Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- <!-- ********************************************************************* -->
- ~~~~~ This version is obsolete, and has been replaced by the r2 version ~~~~~
- <!-- ********************************************************************* -->
- <?xml version="1.0" ?>
- <spellcast xmlns:xi="http://www.w3.org/2001/XInclude">
- <!-- Last modified: 10/16/2011 4:34:21 PM -->
- <config Debug="false"
- ShowGearSwaps="false"
- ShowSpellInfo="false"
- RequireVersion="2.30"
- />
- <!-- Set default variable values -->
- <variables clear="True">
- <xi:include href="Mote-Include.xml" xpointer="//include[@name='UtilityVars']/*" />
- <xi:include href="Mote-Include.xml" xpointer="//include[@name='ElementalStaves']/*" />
- <xi:include href="Mote-Include.xml" xpointer="//include[@name='SchWeatherConstants']/*" />
- <xi:include href="Mote-Include.xml" xpointer="//include[@name='ElementalGear']/*" />
- <xi:include href="Mote-Include.xml" xpointer="/includes/include[@name='RecastDurations']/*" />
- <!-- Override to prevent trying to use. Zodiac Ring doesn't work on light-based magic. -->
- <var name="ZodiacRing">0</var>
- <var name="IdleFeet">Serpentes Sabots</var>
- <var name="RestFeet">Serpentes Sabots</var>
- <var name="TownBody">Orison Bliaud +2</var>
- <var name="SetLightArmor1">Melee</var>
- </variables>
- <sets>
- <xi:include href="Mote-Include.xml" xpointer="//include[@name='Base-Group']/*" />
- <group name="Outside-Group" inherit="Base-Group" default="yes">
- <set name="None">
- </set>
- <!-- Reduce cast/recast times. -->
- <set name="FastCast">
- <ammo>Incantor Stone</ammo>
- <neck>Orison Locket</neck>
- <rear>Loquacious Earring</rear>
- </set>
- <set name="Haste">
- <head>Walahra Turban</head>
- <body>Goliard Saio</body>
- <hands>Blessed Mitts</hands>
- <waist>Goading Belt</waist>
- <legs>Blessed Trousers</legs>
- <feet>Blessed Pumps</feet>
- </set>
- <!-- For cures only: cure potency, +healing skill, +mnd, +conserve MP -->
- <set name="Cure">
- <main>$Staff-Cures</main>
- <sub>Verse Strap +1</sub>
- <ammo>Aqua Sachet</ammo>
- <head>Orison Cap +2</head>
- <neck>Fylgja Torque +1</neck>
- <lear>Orison Earring</lear>
- <rear>Roundel Earring</rear>
- <body>$CureBody</body>
- <hands>Augur's Gloves</hands>
- <lring>Solemn Ring</lring>
- <rring>Sirona's Ring</rring>
- <back>Orison Cape</back>
- <waist>Pythia Sash</waist>
- <legs>Orison Pantaloons +2</legs>
- <feet>Orison Duckbills +2</feet>
- </set>
- <set name="HealingMagic">
- <main>Beneficus</main>
- <sub>Genbu's Shield</sub>
- <neck>Colossus's Torque</neck>
- <body>Orison Bliaud +2</body>
- <hands>Healer's Mitts</hands>
- <rring>Sirona's Ring</rring>
- <legs>Cleric's Pantaloons</legs>
- </set>
- <!-- For general enhancing spells that benefit from higher skill. -->
- <set name="Enhancing">
- <main>Beneficus</main>
- <sub>Genbu's Shield</sub>
- <ammo>Clarus Stone</ammo>
- <neck>Enhancing Torque</neck>
- <hands>Augur's Gloves</hands>
- <feet>Orison Duckbills +2</feet>
- </set>
- <set name="Bars">
- <head>Orison Cap +2</head>
- <body>Orison Bliaud +2</body>
- <hands>Orison Mitts +2</hands>
- <legs>Cleric's Pantaloons</legs>
- <feet>Orison Duckbills +2</feet>
- </set>
- <set name="Kite|Move">
- <body>$TownBody</body>
- </set>
- <set name="SandstormFeet">
- <feet>Desert Boots</feet>
- </set>
