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- Engine version: 2021.3.33f1
- System version: Windows 11 (10.0.22631) 64bit
- System memory: 31940 MB
- Direct3D:
- Version: Direct3D 11.0 [level 11.1]
- Renderer: NVIDIA GeForce RTX 4060 Laptop GPU
- Vendor: NVIDIA
- VRAM: 7971 MB
- Driver: 532.27
- There can be only one active Event System.
- Game version: 2024.1 (Full Release) Patch 11
- CONSTRUCTOR
- ShowBearing = True
- ShowETA = True
- ShowSpeed = True
- ShowTotalRouteDistance = True
- DatePattern = M/dd
- TimePattern = HH:mm
- ETATextSize = 75
- ETASmallSpacerSize = 7
- ETALineBreakSize = 30
- DebugMessages = False
- CourseLine+ Config Loaded
- CourseLine+ Loaded 2
- There can be only one active Event System.
- Loading save file: Autosave_2.
- Achievement U_Enigma Recovered was already completed
- Achievement U_Tonnage War was already completed
- Achievement U_Iron Cross 2nd Class was already completed
- Achievement U_Iron Cross 1st Class was already completed
- Achievement U_German Cross in Gold was already completed
- Achievement U_Knight's Cross was already completed
- Achievement U_Knight's Cross with Oak Leaves was already completed
- Achievement U_15000 GRT was already completed
- Achievement U_40000 GRT was already completed
- Achievement U_86700 GRT was already completed
- Achievement U_Reputation is Everything was already completed
- Achievement U_It's a Waste of Ammo was already completed
- Achievement U_Torps Ain't Cheap was already completed
- Achievement U_Noisy Hunter was already completed
- Achievement U_Convoy? What Convoy? was already completed
- Achievement U_Needle In a Haystack was already completed
- Achievement U_Have Some Potatoes was already completed
- Achievement U_Espionage was already completed
- Starting 33 achievement objects.
- Requested asset at path "Icons/Map/Empty - Enemy" doesn't exist.
- System.InvalidOperationException: Sequence contains no elements
- at System.Linq.Enumerable.Last[TSource] (System.Collections.Generic.IEnumerable`1[T] source) [0x00010] in <06cfd796a56e417bab3ed4200b0661b2>:0
- at CourseLinePlus.RouteRendererPatch+PlaceLinePatch.Prefix (UBOAT.Game.UI.Map.RouteRenderer+Line line, UnityEngine.Vector2 from, UnityEngine.Vector2 targetPoint, System.Boolean checkForBlockades, System.Single ___thickness, System.Single ___dashLength, System.Single ___fontSizeFactor, UBOAT.Game.Scene.Entities.IRoute ___route, UBOAT.Game.UI.Map.RouteRenderer __instance, UBOAT.Game.Scene.Entities.PlayerShip ___playerShip, UBOAT.Game.Scene.Entities.Ship ___ship) [0x002b6] in <f7d49873f79648eba289ad0c380ae4df>:0
- at (wrapper dynamic-method) UBOAT.Game.UI.Map.RouteRenderer.UBOAT.Game.UI.Map.RouteRenderer.PlaceLine_Patch1(UBOAT.Game.UI.Map.RouteRenderer,UBOAT.Game.UI.Map.RouteRenderer/Line,UnityEngine.Vector2,UnityEngine.Vector2,bool)
- at UBOAT.Game.UI.Map.RouteRenderer.DisplayPath (System.Collections.Generic.List`1[T] path, System.Boolean appendToRoute) [0x000a2] in <0f6a805fc5184f2999e1ae944acd8b69>:0
- at UBOAT.Game.UI.Map.RouteRenderer.LateUpdate () [0x0058b] in <0f6a805fc5184f2999e1ae944acd8b69>:0
- System.InvalidOperationException: Sequence contains no elements
- at System.Linq.Enumerable.Last[TSource] (System.Collections.Generic.IEnumerable`1[T] source) [0x00010] in <06cfd796a56e417bab3ed4200b0661b2>:0
- at CourseLinePlus.RouteRendererPatch+PlaceLinePatch.Prefix (UBOAT.Game.UI.Map.RouteRenderer+Line line, UnityEngine.Vector2 from, UnityEngine.Vector2 targetPoint, System.Boolean checkForBlockades, System.Single ___thickness, System.Single ___dashLength, System.Single ___fontSizeFactor, UBOAT.Game.Scene.Entities.IRoute ___route, UBOAT.Game.UI.Map.RouteRenderer __instance, UBOAT.Game.Scene.Entities.PlayerShip ___playerShip, UBOAT.Game.Scene.Entities.Ship ___ship) [0x002b6] in <f7d49873f79648eba289ad0c380ae4df>:0
- at (wrapper dynamic-method) UBOAT.Game.UI.Map.RouteRenderer.UBOAT.Game.UI.Map.RouteRenderer.PlaceLine_Patch1(UBOAT.Game.UI.Map.RouteRenderer,UBOAT.Game.UI.Map.RouteRenderer/Line,UnityEngine.Vector2,UnityEngine.Vector2,bool)
- at UBOAT.Game.UI.Map.RouteRenderer.DisplayPath (System.Collections.Generic.List`1[T] path, System.Boolean appendToRoute) [0x000a2] in <0f6a805fc5184f2999e1ae944acd8b69>:0
- at UBOAT.Game.UI.Map.RouteRenderer.LateUpdate () [0x0058b] in <0f6a805fc5184f2999e1ae944acd8b69>:0
- System.InvalidOperationException: Sequence contains no elements
- at System.Linq.Enumerable.Last[TSource] (System.Collections.Generic.IEnumerable`1[T] source) [0x00010] in <06cfd796a56e417bab3ed4200b0661b2>:0
- at CourseLinePlus.RouteRendererPatch+PlaceLinePatch.Prefix (UBOAT.Game.UI.Map.RouteRenderer+Line line, UnityEngine.Vector2 from, UnityEngine.Vector2 targetPoint, System.Boolean checkForBlockades, System.Single ___thickness, System.Single ___dashLength, System.Single ___fontSizeFactor, UBOAT.Game.Scene.Entities.IRoute ___route, UBOAT.Game.UI.Map.RouteRenderer __instance, UBOAT.Game.Scene.Entities.PlayerShip ___playerShip, UBOAT.Game.Scene.Entities.Ship ___ship) [0x002b6] in <f7d49873f79648eba289ad0c380ae4df>:0
- at (wrapper dynamic-method) UBOAT.Game.UI.Map.RouteRenderer.UBOAT.Game.UI.Map.RouteRenderer.PlaceLine_Patch1(UBOAT.Game.UI.Map.RouteRenderer,UBOAT.Game.UI.Map.RouteRenderer/Line,UnityEngine.Vector2,UnityEngine.Vector2,bool)
- at UBOAT.Game.UI.Map.RouteRenderer.DisplayPath (System.Collections.Generic.List`1[T] path, System.Boolean appendToRoute) [0x000a2] in <0f6a805fc5184f2999e1ae944acd8b69>:0
- at UBOAT.Game.UI.Map.RouteRenderer.LateUpdate () [0x0058b] in <0f6a805fc5184f2999e1ae944acd8b69>:0
- System.InvalidOperationException: Sequence contains no elements
- at System.Linq.Enumerable.Last[TSource] (System.Collections.Generic.IEnumerable`1[T] source) [0x00010] in <06cfd796a56e417bab3ed4200b0661b2>:0
- at CourseLinePlus.RouteRendererPatch+PlaceLinePatch.Prefix (UBOAT.Game.UI.Map.RouteRenderer+Line line, UnityEngine.Vector2 from, UnityEngine.Vector2 targetPoint, System.Boolean checkForBlockades, System.Single ___thickness, System.Single ___dashLength, System.Single ___fontSizeFactor, UBOAT.Game.Scene.Entities.IRoute ___route, UBOAT.Game.UI.Map.RouteRenderer __instance, UBOAT.Game.Scene.Entities.PlayerShip ___playerShip, UBOAT.Game.Scene.Entities.Ship ___ship) [0x002b6] in <f7d49873f79648eba289ad0c380ae4df>:0
- at (wrapper dynamic-method) UBOAT.Game.UI.Map.RouteRenderer.UBOAT.Game.UI.Map.RouteRenderer.PlaceLine_Patch1(UBOAT.Game.UI.Map.RouteRenderer,UBOAT.Game.UI.Map.RouteRenderer/Line,UnityEngine.Vector2,UnityEngine.Vector2,bool)
- at UBOAT.Game.UI.Map.RouteRenderer.DisplayPath (System.Collections.Generic.List`1[T] path, System.Boolean appendToRoute) [0x000a2] in <0f6a805fc5184f2999e1ae944acd8b69>:0
- at UBOAT.Game.UI.Map.RouteRenderer.LateUpdate () [0x0058b] in <0f6a805fc5184f2999e1ae944acd8b69>:0
- System.ArgumentOutOfRangeException: The added or subtracted value results in an un-representable DateTime.
- Parameter name: value
- at System.DateTime.AddTicks (System.Int64 value) [0x0001c] in <7e05db41a20b45108859fa03b97088d4>:0
- at System.DateTime.Add (System.Double value, System.Int32 scale) [0x0004f] in <7e05db41a20b45108859fa03b97088d4>:0
- at System.DateTime.AddMinutes (System.Double value) [0x00000] in <7e05db41a20b45108859fa03b97088d4>:0
- at CourseLinePlus.RouteRendererPatch+PlaceLinePatch.GetTime (System.Single hours) [0x00013] in <f7d49873f79648eba289ad0c380ae4df>:0
- at CourseLinePlus.RouteRendererPatch+PlaceLinePatch.Prefix (UBOAT.Game.UI.Map.RouteRenderer+Line line, UnityEngine.Vector2 from, UnityEngine.Vector2 targetPoint, System.Boolean checkForBlockades, System.Single ___thickness, System.Single ___dashLength, System.Single ___fontSizeFactor, UBOAT.Game.Scene.Entities.IRoute ___route, UBOAT.Game.UI.Map.RouteRenderer __instance, UBOAT.Game.Scene.Entities.PlayerShip ___playerShip, UBOAT.Game.Scene.Entities.Ship ___ship) [0x00402] in <f7d49873f79648eba289ad0c380ae4df>:0
- at (wrapper dynamic-method) UBOAT.Game.UI.Map.RouteRenderer.UBOAT.Game.UI.Map.RouteRenderer.PlaceLine_Patch1(UBOAT.Game.UI.Map.RouteRenderer,UBOAT.Game.UI.Map.RouteRenderer/Line,UnityEngine.Vector2,UnityEngine.Vector2,bool)
- at UBOAT.Game.UI.Map.RouteRenderer.CreateLines () [0x000a2] in <0f6a805fc5184f2999e1ae944acd8b69>:0
- at UBOAT.Game.UI.Map.RouteRenderer.LateUpdate () [0x006bb] in <0f6a805fc5184f2999e1ae944acd8b69>:0
- System.ArgumentOutOfRangeException: Value to add was out of range.
