Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\bin\vbsp.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2" "C:\Users\milos\Desktop\HL3\Desertcrash1\mp1.vmf"
- Valve Software - vbsp.exe (May 15 2014)
- 12 threads
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2\materials
- Loading C:\Users\milos\Desktop\HL3\Desertcrash1\mp1.vmf
- Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\gameinfo.txt
- Patching WVT material: maps/mp1/concrete/blendconcdirt004a_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 4 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Users\milos\Desktop\HL3\Desertcrash1\mp1.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_dust*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_dust*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Found a displacement edge abutting multiple other edges.
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (30095 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 141 texinfos to 117
- Reduced 49 texdatas to 44 (1234 bytes to 1083)
- Writing C:\Users\milos\Desktop\HL3\Desertcrash1\mp1.bsp
- 1 second elapsed
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\bin\vvis.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2" "C:\Users\milos\Desktop\HL3\Desertcrash1\mp1"
- Valve Software - vvis.exe (May 15 2014)
- 12 threads
- reading c:\users\milos\desktop\hl3\desertcrash1\mp1.bsp
- reading c:\users\milos\desktop\hl3\desertcrash1\mp1.prt
- 159 portalclusters
- 510 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Optimized: 58 visible clusters (0.31%)
- Total clusters visible: 18933
- Average clusters visible: 119
- Building PAS...
- Average clusters audible: 159
- visdatasize:7661 compressed from 7632
- writing c:\users\milos\desktop\hl3\desertcrash1\mp1.bsp
- 0 seconds elapsed
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\bin\vrad.exe"
- ** Parameters: -both -game "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2" "C:\Users\milos\Desktop\HL3\Desertcrash1\mp1"
- Valve Software - vrad.exe SSE (May 15 2014)
- Valve Radiosity Simulator
- 12 threads
- [Reading texlights from 'lights.rad']
- [48 texlights parsed from 'lights.rad']
- Loading c:\users\milos\desktop\hl3\desertcrash1\mp1.bsp
- Setting up ray-trace acceleration structure... Done (0.56 seconds)
- 511 faces
- 101887 square feet [14671767.00 square inches]
- 36 Displacements
- 4686 Square Feet [674829.44 Square Inches]
- 511 patches before subdivision
- 6747 patches after subdivision
- sun extent from map=0.000000
- 2 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1)
- transfers 143992, max 199
- transfer lists: 1.1 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(10036, 7937, 3527)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(1678, 1187, 402)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(301, 185, 49)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(59, 32, 7)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #5 added RGB(12, 6, 1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #6 added RGB(3, 1, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #7 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0010 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 73/8192 876/98304 ( 0.9%)
- brushsides 538/65536 4304/524288 ( 0.8%)
- planes 418/65536 8360/1310720 ( 0.6%)
- vertexes 655/65536 7860/786432 ( 1.0%)
- nodes 294/65536 9408/2097152 ( 0.4%)
- texinfos 117/12288 8424/884736 ( 1.0%)
- texdata 44/2048 1408/65536 ( 2.1%)
- dispinfos 36/0 6336/0 ( 0.0%)
- disp_verts 1236/0 24720/0 ( 0.0%)
- disp_tris 1728/0 3456/0 ( 0.0%)
- disp_lmsamples 15184/0 15184/0 ( 0.0%)
- faces 511/65536 28616/3670016 ( 0.8%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 370/65536 20720/3670016 ( 0.6%)
- leaves 296/65536 9472/2097152 ( 0.5%)
- leaffaces 599/65536 1198/131072 ( 0.9%)
- leafbrushes 159/65536 318/131072 ( 0.2%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 3873/512000 15492/2048000 ( 0.8%)
- edges 2068/256000 8272/1024000 ( 0.8%)