- <set name="BasePDT">
- <neck>Twilight Torque</neck>
- <lring>Dark Ring</lring>
- <rring>Dark Ring</rring>
- <back>Cheviot Cape</back>
- <legs>Goliard Trews</legs>
- </set>
- <set name="PDT" BaseSet="BasePDT">
- <main>$Staff-PDT</main>
- <sub>Verse Strap +1</sub>
- </set>
- <set name="MDT">
- <main>$Staff-PDT</main>
- <sub>Verse Strap +1</sub>
- <neck>Twilight Torque</neck>
- <lring>Dark Ring</lring>
- <rring>Dark Ring</rring>
- </set>
- <set name="MDT-Water">
- <ammo>Aqua Sachet</ammo>
- </set>
- <set name="Refresh">
- <main>Owleyes</main>
- <sub>Genbu's Shield</sub>
- <body>Orison Bliaud +2</body>
- <hands>Serpentes Cuffs</hands>
- <feet>Serpentes Sabots</feet>
- </set>
- <set name="Idle-Field" BaseSet="BasePDT|Refresh">
- <ammo>Incantor Stone</ammo>
- <head>Orison Cap +2</head>
- <lear>Bloodgem Earring</lear>
- <rear>Loquacious Earring</rear>
- <waist>Hierarch Belt</waist>
- <feet>$IdleFeet</feet>
- </set>
- <set name="Idle-Town" BaseSet="Idle-Field">
- <head>Orison Cap +2</head>
- <body>Orison Bliaud +2</body>
- <hands>Orison Mitts +2</hands>
- <legs>Orison Pantaloons +2</legs>
- <feet>$IdleFeet</feet>
- </set>
- <set name="Convert">
- <head>Orison Cap +2</head>
- <neck>Grandiose Chain</neck>
- <lear>Bloodgem Earring</lear>
- <rear>Loquacious Earring</rear>
- <body>Orison Bliaud +2</body>
- <hands>Orison Mitts +2</hands>
- <lring>Dark Ring</lring>
- <rring>Dark Ring</rring>
- <back>Rainbow Cape</back>
- <waist>Hierarch Belt</waist>
- <legs>Goliard Trews</legs>
- <feet>Orison Duckbills +2</feet>
- </set>
- <!-- This is the sets of gear for mnd-based enfeebles. Low acc focuses
- mostly on +mnd for max potentcy; as it moves to high acc, mnd is
- replaced by skill and +m.acc where that's an improvement. -->
- <set name="Enf-Mnd">
- <ammo>Aqua Sachet</ammo>
- <head>Orison Cap +2</head>
- <neck>Promise Badge</neck>
- <body>Augur's Jaseran</body>
- <hands>Augur's Gloves</hands>
- <lring>Solemn Ring</lring>
- <rring>Sirona's Ring</rring>
- <back>Rainbow Cape</back>
- <waist>Pythia Sash</waist>
- <legs>Augur's Brais</legs>
- <feet>Goliard Clogs</feet>
- </set>
- <!-- This is the sets of gear for banish/holy nukes. Low acc focuses
- mostly on MAB and +mnd for max potentcy; as it moves to high acc,
- replace with skill and +m.acc where that's an improvement. -->
- <set name="Nuke-Mnd">
- <ammo>Witchstone</ammo>
- <head>Goliard Saio</head>
- <neck>Artemis' Medal</neck>
- <lear>Moldavite Earring</lear>
- <rear>Hecate's Earring</rear>
- <body>Augur's Jaseran</body>
- <hands>Augur's Gloves</hands>
- <lring>Demon's Ring</lring>
- <rring>Solemn Ring</rring>
- <back>Searing Cape</back>
- <waist>Pythia Sash</waist>
- <legs>Augur's Brais</legs>
- <feet>Goliard Clogs</feet>
- </set>
- <!-- This is the sets of gear for dark magic spells. Since
- dark magic is influenced only by skill and m.acc, adjust
- only that and haste. -->
- <set name="DarkMagic">
- <neck>Aesir Torque</neck>
- <body>Teal Saio</body>
- <legs>Sagacity Lappas</legs>
- </set>
- <!-- This is the sets of gear for int-based enfeebles. Low acc focuses
- mostly on +int for max potentcy; as it moves to high acc, int is
- replaced by skill and +m.acc where that's an improvement. -->
- <set name="Enf-Int">
- <ammo>Phantom Tathlum</ammo>
- <head>Elite Beret</head>
- <neck>Spider Torque</neck>
- <body>Auger's Jaseran</body>
