Celestial_Dodo

Roll Chances

Aug 21st, 2024 (edited)
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  1. local Rolls = {}
  2.  
  3. Rolls.Rarity = {
  4.     Common = { Name = "Common", Color = Color3.fromRGB(220, 220, 220) },
  5.     Uncommon = { Name = "Uncommon", Color = Color3.fromRGB(40, 160, 40) },
  6.     Rare = { Name = "Rare", Color = Color3.fromRGB(25, 80, 255) },
  7.     Epic = { Name = "Epic", Color = Color3.fromRGB(64, 0, 155) },
  8.     Legendary = { Name = "Legendary", Color = Color3.fromRGB(255, 255, 0) },
  9.     Mythical = { Name = "Mythical", Color = Color3.fromRGB() },
  10.     Divine = { Name = "Divine", Color = Color3.fromRGB() },
  11.     Unique = { Name = "Unique", Color = Color3.fromRGB() },
  12.     Godlike = { Name = "Godlike", Color = Color3.fromRGB() },
  13.     Developer = { Name = "Developer", Color = Color3.fromRGB() },
  14.     Owner = { Name = "Owner", Color = Color3.fromRGB() }
  15. }
  16.  
  17. Rolls.Rolls = { -- There are 15 Rollables Currently
  18.     [1] = { Name = "Owner", Chance = 0, Rarity = Rolls.Rarity.Owner, Id = 1 }, -- 0
  19.     [2] = { Name = "Developer", Chance = 0, Rarity = Rolls.Rarity.Developer, Id = 2 }, -- 0
  20.    
  21.     [3] = { Name = "Common", Chance = 2, Rarity = Rolls.Rarity.Common, Id = 3 }, -- 2
  22.    
  23.     [4] = { Name = "Un-Common", Chance = 10, Rarity = Rolls.Rarity.Uncommon, Id = 4 }, -- 10
  24.    
  25.     [5] = { Name = "Rare", Chance = 60, Rarity = Rolls.Rarity.Rare, Id = 5 }, -- 60
  26.     [7] = { Name = "Mayonnaise Jar", Chance = 170, Rarity = Rolls.Rarity.Rare, Id = 7 }, -- 170
  27.     [8] = { Name = "Jar Of Air", Chance = 170, Rarity = Rolls.Rarity.Rare, Id = 8 }, -- 170
  28.    
  29.     [6] = { Name = "Epic", Chance = 180, Rarity = Rolls.Rarity.Epic, Id = 6 }, -- 180
  30.    
  31.     [10] = { Name = "Legendary", Chance = 600, Rarity = Rolls.Rarity.Legendary, Id = 10 }, -- 600
  32.     [9] = { Name = "I dont know", Chance = 300, Rarity = Rolls.Rarity.Legendary, Id = 9 }, -- 300
  33.     [16] = { Name = "Eric Likes Riley, Don't tell him I told you, shh", Chance = 580, Rarity = Rolls.Rarity.Legendary, Id = 16 }, -- 580
  34.    
  35.     [11] = { Name = "Mythical", Chance = 1400, Rarity = Rolls.Rarity.Mythical, Id = 11 }, -- 1400
  36.     [15] = { Name = "A Ball", Chance = 4999.999, Rarity = Rolls.Rarity.Mythical, Id = 15 }, -- 4999.999
  37.    
  38.     [12] = { Name = "Divine", Chance = 8000, Rarity = Rolls.Rarity.Divine, Id = 12 }, -- 8000
  39.    
  40.     [13] = { Name = "Unique", Chance = 25000, Rarity = Rolls.Rarity.Unique, Id = 13 }, -- 25000
  41.    
  42.     [14] = { Name = "Godlike", Chance = 100000, Rarity = Rolls.Rarity.Godlike, Id = 14 }, -- 100000
  43. }
  44.  
  45. function Rolls.Get()
  46.     return Rolls.Rolls, Rolls.Rarity
  47. end
  48.  
  49. return Rolls
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