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Apr 26th, 2017
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  1. using System;
  2.  
  3. // Offsets timestamp
  4. // Fri, 21 Apr 2017 14:35:31 +0200
  5.  
  6. namespace designed_with_sebi
  7. {
  8. public static class netvars
  9. {
  10. public const Int32 m_ArmorValue = 0xAA04;
  11. public const Int32 m_Collision = 0x318;
  12. public const Int32 m_CollisionGroup = 0x470;
  13. public const Int32 m_Local = 0x2FAC;
  14. public const Int32 m_MoveType = 0x258;
  15. public const Int32 m_OriginalOwnerXuidHigh = 0x316C;
  16. public const Int32 m_OriginalOwnerXuidLow = 0x3168;
  17. public const Int32 m_aimPunchAngle = 0x301C;
  18. public const Int32 m_aimPunchAngleVel = 0x3028;
  19. public const Int32 m_bGunGameImmunity = 0x38B0;
  20. public const Int32 m_bHasDefuser = 0xAA14;
  21. public const Int32 m_bHasHelmet = 0xA9FC;
  22. public const Int32 m_bInReload = 0x3245;
  23. public const Int32 m_bIsDefusing = 0x38A4;
  24. public const Int32 m_bIsScoped = 0x389C;
  25. public const Int32 m_bSpotted = 0x939;
  26. public const Int32 m_bSpottedByMask = 0x97C;
  27. public const Int32 m_dwBoneMatrix = 0x2698;
  28. public const Int32 m_fAccuracyPenalty = 0x32C0;
  29. public const Int32 m_fFlags = 0x100;
  30. public const Int32 m_flFallbackWear = 0x3178;
  31. public const Int32 m_flFlashDuration = 0xA308;
  32. public const Int32 m_flFlashMaxAlpha = 0xA304;
  33. public const Int32 m_flNextPrimaryAttack = 0x31D8;
  34. public const Int32 m_hActiveWeapon = 0x2EE8;
  35. public const Int32 m_hMyWeapons = 0x2DE8;
  36. public const Int32 m_hObserverTarget = 0x3380;
  37. public const Int32 m_hOwner = 0x29BC;
  38. public const Int32 m_hOwnerEntity = 0x148;
  39. public const Int32 m_iAccountID = 0x2FA8;
  40. public const Int32 m_iClip1 = 0x3204;
  41. public const Int32 m_iCompetitiveRanking = 0x1A44;
  42. public const Int32 m_iCompetitiveWins = 0x1B48;
  43. public const Int32 m_iCrosshairId = 0xAA70;
  44. public const Int32 m_iEntityQuality = 0x2F8C;
  45. public const Int32 m_iFOVStart = 0x31D8;
  46. public const Int32 m_iGlowIndex = 0xA320;
  47. public const Int32 m_iHealth = 0xFC;
  48. public const Int32 m_iItemDefinitionIndex = 0x2F88;
  49. public const Int32 m_iItemIDHigh = 0x2FA0;
  50. public const Int32 m_iObserverMode = 0x336C;
  51. public const Int32 m_iShotsFired = 0xA2C0;
  52. public const Int32 m_iState = 0x31F8;
  53. public const Int32 m_iTeamNum = 0xF0;
  54. public const Int32 m_lifeState = 0x25B;
  55. public const Int32 m_nFallbackPaintKit = 0x3170;
  56. public const Int32 m_nFallbackSeed = 0x3174;
  57. public const Int32 m_nFallbackStatTrak = 0x317C;
  58. public const Int32 m_nForceBone = 0x267C;
  59. public const Int32 m_nTickBase = 0x3424;
  60. public const Int32 m_rgflCoordinateFrame = 0x440;
  61. public const Int32 m_szCustomName = 0x301C;
  62. public const Int32 m_szLastPlaceName = 0x35A8;
  63. public const Int32 m_vecOrigin = 0x134;
  64. public const Int32 m_vecVelocity = 0x110;
  65. public const Int32 m_vecViewOffset = 0x104;
  66. public const Int32 m_viewPunchAngle = 0x3010;
  67. }
  68. public static class signatures
  69. {
  70. public const Int32 dwClientState = 0x5CF574;
  71. public const Int32 dwClientState_GetLocalPlayer = 0x178;
  72. public const Int32 dwClientState_Map = 0x284;
  73. public const Int32 dwClientState_MapDirectory = 0x180;
  74. public const Int32 dwClientState_MaxPlayer = 0x308;
  75. public const Int32 dwClientState_PlayerInfo = 0x523C;
  76. public const Int32 dwClientState_State = 0x100;
  77. public const Int32 dwClientState_ViewAngles = 0x4D0C;
  78. public const Int32 dwEntityList = 0x04AD5B84;
  79. public const Int32 dwForceAttack = 0x2F15B88;
  80. public const Int32 dwForceAttack2 = 0x2F15B7C;
  81. public const Int32 dwForceBackward = 0x2F15BDC;
  82. public const Int32 dwForceForward = 0x2F15BB8;
  83. public const Int32 dwForceJump = 0x4F6C7A8;
  84. public const Int32 dwForceLeft = 0x2F15BD0;
  85. public const Int32 dwForceRight = 0x2F15B58;
  86. public const Int32 dwGameDir = 0x66E468;
  87. public const Int32 dwGameRulesProxy = 0x2F13DF4;
  88. public const Int32 dwGlobalVars = 0xAA63A0;
  89. public const Int32 dwGlowObjectManager = 0x4FF06CC;
  90. public const Int32 dwInput = 0x4F206D0;
  91. public const Int32 dwInterfaceLinkList = 0x72EB34;
  92. public const Int32 dwLocalPlayer = 0x00AB26EC;
  93. public const Int32 dwPlayerResource = 0x2F13DAC;
  94. public const Int32 dwRadarBase = 0x4F0A8FC;
  95. public const Int32 dwSensitivity = 0xAB7EF4;
  96. public const Int32 dwSensitivityPtr = 0xAB7EC8;
  97. public const Int32 dwViewMatrix = 0x4AC7724;
  98. public const Int32 dwWeaponTable = 0x4F1CCFC;
  99. public const Int32 dwWeaponTableIndex = 0x3270;
  100. public const Int32 dwYawPtr = 0xAB7DC0;
  101. public const Int32 dwZoomSensitivityRatioPtr = 0xABCBD0;
  102. public const Int32 dwbSendPackets = 0xE5ECA;
  103. public const Int32 dwppDirect3DDevice9 = 0x99AA0;
  104. public const Int32 m_pStudioHdr = 0x293C;
  105. }
  106. }
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