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CourseLine+ error log

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Aug 27th, 2024
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  1. Engine version: 2021.3.33f1
  2. System version: Windows 11 (10.0.22631) 64bit
  3. System memory: 31940 MB
  4. Direct3D:
  5. Version: Direct3D 11.0 [level 11.1]
  6. Renderer: NVIDIA GeForce RTX 4060 Laptop GPU
  7. Vendor: NVIDIA
  8. VRAM: 7971 MB
  9. Driver: 532.27
  10. There can be only one active Event System.
  11. Game version: 2024.1 (Full Release) Patch 11
  12. CONSTRUCTOR
  13. ShowBearing = True
  14. ShowETA = True
  15. ShowSpeed = True
  16. ShowTotalRouteDistance = True
  17. DatePattern = M/dd
  18. TimePattern = HH:mm
  19. ETATextSize = 75
  20. ETASmallSpacerSize = 7
  21. ETALineBreakSize = 30
  22. DebugMessages = False
  23.  
  24. CourseLine+ Config Loaded
  25. CourseLine+ Loaded 2
  26. There can be only one active Event System.
  27. Loading save file: Autosave_2.
  28. Achievement U_Enigma Recovered was already completed
  29. Achievement U_Tonnage War was already completed
  30. Achievement U_Iron Cross 2nd Class was already completed
  31. Achievement U_Iron Cross 1st Class was already completed
  32. Achievement U_German Cross in Gold was already completed
  33. Achievement U_Knight's Cross was already completed
  34. Achievement U_Knight's Cross with Oak Leaves was already completed
  35. Achievement U_15000 GRT was already completed
  36. Achievement U_40000 GRT was already completed
  37. Achievement U_86700 GRT was already completed
  38. Achievement U_Reputation is Everything was already completed
  39. Achievement U_It's a Waste of Ammo was already completed
  40. Achievement U_Torps Ain't Cheap was already completed
  41. Achievement U_Noisy Hunter was already completed
  42. Achievement U_Convoy? What Convoy? was already completed
  43. Achievement U_Needle In a Haystack was already completed
  44. Achievement U_Have Some Potatoes was already completed
  45. Achievement U_Espionage was already completed
  46. Starting 33 achievement objects.
  47. Requested asset at path "Icons/Map/Empty - Enemy" doesn't exist.
  48. System.InvalidOperationException: Sequence contains no elements
  49. at System.Linq.Enumerable.Last[TSource] (System.Collections.Generic.IEnumerable`1[T] source) [0x00010] in <06cfd796a56e417bab3ed4200b0661b2>:0
  50. at CourseLinePlus.RouteRendererPatch+PlaceLinePatch.Prefix (UBOAT.Game.UI.Map.RouteRenderer+Line line, UnityEngine.Vector2 from, UnityEngine.Vector2 targetPoint, System.Boolean checkForBlockades, System.Single ___thickness, System.Single ___dashLength, System.Single ___fontSizeFactor, UBOAT.Game.Scene.Entities.IRoute ___route, UBOAT.Game.UI.Map.RouteRenderer __instance, UBOAT.Game.Scene.Entities.PlayerShip ___playerShip, UBOAT.Game.Scene.Entities.Ship ___ship) [0x002b6] in <f7d49873f79648eba289ad0c380ae4df>:0
  51. at (wrapper dynamic-method) UBOAT.Game.UI.Map.RouteRenderer.UBOAT.Game.UI.Map.RouteRenderer.PlaceLine_Patch1(UBOAT.Game.UI.Map.RouteRenderer,UBOAT.Game.UI.Map.RouteRenderer/Line,UnityEngine.Vector2,UnityEngine.Vector2,bool)
  52. at UBOAT.Game.UI.Map.RouteRenderer.DisplayPath (System.Collections.Generic.List`1[T] path, System.Boolean appendToRoute) [0x000a2] in <0f6a805fc5184f2999e1ae944acd8b69>:0
  53. at UBOAT.Game.UI.Map.RouteRenderer.LateUpdate () [0x0058b] in <0f6a805fc5184f2999e1ae944acd8b69>:0
  54. System.InvalidOperationException: Sequence contains no elements
  55. at System.Linq.Enumerable.Last[TSource] (System.Collections.Generic.IEnumerable`1[T] source) [0x00010] in <06cfd796a56e417bab3ed4200b0661b2>:0
  56. at CourseLinePlus.RouteRendererPatch+PlaceLinePatch.Prefix (UBOAT.Game.UI.Map.RouteRenderer+Line line, UnityEngine.Vector2 from, UnityEngine.Vector2 targetPoint, System.Boolean checkForBlockades, System.Single ___thickness, System.Single ___dashLength, System.Single ___fontSizeFactor, UBOAT.Game.Scene.Entities.IRoute ___route, UBOAT.Game.UI.Map.RouteRenderer __instance, UBOAT.Game.Scene.Entities.PlayerShip ___playerShip, UBOAT.Game.Scene.Entities.Ship ___ship) [0x002b6] in <f7d49873f79648eba289ad0c380ae4df>:0
  57. at (wrapper dynamic-method) UBOAT.Game.UI.Map.RouteRenderer.UBOAT.Game.UI.Map.RouteRenderer.PlaceLine_Patch1(UBOAT.Game.UI.Map.RouteRenderer,UBOAT.Game.UI.Map.RouteRenderer/Line,UnityEngine.Vector2,UnityEngine.Vector2,bool)
  58. at UBOAT.Game.UI.Map.RouteRenderer.DisplayPath (System.Collections.Generic.List`1[T] path, System.Boolean appendToRoute) [0x000a2] in <0f6a805fc5184f2999e1ae944acd8b69>:0
  59. at UBOAT.Game.UI.Map.RouteRenderer.LateUpdate () [0x0058b] in <0f6a805fc5184f2999e1ae944acd8b69>:0
  60. System.InvalidOperationException: Sequence contains no elements
  61. at System.Linq.Enumerable.Last[TSource] (System.Collections.Generic.IEnumerable`1[T] source) [0x00010] in <06cfd796a56e417bab3ed4200b0661b2>:0
  62. at CourseLinePlus.RouteRendererPatch+PlaceLinePatch.Prefix (UBOAT.Game.UI.Map.RouteRenderer+Line line, UnityEngine.Vector2 from, UnityEngine.Vector2 targetPoint, System.Boolean checkForBlockades, System.Single ___thickness, System.Single ___dashLength, System.Single ___fontSizeFactor, UBOAT.Game.Scene.Entities.IRoute ___route, UBOAT.Game.UI.Map.RouteRenderer __instance, UBOAT.Game.Scene.Entities.PlayerShip ___playerShip, UBOAT.Game.Scene.Entities.Ship ___ship) [0x002b6] in <f7d49873f79648eba289ad0c380ae4df>:0
  63. at (wrapper dynamic-method) UBOAT.Game.UI.Map.RouteRenderer.UBOAT.Game.UI.Map.RouteRenderer.PlaceLine_Patch1(UBOAT.Game.UI.Map.RouteRenderer,UBOAT.Game.UI.Map.RouteRenderer/Line,UnityEngine.Vector2,UnityEngine.Vector2,bool)
  64. at UBOAT.Game.UI.Map.RouteRenderer.DisplayPath (System.Collections.Generic.List`1[T] path, System.Boolean appendToRoute) [0x000a2] in <0f6a805fc5184f2999e1ae944acd8b69>:0
  65. at UBOAT.Game.UI.Map.RouteRenderer.LateUpdate () [0x0058b] in <0f6a805fc5184f2999e1ae944acd8b69>:0
  66. System.InvalidOperationException: Sequence contains no elements
  67. at System.Linq.Enumerable.Last[TSource] (System.Collections.Generic.IEnumerable`1[T] source) [0x00010] in <06cfd796a56e417bab3ed4200b0661b2>:0
  68. at CourseLinePlus.RouteRendererPatch+PlaceLinePatch.Prefix (UBOAT.Game.UI.Map.RouteRenderer+Line line, UnityEngine.Vector2 from, UnityEngine.Vector2 targetPoint, System.Boolean checkForBlockades, System.Single ___thickness, System.Single ___dashLength, System.Single ___fontSizeFactor, UBOAT.Game.Scene.Entities.IRoute ___route, UBOAT.Game.UI.Map.RouteRenderer __instance, UBOAT.Game.Scene.Entities.PlayerShip ___playerShip, UBOAT.Game.Scene.Entities.Ship ___ship) [0x002b6] in <f7d49873f79648eba289ad0c380ae4df>:0
  69. at (wrapper dynamic-method) UBOAT.Game.UI.Map.RouteRenderer.UBOAT.Game.UI.Map.RouteRenderer.PlaceLine_Patch1(UBOAT.Game.UI.Map.RouteRenderer,UBOAT.Game.UI.Map.RouteRenderer/Line,UnityEngine.Vector2,UnityEngine.Vector2,bool)
  70. at UBOAT.Game.UI.Map.RouteRenderer.DisplayPath (System.Collections.Generic.List`1[T] path, System.Boolean appendToRoute) [0x000a2] in <0f6a805fc5184f2999e1ae944acd8b69>:0
  71. at UBOAT.Game.UI.Map.RouteRenderer.LateUpdate () [0x0058b] in <0f6a805fc5184f2999e1ae944acd8b69>:0
  72. System.ArgumentOutOfRangeException: The added or subtracted value results in an un-representable DateTime.
  73. Parameter name: value
  74. at System.DateTime.AddTicks (System.Int64 value) [0x0001c] in <7e05db41a20b45108859fa03b97088d4>:0
  75. at System.DateTime.Add (System.Double value, System.Int32 scale) [0x0004f] in <7e05db41a20b45108859fa03b97088d4>:0
  76. at System.DateTime.AddMinutes (System.Double value) [0x00000] in <7e05db41a20b45108859fa03b97088d4>:0
  77. at CourseLinePlus.RouteRendererPatch+PlaceLinePatch.GetTime (System.Single hours) [0x00013] in <f7d49873f79648eba289ad0c380ae4df>:0
  78. at CourseLinePlus.RouteRendererPatch+PlaceLinePatch.Prefix (UBOAT.Game.UI.Map.RouteRenderer+Line line, UnityEngine.Vector2 from, UnityEngine.Vector2 targetPoint, System.Boolean checkForBlockades, System.Single ___thickness, System.Single ___dashLength, System.Single ___fontSizeFactor, UBOAT.Game.Scene.Entities.IRoute ___route, UBOAT.Game.UI.Map.RouteRenderer __instance, UBOAT.Game.Scene.Entities.PlayerShip ___playerShip, UBOAT.Game.Scene.Entities.Ship ___ship) [0x00402] in <f7d49873f79648eba289ad0c380ae4df>:0
  79. at (wrapper dynamic-method) UBOAT.Game.UI.Map.RouteRenderer.UBOAT.Game.UI.Map.RouteRenderer.PlaceLine_Patch1(UBOAT.Game.UI.Map.RouteRenderer,UBOAT.Game.UI.Map.RouteRenderer/Line,UnityEngine.Vector2,UnityEngine.Vector2,bool)
  80. at UBOAT.Game.UI.Map.RouteRenderer.CreateLines () [0x000a2] in <0f6a805fc5184f2999e1ae944acd8b69>:0
  81. at UBOAT.Game.UI.Map.RouteRenderer.LateUpdate () [0x006bb] in <0f6a805fc5184f2999e1ae944acd8b69>:0
  82. System.ArgumentOutOfRangeException: Value to add was out of range.
  83. Parameter name: value
  84. at System.DateTime.Add (System.Double value, System.Int32 scale) [0x0003f] in <7e05db41a20b45108859fa03b97088d4>:0
  85. at System.DateTime.AddMinutes (System.Double value) [0x00000] in <7e05db41a20b45108859fa03b97088d4>:0
  86. at CourseLinePlus.RouteRendererPatch+PlaceLinePatch.GetTime (System.Single hours) [0x00013] in <f7d49873f79648eba289ad0c380ae4df>:0
  87. at CourseLinePlus.RouteRendererPatch+PlaceLinePatch.Prefix (UBOAT.Game.UI.Map.RouteRenderer+Line line, UnityEngine.Vector2 from, UnityEngine.Vector2 targetPoint, System.Boolean checkForBlockades, System.Single ___thickness, System.Single ___dashLength, System.Single ___fontSizeFactor, UBOAT.Game.Scene.Entities.IRoute ___route, UBOAT.Game.UI.Map.RouteRenderer __instance, UBOAT.Game.Scene.Entities.PlayerShip ___playerShip, UBOAT.Game.Scene.Entities.Ship ___ship) [0x00402] in <f7d49873f79648eba289ad0c380ae4df>:0
  88. at (wrapper dynamic-method) UBOAT.Game.UI.Map.RouteRenderer.UBOAT.Game.UI.Map.RouteRenderer.PlaceLine_Patch1(UBOAT.Game.UI.Map.RouteRenderer,UBOAT.Game.UI.Map.RouteRenderer/Line,UnityEngine.Vector2,UnityEngine.Vector2,bool)
  89. at UBOAT.Game.UI.Map.RouteRenderer.CreateLines () [0x000a2] in <0f6a805fc5184f2999e1ae944acd8b69>:0
  90. at UBOAT.Game.UI.Map.RouteRenderer.LateUpdate () [0x006bb] in <0f6a805fc5184f2999e1ae944acd8b69>:0
  91. System.ArgumentOutOfRangeException: Value to add was out of range.
  92. Parameter name: value
  93. at System.DateTime.Add (System.Double value, System.Int32 scale) [0x0003f] in <7e05db41a20b45108859fa03b97088d4>:0
  94. at System.DateTime.AddMinutes (System.Double value) [0x00000] in <7e05db41a20b45108859fa03b97088d4>:0
  95. at CourseLinePlus.RouteRendererPatch+PlaceLinePatch.GetTime (System.Single hours) [0x00013] in <f7d49873f79648eba289ad0c380ae4df>:0
  96. at CourseLinePlus.RouteRendererPatch+PlaceLinePatch.Prefix (UBOAT.Game.UI.Map.RouteRenderer+Line line, UnityEngine.Vector2 from, UnityEngine.Vector2 targetPoint, System.Boolean checkForBlockades, System.Single ___thickness, System.Single ___dashLength, System.Single ___fontSizeFactor, UBOAT.Game.Scene.Entities.IRoute ___route, UBOAT.Game.UI.Map.RouteRenderer __instance, UBOAT.Game.Scene.Entities.PlayerShip ___playerShip, UBOAT.Game.Scene.Entities.Ship ___ship) [0x00402] in <f7d49873f79648eba289ad0c380ae4df>:0
  97. at (wrapper dynamic-method) UBOAT.Game.UI.Map.RouteRenderer.UBOAT.Game.UI.Map.RouteRenderer.PlaceLine_Patch1(UBOAT.Game.UI.Map.RouteRenderer,UBOAT.Game.UI.Map.RouteRenderer/Line,UnityEngine.Vector2,UnityEngine.Vector2,bool)
  98. at UBOAT.Game.UI.Map.RouteRenderer.CreateLines () [0x000a2] in <0f6a805fc5184f2999e1ae944acd8b69>:0
  99. at UBOAT.Game.UI.Map.RouteRenderer.LateUpdate () [0x006bb] in <0f6a805fc5184f2999e1ae944acd8b69>:0
  100. System.ArgumentOutOfRangeException: Value to add was out of range.
  101. Parameter name: value
  102. at System.DateTime.Add (System.Double value, System.Int32 scale) [0x0003f] in <7e05db41a20b45108859fa03b97088d4>:0
  103. at System.DateTime.AddMinutes (System.Double value) [0x00000] in <7e05db41a20b45108859fa03b97088d4>:0
  104. at CourseLinePlus.RouteRendererPatch+PlaceLinePatch.GetTime (System.Single hours) [0x00013] in <f7d49873f79648eba289ad0c380ae4df>:0
  105. at CourseLinePlus.RouteRendererPatch+PlaceLinePatch.Prefix (UBOAT.Game.UI.Map.RouteRenderer+Line line, UnityEngine.Vector2 from, UnityEngine.Vector2 targetPoint, System.Boolean checkForBlockades, System.Single ___thickness, System.Single ___dashLength, System.Single ___fontSizeFactor, UBOAT.Game.Scene.Entities.IRoute ___route, UBOAT.Game.UI.Map.RouteRenderer __instance, UBOAT.Game.Scene.Entities.PlayerShip ___playerShip, UBOAT.Game.Scene.Entities.Ship ___ship) [0x00402] in <f7d49873f79648eba289ad0c380ae4df>:0
  106. at (wrapper dynamic-method) UBOAT.Game.UI.Map.RouteRenderer.UBOAT.Game.UI.Map.RouteRenderer.PlaceLine_Patch1(UBOAT.Game.UI.Map.RouteRenderer,UBOAT.Game.UI.Map.RouteRenderer/Line,UnityEngine.Vector2,UnityEngine.Vector2,bool)
  107. at UBOAT.Game.UI.Map.RouteRenderer.CreateLines () [0x000a2] in <0f6a805fc5184f2999e1ae944acd8b69>:0
  108. at UBOAT.Game.UI.Map.RouteRenderer.LateUpdate () [0x006bb] in <0f6a805fc5184f2999e1ae944acd8b69>:0
  109. System.ArgumentOutOfRangeException: Value to add was out of range.
  110. Parameter name: value
  111. at System.DateTime.Add (System.Double value, System.Int32 scale) [0x0003f] in <7e05db41a20b45108859fa03b97088d4>:0
  112. at System.DateTime.AddMinutes (System.Double value) [0x00000] in <7e05db41a20b45108859fa03b97088d4>:0
  113. at CourseLinePlus.RouteRendererPatch+PlaceLinePatch.GetTime (System.Single hours) [0x00013] in <f7d49873f79648eba289ad0c380ae4df>:0
  114. at CourseLinePlus.RouteRendererPatch+PlaceLinePatch.Prefix (UBOAT.Game.UI.Map.RouteRenderer+Line line, UnityEngine.Vector2 from, UnityEngine.Vector2 targetPoint, System.Boolean checkForBlockades, System.Single ___thickness, System.Single ___dashLength, System.Single ___fontSizeFactor, UBOAT.Game.Scene.Entities.IRoute ___route, UBOAT.Game.UI.Map.RouteRenderer __instance, UBOAT.Game.Scene.Entities.PlayerShip ___playerShip, UBOAT.Game.Scene.Entities.Ship ___ship) [0x00402] in <f7d49873f79648eba289ad0c380ae4df>:0
  115. at (wrapper dynamic-method) UBOAT.Game.UI.Map.RouteRenderer.UBOAT.Game.UI.Map.RouteRenderer.PlaceLine_Patch1(UBOAT.Game.UI.Map.RouteRenderer,UBOAT.Game.UI.Map.RouteRenderer/Line,UnityEngine.Vector2,UnityEngine.Vector2,bool)
  116. at UBOAT.Game.UI.Map.RouteRenderer.CreateLines () [0x000a2] in <0f6a805fc5184f2999e1ae944acd8b69>:0
  117. at UBOAT.Game.UI.Map.RouteRenderer.LateUpdate () [0x006bb] in <0f6a805fc5184f2999e1ae944acd8b69>:0
  118. System.ArgumentOutOfRangeException: Value to add was out of range.
  119. Parameter name: value
  120. at System.DateTime.Add (System.Double value, System.Int32 scale) [0x0003f] in <7e05db41a20b45108859fa03b97088d4>:0
  121. at System.DateTime.AddMinutes (System.Double value) [0x00000] in <7e05db41a20b45108859fa03b97088d4>:0
  122. at CourseLinePlus.RouteRendererPatch+PlaceLinePatch.GetTime (System.Single hours) [0x00013] in <f7d49873f79648eba289ad0c380ae4df>:0
  123. at CourseLinePlus.RouteRendererPatch+PlaceLinePatch.Prefix (UBOAT.Game.UI.Map.RouteRenderer+Line line, UnityEngine.Vector2 from, UnityEngine.Vector2 targetPoint, System.Boolean checkForBlockades, System.Single ___thickness, System.Single ___dashLength, System.Single ___fontSizeFactor, UBOAT.Game.Scene.Entities.IRoute ___route, UBOAT.Game.UI.Map.RouteRenderer __instance, UBOAT.Game.Scene.Entities.PlayerShip ___playerShip, UBOAT.Game.Scene.Entities.Ship ___ship) [0x00402] in <f7d49873f79648eba289ad0c380ae4df>:0
  124. at (wrapper dynamic-method) UBOAT.Game.UI.Map.RouteRenderer.UBOAT.Game.UI.Map.RouteRenderer.PlaceLine_Patch1(UBOAT.Game.UI.Map.RouteRenderer,UBOAT.Game.UI.Map.RouteRenderer/Line,UnityEngine.Vector2,UnityEngine.Vector2,bool)
  125. at UBOAT.Game.UI.Map.RouteRenderer.CreateLines () [0x000a2] in <0f6a805fc5184f2999e1ae944acd8b69>:0
  126. at UBOAT.Game.UI.Map.RouteRenderer.LateUpdate () [0x006bb] in <0f6a805fc5184f2999e1ae944acd8b69>:0
  127. System.ArgumentOutOfRangeException: Value to add was out of range.
  128. Parameter name: value
  129. at System.DateTime.Add (System.Double value, System.Int32 scale) [0x0003f] in <7e05db41a20b45108859fa03b97088d4>:0
  130. at System.DateTime.AddMinutes (System.Double value) [0x00000] in <7e05db41a20b45108859fa03b97088d4>:0
  131. at CourseLinePlus.RouteRendererPatch+PlaceLinePatch.GetTime (System.Single hours) [0x00013] in <f7d49873f79648eba289ad0c380ae4df>:0
  132. at CourseLinePlus.RouteRendererPatch+PlaceLinePatch.Prefix (UBOAT.Game.UI.Map.RouteRenderer+Line line, UnityEngine.Vector2 from, UnityEngine.Vector2 targetPoint, System.Boolean checkForBlockades, System.Single ___thickness, System.Single ___dashLength, System.Single ___fontSizeFactor, UBOAT.Game.Scene.Entities.IRoute ___route, UBOAT.Game.UI.Map.RouteRenderer __instance, UBOAT.Game.Scene.Entities.PlayerShip ___playerShip, UBOAT.Game.Scene.Entities.Ship ___ship) [0x00402] in <f7d49873f79648eba289ad0c380ae4df>:0
  133. at (wrapper dynamic-method) UBOAT.Game.UI.Map.RouteRenderer.UBOAT.Game.UI.Map.RouteRenderer.PlaceLine_Patch1(UBOAT.Game.UI.Map.RouteRenderer,UBOAT.Game.UI.Map.RouteRenderer/Line,UnityEngine.Vector2,UnityEngine.Vector2,bool)
  134. at UBOAT.Game.UI.Map.RouteRenderer.CreateLines () [0x000a2] in <0f6a805fc5184f2999e1ae944acd8b69>:0
  135. at UBOAT.Game.UI.Map.RouteRenderer.LateUpdate () [0x006bb] in <0f6a805fc5184f2999e1ae944acd8b69>:0
  136. System.ArgumentOutOfRangeException: Value to add was out of range.
  137. Parameter name: value
  138. at System.DateTime.Add (System.Double value, System.Int32 scale) [0x0003f] in <7e05db41a20b45108859fa03b97088d4>:0
  139. at System.DateTime.AddMinutes (System.Double value) [0x00000] in <7e05db41a20b45108859fa03b97088d4>:0
  140. at CourseLinePlus.RouteRendererPatch+PlaceLinePatch.GetTime (System.Single hours) [0x00013] in <f7d49873f79648eba289ad0c380ae4df>:0
  141. at CourseLinePlus.RouteRendererPatch+PlaceLinePatch.Prefix (UBOAT.Game.UI.Map.RouteRenderer+Line line, UnityEngine.Vector2 from, UnityEngine.Vector2 targetPoint, System.Boolean checkForBlockades, System.Single ___thickness, System.Single ___dashLength, System.Single ___fontSizeFactor, UBOAT.Game.Scene.Entities.IRoute ___route, UBOAT.Game.UI.Map.RouteRenderer __instance, UBOAT.Game.Scene.Entities.PlayerShip ___playerShip, UBOAT.Game.Scene.Entities.Ship ___ship) [0x00402] in <f7d49873f79648eba289ad0c380ae4df>:0
  142. at (wrapper dynamic-method) UBOAT.Game.UI.Map.RouteRenderer.UBOAT.Game.UI.Map.RouteRenderer.PlaceLine_Patch1(UBOAT.Game.UI.Map.RouteRenderer,UBOAT.Game.UI.Map.RouteRenderer/Line,UnityEngine.Vector2,UnityEngine.Vector2,bool)
  143. at UBOAT.Game.UI.Map.RouteRenderer.CreateLines () [0x000a2] in <0f6a805fc5184f2999e1ae944acd8b69>:0
  144. at UBOAT.Game.UI.Map.RouteRenderer.LateUpdate () [0x006bb] in <0f6a805fc5184f2999e1ae944acd8b69>:0
  145. System.ArgumentOutOfRangeException: Value to add was out of range.
  146. Parameter name: value
  147. at System.DateTime.Add (System.Double value, System.Int32 scale) [0x0003f] in <7e05db41a20b45108859fa03b97088d4>:0
  148. at System.DateTime.AddMinutes (System.Double value) [0x00000] in <7e05db41a20b45108859fa03b97088d4>:0
  149. at CourseLinePlus.RouteRendererPatch+PlaceLinePatch.GetTime (System.Single hours) [0x00013] in <f7d49873f79648eba289ad0c380ae4df>:0
  150. at CourseLinePlus.RouteRendererPatch+PlaceLinePatch.Prefix (UBOAT.Game.UI.Map.RouteRenderer+Line line, UnityEngine.Vector2 from, UnityEngine.Vector2 targetPoint, System.Boolean checkForBlockades, System.Single ___thickness, System.Single ___dashLength, System.Single ___fontSizeFactor, UBOAT.Game.Scene.Entities.IRoute ___route, UBOAT.Game.UI.Map.RouteRenderer __instance, UBOAT.Game.Scene.Entities.PlayerShip ___playerShip, UBOAT.Game.Scene.Entities.Ship ___ship) [0x00402] in <f7d49873f79648eba289ad0c380ae4df>:0
  151. at (wrapper dynamic-method) UBOAT.Game.UI.Map.RouteRenderer.UBOAT.Game.UI.Map.RouteRenderer.PlaceLine_Patch1(UBOAT.Game.UI.Map.RouteRenderer,UBOAT.Game.UI.Map.RouteRenderer/Line,UnityEngine.Vector2,UnityEngine.Vector2,bool)
  152. at UBOAT.Game.UI.Map.RouteRenderer.CreateLines () [0x000a2] in <0f6a805fc5184f2999e1ae944acd8b69>:0
  153. at UBOAT.Game.UI.Map.RouteRenderer.LateUpdate () [0x006bb] in <0f6a805fc5184f2999e1ae944acd8b69>:0
  154. System.ArgumentOutOfRangeException: Value to add was out of range.
  155. Parameter name: value
  156. at System.DateTime.Add (System.Double value, System.Int32 scale) [0x0003f] in <7e05db41a20b45108859fa03b97088d4>:0
  157. at System.DateTime.AddMinutes (System.Double value) [0x00000] in <7e05db41a20b45108859fa03b97088d4>:0
  158. at CourseLinePlus.RouteRendererPatch+PlaceLinePatch.GetTime (System.Single hours) [0x00013] in <f7d49873f79648eba289ad0c380ae4df>:0
  159. at CourseLinePlus.RouteRendererPatch+PlaceLinePatch.Prefix (UBOAT.Game.UI.Map.RouteRenderer+Line line, UnityEngine.Vector2 from, UnityEngine.Vector2 targetPoint, System.Boolean checkForBlockades, System.Single ___thickness, System.Single ___dashLength, System.Single ___fontSizeFactor, UBOAT.Game.Scene.Entities.IRoute ___route, UBOAT.Game.UI.Map.RouteRenderer __instance, UBOAT.Game.Scene.Entities.PlayerShip ___playerShip, UBOAT.Game.Scene.Entities.Ship ___ship) [0x00402] in <f7d49873f79648eba289ad0c380ae4df>:0
  160. at (wrapper dynamic-method) UBOAT.Game.UI.Map.RouteRenderer.UBOAT.Game.UI.Map.RouteRenderer.PlaceLine_Patch1(UBOAT.Game.UI.Map.RouteRenderer,UBOAT.Game.UI.Map.RouteRenderer/Line,UnityEngine.Vector2,UnityEngine.Vector2,bool)
  161. at UBOAT.Game.UI.Map.RouteRenderer.CreateLines () [0x000a2] in <0f6a805fc5184f2999e1ae944acd8b69>:0
  162. at UBOAT.Game.UI.Map.RouteRenderer.LateUpdate () [0x006bb] in <0f6a805fc5184f2999e1ae944acd8b69>:0
  163. System.ArgumentOutOfRangeException: Value to add was out of range.
  164. Parameter name: value
  165. at System.DateTime.Add (System.Double value, System.Int32 scale) [0x0003f] in <7e05db41a20b45108859fa03b97088d4>:0
  166. at System.DateTime.AddMinutes (System.Double value) [0x00000] in <7e05db41a20b45108859fa03b97088d4>:0
  167. at CourseLinePlus.RouteRendererPatch+PlaceLinePatch.GetTime (System.Single hours) [0x00013] in <f7d49873f79648eba289ad0c380ae4df>:0
  168. at CourseLinePlus.RouteRendererPatch+PlaceLinePatch.Prefix (UBOAT.Game.UI.Map.RouteRenderer+Line line, UnityEngine.Vector2 from, UnityEngine.Vector2 targetPoint, System.Boolean checkForBlockades, System.Single ___thickness, System.Single ___dashLength, System.Single ___fontSizeFactor, UBOAT.Game.Scene.Entities.IRoute ___route, UBOAT.Game.UI.Map.RouteRenderer __instance, UBOAT.Game.Scene.Entities.PlayerShip ___playerShip, UBOAT.Game.Scene.Entities.Ship ___ship) [0x00402] in <f7d49873f79648eba289ad0c380ae4df>:0
  169. at (wrapper dynamic-method) UBOAT.Game.UI.Map.RouteRenderer.UBOAT.Game.UI.Map.RouteRenderer.PlaceLine_Patch1(UBOAT.Game.UI.Map.RouteRenderer,UBOAT.Game.UI.Map.RouteRenderer/Line,UnityEngine.Vector2,UnityEngine.Vector2,bool)
  170. at UBOAT.Game.UI.Map.RouteRenderer.CreateLines () [0x000a2] in <0f6a805fc5184f2999e1ae944acd8b69>:0
  171. at UBOAT.Game.UI.Map.RouteRenderer.LateUpdate () [0x006bb] in <0f6a805fc5184f2999e1ae944acd8b69>:0
  172. System.ArgumentOutOfRangeException: Value to add was out of range.
  173. Parameter name: value
  174. at System.DateTime.Add (System.Double value, System.Int32 scale) [0x0003f] in <7e05db41a20b45108859fa03b97088d4>:0
  175. at System.DateTime.AddMinutes (System.Double value) [0x00000] in <7e05db41a20b45108859fa03b97088d4>:0
  176. at CourseLinePlus.RouteRendererPatch+PlaceLinePatch.GetTime (System.Single hours) [0x00013] in <f7d49873f79648eba289ad0c380ae4df>:0
  177. at CourseLinePlus.RouteRendererPatch+PlaceLinePatch.Prefix (UBOAT.Game.UI.Map.RouteRenderer+Line line, UnityEngine.Vector2 from, UnityEngine.Vector2 targetPoint, System.Boolean checkForBlockades, System.Single ___thickness, System.Single ___dashLength, System.Single ___fontSizeFactor, UBOAT.Game.Scene.Entities.IRoute ___route, UBOAT.Game.UI.Map.RouteRenderer __instance, UBOAT.Game.Scene.Entities.PlayerShip ___playerShip, UBOAT.Game.Scene.Entities.Ship ___ship) [0x00402] in <f7d49873f79648eba289ad0c380ae4df>:0
  178. at (wrapper dynamic-method) UBOAT.Game.UI.Map.RouteRenderer.UBOAT.Game.UI.Map.RouteRenderer.PlaceLine_Patch1(UBOAT.Game.UI.Map.RouteRenderer,UBOAT.Game.UI.Map.RouteRenderer/Line,UnityEngine.Vector2,UnityEngine.Vector2,bool)
  179. at UBOAT.Game.UI.Map.RouteRenderer.CreateLines () [0x000a2] in <0f6a805fc5184f2999e1ae944acd8b69>:0
  180. at UBOAT.Game.UI.Map.RouteRenderer.LateUpdate () [0x006bb] in <0f6a805fc5184f2999e1ae944acd8b69>:0
  181. System.ArgumentOutOfRangeException: Value to add was out of range.
  182. Parameter name: value
  183. at System.DateTime.Add (System.Double value, System.Int32 scale) [0x0003f] in <7e05db41a20b45108859fa03b97088d4>:0
  184. at System.DateTime.AddMinutes (System.Double value) [0x00000] in <7e05db41a20b45108859fa03b97088d4>:0
  185. at CourseLinePlus.RouteRendererPatch+PlaceLinePatch.GetTime (System.Single hours) [0x00013] in <f7d49873f79648eba289ad0c380ae4df>:0
  186. at CourseLinePlus.RouteRendererPatch+PlaceLinePatch.Prefix (UBOAT.Game.UI.Map.RouteRenderer+Line line, UnityEngine.Vector2 from, UnityEngine.Vector2 targetPoint, System.Boolean checkForBlockades, System.Single ___thickness, System.Single ___dashLength, System.Single ___fontSizeFactor, UBOAT.Game.Scene.Entities.IRoute ___route, UBOAT.Game.UI.Map.RouteRenderer __instance, UBOAT.Game.Scene.Entities.PlayerShip ___playerShip, UBOAT.Game.Scene.Entities.Ship ___ship) [0x00402] in <f7d49873f79648eba289ad0c380ae4df>:0
  187. at (wrapper dynamic-method) UBOAT.Game.UI.Map.RouteRenderer.UBOAT.Game.UI.Map.RouteRenderer.PlaceLine_Patch1(UBOAT.Game.UI.Map.RouteRenderer,UBOAT.Game.UI.Map.RouteRenderer/Line,UnityEngine.Vector2,UnityEngine.Vector2,bool)
  188. at UBOAT.Game.UI.Map.RouteRenderer.CreateLines () [0x000a2] in <0f6a805fc5184f2999e1ae944acd8b69>:0
  189. at UBOAT.Game.UI.Map.RouteRenderer.LateUpdate () [0x006bb] in <0f6a805fc5184f2999e1ae944acd8b69>:0
  190. System.ArgumentOutOfRangeException: Value to add was out of range.
  191. Parameter name: value
  192. at System.DateTime.Add (System.Double value, System.Int32 scale) [0x0003f] in <7e05db41a20b45108859fa03b97088d4>:0
  193. at System.DateTime.AddMinutes (System.Double value) [0x00000] in <7e05db41a20b45108859fa03b97088d4>:0
  194. at CourseLinePlus.RouteRendererPatch+PlaceLinePatch.GetTime (System.Single hours) [0x00013] in <f7d49873f79648eba289ad0c380ae4df>:0
  195. at CourseLinePlus.RouteRendererPatch+PlaceLinePatch.Prefix (UBOAT.Game.UI.Map.RouteRenderer+Line line, UnityEngine.Vector2 from, UnityEngine.Vector2 targetPoint, System.Boolean checkForBlockades, System.Single ___thickness, System.Single ___dashLength, System.Single ___fontSizeFactor, UBOAT.Game.Scene.Entities.IRoute ___route, UBOAT.Game.UI.Map.RouteRenderer __instance, UBOAT.Game.Scene.Entities.PlayerShip ___playerShip, UBOAT.Game.Scene.Entities.Ship ___ship) [0x00402] in <f7d49873f79648eba289ad0c380ae4df>:0
  196. at (wrapper dynamic-method) UBOAT.Game.UI.Map.RouteRenderer.UBOAT.Game.UI.Map.RouteRenderer.PlaceLine_Patch1(UBOAT.Game.UI.Map.RouteRenderer,UBOAT.Game.UI.Map.RouteRenderer/Line,UnityEngine.Vector2,UnityEngine.Vector2,bool)
  197. at UBOAT.Game.UI.Map.RouteRenderer.CreateLines () [0x000a2] in <0f6a805fc5184f2999e1ae944acd8b69>:0
  198. at UBOAT.Game.UI.Map.RouteRenderer.LateUpdate () [0x006bb] in <0f6a805fc5184f2999e1ae944acd8b69>:0
  199. System.ArgumentOutOfRangeException: Value to add was out of range.
  200. Parameter name: value
  201. at System.DateTime.Add (System.Double value, System.Int32 scale) [0x0003f] in <7e05db41a20b45108859fa03b97088d4>:0
  202. at System.DateTime.AddMinutes (System.Double value) [0x00000] in <7e05db41a20b45108859fa03b97088d4>:0
  203. at CourseLinePlus.RouteRendererPatch+PlaceLinePatch.GetTime (System.Single hours) [0x00013] in <f7d49873f79648eba289ad0c380ae4df>:0
  204. at CourseLinePlus.RouteRendererPatch+PlaceLinePatch.Prefix (UBOAT.Game.UI.Map.RouteRenderer+Line line, UnityEngine.Vector2 from, UnityEngine.Vector2 targetPoint, System.Boolean checkForBlockades, System.Single ___thickness, System.Single ___dashLength, System.Single ___fontSizeFactor, UBOAT.Game.Scene.Entities.IRoute ___route, UBOAT.Game.UI.Map.RouteRenderer __instance, UBOAT.Game.Scene.Entities.PlayerShip ___playerShip, UBOAT.Game.Scene.Entities.Ship ___ship) [0x00402] in <f7d49873f79648eba289ad0c380ae4df>:0
  205. at (wrapper dynamic-method) UBOAT.Game.UI.Map.RouteRenderer.UBOAT.Game.UI.Map.RouteRenderer.PlaceLine_Patch1(UBOAT.Game.UI.Map.RouteRenderer,UBOAT.Game.UI.Map.RouteRenderer/Line,UnityEngine.Vector2,UnityEngine.Vector2,bool)
  206. at UBOAT.Game.UI.Map.RouteRenderer.CreateLines () [0x000a2] in <0f6a805fc5184f2999e1ae944acd8b69>:0
  207. at UBOAT.Game.UI.Map.RouteRenderer.LateUpdate () [0x006bb] in <0f6a805fc5184f2999e1ae944acd8b69>:0
  208. System.ArgumentOutOfRangeException: Value to add was out of range.
  209. Parameter name: value
  210. at System.DateTime.Add (System.Double value, System.Int32 scale) [0x0003f] in <7e05db41a20b45108859fa03b97088d4>:0
  211. at System.DateTime.AddMinutes (System.Double value) [0x00000] in <7e05db41a20b45108859fa03b97088d4>:0
  212. at CourseLinePlus.RouteRendererPatch+PlaceLinePatch.GetTime (System.Single hours) [0x00013] in <f7d49873f79648eba289ad0c380ae4df>:0
  213. at CourseLinePlus.RouteRendererPatch+PlaceLinePatch.Prefix (UBOAT.Game.UI.Map.RouteRenderer+Line line, UnityEngine.Vector2 from, UnityEngine.Vector2 targetPoint, System.Boolean checkForBlockades, System.Single ___thickness, System.Single ___dashLength, System.Single ___fontSizeFactor, UBOAT.Game.Scene.Entities.IRoute ___route, UBOAT.Game.UI.Map.RouteRenderer __instance, UBOAT.Game.Scene.Entities.PlayerShip ___playerShip, UBOAT.Game.Scene.Entities.Ship ___ship) [0x00402] in <f7d49873f79648eba289ad0c380ae4df>:0
  214. at (wrapper dynamic-method) UBOAT.Game.UI.Map.RouteRenderer.UBOAT.Game.UI.Map.RouteRenderer.PlaceLine_Patch1(UBOAT.Game.UI.Map.RouteRenderer,UBOAT.Game.UI.Map.RouteRenderer/Line,UnityEngine.Vector2,UnityEngine.Vector2,bool)
  215. at UBOAT.Game.UI.Map.RouteRenderer.CreateLines () [0x000a2] in <0f6a805fc5184f2999e1ae944acd8b69>:0
  216. at UBOAT.Game.UI.Map.RouteRenderer.LateUpdate () [0x006bb] in <0f6a805fc5184f2999e1ae944acd8b69>:0
  217. System.ArgumentOutOfRangeException: Value to add was out of range.
  218. Parameter name: value
  219. at System.DateTime.Add (System.Double value, System.Int32 scale) [0x0003f] in <7e05db41a20b45108859fa03b97088d4>:0
  220. at System.DateTime.AddMinutes (System.Double value) [0x00000] in <7e05db41a20b45108859fa03b97088d4>:0
  221. at CourseLinePlus.RouteRendererPatch+PlaceLinePatch.GetTime (System.Single hours) [0x00013] in <f7d49873f79648eba289ad0c380ae4df>:0
  222. at CourseLinePlus.RouteRendererPatch+PlaceLinePatch.Prefix (UBOAT.Game.UI.Map.RouteRenderer+Line line, UnityEngine.Vector2 from, UnityEngine.Vector2 targetPoint, System.Boolean checkForBlockades, System.Single ___thickness, System.Single ___dashLength, System.Single ___fontSizeFactor, UBOAT.Game.Scene.Entities.IRoute ___route, UBOAT.Game.UI.Map.RouteRenderer __instance, UBOAT.Game.Scene.Entities.PlayerShip ___playerShip, UBOAT.Game.Scene.Entities.Ship ___ship) [0x00402] in <f7d49873f79648eba289ad0c380ae4df>:0
  223. at (wrapper dynamic-method) UBOAT.Game.UI.Map.RouteRenderer.UBOAT.Game.UI.Map.RouteRenderer.PlaceLine_Patch1(UBOAT.Game.UI.Map.RouteRenderer,UBOAT.Game.UI.Map.RouteRenderer/Line,UnityEngine.Vector2,UnityEngine.Vector2,bool)
  224. at UBOAT.Game.UI.Map.RouteRenderer.CreateLines () [0x000a2] in <0f6a805fc5184f2999e1ae944acd8b69>:0
  225. at UBOAT.Game.UI.Map.RouteRenderer.LateUpdate () [0x006bb] in <0f6a805fc5184f2999e1ae944acd8b69>:0
  226. System.ArgumentOutOfRangeException: Value to add was out of range.
  227. Parameter name: value
  228. at System.DateTime.Add (System.Double value, System.Int32 scale) [0x0003f] in <7e05db41a20b45108859fa03b97088d4>:0
  229. at System.DateTime.AddMinutes (System.Double value) [0x00000] in <7e05db41a20b45108859fa03b97088d4>:0
  230. at CourseLinePlus.RouteRendererPatch+PlaceLinePatch.GetTime (System.Single hours) [0x00013] in <f7d49873f79648eba289ad0c380ae4df>:0
  231. at CourseLinePlus.RouteRendererPatch+PlaceLinePatch.Prefix (UBOAT.Game.UI.Map.RouteRenderer+Line line, UnityEngine.Vector2 from, UnityEngine.Vector2 targetPoint, System.Boolean checkForBlockades, System.Single ___thickness, System.Single ___dashLength, System.Single ___fontSizeFactor, UBOAT.Game.Scene.Entities.IRoute ___route, UBOAT.Game.UI.Map.RouteRenderer __instance, UBOAT.Game.Scene.Entities.PlayerShip ___playerShip, UBOAT.Game.Scene.Entities.Ship ___ship) [0x00402] in <f7d49873f79648eba289ad0c380ae4df>:0
  232. at (wrapper dynamic-method) UBOAT.Game.UI.Map.RouteRenderer.UBOAT.Game.UI.Map.RouteRenderer.PlaceLine_Patch1(UBOAT.Game.UI.Map.RouteRenderer,UBOAT.Game.UI.Map.RouteRenderer/Line,UnityEngine.Vector2,UnityEngine.Vector2,bool)
  233. at UBOAT.Game.UI.Map.RouteRenderer.LateUpdate () [0x006a2] in <0f6a805fc5184f2999e1ae944acd8b69>:0
  234. System.ArgumentOutOfRangeException: Value to add was out of range.
  235. Parameter name: value
  236. at System.DateTime.Add (System.Double value, System.Int32 scale) [0x0003f] in <7e05db41a20b45108859fa03b97088d4>:0
  237. at System.DateTime.AddMinutes (System.Double value) [0x00000] in <7e05db41a20b45108859fa03b97088d4>:0
  238. at CourseLinePlus.RouteRendererPatch+PlaceLinePatch.GetTime (System.Single hours) [0x00013] in <f7d49873f79648eba289ad0c380ae4df>:0
  239. at CourseLinePlus.RouteRendererPatch+PlaceLinePatch.Prefix (UBOAT.Game.UI.Map.RouteRenderer+Line line, UnityEngine.Vector2 from, UnityEngine.Vector2 targetPoint, System.Boolean checkForBlockades, System.Single ___thickness, System.Single ___dashLength, System.Single ___fontSizeFactor, UBOAT.Game.Scene.Entities.IRoute ___route, UBOAT.Game.UI.Map.RouteRenderer __instance, UBOAT.Game.Scene.Entities.PlayerShip ___playerShip, UBOAT.Game.Scene.Entities.Ship ___ship) [0x00402] in <f7d49873f79648eba289ad0c380ae4df>:0
  240. at (wrapper dynamic-method) UBOAT.Game.UI.Map.RouteRenderer.UBOAT.Game.UI.Map.RouteRenderer.PlaceLine_Patch1(UBOAT.Game.UI.Map.RouteRenderer,UBOAT.Game.UI.Map.RouteRenderer/Line,UnityEngine.Vector2,UnityEngine.Vector2,bool)
  241. at UBOAT.Game.UI.Map.RouteRenderer.CreateLines () [0x000a2] in <0f6a805fc5184f2999e1ae944acd8b69>:0
  242. at UBOAT.Game.UI.Map.RouteRenderer.LateUpdate () [0x006bb] in <0f6a805fc5184f2999e1ae944acd8b69>:0
