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Mar 25th, 2019
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  1. ["game.Players.Minion_yada.PlayerScripts.ChatScript"] = {
  2.     script = game.Players.Minion_yada.PlayerScripts.ChatScript
  3.  
  4.     SetCoreGuiChatConnections = --[[function: 1CA5D9F8]] {
  5.         MAX_COREGUI_CONNECTION_ATTEMPTS = 10;
  6.  
  7.         StarterGui = game.StarterGui
  8.     };
  9.  
  10.     checkBothChatTypesDisabled = --[[function: 1CA5DA70]] {
  11.         ChatSettings = {
  12.             SettingsChanged = RBXScriptSignal.new(Signal Event);
  13.         };
  14.     };
  15. };
  16. ,
  17. ["game.Players.Minion_yada.PlayerScripts.BubbleChat"] = {
  18.     findPlayer = --[[function: 1CA62ED0]] {
  19.         PlayersService = game.Players
  20.     };
  21.  
  22.     getAllowedMessageTypes = --[[function: 1CA63128]] {
  23.         ChatService = game.Chat
  24.     };
  25.  
  26.     createChatBubbleTail = --[[function: 1CA6E598]] {};
  27.  
  28.     createScaledChatBubbleWithTail = --[[function: 1CA6E8D8]] {};
  29.  
  30.     createChatBubbleMain = --[[function: 1CA6E878]] {};
  31.  
  32.     createChatBubbleWithTail = --[[function: 1CA6E698]] {};
  33.  
  34.     createChatImposter = --[[function: 1CA6E5B8]] {};
  35.  
  36.     checkAllowedMessageType = --[[function: 1CA6EED8]] {};
  37.  
  38.     script = game.Players.Minion_yada.PlayerScripts.BubbleChat
  39. };
  40. ,
  41. ["game.Players.Minion_yada.PlayerGui.CursorHit.CursorAim"] = {
  42.     player = game.Players.Minion_yada
  43.  
  44.     script = game.Players.Minion_yada.PlayerGui.CursorHit.CursorAim
  45.  
  46.     mouse = game.Instance
  47. };
  48. ,
  49. ["game.Players.Minion_yada.PlayerGui.DisplayGui.RaidSystem.LocalScript"] = {
  50.     script = game.Players.Minion_yada.PlayerGui.DisplayGui.RaidSystem.LocalScript
  51. };
  52. ,
  53. ["game.Players.Minion_yada.PlayerGui.DisplayGui.TERMINAL_GUI"] = {
  54.     script = game.Players.Minion_yada.PlayerGui.DisplayGui.TERMINAL_GUI
  55. };
  56. ,
  57. ["game.Players.Minion_yada.PlayerGui.DisplayGui.FPS.Calculate"] = {
  58.     script = game.Players.Minion_yada.PlayerGui.DisplayGui.FPS.Calculate
  59. };
  60. ,
  61. ["game.Players.Minion_yada.PlayerGui.Keybind.ImageLabel.LocalScript"] = {
  62.     script = game.Players.Minion_yada.PlayerGui.Keybind.ImageLabel.LocalScript
  63. };
  64. ,
  65. ["game.Players.Minion_yada.PlayerGui.Loop"] = {
  66.     script = game.Players.Minion_yada.PlayerGui.Loop
  67.  
  68.     CreateNew = --[[function: 1CA36320]] {
  69.         Tracker = game.Players.Minion_yada.PlayerGui.Tracker
  70.  
  71.         PlayerGui = game.Players.Minion_yada.PlayerGui
  72.  
  73.         AncestryChanged = --[[function: 1CBE4210]] {};
  74.  
  75.         TrackerClone = game.Tracker
  76.  
  77.         AntiChange = --[[function: 1CA68790]] {
  78.             PlayerGui = game.Players.Minion_yada.PlayerGui
  79.         };
  80.     };
  81. };
  82. ,
  83. ["game.Players.Minion_yada.PlayerGui.Tracker"] = {
  84.     script = game.Players.Minion_yada.PlayerGui.Tracker
  85.  
  86.     CreateNew = --[[function: 1CA33A70]] {
  87.         PlayerGui = game.Players.Minion_yada.PlayerGui
  88.  
  89.         AncestryChanged = --[[function: 1CA720F8]] {};
  90.  
  91.         LoopClone = game.Loop
  92.  
  93.         Loop = game.Players.Minion_yada.PlayerGui.Loop
  94.  
  95.         AntiChange = --[[function: 1CA66788]] {
  96.             PlayerGui = game.Players.Minion_yada.PlayerGui
  97.         };
  98.     };
  99. };
  100. ,
  101. ["game.Players.Minion_yada.PlayerGui.Ping"] = {
  102.     script = game.Players.Minion_yada.PlayerGui.Ping
  103. };
  104. ,
  105. ["game.Players.Minion_yada.Backpack.RCLGun"] = {
  106.     script = game.Players.Minion_yada.Backpack.RCLGun
  107. };
  108. ,
  109. ["game.Players.Minion_yada.Backpack.BulletRenderer"] = {
  110.     renderBullet = --[[function: 1CA63BF0]] {
  111.         bulletTemplate = game.Ray
  112.     };
  113.  
  114.     bulletParent = game.Workspace.BulletHolder
  115.  
  116.     script = game.Players.Minion_yada.Backpack.BulletRenderer
  117. };
  118. ,
  119. ["game.Players.Minion_yada.Backpack.Vindicator.Gun"] = {
  120.     sprint = --[[function: 1CC52080]] {
  121.         animSprintTrack = game.Animation
  122.  
  123.         player = game.Players.Minion_yada
  124.  
  125.         sprinting = false;
  126.  
  127.         mouseDown = false;
  128.     };
  129.  
