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Vynneve

Any% Japanese Route (No BTS | Super Boots)

Mar 28th, 2023
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  1. Before starting your run, it's recommended that you enable debug mode by pressing X, B, R, B, Y, L on the title screen.
  2.  
  3. **Route Details**
  4. This is a novice route for any% Japanese version. It obtains Super Boots for extra damage and easier Teleporter Room Early. This route is a few minutes slower than optimal, but it's the easiest to learn.
  5.  
  6. Note: Leave the memory card out to skip the autosave at the start of the game. There are no autosaves after this so you can put it in any time after the curtain pulls.
  7. [section=Prologue]
  8. **Lord Crump**
  9. ● Mario: Jump x2
  10. ● Superguard
  11. ● Mario: Jump x2
  12.  
  13. Note: It's always faster to fail the action command for the 2nd jump.
  14.  
  15. Goombella joins your party
  16. Break Contact Lens
  17.  
  18. **Toad Bros. Bazaar**
  19. ● Order Contact Lens
  20. ● Buy 5 Fright Masks
  21. ● Buy 4 Fire Flowers
  22.  
  23. Hit the Save Block (If you don't, Goombella will explain saving to you. If you never save it is faster to have Goombella explain it)
  24.  
  25. Robbed by Bandit (Don't chase him to get the coins back, you make it up later)
  26. Meet Frankly
  27. Say "No" to the action command tutorial (choose the top option, then mash B for second option)
  28.  
  29. **Goomba Trio**
  30. ● Fright Mask
  31.  
  32. Get the **Star Piece** from behind the block
  33. Get the **Pretty Lucky** from invisible block (directly south of Puni hole)
  34. Get the Black Key and Plane Curse
  35. Use HRG to get to the Petal Meadows pipe early
  36.  
  37.  
  38. [section=Petal Meadows]
  39. Collect the **Close Call** on the 2nd screen
  40. Go to Petalburg
  41. Talk to Mayor Kroop
  42. E-mail on the way to the gate (Don't check it yet, it is faster to do so later)
  43.  
  44. Get the **Star Piece** in first bush in the first area east of Petalburg
  45. Get the **POW block** in box
  46.  
  47. **Bald Clefts**
  48. ● Mario: POW Block
  49.  
  50. Get the **POW Block** from bush
  51.  
  52. **Bristles**
  53. ● Mario: POW Block
  54.  
  55. Get the **Fire Flower** from Block
  56. Super Fun Quirk Quiz 65 (1, 3, 4, 2, 3)
  57. Get the Moon Stone
  58.  
  59. **Fuzzy Battle**
  60. ● Mario: Fire Flower
  61.  
  62. Get the Sun Stone
  63.  
  64. **Fuzzy Battle**
  65. ● Mario: Fire Flower
  66.  
  67. **Gold Fuzzy Battle**
  68. ● Mario: Jump x2
  69. ● Goombella: Headbonk x2
  70. ● (Fuzzy horde appears)
  71. ● Guard Fuzzy horde
  72. ● Superguard Gold Fuzzy
  73. ● Mario: Jump x2 on Gold Fuzzy (Fire Flower if you didn't superguard, buy one later)
  74. ● Goombella: Fire Flower
  75.  
  76. Get the **Multibounce** from block
  77. Go Back to Petal Meadows
  78. Koops joins your party
  79. Get the **Fire Flower** from block
  80. Go to Hooktail Castle
  81.  
  82.  
  83. [section=Hooktail Castle]
  84. Get the **Power Bounce** in first hall from block
  85. Koops’ Dad's letter (don’t read)
  86.  
  87. **Red Bones Battle**
  88. ● Mario: Fire Flower
  89. ● Koops: Fire Flower
  90. ● Level up FP
  91.  
  92. Use “Lock Jump” and “Flip Skip” in the Yellow/Purple Block Puzzle
  93. Get the **Star Piece** while doing Flip Skip
  94. Go all the way to the right and get Black Key from chest
  95. Get the Paper Curse
  96. Get the **Attack FX R**
  97.  