  243. System.ArgumentOutOfRangeException: Value to add was out of range.
  244. Parameter name: value
  245. at System.DateTime.Add (System.Double value, System.Int32 scale) [0x0003f] in <7e05db41a20b45108859fa03b97088d4>:0
  246. at System.DateTime.AddMinutes (System.Double value) [0x00000] in <7e05db41a20b45108859fa03b97088d4>:0
  247. at CourseLinePlus.RouteRendererPatch+PlaceLinePatch.GetTime (System.Single hours) [0x00013] in <f7d49873f79648eba289ad0c380ae4df>:0
  248. at CourseLinePlus.RouteRendererPatch+PlaceLinePatch.Prefix (UBOAT.Game.UI.Map.RouteRenderer+Line line, UnityEngine.Vector2 from, UnityEngine.Vector2 targetPoint, System.Boolean checkForBlockades, System.Single ___thickness, System.Single ___dashLength, System.Single ___fontSizeFactor, UBOAT.Game.Scene.Entities.IRoute ___route, UBOAT.Game.UI.Map.RouteRenderer __instance, UBOAT.Game.Scene.Entities.PlayerShip ___playerShip, UBOAT.Game.Scene.Entities.Ship ___ship) [0x00402] in <f7d49873f79648eba289ad0c380ae4df>:0
  249. at (wrapper dynamic-method) UBOAT.Game.UI.Map.RouteRenderer.UBOAT.Game.UI.Map.RouteRenderer.PlaceLine_Patch1(UBOAT.Game.UI.Map.RouteRenderer,UBOAT.Game.UI.Map.RouteRenderer/Line,UnityEngine.Vector2,UnityEngine.Vector2,bool)
  250. at UBOAT.Game.UI.Map.RouteRenderer.CreateLines () [0x000a2] in <0f6a805fc5184f2999e1ae944acd8b69>:0
  251. at UBOAT.Game.UI.Map.RouteRenderer.LateUpdate () [0x006bb] in <0f6a805fc5184f2999e1ae944acd8b69>:0
  252. System.ArgumentOutOfRangeException: Value to add was out of range.
  253. Parameter name: value
  254. at System.DateTime.Add (System.Double value, System.Int32 scale) [0x0003f] in <7e05db41a20b45108859fa03b97088d4>:0
  255. at System.DateTime.AddMinutes (System.Double value) [0x00000] in <7e05db41a20b45108859fa03b97088d4>:0
  256. at CourseLinePlus.RouteRendererPatch+PlaceLinePatch.GetTime (System.Single hours) [0x00013] in <f7d49873f79648eba289ad0c380ae4df>:0
  257. at CourseLinePlus.RouteRendererPatch+PlaceLinePatch.Prefix (UBOAT.Game.UI.Map.RouteRenderer+Line line, UnityEngine.Vector2 from, UnityEngine.Vector2 targetPoint, System.Boolean checkForBlockades, System.Single ___thickness, System.Single ___dashLength, System.Single ___fontSizeFactor, UBOAT.Game.Scene.Entities.IRoute ___route, UBOAT.Game.UI.Map.RouteRenderer __instance, UBOAT.Game.Scene.Entities.PlayerShip ___playerShip, UBOAT.Game.Scene.Entities.Ship ___ship) [0x00402] in <f7d49873f79648eba289ad0c380ae4df>:0
  258. at (wrapper dynamic-method) UBOAT.Game.UI.Map.RouteRenderer.UBOAT.Game.UI.Map.RouteRenderer.PlaceLine_Patch1(UBOAT.Game.UI.Map.RouteRenderer,UBOAT.Game.UI.Map.RouteRenderer/Line,UnityEngine.Vector2,UnityEngine.Vector2,bool)
  259. at UBOAT.Game.UI.Map.RouteRenderer.CreateLines () [0x000a2] in <0f6a805fc5184f2999e1ae944acd8b69>:0
  260. at UBOAT.Game.UI.Map.RouteRenderer.LateUpdate () [0x006bb] in <0f6a805fc5184f2999e1ae944acd8b69>:0
  261. System.ArgumentOutOfRangeException: Value to add was out of range.
  262. Parameter name: value
  263. at System.DateTime.Add (System.Double value, System.Int32 scale) [0x0003f] in <7e05db41a20b45108859fa03b97088d4>:0
  264. at System.DateTime.AddMinutes (System.Double value) [0x00000] in <7e05db41a20b45108859fa03b97088d4>:0
  265. at CourseLinePlus.RouteRendererPatch+PlaceLinePatch.GetTime (System.Single hours) [0x00013] in <f7d49873f79648eba289ad0c380ae4df>:0
  266. at CourseLinePlus.RouteRendererPatch+PlaceLinePatch.Prefix (UBOAT.Game.UI.Map.RouteRenderer+Line line, UnityEngine.Vector2 from, UnityEngine.Vector2 targetPoint, System.Boolean checkForBlockades, System.Single ___thickness, System.Single ___dashLength, System.Single ___fontSizeFactor, UBOAT.Game.Scene.Entities.IRoute ___route, UBOAT.Game.UI.Map.RouteRenderer __instance, UBOAT.Game.Scene.Entities.PlayerShip ___playerShip, UBOAT.Game.Scene.Entities.Ship ___ship) [0x00402] in <f7d49873f79648eba289ad0c380ae4df>:0
  267. at (wrapper dynamic-method) UBOAT.Game.UI.Map.RouteRenderer.UBOAT.Game.UI.Map.RouteRenderer.PlaceLine_Patch1(UBOAT.Game.UI.Map.RouteRenderer,UBOAT.Game.UI.Map.RouteRenderer/Line,UnityEngine.Vector2,UnityEngine.Vector2,bool)
  268. at UBOAT.Game.UI.Map.RouteRenderer.CreateLines () [0x000a2] in <0f6a805fc5184f2999e1ae944acd8b69>:0
  269. at UBOAT.Game.UI.Map.RouteRenderer.LateUpdate () [0x006bb] in <0f6a805fc5184f2999e1ae944acd8b69>:0
  270. System.ArgumentOutOfRangeException: Value to add was out of range.
  271. Parameter name: value
  272. at System.DateTime.Add (System.Double value, System.Int32 scale) [0x0003f] in <7e05db41a20b45108859fa03b97088d4>:0
  273. at System.DateTime.AddMinutes (System.Double value) [0x00000] in <7e05db41a20b45108859fa03b97088d4>:0
  274. at CourseLinePlus.RouteRendererPatch+PlaceLinePatch.GetTime (System.Single hours) [0x00013] in <f7d49873f79648eba289ad0c380ae4df>:0
  275. at CourseLinePlus.RouteRendererPatch+PlaceLinePatch.Prefix (UBOAT.Game.UI.Map.RouteRenderer+Line line, UnityEngine.Vector2 from, UnityEngine.Vector2 targetPoint, System.Boolean checkForBlockades, System.Single ___thickness, System.Single ___dashLength, System.Single ___fontSizeFactor, UBOAT.Game.Scene.Entities.IRoute ___route, UBOAT.Game.UI.Map.RouteRenderer __instance, UBOAT.Game.Scene.Entities.PlayerShip ___playerShip, UBOAT.Game.Scene.Entities.Ship ___ship) [0x00402] in <f7d49873f79648eba289ad0c380ae4df>:0
  276. at (wrapper dynamic-method) UBOAT.Game.UI.Map.RouteRenderer.UBOAT.Game.UI.Map.RouteRenderer.PlaceLine_Patch1(UBOAT.Game.UI.Map.RouteRenderer,UBOAT.Game.UI.Map.RouteRenderer/Line,UnityEngine.Vector2,UnityEngine.Vector2,bool)
  277. at UBOAT.Game.UI.Map.RouteRenderer.CreateLines () [0x000a2] in <0f6a805fc5184f2999e1ae944acd8b69>:0
  278. at UBOAT.Game.UI.Map.RouteRenderer.LateUpdate () [0x006bb] in <0f6a805fc5184f2999e1ae944acd8b69>:0
  279. System.ArgumentOutOfRangeException: Value to add was out of range.
  280. Parameter name: value
  281. at System.DateTime.Add (System.Double value, System.Int32 scale) [0x0003f] in <7e05db41a20b45108859fa03b97088d4>:0
  282. at System.DateTime.AddMinutes (System.Double value) [0x00000] in <7e05db41a20b45108859fa03b97088d4>:0
  283. at CourseLinePlus.RouteRendererPatch+PlaceLinePatch.GetTime (System.Single hours) [0x00013] in <f7d49873f79648eba289ad0c380ae4df>:0
  284. at CourseLinePlus.RouteRendererPatch+PlaceLinePatch.Prefix (UBOAT.Game.UI.Map.RouteRenderer+Line line, UnityEngine.Vector2 from, UnityEngine.Vector2 targetPoint, System.Boolean checkForBlockades, System.Single ___thickness, System.Single ___dashLength, System.Single ___fontSizeFactor, UBOAT.Game.Scene.Entities.IRoute ___route, UBOAT.Game.UI.Map.RouteRenderer __instance, UBOAT.Game.Scene.Entities.PlayerShip ___playerShip, UBOAT.Game.Scene.Entities.Ship ___ship) [0x00402] in <f7d49873f79648eba289ad0c380ae4df>:0
  285. at (wrapper dynamic-method) UBOAT.Game.UI.Map.RouteRenderer.UBOAT.Game.UI.Map.RouteRenderer.PlaceLine_Patch1(UBOAT.Game.UI.Map.RouteRenderer,UBOAT.Game.UI.Map.RouteRenderer/Line,UnityEngine.Vector2,UnityEngine.Vector2,bool)
  286. at UBOAT.Game.UI.Map.RouteRenderer.CreateLines () [0x000a2] in <0f6a805fc5184f2999e1ae944acd8b69>:0
  287. at UBOAT.Game.UI.Map.RouteRenderer.LateUpdate () [0x006bb] in <0f6a805fc5184f2999e1ae944acd8b69>:0
  288. System.ArgumentOutOfRangeException: Value to add was out of range.
  289. Parameter name: value
  290. at System.DateTime.Add (System.Double value, System.Int32 scale) [0x0003f] in <7e05db41a20b45108859fa03b97088d4>:0
  291. at System.DateTime.AddMinutes (System.Double value) [0x00000] in <7e05db41a20b45108859fa03b97088d4>:0
  292. at CourseLinePlus.RouteRendererPatch+PlaceLinePatch.GetTime (System.Single hours) [0x00013] in <f7d49873f79648eba289ad0c380ae4df>:0
  293. at CourseLinePlus.RouteRendererPatch+PlaceLinePatch.Prefix (UBOAT.Game.UI.Map.RouteRenderer+Line line, UnityEngine.Vector2 from, UnityEngine.Vector2 targetPoint, System.Boolean checkForBlockades, System.Single ___thickness, System.Single ___dashLength, System.Single ___fontSizeFactor, UBOAT.Game.Scene.Entities.IRoute ___route, UBOAT.Game.UI.Map.RouteRenderer __instance, UBOAT.Game.Scene.Entities.PlayerShip ___playerShip, UBOAT.Game.Scene.Entities.Ship ___ship) [0x00402] in <f7d49873f79648eba289ad0c380ae4df>:0
  294. at (wrapper dynamic-method) UBOAT.Game.UI.Map.RouteRenderer.UBOAT.Game.UI.Map.RouteRenderer.PlaceLine_Patch1(UBOAT.Game.UI.Map.RouteRenderer,UBOAT.Game.UI.Map.RouteRenderer/Line,UnityEngine.Vector2,UnityEngine.Vector2,bool)
  295. at UBOAT.Game.UI.Map.RouteRenderer.CreateLines () [0x000a2] in <0f6a805fc5184f2999e1ae944acd8b69>:0
  296. at UBOAT.Game.UI.Map.RouteRenderer.LateUpdate () [0x006bb] in <0f6a805fc5184f2999e1ae944acd8b69>:0
