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- Listing des variables buildin:
- -- push --
- 00 x
- 01 y
- 02 xprevious
- 03 yprevious
- 04 xstart
- 05 ystart
- 06 hspeed
- 07 vspeed
- 08 direction
- 09 speed
- 0a friction
- 0b gravity
- 0c gravity_direction
- 0d object_index
- 0e id
- 0f alarm
- 10 solid
- 11 visible
- 12 persistent
- 13 depth
- 14 bbox_left
- 15 bbox_right
- 16 bbox_top
- 17 bbox_bottom
- 18 sprite_index
- 19 image_index
- 1a image_single
- 1b image_number
- 1c sprite_width
- 1d sprite_height
- 1e sprite_xoffset
- 1f sprite_yoffset
- 20 image_xscale
- 21 image_yscale
- 22 image_angle
- 23 image_alpha
- 24 image_blend
- 25 image_speed
- 26 mask_index
- 27 path_index
- 28 path_position
- 29 path_positionprevious
- 2a path_speed
- 2b path_scale
- 2c path_orientation
- 2d path_endaction
- 2e timeline_index
- 2f timeline_position
- 30 timeline_speed
- 31 timeline_running
- 32 timeline_loop
- 33 async_load *
- 34 event_data *
- 35 iap_data *
- 36 phy_rotation
- 37 phy_position_x
- 38 phy_position_y
- 39 phy_angular_velocity
- 3a phy_linear_velocity_x
- 3b phy_linear_velocity_y
- 3c phy_speed_x
- 3d phy_speed_y
- 3e phy_angular_damping
- 3f phy_linear_damping
- 40 phy_bullet
- 41 phy_fixed_rotation
- 42 phy_active
- 43 phy_mass
- 44 phy_inertia
- 45 phy_com_x
- 46 phy_com_y
- 47 phy_speed
- 48 phy_dynamic
- 49 phy_kinematic
- 4a phy_sleeping
- 4b phy_position_xprevious
- 4c phy_position_yprevious
- 4d phy_collision_points
- 4e phy_collision_x
- 4f phy_collision_y
- 50 phy_col_normal_x
- 51 phy_col_normal_y
- -- pushb --
- 52 display_aa *
- 53 delta_time *
- 54 webgl_enabled *
- 55
- 56 argument_relative
- 57 argument
- 58 argument0
- 59 argument1
- 5a argument2
- 5b argument3
- 5c argument4
- 5d argument5
- 5e argument6
- 5f argument7
- 60 argument8
- 61 argument9
- 62 argument10
- 63 argument11
- 64 argument12
- 65 argument13
- 66 argument14
- 67 argument15
- 68 argument_count
- 69 debug_mode *
- 6a pointer_invalid *
- 6b pointer_null *
- 6c undefined *
- 6d room *
- 6e room_first *
- 6f room_last *
- 70 transition_kind *
- 71 transition_steps *
- 72 score *
- 73 lives *
- 74 health *
- 75 game_id *
- 76
- 77 game_display_name *
- 78 game_project_name *
- 79 game_save_id *
- 7a working_directory *
- 7b temp_directory *
- 7c program_directory *
- 7d instance_count *
- 7e instance_id *
- 7f room_width *
- 80 room_height *
- 81 room_caption *
- 82 room_speed *
- 83 room_persistent *
- 84 background_color *
- 85 background_showcolor *
- 86 background_colour *
- 87 background_showcolour *
- 88 background_visible
- 89 background_foreground
- 8a background_index
- 8b background_x
- 8c background_y
- 8d background_width
- 8e background_height
- 8f background_htiled
- 90 background_vtiled
- 91 background_xscale
- 92 background_yscale
- 93 background_hspeed
- 94 background_vspeed
- 95 background_blend
- 96 background_alpha
- 97 view_enabled *
- 98 view_current *
- 99 view_visible *
- 9a view_xview
- 9b view_yview
- 9c view_wview
- 9d view_hview
- 9e view_xport
- 9f view_yport
- a0 view_wport
- a1 view_hport
- a2 view_angle
- a3 view_hborder
- a4 view_vborder
- a5 view_hspeed
- a6 view_vspeed
- a7 view_object
- a8 view_surface_id
- a9
- aa mouse_x *
- ab mouse_y *
- ac mouse_button *
- ad mouse_lastbutton *
- ae keyboard_key *
- af keyboard_lastkey *
- b0 keyboard_lastchar *
- b1 keyboard_string *
- b2 cursor_sprite *
- b3 show_score *
- b4 show_lives *
- b5 show_health *
- b6 caption_score *
- b7 caption_lives *
- b8 caption_health *
- b9 fps *
- ba fps_real *
- bb current_time *
- bc current_year *
- bd
- be current_day *
- bf current_weekday *
- c0 current_hour *
- c1 current_minute *
- c2 current_second *
- c3 current_month *
- c3 event_type *
- c4 event_number *
- c5 event_object *
- c6 event_action *
- c8 error_occurred *
- c9 error_last *
- ca gamemaker_registered *
- cb gamemaker_pro *
- cc application_surface *
- cd
- ce os_type *
- cf os_device *
- d0 os_version *
- d2 browser_width *
- d3 browser_height *
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