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  3. Starting instance Instance1 at 2014.06.04 03:25:43
  4.  
  5. 2014.06.04 03:25:48: [S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.
  6. 2014.06.04 03:25:48: Setting breakpad minidump AppID = 251570
  7. 2014.06.04 03:25:48: o'
  8. 2014.06.04 03:25:48: Mono config path = '/home/sdtd/engine/7DaysToDie_Data/Mono/etc'
  9. 2014.06.04 03:25:48: Creating user config folder: /home/sdtd/.config/unity3d
  10. 2014.06.04 03:25:48: PlayerPrefs - Creating folder: /home/sdtd/.config/unity3d/The Fun Pimps
  11. 2014.06.04 03:25:48: PlayerPrefs - Creating folder: /home/sdtd/.config/unity3d/The Fun Pimps/7 Days To Die
  12. 2014.06.04 03:25:48: Forcing GfxDevice: 4
  13. 2014.06.04 03:25:48: NullGfxDevice:
  14. 2014.06.04 03:25:48: Version:  NULL 1.0 [1.0]
  15. 2014.06.04 03:25:48: Renderer: Null Device
  16. 2014.06.04 03:25:48: Vendor:   Unity Technologies
  17. 2014.06.04 03:25:48: NullGfxDevice:
  18. 2014.06.04 03:25:48: Version:  NULL 1.0 [1.0]
  19. 2014.06.04 03:25:48: Renderer: Null Device
  20. 2014.06.04 03:25:48: Vendor:   Unity Technologies
  21. 2014.06.04 03:25:48: Total system RAM: 32130 MiB
  22. 2014.06.04 03:25:48: Initialize engine version: 4.5.0f6 (fd4616464986)
  23. 2014.06.04 03:25:48: AudioManager: Using Unknown: NoSound Driver
  24. 2014.06.04 03:25:48: Begin MonoManager ReloadAssembly
  25. 2014.06.04 03:25:48: Platform assembly: /home/sdtd/engine/7DaysToDie_Data/Managed/UnityEngine.dll (this message is harmless)
  26. 2014.06.04 03:25:48: Loading /home/sdtd/engine/7DaysToDie_Data/Managed/UnityEngine.dll into Unity Child Domain
  27. 2014.06.04 03:25:48: Platform assembly: /home/sdtd/engine/7DaysToDie_Data/Managed/Assembly-CSharp-firstpass.dll (this message is harmless)
  28. 2014.06.04 03:25:48: Loading /home/sdtd/engine/7DaysToDie_Data/Managed/Assembly-CSharp-firstpass.dll into Unity Child Domain
  29. 2014.06.04 03:25:48: Platform assembly: /home/sdtd/engine/7DaysToDie_Data/Managed/Assembly-CSharp.dll (this message is harmless)
  30. 2014.06.04 03:25:48: Loading /home/sdtd/engine/7DaysToDie_Data/Managed/Assembly-CSharp.dll into Unity Child Domain
  31. 2014.06.04 03:25:48: Platform assembly: /home/sdtd/engine/7DaysToDie_Data/Managed/Assembly-UnityScript-firstpass.dll (this message is harmless)
  32. 2014.06.04 03:25:48: Loading /home/sdtd/engine/7DaysToDie_Data/Managed/Assembly-UnityScript-firstpass.dll into Unity Child Domain
  33. 2014.06.04 03:25:48: Platform assembly: /home/sdtd/engine/7DaysToDie_Data/Managed/ICSharpCode.SharpZipLib.dll (this message is harmless)
  34. 2014.06.04 03:25:48: Loading /home/sdtd/engine/7DaysToDie_Data/Managed/ICSharpCode.SharpZipLib.dll into Unity Child Domain
  35. 2014.06.04 03:25:48: Platform assembly: /home/sdtd/engine/7DaysToDie_Data/Managed/SteamworksManaged.dll (this message is harmless)
  36. 2014.06.04 03:25:48: Loading /home/sdtd/engine/7DaysToDie_Data/Managed/SteamworksManaged.dll into Unity Child Domain
  37. 2014.06.04 03:25:48: Platform assembly: /home/sdtd/engine/7DaysToDie_Data/Managed/NSpeex.dll (this message is harmless)
  38. 2014.06.04 03:25:48: Loading /home/sdtd/engine/7DaysToDie_Data/Managed/NSpeex.dll into Unity Child Domain
