G4U55

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Apr 7th, 2016
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  1. Update v1.01:
  2. HIGHLIGHTS:
  3.  
  4. General unit, building, and economy balance
  5. Removed “Fringe” map from Ranked match playlist
  6. Visual polish & bug fixes on forests
  7. AI difficulty balance
  8. Campaign difficulty tweaks
  9.  
  10. Gameplay:
  11.  
  12. Removed “Fringe” map from Ranked match playlist
  13.  
  14. AI Balance:
  15.  
  16. Beginner AI made slightly more effective (to address feedback that they were too easy)
  17. Easy AI made slightly less effective so difficulty ramp up between Beginner > Easy > Normal is more consistent
  18. Campaign Balance
  19. M08 difficulty balance
  20. M04 additional difficulty balance
  21.  
  22. Balance:
  23.  
  24. Resources
  25. Nexus now provides 2 metal income per tic
  26. Extractor income increased from 1 per tic to 1.5 per tic
  27. Controlled deposit income reduced from 1 per tic to 0.5 per tic
  28. Buildings
  29. PHCDrone Bay
  30. Metal cost reduced from 360 to 240
  31. Construction time reduced from 90 seconds to 60 seconds
  32. PHC Orbital Nullifer HP reduced from 750 to 600
  33. PHC Armory
  34. Radioactive cost reduced from 100 to 90
  35. Build time increased from 30 seconds to 45 seconds
  36. PHC Dread Launch time to build increased from 120 to 180 (thus reducing its resource cost-per-second)
  37. PHC Power Regulator
  38. Radioactive cost reduced from 100 to 80
  39. Build time increased from 60 seconds to 40 seconds
  40. PHC Orbital Command build time decreased from 300 to 240
  41. PHC Weapons Lab
  42. Radioactive cost increased from 240 to 360
  43. Build time decreased from 180 seconds to 120 seconds
  44. PHC Quantum Relay cost reduced slightly, build time reduced from 90 seconds to 70 seconds
  45. Substrate Annihilator fixed gun shield regen increased from .5 to 1
  46. Substrate Blossom Launcher shield regen increased from .5 to 1
  47. Substrate Drone MRV (whose splash damage was recently reduced)
  48. Shield regen increased from .5 to 1
  49. Radioactive cost reduced from 240 to 180
  50. Sight radius increased from 500 to 600
  51. Substrate Assembly metal cost reduced from 180 to 160
  52. Substrate Advanced Assembly construction per second cost reduced while time to build increased from 120 to 180
  53. Substrate Quantum Relay
  54. Radioactive cost increased from 390 to 300
  55. Build time decreased from 80 seconds to 60 seconds
  56. Substrate Drone Orbital cost per second increased but time to build reduced
  57. Substrate Power Regulator cost per second increased bu time to build reduced
  58. Gateway cost per second cost increased but time to build reduced
  59.  
  60. Units:
  61.  
  62. PHC Engineer
  63. Lowered metal cost to be in line with Substrate Constructor cost
  64. max velocity reduced from 200 to 180
  65. HP increased from 90 to 120
  66. Build time decreased from 30 to 25 seconds
  67. cost per second to build increased
  68. PHC Brute
  69. max velocity increased from 118 to 120
  70. Brute HP reduced from 100 to 90
  71. Volley decreased from 5 shots to 4 shots
  72. PHC Archer
  73. HP reduced from 90 to 75
  74. rocket damage decreased from 80 to 75
  75. PHC Medic sight radius reduced from 500 to 400
  76. PHC Artemis
  77. Sight radius decreased from 500 to 400
  78. Radioactive cost increased from 24 to 38
  79. max velocity reduced from 84 to 80
  80. PHC Apollo
  81. Sight radius increased from 500 to 600
  82. Radioactive cost increased from 12 to 17
  83. PHC Zeus
  84. laser cannon damage increased from 50 to 75
  85. Chain Lightning cool down reduced from 8 to 7
  86. max velocity increased from 95 to 96
  87. Substrate Overmind "brain whale" HP increased from 2000 to 3000
  88. Substrate Retributor
  89. max shields increased from 4000 to 5000
  90. shield regen rate increased from 5 to 8 per second
  91. Substrate Savager shield regen rate increased from 5 to 8 per second
  92. Substrate Avenger
  93. HP reduced from 350 to 300
  94. max shields increased from 250 to 300
  95. shield regen increased from 8 to 10
  96. max velocity reduced from 98 to 80
  97. plasma hose cool down reduced from shots reduced from 8 to 6, accuracy increased to 75% (from 60) and damage increased
  98. Mayhem Cannon cool down reduced from 8 seconds to 6 seconds
  99. Substrate Drone Hive shield regen rate increased from 1 to 2
  100. Substrate Mauler
  101. max velocity increased from 120 to 125
  102. Construction time decreased from 55 to 50
  103. Sight radius decreased from 600 to 580
  104. shield regen rate increased from 1 to 2
  105. Max shields increased from 900 to 1000
  106. Max energy increased from 100 to 200
  107. Hyena Cutting Array cool down reduced from 4.9 to 2.4, duration of beam increased from 1.6 to 1.8, damaged reduced from 120 to 101
  108. backup cannons cool down reduced from 3.5 to 2.8 but number of shots reduced from 4 to 2
  109. Substrate Constructor
  110. max velocity reduced from 202 to 190
  111. Max HP reduced from 50 to 30
  112. Max shields increased from 50 to 80
  113. Sight decreased from 600 to 480
  114. Metal cost increased from 240 to 380
  115. Construction speed decreased from 30 to 24
  116. Substrate Martyr Max HP decreased from 80 to 60
  117. Substrate Reaper
  118. max velocity increased from 97 to 110
  119. Max shields decreased from 100 to 90
  120. Sight radius increased from 400 to 500
  121. Build time reduced from 29 to 25
  122. Substrate Destructor sight radius decreased from 600 to 500
  123. Substrate Capacitor
  124. build time decreased from 18 to 16
  125. Sight radius reduced from 600 to 500
  126. Substrate Sky Cleanser build time reduced from 28 to 24
  127. Substrate Dominator's
  128. air to air weaponry made decent (it was awful)
  129. Dominator build time reduced
  130. Punisher build time reduced (120 to 100)
  131. Substrate air scout vision increased from 900 to 1000
  132.  
  133. Orbital Abilities:
  134.  
  135. Plasma storm cool down increased from 10 to 30 seconds
  136. Orbital strike cool down increased from 30 to 60 seconds
  137. PHC Amplify abilty cool down reduced from 5 seconds to 1 second
  138. Call Avatar cool down reduced from 20 seconds to 10 seconds
  139. Avatar's plasma stream cool down reduced from 12 to 8 seconds
  140. Kill orbital cool down increased from 5 to 30 seconds
  141. Destonate orbital cool down increased from 30 to 60 seconds
  142. Overcharge orbital cool down decreased from 30 to 12 seconds
  143. Boost orbital cool down reduced from 30 seconds to 1 second
  144.  
  145. Art & Graphics:
  146.  
  147. Adjusted tree/forest size to make them more prominent in the terrain
  148. Fix for desert trees having bad LOD
  149. Adjust tree shadow LOD draw distance so they are visible farther out
  150. Updated Cerius map preview image
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