- Parameter name: value
- at System.DateTime.Add (System.Double value, System.Int32 scale) [0x0003f] in <7e05db41a20b45108859fa03b97088d4>:0
- at System.DateTime.AddMinutes (System.Double value) [0x00000] in <7e05db41a20b45108859fa03b97088d4>:0
- at CourseLinePlus.RouteRendererPatch+PlaceLinePatch.GetTime (System.Single hours) [0x00013] in <f7d49873f79648eba289ad0c380ae4df>:0
- at CourseLinePlus.RouteRendererPatch+PlaceLinePatch.Prefix (UBOAT.Game.UI.Map.RouteRenderer+Line line, UnityEngine.Vector2 from, UnityEngine.Vector2 targetPoint, System.Boolean checkForBlockades, System.Single ___thickness, System.Single ___dashLength, System.Single ___fontSizeFactor, UBOAT.Game.Scene.Entities.IRoute ___route, UBOAT.Game.UI.Map.RouteRenderer __instance, UBOAT.Game.Scene.Entities.PlayerShip ___playerShip, UBOAT.Game.Scene.Entities.Ship ___ship) [0x00402] in <f7d49873f79648eba289ad0c380ae4df>:0
- at (wrapper dynamic-method) UBOAT.Game.UI.Map.RouteRenderer.UBOAT.Game.UI.Map.RouteRenderer.PlaceLine_Patch1(UBOAT.Game.UI.Map.RouteRenderer,UBOAT.Game.UI.Map.RouteRenderer/Line,UnityEngine.Vector2,UnityEngine.Vector2,bool)
- at UBOAT.Game.UI.Map.RouteRenderer.CreateLines () [0x000a2] in <0f6a805fc5184f2999e1ae944acd8b69>:0
- at UBOAT.Game.UI.Map.RouteRenderer.LateUpdate () [0x006bb] in <0f6a805fc5184f2999e1ae944acd8b69>:0
- System.ArgumentOutOfRangeException: Value to add was out of range.
- Parameter name: value
- at System.DateTime.Add (System.Double value, System.Int32 scale) [0x0003f] in <7e05db41a20b45108859fa03b97088d4>:0
- at System.DateTime.AddMinutes (System.Double value) [0x00000] in <7e05db41a20b45108859fa03b97088d4>:0
- at CourseLinePlus.RouteRendererPatch+PlaceLinePatch.GetTime (System.Single hours) [0x00013] in <f7d49873f79648eba289ad0c380ae4df>:0
- at CourseLinePlus.RouteRendererPatch+PlaceLinePatch.Prefix (UBOAT.Game.UI.Map.RouteRenderer+Line line, UnityEngine.Vector2 from, UnityEngine.Vector2 targetPoint, System.Boolean checkForBlockades, System.Single ___thickness, System.Single ___dashLength, System.Single ___fontSizeFactor, UBOAT.Game.Scene.Entities.IRoute ___route, UBOAT.Game.UI.Map.RouteRenderer __instance, UBOAT.Game.Scene.Entities.PlayerShip ___playerShip, UBOAT.Game.Scene.Entities.Ship ___ship) [0x00402] in <f7d49873f79648eba289ad0c380ae4df>:0
- at (wrapper dynamic-method) UBOAT.Game.UI.Map.RouteRenderer.UBOAT.Game.UI.Map.RouteRenderer.PlaceLine_Patch1(UBOAT.Game.UI.Map.RouteRenderer,UBOAT.Game.UI.Map.RouteRenderer/Line,UnityEngine.Vector2,UnityEngine.Vector2,bool)
- at UBOAT.Game.UI.Map.RouteRenderer.CreateLines () [0x000a2] in <0f6a805fc5184f2999e1ae944acd8b69>:0
- at UBOAT.Game.UI.Map.RouteRenderer.LateUpdate () [0x006bb] in <0f6a805fc5184f2999e1ae944acd8b69>:0
- System.ArgumentOutOfRangeException: Value to add was out of range.
- Parameter name: value
- at System.DateTime.Add (System.Double value, System.Int32 scale) [0x0003f] in <7e05db41a20b45108859fa03b97088d4>:0
- at System.DateTime.AddMinutes (System.Double value) [0x00000] in <7e05db41a20b45108859fa03b97088d4>:0
- at CourseLinePlus.RouteRendererPatch+PlaceLinePatch.GetTime (System.Single hours) [0x00013] in <f7d49873f79648eba289ad0c380ae4df>:0
- at CourseLinePlus.RouteRendererPatch+PlaceLinePatch.Prefix (UBOAT.Game.UI.Map.RouteRenderer+Line line, UnityEngine.Vector2 from, UnityEngine.Vector2 targetPoint, System.Boolean checkForBlockades, System.Single ___thickness, System.Single ___dashLength, System.Single ___fontSizeFactor, UBOAT.Game.Scene.Entities.IRoute ___route, UBOAT.Game.UI.Map.RouteRenderer __instance, UBOAT.Game.Scene.Entities.PlayerShip ___playerShip, UBOAT.Game.Scene.Entities.Ship ___ship) [0x00402] in <f7d49873f79648eba289ad0c380ae4df>:0
- at (wrapper dynamic-method) UBOAT.Game.UI.Map.RouteRenderer.UBOAT.Game.UI.Map.RouteRenderer.PlaceLine_Patch1(UBOAT.Game.UI.Map.RouteRenderer,UBOAT.Game.UI.Map.RouteRenderer/Line,UnityEngine.Vector2,UnityEngine.Vector2,bool)
- at UBOAT.Game.UI.Map.RouteRenderer.CreateLines () [0x000a2] in <0f6a805fc5184f2999e1ae944acd8b69>:0
- at UBOAT.Game.UI.Map.RouteRenderer.LateUpdate () [0x006bb] in <0f6a805fc5184f2999e1ae944acd8b69>:0
- System.ArgumentOutOfRangeException: Value to add was out of range.
- Parameter name: value
- at System.DateTime.Add (System.Double value, System.Int32 scale) [0x0003f] in <7e05db41a20b45108859fa03b97088d4>:0
- at System.DateTime.AddMinutes (System.Double value) [0x00000] in <7e05db41a20b45108859fa03b97088d4>:0
- at CourseLinePlus.RouteRendererPatch+PlaceLinePatch.GetTime (System.Single hours) [0x00013] in <f7d49873f79648eba289ad0c380ae4df>:0
- at CourseLinePlus.RouteRendererPatch+PlaceLinePatch.Prefix (UBOAT.Game.UI.Map.RouteRenderer+Line line, UnityEngine.Vector2 from, UnityEngine.Vector2 targetPoint, System.Boolean checkForBlockades, System.Single ___thickness, System.Single ___dashLength, System.Single ___fontSizeFactor, UBOAT.Game.Scene.Entities.IRoute ___route, UBOAT.Game.UI.Map.RouteRenderer __instance, UBOAT.Game.Scene.Entities.PlayerShip ___playerShip, UBOAT.Game.Scene.Entities.Ship ___ship) [0x00402] in <f7d49873f79648eba289ad0c380ae4df>:0
- at (wrapper dynamic-method) UBOAT.Game.UI.Map.RouteRenderer.UBOAT.Game.UI.Map.RouteRenderer.PlaceLine_Patch1(UBOAT.Game.UI.Map.RouteRenderer,UBOAT.Game.UI.Map.RouteRenderer/Line,UnityEngine.Vector2,UnityEngine.Vector2,bool)
- at UBOAT.Game.UI.Map.RouteRenderer.CreateLines () [0x000a2] in <0f6a805fc5184f2999e1ae944acd8b69>:0
- at UBOAT.Game.UI.Map.RouteRenderer.LateUpdate () [0x006bb] in <0f6a805fc5184f2999e1ae944acd8b69>:0
- System.ArgumentOutOfRangeException: Value to add was out of range.
- Parameter name: value
- at System.DateTime.Add (System.Double value, System.Int32 scale) [0x0003f] in <7e05db41a20b45108859fa03b97088d4>:0
- at System.DateTime.AddMinutes (System.Double value) [0x00000] in <7e05db41a20b45108859fa03b97088d4>:0
- at CourseLinePlus.RouteRendererPatch+PlaceLinePatch.GetTime (System.Single hours) [0x00013] in <f7d49873f79648eba289ad0c380ae4df>:0
- at CourseLinePlus.RouteRendererPatch+PlaceLinePatch.Prefix (UBOAT.Game.UI.Map.RouteRenderer+Line line, UnityEngine.Vector2 from, UnityEngine.Vector2 targetPoint, System.Boolean checkForBlockades, System.Single ___thickness, System.Single ___dashLength, System.Single ___fontSizeFactor, UBOAT.Game.Scene.Entities.IRoute ___route, UBOAT.Game.UI.Map.RouteRenderer __instance, UBOAT.Game.Scene.Entities.PlayerShip ___playerShip, UBOAT.Game.Scene.Entities.Ship ___ship) [0x00402] in <f7d49873f79648eba289ad0c380ae4df>:0
- at (wrapper dynamic-method) UBOAT.Game.UI.Map.RouteRenderer.UBOAT.Game.UI.Map.RouteRenderer.PlaceLine_Patch1(UBOAT.Game.UI.Map.RouteRenderer,UBOAT.Game.UI.Map.RouteRenderer/Line,UnityEngine.Vector2,UnityEngine.Vector2,bool)
- at UBOAT.Game.UI.Map.RouteRenderer.CreateLines () [0x000a2] in <0f6a805fc5184f2999e1ae944acd8b69>:0
- at UBOAT.Game.UI.Map.RouteRenderer.LateUpdate () [0x006bb] in <0f6a805fc5184f2999e1ae944acd8b69>:0
- System.ArgumentOutOfRangeException: Value to add was out of range.
- Parameter name: value
- at System.DateTime.Add (System.Double value, System.Int32 scale) [0x0003f] in <7e05db41a20b45108859fa03b97088d4>:0
- at System.DateTime.AddMinutes (System.Double value) [0x00000] in <7e05db41a20b45108859fa03b97088d4>:0
- at CourseLinePlus.RouteRendererPatch+PlaceLinePatch.GetTime (System.Single hours) [0x00013] in <f7d49873f79648eba289ad0c380ae4df>:0
- at CourseLinePlus.RouteRendererPatch+PlaceLinePatch.Prefix (UBOAT.Game.UI.Map.RouteRenderer+Line line, UnityEngine.Vector2 from, UnityEngine.Vector2 targetPoint, System.Boolean checkForBlockades, System.Single ___thickness, System.Single ___dashLength, System.Single ___fontSizeFactor, UBOAT.Game.Scene.Entities.IRoute ___route, UBOAT.Game.UI.Map.RouteRenderer __instance, UBOAT.Game.Scene.Entities.PlayerShip ___playerShip, UBOAT.Game.Scene.Entities.Ship ___ship) [0x00402] in <f7d49873f79648eba289ad0c380ae4df>:0
- at (wrapper dynamic-method) UBOAT.Game.UI.Map.RouteRenderer.UBOAT.Game.UI.Map.RouteRenderer.PlaceLine_Patch1(UBOAT.Game.UI.Map.RouteRenderer,UBOAT.Game.UI.Map.RouteRenderer/Line,UnityEngine.Vector2,UnityEngine.Vector2,bool)
- at UBOAT.Game.UI.Map.RouteRenderer.CreateLines () [0x000a2] in <0f6a805fc5184f2999e1ae944acd8b69>:0
- at UBOAT.Game.UI.Map.RouteRenderer.LateUpdate () [0x006bb] in <0f6a805fc5184f2999e1ae944acd8b69>:0
- System.ArgumentOutOfRangeException: Value to add was out of range.
