onilink_

builtin

May 24th, 2020
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  1.  
  2. Listing des variables buildin:
  3. -- push --
  4.  
  5. 00 x
  6. 01 y
  7. 02 xprevious
  8. 03 yprevious
  9. 04 xstart
  10. 05 ystart
  11. 06 hspeed
  12. 07 vspeed
  13. 08 direction
  14. 09 speed
  15. 0a friction
  16. 0b gravity
  17. 0c gravity_direction
  18. 0d object_index
  19. 0e id
  20. 0f alarm
  21.  
  22. 10 solid
  23. 11 visible
  24. 12 persistent
  25. 13 depth
  26. 14 bbox_left
  27. 15 bbox_right
  28. 16 bbox_top
  29. 17 bbox_bottom
  30. 18 sprite_index
  31. 19 image_index
  32. 1a image_single
  33. 1b image_number
  34. 1c sprite_width
  35. 1d sprite_height
  36. 1e sprite_xoffset
  37. 1f sprite_yoffset
  38.  
  39. 20 image_xscale
  40. 21 image_yscale
  41. 22 image_angle
  42. 23 image_alpha
  43. 24 image_blend
  44. 25 image_speed
  45. 26 mask_index
  46. 27 path_index
  47. 28 path_position
  48. 29 path_positionprevious
  49. 2a path_speed
  50. 2b path_scale
  51. 2c path_orientation
  52. 2d path_endaction
  53. 2e timeline_index
  54. 2f timeline_position
  55.  
  56. 30 timeline_speed
  57. 31 timeline_running
  58. 32 timeline_loop
  59. 33 async_load *
  60. 34 event_data *
  61. 35 iap_data *
  62. 36 phy_rotation
  63. 37 phy_position_x
  64. 38 phy_position_y
  65. 39 phy_angular_velocity
  66. 3a phy_linear_velocity_x
  67. 3b phy_linear_velocity_y
  68. 3c phy_speed_x
  69. 3d phy_speed_y
  70. 3e phy_angular_damping
  71. 3f phy_linear_damping
  72.  
  73. 40 phy_bullet
  74. 41 phy_fixed_rotation
  75. 42 phy_active
  76. 43 phy_mass
  77. 44 phy_inertia
  78. 45 phy_com_x
  79. 46 phy_com_y
  80. 47 phy_speed
  81. 48 phy_dynamic
  82. 49 phy_kinematic
  83. 4a phy_sleeping
  84. 4b phy_position_xprevious
  85. 4c phy_position_yprevious
  86. 4d phy_collision_points
  87. 4e phy_collision_x
  88. 4f phy_collision_y
  89.  
  90. 50 phy_col_normal_x
  91. 51 phy_col_normal_y
  92.  
  93. -- pushb --
  94.  
  95. 52 display_aa *
  96. 53 delta_time *
  97. 54 webgl_enabled *
  98. 55
  99. 56 argument_relative
  100. 57 argument
  101. 58 argument0
  102. 59 argument1
  103. 5a argument2
  104. 5b argument3
  105. 5c argument4
  106. 5d argument5
  107. 5e argument6
  108. 5f argument7
  109.  
  110. 60 argument8
  111. 61 argument9
  112. 62 argument10
  113. 63 argument11
  114. 64 argument12
  115. 65 argument13
  116. 66 argument14
  117. 67 argument15
  118. 68 argument_count
  119. 69 debug_mode *
  120. 6a pointer_invalid *
  121. 6b pointer_null *
  122. 6c undefined *
  123. 6d room *
  124. 6e room_first *
  125. 6f room_last *
  126.  
  127. 70 transition_kind *
  128. 71 transition_steps *
  129. 72 score *
  130. 73 lives *
  131. 74 health *
  132. 75 game_id *
  133. 76
  134. 77 game_display_name *
  135. 78 game_project_name *
  136. 79 game_save_id *
  137. 7a working_directory *
  138. 7b temp_directory *
  139. 7c program_directory *
  140. 7d instance_count *
  141. 7e instance_id *
  142. 7f room_width *
  143.  
  144. 80 room_height *
  145. 81 room_caption *
  146. 82 room_speed *
  147. 83 room_persistent *
  148. 84 background_color *
  149. 85 background_showcolor *
  150. 86 background_colour *
  151. 87 background_showcolour *
  152. 88 background_visible
  153. 89 background_foreground
  154. 8a background_index
  155. 8b background_x
  156. 8c background_y
  157. 8d background_width
  158. 8e background_height
  159. 8f background_htiled
  160.  
  161. 90 background_vtiled
  162. 91 background_xscale
  163. 92 background_yscale
  164. 93 background_hspeed
  165. 94 background_vspeed
  166. 95 background_blend
  167. 96 background_alpha
  168. 97 view_enabled *
  169. 98 view_current *
  170. 99 view_visible *
  171. 9a view_xview
  172. 9b view_yview
  173. 9c view_wview
  174. 9d view_hview
  175. 9e view_xport
  176. 9f view_yport
  177.  
  178. a0 view_wport
  179. a1 view_hport
  180. a2 view_angle
  181. a3 view_hborder
  182. a4 view_vborder
  183. a5 view_hspeed
  184. a6 view_vspeed
  185. a7 view_object
  186. a8 view_surface_id
  187. a9
  188. aa mouse_x *
  189. ab mouse_y *
  190. ac mouse_button *
  191. ad mouse_lastbutton *
  192. ae keyboard_key *
  193. af keyboard_lastkey *
  194.  
  195. b0 keyboard_lastchar *
  196. b1 keyboard_string *
  197. b2 cursor_sprite *
  198. b3 show_score *
  199. b4 show_lives *
  200. b5 show_health *
  201. b6 caption_score *
  202. b7 caption_lives *
  203. b8 caption_health *
  204. b9 fps *
  205. ba fps_real *
  206. bb current_time *
  207. bc current_year *
  208. bd
  209. be current_day *
  210. bf current_weekday *
  211.  
  212. c0 current_hour *
  213. c1 current_minute *
  214. c2 current_second *
  215. c3 current_month *
  216. c3 event_type *
  217. c4 event_number *
  218. c5 event_object *
  219. c6 event_action *
  220. c8 error_occurred *
  221. c9 error_last *
  222. ca gamemaker_registered *
  223. cb gamemaker_pro *
  224. cc application_surface *
  225. cd
  226. ce os_type *
  227. cf os_device *
  228.  
  229. d0 os_version *
  230. d2 browser_width *
  231. d3 browser_height *
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