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- Gen 7 vs Gen 8 Movepools in the early LU:
- So, from G7 to G8 we had a movepool change!
- I'll be using Polteageist as my example. Let's consider Sinistea's movepool:
- 1 Astonish
- 1 Withdraw
- 6 Aromatic Mist
- 12 Mega Drain
- 18 Protect
- 24 Sucker Punch
- 30 Aromatherapy
- 36 Giga Drain
- 42 Nasty Plot
- 48 Shadow Ball
- 54 Memento
- 60 Shell Smash
- Polteageist picks up Teatime as an Evo. Move (so also as a Heart Scale move), and it also picks up Strength Sap as a Heart Scale move. Finally, at Level 66 it learns Curse. I'd expect something like this in Gen 7 as the updated movepool:
- 1* Teatime
- 1* Strength Sap
- 1 Astonish
- 1 Withdraw
- 1 Aromatic Mist
- 1 Mega Drain
- Evo Teatime
- 6 Aromatic Mist
- 12 Mega Drain
- 18 Protect
- 24 Sucker Punch
- 30 Aromatherapy
- 36 Giga Drain
- 42 Nasty Plot
- 48 Shadow Ball
- 54 Memento
- 60 Shell Smash
- 66 Curse
- This standard seems to be how Nintendo prevents wild Pokémon from having HS moves - if you encountered a Level 10 Polteageist, it would know the moves Astonish, Withdraw, Aromatic Mist, and Mega Drain. However, they've changed the way it works in Gen 8. It now looks as follows:
- 1* Teatime
- 1* Strength Sap
- 1 Astonish
- 1 Withdraw
- 1 Aromatic Mist
- 1 Mega Drain
- Evo Teatime
- 18 Protect
- 24 Sucker Punch
- 30 Aromatherapy
- 36 Giga Drain
- 42 Nasty Plot
- 48 Shadow Ball
- 54 Memento
- 60 Shell Smash
- 66 Curse
- Note that in practical terms not much has changed - however now rather than have any duplicates, the duplicates of Aromatic Mist and Mega Drain at L6 and L12 have simply been removed (likely as a space saving feature).
- As another note, quite a few of the older movepools have often simply marked Heart Scale moves as 'HS' - some of which actually creating movepools that are impossible, as their HS moves lack appropriate numbers of L1 moves. These should all simply be marked as L1 - HS doesn't require a special indicator, just be a L1 move that has four other L1 moves after it.
- This should help inform how Gen 8 Heart Scale and Level 1 movepools now work - expect a lot of more 'sudden' jumps in the early levels. For those working on CAP27 movepools, I suggest making sure you consider the impact this will have on the LC edition of your movepool!
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