- Parameter name: value
- at System.DateTime.Add (System.Double value, System.Int32 scale) [0x0003f] in <7e05db41a20b45108859fa03b97088d4>:0
- at System.DateTime.AddMinutes (System.Double value) [0x00000] in <7e05db41a20b45108859fa03b97088d4>:0
- at CourseLinePlus.RouteRendererPatch+PlaceLinePatch.GetTime (System.Single hours) [0x00013] in <f7d49873f79648eba289ad0c380ae4df>:0
- at CourseLinePlus.RouteRendererPatch+PlaceLinePatch.Prefix (UBOAT.Game.UI.Map.RouteRenderer+Line line, UnityEngine.Vector2 from, UnityEngine.Vector2 targetPoint, System.Boolean checkForBlockades, System.Single ___thickness, System.Single ___dashLength, System.Single ___fontSizeFactor, UBOAT.Game.Scene.Entities.IRoute ___route, UBOAT.Game.UI.Map.RouteRenderer __instance, UBOAT.Game.Scene.Entities.PlayerShip ___playerShip, UBOAT.Game.Scene.Entities.Ship ___ship) [0x00402] in <f7d49873f79648eba289ad0c380ae4df>:0
- at (wrapper dynamic-method) UBOAT.Game.UI.Map.RouteRenderer.UBOAT.Game.UI.Map.RouteRenderer.PlaceLine_Patch1(UBOAT.Game.UI.Map.RouteRenderer,UBOAT.Game.UI.Map.RouteRenderer/Line,UnityEngine.Vector2,UnityEngine.Vector2,bool)
- at UBOAT.Game.UI.Map.RouteRenderer.CreateLines () [0x000a2] in <0f6a805fc5184f2999e1ae944acd8b69>:0
- at UBOAT.Game.UI.Map.RouteRenderer.LateUpdate () [0x006bb] in <0f6a805fc5184f2999e1ae944acd8b69>:0
- System.ArgumentOutOfRangeException: Value to add was out of range.
- Parameter name: value
- at System.DateTime.Add (System.Double value, System.Int32 scale) [0x0003f] in <7e05db41a20b45108859fa03b97088d4>:0
- at System.DateTime.AddMinutes (System.Double value) [0x00000] in <7e05db41a20b45108859fa03b97088d4>:0
- at CourseLinePlus.RouteRendererPatch+PlaceLinePatch.GetTime (System.Single hours) [0x00013] in <f7d49873f79648eba289ad0c380ae4df>:0
- at CourseLinePlus.RouteRendererPatch+PlaceLinePatch.Prefix (UBOAT.Game.UI.Map.RouteRenderer+Line line, UnityEngine.Vector2 from, UnityEngine.Vector2 targetPoint, System.Boolean checkForBlockades, System.Single ___thickness, System.Single ___dashLength, System.Single ___fontSizeFactor, UBOAT.Game.Scene.Entities.IRoute ___route, UBOAT.Game.UI.Map.RouteRenderer __instance, UBOAT.Game.Scene.Entities.PlayerShip ___playerShip, UBOAT.Game.Scene.Entities.Ship ___ship) [0x00402] in <f7d49873f79648eba289ad0c380ae4df>:0
- at (wrapper dynamic-method) UBOAT.Game.UI.Map.RouteRenderer.UBOAT.Game.UI.Map.RouteRenderer.PlaceLine_Patch1(UBOAT.Game.UI.Map.RouteRenderer,UBOAT.Game.UI.Map.RouteRenderer/Line,UnityEngine.Vector2,UnityEngine.Vector2,bool)
- at UBOAT.Game.UI.Map.RouteRenderer.CreateLines () [0x000a2] in <0f6a805fc5184f2999e1ae944acd8b69>:0
- at UBOAT.Game.UI.Map.RouteRenderer.LateUpdate () [0x006bb] in <0f6a805fc5184f2999e1ae944acd8b69>:0
- System.ArgumentOutOfRangeException: Value to add was out of range.
- Parameter name: value
- at System.DateTime.Add (System.Double value, System.Int32 scale) [0x0003f] in <7e05db41a20b45108859fa03b97088d4>:0
- at System.DateTime.AddMinutes (System.Double value) [0x00000] in <7e05db41a20b45108859fa03b97088d4>:0
- at CourseLinePlus.RouteRendererPatch+PlaceLinePatch.GetTime (System.Single hours) [0x00013] in <f7d49873f79648eba289ad0c380ae4df>:0
- at CourseLinePlus.RouteRendererPatch+PlaceLinePatch.Prefix (UBOAT.Game.UI.Map.RouteRenderer+Line line, UnityEngine.Vector2 from, UnityEngine.Vector2 targetPoint, System.Boolean checkForBlockades, System.Single ___thickness, System.Single ___dashLength, System.Single ___fontSizeFactor, UBOAT.Game.Scene.Entities.IRoute ___route, UBOAT.Game.UI.Map.RouteRenderer __instance, UBOAT.Game.Scene.Entities.PlayerShip ___playerShip, UBOAT.Game.Scene.Entities.Ship ___ship) [0x00402] in <f7d49873f79648eba289ad0c380ae4df>:0
- at (wrapper dynamic-method) UBOAT.Game.UI.Map.RouteRenderer.UBOAT.Game.UI.Map.RouteRenderer.PlaceLine_Patch1(UBOAT.Game.UI.Map.RouteRenderer,UBOAT.Game.UI.Map.RouteRenderer/Line,UnityEngine.Vector2,UnityEngine.Vector2,bool)
- at UBOAT.Game.UI.Map.RouteRenderer.CreateLines () [0x000a2] in <0f6a805fc5184f2999e1ae944acd8b69>:0
- at UBOAT.Game.UI.Map.RouteRenderer.LateUpdate () [0x006bb] in <0f6a805fc5184f2999e1ae944acd8b69>:0
- System.ArgumentOutOfRangeException: Value to add was out of range.
- Parameter name: value
- at System.DateTime.Add (System.Double value, System.Int32 scale) [0x0003f] in <7e05db41a20b45108859fa03b97088d4>:0
- at System.DateTime.AddMinutes (System.Double value) [0x00000] in <7e05db41a20b45108859fa03b97088d4>:0
- at CourseLinePlus.RouteRendererPatch+PlaceLinePatch.GetTime (System.Single hours) [0x00013] in <f7d49873f79648eba289ad0c380ae4df>:0
- at CourseLinePlus.RouteRendererPatch+PlaceLinePatch.Prefix (UBOAT.Game.UI.Map.RouteRenderer+Line line, UnityEngine.Vector2 from, UnityEngine.Vector2 targetPoint, System.Boolean checkForBlockades, System.Single ___thickness, System.Single ___dashLength, System.Single ___fontSizeFactor, UBOAT.Game.Scene.Entities.IRoute ___route, UBOAT.Game.UI.Map.RouteRenderer __instance, UBOAT.Game.Scene.Entities.PlayerShip ___playerShip, UBOAT.Game.Scene.Entities.Ship ___ship) [0x00402] in <f7d49873f79648eba289ad0c380ae4df>:0
- at (wrapper dynamic-method) UBOAT.Game.UI.Map.RouteRenderer.UBOAT.Game.UI.Map.RouteRenderer.PlaceLine_Patch1(UBOAT.Game.UI.Map.RouteRenderer,UBOAT.Game.UI.Map.RouteRenderer/Line,UnityEngine.Vector2,UnityEngine.Vector2,bool)
- at UBOAT.Game.UI.Map.RouteRenderer.CreateLines () [0x000a2] in <0f6a805fc5184f2999e1ae944acd8b69>:0
- at UBOAT.Game.UI.Map.RouteRenderer.LateUpdate () [0x006bb] in <0f6a805fc5184f2999e1ae944acd8b69>:0
- System.ArgumentOutOfRangeException: Value to add was out of range.
- Parameter name: value
- at System.DateTime.Add (System.Double value, System.Int32 scale) [0x0003f] in <7e05db41a20b45108859fa03b97088d4>:0
- at System.DateTime.AddMinutes (System.Double value) [0x00000] in <7e05db41a20b45108859fa03b97088d4>:0
- at CourseLinePlus.RouteRendererPatch+PlaceLinePatch.GetTime (System.Single hours) [0x00013] in <f7d49873f79648eba289ad0c380ae4df>:0
- at CourseLinePlus.RouteRendererPatch+PlaceLinePatch.Prefix (UBOAT.Game.UI.Map.RouteRenderer+Line line, UnityEngine.Vector2 from, UnityEngine.Vector2 targetPoint, System.Boolean checkForBlockades, System.Single ___thickness, System.Single ___dashLength, System.Single ___fontSizeFactor, UBOAT.Game.Scene.Entities.IRoute ___route, UBOAT.Game.UI.Map.RouteRenderer __instance, UBOAT.Game.Scene.Entities.PlayerShip ___playerShip, UBOAT.Game.Scene.Entities.Ship ___ship) [0x00402] in <f7d49873f79648eba289ad0c380ae4df>:0
- at (wrapper dynamic-method) UBOAT.Game.UI.Map.RouteRenderer.UBOAT.Game.UI.Map.RouteRenderer.PlaceLine_Patch1(UBOAT.Game.UI.Map.RouteRenderer,UBOAT.Game.UI.Map.RouteRenderer/Line,UnityEngine.Vector2,UnityEngine.Vector2,bool)
- at UBOAT.Game.UI.Map.RouteRenderer.CreateLines () [0x000a2] in <0f6a805fc5184f2999e1ae944acd8b69>:0
- at UBOAT.Game.UI.Map.RouteRenderer.LateUpdate () [0x006bb] in <0f6a805fc5184f2999e1ae944acd8b69>:0
- System.ArgumentOutOfRangeException: Value to add was out of range.
- Parameter name: value
- at System.DateTime.Add (System.Double value, System.Int32 scale) [0x0003f] in <7e05db41a20b45108859fa03b97088d4>:0
- at System.DateTime.AddMinutes (System.Double value) [0x00000] in <7e05db41a20b45108859fa03b97088d4>:0
- at CourseLinePlus.RouteRendererPatch+PlaceLinePatch.GetTime (System.Single hours) [0x00013] in <f7d49873f79648eba289ad0c380ae4df>:0
- at CourseLinePlus.RouteRendererPatch+PlaceLinePatch.Prefix (UBOAT.Game.UI.Map.RouteRenderer+Line line, UnityEngine.Vector2 from, UnityEngine.Vector2 targetPoint, System.Boolean checkForBlockades, System.Single ___thickness, System.Single ___dashLength, System.Single ___fontSizeFactor, UBOAT.Game.Scene.Entities.IRoute ___route, UBOAT.Game.UI.Map.RouteRenderer __instance, UBOAT.Game.Scene.Entities.PlayerShip ___playerShip, UBOAT.Game.Scene.Entities.Ship ___ship) [0x00402] in <f7d49873f79648eba289ad0c380ae4df>:0
- at (wrapper dynamic-method) UBOAT.Game.UI.Map.RouteRenderer.UBOAT.Game.UI.Map.RouteRenderer.PlaceLine_Patch1(UBOAT.Game.UI.Map.RouteRenderer,UBOAT.Game.UI.Map.RouteRenderer/Line,UnityEngine.Vector2,UnityEngine.Vector2,bool)
- at UBOAT.Game.UI.Map.RouteRenderer.CreateLines () [0x000a2] in <0f6a805fc5184f2999e1ae944acd8b69>:0
- at UBOAT.Game.UI.Map.RouteRenderer.LateUpdate () [0x006bb] in <0f6a805fc5184f2999e1ae944acd8b69>:0
- System.ArgumentOutOfRangeException: Value to add was out of range.