  130.     wallshooting = --[[function: 150B6630]] {
  131.         equipped = false;
  132.     };
  133.  
  134.     script = game.Players.Minion_yada.Backpack.Vindicator.Gun
  135.  
  136.     cancelSpecial = --[[function: 1CC51E70]] {
  137.         player = game.Players.Minion_yada
  138.  
  139.         animSpecialTrack = game.Animation
  140.  
  141.         specialing = false;
  142.     };
  143.  
  144.     updateGui = --[[function: 1CC51F30]] {
  145.         mag = 100;
  146.  
  147.         playergui = game.Players.Minion_yada.PlayerGui
  148.  
  149.         GunGUI = game.Players.Minion_yada.PlayerGui.HUD.HUD.AmmoText
  150.     };
  151.  
  152.     special = --[[function: 1CC51FF0]] {
  153.         player = game.Players.Minion_yada
  154.  
  155.         animSpecialTrack = game.Animation
  156.  
  157.         specialing = false;
  158.     };
  159.  
  160.     getPlayer = --[[function: 1CD6AAD0]] {};
  161.  
  162.     hud = game.Players.Minion_yada.PlayerGui.HUD.HUD
  163.  
  164.     calDamage = --[[function: 1CC51CC0]] {
  165.         tdamage = 10;
  166.  
  167.         hdamage = 10;
  168.  
  169.         damage = 14;
  170.     };
  171.  
  172.     damageHumanoid = --[[function: 150B6810]] {
  173.         dmgEvent = game.Workspace.GunHandler.DamageRemoteEvent
  174.     };
  175.  
  176.     renderBullet = --[[function: 150B6658]] {
  177.         bulletEvent = game.Workspace.GunHandler.BulletRemoteEvent
  178.  
  179.         localEvent = game.Players.Minion_yada.Backpack.BulletRenderer.Event
  180.     };
  181.  
  182.     crouch = --[[function: 1CC519F0]] {
  183.         player = game.Players.Minion_yada
  184.  
  185.         crouching = false;
  186.  
  187.         animCrouchTrack = game.Animation
  188.     };
  189.  
  190.     cancelCrouch = --[[function: 1CC52290]] {
  191.         animHoldTrack = game.Animation
  192.  
  193.         player = game.Players.Minion_yada
  194.  
  195.         crouching = false;
  196.  
  197.         animCrouchTrack = game.Animation
  198.     };
  199.  
  200.     cancelSprint = --[[function: 1CC520E0]] {
  201.         player = game.Players.Minion_yada
  202.  
  203.         sprinting = false;
  204.  
  205.         animSprintTrack = game.Animation
  206.     };
  207. };
  208. ,
  209. ["game.Players.Minion_yada.Backpack.Viper.Gun"] = {
  210.     sprint = --[[function: 1CC529B0]] {
  211.         animSprintTrack = game.Animation
  212.  
  213.         player = game.Players.Minion_yada
  214.  
  215.         sprinting = false;
  216.  
  217.         mouseDown = false;
  218.     };
  219.  
  220.     wallshooting = --[[function: 150B6A90]] {
  221.         equipped = false;
  222.     };
  223.  
  224.     script = game.Players.Minion_yada.Backpack.Viper.Gun
  225.  
  226.     cancelSpecial = --[[function: 1CC428A0]] {
  227.         player = game.Players.Minion_yada
  228.  
  229.         animSpecialTrack = game.Animation
  230.  
  231.         specialing = false;
  232.     };
  233.  
  234.     updateGui = --[[function: 1CC42AB0]] {
  235.         mag = 20;
  236.  
  237.         playergui = game.Players.Minion_yada.PlayerGui
  238.  
  239.         GunGUI = game.Players.Minion_yada.PlayerGui.HUD.HUD.AmmoText
  240.     };
  241.  
  242.     special = --[[function: 1CC52AD0]] {
  243.         player = game.Players.Minion_yada
  244.  
  245.         animSpecialTrack = game.Animation
  246.  
  247.         specialing = false;
  248.     };
  249.  
  250.     getPlayer = --[[function: 1CD6B070]] {};
  251.  
  252.     hud = game.Players.Minion_yada.PlayerGui.HUD.HUD
  253.  
  254.     calDamage = --[[function: 1CC43170]] {
  255.         tdamage = 10;
  256.  
  257.         hdamage = 10;
  258.  
  259.         damage = 10;
  260.     };
  261.  
  262.     damageHumanoid = --[[function: 150B6B30]] {
  263.         dmgEvent = game.Workspace.GunHandler.DamageRemoteEvent
  264.     };
  265.  
  266.     renderBullet = --[[function: 150B6D38]] {
  267.         bulletEvent = game.Workspace.GunHandler.BulletRemoteEvent
  268.  
  269.         localEvent = game.Players.Minion_yada.Backpack.BulletRenderer.Event
  270.     };
  271.  
  272.     crouch = --[[function: 1CC524A0]] {
  273.         player = game.Players.Minion_yada
  274.  
  275.         crouching = false;
  276.  
  277.         animCrouchTrack = game.Animation
  278.     };
  279.  
  280.     cancelCrouch = --[[function: 1CC52A40]] {
  281.         animHoldTrack = game.Animation
  282.  
  283.         player = game.Players.Minion_yada
  284.  
  285.         crouching = false;
  286.  
  287.         animCrouchTrack = game.Animation
  288.     };
  289.  
  290.     cancelSprint = --[[function: 1CC529E0]] {
  291.         player = game.Players.Minion_yada
  292.  
  293.         sprinting = false;
  294.  
  295.         animSprintTrack = game.Animation
  296.     };
  297. };
  298. ,
  299. ["game.ReplicatedFirst.Chat"] = {
  300.     script = game.ReplicatedFirst.Chat
  301. };
  302. ,
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