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Ice and Fire Config File

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  1. # Configuration file
  2.  
  3. all {
  4.     # Amphithere attack strength [range: 1.0 ~ 10000.0, default: 7.0]
  5.     S:"Amphithere Attack Strength"=7.0
  6.  
  7.     # How fast amphitheres fly. [range: 0.0 ~ 3.0, default: 1.75]
  8.     S:"Amphithere Flight Speed"=1.25
  9.  
  10.     # Maximum amphithere health [range: 1.0 ~ 10000.0, default: 50.0]
  11.     S:"Amphithere Max Health"=50.0
  12.  
  13.     # Amphithere spawn weight. Lower = lower chance to spawn [range: 1 ~ 10000, default: 5]
  14.     I:"Amphithere Spawn Weight"=5
  15.  
  16.     # How many ticks it takes while riding an untamed amphithere to tame it. [range: 1 ~ 10000, default: 400]
  17.     I:"Amphithere Tame Time"=400
  18.  
  19.     # How many blocks away can ampitheres detect villagers being hurt. Note that increasing this could cause lag. [range: 1 ~ 10000, default: 64]
  20.     I:"Amphithere Villager Search Length"=64
  21.  
  22.     # True if animals should run away and hide from dragons and other hostile Ice and Fire mobs. [default: true]
  23.     B:"Animals Fear Dragons"=true
  24.  
  25.     # Blacklist for blocks that dragons are not to break or burn. Ex. "minecraft:chest" or "rats:rat_crafting_table" [default: ]
  26.     S:"Blacklisted Blocks from Dragon" <
  27.      >
  28.  
  29.     # If true, then the blacklist will act as a whitelist. [default: false]
  30.     B:"Blacklisted Blocks from Dragon is a Whitelist"=false
  31.  
  32.     # Dragons cannot spawn in these dimensions' IDs
  33.     I:"Blacklisted Dragon Dimensions" <
  34.         -1
  35.         1
  36.      >
  37.  
  38.     # Misc Structures(Cyclops caves, Gorgon temples, etc) cannot spawn in these dimensions' IDs
  39.     I:"Blacklisted Misc. Structure Dimensions" <
  40.         -1
  41.         1
  42.      >
  43.  
  44.     # True if chickens lay rotten eggs. [default: true]
  45.     B:"Chickens Lay Rotten Eggs"=true
  46.  
  47.     # A double check to see if the game can spawn cockatrices. Higher number = lower chance to spawn. [range: 0 ~ 10000, default: 0]
  48.     I:"Cockatrice Spawn Check Chance"=0
  49.  
  50.     # Cockatrice spawn weight. Lower = lower chance to spawn [range: 1 ~ 10000, default: 4]
  51.     I:"Cockatrice Spawn Weight"=1
  52.  
  53.     # 1 out of this number chance per 6000 ticks for a chicken to lay a cockatrice egg. [range: 1 ~ 2147483647, default: 30]
  54.     I:"Cockatrice chicken Search Length"=20
  55.  
  56.     # Whether to display the dragon on the main menu or not [default: true]
  57.     B:"Custom main menu"=true
  58.  
  59.     # How many blocks away can cyclopes detect sheep. Note that increasing this could cause lag. [range: 1 ~ 10000, default: 17]
  60.     I:"Cyclopes Sheep Search Length"=17
  61.  
  62.     # Cyclops attack strength [range: 1.0 ~ 10000.0, default: 15.0]
  63.     S:"Cyclops Attack Strength"=15.0
  64.  
  65.     # Amount of damage done with cyclops bite attack. [range: 1.0 ~ 10000.0, default: 40.0]
  66.     S:"Cyclops Bite Strength"=40.0
  67.  
  68.     # Whether or not cyclops can break logs or leaves in their way [default: true]
  69.     B:"Cyclops Griefing"=true
  70.  
  71.     # Maximum cyclops health [range: 1.0 ~ 10000.0, default: 150.0]
  72.     S:"Cyclops Max Health"=150.0
  73.  
  74.     # How many blocks away does dangerous(dragons, cyclops, etc.) world gen have to generate from spawn [range: 0 ~ 2147483647, default: 200]
  75.     I:"Dangerous World Gen Distance From Spawn"=750
  76.  
  77.     # Default deathworm attack strength, this is scaled to the worm's particular size [range: 1.0 ~ 10000.0, default: 3.0]
  78.     S:"Death Worm Base Attack Strength"=3.0
  79.  