- Parameter name: value
- at System.DateTime.Add (System.Double value, System.Int32 scale) [0x0003f] in <7e05db41a20b45108859fa03b97088d4>:0
- at System.DateTime.AddMinutes (System.Double value) [0x00000] in <7e05db41a20b45108859fa03b97088d4>:0
- at CourseLinePlus.RouteRendererPatch+PlaceLinePatch.GetTime (System.Single hours) [0x00013] in <f7d49873f79648eba289ad0c380ae4df>:0
- at CourseLinePlus.RouteRendererPatch+PlaceLinePatch.Prefix (UBOAT.Game.UI.Map.RouteRenderer+Line line, UnityEngine.Vector2 from, UnityEngine.Vector2 targetPoint, System.Boolean checkForBlockades, System.Single ___thickness, System.Single ___dashLength, System.Single ___fontSizeFactor, UBOAT.Game.Scene.Entities.IRoute ___route, UBOAT.Game.UI.Map.RouteRenderer __instance, UBOAT.Game.Scene.Entities.PlayerShip ___playerShip, UBOAT.Game.Scene.Entities.Ship ___ship) [0x00402] in <f7d49873f79648eba289ad0c380ae4df>:0
- at (wrapper dynamic-method) UBOAT.Game.UI.Map.RouteRenderer.UBOAT.Game.UI.Map.RouteRenderer.PlaceLine_Patch1(UBOAT.Game.UI.Map.RouteRenderer,UBOAT.Game.UI.Map.RouteRenderer/Line,UnityEngine.Vector2,UnityEngine.Vector2,bool)
- at UBOAT.Game.UI.Map.RouteRenderer.CreateLines () [0x000a2] in <0f6a805fc5184f2999e1ae944acd8b69>:0
- at UBOAT.Game.UI.Map.RouteRenderer.LateUpdate () [0x006bb] in <0f6a805fc5184f2999e1ae944acd8b69>:0
- System.ArgumentOutOfRangeException: Value to add was out of range.
- Parameter name: value
- at System.DateTime.Add (System.Double value, System.Int32 scale) [0x0003f] in <7e05db41a20b45108859fa03b97088d4>:0
- at System.DateTime.AddMinutes (System.Double value) [0x00000] in <7e05db41a20b45108859fa03b97088d4>:0
- at CourseLinePlus.RouteRendererPatch+PlaceLinePatch.GetTime (System.Single hours) [0x00013] in <f7d49873f79648eba289ad0c380ae4df>:0
- at CourseLinePlus.RouteRendererPatch+PlaceLinePatch.Prefix (UBOAT.Game.UI.Map.RouteRenderer+Line line, UnityEngine.Vector2 from, UnityEngine.Vector2 targetPoint, System.Boolean checkForBlockades, System.Single ___thickness, System.Single ___dashLength, System.Single ___fontSizeFactor, UBOAT.Game.Scene.Entities.IRoute ___route, UBOAT.Game.UI.Map.RouteRenderer __instance, UBOAT.Game.Scene.Entities.PlayerShip ___playerShip, UBOAT.Game.Scene.Entities.Ship ___ship) [0x00402] in <f7d49873f79648eba289ad0c380ae4df>:0
- at (wrapper dynamic-method) UBOAT.Game.UI.Map.RouteRenderer.UBOAT.Game.UI.Map.RouteRenderer.PlaceLine_Patch1(UBOAT.Game.UI.Map.RouteRenderer,UBOAT.Game.UI.Map.RouteRenderer/Line,UnityEngine.Vector2,UnityEngine.Vector2,bool)
- at UBOAT.Game.UI.Map.RouteRenderer.CreateLines () [0x000a2] in <0f6a805fc5184f2999e1ae944acd8b69>:0
- at UBOAT.Game.UI.Map.RouteRenderer.LateUpdate () [0x006bb] in <0f6a805fc5184f2999e1ae944acd8b69>:0
- System.ArgumentOutOfRangeException: Value to add was out of range.
- Parameter name: value
- at System.DateTime.Add (System.Double value, System.Int32 scale) [0x0003f] in <7e05db41a20b45108859fa03b97088d4>:0
- at System.DateTime.AddMinutes (System.Double value) [0x00000] in <7e05db41a20b45108859fa03b97088d4>:0
- at CourseLinePlus.RouteRendererPatch+PlaceLinePatch.GetTime (System.Single hours) [0x00013] in <f7d49873f79648eba289ad0c380ae4df>:0
- at CourseLinePlus.RouteRendererPatch+PlaceLinePatch.Prefix (UBOAT.Game.UI.Map.RouteRenderer+Line line, UnityEngine.Vector2 from, UnityEngine.Vector2 targetPoint, System.Boolean checkForBlockades, System.Single ___thickness, System.Single ___dashLength, System.Single ___fontSizeFactor, UBOAT.Game.Scene.Entities.IRoute ___route, UBOAT.Game.UI.Map.RouteRenderer __instance, UBOAT.Game.Scene.Entities.PlayerShip ___playerShip, UBOAT.Game.Scene.Entities.Ship ___ship) [0x00402] in <f7d49873f79648eba289ad0c380ae4df>:0
- at (wrapper dynamic-method) UBOAT.Game.UI.Map.RouteRenderer.UBOAT.Game.UI.Map.RouteRenderer.PlaceLine_Patch1(UBOAT.Game.UI.Map.RouteRenderer,UBOAT.Game.UI.Map.RouteRenderer/Line,UnityEngine.Vector2,UnityEngine.Vector2,bool)
- at UBOAT.Game.UI.Map.RouteRenderer.CreateLines () [0x000a2] in <0f6a805fc5184f2999e1ae944acd8b69>:0
- at UBOAT.Game.UI.Map.RouteRenderer.LateUpdate () [0x006bb] in <0f6a805fc5184f2999e1ae944acd8b69>:0
- System.ArgumentOutOfRangeException: Value to add was out of range.
- Parameter name: value
- at System.DateTime.Add (System.Double value, System.Int32 scale) [0x0003f] in <7e05db41a20b45108859fa03b97088d4>:0
- at System.DateTime.AddMinutes (System.Double value) [0x00000] in <7e05db41a20b45108859fa03b97088d4>:0
- at CourseLinePlus.RouteRendererPatch+PlaceLinePatch.GetTime (System.Single hours) [0x00013] in <f7d49873f79648eba289ad0c380ae4df>:0
- at CourseLinePlus.RouteRendererPatch+PlaceLinePatch.Prefix (UBOAT.Game.UI.Map.RouteRenderer+Line line, UnityEngine.Vector2 from, UnityEngine.Vector2 targetPoint, System.Boolean checkForBlockades, System.Single ___thickness, System.Single ___dashLength, System.Single ___fontSizeFactor, UBOAT.Game.Scene.Entities.IRoute ___route, UBOAT.Game.UI.Map.RouteRenderer __instance, UBOAT.Game.Scene.Entities.PlayerShip ___playerShip, UBOAT.Game.Scene.Entities.Ship ___ship) [0x00402] in <f7d49873f79648eba289ad0c380ae4df>:0
- at (wrapper dynamic-method) UBOAT.Game.UI.Map.RouteRenderer.UBOAT.Game.UI.Map.RouteRenderer.PlaceLine_Patch1(UBOAT.Game.UI.Map.RouteRenderer,UBOAT.Game.UI.Map.RouteRenderer/Line,UnityEngine.Vector2,UnityEngine.Vector2,bool)
- at UBOAT.Game.UI.Map.RouteRenderer.CreateLines () [0x000a2] in <0f6a805fc5184f2999e1ae944acd8b69>:0
- at UBOAT.Game.UI.Map.RouteRenderer.LateUpdate () [0x006bb] in <0f6a805fc5184f2999e1ae944acd8b69>:0
- System.ArgumentOutOfRangeException: Value to add was out of range.
- Parameter name: value
- at System.DateTime.Add (System.Double value, System.Int32 scale) [0x0003f] in <7e05db41a20b45108859fa03b97088d4>:0
- at System.DateTime.AddMinutes (System.Double value) [0x00000] in <7e05db41a20b45108859fa03b97088d4>:0
- at CourseLinePlus.RouteRendererPatch+PlaceLinePatch.GetTime (System.Single hours) [0x00013] in <f7d49873f79648eba289ad0c380ae4df>:0
- at CourseLinePlus.RouteRendererPatch+PlaceLinePatch.Prefix (UBOAT.Game.UI.Map.RouteRenderer+Line line, UnityEngine.Vector2 from, UnityEngine.Vector2 targetPoint, System.Boolean checkForBlockades, System.Single ___thickness, System.Single ___dashLength, System.Single ___fontSizeFactor, UBOAT.Game.Scene.Entities.IRoute ___route, UBOAT.Game.UI.Map.RouteRenderer __instance, UBOAT.Game.Scene.Entities.PlayerShip ___playerShip, UBOAT.Game.Scene.Entities.Ship ___ship) [0x00402] in <f7d49873f79648eba289ad0c380ae4df>:0
- at (wrapper dynamic-method) UBOAT.Game.UI.Map.RouteRenderer.UBOAT.Game.UI.Map.RouteRenderer.PlaceLine_Patch1(UBOAT.Game.UI.Map.RouteRenderer,UBOAT.Game.UI.Map.RouteRenderer/Line,UnityEngine.Vector2,UnityEngine.Vector2,bool)
- at UBOAT.Game.UI.Map.RouteRenderer.LateUpdate () [0x006a2] in <0f6a805fc5184f2999e1ae944acd8b69>:0
- System.ArgumentOutOfRangeException: Value to add was out of range.
- Parameter name: value
- at System.DateTime.Add (System.Double value, System.Int32 scale) [0x0003f] in <7e05db41a20b45108859fa03b97088d4>:0
- at System.DateTime.AddMinutes (System.Double value) [0x00000] in <7e05db41a20b45108859fa03b97088d4>:0
- at CourseLinePlus.RouteRendererPatch+PlaceLinePatch.GetTime (System.Single hours) [0x00013] in <f7d49873f79648eba289ad0c380ae4df>:0
- at CourseLinePlus.RouteRendererPatch+PlaceLinePatch.Prefix (UBOAT.Game.UI.Map.RouteRenderer+Line line, UnityEngine.Vector2 from, UnityEngine.Vector2 targetPoint, System.Boolean checkForBlockades, System.Single ___thickness, System.Single ___dashLength, System.Single ___fontSizeFactor, UBOAT.Game.Scene.Entities.IRoute ___route, UBOAT.Game.UI.Map.RouteRenderer __instance, UBOAT.Game.Scene.Entities.PlayerShip ___playerShip, UBOAT.Game.Scene.Entities.Ship ___ship) [0x00402] in <f7d49873f79648eba289ad0c380ae4df>:0
- at (wrapper dynamic-method) UBOAT.Game.UI.Map.RouteRenderer.UBOAT.Game.UI.Map.RouteRenderer.PlaceLine_Patch1(UBOAT.Game.UI.Map.RouteRenderer,UBOAT.Game.UI.Map.RouteRenderer/Line,UnityEngine.Vector2,UnityEngine.Vector2,bool)
- at UBOAT.Game.UI.Map.RouteRenderer.CreateLines () [0x000a2] in <0f6a805fc5184f2999e1ae944acd8b69>:0
- at UBOAT.Game.UI.Map.RouteRenderer.LateUpdate () [0x006bb] in <0f6a805fc5184f2999e1ae944acd8b69>:0
- System.ArgumentOutOfRangeException: Value to add was out of range.
