MatLumber2

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Jun 18th, 2020
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  1. game:service'RunService'.RenderStepped:Connect(function()
  2. for index, customer in pairs(workspace.Customers:GetChildren()) do
  3. local userdata_1 = customer;
  4. local bool_1 = false;
  5. local userdata_2 = workspace.Register1;
  6. local Target = workspace.GameService.OrderCompleted;
  7. Target:FireServer(userdata_1, bool_1, userdata_2);
  8. end
  9. end)
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