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Mar 26th, 2016
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  1. #This is the main configuration file for Paintball
  2. #The server must be reloaded in order to force changes
  3. #Make sure to review this file carefully before integrating this plugin
  4. #Paintball will attempt to make all options usable even if they are ludicrous.
  5. #That being said, please ensure that you enter valid and reasonable values.
  6. #This is to prevent errors from surfacing from a poorly constructed configuration.
  7.  
  8. general:
  9. #Maximim number of players allowed to play, -1 for no limit
  10. maxPlayers: 12
  11. #Minimum number of players allowed to play, no less than 2
  12. minPlayers: 2
  13. #Time between when a match countdown starts and when players are ported to the next arena in seconds. Minimum of 5
  14. countdownTime: 30
  15. #Time between when players are ported to the next arena and when the game begins in seconds
  16. #This serves to eliminate any sort of teleportation glitch. Minimum of 5
  17. initializationTime: 15
  18. #Boolean value for whether players need permission to select team during initialization
  19. #Permission value for this is paintball.selectteam
  20. selectTeam: false
  21. #Boolean value for whether name tags should be hidden from opponents
  22. hideTagsFromOpponents: true
  23. #Boolean value for whether name tags should be hidden from teammates
  24. hideTagsFromTeam: false
  25. #Boolean value for whether to enhance gameplay with direct modification of server code
  26. #If the server produces errors, set this to false
  27. useNMSCode: true
  28. #The boolean value for whether to color armor based on hits
  29. colorArmor: true
  30. #The boolean value for whether players should bleed on hits
  31. bleedOnHit: true
  32. #The boolean value for a firework launch on death
  33. fireworkOnDeath: true
  34. #Time the flag will remain on the ground after it is dropped in seconds
  35. #Note that a flag dropped in water on on a block with complex metadata will be returned instantly
  36. #A flag that is returned automatically will not award its team any points for said return
  37. flagDropTime: 30
  38. #Boolean value for whether players will need to break the block of the flag in order to grab it
  39. #Note that if this is set to false, then players will only need to click on the block
  40. flagBreakToGrab: false
  41. #Boolean value for whether a dropped flag should emit fireworks
  42. flagDropFW: true
  43. #Time in seconds players are protected after respawning
  44. spawnProtection: 5
  45. #Boolean value for whether to send clickable messages to players
  46. sendClickableMessages: true
  47. #Boolean value to allow enable voting if enough arenas are created
  48. enableVoting: true
  49. #Boolean value to enable the necessity of permissions in relation to voting
  50. votingPermission: true
  51. #The number of arenas that are listed for voting(Between 2-8)
  52. votingArenaCount: 2
  53. #Boolean value to add an voting option of a random arena
  54. enableRandomArena: true
  55. #Boolean value for whether to allow users to vote for the next arena via the Voting Block
  56. useVotingBlock: true
  57. #Boolean value for whether to color chat messages when the player is in a match
  58. colorText: true
  59. #Boolean value for whether to enable respawn tokens or not
  60. #These are tokens that players earn in game and can be used to respawn in a faster manner
  61. enableTokens: true
  62. #The number of tokens that are needed to respawn early
  63. neededTokens: 1
  64. #Boolean value for whether to force players into the lobby on join
  65. autoJoin: false
  66. #Boolean value for whether to force players into the lobby after a reload
  67. joinOnReload: true
  68. #Boolean value to asstert the world of the spawn as a paintball only world
  69. #If this is set to true, then players will be joined to the game based on whether they are in the world
  70. paintballWorld: true
  71. #Boolean value to force updates of the player inventory
  72. #Set this to true if ItemStacks to not appear to be removed during gameplay
  73. updateInv: true
  74. #Boolean value to set the helmets of flag holders to wool blocks.
  75. flagHats: true
  76. #This is the file name of the yml file that contains all messages in the game.
  77. #If you wish to use different text options than what are available by default,
  78. #then you MUST create a new file, with ALL messages copied over.
  79. #This file must be renamed here. If it isn't then, the default file will be used.