- Parameter name: value
- at System.DateTime.Add (System.Double value, System.Int32 scale) [0x0003f] in <7e05db41a20b45108859fa03b97088d4>:0
- at System.DateTime.AddMinutes (System.Double value) [0x00000] in <7e05db41a20b45108859fa03b97088d4>:0
- at CourseLinePlus.RouteRendererPatch+PlaceLinePatch.GetTime (System.Single hours) [0x00013] in <f7d49873f79648eba289ad0c380ae4df>:0
- at CourseLinePlus.RouteRendererPatch+PlaceLinePatch.Prefix (UBOAT.Game.UI.Map.RouteRenderer+Line line, UnityEngine.Vector2 from, UnityEngine.Vector2 targetPoint, System.Boolean checkForBlockades, System.Single ___thickness, System.Single ___dashLength, System.Single ___fontSizeFactor, UBOAT.Game.Scene.Entities.IRoute ___route, UBOAT.Game.UI.Map.RouteRenderer __instance, UBOAT.Game.Scene.Entities.PlayerShip ___playerShip, UBOAT.Game.Scene.Entities.Ship ___ship) [0x00402] in <f7d49873f79648eba289ad0c380ae4df>:0
- at (wrapper dynamic-method) UBOAT.Game.UI.Map.RouteRenderer.UBOAT.Game.UI.Map.RouteRenderer.PlaceLine_Patch1(UBOAT.Game.UI.Map.RouteRenderer,UBOAT.Game.UI.Map.RouteRenderer/Line,UnityEngine.Vector2,UnityEngine.Vector2,bool)
- at UBOAT.Game.UI.Map.RouteRenderer.CreateLines () [0x000a2] in <0f6a805fc5184f2999e1ae944acd8b69>:0
- at UBOAT.Game.UI.Map.RouteRenderer.LateUpdate () [0x006bb] in <0f6a805fc5184f2999e1ae944acd8b69>:0
- System.ArgumentOutOfRangeException: Value to add was out of range.
- Parameter name: value
- at System.DateTime.Add (System.Double value, System.Int32 scale) [0x0003f] in <7e05db41a20b45108859fa03b97088d4>:0
- at System.DateTime.AddMinutes (System.Double value) [0x00000] in <7e05db41a20b45108859fa03b97088d4>:0
- at CourseLinePlus.RouteRendererPatch+PlaceLinePatch.GetTime (System.Single hours) [0x00013] in <f7d49873f79648eba289ad0c380ae4df>:0
- at CourseLinePlus.RouteRendererPatch+PlaceLinePatch.Prefix (UBOAT.Game.UI.Map.RouteRenderer+Line line, UnityEngine.Vector2 from, UnityEngine.Vector2 targetPoint, System.Boolean checkForBlockades, System.Single ___thickness, System.Single ___dashLength, System.Single ___fontSizeFactor, UBOAT.Game.Scene.Entities.IRoute ___route, UBOAT.Game.UI.Map.RouteRenderer __instance, UBOAT.Game.Scene.Entities.PlayerShip ___playerShip, UBOAT.Game.Scene.Entities.Ship ___ship) [0x00402] in <f7d49873f79648eba289ad0c380ae4df>:0
- at (wrapper dynamic-method) UBOAT.Game.UI.Map.RouteRenderer.UBOAT.Game.UI.Map.RouteRenderer.PlaceLine_Patch1(UBOAT.Game.UI.Map.RouteRenderer,UBOAT.Game.UI.Map.RouteRenderer/Line,UnityEngine.Vector2,UnityEngine.Vector2,bool)
- at UBOAT.Game.UI.Map.RouteRenderer.CreateLines () [0x000a2] in <0f6a805fc5184f2999e1ae944acd8b69>:0
- at UBOAT.Game.UI.Map.RouteRenderer.LateUpdate () [0x006bb] in <0f6a805fc5184f2999e1ae944acd8b69>:0
- System.ArgumentOutOfRangeException: Value to add was out of range.
- Parameter name: value
- at System.DateTime.Add (System.Double value, System.Int32 scale) [0x0003f] in <7e05db41a20b45108859fa03b97088d4>:0
- at System.DateTime.AddMinutes (System.Double value) [0x00000] in <7e05db41a20b45108859fa03b97088d4>:0
- at CourseLinePlus.RouteRendererPatch+PlaceLinePatch.GetTime (System.Single hours) [0x00013] in <f7d49873f79648eba289ad0c380ae4df>:0
- at CourseLinePlus.RouteRendererPatch+PlaceLinePatch.Prefix (UBOAT.Game.UI.Map.RouteRenderer+Line line, UnityEngine.Vector2 from, UnityEngine.Vector2 targetPoint, System.Boolean checkForBlockades, System.Single ___thickness, System.Single ___dashLength, System.Single ___fontSizeFactor, UBOAT.Game.Scene.Entities.IRoute ___route, UBOAT.Game.UI.Map.RouteRenderer __instance, UBOAT.Game.Scene.Entities.PlayerShip ___playerShip, UBOAT.Game.Scene.Entities.Ship ___ship) [0x00402] in <f7d49873f79648eba289ad0c380ae4df>:0
- at (wrapper dynamic-method) UBOAT.Game.UI.Map.RouteRenderer.UBOAT.Game.UI.Map.RouteRenderer.PlaceLine_Patch1(UBOAT.Game.UI.Map.RouteRenderer,UBOAT.Game.UI.Map.RouteRenderer/Line,UnityEngine.Vector2,UnityEngine.Vector2,bool)
- at UBOAT.Game.UI.Map.RouteRenderer.CreateLines () [0x000a2] in <0f6a805fc5184f2999e1ae944acd8b69>:0
- at UBOAT.Game.UI.Map.RouteRenderer.LateUpdate () [0x006bb] in <0f6a805fc5184f2999e1ae944acd8b69>:0
- System.ArgumentOutOfRangeException: Value to add was out of range.
- Parameter name: value
- at System.DateTime.Add (System.Double value, System.Int32 scale) [0x0003f] in <7e05db41a20b45108859fa03b97088d4>:0
- at System.DateTime.AddMinutes (System.Double value) [0x00000] in <7e05db41a20b45108859fa03b97088d4>:0
- at CourseLinePlus.RouteRendererPatch+PlaceLinePatch.GetTime (System.Single hours) [0x00013] in <f7d49873f79648eba289ad0c380ae4df>:0
- at CourseLinePlus.RouteRendererPatch+PlaceLinePatch.Prefix (UBOAT.Game.UI.Map.RouteRenderer+Line line, UnityEngine.Vector2 from, UnityEngine.Vector2 targetPoint, System.Boolean checkForBlockades, System.Single ___thickness, System.Single ___dashLength, System.Single ___fontSizeFactor, UBOAT.Game.Scene.Entities.IRoute ___route, UBOAT.Game.UI.Map.RouteRenderer __instance, UBOAT.Game.Scene.Entities.PlayerShip ___playerShip, UBOAT.Game.Scene.Entities.Ship ___ship) [0x00402] in <f7d49873f79648eba289ad0c380ae4df>:0
- at (wrapper dynamic-method) UBOAT.Game.UI.Map.RouteRenderer.UBOAT.Game.UI.Map.RouteRenderer.PlaceLine_Patch1(UBOAT.Game.UI.Map.RouteRenderer,UBOAT.Game.UI.Map.RouteRenderer/Line,UnityEngine.Vector2,UnityEngine.Vector2,bool)
- at UBOAT.Game.UI.Map.RouteRenderer.CreateLines () [0x000a2] in <0f6a805fc5184f2999e1ae944acd8b69>:0
- at UBOAT.Game.UI.Map.RouteRenderer.LateUpdate () [0x006bb] in <0f6a805fc5184f2999e1ae944acd8b69>:0
- System.ArgumentOutOfRangeException: Value to add was out of range.
- Parameter name: value
- at System.DateTime.Add (System.Double value, System.Int32 scale) [0x0003f] in <7e05db41a20b45108859fa03b97088d4>:0
- at System.DateTime.AddMinutes (System.Double value) [0x00000] in <7e05db41a20b45108859fa03b97088d4>:0
- at CourseLinePlus.RouteRendererPatch+PlaceLinePatch.GetTime (System.Single hours) [0x00013] in <f7d49873f79648eba289ad0c380ae4df>:0
- at CourseLinePlus.RouteRendererPatch+PlaceLinePatch.Prefix (UBOAT.Game.UI.Map.RouteRenderer+Line line, UnityEngine.Vector2 from, UnityEngine.Vector2 targetPoint, System.Boolean checkForBlockades, System.Single ___thickness, System.Single ___dashLength, System.Single ___fontSizeFactor, UBOAT.Game.Scene.Entities.IRoute ___route, UBOAT.Game.UI.Map.RouteRenderer __instance, UBOAT.Game.Scene.Entities.PlayerShip ___playerShip, UBOAT.Game.Scene.Entities.Ship ___ship) [0x00402] in <f7d49873f79648eba289ad0c380ae4df>:0
- at (wrapper dynamic-method) UBOAT.Game.UI.Map.RouteRenderer.UBOAT.Game.UI.Map.RouteRenderer.PlaceLine_Patch1(UBOAT.Game.UI.Map.RouteRenderer,UBOAT.Game.UI.Map.RouteRenderer/Line,UnityEngine.Vector2,UnityEngine.Vector2,bool)
- at UBOAT.Game.UI.Map.RouteRenderer.CreateLines () [0x000a2] in <0f6a805fc5184f2999e1ae944acd8b69>:0
- at UBOAT.Game.UI.Map.RouteRenderer.LateUpdate () [0x006bb] in <0f6a805fc5184f2999e1ae944acd8b69>:0
- System.ArgumentOutOfRangeException: Value to add was out of range.
- Parameter name: value
- at System.DateTime.Add (System.Double value, System.Int32 scale) [0x0003f] in <7e05db41a20b45108859fa03b97088d4>:0
- at System.DateTime.AddMinutes (System.Double value) [0x00000] in <7e05db41a20b45108859fa03b97088d4>:0
- at CourseLinePlus.RouteRendererPatch+PlaceLinePatch.GetTime (System.Single hours) [0x00013] in <f7d49873f79648eba289ad0c380ae4df>:0
- at CourseLinePlus.RouteRendererPatch+PlaceLinePatch.Prefix (UBOAT.Game.UI.Map.RouteRenderer+Line line, UnityEngine.Vector2 from, UnityEngine.Vector2 targetPoint, System.Boolean checkForBlockades, System.Single ___thickness, System.Single ___dashLength, System.Single ___fontSizeFactor, UBOAT.Game.Scene.Entities.IRoute ___route, UBOAT.Game.UI.Map.RouteRenderer __instance, UBOAT.Game.Scene.Entities.PlayerShip ___playerShip, UBOAT.Game.Scene.Entities.Ship ___ship) [0x00402] in <f7d49873f79648eba289ad0c380ae4df>:0
- at (wrapper dynamic-method) UBOAT.Game.UI.Map.RouteRenderer.UBOAT.Game.UI.Map.RouteRenderer.PlaceLine_Patch1(UBOAT.Game.UI.Map.RouteRenderer,UBOAT.Game.UI.Map.RouteRenderer/Line,UnityEngine.Vector2,UnityEngine.Vector2,bool)
- at UBOAT.Game.UI.Map.RouteRenderer.CreateLines () [0x000a2] in <0f6a805fc5184f2999e1ae944acd8b69>:0
- at UBOAT.Game.UI.Map.RouteRenderer.LateUpdate () [0x006bb] in <0f6a805fc5184f2999e1ae944acd8b69>:0
- System.ArgumentOutOfRangeException: Value to add was out of range.