- LDR worldlights 2/8192 176/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 11/32768 110/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 153/65536 306/131072 ( 0.2%)
- cubemapsamples 6/1024 96/16384 ( 0.6%)
- overlays 22/512 7744/180224 ( 4.3%)
- LDR lightdata [variable] 248696/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 7661/16777216 ( 0.0%)
- entdata [variable] 1332/393216 ( 0.3%)
- LDR ambient table 296/65536 1184/262144 ( 0.5%)
- HDR ambient table 296/65536 1184/262144 ( 0.5%)
- LDR leaf ambient 1522/65536 42616/1835008 ( 2.3%)
- HDR leaf ambient 296/65536 8288/1835008 ( 0.5%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/3664 ( 0.0%)
- pakfile [variable] 608878/0 ( 0.0%)
- physics [variable] 30095/4194304 ( 0.7%)
- physics terrain [variable] 3968/1048576 ( 0.4%)
- Level flags = 0
- Total triangle count: 1319
- Writing c:\users\milos\desktop\hl3\desertcrash1\mp1.bsp
- 2 seconds elapsed
- Valve Software - vrad.exe SSE (May 15 2014)
- Valve Radiosity Simulator
- 12 threads
- [Reading texlights from 'lights.rad']
- [48 texlights parsed from 'lights.rad']
- Loading c:\users\milos\desktop\hl3\desertcrash1\mp1.bsp
- Setting up ray-trace acceleration structure... Done (0.57 seconds)
- 511 faces
- 101887 square feet [14671767.00 square inches]
- 36 Displacements
- 4686 Square Feet [674829.44 Square Inches]
- 511 patches before subdivision
- 6747 patches after subdivision
- sun extent from map=0.000000
- 2 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1)
- transfers 143992, max 199
- transfer lists: 1.1 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(10036, 7937, 3527)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(1678, 1187, 402)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(301, 185, 49)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(59, 32, 7)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #5 added RGB(12, 6, 1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #6 added RGB(3, 1, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #7 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0010 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 73/8192 876/98304 ( 0.9%)
- brushsides 538/65536 4304/524288 ( 0.8%)
- planes 418/65536 8360/1310720 ( 0.6%)
- vertexes 655/65536 7860/786432 ( 1.0%)
- nodes 294/65536 9408/2097152 ( 0.4%)
- texinfos 117/12288 8424/884736 ( 1.0%)
- texdata 44/2048 1408/65536 ( 2.1%)
- dispinfos 36/0 6336/0 ( 0.0%)
- disp_verts 1236/0 24720/0 ( 0.0%)
- disp_tris 1728/0 3456/0 ( 0.0%)
- disp_lmsamples 15184/0 15184/0 ( 0.0%)
- faces 511/65536 28616/3670016 ( 0.8%)
- hdr faces 511/65536 28616/3670016 ( 0.8%)
- origfaces 370/65536 20720/3670016 ( 0.6%)
- leaves 296/65536 9472/2097152 ( 0.5%)
- leaffaces 599/65536 1198/131072 ( 0.9%)
- leafbrushes 159/65536 318/131072 ( 0.2%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 3873/512000 15492/2048000 ( 0.8%)
- edges 2068/256000 8272/1024000 ( 0.8%)
- LDR worldlights 2/8192 176/720896 ( 0.0%)
- HDR worldlights 2/8192 176/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 11/32768 110/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 153/65536 306/131072 ( 0.2%)
- cubemapsamples 6/1024 96/16384 ( 0.6%)
- overlays 22/512 7744/180224 ( 4.3%)
- LDR lightdata [variable] 248696/0 ( 0.0%)
- HDR lightdata [variable] 248696/0 ( 0.0%)
- visdata [variable] 7661/16777216 ( 0.0%)
- entdata [variable] 1332/393216 ( 0.3%)
- LDR ambient table 296/65536 1184/262144 ( 0.5%)
- HDR ambient table 296/65536 1184/262144 ( 0.5%)
- LDR leaf ambient 1522/65536 42616/1835008 ( 2.3%)
- HDR leaf ambient 1522/65536 42616/1835008 ( 2.3%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/3664 ( 0.0%)
- pakfile [variable] 608878/0 ( 0.0%)
- physics [variable] 30095/4194304 ( 0.7%)
- physics terrain [variable] 3968/1048576 ( 0.4%)
- Level flags = 0
- Total triangle count: 1319
- Writing c:\users\milos\desktop\hl3\desertcrash1\mp1.bsp
- 2 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "C:\Users\milos\Desktop\HL3\Desertcrash1\mp1.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2\maps\mp1.bsp"
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement