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- Max HP ↑ 8
- Raises the maximum HP of all opposing sync pairs by 80%.
- Pts: 400
- Interference Immunity
- Prevents the opponent from flinching, becoming confused, or becoming trapped.
- Pts: 50
- Five Stats ↑ 3 at Start
- At the start of battle, raises the Attack, Defense, Sp. Atk, Sp. Def, and Speed of all opposing sync pairs by three stat ranks.
- Pts: 100
- Five Stats ↓ 3 at Start
- At the start of battle, lowers the Attack, Defense, Sp. Atk, Sp. Def, and Speed of all allied sync pairs by three stat ranks.
- Pts: 100
- Physical Damage Reduction 8
- Reduces damage the opponent receives by 80% when the opponent is hit by a move, sync move, or max move that is a physical attack.
- Pts: 100
- Special Damage Reduction 8
- Reduces damage the opponent receives by 80% when the opponent is hit by a move, sync move, or max move that is a special attack.
- Pts: 100
- Standard Damage Reduction 8
- Reduces damage the opponent receives by 80% when the opponent is hit by a move, sync move, or max move that is not a supereffective attack.
- Pts: 300
- Can’t Change Zone, Weather, or Terrain
- The user cannot change the weather, terrain, or zone.
- Pts: 150
- Strike Sync Pairs Take ×3 Damage
- All allied Physical Strike sync pairs and Special Strike sync pairs receive three times the damage when hit by an attack move.
- Pts: 50
- Tech Sync Pairs Take ×3 Damage
- All allied tech sync pairs receive three times the damage when hit by an attack move.
- Pts: 50
- Support Sync Pairs Take ×3 Damage
- All allied support sync pairs receive three times the damage when hit by an attack move.
- Pts: 100
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