  98. **As you unspin from bars (pause menu will cut this animation short)**
  99. ● Equip Attack FX R
  100. ● Equip Power Bounce
  101. ● Check the E-mail
  102.  
  103. Backtrack to Red Bones room and get Castle Key
  104. Go back to Save Block/Big Green block room and ride the block up to unlock the door
  105. In Upper Hallway, hit first “!” block
  106. Use Koops to hit 2nd “!” block
  107.  
  108. Note: You can jump to the window without hitting the second block. It saves 8 seconds. However, if you mess up and fall below, you waste about 30 seconds.
  109.  
  110. In big green block room, grab the **Life Shroom** on the way up with Koops. (This is necessary)
  111. Ms. Mowz Cutscene
  112. Get the Castle Key
  113.  
  114. **Dry Bones**
  115. ● Mario: Run Away
  116.  
  117. Go through the locked door
  118. Get the last Castle Key and go through big locked door
  119.  
  120. **Boss: Hooktail**
  121. ● Mario: Power Bounce x9
  122. ● Koops: Shell Toss
  123. ● Guard Hooktail Fire
  124. ● Mario: Power Bounce x8
  125. ● Koops: Shell Toss
  126. ● Hooktail Cutscene (Answer “Yes” for 1000 coins to take 5HP of damage)
  127. ● Mario: Power Bounce x8
  128. ● Koops: Shell Toss
  129.  
  130.  
  131. [section=Pre-Chapter 2]
  132. **Peach Segment**
  133. ● Enter the shower area and leave immediately to open the door (you don’t have to take a shower)
  134. ● Visit TEC
  135.  
  136. **Bowser Segment**
  137. ● Walk to the end of the hall
  138.  
  139. (Peach E-mail before bridge in Petal Meadows)
  140. Get the **Star Piece** in the tree to the left of the pipe to Rogueport Sewers
  141. Optional: Speed Swap to skip waiting for the last platform to move to the pipe
  142.  
  143. Go back to the Thousand-Year Door
  144. Go into the sewers to the room with Dazzle
  145. Get the **Star Piece** behind the pillar next to Dazzle
  146. Buy the **Item Hog** from Dazzle
  147. Go to Boggly Woods
  148.  
  149.  
  150. [section=Boggly Woods]
  151. Go right for the Shadow Sirens cutscene
  152. Go to the Great Tree
  153. Talk to Punio by the door
  154. Talk to Punio again
  155.  
  156. Leave the Great Tree for the Flurrie cutscene
  157. Go to Flurrie’s House
  158. Get the **P-Down, D-Up P** in the hidden block on the way to Flurrie’s
  159. Raise the Plane Panel
  160.  
  161. Talk to Flurrie
  162. Leave Flurrie’s house for the Shadow Sirens cutscene
  163. Go back to the Shadow Sirens
  164. Get the **Quake Hammer** in the block on the way to the Shadow Sirens
  165.  
  166. **Shadow Sirens**
  167. ● Mario: Jump x2 on Marilyn
  168. ● Koops: Power Shell
  169. ● Guard all attacks
  170. ● Mario: Full Earth Tremor
  171. ● Koops: Power Shell
  172.  
  173. Note: If you Superguard both Vivian AND Marilyn, you can do 4 bars of Earth Tremor instead of the full 5.
  174.  
  175. Grab the Necklace
  176. Go back to Flurrie’s House
  177. Flurrie joins your party
  178. Go back to the Great Tree
  179. (E-mail on screen with great tree)
  180. Blow away the secret entrance and enter the Great Tree
  181.  
  182.  
  183. [section=The Great Tree]
  184. **X-Nauts**
  185. ● Mario: Fright Mask
  186.  
  187. Go to the top of the tree (where the cells are)
  188. Enter the Storage Room
  189.  
  190. **X-Naut**
  191. ● Mario: Power Bounce x4
  192.  
  193. Get the **Ultra Shroom**
  194. Get the Red Key and free the Elder
  195. Get the **Power Punch** on the way back to Tree Entrance
  196. Get the 10 Punies and the Puni Orb
  197. Use the Puni Orb to make the Pipe appear
  198.  
  199. **X-Nauts**
  200. ● Mario: Fright Mask
  201.  
  202. Blow the Punies across gap (unlock the door while they are in the bubbles)
  203. 10 Jabbi fight
  204. Get the Blue Key
  205. Lose Punies in the narrow pathway room (skip this if you're not doing the bubble room skip)
  206.  
  207. Pick up the **Thunder Rage** from the bush in the Bubble Room (if you have the Punies, just leave them here)
  208. Go back to the cells and release all of the Punies
  209. “Puni Glitch” down to the pipe below. It is luck if your count drops to 75 or 45 right away.
  210. Go back to the Bubble Room and Puni glitch across again (or trap the X-Naut)
  211.  
  212. Puni Glitch down to the next pipe
  213. Reveal the hidden block below the **Damage Dodge P** with Koops (switch fast)
  214.  
  215. (If Damage Dodge P goes out the left side, grab it quickly and go into the next loading zone before the Punies get scared. If it goes out the right side of the block, you’ll have to skip it. There’s a backup badge later on to collect.)
  216.  
  217. Note: You can hit the invisible block with your hammer, but you have to be in a very specific spot, and if you waste too much time setting up, the Pider will scare the Punies. Koops is recommended.
  218.  
  219. 100 Jabbi fight
  220. Cage Skip
  221. Puni Glitch to the pipe in the next room.
  222. Use Koops to hit the Blue Switch in the water room
  223.  
  224. Note: If you time it right, you can hit the switch at the same time you go down the pipe, which saves time on the pipe traversing cutscene. This is somewhat risky if you time it too early.
  225.  
  226. Note 2: It is luck-based, but you can use the Puni Glitch across the platforms and go down the pipe, skipping the scene to lower the water. I don’t recommend this.
  227.  
  228. Go down the pipe and place the Puni Orb in the next 2 spots to reveal the Crystal Star
  229. Leave the Punies at the pillar and start the first escape
  230.  
  231. **X-Nauts**
  232. ● Mario: Fright Mask
  233.  
  234. During the first escape, go and grab the Super Boots
  235. Get **Charge** with Koops on the way back
  236. Return back to the escape room (via red door) and re-trigger the escape
  237. Chase Crump back to tree entrance (leave the Punies, you don’t need them)
  238.  
  239. **X-Nauts**
  240. ● Mario: Jump x2
  241. ● Koops: Fright Mask
  242. ● Level up BP
  243.  
  244. Escape to the front of tree
  245.  
  246. **Boss: Magnus Von Grapple**
  247. ● Koops: Power Punch on Mario
  248. ● Mario: Power Bounce x7
  249. ● Superguard Magnus Attack
  250. ● Koops: Shell Toss
  251. ● Mario: Power Bounce x6
  252. ● Magnus creates fists
  253. ● Mario: Power Bounce x6
  254. ● Koops: Shell Toss (if needed)
  255.  
  256. Note: you can get capped at 6 here, so if you miss the Superguard, the fists may attack you. Just be sure to do 30 damage as soon as possible.
  257.  
  258.  
  259. [section=Pre-Chapter 3]
  260. **Peach Segment**
  261. ● Visit TEC for dancing (just walk around the door until it opens)
  262.  
  263. **Bowser Segment**
  264. ● Beat 1-1 (161 is best possible time, 160 if you get the meats)
  265.  
  266. (Peach E-mail outside Great Tree)
  267. (If you didn’t get the Damage Dodge P inside the tree, pick up **Damage Dodge** the first room of Rogueport Sewers, coming back from Boggly Woods)
  268. Go to The Thousand-Year Door
  269.  
  270. **Howz of Badges**
  271. ● Sell all of your badges except for Charge, Item Hog, Power Bounce, and Multibounce (2nd option)
  272. ● Buy Power Rush (if it's not on sale, 1st option and then 2nd option)
  273.  
  274. **Toad Bros Bazaar**
  275. ● Buy the Contact Lens (Get the Mushroom from 10 Shop Points)
  276.  
  277. **Charlieton**
  278. ● Buy the Boo's Sheet
  279.  
  280. (Alternatively, you can skip Charlieton and instead get the Boo's Sheet from the Twilight Town Storage Room later. This will cost around one minute to do.)
  281.  
  282. Note: If Charlieton isn’t selling the Boo's Sheet, go to the Glitzville Blimp/Excess Express area to reset what he’s selling.
  283.  
  284. *Safety saving isn't a bad idea here if you're not confident with the Flurrie Superslide method of Ultra Hammer Early. The Super Jump storage is a one-shot trick.*
  285.  
  286. **West Side Goods**
  287. ● Sell the Ultra Shroom
  288. ● Buy Dried Shroom
  289. ● Buy Dizzy Dial
  290.  
  291. Answer anything for first question, “Yellow” for second (3rd option)
  292. Store a Super Jump with Koops while talking to Don Pianta
  293.  
  294. **West Side Goods**
  295. ● Store 1 Dizzy Dial, 1 Mushroom, 1 Dried Shroom (3rd option)
  296.  
  297. **Toad Bros Bazaar**
  298. ● Buy 7 Fright Masks (two is an extra)
  299.  
  300. Super Jump up to the Ultra Hammer chest (if you didn't get a super jump, UHE can be done with a Flurrie Superslide)
  301.  
  302. Go to the harbor and talk to Francesca
  303. Give Lumpy 300 coins
  304. Check Charlieton on the way back to the west side if you still need the Boo's Sheet
  305.  
  306. Go Back to Don Pianta and get the Blimp Ticket
  307. (E-mail on the way to the sewers)
  308. Enter the vent into the sewers
  309. Perform Teleporter Room Early
  310.  
  311. Go two rooms to the right
  312. Read the Red Note
  313.  
  314. Go right to Grodus’ office and get the Card Key
  315. Go into the far left room and get the Card Key
  316. Go in the first elevator on the left and go to Sublevel 1
  317.  
  318. Go right and enter the access code (014029)
  319. Super Fun Quirk Quiz 66 (3, 4, 2, 3, 1)
  320. Get the Elevator Key
  321.  
  322. Take the first elevator on the right back to Sublevel 2
  323. Go one room to the right and take the teleporter back to Rogueport Sewers
  324.  
  325.  
  326. [section=Glitzville]
  327. Go to Glitzville
  328.  
  329. **Inventory should currently be**
  330. ● 7 Fright Masks
  331. ● (Boo's Sheet if you got it)
  332. ● 1 Thunder Rage
  333. ● 1 Life Shroom
  334. ● 1 Fire Flower
  335.  
  336. Take the Blimp back to Rogueport (this is necessary)
  337. Go back to Glitzville
  338. Move backwards against the Minor League door to be able to open it
  339.  
  340. Note: If you get “Use at least 1 special move” you should almost always fail an earth tremor, as it is the fastest thing to do.
  341.  
  342. Note 2: Jumping while waiting for the Guards delays him from entering the room. Try to avoid doing any actions during this time aside from equipping badges/changing partners.
  343.  
  344. Note 3: For all of the Minor League, you can only get a maximum of 14 extra Star Points. It also saves a lot of time time later on to level up right after defeating the Hand-It-Overs.
  345.  
  346. 4 Text Boxes to each condition
  347.  
  348. Sleep in the bed and swap to Koops after setting up the match with the Goomba Bros
  349.  
  350. **#19 Goomba Bros (5 Goombas)**
  351. ● Standard: Koops: Power Shell
  352. ● Don't Attack With Partners: Multibounce
  353. ● Don't Use FP: Earth Tremor
  354.  
  355. **#18 KP Koopas (2 KP Koopas, 1 KP Paratroopa)**
  356. ● Standard: Koops: Fright Mask, Mario: Jump (if 1 koopa doesn’t run)
  357. ● No Items: Jumps + Shell Tosses
  358.  
  359. **#17 Pokey Triplets (3 Pokeys)**
  360. ● Standard: Fright Mask
  361. ● No Items: Ultra Hammer spin + Power Shell
  362.  
  363. **#16 Dead Bones (3 Dull Bones)**
  364. ● Standard: Power Shell
  365. ● Don't Attack With Partners: Multibounce
  366. ● Dont Use FP: Hammer + Shell Toss
  367.  
  368. **#15 Spike Storm (2 Spinies and 1 Lakitu)**
  369. ● Standard: Koops: Fright Mask, Mario: Spin Jump (if lakitu doesn’t run)
  370. ● No Items: Earth Tremor
  371.  
  372. **#14 Mind Bogglers (1 Pale Piranha, 1 Dark Puff, 1 Pider)**
  373. ● Standard: Fright Mask, full Hammer (If Piranha doesn't run)
  374. ● No Items: Hammer/Jumps + Shell Tosses
  375.  
  376. (Sleep in the bed if you don't get "Don't use items" and have less than 4 FP)
  377.  
  378. **#13 Punk Rocks (3 Hyper Bald Clefts)**
  379. ● Standard: Thunder Rage
  380. ● No Items: Ultra Hammer spin
  381.  
  382. **#12 Bomb Squad**
  383. ● Standard: Fire Flower
  384. ● No Items: Multibounce + Power Shell
  385.  
  386. **#11 Hand-It-Overs (2 Red Bandits, 2 Green Bandits)**
  387. (You want to leave this fight with no more than 7 Star Points)
  388. ● Standard: Koops: Fright Mask, Mario: Power Bounce (if 1 Bandit doesn’t run)
  389. ● No Items: Gale Force, Power Bounce if one is left
  390. (If they run into you, the Red Bandits can steal 5 coins each, and the Green Bandits can steal 10 coins each)
  391. You may level up here. If you do, level up BP
  392.  
  393. **#10 Armored Harriers**
  394. ● Mario: Run Away
  395.  
  396. Yoshi hatches and joins your party
  397. Sleep in the bed to restore your HP and FP
  398.  
  399. Go to the shop before leaving Glitzville
  400. If you have more than one extra item, then you should store them until you only have one extra item. (Fright Masks, Thunder Rage, Fire Flower)
  401.  
  402. [big]**If you leveled up in the Minor League**[/big]
  403. ● Buy Power Punch
  404. ● Buy 3 Point Swaps (Buy an extra one if you didn't have any extra items from before)
  405. ● Get Ice Storm from 20 shop points
  406.  
  407. [big]**If you did not level up in the Minor League**[/big]
  408. ● Buy 3 Point Swaps
  409. ● Buy 2 Power Punches
  410. ● Get Ice Storm from 20 shop points
  411.  
  412. (You should be leaving this shop with exactly 8 items, or 7 if you didn't get the Boo's Sheet yet.)
  413.  
  414. Leave Glitzville
  415.  
  416.  
  417. [section=Pianta Parlor]
  418. If you didn't get the Boo's Sheet from Charlieton, check for it now.
  419. Go to the Trouble Center (pay Gus)
  420. Take on Frankie’s trouble (4th from bottom)
  421. Go to Rogueport Harbor
  422. Get 999 coins from Lumpy
  423. Talk to Frankie about the trouble
  424.  
  425. If you didn't get the Boo's Sheet from Charlieton, go to the blimp area to reset his inventory and then check for it again.
  426. Pay Gus and use Yoshi to get to the Wedding Ring
  427. Give Frankie the wedding ring to get the Gold Card
  428. Go to Pianta Parlor and buy exactly 204 piantas
  429. Buy 6 Power Rushes from the Pianta Parlor (2nd option, Power Rush is 3rd from the bottom)
  430.  
  431. If you still don't have the Boo's Sheet, then you must keep reloading his inventory and checking until you have it.
  432.  
  433. **Note: There is a chance that the game can crash in X-Naut Fortress upon entering the door leading to Magnus 2.0. You can avoid this by entering Westside Goods in Rogueport.**
  434.  
  435. **While going into Paper Mode above the vent:**
  436. ● Equip 3 Power Rushes (Or 6 if you leveled up in Chapter 3)
  437.  
  438. Go into the vent and into the pipe to the Fahr Outpost area
  439. Get **Double Dip P** from the hidden block on the screen with the pipe
  440. (If you didn't get the Boo's Sheet from Charlieton, then go to Twilight Town and get the **Boo's Sheet** from the Storage Room)
  441. Go back to the sewers and through the teleporter
  442.  
  443.  
  444. [section=X-Naut Fortress pt. 2]
  445. Use the Elevator Key and go to Sublevel 3
  446. Go left to the third electric tile room and get the Card Key
  447.  
  448. Note: You can use Yoshi to make the tiles move quickly. Just hop on Yoshi, run on the tiles, and hop off. It helps to know the pattern of the room so you stay on the lit panels.
  449.  
  450. Go right and use the 3 Card Keys
  451. Get First Struck by the X-Naut PhD to do Conveyor Belt Skip
  452.  
  453. (You will want to try to Guard/Superguard the attack. For the Magnus 2.0 fight, you will want to have either 10 HP, 7 HP, or 6 HP. If you need to heal, you can either use the Heal Block by the Yux, or do Sort Glitch to heal with the Life Shroom.)
  454.  
  455. Navigate the room and hit the stairs switch
  456. Hover with Yoshi to get the Card Key
  457. Use Card Key to enter the final room
  458.  
  459. Boss: Magnus Von Grapple 2.0
  460. (Magnus's attacks do 6 damage Unguarded)
  461.  
  462. [big]**If you have 10 HP and you only have 3 Power Rushes equipped**[/big]
  463. ● Mario: Full Hammer
  464. ● Yoshi: Swap to Koops
  465. ● (Guarding Magnus's attack is probably faster)
  466. ● Koops: Power Punch on Mario
  467. ● Mario: Power Bounce x6
  468. ● Magnus summons drills
  469. ● Koops: Swap to Yoshi
  470. ● Mario: Power Bounce x6
  471.  
  472. [big]**If you have 10 HP and you have 6 Power Rushes equipped**[/big]
  473. ● Mario: Swap to Flurrie
  474. ● Flurrie: Swap to Koops
  475. ● (Guarding Magnus's attack is probably faster)
  476. ● Mario: Power Bounce x4
  477. ● Koops: Swap to Yoshi
  478. ● Magnus summons drills
  479. ● Mario: Power Bounce x3
  480.  
  481. You may level up here. If you do, level up BP
  482.  
  483.  
  484. [section=Pre-Chapter 8]
  485. **Bowser Segment**
  486. ● Go into Poshley Sanctum
  487.  
  488. Intermission
  489. Go to Sublevel 4 and talk to TEC
  490. Head to Sublevel 2 and go two rooms to the left
  491. Leave X-Naut Fortress via teleport
  492. (E-mail near loading zone)
  493. Open The Thousand-Year Door
  494.  
  495.  
  496. [section=Palace of Shadow]
  497. Run past the Swoopulas on first staircase
  498. If you need more items, there is a **Stop Watch* at the top of the stairs
  499.  
  500. Get the **Shooting Star** from the yellow block
  501. Avoid the Bombshell Bills by running between them with Yoshi
  502.  
  503. (If Mario is at 10 HP, then you need to get First Struck by a Bombshell Bill. You need to get Mario down to at least 5 HP.)
  504.  
  505. Go through the Spike Room
  506. Get the **Boo's Sheet** in the Fire Bar room
  507. First Strike the Phantom Ember with Koops and use the invincibility frames to get past the last Fire Bars
  508. Make sure you enter the Dark Bones fight with Mario at 5 HP or less
  509.  
  510. **Before the Dark Bones fight**
  511. ● Equip Multibounce
  512. ● Unequip Power Bounce
  513. ● Equip all of your Power Rushes (Should be 7 total)
  514. ● Swap to Yoshi
  515.  
  516. **Dark Bones**
  517. ● Mario: Multibounce
  518. ● Yoshi: Shooting Star
  519. ● Level up BP
  520.  
  521. Get the Palace Key
  522. Get the **Ultra Shroom** from the yellow block
  523. Run between the Bombshell Bills
  524.  
  525. **Bombshell Bill Blasters**
  526. ● Mario: Run Away
  527.  
  528. Run between the second Bombshell Bills
  529.  
  530. **Bombshell Bill Blasters**
  531. ● Mario: Run Away
  532.  
  533. If you need more items, there is a **Jammin' Jelly** in the right most block
  534.  
  535. Endless Room
  536. Down - Down - Up - Up - Down - Up - Down
  537. Go right to the room before Gloomtail
  538.  
  539. Equip Item Hog
  540. Perform Palace Skip (You can use the Ultra Shroom for this. **Do not** use the Life Shroom.)
  541.  
  542. Hit the red “!” switch and use Yoshi to get to the Palace Key
  543. Get First Struck by the Chain Chomp after getting the Palace Key if you have more than 5 HP (The Chain Chomp does 6 damage Unguarded)
  544.  
  545. (If you don't have a Life Shroom, you will need to use Yoshi to hover to the platform with the **Life Shroom** on it.)
  546.  
  547. Fall down and use the spring to get back up to the Plane Panel
  548. Fly across the room and unlock the door
  549. Enter the throne room
  550.  
  551.  
  552. [section=Grodus, Bowser, and Shadow Queen]
  553. **Before Grodus:**
  554. ● Unequip Item Hog
  555. ● Equip Power Bounce
  556.  
  557. **Boss: Grodus**
  558. ● Yoshi: Ice Storm
  559. ● Mario: Power Bounce x4
  560.  
  561. **Boss: Bowser / Kammy Koopa**
  562. ● Yoshi: Power Punch on Mario
  563. ● Mario: Power Bounce Bowser x5
  564. ● Guard Kammy's attack if she targets Mario
  565.  
  566. [big]**If Mario has 5 HP or less**[/big]
  567. ● Mario: Power Bounce x3
  568.  
  569. [big]**If Mario is attacked, dies, and is now at 10 HP**[/big]
  570. ● Yoshi: Point Swap on Mario
  571. ● Mario: Power Bounce x4
  572.  
  573. Level up BP
  574.  
  575. **After the fight**
  576. ● Equip Double Dip P
  577. ● Equip Charge
  578.  
  579. (If you have a Life Shroom left, you should use it on Mario or one of your partners excluding Koops. This will save time as it is likely that Koops will die in the fights, and it is faster to have him dead than to have him revived. You will also want to have a partner with more than 7 HP, so you could use it on one of them.)
  580.  
  581. **Final Boss: Shadow Queen**
  582. ● Mario: Swap to Flurrie
  583. ● Flurrie: Swap to any partner with more than 7 HP (Excluding Koops)
  584.  
  585. [big]**If the Shadow Queen attacked Mario**[/big]
  586. ● Mario: Power Bounce x3
  587. ● Partner: Swap to Koops
  588.  
  589. [big]**If the Shadow Queen didn't attack Mario**[/big]
  590. ● Mario: Charge
  591. ● Partner: Double Dip: Point Swap on Mario + Nothing (Press B to cancel the 2nd item and select the 1st answer for the textbox)
  592. ● Shadow Queen powers up
  593. ● Mario: Power Bounce x3
  594. ● Partner: Swap to Koops
  595.  
  596. **Phase 2 starts**
  597. ● Mario: Failed Jump
  598. ● Koops: Boo's Sheet on Mario
  599. ● Mario: Failed Jump
  600. ● (If Koops is still alive) Koops: Defend
  601. ● Mario: Failed Jump
  602. ● (If Koops is still alive) Koops: Defend
  603.  
  604. Crystal Stars Cutscene
  605.  
  606. **Shadow Queen**
  607. ● Mario: Charge
  608. ● Koops: Double Dip: Point Swap on Mario + Boo's Sheet on Mario
  609. ● Mario: Power Bounce x6 (x7 for safety in case she steals HP)
  610. ● (If Koops is still alive) Koops: Swap to Yoshi
  611. ● Mario: Power Bounce x5 (x6 for safety in case she steals HP)
  612. ● If the Shadow Queen steals HP from your partners, then you will need to do an extra jump.
  613.  
  614. Aftermath
  615. Timing ends on the circular fade to black before credits start (first fully black frame)
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