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- _G.OpenGarage = false
- _G.clientnitro = false
- _G.Annoy = false
- _G.Hover = false
- _G.FullBright = false
- _G.InfNitro = false
- local aurorav14 = Instance.new("ScreenGui")
- local Maingui = Instance.new("Frame")
- local Frame = Instance.new("Frame")
- local Frame_2 = Instance.new("Frame")
- local Frame_3 = Instance.new("Frame")
- local Frame_4 = Instance.new("Frame")
- local Frame_5 = Instance.new("Frame")
- local MGlabelaurorastay = Instance.new("ImageLabel")
- local downbar1 = Instance.new("Frame")
- local downbar2 = Instance.new("Frame")
- local topbar1 = Instance.new("Frame")
- local topbar2 = Instance.new("Frame")
- local mainguihomepage = Instance.new("Frame")
- local MGprofileimage = Instance.new("ImageLabel")
- local MGwelcomeingtogui = Instance.new("TextLabel")
- local MGexpleation = Instance.new("Frame")
- local label4 = Instance.new("TextLabel")
- local label5 = Instance.new("TextLabel")
- local label6 = Instance.new("TextLabel")
- local changelogframe = Instance.new("Frame")
- local changelog = Instance.new("TextLabel")
- local label1 = Instance.new("TextLabel")
- local label2 = Instance.new("TextLabel")
- local label3 = Instance.new("TextLabel")
- local TGmainui = Instance.new("Frame")
- local ImageLabel = Instance.new("ImageLabel")
- local InfNitro = Instance.new("TextButton")
- local Frame_6 = Instance.new("Frame")
- local infnitrostatus = Instance.new("Frame")
- local FullBright = Instance.new("TextButton")
- local Frame_7 = Instance.new("Frame")
- local fullbrightstatus = Instance.new("Frame")
- local infnitroserver = Instance.new("TextButton")
- local Frame_8 = Instance.new("Frame")
- local infnitroserbersidestatus = Instance.new("Frame")
- local OpenGarage = Instance.new("TextButton")
- local Frame_9 = Instance.new("Frame")
- local opengaragestatus = Instance.new("Frame")
- local Annoy = Instance.new("TextButton")
- local Frame_10 = Instance.new("Frame")
- local Annoystatus = Instance.new("Frame")
- local hovercar = Instance.new("TextButton")
- local Frame_11 = Instance.new("Frame")
- local hovercarstat = Instance.new("Frame")
- local STmainframe = Instance.new("Frame")
- local STKeybox = Instance.new("TextBox")
- local STdestroygui = Instance.new("TextButton")
- local STremoveblur = Instance.new("TextButton")
- local STlabel = Instance.new("ImageLabel")
- local STchangekeybind = Instance.new("TextLabel")
- local rbgui = Instance.new("TextButton")
- local Draggablegui = Instance.new("TextButton")
- local homebutton = Instance.new("ImageButton")
- local DSguimain = Instance.new("Frame")
- local DStripplebarright1 = Instance.new("Frame")
- local DStripplebarright2 = Instance.new("Frame")
- local DStripplebarright3 = Instance.new("Frame")
- local DSscroll = Instance.new("ScrollingFrame")
- local DSprison = Instance.new("TextButton")
- local DScity = Instance.new("TextButton")
- local DSlasersbank = Instance.new("TextButton")
- local DSlaserjewelry = Instance.new("TextButton")
- local DSpyramidob = Instance.new("TextButton")
- local DSlasercasino = Instance.new("TextButton")
- local DSlasersclub = Instance.new("TextButton")
- local DSLasership = Instance.new("TextButton")
- local DStripplebarleft3 = Instance.new("Frame")
- local DStripplebarleft2 = Instance.new("Frame")
- local DStripplebarleft1 = Instance.new("Frame")
- local DSlefthorbar = Instance.new("Frame")
- local DSlefthorbar_2 = Instance.new("Frame")
- local DSlabel = Instance.new("ImageLabel")
- local TPguifull = Instance.new("Frame")
- local TProb = Instance.new("ScrollingFrame")
- local Bank = Instance.new("TextButton")
- local club = Instance.new("TextButton")
- local casino = Instance.new("TextButton")
- local jewelry = Instance.new("TextButton")
- local ship = Instance.new("TextButton")
- local pyramid = Instance.new("TextButton")
- local Bankin = Instance.new("TextButton")
- local clubin = Instance.new("TextButton")
- local casinoin = Instance.new("TextButton")
- local jewelryin = Instance.new("TextButton")
- local pyrain = Instance.new("TextButton")
- local TPmap = Instance.new("ScrollingFrame")
- local Crimbase = Instance.new("TextButton")
- local polbase = Instance.new("TextButton")
- local prison = Instance.new("TextButton")
- local gunstore = Instance.new("TextButton")
- local airport = Instance.new("TextButton")
- local helipad = Instance.new("TextButton")
- local herobase = Instance.new("TextButton")
- local prisonyard = Instance.new("TextButton")
- local prisonyard_2 = Instance.new("TextButton")
