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Untitled

Mar 15th, 2019
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  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4.  
  5.  
  6.  
  7. wait(1)
  8.  
  9.  
  10.  
  11. Player = game:GetService("Players").LocalPlayer
  12. PlayerGui = Player.PlayerGui
  13. Cam = workspace.CurrentCamera
  14. Backpack = Player.Backpack
  15. Character = Player.Character
  16. Humanoid = Character.Humanoid
  17. Mouse = Player:GetMouse()
  18. RootPart = Character["HumanoidRootPart"]
  19. local sick = Instance.new("Sound",Character)
  20. sick.SoundId = "rbxassetid://676779397"
  21. sick.Looped = true
  22. sick.Pitch = 1
  23. sick.Volume = 1
  24. sick:Play()
  25. Head:ClearAllChildren()
  26.  
  27. local tor = Instance.new("CharacterMesh")
  28. tor.Parent = Character
  29. tor.Name = "Bones"
  30. tor.BodyPart = "Torso"
  31. tor.MeshId = "2574099999"
  32. tor.OverlayTextureId = "2574100022"
  33. local tor = Instance.new("SpecialMesh")
  34. tor.Scale = Vector3.new(10,10,10)
  35.  
  36. local naeeym2 = Instance.new("BillboardGui",Character)
  37. naeeym2.AlwaysOnTop = true
  38. naeeym2.Size = UDim2.new(5,35,2,35)
  39. naeeym2.StudsOffset = Vector3.new(0,3,0)
  40. naeeym2.Adornee = Character.Head
  41. naeeym2.Name = "Name"
  42. --naeeym2.PlayerToHideFrom = Player
  43. naeeym2.MaxDistance = 200
  44. local tecks2 = Instance.new("TextLabel",naeeym2)
  45. tecks2.BackgroundTransparency = 1
  46. tecks2.TextScaled = true
  47. tecks2.BorderSizePixel = 0
  48. tecks2.Text = "Booger man"
  49. tecks2.Font = "Antique"
  50. tecks2.TextSize = 30
  51. tecks2.TextStrokeTransparency = 1
  52. tecks2.TextColor3 = Color3.new(0,0,0)
  53. tecks2.TextStrokeColor3 = Color3.new(0,0,1)
  54. tecks2.Size = UDim2.new(1,0,0.5,0)
  55. tecks2.Parent = naeeym2
  56.  
  57. IT = Instance.new
  58. CF = CFrame.new
  59. VT = Vector3.new
  60. RAD = math.rad
  61. C3 = Color3.new
  62. UD2 = UDim2.new
  63. BRICKC = BrickColor.new
  64. ANGLES = CFrame.Angles
  65. EULER = CFrame.fromEulerAnglesXYZ
  66. COS = math.cos
  67. ACOS = math.acos
  68. SIN = math.sin
  69. ASIN = math.asin
  70. ABS = math.abs
  71. MRANDOM = math.random
  72. FLOOR = math.floor
  73.  
  74. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  75. local NEWMESH = IT(MESH)
  76. if MESH == "SpecialMesh" then
  77. NEWMESH.MeshType = MESHTYPE
  78. if MESHID ~= "nil" and MESHID ~= "" then
  79. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  80. end
  81. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  82. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  83. end
  84. end
  85. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  86. NEWMESH.Scale = SCALE
  87. NEWMESH.Parent = PARENT
  88. return NEWMESH
  89. end
  90.  
  91. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE)
  92. local NEWPART = IT("Part")
  93. NEWPART.formFactor = FORMFACTOR
  94. NEWPART.Reflectance = REFLECTANCE
  95. NEWPART.Transparency = TRANSPARENCY
  96. NEWPART.CanCollide = false
  97. NEWPART.Locked = true
  98. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  99. NEWPART.Name = NAME
  100. NEWPART.Size = SIZE
  101. NEWPART.Position = Torso.Position
  102. NEWPART.Material = MATERIAL
  103. NEWPART:BreakJoints()
  104. NEWPART.Parent = PARENT
  105. return NEWPART
  106. end
  107.  
  108.  
  109. --//=================================\\
  110. --|| CUSTOMIZATION
  111. --\\=================================//
  112.  
  113. Class_Name = "Template"
  114. Weapon_Name = "Add-ons"
  115.  
  116. Custom_Colors = {
  117. Custom_Color_1 = BRICKC("Institutional white"); --1st color for the weapon.
  118. Custom_Color_2 = BRICKC("Institutional white"); --2nd color for the weapon.
  119.  
  120. Custom_Color_3 = BRICKC("Institutional white"); --Color for the abilities.
  121. Custom_Color_4 = BRICKC("Institutional white"); --Color for the secondary bar.
  122. Custom_Color_5 = BRICKC("Institutional white"); --Color for the mana bar.
  123. Custom_Color_6 = BRICKC("Institutional white"); --Color for the health bar.
  124. Custom_Color_7 = BRICKC("Institutional white"); --Color for the stun bar.
  125.  
  126. Custom_Color_8 = BRICKC("Institutional white"); --Background for the mana bar.
  127. Custom_Color_9 = BRICKC("Institutional white"); --Background for the secondary mana bar.
  128. Custom_Color_10 = BRICKC("Institutional white"); --Background for the stun bar.
  129. Custom_Color_11 = BRICKC("Institutional white"); --Background for the health bar.
  130. Custom_Color_12 = BRICKC("Institutional white"); --Background for the abilities.
  131. }
  132.  