- <hands>Cleric's Mitts</hands>
- <lring>Spiral Ring</lring>
- <rring>Diamond Ring</rring>
- <back>Rainbow Cape</back>
- <waist>Cognition Belt</waist>
- <legs>Teal Slops</legs>
- <feet>Goliard Clogs</feet>
- </set>
- <!-- This is the sets of gear for nukes. Low acc focuses
- mostly on MAB and +int for max potentcy; as it moves to high acc,
- switch out for skill and +m.acc where that's an improvement. -->
- <set name="Nuke-Int">
- <ammo>Sturm's Report</ammo>
- <head>Elite Beret</head>
- <neck>Aesir Torque</neck>
- <lear>Moldavite Earring</lear>
- <rear>Hecate's Earring</rear>
- <body>Teal Saio</body>
- <hands>Eradico Mitts</hands>
- <lring>Spiral Ring</lring>
- <rring>Diamond Ring</rring>
- <back>Hecate's Cape</back>
- <waist>Cognition Belt</waist>
- <legs>Teal Slops</legs>
- <feet>Goliard Clogs</feet>
- </set>
- <set name="Resting">
- <ammo>Clarus Stone</ammo>
- <main>$EleStaff-Dark</main>
- <head>Goliard Chapeau</head>
- <neck>Grandiose Chain</neck>
- <body>Orison Bliaud +2</body>
- <hands>Serpentes Cuffs</hands>
- <waist>Austerity Belt</waist>
- <legs>Sagacity Lappas</legs>
- <feet>$RestFeet</feet>
- </set>
- <!-- Weaponskills -->
- <set name="Weaponskill">
- <head>Rokugo Hachimaki</head>
- <waist>Light Belt</waist>
- <lring>Rajas Ring</lring>
- <lear>Brutal Earring</lear>
- </set>
- <set name="Hexa Strike" BaseSet="Weaponskill">
- <neck>Light Gorget</neck>
- </set>
- <set name="Black Halo" BaseSet="Weaponskill">
- <neck>Thunder Gorget</neck>
- </set>
- <set name="True Strike|Judgment|Seraph Strike|Mystic Boon" BaseSet="Weaponskill">
- </set>
- <set name="Flash Nova" BaseSet="Weaponskill">
- <ammo>Witchstone</ammo>
- <head>Orison Cap +2</head>
- <neck>Artemis' Medal</neck>
- <lear>Moldavite Earring</lear>
- <rear>Hecate's Earring</rear>
- <body>Teal Saio</body>
- <hands>Eradico Mitts</hands>
- <lring>Demon's Ring</lring>
- <rring>Demon's Ring</rring>
- <back>Searing Cape </back>
- <legs>Teal Slops</legs>
- </set>
- <set name="Melee">
- <head>Walahra Turban</head>
- <neck>Peacock Charm</neck>
- <lear>Brutal Earring</lear>
- <rear>Aesir Ear Pendant</rear>
- <body>Goliard Saio</body>
- <hands>Blessed Mitts</hands>
- <lring>Rajas Ring</lring>
- <rring>Ulthalam's Ring</rring>
- <back>Cheviot Cape</back>
- <waist>Goading Belt</waist>
- <legs>Blessed Trousers</legs>
- <feet>Blessed Pumps</feet>
- </set>
- <set name="CureWaltz">
- <ammo>Sonia's Plectrum</ammo>
- <rear>Roundel Earring</rear>
- </set>
- </group>
- <group name="Abyssea-Group" inherit="Outside-Group" />
- <group name="Campaign-Group" inherit="Outside-Group" />
- </sets>
- <rules>
- <xi:include href="Mote-Include.xml" xpointer="//include[@name='AutoChangeGear']/*" />
- <xi:include href="Mote-Include.xml" xpointer="//include[@name='LevelRequirement']/*" />
- <xi:include href="Mote-Include.xml" xpointer="//include[@name='ReturnRules']/*" />
- <xi:include href="Mote-Include.xml" xpointer="//include[@name='AreaRules']/*" />
- <xi:include href="Mote-Include.xml" xpointer="//include[@name='CleanTransportation']/*" />
- <xi:include href="Mote-Include.xml" xpointer="//include[@name='RecastWarnings']/*" />
- <!-- First set variable values based on current status for autoset changes. -->
- <if Area="Port Windurst|Windurst*" NotArea="*[S]">
- <var cmd="set TownBody Federation Aketon" />
- </if>
- <else>
- <var cmd="set TownBody Orison Bliaud +2" />