  297. System.ArgumentOutOfRangeException: Value to add was out of range.
  298. Parameter name: value
  299. at System.DateTime.Add (System.Double value, System.Int32 scale) [0x0003f] in <7e05db41a20b45108859fa03b97088d4>:0
  300. at System.DateTime.AddMinutes (System.Double value) [0x00000] in <7e05db41a20b45108859fa03b97088d4>:0
  301. at CourseLinePlus.RouteRendererPatch+PlaceLinePatch.GetTime (System.Single hours) [0x00013] in <f7d49873f79648eba289ad0c380ae4df>:0
  302. at CourseLinePlus.RouteRendererPatch+PlaceLinePatch.Prefix (UBOAT.Game.UI.Map.RouteRenderer+Line line, UnityEngine.Vector2 from, UnityEngine.Vector2 targetPoint, System.Boolean checkForBlockades, System.Single ___thickness, System.Single ___dashLength, System.Single ___fontSizeFactor, UBOAT.Game.Scene.Entities.IRoute ___route, UBOAT.Game.UI.Map.RouteRenderer __instance, UBOAT.Game.Scene.Entities.PlayerShip ___playerShip, UBOAT.Game.Scene.Entities.Ship ___ship) [0x00402] in <f7d49873f79648eba289ad0c380ae4df>:0
  303. at (wrapper dynamic-method) UBOAT.Game.UI.Map.RouteRenderer.UBOAT.Game.UI.Map.RouteRenderer.PlaceLine_Patch1(UBOAT.Game.UI.Map.RouteRenderer,UBOAT.Game.UI.Map.RouteRenderer/Line,UnityEngine.Vector2,UnityEngine.Vector2,bool)
  304. at UBOAT.Game.UI.Map.RouteRenderer.CreateLines () [0x000a2] in <0f6a805fc5184f2999e1ae944acd8b69>:0
  305. at UBOAT.Game.UI.Map.RouteRenderer.LateUpdate () [0x006bb] in <0f6a805fc5184f2999e1ae944acd8b69>:0
  306. Large difference in computed position: 2.272508.
  307. System.ArgumentOutOfRangeException: The added or subtracted value results in an un-representable DateTime.
  308. Parameter name: value
  309. at System.DateTime.AddTicks (System.Int64 value) [0x0001c] in <7e05db41a20b45108859fa03b97088d4>:0
  310. at System.DateTime.Add (System.Double value, System.Int32 scale) [0x0004f] in <7e05db41a20b45108859fa03b97088d4>:0
  311. at System.DateTime.AddMinutes (System.Double value) [0x00000] in <7e05db41a20b45108859fa03b97088d4>:0
  312. at CourseLinePlus.RouteRendererPatch+PlaceLinePatch.GetTime (System.Single hours) [0x00013] in <f7d49873f79648eba289ad0c380ae4df>:0
  313. at CourseLinePlus.RouteRendererPatch+PlaceLinePatch.Prefix (UBOAT.Game.UI.Map.RouteRenderer+Line line, UnityEngine.Vector2 from, UnityEngine.Vector2 targetPoint, System.Boolean checkForBlockades, System.Single ___thickness, System.Single ___dashLength, System.Single ___fontSizeFactor, UBOAT.Game.Scene.Entities.IRoute ___route, UBOAT.Game.UI.Map.RouteRenderer __instance, UBOAT.Game.Scene.Entities.PlayerShip ___playerShip, UBOAT.Game.Scene.Entities.Ship ___ship) [0x00402] in <f7d49873f79648eba289ad0c380ae4df>:0
  314. at (wrapper dynamic-method) UBOAT.Game.UI.Map.RouteRenderer.UBOAT.Game.UI.Map.RouteRenderer.PlaceLine_Patch1(UBOAT.Game.UI.Map.RouteRenderer,UBOAT.Game.UI.Map.RouteRenderer/Line,UnityEngine.Vector2,UnityEngine.Vector2,bool)
  315. at UBOAT.Game.UI.Map.RouteRenderer.CreateLines () [0x00057] in <0f6a805fc5184f2999e1ae944acd8b69>:0
  316. at UBOAT.Game.UI.Map.RouteRenderer.LateUpdate () [0x006bb] in <0f6a805fc5184f2999e1ae944acd8b69>:0
  317. System.ArgumentOutOfRangeException: The added or subtracted value results in an un-representable DateTime.
  318. Parameter name: value
  319. at System.DateTime.AddTicks (System.Int64 value) [0x0001c] in <7e05db41a20b45108859fa03b97088d4>:0
  320. at System.DateTime.Add (System.Double value, System.Int32 scale) [0x0004f] in <7e05db41a20b45108859fa03b97088d4>:0
  321. at System.DateTime.AddMinutes (System.Double value) [0x00000] in <7e05db41a20b45108859fa03b97088d4>:0
  322. at CourseLinePlus.RouteRendererPatch+PlaceLinePatch.GetTime (System.Single hours) [0x00013] in <f7d49873f79648eba289ad0c380ae4df>:0
  323. at CourseLinePlus.RouteRendererPatch+PlaceLinePatch.Prefix (UBOAT.Game.UI.Map.RouteRenderer+Line line, UnityEngine.Vector2 from, UnityEngine.Vector2 targetPoint, System.Boolean checkForBlockades, System.Single ___thickness, System.Single ___dashLength, System.Single ___fontSizeFactor, UBOAT.Game.Scene.Entities.IRoute ___route, UBOAT.Game.UI.Map.RouteRenderer __instance, UBOAT.Game.Scene.Entities.PlayerShip ___playerShip, UBOAT.Game.Scene.Entities.Ship ___ship) [0x00402] in <f7d49873f79648eba289ad0c380ae4df>:0
  324. at (wrapper dynamic-method) UBOAT.Game.UI.Map.RouteRenderer.UBOAT.Game.UI.Map.RouteRenderer.PlaceLine_Patch1(UBOAT.Game.UI.Map.RouteRenderer,UBOAT.Game.UI.Map.RouteRenderer/Line,UnityEngine.Vector2,UnityEngine.Vector2,bool)
  325. at UBOAT.Game.UI.Map.RouteRenderer.CreateLines () [0x000a2] in <0f6a805fc5184f2999e1ae944acd8b69>:0
  326. at UBOAT.Game.UI.Map.RouteRenderer.LateUpdate () [0x006bb] in <0f6a805fc5184f2999e1ae944acd8b69>:0
  327. System.ArgumentOutOfRangeException: The added or subtracted value results in an un-representable DateTime.
  328. Parameter name: value
  329. at System.DateTime.AddTicks (System.Int64 value) [0x0001c] in <7e05db41a20b45108859fa03b97088d4>:0
  330. at System.DateTime.Add (System.Double value, System.Int32 scale) [0x0004f] in <7e05db41a20b45108859fa03b97088d4>:0
  331. at System.DateTime.AddMinutes (System.Double value) [0x00000] in <7e05db41a20b45108859fa03b97088d4>:0
  332. at CourseLinePlus.RouteRendererPatch+PlaceLinePatch.GetTime (System.Single hours) [0x00013] in <f7d49873f79648eba289ad0c380ae4df>:0
  333. at CourseLinePlus.RouteRendererPatch+PlaceLinePatch.Prefix (UBOAT.Game.UI.Map.RouteRenderer+Line line, UnityEngine.Vector2 from, UnityEngine.Vector2 targetPoint, System.Boolean checkForBlockades, System.Single ___thickness, System.Single ___dashLength, System.Single ___fontSizeFactor, UBOAT.Game.Scene.Entities.IRoute ___route, UBOAT.Game.UI.Map.RouteRenderer __instance, UBOAT.Game.Scene.Entities.PlayerShip ___playerShip, UBOAT.Game.Scene.Entities.Ship ___ship) [0x00402] in <f7d49873f79648eba289ad0c380ae4df>:0
  334. at (wrapper dynamic-method) UBOAT.Game.UI.Map.RouteRenderer.UBOAT.Game.UI.Map.RouteRenderer.PlaceLine_Patch1(UBOAT.Game.UI.Map.RouteRenderer,UBOAT.Game.UI.Map.RouteRenderer/Line,UnityEngine.Vector2,UnityEngine.Vector2,bool)
  335. at UBOAT.Game.UI.Map.RouteRenderer.CreateLines () [0x000a2] in <0f6a805fc5184f2999e1ae944acd8b69>:0
  336. at UBOAT.Game.UI.Map.RouteRenderer.LateUpdate () [0x006bb] in <0f6a805fc5184f2999e1ae944acd8b69>:0
  337. System.ArgumentOutOfRangeException: Value to add was out of range.
  338. Parameter name: value
  339. at System.DateTime.Add (System.Double value, System.Int32 scale) [0x0003f] in <7e05db41a20b45108859fa03b97088d4>:0
  340. at System.DateTime.AddMinutes (System.Double value) [0x00000] in <7e05db41a20b45108859fa03b97088d4>:0
  341. at CourseLinePlus.RouteRendererPatch+PlaceLinePatch.GetTime (System.Single hours) [0x00013] in <f7d49873f79648eba289ad0c380ae4df>:0
  342. at CourseLinePlus.RouteRendererPatch+PlaceLinePatch.Prefix (UBOAT.Game.UI.Map.RouteRenderer+Line line, UnityEngine.Vector2 from, UnityEngine.Vector2 targetPoint, System.Boolean checkForBlockades, System.Single ___thickness, System.Single ___dashLength, System.Single ___fontSizeFactor, UBOAT.Game.Scene.Entities.IRoute ___route, UBOAT.Game.UI.Map.RouteRenderer __instance, UBOAT.Game.Scene.Entities.PlayerShip ___playerShip, UBOAT.Game.Scene.Entities.Ship ___ship) [0x00402] in <f7d49873f79648eba289ad0c380ae4df>:0
  343. at (wrapper dynamic-method) UBOAT.Game.UI.Map.RouteRenderer.UBOAT.Game.UI.Map.RouteRenderer.PlaceLine_Patch1(UBOAT.Game.UI.Map.RouteRenderer,UBOAT.Game.UI.Map.RouteRenderer/Line,UnityEngine.Vector2,UnityEngine.Vector2,bool)
  344. at UBOAT.Game.UI.Map.RouteRenderer.CreateLines () [0x000a2] in <0f6a805fc5184f2999e1ae944acd8b69>:0
  345. at UBOAT.Game.UI.Map.RouteRenderer.LateUpdate () [0x006bb] in <0f6a805fc5184f2999e1ae944acd8b69>:0