  39. 2014.06.04 03:25:48: - Completed reload, in  0.038 seconds
  40. 2014.06.04 03:25:48: Platform assembly: /home/sdtd/engine/7DaysToDie_Data/Managed/System.dll (this message is harmless)
  41. 2014.06.04 03:25:48: Platform assembly: /home/sdtd/engine/7DaysToDie_Data/Managed/System.Xml.dll (this message is harmless)
  42. 2014.06.04 03:25:48: Platform assembly: /home/sdtd/engine/7DaysToDie_Data/Managed/System.Core.dll (this message is harmless)
  43. 2014.06.04 03:25:48: UnloadTime: 3.059000 ms
  44. 2014.06.04 03:25:48: Version: Alpha 8.5 (b1) Compatibility Version: Alpha 8.5, OS: Windows 32 Bit
  45. 2014.06.04 03:25:48: Last played version: Alpha 8.5
  46. 2014.06.04 03:25:48: Command line arguments: /home/sdtd/engine/7DaysToDie.x86 -logfile /home/sdtd/instances/Instance1/output_log.txt -configfile=/home/sdtd/instances/Instance1/config.xml -dedicated
  47. 2014.06.04 03:25:48: Starting dedicated server level=Navezgane game name=Game1
  48. 2014.06.04 03:25:48: Maximum allowed players: 10
  49. 2014.06.04 03:25:48: Game mode: GameModeSurvivalMP
  50. 2014.06.04 03:25:48: Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
  51. 2014.06.04 03:25:48: Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 6598.
  52. 2014.06.04 03:25:48: Total: 5.915000 ms (FindLiveObjects: 0.166000 ms CreateObjectMapping: 0.063000 ms MarkObjects: 5.558000 ms  DeleteObjects: 0.026000 ms)
  53. 2014.06.04 03:25:48: UnloadTime: 6.133000 ms
  54. 2014.06.04 03:25:48: Awake
  55. 2014.06.04 03:25:48: View Distance=9
  56. 2014.06.04 03:25:48: The referenced script on this Behaviour is missing!
  57. 2014.06.04 03:25:48: Loading Groups
  58. 2014.06.04 03:25:48: WorldStaticData.Init() needed 0.741ms
  59. 2014.06.04 03:25:48: Started NetTelnetServer thread on 8081
  60. 2014.06.04 03:25:48: Started thread_TelnetListenThread()
  61. 2014.06.04 03:25:48: StartAsServer
  62. 2014.06.04 03:25:48: createWorld: Navezgane, Game1, GameModeSurvivalMP
  63. 2014.06.04 03:25:48: Started WorldGenerationThread0
  64. 2014.06.04 03:25:48: SelectionBoxManager.Instance: SelectionBoxes (SelectionBoxManager)
  65. 2014.06.04 03:25:48: POI image size w= 3072, h = 3072
  66. 2014.06.04 03:25:48: Biomes image size w= 1536, h = 1536
  67. 2014.06.04 03:25:48: Biomes image size w= 1536, h = 1536
  68. 2014.06.04 03:25:48: Biomes image size w= 1536, h = 1536
  69. 2014.06.04 03:25:48: createWorld() done
  70. 2014.06.04 03:25:48: Fallback handler could not load library /home/sdtd/engine/7DaysToDie_Data/Mono/x86/SteamworksNative
  71. 2014.06.04 03:25:48: Fallback handler could not load library /home/sdtd/engine/7DaysToDie_Data/Mono/x86/SteamworksNative
  72. 2014.06.04 03:25:48: Fallback handler could not load library /home/sdtd/engine/7DaysToDie_Data/Mono/x86/SteamworksNative
  73. 2014.06.04 03:25:48: Fallback handler could not load library /home/sdtd/engine/7DaysToDie_Data/Mono/x86/SteamworksNative
  74. 2014.06.04 03:25:48: Fallback handler could not load library /home/sdtd/engine/7DaysToDie_Data/Mono/x86/SteamworksNative
  75. 2014.06.04 03:25:48: Awake done (2916ms)
  76. 2014.06.04 03:25:48: Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
  77. 2014.06.04 03:25:48: Unloading 388 unused Assets to reduce memory usage. Loaded Objects now: 91208.
