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CONVERT4

Feb 17th, 2019
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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local Mouse = Player:GetMouse()
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86. -------------------
  87. wait(1)
  88. local DeathStar = Instance.new("Part")
  89. local BBG = Instance.new("BillboardGui")
  90. local ImLab = Instance.new("ImageLabel")
  91. local Sound = Instance.new("Sound")
  92. Sound.SoundId = "rbxassetid://522569768"
  93. Sound.MaxDistance = math.huge
  94. Sound.EmitterSize = math.huge
  95. Sound.Volume = 1
  96. Sound.Parent = game.Workspace
  97. local DISTANCE = 1500
  98. local SIZE = 750
  99. local TIMEE = 1500
  100. DeathStar.Size = Vector3.new(1,1,1)
  101. DeathStar.BrickColor = BrickColor.new("Lime green")
  102. DeathStar.Material = Enum.Material.Neon
  103. local Mesh = Instance.new("SpecialMesh")
  104. Mesh.Scale = Vector3.new(SIZE,0,SIZE)
  105. Mesh.MeshType = Enum.MeshType.Sphere
  106. Mesh.Parent = DeathStar
  107. DeathStar.Transparency = 1
  108. DeathStar.Anchored = true
  109. BBG.Size = UDim2.new(SIZE,0,SIZE,0)
  110. ImLab.Size = UDim2.new(1,0,1,0)
  111. ImLab.Image = "rbxassetid://150858108"
  112. ImLab.BackgroundTransparency = 1
  113. ImLab.ImageTransparency = 1
  114. ImLab.Parent = BBG
  115. BBG.Parent = DeathStar
  116. DeathStar.CFrame = (game.Workspace:GetModelCFrame() + Vector3.new(0, 0, DISTANCE))
  117. DeathStar.Parent = game.Workspace
  118. wait(1)
  119. function boom(part)
  120. if part:IsA("BasePart") and part ~= DeathStar then
  121. local a = Instance.new("Explosion")
  122. a.Position = part.Position
  123. a.Parent = part
  124. part.Anchored = false
  125. end
  126. local b = part:GetChildren()
  127. for i=1,#b do
  128. if b[i]:IsA("BasePart") or b[i]:IsA("Folder") or b[i]:IsA("Model") then
  129. boom(b[i])
  130. end
  131. end
  132. end
  133.  
  134. for i=1,TIMEE do
  135. wait()
  136. DeathStar.CFrame = CFrame.new(0,DeathStar.Position.y + (DISTANCE/TIMEE), DeathStar.Position.z - (DISTANCE/TIMEE))
  137. ImLab.ImageTransparency = ImLab.ImageTransparency - (1/(TIMEE/2))
  138. end
  139. Sound:Play()
  140. game:GetService("Debris"):AddItem(Sound,Sound.TimeLength+1)
  141. wait(11)
  142. for i=1,25 do
  143. wait()
  144. if DeathStar.Transparency ~= 0 then
  145. DeathStar.Transparency = DeathStar.Transparency - 0.2
  146. end
  147. if DeathStar.Transparency <= 0 then
  148. DeathStar.Transparency = 0
  149. end
  150. Mesh.Scale = Vector3.new(SIZE,Mesh.Scale.y + ((DISTANCE*4)/50),SIZE)
  151. Mesh.Offset = Mesh.Offset - Vector3.new(0,((DISTANCE*2)/50),0)
  152. end
  153. game.Lighting.TimeOfDay = 0
  154. boom(game.Workspace)
  155. for i=1,25 do
  156. wait()
  157. Mesh.Scale = Vector3.new(SIZE,Mesh.Scale.y - ((DISTANCE*4)/50),SIZE)
  158. Mesh.Offset = Mesh.Offset - Vector3.new(0,((DISTANCE*2)/50),0)
  159. end
  160.  
  161. for i=1,100 do
  162. DeathStar.Transparency = DeathStar.Transparency + 1/50
  163. ImLab.ImageTransparency = ImLab.ImageTransparency + 1/50
  164. BBG.Size = BBG.Size - UDim2.new(SIZE/50,0,SIZE/50,0)
  165. wait()
  166. end
  167. game:GetService("Debris"):AddItem(DeathStar,1)
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