  346. System.ArgumentOutOfRangeException: The added or subtracted value results in an un-representable DateTime.
  347. Parameter name: value
  348. at System.DateTime.AddTicks (System.Int64 value) [0x0001c] in <7e05db41a20b45108859fa03b97088d4>:0
  349. at System.DateTime.Add (System.Double value, System.Int32 scale) [0x0004f] in <7e05db41a20b45108859fa03b97088d4>:0
  350. at System.DateTime.AddMinutes (System.Double value) [0x00000] in <7e05db41a20b45108859fa03b97088d4>:0
  351. at CourseLinePlus.RouteRendererPatch+PlaceLinePatch.GetTime (System.Single hours) [0x00013] in <f7d49873f79648eba289ad0c380ae4df>:0
  352. at CourseLinePlus.RouteRendererPatch+PlaceLinePatch.Prefix (UBOAT.Game.UI.Map.RouteRenderer+Line line, UnityEngine.Vector2 from, UnityEngine.Vector2 targetPoint, System.Boolean checkForBlockades, System.Single ___thickness, System.Single ___dashLength, System.Single ___fontSizeFactor, UBOAT.Game.Scene.Entities.IRoute ___route, UBOAT.Game.UI.Map.RouteRenderer __instance, UBOAT.Game.Scene.Entities.PlayerShip ___playerShip, UBOAT.Game.Scene.Entities.Ship ___ship) [0x00402] in <f7d49873f79648eba289ad0c380ae4df>:0
  353. at (wrapper dynamic-method) UBOAT.Game.UI.Map.RouteRenderer.UBOAT.Game.UI.Map.RouteRenderer.PlaceLine_Patch1(UBOAT.Game.UI.Map.RouteRenderer,UBOAT.Game.UI.Map.RouteRenderer/Line,UnityEngine.Vector2,UnityEngine.Vector2,bool)
  354. at UBOAT.Game.UI.Map.RouteRenderer.CreateLines () [0x00057] in <0f6a805fc5184f2999e1ae944acd8b69>:0
  355. at UBOAT.Game.UI.Map.RouteRenderer.LateUpdate () [0x006bb] in <0f6a805fc5184f2999e1ae944acd8b69>:0
  356. System.ArgumentOutOfRangeException: The added or subtracted value results in an un-representable DateTime.
  357. Parameter name: value
  358. at System.DateTime.AddTicks (System.Int64 value) [0x0001c] in <7e05db41a20b45108859fa03b97088d4>:0
  359. at System.DateTime.Add (System.Double value, System.Int32 scale) [0x0004f] in <7e05db41a20b45108859fa03b97088d4>:0
  360. at System.DateTime.AddMinutes (System.Double value) [0x00000] in <7e05db41a20b45108859fa03b97088d4>:0
  361. at CourseLinePlus.RouteRendererPatch+PlaceLinePatch.GetTime (System.Single hours) [0x00013] in <f7d49873f79648eba289ad0c380ae4df>:0
  362. at CourseLinePlus.RouteRendererPatch+PlaceLinePatch.Prefix (UBOAT.Game.UI.Map.RouteRenderer+Line line, UnityEngine.Vector2 from, UnityEngine.Vector2 targetPoint, System.Boolean checkForBlockades, System.Single ___thickness, System.Single ___dashLength, System.Single ___fontSizeFactor, UBOAT.Game.Scene.Entities.IRoute ___route, UBOAT.Game.UI.Map.RouteRenderer __instance, UBOAT.Game.Scene.Entities.PlayerShip ___playerShip, UBOAT.Game.Scene.Entities.Ship ___ship) [0x00402] in <f7d49873f79648eba289ad0c380ae4df>:0
  363. at (wrapper dynamic-method) UBOAT.Game.UI.Map.RouteRenderer.UBOAT.Game.UI.Map.RouteRenderer.PlaceLine_Patch1(UBOAT.Game.UI.Map.RouteRenderer,UBOAT.Game.UI.Map.RouteRenderer/Line,UnityEngine.Vector2,UnityEngine.Vector2,bool)
  364. at UBOAT.Game.UI.Map.RouteRenderer.CreateLines () [0x00057] in <0f6a805fc5184f2999e1ae944acd8b69>:0
  365. at UBOAT.Game.UI.Map.RouteRenderer.LateUpdate () [0x006bb] in <0f6a805fc5184f2999e1ae944acd8b69>:0
  366. System.ArgumentOutOfRangeException: The added or subtracted value results in an un-representable DateTime.
  367. Parameter name: value
  368. at System.DateTime.AddTicks (System.Int64 value) [0x0001c] in <7e05db41a20b45108859fa03b97088d4>:0
  369. at System.DateTime.Add (System.Double value, System.Int32 scale) [0x0004f] in <7e05db41a20b45108859fa03b97088d4>:0
  370. at System.DateTime.AddMinutes (System.Double value) [0x00000] in <7e05db41a20b45108859fa03b97088d4>:0
  371. at CourseLinePlus.RouteRendererPatch+PlaceLinePatch.GetTime (System.Single hours) [0x00013] in <f7d49873f79648eba289ad0c380ae4df>:0
  372. at CourseLinePlus.RouteRendererPatch+PlaceLinePatch.Prefix (UBOAT.Game.UI.Map.RouteRenderer+Line line, UnityEngine.Vector2 from, UnityEngine.Vector2 targetPoint, System.Boolean checkForBlockades, System.Single ___thickness, System.Single ___dashLength, System.Single ___fontSizeFactor, UBOAT.Game.Scene.Entities.IRoute ___route, UBOAT.Game.UI.Map.RouteRenderer __instance, UBOAT.Game.Scene.Entities.PlayerShip ___playerShip, UBOAT.Game.Scene.Entities.Ship ___ship) [0x00402] in <f7d49873f79648eba289ad0c380ae4df>:0
  373. at (wrapper dynamic-method) UBOAT.Game.UI.Map.RouteRenderer.UBOAT.Game.UI.Map.RouteRenderer.PlaceLine_Patch1(UBOAT.Game.UI.Map.RouteRenderer,UBOAT.Game.UI.Map.RouteRenderer/Line,UnityEngine.Vector2,UnityEngine.Vector2,bool)
  374. at UBOAT.Game.UI.Map.RouteRenderer.CreateLines () [0x00057] in <0f6a805fc5184f2999e1ae944acd8b69>:0
  375. at UBOAT.Game.UI.Map.RouteRenderer.LateUpdate () [0x006bb] in <0f6a805fc5184f2999e1ae944acd8b69>:0
  376. Mission started: BlankMissionModifier
  377. Mission started: PatrolAssignment
  378. A new fade out transition was initiated before the previous one was completed.
  379. Large difference in computed position: 0.6676567.
  380. Entering land areas: isOutsideOfDeepSeaNavMesh = False, isOutsideOfDeepPathfindingSeaNavMesh = True, landDistance = 4.577463, landAreaEnterDistance = 4.58.
  381. Entering: land area.
  382. Large difference in computed position: 0.7985902.
  383. Large difference in computed position: 0.4300346.
  384. Large difference in computed position: 0.9299686.
  385. Entering: Helgoland
  386. Requested asset at path "Equipment/Port Observation Post" doesn't exist.
  387. Slot "Fuel 1" is defined for entity type "Large Freighter 01" in game data, but it's missing in the entity prefab.
  388. Slot "Hidden Goods 1" is defined for entity type "Large Freighter 01" in game data, but it's missing in the entity prefab.
  389. System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
  390. Parameter name: index
  391. at System.Collections.Generic.List`1[T].get_Item (System.Int32 index) [0x00009] in <7e05db41a20b45108859fa03b97088d4>:0
  392. at CourseLinePlus.RouteRendererPatch+PlaceLinePatch.GetRouteDistance (UnityEngine.Vector2 startPoint, System.Collections.Generic.List`1[T] waypoints) [0x00006] in <f7d49873f79648eba289ad0c380ae4df>:0
  393. at CourseLinePlus.RouteRendererPatch+PlaceLinePatch.UpdateSpeed (System.Object source, System.EventArgs e) [0x00094] in <f7d49873f79648eba289ad0c380ae4df>:0
  394. at (wrapper delegate-invoke) <Module>.invoke_void_object_EventArgs(object,System.EventArgs)
  395. at CourseLinePlus.ShipControlUIPatch+UpdateSpeedLabelPatch.Postfix () [0x00009] in <f7d49873f79648eba289ad0c380ae4df>:0
  396. at (wrapper dynamic-method) UBOAT.Game.UI.ShipControlUI.UBOAT.Game.UI.ShipControlUI.UpdateSpeedLabel_Patch1(UBOAT.Game.UI.ShipControlUI)
  397. at UBOAT.Game.Core.ExecutionQueue.RunTimedUpdates (DWS.Common.Collections.Heap`1[T] heap, System.Int64 ticks) [0x00009] in <0f6a805fc5184f2999e1ae944acd8b69>:0
  398. System.InvalidOperationException: Sequence contains no elements
  399. at System.Linq.Enumerable.Last[TSource] (System.Collections.Generic.IEnumerable`1[T] source) [0x00010] in <06cfd796a56e417bab3ed4200b0661b2>:0
  400. at CourseLinePlus.RouteRendererPatch+PlaceLinePatch.Prefix (UBOAT.Game.UI.Map.RouteRenderer+Line line, UnityEngine.Vector2 from, UnityEngine.Vector2 targetPoint, System.Boolean checkForBlockades, System.Single ___thickness, System.Single ___dashLength, System.Single ___fontSizeFactor, UBOAT.Game.Scene.Entities.IRoute ___route, UBOAT.Game.UI.Map.RouteRenderer __instance, UBOAT.Game.Scene.Entities.PlayerShip ___playerShip, UBOAT.Game.Scene.Entities.Ship ___ship) [0x002b6] in <f7d49873f79648eba289ad0c380ae4df>:0
  401. at (wrapper dynamic-method) UBOAT.Game.UI.Map.RouteRenderer.UBOAT.Game.UI.Map.RouteRenderer.PlaceLine_Patch1(UBOAT.Game.UI.Map.RouteRenderer,UBOAT.Game.UI.Map.RouteRenderer/Line,UnityEngine.Vector2,UnityEngine.Vector2,bool)
  402. at UBOAT.Game.UI.Map.RouteRenderer.DisplayPath (System.Collections.Generic.List`1[T] path, System.Boolean appendToRoute) [0x000a2] in <0f6a805fc5184f2999e1ae944acd8b69>:0
  403. at UBOAT.Game.UI.Map.RouteRenderer.LateUpdate () [0x0058b] in <0f6a805fc5184f2999e1ae944acd8b69>:0
  404. System.InvalidOperationException: Sequence contains no elements
  405. at System.Linq.Enumerable.Last[TSource] (System.Collections.Generic.IEnumerable`1[T] source) [0x00010] in <06cfd796a56e417bab3ed4200b0661b2>:0
  406. at CourseLinePlus.RouteRendererPatch+PlaceLinePatch.Prefix (UBOAT.Game.UI.Map.RouteRenderer+Line line, UnityEngine.Vector2 from, UnityEngine.Vector2 targetPoint, System.Boolean checkForBlockades, System.Single ___thickness, System.Single ___dashLength, System.Single ___fontSizeFactor, UBOAT.Game.Scene.Entities.IRoute ___route, UBOAT.Game.UI.Map.RouteRenderer __instance, UBOAT.Game.Scene.Entities.PlayerShip ___playerShip, UBOAT.Game.Scene.Entities.Ship ___ship) [0x002b6] in <f7d49873f79648eba289ad0c380ae4df>:0
