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- game:service'RunService'.RenderStepped:Connect(function()
- for index, customer in pairs(workspace.Customers:GetChildren()) do
- local userdata_1 = customer;
- local bool_1 = false;
- local userdata_2 = workspace.Register1;
- local Target = workspace.GameService.OrderCompleted;
- Target:FireServer(userdata_1, bool_1, userdata_2);
- end
- end)
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