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- local Rolls = {}
- Rolls.Rarity = {
- Common = { Name = "Common", Color = Color3.fromRGB(220, 220, 220) },
- Uncommon = { Name = "Uncommon", Color = Color3.fromRGB(40, 160, 40) },
- Rare = { Name = "Rare", Color = Color3.fromRGB(25, 80, 255) },
- Epic = { Name = "Epic", Color = Color3.fromRGB(64, 0, 155) },
- Legendary = { Name = "Legendary", Color = Color3.fromRGB(255, 255, 0) },
- Mythical = { Name = "Mythical", Color = Color3.fromRGB() },
- Divine = { Name = "Divine", Color = Color3.fromRGB() },
- Unique = { Name = "Unique", Color = Color3.fromRGB() },
- Godlike = { Name = "Godlike", Color = Color3.fromRGB() },
- Developer = { Name = "Developer", Color = Color3.fromRGB() },
- Owner = { Name = "Owner", Color = Color3.fromRGB() }
- }
- Rolls.Rolls = { -- There are 15 Rollables Currently
- [1] = { Name = "Owner", Chance = 0, Rarity = Rolls.Rarity.Owner, Id = 1 }, -- 0
- [2] = { Name = "Developer", Chance = 0, Rarity = Rolls.Rarity.Developer, Id = 2 }, -- 0
- [3] = { Name = "Common", Chance = 2, Rarity = Rolls.Rarity.Common, Id = 3 }, -- 2
- [4] = { Name = "Un-Common", Chance = 10, Rarity = Rolls.Rarity.Uncommon, Id = 4 }, -- 10
- [5] = { Name = "Rare", Chance = 60, Rarity = Rolls.Rarity.Rare, Id = 5 }, -- 60
- [7] = { Name = "Mayonnaise Jar", Chance = 170, Rarity = Rolls.Rarity.Rare, Id = 7 }, -- 170
- [8] = { Name = "Jar Of Air", Chance = 170, Rarity = Rolls.Rarity.Rare, Id = 8 }, -- 170
- [6] = { Name = "Epic", Chance = 180, Rarity = Rolls.Rarity.Epic, Id = 6 }, -- 180
- [10] = { Name = "Legendary", Chance = 600, Rarity = Rolls.Rarity.Legendary, Id = 10 }, -- 600
- [9] = { Name = "I dont know", Chance = 300, Rarity = Rolls.Rarity.Legendary, Id = 9 }, -- 300
- [16] = { Name = "Eric Likes Riley, Don't tell him I told you, shh", Chance = 580, Rarity = Rolls.Rarity.Legendary, Id = 16 }, -- 580
- [11] = { Name = "Mythical", Chance = 1400, Rarity = Rolls.Rarity.Mythical, Id = 11 }, -- 1400
- [15] = { Name = "A Ball", Chance = 4999.999, Rarity = Rolls.Rarity.Mythical, Id = 15 }, -- 4999.999
- [12] = { Name = "Divine", Chance = 8000, Rarity = Rolls.Rarity.Divine, Id = 12 }, -- 8000
- [13] = { Name = "Unique", Chance = 25000, Rarity = Rolls.Rarity.Unique, Id = 13 }, -- 25000
- [14] = { Name = "Godlike", Chance = 100000, Rarity = Rolls.Rarity.Godlike, Id = 14 }, -- 100000
- }
- function Rolls.Get()
- return Rolls.Rolls, Rolls.Rarity
- end
- return Rolls
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