  78. 2014.06.04 03:25:48: Total: 94.034004 ms (FindLiveObjects: 4.053000 ms CreateObjectMapping: 0.707000 ms MarkObjects: 88.293999 ms  DeleteObjects: 0.909000 ms)
  79. 2014.06.04 03:25:48: Fallback handler could not load library /home/sdtd/engine/7DaysToDie_Data/Mono/x86/SteamworksNative
  80. 2014.06.04 03:25:49: Platform assembly: /home/sdtd/engine/7DaysToDie_Data/Managed/Mono.Security.dll (this message is harmless)
  81. 2014.06.04 03:25:50: Fallback handler could not load library /home/sdtd/engine/7DaysToDie_Data/Mono/x86/SteamworksNative
  82. 2014.06.04 03:25:50: Fallback handler could not load library /home/sdtd/engine/7DaysToDie_Data/Mono/x86/SteamworksNative
  83. 2014.06.04 03:25:50: Fallback handler could not load library /home/sdtd/engine/7DaysToDie_Data/Mono/x86/SteamworksNative
  84. 2014.06.04 03:25:50: Fallback handler could not load library /home/sdtd/engine/7DaysToDie_Data/Mono/x86/SteamworksNative
  85. 2014.06.04 03:25:50: Fallback handler could not load library /home/sdtd/engine/7DaysToDie_Data/Mono/x86/SteamworksNative
  86. 2014.06.04 03:25:50: Fallback handler could not load library /home/sdtd/engine/7DaysToDie_Data/Mono/x86/SteamworksNative
  87. 2014.06.04 03:25:50: Fallback handler could not load library /home/sdtd/engine/7DaysToDie_Data/Mono/x86/SteamworksNative
  88. 2014.06.04 03:25:50: Fallback handler could not load library /home/sdtd/engine/7DaysToDie_Data/Mono/x86/SteamworksNative
  89. 2014.06.04 03:25:50: Fallback handler could not load library /home/sdtd/engine/7DaysToDie_Data/Mono/x86/SteamworksNative
  90. 2014.06.04 03:25:50: Fallback handler could not load library /home/sdtd/engine/7DaysToDie_Data/Mono/x86/SteamworksNative
  91. 2014.06.04 03:25:50: Fallback handler could not load library /home/sdtd/engine/7DaysToDie_Data/Mono/x86/SteamworksNative
  92. 2014.06.04 03:25:50: Fallback handler could not load library /home/sdtd/engine/7DaysToDie_Data/Mono/x86/SteamworksNative
  93. 2014.06.04 03:25:50: Fallback handler could not load library /home/sdtd/engine/7DaysToDie_Data/Mono/x86/SteamworksNative
  94. 2014.06.04 03:25:50: Fallback handler could not load library /home/sdtd/engine/7DaysToDie_Data/Mono/x86/SteamworksNative
  95. 2014.06.04 03:25:50: Fallback handler could not load library /home/sdtd/engine/7DaysToDie_Data/Mono/x86/SteamworksNative
  96. 2014.06.04 03:25:50: EntryPointNotFoundException: GameServer_LoggedOn
  97. 2014.06.04 03:25:50: at (wrapper managed-to-native) NativeMethods:GameServer_LoggedOn ()
  98. 2014.06.04 03:25:50: at ManagedSteam.Implementations.GameServer.LoggedOn () [0x00000] in <filename unknown>:0
  99. 2014.06.04 03:25:50: at SteamMasterServer+ᡢᙃ.MoveNext () [0x00000] in <filename unknown>:0
  100. 2014.06.04 03:25:51: UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  101. 2014.06.04 03:25:51: UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  102. 2014.06.04 03:25:51: SteamMasterServer:RegisterGameServer()
  103. 2014.06.04 03:25:51: ᡡᙃ:MoveNext()
  104. 2014.06.04 03:25:51: UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  105. 2014.06.04 03:25:51: UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  106. 2014.06.04 03:25:51: ᡡᙃ:MoveNext()
  107. 2014.06.04 03:26:43: 56  FPS: 60.36 Heap: 361.8MB Max: 394.6MB Chunks: 0 Ply: 0 Zom: 0 Ent: 0 (170)
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