  80. #Updates will most likely render your file invalid if new content is added.
  81. #Therefore, you will have to translate any additional lines that are created,
  82. #and add them to your custom file.
  83. messageFileName: messages
  84. #Boolean value to use command prefixes
  85. #The prefix is pb so /join would be converted to /pb join
  86. #Use this to avoid plugin conflict.
  87. useCommandPrefixes: false
  88. commandObj:
  89. #Boolean value to enable a command object in the additional actions inventory
  90. enabled: true
  91. #Command that is ran on interaction replace player name with %player% (No / before command)
  92. command: leaveall
  93. #Boolean value to have the server execute this command
  94. #If false, then the player executes this command
  95. consoleExecution: false
  96. #Type of item used
  97. #Please refer to this resource to correctly title the resource
  98. itemType: REDSTONE
  99. #The title or display name of the item
  100. itemTitle: '&6&lLeave Paintball'
  101. #the lore, seen directly below the title
  102. itemLore:
  103. - '&3&lCompletely leave the game'
  104. gamemodes:
  105. TDM:
  106. #The max time for the game (in seconds)
  107. time: 300
  108. #Boolean value for to have a cooldown after death
  109. deathBox: false
  110. #Boolean value to use individual timers in the deathBox
  111. useTimers: true
  112. #The time in seconds for respawning
  113. deathTime: 15
  114. #The max number of kills required to end the game (-1 to disable)
  115. maxKills: -1
  116. CTF:
  117. #The max time for the game (in seconds)
  118. time: 300
  119. #Boolean value for to have a cooldown after death
  120. deathBox: true
  121. #Boolean value to use individual timers in the deathBox
  122. useTimers: false
  123. #The time in seconds for respawning
  124. deathTime: 15
  125. #The max number of captures required to end the game (-1 to disable)
  126. maxCaptures: -1
  127. RTF:
  128. #The max time for the game (in seconds)
  129. time: 300
  130. #Boolean value for to have a cooldown after death
  131. deathBox: true
  132. #Boolean value to use individual timers in the deathBox
  133. useTimers: true
  134. #The time in seconds for respawning
  135. deathTime: 15
  136. #The max number of captures required to end the game (-1 to disable)
  137. maxCaptures: -1
  138.  
  139. weapons:
  140. #Default amount of paintballs given to each player
  141. ammoCount: 64
  142. #Boolean value for whether to allow players to shoot paintballs with the left mouse button
  143. useLeft: true
  144. #Boolean value for whether to allow players to shoot paintballs with the right mouse button
  145. useRight: true
  146. #Boolean value to use the other button to function as a reloader.
  147. #If you have both used to fire the paintball gun, then this does nothing.
  148. useOther: true
  149. #The speed multiplier added to shot paintballs, speeds over 4 will look glitchy
  150. ballSpeed: 2.5
  151. #The boolean value for whether to enable kits or not
  152. kitsEnabled: true
  153. #Time needed to reload paintballs in seconds
  154. reloadTime: 5
  155. #Number of hits required to achieve a kill
  156. hits: 3
  157. #Boolean value to allow other projectiles to instantly kill players(recommended)
  158. instantKill: true
  159. #Punches count for 1 hit
  160. #Boolean value to allow all kits to enable punching
  161. punchForAll: true
  162. #Boolean value to allow some kits to enable punching
  163. punchForSome: false
  164. #A list of kits that can punch, can be used to limit the ability to a select few
  165. #Ensure kit titles are in lower case
  166. kitsThatCanPunch:
  167. - sniper
  168. - bomber
  169. points:
  170. hit: 1
  171. kill: 2
  172. flagGrab: 5
  173. flagPickup: 5
  174. flagDrop: 5
  175. flagCapture: 15
  176. flagReturn: 5
  177. matchWin: 10
  178. matchParticipation: 5
  179. currency:
  180. #Currency a way to allow players to earn kits through playing the game
  181. #Boolean value to enable currency
  182. enableCurrency: true
  183. #Boolean value for whether to announce kit purchases or not
  184. announcePurchase: true
  185. #These are the commands run when a player purchases a kit
  186. #The deducation of currency will take place regardless of the success of this command
  187. #Replacements: %name% %kit% If more are needed, please contact THEREDBARON24
  188. #Example: pex user %name% add paintball.kit.%kit% (For PermissionsEx) (No '/' char!)