- Parameter name: value
- at System.DateTime.Add (System.Double value, System.Int32 scale) [0x0003f] in <7e05db41a20b45108859fa03b97088d4>:0
- at System.DateTime.AddMinutes (System.Double value) [0x00000] in <7e05db41a20b45108859fa03b97088d4>:0
- at CourseLinePlus.RouteRendererPatch+PlaceLinePatch.GetTime (System.Single hours) [0x00013] in <f7d49873f79648eba289ad0c380ae4df>:0
- at CourseLinePlus.RouteRendererPatch+PlaceLinePatch.Prefix (UBOAT.Game.UI.Map.RouteRenderer+Line line, UnityEngine.Vector2 from, UnityEngine.Vector2 targetPoint, System.Boolean checkForBlockades, System.Single ___thickness, System.Single ___dashLength, System.Single ___fontSizeFactor, UBOAT.Game.Scene.Entities.IRoute ___route, UBOAT.Game.UI.Map.RouteRenderer __instance, UBOAT.Game.Scene.Entities.PlayerShip ___playerShip, UBOAT.Game.Scene.Entities.Ship ___ship) [0x00402] in <f7d49873f79648eba289ad0c380ae4df>:0
- at (wrapper dynamic-method) UBOAT.Game.UI.Map.RouteRenderer.UBOAT.Game.UI.Map.RouteRenderer.PlaceLine_Patch1(UBOAT.Game.UI.Map.RouteRenderer,UBOAT.Game.UI.Map.RouteRenderer/Line,UnityEngine.Vector2,UnityEngine.Vector2,bool)
- at UBOAT.Game.UI.Map.RouteRenderer.CreateLines () [0x000a2] in <0f6a805fc5184f2999e1ae944acd8b69>:0
- at UBOAT.Game.UI.Map.RouteRenderer.LateUpdate () [0x006bb] in <0f6a805fc5184f2999e1ae944acd8b69>:0
- Large difference in computed position: 2.272508.
- System.ArgumentOutOfRangeException: The added or subtracted value results in an un-representable DateTime.
- Parameter name: value
- at System.DateTime.AddTicks (System.Int64 value) [0x0001c] in <7e05db41a20b45108859fa03b97088d4>:0
- at System.DateTime.Add (System.Double value, System.Int32 scale) [0x0004f] in <7e05db41a20b45108859fa03b97088d4>:0
- at System.DateTime.AddMinutes (System.Double value) [0x00000] in <7e05db41a20b45108859fa03b97088d4>:0
- at CourseLinePlus.RouteRendererPatch+PlaceLinePatch.GetTime (System.Single hours) [0x00013] in <f7d49873f79648eba289ad0c380ae4df>:0
- at CourseLinePlus.RouteRendererPatch+PlaceLinePatch.Prefix (UBOAT.Game.UI.Map.RouteRenderer+Line line, UnityEngine.Vector2 from, UnityEngine.Vector2 targetPoint, System.Boolean checkForBlockades, System.Single ___thickness, System.Single ___dashLength, System.Single ___fontSizeFactor, UBOAT.Game.Scene.Entities.IRoute ___route, UBOAT.Game.UI.Map.RouteRenderer __instance, UBOAT.Game.Scene.Entities.PlayerShip ___playerShip, UBOAT.Game.Scene.Entities.Ship ___ship) [0x00402] in <f7d49873f79648eba289ad0c380ae4df>:0
- at (wrapper dynamic-method) UBOAT.Game.UI.Map.RouteRenderer.UBOAT.Game.UI.Map.RouteRenderer.PlaceLine_Patch1(UBOAT.Game.UI.Map.RouteRenderer,UBOAT.Game.UI.Map.RouteRenderer/Line,UnityEngine.Vector2,UnityEngine.Vector2,bool)
- at UBOAT.Game.UI.Map.RouteRenderer.CreateLines () [0x00057] in <0f6a805fc5184f2999e1ae944acd8b69>:0
- at UBOAT.Game.UI.Map.RouteRenderer.LateUpdate () [0x006bb] in <0f6a805fc5184f2999e1ae944acd8b69>:0
- System.ArgumentOutOfRangeException: The added or subtracted value results in an un-representable DateTime.
- Parameter name: value
- at System.DateTime.AddTicks (System.Int64 value) [0x0001c] in <7e05db41a20b45108859fa03b97088d4>:0
- at System.DateTime.Add (System.Double value, System.Int32 scale) [0x0004f] in <7e05db41a20b45108859fa03b97088d4>:0
- at System.DateTime.AddMinutes (System.Double value) [0x00000] in <7e05db41a20b45108859fa03b97088d4>:0
- at CourseLinePlus.RouteRendererPatch+PlaceLinePatch.GetTime (System.Single hours) [0x00013] in <f7d49873f79648eba289ad0c380ae4df>:0
- at CourseLinePlus.RouteRendererPatch+PlaceLinePatch.Prefix (UBOAT.Game.UI.Map.RouteRenderer+Line line, UnityEngine.Vector2 from, UnityEngine.Vector2 targetPoint, System.Boolean checkForBlockades, System.Single ___thickness, System.Single ___dashLength, System.Single ___fontSizeFactor, UBOAT.Game.Scene.Entities.IRoute ___route, UBOAT.Game.UI.Map.RouteRenderer __instance, UBOAT.Game.Scene.Entities.PlayerShip ___playerShip, UBOAT.Game.Scene.Entities.Ship ___ship) [0x00402] in <f7d49873f79648eba289ad0c380ae4df>:0
- at (wrapper dynamic-method) UBOAT.Game.UI.Map.RouteRenderer.UBOAT.Game.UI.Map.RouteRenderer.PlaceLine_Patch1(UBOAT.Game.UI.Map.RouteRenderer,UBOAT.Game.UI.Map.RouteRenderer/Line,UnityEngine.Vector2,UnityEngine.Vector2,bool)
- at UBOAT.Game.UI.Map.RouteRenderer.CreateLines () [0x000a2] in <0f6a805fc5184f2999e1ae944acd8b69>:0
- at UBOAT.Game.UI.Map.RouteRenderer.LateUpdate () [0x006bb] in <0f6a805fc5184f2999e1ae944acd8b69>:0
- System.ArgumentOutOfRangeException: The added or subtracted value results in an un-representable DateTime.
- Parameter name: value
- at System.DateTime.AddTicks (System.Int64 value) [0x0001c] in <7e05db41a20b45108859fa03b97088d4>:0
- at System.DateTime.Add (System.Double value, System.Int32 scale) [0x0004f] in <7e05db41a20b45108859fa03b97088d4>:0
- at System.DateTime.AddMinutes (System.Double value) [0x00000] in <7e05db41a20b45108859fa03b97088d4>:0
- at CourseLinePlus.RouteRendererPatch+PlaceLinePatch.GetTime (System.Single hours) [0x00013] in <f7d49873f79648eba289ad0c380ae4df>:0
- at CourseLinePlus.RouteRendererPatch+PlaceLinePatch.Prefix (UBOAT.Game.UI.Map.RouteRenderer+Line line, UnityEngine.Vector2 from, UnityEngine.Vector2 targetPoint, System.Boolean checkForBlockades, System.Single ___thickness, System.Single ___dashLength, System.Single ___fontSizeFactor, UBOAT.Game.Scene.Entities.IRoute ___route, UBOAT.Game.UI.Map.RouteRenderer __instance, UBOAT.Game.Scene.Entities.PlayerShip ___playerShip, UBOAT.Game.Scene.Entities.Ship ___ship) [0x00402] in <f7d49873f79648eba289ad0c380ae4df>:0
- at (wrapper dynamic-method) UBOAT.Game.UI.Map.RouteRenderer.UBOAT.Game.UI.Map.RouteRenderer.PlaceLine_Patch1(UBOAT.Game.UI.Map.RouteRenderer,UBOAT.Game.UI.Map.RouteRenderer/Line,UnityEngine.Vector2,UnityEngine.Vector2,bool)
- at UBOAT.Game.UI.Map.RouteRenderer.CreateLines () [0x000a2] in <0f6a805fc5184f2999e1ae944acd8b69>:0
- at UBOAT.Game.UI.Map.RouteRenderer.LateUpdate () [0x006bb] in <0f6a805fc5184f2999e1ae944acd8b69>:0
- System.ArgumentOutOfRangeException: Value to add was out of range.
- Parameter name: value
- at System.DateTime.Add (System.Double value, System.Int32 scale) [0x0003f] in <7e05db41a20b45108859fa03b97088d4>:0
- at System.DateTime.AddMinutes (System.Double value) [0x00000] in <7e05db41a20b45108859fa03b97088d4>:0
- at CourseLinePlus.RouteRendererPatch+PlaceLinePatch.GetTime (System.Single hours) [0x00013] in <f7d49873f79648eba289ad0c380ae4df>:0
- at CourseLinePlus.RouteRendererPatch+PlaceLinePatch.Prefix (UBOAT.Game.UI.Map.RouteRenderer+Line line, UnityEngine.Vector2 from, UnityEngine.Vector2 targetPoint, System.Boolean checkForBlockades, System.Single ___thickness, System.Single ___dashLength, System.Single ___fontSizeFactor, UBOAT.Game.Scene.Entities.IRoute ___route, UBOAT.Game.UI.Map.RouteRenderer __instance, UBOAT.Game.Scene.Entities.PlayerShip ___playerShip, UBOAT.Game.Scene.Entities.Ship ___ship) [0x00402] in <f7d49873f79648eba289ad0c380ae4df>:0
- at (wrapper dynamic-method) UBOAT.Game.UI.Map.RouteRenderer.UBOAT.Game.UI.Map.RouteRenderer.PlaceLine_Patch1(UBOAT.Game.UI.Map.RouteRenderer,UBOAT.Game.UI.Map.RouteRenderer/Line,UnityEngine.Vector2,UnityEngine.Vector2,bool)
- at UBOAT.Game.UI.Map.RouteRenderer.CreateLines () [0x000a2] in <0f6a805fc5184f2999e1ae944acd8b69>:0
- at UBOAT.Game.UI.Map.RouteRenderer.LateUpdate () [0x006bb] in <0f6a805fc5184f2999e1ae944acd8b69>:0
- System.ArgumentOutOfRangeException: The added or subtracted value results in an un-representable DateTime.