  80.     # Default deathworm health, this is scaled to the worm's particular size [range: 1.0 ~ 10000.0, default: 10.0]
  81.     S:"Death Worm Base Health"=10.0
  82.  
  83.     # A double check to see if the game can spawn death worms. Higher number = lower chance to spawn. [range: 0 ~ 10000, default: 3]
  84.     I:"Death Worm Spawn Check Chance"=3
  85.  
  86.     # Deathworm spawn weight. Lower = lower chance to spawn [range: 1 ~ 10000, default: 2]
  87.     I:"Death Worm Spawn Weight"=2
  88.  
  89.     # How many blocks away can death worms spot potential prey. Note that increasing this could cause lag [range: 1 ~ 10000, default: 64]
  90.     I:"Death Worm Target Search Length"=64
  91.  
  92.     # True if wild deathworms are allowed to target and attack monsters [default: true]
  93.     B:"Death Worms Target Monsters"=true
  94.  
  95.     # Max dragon attack damage. Attack Damage is scaled to this [range: 1 ~ 10000, default: 17]
  96.     I:"Dragon Attack Damage"=17
  97.  
  98.     # Damage dealt from a successful fire breath attack. Attack Damage is scaled to by age, so a stage 5 dragon will deal 5x as much as this number [range: 0.0 ~ 10000.0, default: 2.0]
  99.     S:"Dragon Attack Damage(Fire breath)"=2.0
  100.  
  101.     # Damage dealt from a successful ice breath attack. Attack Damage is scaled to by age, so a stage 5 dragon will deal 5x as much as this number [range: 0.0 ~ 10000.0, default: 2.5]
  102.     S:"Dragon Attack Damage(Ice breath)"=2.5
  103.  
  104.     # Every interval of this number in ticks, dragon allowed to break blocks. [range: 0 ~ 10000, default: 5]
  105.     I:"Dragon Block Break Cooldown"=5
  106.  
  107.     # Ratio of Stone(this number) to Ores in Dragon Caves [range: 1 ~ 10000, default: 45]
  108.     I:"Dragon Cave Ore Ratio"=75
  109.  
  110.     # 1 out of this number chance per block that gold will generate in dragon lairs. [range: 1 ~ 10000, default: 4]
  111.     I:"Dragon Den Gold Amount"=5
  112.  
  113.     # How long it takes(in ticks) for a dragon egg to hatch [range: 1 ~ 2147483647, default: 7200]
  114.     I:"Dragon Egg Hatch Time"=7200
  115.  
  116.     # Dragon Flap Noise Distance - Larger number, further away you can hear it [range: 0 ~ 10000, default: 4]
  117.     I:"Dragon Flap Noise Distance"=4
  118.  
  119.     # Dragon Flute Distance - how many chunks away is the dragon flute effective? [range: 0 ~ 10000, default: 4]
  120.     I:"Dragon Flute Distance"=4
  121.  
  122.     # DO NOT CHANGE THIS UNLESS DRAGON RIDING GLITCHES OUT THE MODEL AND GIVES A GL ERROR. Otherwise it will break your client rendering [default: false]
  123.     B:"Dragon GL Error Fix"=false
  124.  
  125.     # How far away dragons will detect gold blocks being destroyed or chests being opened [range: 0 ~ 10000, default: 30]
  126.     I:"Dragon Gold Search Length"=30
  127.  
  128.     # Dragon griefing - 2 is no griefing, 1 is breaking weak blocks, 0 is default [range: 0 ~ 2, default: 0]
  129.     I:"Dragon Griefing"=0
  130.  
  131.     # Max dragon health. Health is scaled to this [range: 1 ~ 100000, default: 500]
  132.     I:"Dragon Health"=500
  133.  
  134.     # Every interval of this number in ticks, dragon hunger decreases. [range: 1 ~ 10000, default: 3000]
  135.     I:"Dragon Hunger Tick Rate"=3000
  136.  
  137.     # Enable this if your server is being bombarded with moved wrongly or moved too fast console messages. REQUIRES RESTART! [default: false]
  138.     B:"Dragon Moved Wrongly Error Fix"=true
  139.  
  140.     # How many blocks away can dragons spot potential prey. Note that increasing this could cause lag. [range: 1 ~ 10000, default: 128]
  141.     I:"Dragon Target Search Length"=128
  142.  