  189. commands:
  190. -
  191. #The following options are prices in currency of the kits, -1 to disable purchase
  192. prices:
  193. dasher: 1000
  194. grenadier: 1000
  195. sprayer: 1000
  196. sniper: 1000
  197. bomber: 1000
  198. demo: 1000
  199. rocketman: 1000
  200. blaster: 1000
  201. gunner: 1000
  202. reloader: 1000
  203. healer: 1000
  204. heavy: 1000
  205. blocker: 1000
  206. blinder: 1000
  207. charger: 1000
  208. juggernaut: 1000
  209. bouncer: 1000
  210. #The following options are values that will be awarded in currency
  211. distribution:
  212. hit: 1
  213. kill: 2
  214. flagGrab: 5
  215. flagPickup: 5
  216. flagDrop: 5
  217. flagCapture: 15
  218. flagReturn: 5
  219. matchWin: 10
  220. matchParticipation: 5
  221. database:
  222. #Paintball requires the use of a database in order to save player statistics.
  223. #If Paintball is unable to connect to the database, the plugin will not enable.
  224. #Information entered here is not tracked in any way by Paintball.
  225. host: 127.0.0.1
  226. port: 3306
  227. database: m1_45
  228. username: m1_45
  229. password: 5e407175d6
  230. #Set this value to true, so Paintball knows that you have entered in proper details.
  231. notDefault: true
  232. deathMessages:
  233. #Configure death messages here
  234. #These are broadcasted messages sent to all players in the game
  235. #Use %killed% and %killer% for the respective players
  236. #Said names will be colored based on team
  237. #This accepts standard color codes as well with the '&' character.
  238. standard:
  239. - '%killer% &efragged %killed%'
  240. blaster:
  241. - '%killer% &eblasted %killed%'
  242. blinder:
  243. - '%killer% &ekilled %killed%'
  244. bomber:
  245. - '%killer% &ebombed %killed%'
  246. demo:
  247. - '%killer% &etripped up %killed%'
  248. grenadier:
  249. - '%killer% &eblew up %killed%'
  250. gunner:
  251. - '%killer% &egunned down %killed%'
  252. rocketman:
  253. - '%killer% &egibbed %killed%'
  254. sniper:
  255. #Note that this is the only instance where distance can be added
  256. - '%killer% &eshot %killed% &efrom &b%distance% &emeters'
  257. sprayer:
  258. - '%killer% &eshot down %killed%'
  259. bouncer:
  260. #Played only when a bouncing snowball kills an enemy
  261. - '%killer% &ebounce shot %killed%'
  262. void:
  263. #Killer will return null here
  264. - '%killed% &efell to a clumsy death'
  265. punch:
  266. - '%killer% &epunched %killed%'
  267. ranks:
  268. #Ranks are a way to distinguish the status of players
  269. #Colors that are defined for chat use the color code system
  270. #Boolean value for whether to use ranks or not
  271. #Note that commands are only run when points change for players in game
  272. enabled: true
  273. #Boolean value to show chat prefixes
  274. useChatPrefix: true
  275. #Color value '&a'or the braces of that chat prefix
  276. chatPrefix: '&a'
  277. #The rank titles add or remove as many as you desire
  278. #Keep titles in lower case, they will be formatted in chat
  279. #Ensure that the format of this configuration is preserved
  280. #Values for color are between 0 and 255
  281. #Commands replace %name% with the player name
  282. titles:
  283. Private:
  284. color:
  285. red: 255
  286. green: 255
  287. blue: 255
  288. textColor: '&f'
  289. pointsNeeded: 0
  290. commandsToRun:
  291. - None
  292. Specialist:
  293. color:
  294. red: 255
  295. green: 255