  133.  
  134. Player_Size = 0.8 --Size of the player.
  135. Animation_Speed = 3
  136. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  137.  
  138. local Speed = 16
  139. local Effects2 = {}
  140.  
  141. --//=================================\\
  142. --|| END OF CUSTOMIZATION
  143. --\\=================================//
  144.  
  145. local function weldBetween(a, b)
  146. local weldd = Instance.new("ManualWeld")
  147. weldd.Part0 = a
  148. weldd.Part1 = b
  149. weldd.C0 = CFrame.new()
  150. weldd.C1 = b.CFrame:inverse() * a.CFrame
  151. weldd.Parent = a
  152. return weldd
  153. end
  154.  
  155. function createaccessory(attachmentpart,mesh,texture,scale,offset,color)
  156. local acs = Instance.new("Part")
  157. acs.CanCollide = false
  158. acs.Anchored = false
  159. acs.Size = Vector3.new(0,0,0)
  160. acs.CFrame = attachmentpart.CFrame
  161. acs.Parent = Character
  162. acs.BrickColor = color
  163. local meshs = Instance.new("SpecialMesh")
  164. meshs.MeshId = mesh
  165. meshs.TextureId = texture
  166. meshs.Parent = acs
  167. meshs.Scale = scale
  168. meshs.Offset = offset
  169. weldBetween(attachmentpart,acs)
  170. end
  171.  
  172. function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE)
  173. if TYPE == "Gem" then
  174. local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  175. acs.Anchored = false
  176. acs.CanCollide = false
  177. acs.CFrame = PART.CFrame
  178. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
  179. weldBetween(PART,acs)
  180. elseif TYPE == "Skull" then
  181. local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  182. acs.Anchored = false
  183. acs.CanCollide = false
  184. acs.CFrame = PART.CFrame
  185. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
  186. weldBetween(PART,acs)
  187. elseif TYPE == "Eye" then
  188. local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0))
  189. acs.Anchored = false
  190. acs.CanCollide = false
  191. acs.CFrame = PART.CFrame
  192. local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
  193. weldBetween(PART,acs)
  194. end
  195. end
  196.  
  197. createaccessory(Head,"http://www.roblox.com/asset/?id=18755442","",VT(1,1,1),VT(0,0,-0.1),BrickColor.new("Really black"))
  198. createbodypart("Eye","Pearl",Head,VT(0.2, 0.1, -0.5),VT(2,4,2))
  199. createbodypart("Eye","Pearl",Head,VT(-0.2, 0.1, -0.5),VT(2,4,2))
  200. createaccessory(Torso,"rbxassetid://984742986","rbxassetid://984743351",VT(0.52,0.52,0.52),VT(0,0.5,0.02),BrickColor.new("Really black"))
  201.  
  202. --//=================================\\
  203. --|| USEFUL VALUES
  204. --\\=================================//
  205.  
  206. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  207. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  208. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  209. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  210. local CO1 = 0
  211. local CO2 = 0
  212. local CO3 = 0
  213. local CO4 = 0
  214. local CHANGEDEFENSE = 0
  215. local CHANGEDAMAGE = 0
  216. local CHANGEMOVEMENT = 0
  217. local ANIM = "Idle"
  218. local ATTACK = false
  219. local EQUIPPED = false
  220. local HOLD = false
  221. local COMBO = 1
  222. local LASTPOINT = nil
  223. local BLCF = nil
  224. local SCFR = nil
  225. local STAGGERHITANIM = false
  226. local STAGGERANIM = false
  227. local STUNANIM = false
  228. local CRITCHANCENUMBER = 0
  229. local IDLENUMBER = 0
  230. local DONUMBER = 0
  231. local HANDIDLE = false
  232. local SINE = 0
  233. local CHANGE = 2 / Animation_Speed
  234. local WALKINGANIM = false
  235. local WALK = 0
  236. local DISABLEJUMPING = false
  237. local HASBEENBLOCKED = false
  238. local STUNDELAYNUMBER = 0
  239. local MANADELAYNUMBER = 0
  240. local SECONDARYMANADELAYNUMBER = 0
  241. local ROBLOXIDLEANIMATION = IT("Animation")
  242. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  243. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  244. --ROBLOXIDLEANIMATION.Parent = Humanoid
  245. local WEAPONGUI = IT("ScreenGui", nil)
  246. WEAPONGUI.Name = "Weapon GUI"
  247. local WEAPONTOOL = IT("HopperBin", nil)
  248. WEAPONTOOL.Name = Weapon_Name
  249. local Weapon = IT("Model")
  250. Weapon.Name = Weapon_Name
  251. local Effects = IT("Folder", Weapon)
  252. Effects.Name = "Effects"
  253. local ANIMATOR = Humanoid.Animator
  254. local ANIMATE = Character.Animate
  255. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  256. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  257. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  258. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  259. local UNANCHOR = true
  260. local MAGICPARTICLE = "655109389"
  261.  
  262. --//=================================\\
  263. --\\=================================//
  264.  
  265. --//=================================\\
  266. --|| STATS
  267. --\\=================================//
  268.  
  269. if Character:FindFirstChild("Stats") ~= nil then
  270. Character:FindFirstChild("Stats").Parent = nil
  271. end
  272.  
