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Diep8328Paster

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May 10th, 2018
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  1. local eff = Instance.new("SpecialMesh",script)
  2. eff.Name = "Effect"
  3. eff.MeshType = "Sphere"
  4.  
  5.  
  6.  
  7. function Added(item)
  8. if item:IsA("Explosion") then
  9. if item.Visible == false then return end
  10. item.Visible = false
  11. wait()
  12. local EffectPart = Instance.new("Part",script)
  13. EffectPart.Size = Vector3.new(0.125,0.125,0.125)
  14. EffectPart.CanCollide = false
  15. EffectPart.Anchored = true
  16. EffectPart.Archivable = false
  17. EffectPart.CFrame = CFrame.new(item.Position.X,item.Position.Y,item.Position.Z)
  18. EffectPart.Name = "Effect"
  19. EffectPart.BrickColor = BrickColor.new("Really red")
  20. EffectPart.TopSurface = Enum.SurfaceType.Unjoinable
  21. EffectPart.BottomSurface = Enum.SurfaceType.Unjoinable
  22. EffectPart.LeftSurface = Enum.SurfaceType.Unjoinable
  23. EffectPart.RightSurface = Enum.SurfaceType.Unjoinable
  24. EffectPart.FrontSurface = Enum.SurfaceType.Unjoinable
  25. EffectPart.BackSurface = Enum.SurfaceType.Unjoinable
  26. local Effect = script.Effect:Clone()
  27. Effect.Parent = EffectPart
  28. Effect.Scale = Vector3.new(item.BlastRadius * 16,item.BlastRadius * 16,item.BlastRadius * 16)
  29. game.Debris:AddItem(EffectPart,0.2)
  30. end
  31. end
  32. game.Workspace.DescendantAdded:connect(Added)
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