- Parameter name: value
- at System.DateTime.AddTicks (System.Int64 value) [0x0001c] in <7e05db41a20b45108859fa03b97088d4>:0
- at System.DateTime.Add (System.Double value, System.Int32 scale) [0x0004f] in <7e05db41a20b45108859fa03b97088d4>:0
- at System.DateTime.AddMinutes (System.Double value) [0x00000] in <7e05db41a20b45108859fa03b97088d4>:0
- at CourseLinePlus.RouteRendererPatch+PlaceLinePatch.GetTime (System.Single hours) [0x00013] in <f7d49873f79648eba289ad0c380ae4df>:0
- at CourseLinePlus.RouteRendererPatch+PlaceLinePatch.Prefix (UBOAT.Game.UI.Map.RouteRenderer+Line line, UnityEngine.Vector2 from, UnityEngine.Vector2 targetPoint, System.Boolean checkForBlockades, System.Single ___thickness, System.Single ___dashLength, System.Single ___fontSizeFactor, UBOAT.Game.Scene.Entities.IRoute ___route, UBOAT.Game.UI.Map.RouteRenderer __instance, UBOAT.Game.Scene.Entities.PlayerShip ___playerShip, UBOAT.Game.Scene.Entities.Ship ___ship) [0x00402] in <f7d49873f79648eba289ad0c380ae4df>:0
- at (wrapper dynamic-method) UBOAT.Game.UI.Map.RouteRenderer.UBOAT.Game.UI.Map.RouteRenderer.PlaceLine_Patch1(UBOAT.Game.UI.Map.RouteRenderer,UBOAT.Game.UI.Map.RouteRenderer/Line,UnityEngine.Vector2,UnityEngine.Vector2,bool)
- at UBOAT.Game.UI.Map.RouteRenderer.CreateLines () [0x00057] in <0f6a805fc5184f2999e1ae944acd8b69>:0
- at UBOAT.Game.UI.Map.RouteRenderer.LateUpdate () [0x006bb] in <0f6a805fc5184f2999e1ae944acd8b69>:0
- System.ArgumentOutOfRangeException: The added or subtracted value results in an un-representable DateTime.
- Parameter name: value
- at System.DateTime.AddTicks (System.Int64 value) [0x0001c] in <7e05db41a20b45108859fa03b97088d4>:0
- at System.DateTime.Add (System.Double value, System.Int32 scale) [0x0004f] in <7e05db41a20b45108859fa03b97088d4>:0
- at System.DateTime.AddMinutes (System.Double value) [0x00000] in <7e05db41a20b45108859fa03b97088d4>:0
- at CourseLinePlus.RouteRendererPatch+PlaceLinePatch.GetTime (System.Single hours) [0x00013] in <f7d49873f79648eba289ad0c380ae4df>:0
- at CourseLinePlus.RouteRendererPatch+PlaceLinePatch.Prefix (UBOAT.Game.UI.Map.RouteRenderer+Line line, UnityEngine.Vector2 from, UnityEngine.Vector2 targetPoint, System.Boolean checkForBlockades, System.Single ___thickness, System.Single ___dashLength, System.Single ___fontSizeFactor, UBOAT.Game.Scene.Entities.IRoute ___route, UBOAT.Game.UI.Map.RouteRenderer __instance, UBOAT.Game.Scene.Entities.PlayerShip ___playerShip, UBOAT.Game.Scene.Entities.Ship ___ship) [0x00402] in <f7d49873f79648eba289ad0c380ae4df>:0
- at (wrapper dynamic-method) UBOAT.Game.UI.Map.RouteRenderer.UBOAT.Game.UI.Map.RouteRenderer.PlaceLine_Patch1(UBOAT.Game.UI.Map.RouteRenderer,UBOAT.Game.UI.Map.RouteRenderer/Line,UnityEngine.Vector2,UnityEngine.Vector2,bool)
- at UBOAT.Game.UI.Map.RouteRenderer.CreateLines () [0x00057] in <0f6a805fc5184f2999e1ae944acd8b69>:0
- at UBOAT.Game.UI.Map.RouteRenderer.LateUpdate () [0x006bb] in <0f6a805fc5184f2999e1ae944acd8b69>:0
- System.ArgumentOutOfRangeException: The added or subtracted value results in an un-representable DateTime.
- Parameter name: value
- at System.DateTime.AddTicks (System.Int64 value) [0x0001c] in <7e05db41a20b45108859fa03b97088d4>:0
- at System.DateTime.Add (System.Double value, System.Int32 scale) [0x0004f] in <7e05db41a20b45108859fa03b97088d4>:0
- at System.DateTime.AddMinutes (System.Double value) [0x00000] in <7e05db41a20b45108859fa03b97088d4>:0
- at CourseLinePlus.RouteRendererPatch+PlaceLinePatch.GetTime (System.Single hours) [0x00013] in <f7d49873f79648eba289ad0c380ae4df>:0
- at CourseLinePlus.RouteRendererPatch+PlaceLinePatch.Prefix (UBOAT.Game.UI.Map.RouteRenderer+Line line, UnityEngine.Vector2 from, UnityEngine.Vector2 targetPoint, System.Boolean checkForBlockades, System.Single ___thickness, System.Single ___dashLength, System.Single ___fontSizeFactor, UBOAT.Game.Scene.Entities.IRoute ___route, UBOAT.Game.UI.Map.RouteRenderer __instance, UBOAT.Game.Scene.Entities.PlayerShip ___playerShip, UBOAT.Game.Scene.Entities.Ship ___ship) [0x00402] in <f7d49873f79648eba289ad0c380ae4df>:0
- at (wrapper dynamic-method) UBOAT.Game.UI.Map.RouteRenderer.UBOAT.Game.UI.Map.RouteRenderer.PlaceLine_Patch1(UBOAT.Game.UI.Map.RouteRenderer,UBOAT.Game.UI.Map.RouteRenderer/Line,UnityEngine.Vector2,UnityEngine.Vector2,bool)
- at UBOAT.Game.UI.Map.RouteRenderer.CreateLines () [0x00057] in <0f6a805fc5184f2999e1ae944acd8b69>:0
- at UBOAT.Game.UI.Map.RouteRenderer.LateUpdate () [0x006bb] in <0f6a805fc5184f2999e1ae944acd8b69>:0
- Mission started: BlankMissionModifier
- Mission started: PatrolAssignment
- A new fade out transition was initiated before the previous one was completed.
- Large difference in computed position: 0.6676567.
- Entering land areas: isOutsideOfDeepSeaNavMesh = False, isOutsideOfDeepPathfindingSeaNavMesh = True, landDistance = 4.577463, landAreaEnterDistance = 4.58.
- Entering: land area.
- Large difference in computed position: 0.7985902.
- Large difference in computed position: 0.4300346.
- Large difference in computed position: 0.9299686.
- Entering: Helgoland
- Requested asset at path "Equipment/Port Observation Post" doesn't exist.
- Slot "Fuel 1" is defined for entity type "Large Freighter 01" in game data, but it's missing in the entity prefab.
- Slot "Hidden Goods 1" is defined for entity type "Large Freighter 01" in game data, but it's missing in the entity prefab.
- System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
- Parameter name: index
- at System.Collections.Generic.List`1[T].get_Item (System.Int32 index) [0x00009] in <7e05db41a20b45108859fa03b97088d4>:0
- at CourseLinePlus.RouteRendererPatch+PlaceLinePatch.GetRouteDistance (UnityEngine.Vector2 startPoint, System.Collections.Generic.List`1[T] waypoints) [0x00006] in <f7d49873f79648eba289ad0c380ae4df>:0
- at CourseLinePlus.RouteRendererPatch+PlaceLinePatch.UpdateSpeed (System.Object source, System.EventArgs e) [0x00094] in <f7d49873f79648eba289ad0c380ae4df>:0
- at (wrapper delegate-invoke) <Module>.invoke_void_object_EventArgs(object,System.EventArgs)
- at CourseLinePlus.ShipControlUIPatch+UpdateSpeedLabelPatch.Postfix () [0x00009] in <f7d49873f79648eba289ad0c380ae4df>:0
- at (wrapper dynamic-method) UBOAT.Game.UI.ShipControlUI.UBOAT.Game.UI.ShipControlUI.UpdateSpeedLabel_Patch1(UBOAT.Game.UI.ShipControlUI)
- at UBOAT.Game.Core.ExecutionQueue.RunTimedUpdates (DWS.Common.Collections.Heap`1[T] heap, System.Int64 ticks) [0x00009] in <0f6a805fc5184f2999e1ae944acd8b69>:0
- System.InvalidOperationException: Sequence contains no elements
- at System.Linq.Enumerable.Last[TSource] (System.Collections.Generic.IEnumerable`1[T] source) [0x00010] in <06cfd796a56e417bab3ed4200b0661b2>:0
- at CourseLinePlus.RouteRendererPatch+PlaceLinePatch.Prefix (UBOAT.Game.UI.Map.RouteRenderer+Line line, UnityEngine.Vector2 from, UnityEngine.Vector2 targetPoint, System.Boolean checkForBlockades, System.Single ___thickness, System.Single ___dashLength, System.Single ___fontSizeFactor, UBOAT.Game.Scene.Entities.IRoute ___route, UBOAT.Game.UI.Map.RouteRenderer __instance, UBOAT.Game.Scene.Entities.PlayerShip ___playerShip, UBOAT.Game.Scene.Entities.Ship ___ship) [0x002b6] in <f7d49873f79648eba289ad0c380ae4df>:0
- at (wrapper dynamic-method) UBOAT.Game.UI.Map.RouteRenderer.UBOAT.Game.UI.Map.RouteRenderer.PlaceLine_Patch1(UBOAT.Game.UI.Map.RouteRenderer,UBOAT.Game.UI.Map.RouteRenderer/Line,UnityEngine.Vector2,UnityEngine.Vector2,bool)
- at UBOAT.Game.UI.Map.RouteRenderer.DisplayPath (System.Collections.Generic.List`1[T] path, System.Boolean appendToRoute) [0x000a2] in <0f6a805fc5184f2999e1ae944acd8b69>:0
- at UBOAT.Game.UI.Map.RouteRenderer.LateUpdate () [0x0058b] in <0f6a805fc5184f2999e1ae944acd8b69>:0
- System.InvalidOperationException: Sequence contains no elements
- at System.Linq.Enumerable.Last[TSource] (System.Collections.Generic.IEnumerable`1[T] source) [0x00010] in <06cfd796a56e417bab3ed4200b0661b2>:0
- at CourseLinePlus.RouteRendererPatch+PlaceLinePatch.Prefix (UBOAT.Game.UI.Map.RouteRenderer+Line line, UnityEngine.Vector2 from, UnityEngine.Vector2 targetPoint, System.Boolean checkForBlockades, System.Single ___thickness, System.Single ___dashLength, System.Single ___fontSizeFactor, UBOAT.Game.Scene.Entities.IRoute ___route, UBOAT.Game.UI.Map.RouteRenderer __instance, UBOAT.Game.Scene.Entities.PlayerShip ___playerShip, UBOAT.Game.Scene.Entities.Ship ___ship) [0x002b6] in <f7d49873f79648eba289ad0c380ae4df>:0