  143.     # How many blocks away can dragons wander from their defined "home" position. [range: 1 ~ 10000, default: 40]
  144.     I:"Dragon Wander From Home Distance"=40
  145.  
  146.     # True if dragons can despawn. Note that if this is false there may be SERIOUS lag issues. [default: true]
  147.     B:"Dragons Despawn"=true
  148.  
  149.     # True if dragons can break blocks if they get stuck. Turn this off if your dragons randomly explode. [default: true]
  150.     B:"Dragons Dig When Stuck"=true
  151.  
  152.     # True if dragons can drop their blood on death. [default: true]
  153.     B:"Dragons Drop Blood"=true
  154.  
  155.     # True if dragons can drop their heart on death. [default: true]
  156.     B:"Dragons Drop Heart"=true
  157.  
  158.     # True if dragons can drop their skull on death. [default: true]
  159.     B:"Dragons Drop Skull"=true
  160.  
  161.     # Default armor value of dragonsteel chestplate. [range: 7 ~ 2147483647, default: 12]
  162.     I:"Dragonsteel Base Armor"=11
  163.  
  164.     # Default durability value of dragonsteel sword. [range: 1 ~ 2147483647, default: 8000]
  165.     I:"Dragonsteel Base Durability"=8000
  166.  
  167.     # Default attack strength of a dragonsteel sword. [range: 5.0 ~ 2.14748365E9, default: 25.0]
  168.     S:"Dragonsteel Sword Base Attack Strength"=17
  169.  
  170.     # Turning this to true simplifies the dragon's pathfinding process, making them dumber when finding a path, but better for servers with many loaded dragons. [default: false]
  171.     B:"Experimental Dragon path Finder"=false
  172.  
  173.     # Whether to generate structures or mobs on superflat worlds [default: true]
  174.     B:"Generate All Structures on Superflat"=true
  175.  
  176.     # 1 out of this number chance per chunk for generation [range: 1 ~ 10000, default: 180]
  177.     I:"Generate Dragon Cave Chance"=200
  178.  
  179.     # Whether to generate dragon caves or not [default: true]
  180.     B:"Generate Dragon Caves"=true
  181.  
  182.     # 1 out of this number chance per chunk for generation [range: 1 ~ 10000, default: 360]
  183.     I:"Generate Dragon Roost Chance"=360
  184.  
  185.     # Whether to generate dragon roosts or not [default: true]
  186.     B:"Generate Dragon Roosts"=true
  187.  
  188.     # 1 out of this number chance per chunk for generation [range: 1 ~ 10000, default: 300]
  189.     I:"Generate Dragon Skeleton Chance"=300
  190.  
  191.     # Whether to generate dragon skeletons or not [default: true]
  192.     B:"Generate Dragon Skeletons"=true
  193.  
  194.     # Whether to generate glacier biomes or not [default: true]
  195.     B:"Generate Glaciers"=true
  196.  
  197.     # Whether to generate sapphire ore or not [default: true]
  198.     B:"Generate Sapphire Ore"=true
  199.  
  200.     # Whether to generate silver ore or not [default: true]
  201.     B:"Generate Silver Ore"=true
  202.  
  203.     # 1 out of this number chance per chunk for generation [range: 1 ~ 10000, default: 100]
  204.     I:"Generate Snow Village Chance"=100
  205.  
  206.     # Whether to generate snow villages or not [default: true]
  207.     B:"Generate Snow Villages"=true
  208.  
  209.     # Glacier Spawn Weight. Higher number = more common [range: 1 ~ 10000, default: 4]
  210.     I:"Glacier Spawn Weight"=15
  211.  
  212.     # Maximum gorgon health [range: 1.0 ~ 10000.0, default: 100.0]
  213.     S:"Gorgon Max Health"=100.0
  214.  
  215.     # Hippogryph spawn weight. Lower = lower chance to spawn. [range: 1 ~ 10000, default: 2]
  216.     I:"Hippogryph Spawn Weight"=1
  217.  
  218.     # Whether to log cascading world gen lag. We hope to fix all cascading lag in the future, but the server console spam is over the top. [default: false]
  219.     B:"Log Cascading World Gen"=false
  220.  
  221.     # How high dragons can fly, in Y height. [range: 100 ~ 2147483647, default: 128]
  222.     I:"Max Dragon Flight Height"=128
  223.  
  224.     # How high stymphalian birds can fly, in Y height. [range: 10 ~ 2147483647, default: 80]
  225.     I:"Max Stymphalian Bird Flight Height"=80
  226.  