- </else>
- <if TimeGT="6.00" TimeLT="18.00">
- <var cmd="set RestFeet Serpentes Sabots" />
- </if>
- <else>
- <var cmd="set RestFeet Goliard Clogs" />
- </else>
- <if mode="OR" EquipMain="Molva Maul" status="Engaged">
- <lock slot="main|sub" when="All" lock="yes" />
- </if>
- <xi:include href="Mote-Include.xml" xpointer="//include[@name='ToggleAndCycleRules']/*" />
- <if spell="$ResetTrigger|autoset">
- <!-- Autoset (engage/disengage/rest/etc) gets same checks as a Reset command -->
- <xi:include href="Mote-Include.xml" xpointer="//include[@name='AreaRules']/*" />
- <var cmd="set Convert None" />
- <addtochat>Reset gear.</addtochat>
- </if>
- <!-- Job Ability equip rules -->
- <elseif type="JobAbility">
- <xi:include href="Mote-Include.xml" xpointer="//include[@name='ConvertRule']/*" />
- </elseif>
- <!-- <xi:include href="Mote-Include.xml" xpointer="//include[@name='EquipmentLockRules']/*" /> -->
- <xi:include href="Mote-Include.xml" xpointer="//include[@name='ElementalStaffRules']/*" />
- <if status="engaged">
- <var cmd="set BaseLayer Melee" />
- <var cmd="set Movement None" />
- </if>
- <else>
- <var cmd="set BaseLayer Idle-$IdleSTYLE" />
- <!-- Switches in desert boots when earth weather is active -->
- <if mode="OR" WeatherElement="Earth" Spell="Sandstorm" BuffActive="Sandstorm">
- <var cmd="set Movement SandstormFeet" />
- </if>
- <else>
- <var cmd="set Movement Move" />
- </else>
- </else>
- <var cmd="set CurrentSet $BaseLayer|$HeavyArmor|$Convert|$Movement" />
- <!-- And assign to appropriate sets for idle/aftercast/etc -->
- <xi:include href="Mote-Include.xml" xpointer="//include[@name='HandleGearChange']/*" />
- <if type="WhiteMagic">
- <equip when="Precast" set="FastCast" />
- <if Skill="HealingMagic">
- <if Spell="Cure*">
- <equip when="Precast">
- <legs>Orison Pantaloons +2</legs>
- <feet>Cure Clogs</feet>
- </equip>
- <equip when="Precast" set="$Convert" />
- <if BuffActive="Afflatus Solace">
- <var cmd="set CureBody Orison Bliaud +2" />
- </if>
- <else>
- <var cmd="set CureBody Augur's Jaseran" />
- </else>
- <equip when="Midcast" Delay="0.6" set="Cure|$Convert" />
- <xi:include href="Mote-Include.xml" xpointer="//include[@name='ObiRingCape-HealingMagic']/*" />
- <var cmd="set Convert None" />
- </if>
- <elseif Spell="Cura*">
- <equip when="Precast">
- <legs>Orison Pantaloons +2</legs>
- <feet>Cure Clogs</feet>
- </equip>
- <equip when="Precast" set="$Convert" />
- <var cmd="set CureBody Augur's Jaseran" />
- <equip when="Midcast" Delay="0.6" set="Cure|$Convert" />
- <xi:include href="Mote-Include.xml" xpointer="//include[@name='ObiRingCape-HealingMagic']/*" />
- <var cmd="set Convert None" />
- </elseif>
- <elseif Spell="Esuna">
- <equip when="Precast" set="Haste" />
- <equip when="Precast">
- <legs>Orison Pantaloons +2</legs>
- </equip>
- </elseif>
- <elseif Spell="*na">
- <equip when="Precast">
- <head>Orison Cap +2</head>
- <legs>Orison Pantaloons +2</legs>
- </equip>
- <if BuffActive="Divine Caress">
- <equip when="Precast">
- <hands>Orison Mitts +2</hands>
- </equip>
- </if>
- </elseif>
- <elseif Spell="Raise*">
- <equip when="Midcast" set="Haste" />
- </elseif>
- </if>
- <elseif Skill="EnhancingMagic">
- <equip when="Precast">
- <waist>Siegel Sash</waist>
- </equip>
- <if Spell="Stoneskin">
- <!-- Build for exactly enough mnd/skill to max stoneskin.