  296. blue: 85
  297. textColor: '&e'
  298. pointsNeeded: 250
  299. commandsToRun:
  300. - None
  301. Corporal:
  302. color:
  303. red: 255
  304. green: 85
  305. blue: 255
  306. textColor: '&d'
  307. pointsNeeded: 500
  308. commandsToRun:
  309. - None
  310. Sergeant:
  311. color:
  312. red: 85
  313. green: 255
  314. blue: 255
  315. textColor: '&b'
  316. pointsNeeded: 10000
  317. commandsToRun:
  318. - None
  319. Officer:
  320. color:
  321. red: 85
  322. green: 85
  323. blue: 85
  324. textColor: '&8'
  325. pointsNeeded: 2500
  326. commandsToRun:
  327. - None
  328. Lieutenant:
  329. color:
  330. red: 170
  331. green: 170
  332. blue: 170
  333. textColor: '&7'
  334. pointsNeeded: 5000
  335. commandsToRun:
  336. - None
  337. Captain:
  338. color:
  339. red: 255
  340. green: 170
  341. blue: 0
  342. textColor: '&6'
  343. pointsNeeded: 100000
  344. commandsToRun:
  345. - None
  346. Major:
  347. color:
  348. red: 170
  349. green: 0
  350. blue: 170
  351. textColor: '&5'
  352. pointsNeeded: 25000
  353. commandsToRun:
  354. - None
  355. Colonel:
  356. color:
  357. red: 0
  358. green: 170
  359. blue: 170
  360. textColor: '&3'
  361. pointsNeeded: 50000
  362. commandsToRun:
  363. - None
  364. General:
  365. color:
  366. red: 0
  367. green: 170
  368. blue: 0
  369. textColor: '&2'
  370. pointsNeeded: 1000000
  371. commandsToRun:
  372. - None
  373. kits:
  374. #Configuration for the individual kits in Paintball
  375. #if permissions are needed, they will be paintball.kit.<kitName>
  376.  
  377. #A lower value of the charger kit
  378. dasher:
  379. enabled: true
  380. permissionRequired: false
  381. description: This kit allows players to move at a slightly higher rate of speed!
  382. #The multiplier for how much faster players will move (between 2, the default speed, and 10, the max)
  383. walkspeedMultiplier: 2.5
  384.  
  385. #A lower value kit of the bomber kit
  386. grenadier:
  387. enabled: true
  388. permissionRequired: false
  389. description: Players are in possession of a grenade!
  390. #The multiplier for how much faster grenades will be thrown
  391. speedMultiplier: 2.0
  392. #The number of grenades each player automatically receives
  393. grenadeCount: 1
  394. #The number of paintballs released on impact
  395. ballCount: 10
  396. #The velocity of balls launched on impact
  397. ballVelocity: 2.0
  398. #Radius of damage on hit, will count as one hit point, -1 to disable
  399. radius: 3.0
  400.  
  401. #A lower value of the gunner kit
  402. sprayer:
  403. enabled: true
  404. permissionRequired: false
  405. description: Players carry a shotgun that shoots a spread of paintballs!
  406. #The speed of the paintballs shot
  407. speedMultiplier: 2.0
  408. #The spread of the group, increases with given value
  409. groupSpread: 3.0
  410. #The time in seconds needed to cooldown
  411. cooldown: 10
  412. #The number of paintballs launched
  413. groupSize: 10
  414. #Amount of paintballs required
  415. invPaintballsNeeded: 0
  416.  
  417. #Obvious, instant kill
  418. sniper:
  419. enabled: true
  420. permissionRequired: true
  421. description: This kit allows users to make long range shots!
  422. #Range in blocks, larger values will impact the server health
  423. range: 150
  424. #Boolean value for allowing shots through liquids
  425. shootThroughLiquids: true
  426. #Boolean value for allowing shots through glass.
  427. shootThroughGlass: false
  428. #Boolean value for whether to allow the sniper to disregard teammates
  429. disregardTeammates: true
  430. #Boolean value for whether to allow more than one player to be shot
  431. continueIterAfterHit: true
  432. #Time to cooldown in seconds
  433. cooldown: 30
  434. #Boolean value to use zoom.
  435. #If this is true, players with the sniper kit can zoom using right click.
  436. useZoom: true
  437.  
  438. #A better version of the grenadier kit, unless configured differently
  439. bomber:
  440. enabled: true
  441. permissionRequired: true
  442. description: Players will be able to bomb the ememy with this kit!
  443. #The speed multiplier of the bomb
  444. speedMultiplier: 2.25
  445. #The number of bombs held
  446. bombCount: 3
  447. #The number of balls released on detonation
  448. ballCount: 15
  449. #The velocity of balls fired during impact
  450. ballVelocity: 2.0
  451. #Radius of damage on hit, will count as one hit point, -1 to disable
  452. radius: 4.0
  453.  
  454. #A kit that allows for the placement of mines
  455. demo:
  456. enabled: true
  457. permissionRequired: true
  458. description: This kit allows users to place mines and wreak havoc on the ememy!
  459. #Number of mines held
  460. numberOfMines: 3
  461. #Number of balls released when a mine is detonated
  462. numberOfBalls: 10
  463. #Velocity of balls released
  464. ballVelocity: 2.0
  465. #Radius of damage, set to -1 to disable
  466. damageRadius: 4.0
  467. #Boolean value for whether mines can be automatically detonated
  468. canBeManuallyDetonated: true
  469.  
  470. #A kit that allows for the launching of rockets
  471. rocketman:
  472. enabled: true
  473. permissionRequired: true
  474. description: Players will have the ability to launch high velocity rockets at the enemy!
  475. #The speed multiplier, fireballs cane be reflected so adjust accordingly
  476. speedMultiplier: 6.0
  477. #The number of rockets players will carry
  478. rocketCount: 3
  479. #The number of snowballs released on contact
  480. ballCount: 30
  481. #The radius of damage upon impact
  482. radius: 5.0
  483.  
  484. #A version of the sprayer that has no cooldown
  485. gunner:
  486. enabled: true
  487. permissionRequired: true
  488. description: This kit allows players to shoot spreads of paintballs without delay!
  489. #The speed of the paintballs shot
  490. speedMultiplier: 2.0
  491. #The spread of the group, increases with given value
  492. groupSpread: 3.0
  493. #The time in seconds needed to cooldown
  494. groupSize: 5
  495. #Amount of paintballs required
  496. invPaintballsNeeded: 3
  497.  
  498. #A kit that allows for a faster reload
  499. reloader:
  500. enabled: true
  501. permissionRequired: true
  502. description: Players will be able to reload faster with this kit!
  503. #time in seconds it takes to reload.
  504. reloadTime: 3
  505. #Boolean value for whether reloads take place automatically
  506. reloadAuto: true
  507.  
  508. #A kit that allows players to heal themselves or teammates
  509. #Left click to heal self, right click to heal others
  510. healer:
  511. enabled: true
  512. permissionRequired: true
  513. description: This kit allows users to heal themselves or teammates!
  514. #Amount of healing rods players will possess
  515. healCount: 3
  516. #Points to give when a player heals a teammate
  517. teammateHealPoints: 10
  518. #Currency added to a player when they heal a teammate
  519. teammateHealCurrency: 50
  520.  
  521. #A kit that allows users to carry more paintballs
  522. heavy:
  523. enabled: true
  524. permissionRequired: true
  525. description: Players are able to carry more ammunition with this kit!
  526. #The amount of additional paintballs players will carry
  527. paintballAmount: 64
  528.  
  529. #A kit that allows users to become temporarily invincible to attacks
  530. blocker:
  531. enabled: true
  532. permissionRequired: true
  533. description: This kit allows users to be temporarily able to block some attacks!
  534. #The number of activations allowed per life
  535. blockingActivations: 1
  536. #Time players are protected in seconds
  537. blockingTime: 5
  538. #Boolean value for blocking punches
  539. blockPunches: false
  540. #Boolean value to protect against direct hits from other prjectiles
  541. blockOtherProjectiles: false
  542. #Boolean value for whether players are able to hit enemies with blocking enabled if they sneak (Recommended)
  543. sneakOverride: true
  544.  
  545. #A kit that allows users to blind enemies temporarily
  546. blinder:
  547. enabled: true
  548. permissionRequired: true
  549. description: Players that use this kit are able to launch projectiles that blind enemies!
  550. #Velocity multiplier of the blinders
  551. multiplier: 2.5
  552. #Amount of blinders carried
  553. blinderCount: 3
  554. #Range of attacks in blocks
  555. attackRange: 5.0
  556. #Length of attack in seconds
  557. attackLength: 5
  558.  
  559. #A kit that allows players to move at a high rate of speed
  560. charger:
  561. enabled: true
  562. permissionRequired: true
  563. description: This kit allows users to move at a higher velocity!
  564. #Multiplier for the walkspeed of players(between 2, the default speed, and 10, the max)
  565. walkspeedMultiplier: 3.0
  566.  
  567. #A kit that allows players to take more damage
  568. juggernaut:
  569. enabled: true
  570. permissionRequired: true
  571. description: Players that use this kit are able to take more damage before death!
  572. #The amount of additional paintball hits required for a kill
  573. hitsForKill: 2
  574. #A kit that allows for players to shoot bursts of paintballs
  575. blaster:
  576. enabled: true
  577. permissionRequired: true
  578. description: This kit allows players to shoot bursts with high accuracy!
  579. #The number of balls shot per blast
  580. ballCount: 3
  581. #The speed of the balls blasted
  582. ballSpeed: 3.5
  583. #The interval in ticks between the balls being blasted
  584. interval: 1
  585. #The time in ticks between shots
  586. cooldown: 5
  587. #The number of balls needed from the inventory
  588. invPaintballsNeeded: 2
  589. bouncer:
  590. enabled: true
  591. permissionRequired: true
  592. description: This kit allows players to shoot bouncing paintballs!
  593. #The number of bounces that each paintball has in its life
  594. #The max number of bounces is 25
  595. bounces: 1
  596. #Velocity of the bounced paintballs
  597. #Once again, values over 4 will look glitchy
  598. velocity: 1.5
  599. killstreaks:
  600. #Replacements: %cplayer% for colored player name, %player% for player name, %streak% for the kill count
  601. #Boolean value to enable killstreaks
  602. enabled: true
  603. #Kills required to broadcast end of streak (-1 to disable)
  604. killsRequired: 7
  605. #Message that is sent out when enough kills were made
  606. endOfStreak: '%cplayer% &bwas killed ending a streak of &6%streak% &bkills!'
  607. streaks:
  608. 3: low
  609. 5: med
  610. 7: high
  611. 10: high
  612. 15: high
  613. values:
  614. #Insert values here for what you want to happen at each streak
  615. #The different strings you can use are as follows (Replace to with player, team, enemy, or all):
  616. #message-[to]-[message] sends a message (accepts color codes '&')
  617. #sound-[to]-[sound]-[volume]-[pitch] plays a sound (Ensure the sound is valid)
  618. #token-[to]-[count] gives a number of respawn tokens
  619. #paintball-[to]-[count] gives a number of paintballs
  620. #speed-[to]-[time]-[power] gives a speed potion with a time and power
  621. #health-[to] returns a player to full health
  622. #disorient-[to]-[time]-[power]
  623. #blind-[to]-[time]-[power]
  624. #slow-[to]-[time]-[power]
  625. #jump-[to]-[time]-[power]
  626. #kit-[count]
  627. low:
  628. general:
  629. #This boolean is used if you have a kit section here as well.
  630. #If this is false, and a task is executed concerning the player's kit, this will not fire
  631. use: true
  632. tasks:
  633. - paintball-player-16
  634. - message-player-&aYou are on a 3 kill-streak!