  273. local Stats = IT("Folder", nil)
  274. Stats.Name = "Stats"
  275. local ChangeStat = IT("Folder", Stats)
  276. ChangeStat.Name = "ChangeStat"
  277. local Defense = IT("NumberValue", Stats)
  278. Defense.Name = "Defense"
  279. Defense.Value = 1
  280. local Movement = IT("NumberValue", Stats)
  281. Movement.Name = "Movement"
  282. Movement.Value = 1
  283. local Damage = IT("NumberValue", Stats)
  284. Damage.Name = "Damage"
  285. Damage.Value = 1
  286. local Mana = IT("NumberValue", Stats)
  287. Mana.Name = "Mana"
  288. Mana.Value = 0
  289. local SecondaryMana = IT("NumberValue", Stats)
  290. SecondaryMana.Name = "SecondaryMana"
  291. SecondaryMana.Value = 0
  292. local CanCrit = IT("BoolValue", Stats)
  293. CanCrit.Name = "CanCrit"
  294. CanCrit.Value = false
  295. local CritChance = IT("NumberValue", Stats)
  296. CritChance.Name = "CritChance"
  297. CritChance.Value = 20
  298. local CanPenetrateArmor = IT("BoolValue", Stats)
  299. CanPenetrateArmor.Name = "CanPenetrateArmor"
  300. CanPenetrateArmor.Value = false
  301. local AntiTeamKill = IT("BoolValue", Stats)
  302. AntiTeamKill.Name = "AntiTeamKill"
  303. AntiTeamKill.Value = false
  304. local Rooted = IT("BoolValue", Stats)
  305. Rooted.Name = "Rooted"
  306. Rooted.Value = false
  307. local Block = IT("BoolValue", Stats)
  308. Block.Name = "Block"
  309. Block.Value = false
  310. local RecentEnemy = IT("ObjectValue", Stats)
  311. RecentEnemy.Name = "RecentEnemy"
  312. RecentEnemy.Value = nil
  313. local StaggerHit = IT("BoolValue", Stats)
  314. StaggerHit.Name = "StaggerHit"
  315. StaggerHit.Value = false
  316. local Stagger = IT("BoolValue", Stats)
  317. Stagger.Name = "Stagger"
  318. Stagger.Value = false
  319. local Stun = IT("BoolValue", Stats)
  320. Stun.Name = "Stun"
  321. Stun.Value = false
  322. local StunValue = IT("NumberValue", Stats)
  323. StunValue.Name = "StunValue"
  324. StunValue.Value = 0
  325.  
  326.  
  327. --//=================================\\
  328. --\\=================================//
  329.  
  330.  
  331.  
  332.  
  333.  
  334. --//=================================\\
  335. --|| DEBUFFS / BUFFS
  336. --\\=================================//
  337.  
  338. local DEFENSECHANGE1 = IT("NumberValue", ChangeStat)
  339. DEFENSECHANGE1.Name = "ChangeDefense"
  340. DEFENSECHANGE1.Value = 0
  341.  
  342. local MOVEMENTCHANGE1 = IT("NumberValue", nil)
  343. MOVEMENTCHANGE1.Name = "ChangeMovement"
  344. MOVEMENTCHANGE1.Value = 0
  345.  
  346. --//=================================\\
  347. --\\=================================//
  348.  
  349.  
  350.  
  351.  
  352.  
  353. --//=================================\\
  354. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  355. --\\=================================//
  356.  
  357. ArtificialHB = Instance.new("BindableEvent", script)
  358. ArtificialHB.Name = "ArtificialHB"
  359.  
  360. script:WaitForChild("ArtificialHB")
  361.  
  362. frame = Frame_Speed
  363. tf = 0
  364. allowframeloss = false
  365. tossremainder = false
  366. lastframe = tick()
  367. script.ArtificialHB:Fire()
  368.  
  369. game:GetService("RunService").Heartbeat:connect(function(s, p)
  370. tf = tf + s
  371. if tf >= frame then
  372. if allowframeloss then
  373. script.ArtificialHB:Fire()
  374. lastframe = tick()
  375. else
  376. for i = 1, math.floor(tf / frame) do
  377. script.ArtificialHB:Fire()
  378. end
  379. lastframe = tick()
  380. end
  381. if tossremainder then
  382. tf = 0
  383. else
  384. tf = tf - frame * math.floor(tf / frame)
  385. end
  386. end
  387. end)
  388.  
  389. --//=================================\\
  390. --\\=================================//
  391.  
  392.  
  393.  
  394.  
  395.  
  396. --//=================================\\
  397. --|| SOME FUNCTIONS
  398. --\\=================================//
  399.  
  400. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  401. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  402. end
  403.  
  404. function PositiveAngle(NUMBER)
  405. if NUMBER >= 0 then
  406. NUMBER = 0
  407. end
  408. return NUMBER
  409. end
  410.  
  411. function NegativeAngle(NUMBER)
  412. if NUMBER <= 0 then
  413. NUMBER = 0
  414. end
  415. return NUMBER
  416. end
  417.  
  418. function Swait(NUMBER)
  419. if NUMBER == 0 or NUMBER == nil then
  420. ArtificialHB.Event:wait()
  421. else
  422. for i = 1, NUMBER do
  423. ArtificialHB.Event:wait()
  424. end
  425. end
  426. end
  427.  
  428. function QuaternionFromCFrame(cf)
  429. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  430. local trace = m00 + m11 + m22
  431. if trace > 0 then
  432. local s = math.sqrt(1 + trace)
  433. local recip = 0.5 / s
  434. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  435. else
  436. local i = 0
  437. if m11 > m00 then
  438. i = 1
  439. end
  440. if m22 > (i == 0 and m00 or m11) then
  441. i = 2
  442. end
  443. if i == 0 then
  444. local s = math.sqrt(m00 - m11 - m22 + 1)
  445. local recip = 0.5 / s
  446. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  447. elseif i == 1 then
  448. local s = math.sqrt(m11 - m22 - m00 + 1)
  449. local recip = 0.5 / s
  450. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  451. elseif i == 2 then
  452. local s = math.sqrt(m22 - m00 - m11 + 1)
  453. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  454. end
  455. end
  456. end
  457.  
  458. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  459. local xs, ys, zs = x + x, y + y, z + z
  460. local wx, wy, wz = w * xs, w * ys, w * zs
  461. local xx = x * xs
  462. local xy = x * ys
  463. local xz = x * zs
  464. local yy = y * ys
  465. local yz = y * zs
  466. local zz = z * zs
  467. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  468. end
  469.  
  470. function QuaternionSlerp(a, b, t)
  471. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  472. local startInterp, finishInterp;
  473. if cosTheta >= 0.0001 then
  474. if (1 - cosTheta) > 0.0001 then
  475. local theta = ACOS(cosTheta)
  476. local invSinTheta = 1 / SIN(theta)
  477. startInterp = SIN((1 - t) * theta) * invSinTheta
  478. finishInterp = SIN(t * theta) * invSinTheta
  479. else
  480. startInterp = 1 - t
  481. finishInterp = t
  482. end
  483. else
  484. if (1 + cosTheta) > 0.0001 then
  485. local theta = ACOS(-cosTheta)
  486. local invSinTheta = 1 / SIN(theta)
  487. startInterp = SIN((t - 1) * theta) * invSinTheta
  488. finishInterp = SIN(t * theta) * invSinTheta
  489. else
  490. startInterp = t - 1
  491. finishInterp = t
  492. end
  493. end
  494. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  495. end
  496.  
  497. function Clerp(a, b, t)
  498. local qa = {QuaternionFromCFrame(a)}
  499. local qb = {QuaternionFromCFrame(b)}
  500. local ax, ay, az = a.x, a.y, a.z
  501. local bx, by, bz = b.x, b.y, b.z
  502. local _t = 1 - t
  503. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  504. end
  505.  
  506. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  507. local frame = IT("Frame")
  508. frame.BackgroundTransparency = TRANSPARENCY
  509. frame.BorderSizePixel = BORDERSIZEPIXEL
  510. frame.Position = POSITION
  511. frame.Size = SIZE
  512. frame.BackgroundColor3 = COLOR
  513. frame.BorderColor3 = BORDERCOLOR
  514. frame.Name = NAME
  515. frame.Parent = PARENT
  516. return frame
  517. end
  518.  
  519. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  520. local label = IT("TextLabel")
  521. label.BackgroundTransparency = 1
  522. label.Size = UD2(1, 0, 1, 0)
  523. label.Position = UD2(0, 0, 0, 0)
  524. label.TextColor3 = C3(255, 255, 255)
  525. label.TextStrokeTransparency = STROKETRANSPARENCY
  526. label.TextTransparency = TRANSPARENCY
  527. label.FontSize = TEXTFONTSIZE
  528. label.Font = TEXTFONT
  529. label.BorderSizePixel = BORDERSIZEPIXEL
  530. label.TextScaled = true
  531. label.Text = TEXT
  532. label.Name = NAME
  533. label.Parent = PARENT
  534. return label
  535. end
  536.  
  537. function NoOutlines(PART)
  538. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  539. end
  540.  
  541.  
  542. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  543. local NEWWELD = IT(TYPE)
  544. NEWWELD.Part0 = PART0
  545. NEWWELD.Part1 = PART1
  546. NEWWELD.C0 = C0
  547. NEWWELD.C1 = C1
  548. NEWWELD.Parent = PARENT
  549. return NEWWELD
  550. end
  551.  
  552. function CreateSound(ID, PARENT, VOLUME, PITCH)
  553. local NEWSOUND = nil
  554. coroutine.resume(coroutine.create(function()
  555. NEWSOUND = IT("Sound", PARENT)
  556. NEWSOUND.Volume = VOLUME
  557. NEWSOUND.Pitch = PITCH
  558. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  559. Swait()
  560. NEWSOUND:play()
  561. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  562. end))
  563. return NEWSOUND
  564. end
  565.  
  566. function CFrameFromTopBack(at, top, back)
  567. local right = top:Cross(back)
  568. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  569. end
  570.  
  571. function CreateWave(inair,size,doesrotate,rotatedirection,waitt,part,offset,color)
  572. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  573. local mesh = IT("SpecialMesh",wave)
  574. mesh.MeshType = "FileMesh"
  575. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  576. mesh.Scale = VT(size,size,size)
  577. mesh.Offset = VT(0,0,-size/8)
  578. wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0))
  579. coroutine.resume(coroutine.create(function(PART)
  580. for i = 1, waitt do
  581. Swait()
  582. mesh.Scale = mesh.Scale + VT(size/5,0,size/5)
  583. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  584. if doesrotate == true then
  585. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  586. end
  587. wave.Transparency = wave.Transparency + (0.5/waitt)
  588. if wave.Transparency > 0.99 then
  589. wave:remove()
  590. end
  591. end
  592. end))
  593. end
  594.  
  595. function CreateSwirl(inair,size,doesrotate,rotatedirection,waitt,part,offset,color)
  596. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  597. local mesh = IT("SpecialMesh",wave)
  598. mesh.MeshType = "FileMesh"
  599. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  600. mesh.Scale = VT(size,size,size)
  601. wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0))
  602. coroutine.resume(coroutine.create(function(PART)
  603. for i = 1, waitt do
  604. Swait()
  605. mesh.Scale = mesh.Scale + VT(size/5,0,size/5)
  606. if doesrotate == true then
  607. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  608. end
  609. wave.Transparency = wave.Transparency + (0.5/waitt)
  610. if wave.Transparency > 0.99 then
  611. wave:remove()
  612. end
  613. end
  614. end))
  615. end
  616.  
  617. function CreateTornado(inair,size,doesrotate,rotatedirection,waitt,part,offset,color)
  618. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  619. local mesh = IT("SpecialMesh",wave)
  620. mesh.MeshType = "FileMesh"
  621. mesh.MeshId = "http://www.roblox.com/asset/?id=102638417"
  622. mesh.Scale = VT(size,size,size)
  623. wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0))
  624. coroutine.resume(coroutine.create(function(PART)
  625. for i = 1, waitt do
  626. Swait()
  627. mesh.Scale = mesh.Scale + VT(size/5,0,size/5)
  628. if doesrotate == true then
  629. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  630. end
  631. wave.Transparency = wave.Transparency + (0.5/waitt)
  632. if wave.Transparency > 0.99 then
  633. wave:remove()
  634. end
  635. end
  636. end))
  637. end
  638.  
  639. function CreateRing(inair,size,doesrotate,rotatedirection,waitt,part,offset,spin1,spin2,color)
  640. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  641. local mesh = IT("SpecialMesh",wave)
  642. mesh.MeshType = "FileMesh"
  643. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  644. mesh.Scale = VT(size,size,size)
  645. mesh.Offset = VT(0,0,0)
  646. wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0))
  647. coroutine.resume(coroutine.create(function(PART)
  648. for i = 1, waitt do
  649. Swait()
  650. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  651. if doesrotate == true then
  652. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(spin2, rotatedirection, spin1)
  653. end
  654. wave.Transparency = wave.Transparency + (0.5/waitt)
  655. if wave.Transparency > 0.99 then
  656. wave:remove()
  657. end
  658. end
  659. end))
  660. end
  661.  
  662. function MagicSphere(size,waitt,part,offset,color)
  663. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(0,0,0))
  664. local mesh = IT("SpecialMesh",wave)
  665. mesh.MeshType = "FileMesh"
  666. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  667. mesh.Scale = VT(size,size,size)
  668. mesh.Offset = VT(0,0,0)
  669. wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(0),RAD(0),RAD(0))
  670. coroutine.resume(coroutine.create(function(PART)
  671. for i = 1, waitt do
  672. Swait()
  673. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  674. wave.Transparency = wave.Transparency + (0.5/waitt)
  675. if wave.Transparency > 0.99 then
  676. wave:remove()
  677. end
  678. end
  679. end))
  680. end
  681.  
  682. function MagicBlock(size,waitt,part,offset,color)
  683. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(size,size,size))
  684. local mesh = IT("BlockMesh",wave)
  685. wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(0),RAD(0),RAD(0))
  686. coroutine.resume(coroutine.create(function(PART)
  687. for i = 1, waitt do
  688. Swait()
  689. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  690. wave.CFrame = CF(wave.Position) * ANGLES(RAD(math(-360,360)),RAD(math(-360,360)),RAD(math(-360,360)))
  691. wave.Transparency = wave.Transparency + (0.5/waitt)
  692. if wave.Transparency > 0.99 then
  693. wave:remove()
  694. end
  695. end
  696. end))
  697. end
  698.  
  699. local EyeSizes={
  700. NumberSequenceKeypoint.new(0,1,0),
  701. NumberSequenceKeypoint.new(1,0.2,0)
  702. }
  703. local EyeTrans={
  704. NumberSequenceKeypoint.new(0,0.8,0),
  705. NumberSequenceKeypoint.new(1,1,0)
  706. }
  707. local PE=Instance.new("ParticleEmitter")
  708. PE.LightEmission=0
  709. PE.Size=NumberSequence.new(EyeSizes)
  710. PE.Transparency=NumberSequence.new(EyeTrans)
  711. PE.Lifetime=NumberRange.new(0.35,0.35,0.35)
  712. PE.Rotation=NumberRange.new(0,360)
  713. PE.Rate=15
  714. PE.Acceleration = Vector3.new(0,75,0)
  715. PE.Drag = 5
  716. PE.Enabled = false
  717. PE.Speed = NumberRange.new(0,0,0)
  718. PE.Texture="http://www.roblox.com/asset/?id=1179557490"
  719. PE.ZOffset = 0
  720. PE.Name = "Particles"
  721.  