- Lowest mnd is whm/blm with 80.
- With 331 skill (351 with Orison+2 feet)
- need 63-70 total mnd to max stoneskin. Don't need any +mnd in gear.
- Add haste for recast, and Siegel Sash for bonus damage absorbed.
- -->
- <equip when="Midcast" set="Haste" />
- <equip when="Midcast">
- <waist>Siegel Sash</waist>
- </equip>
- </if>
- <elseif Spell="Erase">
- <equip when="Precast" set="Haste" />
- <equip when="Precast">
- <head>Orison Cap +2</head>
- <legs>Orison Pantaloons +2</legs>
- <waist>Siegel Sash</waist>
- </equip>
- </elseif>
- <elseif Spell="Bar*">
- <equip when="Precast" set="Enhancing|Bars" />
- </elseif>
- <elseif Spell="Auspice">
- <equip when="Precast">
- <feet>Orison Duckbills +2</feet>
- </equip>
- </elseif>
- <elseif Spell="Regen*">
- <equip when="Precast">
- <body>Cleric's Briault</body>
- <hands>Orison Mitts +2</hands>
- </equip>
- </elseif>
- <elseif Spell="Phalanx|Boost*|*Spikes|En*">
- <equip when="Midcast" set="Haste|Enhancing" />
- </elseif>
- <else>
- <equip when="Midcast" set="Haste" />
- </else>
- </elseif>
- <elseif Skill="EnfeeblingMagic">
- <equip when="Midcast" set="Enf-Mnd" />
- <if mode="OR" Spell="Silence" advanced='$MagAcc=3'>
- <equip when="Midcast">
- <ammo>Sturm's Report</ammo>
- <neck>Spider Torque</neck>
- <hands>Cleric's Mitts</hands>
- <back>Hecate's Cape</back>
- </equip>
- </if>
- <elseif advanced='$MagAcc=2'>
- <equip when="Midcast">
- <hands>Cleric's Mitts</hands>
- </equip>
- </elseif>
- </elseif>
- <elseif Spell="Banish*|Holy*">
- <equip when="Midcast" set="Nuke-Mnd" />
- <if advanced='$MagAcc > 1'>
- <equip when="Midcast">
- <ammo>Sturm's Report</ammo>
- <neck>Promise Badge</neck>
- <back>Hecate's Cape</back>
- <legs>Healer's Pantaloons</legs>
- </equip>
- </if>
- <xi:include href="Mote-Include.xml" xpointer="//include[@name='ObiRingCape-DivineMagic']/*" />
- </elseif>
- </if>
- <elseif type="BlackMagic">
- <equip when="Precast" set="FastCast" />
- <if Skill="DarkMagic">
- <equip when="Midcast" set="Haste|DarkMagic" />
- <xi:include href="Mote-Include.xml" xpointer="//include[@name='ObiRingCape-DarkMagic']/*" />
- </if>
- <elseif Skill="ElementalMagic">
- <equip when="Midcast" set="Nuke-Int" />
- </elseif>
- <elseif Skill="EnfeeblingMagic">
- <equip when="Midcast" set="Enf-Int" />
- <if mode="OR" Spell="Sleep*|Bind|Gravity" advanced='$MagAcc > 1'>
- <equip when="Midcast">
- <ammo>Sturm's Report</ammo>
- <body>Teal Saio</body>
- <back>Hecate's Cape</back>
- </equip>
- </if>
- </elseif>
- </elseif>
- <elseif type="WeaponSkill">
- <equip when="Precast" delay="0.1" set="%Spell" />
- </elseif>
- <elseif type="Waltz">
- <if NotSpell="Healing Waltz">
- <equip when="Precast" set="CureWaltz" />
- </if>
- </elseif>
- <elseif type="Ninjutsu">
- <if Spell="Utsusemi*">
- <equip when="Precast" set="FastCast" />
- <equip when="Midcast" set="Haste" />
- </if>
- </elseif>
- </rules>
- </spellcast>
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement