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- #include "StdAfx.h"
- cItem gItem;
- void cItem::Model()
- {
- gToolKit.SetByte((PVOID)(0x005A51E3+2),0x20); // -> Swords
- gToolKit.SetByte((PVOID)(0x005A5304+2),0x20); // -> Axes
- gToolKit.SetByte((PVOID)(0x005A532F+2),0x20); // -> Maces (1)
- gToolKit.SetByte((PVOID)(0x005A5373+2),0x20); // -> Maces (2)
- gToolKit.SetByte((PVOID)(0x005A539E+2),0x20); // -> Spears
- gToolKit.SetByte((PVOID)(0x005A53E2+2),0x20); // -> Shields
- gToolKit.SetByte((PVOID)(0x005A543C+2),0x20); // -> Staffs
- gToolKit.SetByte((PVOID)(0x005A54FF+2),0x20); // -> Bows
- gToolKit.SetByte((PVOID)(0x005A552A+2),0x20); // -> CrossBows
- }
- void cItem::Texture()
- {
- gToolKit.SetByte((PVOID)(0x005A63FD+2),0x20); // -> Swords
- gToolKit.SetByte((PVOID)(0x005A642C+2),0x20); // -> Axes
- gToolKit.SetByte((PVOID)(0x005A6454+2),0x20); // -> Maces (1)
- gToolKit.SetByte((PVOID)(0x005A647C+2),0x20); // -> Maces (2)
- gToolKit.SetByte((PVOID)(0x005A64C5+2),0x20); // -> Spears
- gToolKit.SetByte((PVOID)(0x005A64ED+2),0x20); // -> Shields
- gToolKit.SetByte((PVOID)(0x005A6518+2),0x20); // -> Staffs
- gToolKit.SetByte((PVOID)(0x005A6672+2),0x20); // -> Bows
- gToolKit.SetByte((PVOID)(0x005A669A+2),0x20); // -> CrossBows
- }
- void cItem::Load()
- {
- this->Model();
- this->Texture();
- }
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