  722. function CreateParticles(art,text,accel,drag,rate,type,isenabledbydefault)
  723. local particle = PE:Clone()
  724. particle.Parent = art
  725. particle.Acceleration = accel
  726. PE.Rate = rate
  727. if type == "Fire" then
  728. local EyeSizes={
  729. NumberSequenceKeypoint.new(0,1,0.3),
  730. NumberSequenceKeypoint.new(1,0.2,0.2)
  731. }
  732. PE.Size = NumberSequence.new(EyeSizes)
  733. elseif type == "Smoke" then
  734. local EyeSizes={
  735. NumberSequenceKeypoint.new(0,1,0),
  736. NumberSequenceKeypoint.new(1,5,0.5)
  737. }
  738. PE.Size = NumberSequence.new(EyeSizes)
  739. elseif type == "Solid" then
  740. local EyeSizes={
  741. NumberSequenceKeypoint.new(0,1,0),
  742. NumberSequenceKeypoint.new(1,1,0)
  743. }
  744. PE.Size = NumberSequence.new(EyeSizes)
  745. end
  746. PE.Drag = drag
  747. particle.Texture = "http://www.roblox.com/asset/?id="..text
  748. particle.Enabled = isenabledbydefault
  749. return particle
  750. end
  751.  
  752. --//=================================\\
  753. --\\=================================//
  754.  
  755.  
  756. --//=================================\\
  757. --|| WEAPON CREATION
  758. --\\=================================//
  759.  
  760. if Player_Size ~= 1 then
  761. for _, v in pairs (Weapon:GetChildren()) do
  762. if v.ClassName == "Motor" or v.ClassName == "Weld" or v.ClassName == "Snap" then
  763. local p1 = v.Part1
  764. v.Part1 = nil
  765. local cf1, cf2, cf3, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12 = v.C1:components()
  766. v.C1 = CF(cf1 * Player_Size, cf2 * Player_Size, cf3 * Player_Size, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12)
  767. v.Part1 = p1
  768. elseif v.ClassName == "Part" then
  769. for _, b in pairs (v:GetChildren()) do
  770. if b.ClassName == "SpecialMesh" or b.ClassName == "BlockMesh" then
  771. b.Scale = VT(b.Scale.x * Player_Size, b.Scale.y * Player_Size, b.Scale.z * Player_Size)
  772. end
  773. end
  774. end
  775. end
  776. end
  777.  
  778. for _, c in pairs(Weapon:GetChildren()) do
  779. if c.ClassName == "Part" then
  780. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  781. end
  782. end
  783.  
  784. Weapon.Parent = Character
  785.  
  786. Humanoid.Died:connect(function()
  787. sick:remove()
  788. tecks2.Text = "BRUH WTF"
  789. ATTACK = true
  790. end)
  791.  
  792. print(Class_Name.." loaded.")
  793.  
  794. --//=================================\\
  795. --\\=================================//
  796.  
  797.  
  798.  
  799.  
  800.  
  801. --//=================================\\
  802. --|| DAMAGE FUNCTIONS
  803. --\\=================================//
  804.  
  805. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  806. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  807. STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  808. local BODYGYRO = IT("BodyGyro", STATPART)
  809. local BODYPOSITION = IT("BodyPosition", STATPART)
  810. BODYPOSITION.P = 2000
  811. BODYPOSITION.D = 100
  812. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  813. if LABELTYPE == "Normal" then
  814. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  815. elseif LABELTYPE == "Debuff" then
  816. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 8, MRANDOM(-2, 2))
  817. elseif LABELTYPE == "Interruption" then
  818. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2,2), 8, MRANDOM(-2, 2))
  819. end
  820. game:GetService("Debris"):AddItem(STATPART ,5)
  821. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  822. BILLBOARDGUI.Adornee = STATPART
  823. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  824. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  825. BILLBOARDGUI.AlwaysOnTop = false
  826. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  827. TEXTLABEL.BackgroundTransparency = 1
  828. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  829. TEXTLABEL.Text = TEXT
  830. TEXTLABEL.Font = "SciFi"
  831. TEXTLABEL.FontSize="Size42"
  832. TEXTLABEL.TextColor3 = COLOR
  833. TEXTLABEL.TextStrokeTransparency = 1
  834. TEXTLABEL.TextScaled = true
  835. TEXTLABEL.TextWrapped = true
  836. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  837. wait(0.2)
  838. for i=1, 5 do
  839. wait()
  840. THEBODYPOSITION.Position = THEPART.Position - VT(0, 0.5 ,0)
  841. end
  842. wait(1.2)
  843. for i=1, 5 do
  844. wait()
  845. THETEXTLABEL.TextTransparency = THETEXTLABEL.TextTransparency + 0.2
  846. THETEXTLABEL.TextStrokeTransparency = THETEXTLABEL.TextStrokeTransparency + 0.2
  847. THEBODYPOSITION.position = THEPART.Position + VT(0, 0.5, 0)
  848. end
  849. THEPART.Parent = nil
  850. end),STATPART, BODYPOSITION, TEXTLABEL)
  851. end
  852.  
  853.  
  854. --//=================================\\
  855. --|| DAMAGING
  856. --\\=================================//
  857.  