  227.     # Base Myrmex(worker) attack strength [range: 1.0 ~ 10000.0, default: 3.0]
  228.     S:"Myrmex Base Attack Strength"=3.0
  229.  
  230.     # One out of this number chance per chunk to generate a myrmex hive. [range: 1 ~ 10000, default: 150]
  231.     I:"Myrmex Colony Gen Chance"=150
  232.  
  233.     # How many maximum individuals a myrmex colony can have. [range: 10 ~ 10000, default: 80]
  234.     I:"Myrmex Colony Max Size"=80
  235.  
  236.     # How many ticks it takes for a Myrmex Queen to produce an egg. [range: 1 ~ 10000, default: 2500]
  237.     I:"Myrmex Gestation Length"=2500
  238.  
  239.     # How many ticks it takes for a Myrmex to move from a larva to a pupa, and from a pupa to an adult. [range: 1 ~ 100000, default: 35000]
  240.     I:"Myrmex Hatch Length"=3000
  241.  
  242.     # size of pixie villages [range: 1 ~ 10000, default: 5]
  243.     I:"Pixie Village Size"=5
  244.  
  245.     # True if pixies are allowed to steal from players [default: true]
  246.     B:"Pixies Steal Items"=true
  247.  
  248.     # Default sea serpent attack strength, this is scaled to the sea serpent's particular size [range: 1.0 ~ 10000.0, default: 4.0]
  249.     S:"Sea Serpent Base Attack Strength"=4.0
  250.  
  251.     # Default sea serpent health, this is scaled to the sea serpent's particular size [range: 1.0 ~ 10000.0, default: 20.0]
  252.     S:"Sea Serpent Base Health"=20.0
  253.  
  254.     # Whether or not sea serpents can break weak blocks in their way [default: true]
  255.     B:"Sea Serpent Griefing"=true
  256.  
  257.     # Maximum siren health [range: 1.0 ~ 10000.0, default: 50.0]
  258.     S:"Siren Max Health"=50.0
  259.  
  260.     # how long(in ticks) can a siren use its sing effect on a player, without a cooldown. [range: 100 ~ 24000, default: 12000]
  261.     I:"Siren Max Sing Time"=12000
  262.  
  263.     # how long(in ticks) a siren has to wait after failing to lure in a player [range: 100 ~ 24000, default: 2000]
  264.     I:"Siren Time Between Songs"=2000
  265.  
  266.     # True if amphitheres are allowed to spawn [default: true]
  267.     B:"Spawn Amphitheres"=true
  268.  
  269.     # True if cockatrices are allowed to spawn [default: true]
  270.     B:"Spawn Cockatrices"=true
  271.  
  272.     # True if cyclops caves are allowed to spawn [default: true]
  273.     B:"Spawn Cyclopes"=true
  274.  
  275.     # 1 out of this number chance per chunk for generation [range: 1 ~ 10000, default: 170]
  276.     I:"Spawn Cyclops Chance"=170
  277.  
  278.     # True if deathworms are allowed to spawn [default: true]
  279.     B:"Spawn Death Worms"=true
  280.  
  281.     # 1 out of this number chance per chunk for generation [range: 1 ~ 10000, default: 75]
  282.     I:"Spawn Gorgon Chance"=150
  283.  
  284.     # True if gorgon temples are allowed to spawn [default: true]
  285.     B:"Spawn Gorgons"=true
  286.  
  287.     # True if hippocampi are allowed to spawn [default: true]
  288.     B:"Spawn Hippocampus"=true
  289.  
  290.     # 1 out of this number chance per chunk for generation [range: 1 ~ 10000, default: 70]
  291.     I:"Spawn Hippocampus Chance"=70
  292.  
  293.     # True if hippogryphs are allowed to spawn [default: true]
  294.     B:"Spawn Hippogryphs"=true
  295.  
  296.     # True if myrmex colonies are allowed to spawn [default: true]
  297.     B:"Spawn Myrmex"=true
  298.  
  299.     # True if pixie villages are allowed to spawn [default: true]
  300.     B:"Spawn Pixies"=true
  301.  
  302.     # 1 out of this number chance per chunk for generation [range: 1 ~ 10000, default: 60]
  303.     I:"Spawn Pixies Chance"=60
  304.  
  305.     # 1 out of this number chance per chunk for generation [range: 1 ~ 10000, default: 200]
  306.     I:"Spawn Sea Serpent Chance"=300
  307.  
