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- General Updates:
- - various updates and improvements for AirMech AI
- - Inventory UI upgraded
- - added a quick launch button for the map editor from the solo menu
- - new icons for Map Editor
- - Force Volumes can now be placed in the Map Editor
- - allow players to change the game mode and boundaries in the Map Editor
- - hold Alt + middle mouse button to rotate camera in Map Editor, Shift + Space to reset
- - new players will see suggestions for unlocks from the Shop at end-game
- - added "Go To" button on Leaderboards for some categories
- - updated art for Erik and Samson
- - Wishlist added to Collection Sets
- Bug Fixes:
- - fixed the display of Ultimate Fuel's stat modifiers
- - AirMech AI should no longer waste their energy by flying against the pregame barrier
- - fixed cleared plots showing a None label.
- - fixer no longer stops its walking animation when healing on the go
- - fix for being able to transform into one of the Salt buildings
- - fixed a bug which prevented viewing properties which were pushed past page 1 in the Map Editor
- - fix for factions being created with a trailing space
- - fix for lobby menu not loading if chat is hidden
- - fix for Guardians appearing in unit selection
- - fix for getting stuck in lobby Hangar UI when selecting a unit then pilot/color
- - more fixes for landing in trees on Vale
- - fixed some text entry boxes from unfocusing if the mouse cursor was behind the insertion point
- - fix for NULL/blank buttons in Esc menu
- Balance Changes:
- - stat changes for structural AirMech parts
- - Roller weapon decreased from 20 to 10
- - Roller DPS reduced from 200 to 120
- - Roller build cost increased from 9800 to 10500
- - fixed air/ground speeds on DPU Ammo and Advanced Belt Feed
- - made Bomber Bombs ability use the Special Weapon Type
- - Generator now increases energy capacity of connected structures
- Known Issues:
- - new crates have symbols shown in their descriptions
- - Sets and Skills chat links cause headers to break in Inventory window
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