  858. function dealdamage(hit,min,max,maxstrength,beserk,critrate,critmultiplier)
  859. if hit.Parent ~= Character and hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent:FindFirstChild("HitBy"..Player.Name) == nil then
  860. local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
  861. local dmg = math.random(min,max)
  862. if humanoid.Health > 0 then
  863. if beserk == true then
  864. humanoid.Health = 0
  865. else
  866. CreateSound("260430060", hit, 1.2, MRANDOM(7, 12) / 10)
  867. hit.Velocity = CFrame.new(Torso.Position,hit.Position).lookVector*5*maxstrength
  868. if math.random(1,100) < critrate+1 then
  869. humanoid.Health = humanoid.Health - dmg*critmultiplier
  870. StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  871. else
  872. humanoid.Health = humanoid.Health - dmg
  873. StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), dmg, C3(0, 0, 0))
  874. end
  875. local defence = Instance.new("BoolValue",hit.Parent)
  876. defence.Name = ("HitBy"..Player.Name)
  877. game:GetService("Debris"):AddItem(defence, 0.5)
  878. end
  879. end
  880. end
  881. end
  882.  
  883. function AoEDamage(position,radius,min,max,maxstrength,beserk,critrate,critmultiplier,CanBeDodgedByJumping)
  884. local dmg = math.random(min,max)
  885. for i,v in ipairs(workspace:GetChildren()) do
  886. if v:FindFirstChild("HitBy"..Player.Name) == nil then
  887. local body = v:GetChildren()
  888. for part = 1, #body do
  889. if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  890. if(body[part].Position - position).Magnitude < radius then
  891. if v.ClassName == "Model" then
  892. if v:FindFirstChild("Humanoid") then
  893. if v.Humanoid.Health ~= 0 then
  894. if CanBeDodgedByJumping == true then
  895. if body[part].Position.Y < position.Y+5 then
  896. if math.random(1,100) < critrate+1 then
  897. v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier
  898. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  899. else
  900. v.Humanoid.Health = v.Humanoid.Health - dmg
  901. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
  902. end
  903. local defence = Instance.new("BoolValue",v)
  904. defence.Name = ("HitBy"..Player.Name)
  905. game:GetService("Debris"):AddItem(defence, 0.5)
  906. end
  907. else
  908. if beserk == true then
  909. v.Humanoid.Health = 0
  910. end
  911. if math.random(1,100) < critrate+1 then
  912. v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier
  913. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  914. else
  915. v.Humanoid.Health = v.Humanoid.Health - dmg
  916. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
  917. end
  918. local defence = Instance.new("BoolValue",v)
  919. defence.Name = ("HitBy"..Player.Name)
  920. game:GetService("Debris"):AddItem(defence, 0.5)
  921. end
  922. end
  923. end
  924. end
  925. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  926. end
  927. end
  928. end
  929. if v.ClassName == "Part" then
  930. if v.Anchored == false and (v.Position - position).Magnitude < radius then
  931. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  932. end
  933. end
  934. end
  935. end
  936. end
  937.  
  938. function killnearest(position,range,maxstrength)
  939. for i,v in ipairs(workspace:GetChildren()) do
  940. local body = v:GetChildren()
  941. for part = 1, #body do
  942. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  943. if(body[part].Position - position).Magnitude < range then
  944. if v.ClassName == "Model" then
  945. v:BreakJoints()
  946. end
  947. --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  948. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  949. end
  950. end
  951. end
  952. if v.ClassName == "Part" then
  953. if v.Anchored == false and (v.Position - position).Magnitude < range then
  954. --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
  955. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  956. end
  957. end
  958. end
  959. end
  960.  
  961. --//=================================\\
  962. --|| ATTACK FUNCTIONS AND STUFF
  963. --\\=================================//
  964.  
  965. function makebone()
  966. local bone = IT("Part",Effects)
  967. bone.Size = VT(2,2,2)
  968. local mesh = IT("SpecialMesh",bone)
  969. mesh.MeshId = "rbxassetid://523610338"
  970. mesh.Scale = VT(0.02,0.02,0.02)
  971. return bone
  972. end
  973.  
  974. function rattlebones()
  975. ATTACK = true
  976. tecks2.Text = "Finna imma rattle ur bones"
  977. for i = 1, 15 do
  978. local bone = makebone()
  979. bone.CFrame = RootPart.CFrame * ANGLES(RAD(math.random(-5,5)),RAD(math.random(-10,10)),RAD(math.random(-30,30)))
  980. local bv = Instance.new("BodyVelocity")
  981. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  982. bv.velocity = bone.CFrame.lookVector * MRANDOM(50,150)
  983. bv.Parent = bone
  984. bv.Name = "DASH"
  985. bone.CanCollide = false
  986. local paw = bone.Touched:Connect(function(hit)
  987. dealdamage(hit,35,45,5,false,7,5)
  988. end)
  989. game:GetService("Debris"):AddItem(bone, 3)
  990. Swait()
  991. end
  992. Swait(20)
  993. tecks2.Text = "Bone-Thugga"
  994. ATTACK = false
  995. end
  996.  
  997. function risingbones()
  998. ATTACK = true
  999. tecks2.Text = "Finna imma rattle u so hard"
  1000. for i = 1, 50 do
  1001. for i = 1, 5 do
  1002. local bone = makebone()
  1003. bone.Anchored = true
  1004. bone.CanCollide = false
  1005. bone.CFrame = RootPart.CFrame * CF(math.random(-25,25),-6,math.random(-25,25)) * ANGLES(RAD(-135),RAD(0),RAD(math.random(-10,10)))
  1006. local paw = bone.Touched:Connect(function(hit)
  1007. dealdamage(hit,35,45,5,false,7,5)
  1008. end)
  1009. coroutine.resume(coroutine.create(function()
  1010. for i = 1, 10 do
  1011. bone.CFrame = bone.CFrame * CF(0,0,0.5)
  1012. Swait()
  1013. end
  1014. for i = 1, 10 do
  1015. bone.Transparency = bone.Transparency + 0.1
  1016. Swait()
  1017. end
  1018. bone:remove()
  1019. end))
  1020. end
  1021. Swait()
  1022. end
  1023. Swait(20)
  1024. tecks2.Text = "Bone-Thugga"
  1025. ATTACK = false
  1026. end
  1027.  
  1028. --//=================================\\
  1029. --|| ASSIGN THINGS TO KEYS
  1030. --\\=================================//
  1031.  
  1032. function MouseDown(Mouse)
  1033. if ATTACK == false then
  1034. end
  1035. end
  1036.  
  1037. function MouseUp(Mouse)
  1038. HOLD = false
  1039. end
  1040.  
  1041. function KeyDown(Key)
  1042. if Key == "e" and ATTACK == false then
  1043. rattlebones()
  1044. end
  1045. if Key == "r" and ATTACK == false then
  1046. risingbones()
  1047. end
  1048. end
  1049.  
  1050. function KeyUp(Key)
  1051. end
  1052.  
  1053. Mouse.Button1Down:connect(function(NEWKEY)
  1054. MouseDown(NEWKEY)
  1055. end)
  1056. Mouse.Button1Up:connect(function(NEWKEY)
  1057. MouseUp(NEWKEY)
  1058. end)
  1059. Mouse.KeyDown:connect(function(NEWKEY)
  1060. KeyDown(NEWKEY)
  1061. end)
  1062. Mouse.KeyUp:connect(function(NEWKEY)
  1063. KeyUp(NEWKEY)
  1064. end)
  1065.  
  1066. --//=================================\\
  1067. --\\=================================//
  1068.  
  1069.  
  1070. function unanchor()
  1071. if UNANCHOR == true then
  1072. g = Character:GetChildren()
  1073. for i = 1, #g do
  1074. if g[i].ClassName == "Part" then
  1075. g[i].Anchored = false
  1076. end
  1077. end
  1078. end
  1079. end
  1080.  
  1081.  
  1082. --//=================================\\
  1083. --|| WRAP THE WHOLE SCRIPT UP
  1084. --\\=================================//
  1085.  
  1086. while true do
  1087. Swait()
  1088.  
  1089. if #Effects2>0 then
  1090. for e=1,#Effects2 do
  1091. if Effects2[e]~=nil then
  1092. local Thing=Effects2[e]
  1093. if Thing~=nil then
  1094. local Part=Thing[1]
  1095. local Mode=Thing[2]
  1096. local Delay=Thing[3]
  1097. local IncX=Thing[4]
  1098. local IncY=Thing[5]
  1099. local IncZ=Thing[6]
  1100. local Part2=Thing[8]
  1101. if Thing[1].Transparency<=1 then
  1102. if Thing[2]=="Block1" then
  1103. Thing[1].CFrame=Thing[1].CFrame
  1104. Mesh=Thing[1].Mesh
  1105. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1106. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1107. elseif Thing[2]=="Cylinder" then
  1108. Mesh=Thing[1].Mesh
  1109. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1110. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1111. elseif Thing[2]=="Blood" then
  1112. Mesh=Thing[7]
  1113. Thing[1].CFrame=Thing[1].CFrame*CF(0,.5,0)
  1114. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1115. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1116. elseif Thing[2]=="Elec" then
  1117. Mesh=Thing[1].Mesh
  1118. Mesh.Scale=Mesh.Scale+VT(Thing[7],Thing[8],Thing[9])
  1119. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1120. elseif Thing[2]=="Disappear" then
  1121. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1122. end
  1123. else
  1124. Part.Parent=nil
  1125. table.remove(Effects2,e)
  1126. end
  1127. end
  1128. end
  1129. end
  1130. end
  1131. Humanoid.DisplayDistanceType = "None"
  1132. unanchor()
  1133. Humanoid.MaxHealth = "inf"
  1134. Humanoid.Health = "inf"
  1135. Humanoid.WalkSpeed = 26
  1136. q = Character:GetChildren()
  1137. for u = 1, #q do
  1138. if q[u].ClassName == "Accessory" or q[u].ClassName == "Hat" then
  1139. q[u]:remove()
  1140. elseif q[u].ClassName == "Shirt" and q[u].Name ~= "ChaniacClothes1" then
  1141. q[u]:Destroy()
  1142. elseif q[u].ClassName == "Pants" and q[u].Name ~= "ChaniacClothes2" then
  1143. q[u]:Destroy()
  1144. elseif q[u].ClassName == "CharacterMesh" and q[u].Name ~= "Bones" then
  1145. q[u]:remove()
  1146. elseif q[u].ClassName == "ShirtGraphic" then
  1147. q[u]:remove()
  1148. end
  1149. end
  1150. end
  1151.  
  1152. --//=================================\\
  1153. --\\=================================//
  1154.  
  1155.  
  1156.  
  1157.  
  1158.  
  1159. --//====================================================\\--
  1160. --|| END OF SCRIPT
  1161. --\\====================================================//--
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