- at (wrapper dynamic-method) UBOAT.Game.UI.Map.RouteRenderer.UBOAT.Game.UI.Map.RouteRenderer.PlaceLine_Patch1(UBOAT.Game.UI.Map.RouteRenderer,UBOAT.Game.UI.Map.RouteRenderer/Line,UnityEngine.Vector2,UnityEngine.Vector2,bool)
- at UBOAT.Game.UI.Map.RouteRenderer.DisplayPath (System.Collections.Generic.List`1[T] path, System.Boolean appendToRoute) [0x000a2] in <0f6a805fc5184f2999e1ae944acd8b69>:0
- at UBOAT.Game.UI.Map.RouteRenderer.LateUpdate () [0x0058b] in <0f6a805fc5184f2999e1ae944acd8b69>:0
- System.InvalidOperationException: Sequence contains no elements
- at System.Linq.Enumerable.Last[TSource] (System.Collections.Generic.IEnumerable`1[T] source) [0x00010] in <06cfd796a56e417bab3ed4200b0661b2>:0
- at CourseLinePlus.RouteRendererPatch+PlaceLinePatch.Prefix (UBOAT.Game.UI.Map.RouteRenderer+Line line, UnityEngine.Vector2 from, UnityEngine.Vector2 targetPoint, System.Boolean checkForBlockades, System.Single ___thickness, System.Single ___dashLength, System.Single ___fontSizeFactor, UBOAT.Game.Scene.Entities.IRoute ___route, UBOAT.Game.UI.Map.RouteRenderer __instance, UBOAT.Game.Scene.Entities.PlayerShip ___playerShip, UBOAT.Game.Scene.Entities.Ship ___ship) [0x002b6] in <f7d49873f79648eba289ad0c380ae4df>:0
- at (wrapper dynamic-method) UBOAT.Game.UI.Map.RouteRenderer.UBOAT.Game.UI.Map.RouteRenderer.PlaceLine_Patch1(UBOAT.Game.UI.Map.RouteRenderer,UBOAT.Game.UI.Map.RouteRenderer/Line,UnityEngine.Vector2,UnityEngine.Vector2,bool)
- at UBOAT.Game.UI.Map.RouteRenderer.DisplayPath (System.Collections.Generic.List`1[T] path, System.Boolean appendToRoute) [0x000a2] in <0f6a805fc5184f2999e1ae944acd8b69>:0
- at UBOAT.Game.UI.Map.RouteRenderer.LateUpdate () [0x0058b] in <0f6a805fc5184f2999e1ae944acd8b69>:0
- System.InvalidOperationException: Sequence contains no elements
- at System.Linq.Enumerable.Last[TSource] (System.Collections.Generic.IEnumerable`1[T] source) [0x00010] in <06cfd796a56e417bab3ed4200b0661b2>:0
- at CourseLinePlus.RouteRendererPatch+PlaceLinePatch.Prefix (UBOAT.Game.UI.Map.RouteRenderer+Line line, UnityEngine.Vector2 from, UnityEngine.Vector2 targetPoint, System.Boolean checkForBlockades, System.Single ___thickness, System.Single ___dashLength, System.Single ___fontSizeFactor, UBOAT.Game.Scene.Entities.IRoute ___route, UBOAT.Game.UI.Map.RouteRenderer __instance, UBOAT.Game.Scene.Entities.PlayerShip ___playerShip, UBOAT.Game.Scene.Entities.Ship ___ship) [0x002b6] in <f7d49873f79648eba289ad0c380ae4df>:0
- at (wrapper dynamic-method) UBOAT.Game.UI.Map.RouteRenderer.UBOAT.Game.UI.Map.RouteRenderer.PlaceLine_Patch1(UBOAT.Game.UI.Map.RouteRenderer,UBOAT.Game.UI.Map.RouteRenderer/Line,UnityEngine.Vector2,UnityEngine.Vector2,bool)
- at UBOAT.Game.UI.Map.RouteRenderer.DisplayPath (System.Collections.Generic.List`1[T] path, System.Boolean appendToRoute) [0x000a2] in <0f6a805fc5184f2999e1ae944acd8b69>:0
- at UBOAT.Game.UI.Map.RouteRenderer.LateUpdate () [0x0058b] in <0f6a805fc5184f2999e1ae944acd8b69>:0
- System.ArgumentOutOfRangeException: Value to add was out of range.
- Parameter name: value
- at System.DateTime.Add (System.Double value, System.Int32 scale) [0x0003f] in <7e05db41a20b45108859fa03b97088d4>:0
- at System.DateTime.AddMinutes (System.Double value) [0x00000] in <7e05db41a20b45108859fa03b97088d4>:0
- at CourseLinePlus.RouteRendererPatch+PlaceLinePatch.GetTime (System.Single hours) [0x00013] in <f7d49873f79648eba289ad0c380ae4df>:0
- at CourseLinePlus.RouteRendererPatch+PlaceLinePatch.Prefix (UBOAT.Game.UI.Map.RouteRenderer+Line line, UnityEngine.Vector2 from, UnityEngine.Vector2 targetPoint, System.Boolean checkForBlockades, System.Single ___thickness, System.Single ___dashLength, System.Single ___fontSizeFactor, UBOAT.Game.Scene.Entities.IRoute ___route, UBOAT.Game.UI.Map.RouteRenderer __instance, UBOAT.Game.Scene.Entities.PlayerShip ___playerShip, UBOAT.Game.Scene.Entities.Ship ___ship) [0x00402] in <f7d49873f79648eba289ad0c380ae4df>:0
- at (wrapper dynamic-method) UBOAT.Game.UI.Map.RouteRenderer.UBOAT.Game.UI.Map.RouteRenderer.PlaceLine_Patch1(UBOAT.Game.UI.Map.RouteRenderer,UBOAT.Game.UI.Map.RouteRenderer/Line,UnityEngine.Vector2,UnityEngine.Vector2,bool)
- at UBOAT.Game.UI.Map.RouteRenderer.CreateLines () [0x000a2] in <0f6a805fc5184f2999e1ae944acd8b69>:0
- at UBOAT.Game.UI.Map.RouteRenderer.LateUpdate () [0x006bb] in <0f6a805fc5184f2999e1ae944acd8b69>:0
- System.ArgumentOutOfRangeException: Value to add was out of range.
- Parameter name: value
- at System.DateTime.Add (System.Double value, System.Int32 scale) [0x0003f] in <7e05db41a20b45108859fa03b97088d4>:0
- at System.DateTime.AddMinutes (System.Double value) [0x00000] in <7e05db41a20b45108859fa03b97088d4>:0
- at CourseLinePlus.RouteRendererPatch+PlaceLinePatch.GetTime (System.Single hours) [0x00013] in <f7d49873f79648eba289ad0c380ae4df>:0
- at CourseLinePlus.RouteRendererPatch+PlaceLinePatch.Prefix (UBOAT.Game.UI.Map.RouteRenderer+Line line, UnityEngine.Vector2 from, UnityEngine.Vector2 targetPoint, System.Boolean checkForBlockades, System.Single ___thickness, System.Single ___dashLength, System.Single ___fontSizeFactor, UBOAT.Game.Scene.Entities.IRoute ___route, UBOAT.Game.UI.Map.RouteRenderer __instance, UBOAT.Game.Scene.Entities.PlayerShip ___playerShip, UBOAT.Game.Scene.Entities.Ship ___ship) [0x00402] in <f7d49873f79648eba289ad0c380ae4df>:0
- at (wrapper dynamic-method) UBOAT.Game.UI.Map.RouteRenderer.UBOAT.Game.UI.Map.RouteRenderer.PlaceLine_Patch1(UBOAT.Game.UI.Map.RouteRenderer,UBOAT.Game.UI.Map.RouteRenderer/Line,UnityEngine.Vector2,UnityEngine.Vector2,bool)
- at UBOAT.Game.UI.Map.RouteRenderer.CreateLines () [0x000a2] in <0f6a805fc5184f2999e1ae944acd8b69>:0
- at UBOAT.Game.UI.Map.RouteRenderer.LateUpdate () [0x006bb] in <0f6a805fc5184f2999e1ae944acd8b69>:0
- System.ArgumentOutOfRangeException: Value to add was out of range.
- Parameter name: value
- at System.DateTime.Add (System.Double value, System.Int32 scale) [0x0003f] in <7e05db41a20b45108859fa03b97088d4>:0
- at System.DateTime.AddMinutes (System.Double value) [0x00000] in <7e05db41a20b45108859fa03b97088d4>:0
- at CourseLinePlus.RouteRendererPatch+PlaceLinePatch.GetTime (System.Single hours) [0x00013] in <f7d49873f79648eba289ad0c380ae4df>:0
- at CourseLinePlus.RouteRendererPatch+PlaceLinePatch.Prefix (UBOAT.Game.UI.Map.RouteRenderer+Line line, UnityEngine.Vector2 from, UnityEngine.Vector2 targetPoint, System.Boolean checkForBlockades, System.Single ___thickness, System.Single ___dashLength, System.Single ___fontSizeFactor, UBOAT.Game.Scene.Entities.IRoute ___route, UBOAT.Game.UI.Map.RouteRenderer __instance, UBOAT.Game.Scene.Entities.PlayerShip ___playerShip, UBOAT.Game.Scene.Entities.Ship ___ship) [0x00402] in <f7d49873f79648eba289ad0c380ae4df>:0
- at (wrapper dynamic-method) UBOAT.Game.UI.Map.RouteRenderer.UBOAT.Game.UI.Map.RouteRenderer.PlaceLine_Patch1(UBOAT.Game.UI.Map.RouteRenderer,UBOAT.Game.UI.Map.RouteRenderer/Line,UnityEngine.Vector2,UnityEngine.Vector2,bool)
- at UBOAT.Game.UI.Map.RouteRenderer.CreateLines () [0x000a2] in <0f6a805fc5184f2999e1ae944acd8b69>:0
- at UBOAT.Game.UI.Map.RouteRenderer.LateUpdate () [0x006bb] in <0f6a805fc5184f2999e1ae944acd8b69>:0
- System.ArgumentOutOfRangeException: Value to add was out of range.
- Parameter name: value
- at System.DateTime.Add (System.Double value, System.Int32 scale) [0x0003f] in <7e05db41a20b45108859fa03b97088d4>:0
- at System.DateTime.AddMinutes (System.Double value) [0x00000] in <7e05db41a20b45108859fa03b97088d4>:0
- at CourseLinePlus.RouteRendererPatch+PlaceLinePatch.GetTime (System.Single hours) [0x00013] in <f7d49873f79648eba289ad0c380ae4df>:0
- at CourseLinePlus.RouteRendererPatch+PlaceLinePatch.Prefix (UBOAT.Game.UI.Map.RouteRenderer+Line line, UnityEngine.Vector2 from, UnityEngine.Vector2 targetPoint, System.Boolean checkForBlockades, System.Single ___thickness, System.Single ___dashLength, System.Single ___fontSizeFactor, UBOAT.Game.Scene.Entities.IRoute ___route, UBOAT.Game.UI.Map.RouteRenderer __instance, UBOAT.Game.Scene.Entities.PlayerShip ___playerShip, UBOAT.Game.Scene.Entities.Ship ___ship) [0x00402] in <f7d49873f79648eba289ad0c380ae4df>:0
- at (wrapper dynamic-method) UBOAT.Game.UI.Map.RouteRenderer.UBOAT.Game.UI.Map.RouteRenderer.PlaceLine_Patch1(UBOAT.Game.UI.Map.RouteRenderer,UBOAT.Game.UI.Map.RouteRenderer/Line,UnityEngine.Vector2,UnityEngine.Vector2,bool)
- at UBOAT.Game.UI.Map.RouteRenderer.CreateLines () [0x000a2] in <0f6a805fc5184f2999e1ae944acd8b69>:0
- at UBOAT.Game.UI.Map.RouteRenderer.LateUpdate () [0x006bb] in <0f6a805fc5184f2999e1ae944acd8b69>:0
- Large difference in computed position: 1.741148.
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