  308.     # True if sea serpents are allowed to spawn [default: true]
  309.     B:"Spawn Sea Serpents"=true
  310.  
  311.     # True if siren islands are allowed to spawn [default: true]
  312.     B:"Spawn Sirens"=true
  313.  
  314.     # 1 out of this number chance per chunk for generation [range: 1 ~ 10000, default: 300]
  315.     I:"Spawn Sirens Chance"=300
  316.  
  317.     # 1 out of this number chance per chunk for generation [range: 1 ~ 10000, default: 100]
  318.     I:"Spawn Stymhphalian Bird Chance"=100
  319.  
  320.     # True if stymphalian birds are allowed to spawn [default: true]
  321.     B:"Spawn Stymphalian Birds"=true
  322.  
  323.     # True if trolls are allowed to spawn [default: true]
  324.     B:"Spawn Trolls"=true
  325.  
  326.     # Stymphalian bird feather attack strength. [range: 0.0 ~ 10000.0, default: 1.0]
  327.     S:"Stymphalian Bird Feather Attack Strength"=1.0
  328.  
  329.     # 1/this number chance for a stymphalian feather to turn into an item before despawning. Zero means never. [range: 0 ~ 10000, default: 25]
  330.     I:"Stymphalian Bird Feather Drop Chance"=25
  331.  
  332.     # How far away stymphalian birds will consider other birds to be in the same flock. [range: 1 ~ 10000, default: 40]
  333.     I:"Stymphalian Bird Flock Length"=40
  334.  
  335.     # How many blocks away can stymphalian birds spot potential prey. Note that increasing this could cause lag. [range: 1 ~ 10000, default: 64]
  336.     I:"Stymphalian Bird Target Search Length"=64
  337.  
  338.     # True if stymphalian birds are allowed to target and attack animals [default: false]
  339.     B:"Stymphalian Birds Target Animals"=false
  340.  
  341.     # True if stymphalian birds can drop items registered in the ore dictionary to ingotCopper, ingotBronze, nuggetCopper, nuggetBronze. [default: true]
  342.     B:"Stymphalian Birds drop ore dict items"=true
  343.  
  344.     # True if tamed dragons can follow the griefing rules. [default: true]
  345.     B:"Tamed Dragon Griefing"=false
  346.  
  347.     # Troll attack strength [range: 1.0 ~ 10000.0, default: 10.0]
  348.     S:"Troll Attack Strength"=10.0
  349.  
  350.     # Maximum troll health [range: 1.0 ~ 10000.0, default: 50.0]
  351.     S:"Troll Max Health"=50.0
  352.  
  353.     # A double check to see if the game can spawn trolls. Higher number = lower chance to spawn. [range: 1 ~ 10000, default: 1]
  354.     I:"Troll Spawn Check Chance"=1
  355.  
  356.     # Troll spawn weight. Lower = lower chance to spawn [range: 1 ~ 10000, default: 40]
  357.     I:"Troll Spawn Weight"=40
  358.  
  359.     # True if trolls are allowed to drop their weapon on death. [default: true]
  360.     B:"Trolls Drop Weapon"=true
  361.  
  362.     # True to make the screen pink when sirens attract players [default: true]
  363.     B:"Use Siren Shader"=true
  364.  
  365.     # Whether to use the vanilla font in the bestiary or not [default: false]
  366.     B:"Use Vanilla Font"=false
  367.  
  368.     # True if villagers should run away and hide from dragons and other hostile Ice and Fire mobs. [default: true]
  369.     B:"Villagers Fear Dragons"=true
  370.  
  371.     # Dragons can only spawn in these dimensions' IDs
  372.     I:"Whitelisted Dragon Dimensions" <
  373.         0
  374.      >
  375.  
  376.     # Misc Structures(Cyclops caves, Gorgon temples, etc) can only spawn in these dimensions' IDs
  377.     I:"Whitelisted Misc. Structure Dimensions" <
  378.         0
  379.      >
  380.  
  381.     # How far apart dragon dens, cyclops caves, gorgon temples etc should spawn apart from eachother (this is kept seperate for each type: a dragon roost can still spawn next to a myrmex hive) [range: 0 ~ 2147483647, default: 150]
  382.     I:"World Gen Distance"=250
  383.  
  384.     # true to use dimensional blacklist, false to use the whitelist. [default: true]
  385.     B:"use Dimension Blacklist"=true
  386. }
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