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- // PC listenserver cfg file - intentionally blank
- botcreator_version "0.9.5"
- double_item_on "1"
- sm_cvar survivor_limit 50
- sm_cvar infected_limit 12
- sm_cvar z_max_player_zombies 12
- sm_cvar sv_maxplayers 100
- sm_cvar sv_removehumanlimit 0
- sm_cvar sv_unlock_sb_add 1
- sm_cvar sv_force_unreserved 1
- sm_cvar l4d_XtraHP 1
- sm_cvar l4d_infected_limit 12
- sm_cvar l4d_killreservation 1
- sm_cvar l4d_maxplayers 100
- sm_cvar l4d_supertank 1
- sm_cvar left4downtown_version
- sm_cvar l4d_tank_hpmulti 0.25
- sv_cheats 1
- hostport 27015
- sv_lan 0
- sv_region 0
- sv_allow_lobby_connect_only 0
- sv_maxplayers 100
- maxplayers 100
- sv_visiblemaxplayers 100
- sv_steamgroup_exclusive 0
- sv_steamgroup 123456789, 234567891
- sv_removehumanlimit 0
- sm_cvar sv_unlock_sb_add 1
- sm_cvar sb_max_team_melee_weapons 9
- sm_cvar sb_vomit_blind_time 4
- sm_cvar sb_battlestation_human_hold_time 0
- sm_cvar sb_max_battlestation_range_from_human 999999999999999
- sm_cvar sb_battlestation_give_up_range_from_human 999999999999999
- sm_cvar sb_max_scavenge_separation 999999999999999
- sm_cvar sb_neighbor_range 999999999999999
- sm_cvar sb_separation_range 999999999999999
- sm_cvar sb_separation_danger_max_range 999999999999999
- sm_cvar sb_separation_danger_min_range 999999999999999
- sm_cvar sb_all_bot_game 1
- sm_cvar allow_all_bot_survivor_team 1
- sm_cvar sb_all_bot_game 1
- sm_cvar sb_force_max_intensity 1
- sm_cvar sb_close_checkpoint_door_interval 0
- sm_cvar allow_all_bot_survivor_team 1
- sm_cvar sb_allow_shoot_through_survivors 1
- sm_cvar sb_allow_leading 1
- sm_cvar sb_friend_immobilized_reaction_time_expert 0
- sm_cvar sb_friend_immobilized_reaction_time_hard 0
- sm_cvar sb_friend_immobilized_reaction_time_normal 0
- sm_cvar sb_friend_immobilized_reaction_time_vs 0
- sm_cvar sb_sidestep_for_horde 1
- sm_cvar sb_combat_saccade_speed 10000
- sm_cvar sb_normal_saccade_speed 10000
- sm_cvar sb_allow_leading 1
- l4d_maxplayers 100
- sm_cvar sb_unstick 1
- sm_cvar sb_always_hurry_vs 1
- sm_cvar sb_force_max_intensity Coach
- sm_cvar sb_force_max_intensity Ellis
- sm_cvar sb_force_max_intensity Rochelle
- sm_cvar sb_force_max_intensity Nick
- sm_cvar sb_force_max_intensity Bill
- sm_cvar sb_force_max_intensity Louis
- sm_cvar sb_force_max_intensity Francis
- sm_cvar sb_force_max_intensity Zoey
- sm_cvar survivor_calm_intensity 0.05000000
- sm_cvar sb_debug_apoproach_wait_time 0
- sm_cvar survivor_calm_damage_delay 1
- sm_cvar survivor_calm_deploy_delay 1
- sm_cvar survivor_calm_no_flashlight 0.6000000
- sm_cvar survivor_calm_recent_enemy_delay 0.1000000
- sm_cvar survivor_calm_weapon_delay 1
- sm_cvar sb_escort 0
- sm_cvar sb_all_bot_game 1
- sm_cvar sb_all_bot_team 1
- sm_cvar sb_use_upgrades 1
- sm_cvar survivor_vision_range_obscured 1500
- sm_cvar survivor_vision_range 3000
- sm_cvar sb_battlestation_give_up_range_from_human 999999999999999
- sm_cvar sb_battlestation_human_hold_time 0
- sm_cvar sb_close_checkpoint_door_interval .18000000
- sm_cvar sb_enforce_proximity_lookat_timeout 0
- sm_cvar sb_enforce_proximity_range 10000
- sm_cvar sb_follow_stress_factor 0
- sm_cvar sb_reachable_cache_paranoia 0
- sm_cvar sb_locomotion_wait_threshold 0
- sm_cvar sb_use_button_range 1000
- sm_cvar sb_melee_approach_victim 0
- sm_cvar sb_min_attention_notice_time 0
- sm_cvar sb_min_orphan_time_to_cover 0
- sm_cvar sb_path_lookahead_range 0
- sm_cvar sb_pushscale 6.5
- sm_cvar sb_skil 9999
- sm_cvar sb_reachability_cache_lifetime 0
- sm_cvar sb_rescue_vehicle_loading_range 50
- sm_cvar boomer_exposed_time_tolerance 0.2000000
- sm_cvar boomer_vomit_delay 0.1000000
- sm_cvar hunter_pounce_ready_range 1000
- sm_cvar hunter_committed_attack_range 600
- sm_cvar hunter_leap_away_give_up_range 0
- sm_cvar z_hunter_lunge_distance 5000
- sm_cvar hunter_pounce_loft_rate 0.055
- sm_cvar z_hunter_lunge_stagger_time 0
- sm_cvar z_jockey_leap_range 1000
- sm_cvar z_attack_flow_range 10000
- sm_cvar smoker_tongue_delay 1.0000000
- sm_cvar sb_revive_friend_distance 127
- sm_cvar sb_temp_health_consider_factor 1
- sm_cvar sb_threat_exposure_stop 2147483646
- sm_cvar sb_threat_exposure_walk 2147483647
- sm_cvar sb_near_hearing_range 10000
- sm_cvar sb_far_hearing_range 2147483647
- sm_cvar sb_threat_very_close_range 50
- sm_cvar sb_close_threat_range 75
- sm_cvar sb_threat_close_range 50
- sm_cvar sb_threat_medium_range 3000
- sm_cvar sb_threat_far_range 8000
- sm_cvar sb_threat_very_far_range 2147483647
- sm_cvar sb_toughness_buffer 1
- sm_cvar sb_transition 0
- sm_cvar nb_avoid 0
- sm_cvar nb_vision_notice_hidden_range 250
- sm_cvar nb_avoid_interval 0
- sm_cvar nb_head_aim_settle_duration 0
- sm_cvar nb_assault 1f
- sm_Cvar nb_assault
- sm_cvar nb_rush
- sm_cvar nb_rush 1
- sm_cvar sb_debug_apoproach_wait_time 0
- sm_Cvar sb_path_lookahead_range 0
- sm_cvar nb_chase_lead_time 0
- sm_cvar nb_speed_look_ahead_range 0
- sm_cvar nb_goal_look_ahead_range 0
- sm_cvar sb_enforce_proximity_lookat_timeout 0
- sm_cvar sb_min_orphan_time_to_cover 0
- sm_cvar sb_locomotion_wait_threshold 0
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