 2
  966. elseif key == "m" and attack == false and attacktype == 2 then
  967. Woosh2()
  968. end
  969. end)
  970. coroutine.wrap(function()
  971. while 1 do
  972. swait()
  973. if doe <= 360 then
  974. doe = doe + 2
  975. else
  976. doe = 0
  977. end
  978. end
  979. end)()
  980. while true do
  981. swait()
  982. RightArm.BrickColor = BodyColor
  983. LeftArm.BrickColor = BodyColor
  984. RightLeg.BrickColor = BodyColor
  985. LeftLeg.BrickColor = BodyColor
  986. Torso.BrickColor = BodyColor
  987. for i, v in pairs(Character:GetChildren()) do
  988. if v:IsA("Part") then
  989. v.Material = "SmoothPlastic"
  990. elseif v:IsA("Accessory") then
  991. v:WaitForChild("Handle").Material = "SmoothPlastic"
  992. end
  993. end
  994.  
  995. Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  996. velocity = RootPart.Velocity.y
  997. sine = sine + change
  998. local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  999. if RootPart.Velocity.y > 1 and hit == nil then
  1000. Anim = "Jump"
  1001. if Pause == false then
  1002. PlayAnimationFromTable({
  1003. CFrame.new(0, 0, 0, 1, -2.21689355e-12, -5.11591203e-13, -2.21689355e-12, 1, 7.74860496e-07, -5.11591203e-13, 7.74860496e-07, 1.00000048) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1004. CFrame.new(-0.0579944476, 1.48445117, -0.000906195492, 0.999631822, -0.0259140469, -0.00804444961, 0.0262291897, 0.998776913, 0.0419151038, 0.0069484422, -0.0421099029, 0.999089062) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1005. CFrame.new(1.68067598, 0.167780995, 5.50026158e-08, 0.965881884, -0.258982956, -3.41060513e-13, 0.258982956, 0.965881884, 4.47034836e-07, 8.49010675e-08, 3.16640808e-07, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1006. CFrame.new(-1.67620921, 0.188169807, -3.04922651e-07, 0.95698452, 0.290146649, -2.61441073e-07, -0.290146649, 0.95698452, -1.0069979e-05, -2.89639524e-06, 1.04542296e-05, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1007. CFrame.new(0.537238836, -1.93797374, 0.176598221, 0.998698533, -0.0506777391, -0.00574572897, 0.0510024093, 0.992341697, 0.112511501, -6.35704041e-08, -0.112657718, 0.993634105) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1008. CFrame.new(-0.536944568, -1.94808352, 0.126473114, 0.998626292, 0.0520468242, 0.00521374354, -0.0523067154, 0.993665218, 0.0995327011, -3.84102691e-07, -0.099668026, 0.995023906) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1009. }, .3, false)
  1010. end
  1011. elseif RootPart.Velocity.y < -1 and hit == nil then
  1012. Anim = "Fall"
  1013. if Pause == false then
  1014. PlayAnimationFromTable({
  1015. CFrame.new(0, 0, 0, 1, -2.21689355e-12, -5.11591203e-13, -2.21689355e-12, 1, 7.74860496e-07, -5.11591203e-13, 7.74860496e-07, 1.00000048) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1016. CFrame.new(-0.0576509275, 1.50532985, -0.129091382, 0.999631822, -0.0231846143, -0.0140984114, 0.0262298863, 0.958684564, 0.283279002, 0.00694822101, -0.283544153, 0.958935201) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1017. CFrame.new(1.68622994, 0.21415168, 7.02040666e-08, 0.881990671, -0.471266806, -3.41060513e-13, 0.471266806, 0.881990671, 4.47034836e-07, 1.54493137e-07, 2.89139166e-07, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1018. CFrame.new(-1.72513735, 0.240890861, 2.54038241e-07, 0.814108491, 0.58071363, -2.61430017e-07, -0.580713034, 0.814108849, -1.00698489e-05, -6.08482924e-06, 8.98058715e-06, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1019. CFrame.new(0.536720514, -1.92783141, 0.223740995, 0.998698533, -0.0498600565, -0.0107376017, 0.0510031059, 0.976314366, 0.210260883, -3.04512355e-07, -0.210534185, 0.977587521) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1020. CFrame.new(-0.535922825, -1.92850935, 0.222419083, 0.99863112, 0.0512506701, 0.0104565797, -0.0523065142, 0.978474379, 0.199629858, -3.7062793e-07, -0.199902818, 0.97981596) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1021. }, .3, false)
  1022. end
  1023. elseif Torsovelocity < 1 and hit ~= nil then
  1024. Anim = "Idle"
  1025. if Pause == false then
  1026. change = 1
  1027. PlayAnimationFromTable({
  1028. CFrame.new(0,0,0) * CFrame.new(0, 0-.05*math.sin(tick()*1.5), 0) * CFrame.Angles(-0.2, 0, 0),
  1029. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1030. CFrame.new(1.9,0.4,-0.5) * CFrame.new(0, 0-.1*math.sin(tick()*1.5), 0) * CFrame.Angles(1.2,0,1),
  1031. CFrame.new(-1.9,0.4,-0.5) * CFrame.new(0, 0-.1*math.sin(tick()*1.5), 0) * CFrame.Angles(1.2,0,-1),
  1032. CFrame.new(0.6,-2,-0.2) * CFrame.new(0, 0+.05*math.sin(tick()*1.5), 0) * CFrame.Angles(0.15, 0, 0.1),
  1033. CFrame.new(-0.6,-2,-0.2) * CFrame.new(0, 0+.05*math.sin(tick()*1.5), 0) * CFrame.Angles(0.15, 0, -0.1),
  1034. }, .3, false)
  1035. end
  1036. elseif Torsovelocity > 2 and hit ~= nil then
  1037. Anim = "Walk"
  1038. if Pause == false then
  1039. PlayAnimationFromTable({
  1040. CFrame.new(0,1,0) * CFrame.new(0,0-.2*math.sin(tick()*4),0)*CFrame.Angles(-0.5,0,0),
  1041. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.3, 0, 0),
  1042. CFrame.new(0.3,0.45,-1) * CFrame.new(0,0,0)*CFrame.Angles(0,0,-1.4),
  1043. CFrame.new(-0.3,0.45,-1) * CFrame.new(0,0,0)*CFrame.Angles(0,0,1.4),
  1044. CFrame.new(0.5,-2,0.3) * CFrame.new(0,0,0)*CFrame.Angles(-0.3,0,0),
  1045. CFrame.new(-0.5,-1.5,-0.5) * CFrame.new(0,0,0)*CFrame.Angles(0,0,0)
  1046. }, .3, false)
  1047. end
  1048. end
  1049. end
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