  407. at (wrapper dynamic-method) UBOAT.Game.UI.Map.RouteRenderer.UBOAT.Game.UI.Map.RouteRenderer.PlaceLine_Patch1(UBOAT.Game.UI.Map.RouteRenderer,UBOAT.Game.UI.Map.RouteRenderer/Line,UnityEngine.Vector2,UnityEngine.Vector2,bool)
  408. at UBOAT.Game.UI.Map.RouteRenderer.DisplayPath (System.Collections.Generic.List`1[T] path, System.Boolean appendToRoute) [0x000a2] in <0f6a805fc5184f2999e1ae944acd8b69>:0
  409. at UBOAT.Game.UI.Map.RouteRenderer.LateUpdate () [0x0058b] in <0f6a805fc5184f2999e1ae944acd8b69>:0
  410. System.InvalidOperationException: Sequence contains no elements
  411. at System.Linq.Enumerable.Last[TSource] (System.Collections.Generic.IEnumerable`1[T] source) [0x00010] in <06cfd796a56e417bab3ed4200b0661b2>:0
  412. at CourseLinePlus.RouteRendererPatch+PlaceLinePatch.Prefix (UBOAT.Game.UI.Map.RouteRenderer+Line line, UnityEngine.Vector2 from, UnityEngine.Vector2 targetPoint, System.Boolean checkForBlockades, System.Single ___thickness, System.Single ___dashLength, System.Single ___fontSizeFactor, UBOAT.Game.Scene.Entities.IRoute ___route, UBOAT.Game.UI.Map.RouteRenderer __instance, UBOAT.Game.Scene.Entities.PlayerShip ___playerShip, UBOAT.Game.Scene.Entities.Ship ___ship) [0x002b6] in <f7d49873f79648eba289ad0c380ae4df>:0
  413. at (wrapper dynamic-method) UBOAT.Game.UI.Map.RouteRenderer.UBOAT.Game.UI.Map.RouteRenderer.PlaceLine_Patch1(UBOAT.Game.UI.Map.RouteRenderer,UBOAT.Game.UI.Map.RouteRenderer/Line,UnityEngine.Vector2,UnityEngine.Vector2,bool)
  414. at UBOAT.Game.UI.Map.RouteRenderer.DisplayPath (System.Collections.Generic.List`1[T] path, System.Boolean appendToRoute) [0x000a2] in <0f6a805fc5184f2999e1ae944acd8b69>:0
  415. at UBOAT.Game.UI.Map.RouteRenderer.LateUpdate () [0x0058b] in <0f6a805fc5184f2999e1ae944acd8b69>:0
  416. System.InvalidOperationException: Sequence contains no elements
  417. at System.Linq.Enumerable.Last[TSource] (System.Collections.Generic.IEnumerable`1[T] source) [0x00010] in <06cfd796a56e417bab3ed4200b0661b2>:0
  418. at CourseLinePlus.RouteRendererPatch+PlaceLinePatch.Prefix (UBOAT.Game.UI.Map.RouteRenderer+Line line, UnityEngine.Vector2 from, UnityEngine.Vector2 targetPoint, System.Boolean checkForBlockades, System.Single ___thickness, System.Single ___dashLength, System.Single ___fontSizeFactor, UBOAT.Game.Scene.Entities.IRoute ___route, UBOAT.Game.UI.Map.RouteRenderer __instance, UBOAT.Game.Scene.Entities.PlayerShip ___playerShip, UBOAT.Game.Scene.Entities.Ship ___ship) [0x002b6] in <f7d49873f79648eba289ad0c380ae4df>:0
  419. at (wrapper dynamic-method) UBOAT.Game.UI.Map.RouteRenderer.UBOAT.Game.UI.Map.RouteRenderer.PlaceLine_Patch1(UBOAT.Game.UI.Map.RouteRenderer,UBOAT.Game.UI.Map.RouteRenderer/Line,UnityEngine.Vector2,UnityEngine.Vector2,bool)
  420. at UBOAT.Game.UI.Map.RouteRenderer.DisplayPath (System.Collections.Generic.List`1[T] path, System.Boolean appendToRoute) [0x000a2] in <0f6a805fc5184f2999e1ae944acd8b69>:0
  421. at UBOAT.Game.UI.Map.RouteRenderer.LateUpdate () [0x0058b] in <0f6a805fc5184f2999e1ae944acd8b69>:0
  422. System.ArgumentOutOfRangeException: Value to add was out of range.
  423. Parameter name: value
  424. at System.DateTime.Add (System.Double value, System.Int32 scale) [0x0003f] in <7e05db41a20b45108859fa03b97088d4>:0
  425. at System.DateTime.AddMinutes (System.Double value) [0x00000] in <7e05db41a20b45108859fa03b97088d4>:0
  426. at CourseLinePlus.RouteRendererPatch+PlaceLinePatch.GetTime (System.Single hours) [0x00013] in <f7d49873f79648eba289ad0c380ae4df>:0
  427. at CourseLinePlus.RouteRendererPatch+PlaceLinePatch.Prefix (UBOAT.Game.UI.Map.RouteRenderer+Line line, UnityEngine.Vector2 from, UnityEngine.Vector2 targetPoint, System.Boolean checkForBlockades, System.Single ___thickness, System.Single ___dashLength, System.Single ___fontSizeFactor, UBOAT.Game.Scene.Entities.IRoute ___route, UBOAT.Game.UI.Map.RouteRenderer __instance, UBOAT.Game.Scene.Entities.PlayerShip ___playerShip, UBOAT.Game.Scene.Entities.Ship ___ship) [0x00402] in <f7d49873f79648eba289ad0c380ae4df>:0
  428. at (wrapper dynamic-method) UBOAT.Game.UI.Map.RouteRenderer.UBOAT.Game.UI.Map.RouteRenderer.PlaceLine_Patch1(UBOAT.Game.UI.Map.RouteRenderer,UBOAT.Game.UI.Map.RouteRenderer/Line,UnityEngine.Vector2,UnityEngine.Vector2,bool)
  429. at UBOAT.Game.UI.Map.RouteRenderer.CreateLines () [0x000a2] in <0f6a805fc5184f2999e1ae944acd8b69>:0
  430. at UBOAT.Game.UI.Map.RouteRenderer.LateUpdate () [0x006bb] in <0f6a805fc5184f2999e1ae944acd8b69>:0
  431. System.ArgumentOutOfRangeException: Value to add was out of range.
  432. Parameter name: value
  433. at System.DateTime.Add (System.Double value, System.Int32 scale) [0x0003f] in <7e05db41a20b45108859fa03b97088d4>:0
  434. at System.DateTime.AddMinutes (System.Double value) [0x00000] in <7e05db41a20b45108859fa03b97088d4>:0
  435. at CourseLinePlus.RouteRendererPatch+PlaceLinePatch.GetTime (System.Single hours) [0x00013] in <f7d49873f79648eba289ad0c380ae4df>:0
  436. at CourseLinePlus.RouteRendererPatch+PlaceLinePatch.Prefix (UBOAT.Game.UI.Map.RouteRenderer+Line line, UnityEngine.Vector2 from, UnityEngine.Vector2 targetPoint, System.Boolean checkForBlockades, System.Single ___thickness, System.Single ___dashLength, System.Single ___fontSizeFactor, UBOAT.Game.Scene.Entities.IRoute ___route, UBOAT.Game.UI.Map.RouteRenderer __instance, UBOAT.Game.Scene.Entities.PlayerShip ___playerShip, UBOAT.Game.Scene.Entities.Ship ___ship) [0x00402] in <f7d49873f79648eba289ad0c380ae4df>:0
  437. at (wrapper dynamic-method) UBOAT.Game.UI.Map.RouteRenderer.UBOAT.Game.UI.Map.RouteRenderer.PlaceLine_Patch1(UBOAT.Game.UI.Map.RouteRenderer,UBOAT.Game.UI.Map.RouteRenderer/Line,UnityEngine.Vector2,UnityEngine.Vector2,bool)
  438. at UBOAT.Game.UI.Map.RouteRenderer.CreateLines () [0x000a2] in <0f6a805fc5184f2999e1ae944acd8b69>:0
  439. at UBOAT.Game.UI.Map.RouteRenderer.LateUpdate () [0x006bb] in <0f6a805fc5184f2999e1ae944acd8b69>:0
  440. System.ArgumentOutOfRangeException: Value to add was out of range.
  441. Parameter name: value
  442. at System.DateTime.Add (System.Double value, System.Int32 scale) [0x0003f] in <7e05db41a20b45108859fa03b97088d4>:0
  443. at System.DateTime.AddMinutes (System.Double value) [0x00000] in <7e05db41a20b45108859fa03b97088d4>:0
  444. at CourseLinePlus.RouteRendererPatch+PlaceLinePatch.GetTime (System.Single hours) [0x00013] in <f7d49873f79648eba289ad0c380ae4df>:0
  445. at CourseLinePlus.RouteRendererPatch+PlaceLinePatch.Prefix (UBOAT.Game.UI.Map.RouteRenderer+Line line, UnityEngine.Vector2 from, UnityEngine.Vector2 targetPoint, System.Boolean checkForBlockades, System.Single ___thickness, System.Single ___dashLength, System.Single ___fontSizeFactor, UBOAT.Game.Scene.Entities.IRoute ___route, UBOAT.Game.UI.Map.RouteRenderer __instance, UBOAT.Game.Scene.Entities.PlayerShip ___playerShip, UBOAT.Game.Scene.Entities.Ship ___ship) [0x00402] in <f7d49873f79648eba289ad0c380ae4df>:0
  446. at (wrapper dynamic-method) UBOAT.Game.UI.Map.RouteRenderer.UBOAT.Game.UI.Map.RouteRenderer.PlaceLine_Patch1(UBOAT.Game.UI.Map.RouteRenderer,UBOAT.Game.UI.Map.RouteRenderer/Line,UnityEngine.Vector2,UnityEngine.Vector2,bool)
  447. at UBOAT.Game.UI.Map.RouteRenderer.CreateLines () [0x000a2] in <0f6a805fc5184f2999e1ae944acd8b69>:0
  448. at UBOAT.Game.UI.Map.RouteRenderer.LateUpdate () [0x006bb] in <0f6a805fc5184f2999e1ae944acd8b69>:0
  449. System.ArgumentOutOfRangeException: Value to add was out of range.
  450. Parameter name: value
  451. at System.DateTime.Add (System.Double value, System.Int32 scale) [0x0003f] in <7e05db41a20b45108859fa03b97088d4>:0
  452. at System.DateTime.AddMinutes (System.Double value) [0x00000] in <7e05db41a20b45108859fa03b97088d4>:0
  453. at CourseLinePlus.RouteRendererPatch+PlaceLinePatch.GetTime (System.Single hours) [0x00013] in <f7d49873f79648eba289ad0c380ae4df>:0
  454. at CourseLinePlus.RouteRendererPatch+PlaceLinePatch.Prefix (UBOAT.Game.UI.Map.RouteRenderer+Line line, UnityEngine.Vector2 from, UnityEngine.Vector2 targetPoint, System.Boolean checkForBlockades, System.Single ___thickness, System.Single ___dashLength, System.Single ___fontSizeFactor, UBOAT.Game.Scene.Entities.IRoute ___route, UBOAT.Game.UI.Map.RouteRenderer __instance, UBOAT.Game.Scene.Entities.PlayerShip ___playerShip, UBOAT.Game.Scene.Entities.Ship ___ship) [0x00402] in <f7d49873f79648eba289ad0c380ae4df>:0
  455. at (wrapper dynamic-method) UBOAT.Game.UI.Map.RouteRenderer.UBOAT.Game.UI.Map.RouteRenderer.PlaceLine_Patch1(UBOAT.Game.UI.Map.RouteRenderer,UBOAT.Game.UI.Map.RouteRenderer/Line,UnityEngine.Vector2,UnityEngine.Vector2,bool)
  456. at UBOAT.Game.UI.Map.RouteRenderer.CreateLines () [0x000a2] in <0f6a805fc5184f2999e1ae944acd8b69>:0
  457. at UBOAT.Game.UI.Map.RouteRenderer.LateUpdate () [0x006bb] in <0f6a805fc5184f2999e1ae944acd8b69>:0
  458. Large difference in computed position: 1.741148.
  459.  
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