  635. - sound-player-LEVEL_UP-1.0-1.0
  636. med:
  637. general:
  638. use: true
  639. tasks:
  640. - message-player-&aYou are on a 5 kill-streak!
  641. - sound-player-LEVEL_UP-1.0-1.0
  642. kit:
  643. none:
  644. - paintball-player-16
  645. dasher:
  646. #No kit specific boosts
  647. - speed-player-1-15
  648. grenadier:
  649. #Adds grenades
  650. - kit-1
  651. sprayer:
  652. #Ends cooldown if it exists
  653. #Sets cooldown to second argument if > 0
  654. - kit-0
  655. - paintball-player-16
  656. sniper:
  657. #Ends cooldown if it exists
  658. #Sets cooldown to second argument if > 0
  659. - kit-0
  660. bomber:
  661. #Adds bombs
  662. - kit-2
  663. demo:
  664. #No kit specific boosts
  665. - paintball-player-32
  666. rocketman:
  667. #Adds rockets
  668. - kit-2
  669. blaster:
  670. #No kit specific boosts
  671. - paintball-player-32
  672. gunner:
  673. #No kit specific boosts
  674. - paintball-player-32
  675. reloader:
  676. #No kit specific boosts
  677. - paintball-player-32
  678. healer:
  679. #Adds healing sticks
  680. - kit-2
  681. - paintball-player-16
  682. - health-player
  683. heavy:
  684. #No kit specific boosts
  685. - paintball-player-64
  686. blocker:
  687. #Adds blocking rods
  688. - kit-1
  689. blinder:
  690. #Adds blinding charges
  691. - kit-2
  692. - blind-enemy-5-1
  693. - slow-enemy-5-1
  694. charger:
  695. #No kit specific boosts
  696. - paintball-player-16
  697. - speed-player-2-15
  698. juggernaut:
  699. #Charges extra protection
  700. - kit-0
  701. bouncer:
  702. #Changes the number of bounces for each paintball
  703. #Sets bounce count to second argument if > 0
  704.  
  705. - kit-2
  706. high:
  707. general:
  708. use: true
  709. tasks:
  710. - message-all-%cplayer% &bis on a %streak% kill-streak!
  711. - sound-all-ANVIL_USE-1.0-1.0
  712. - token-player-1
  713. kit:
  714. none:
  715. - paintball-player-32
  716. dasher:
  717. #No kit specific boosts
  718. - speed-team-1-30
  719. grenadier:
  720. #Adds grenades
  721. - kit-2
  722. sprayer:
  723. #Removes cooldown if one exists
  724. #Sets cooldown to second argument if > 0
  725. - kit-0
  726. - paintball-player-32
  727. sniper:
  728. #Ends cooldown if it exists
  729. #Sets cooldown to second argument if > 0
  730. - kit-0
  731. bomber:
  732. #Adds bombs
  733. - kit-2
  734. demo:
  735. #No kit specific boosts
  736. - paintball-player-32
  737. rocketman:
  738. #Adds rockets
  739. - kit-3
  740. blaster:
  741. #No kit specific boosts
  742. - paintball-player-32
  743. gunner:
  744. #No kit specific boosts
  745. - paintball-player-64
  746. reloader:
  747. #No kit specific boosts
  748. - paintball-player-32
  749. healer:
  750. #Adds healing sticks
  751. - kit-2
  752. - paintball-player-16
  753. - health-team
  754. heavy:
  755. #No kit specific boosts
  756. - paintball-player-64
  757. blocker:
  758. #Adds blocking rods
  759. - kit-1
  760. blinder:
  761. #Adds blinding charges
  762. - kit-3
  763. - blind-enemy-5-1
  764. - slow-enemy-5-1
  765. charger:
  766. #No kit specific boosts
  767. - paintball-player-16
  768. - speed-team-2-30
  769. juggernaut:
  770. #Charges extra protection
  771. - kit-0
  772. bouncer:
  773. #Changes the number of bounces for each paintball
  774. #Sets bounce count to second argument if > 0
  775. - kit-3
  776.  
  777. #End of File.
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