- local TPlabel = Instance.new("TextLabel")
- local TPlabel_2 = Instance.new("TextLabel")
- local TPbarmid = Instance.new("Frame")
- local TPlabel_3 = Instance.new("ImageLabel")
- local guimainframe = Instance.new("Frame")
- local GUopenradio = Instance.new("ImageButton")
- local GUopenrobstatus = Instance.new("ImageButton")
- local GUlabel = Instance.new("ImageLabel")
- local GUTopbar = Instance.new("Frame")
- local GUbottombar = Instance.new("Frame")
- local functionsfullgui = Instance.new("Frame")
- local FCBtools = Instance.new("TextButton")
- local FCInfJump = Instance.new("TextButton")
- local FCunluckallcars = Instance.new("TextButton")
- local FCfunctionslabel = Instance.new("ImageLabel")
- local vehsuspension = Instance.new("TextButton")
- local carplatename = Instance.new("TextButton")
- local modweapons = Instance.new("TextButton")
- local SideGUI = Instance.new("Frame")
- local Frame_12 = Instance.new("Frame")
- local Frame_13 = Instance.new("Frame")
- local Frame_14 = Instance.new("Frame")
- local Frame_15 = Instance.new("Frame")
- local topbarside = Instance.new("Frame")
- local topbarside1 = Instance.new("Frame")
- local downbarside = Instance.new("Frame")
- local downbarside1 = Instance.new("Frame")
- local ScrollingFrame = Instance.new("ScrollingFrame")
- local Functions = Instance.new("TextButton")
- local teleports = Instance.new("TextButton")
- local destructables = Instance.new("TextButton")
- local toggables = Instance.new("TextButton")
- local GUIs = Instance.new("TextButton")
- local Settings = Instance.new("TextButton")
- local Frame_16 = Instance.new("Frame")
- local Frame_17 = Instance.new("Frame")
- local Frame_18 = Instance.new("Frame")
- local Frame_19 = Instance.new("Frame")
- local Frame_20 = Instance.new("Frame")
- local RadioGUI = Instance.new("Frame")
- local Frame_21 = Instance.new("Frame")
- local Frame_22 = Instance.new("Frame")
- local RADIOid = Instance.new("TextBox")
- local RADIOplay = Instance.new("TextButton")
- local RADIOstop = Instance.new("TextButton")
- local RADIOexit = Instance.new("TextButton")
- --Properties:
- aurorav14.Name = "Aurora"
- aurorav14.Parent = game.CoreGui
- aurorav14.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
- Maingui.Name = "Maingui"
- Maingui.Parent = aurorav14
- Maingui.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
- Maingui.BorderSizePixel = 0
- Maingui.Position = UDim2.new(0.327777803, 0, 0.373464406, 0)
- Maingui.Size = UDim2.new(0, 973, 0, 465)
- Frame.Parent = Maingui
- Frame.BackgroundColor3 = Color3.new(0.0588235, 0.0588235, 0.0588235)
- Frame.BorderSizePixel = 0
- Frame.Position = UDim2.new(0, 0, -0.135483906, 0)
- Frame.Size = UDim2.new(0, 973, 0, 63)
- Frame_2.Parent = Maingui
- Frame_2.BackgroundColor3 = Color3.new(0.0980392, 0.0980392, 0.0980392)
- Frame_2.BorderSizePixel = 0
- Frame_2.Position = UDim2.new(0, 0, -0.135483876, 0)
- Frame_2.Size = UDim2.new(0, 83, 0, 528)
- Frame_3.Parent = Maingui
- Frame_3.BackgroundColor3 = Color3.new(0.0980392, 0.0980392, 0.0980392)
- Frame_3.BorderSizePixel = 0
- Frame_3.Position = UDim2.new(0.914696813, 0, -0.135483876, 0)
- Frame_3.Size = UDim2.new(0, 83, 0, 528)
- Frame_4.Parent = Maingui
- Frame_4.BackgroundColor3 = Color3.new(0.0784314, 0.0784314, 0.0784314)
- Frame_4.BorderSizePixel = 0
- Frame_4.Position = UDim2.new(0.86536485, 0, -0.135483906, 0)
- Frame_4.Size = UDim2.new(0, 48, 0, 528)
- Frame_5.Parent = Maingui
- Frame_5.BackgroundColor3 = Color3.new(0.0784314, 0.0784314, 0.0784314)
- Frame_5.BorderSizePixel = 0
- Frame_5.Position = UDim2.new(0.0853031874, 0, -0.135483906, 0)
- Frame_5.Size = UDim2.new(0, 48, 0, 528)
- MGlabelaurorastay.Name = "MGlabelaurorastay"
- MGlabelaurorastay.Parent = Maingui
- MGlabelaurorastay.BackgroundColor3 = Color3.new(0.0980392, 0.0980392, 0.0980392)
- MGlabelaurorastay.BackgroundTransparency = 1
- MGlabelaurorastay.BorderSizePixel = 0
- MGlabelaurorastay.Position = UDim2.new(0.388132542, 0, -0.135483906, 0)
- MGlabelaurorastay.Size = UDim2.new(0, 218, 0, 70)
- MGlabelaurorastay.Visible = false
- MGlabelaurorastay.Image = "rbxassetid://2741759698"
- downbar1.Name = "downbar1"
- downbar1.Parent = Maingui
- downbar1.BackgroundColor3 = Color3.new(0.333333, 0, 1)
- downbar1.BorderSizePixel = 0
- downbar1.Position = UDim2.new(0, 0, 0.963440835, 0)
- downbar1.Size = UDim2.new(0, 973, 0, 17)
- downbar2.Name = "downbar2"
- downbar2.Parent = Maingui
- downbar2.BackgroundColor3 = Color3.new(0.333333, 0, 1)
- downbar2.BorderSizePixel = 0
- downbar2.Position = UDim2.new(0, 0, 0.924731195, 0)
- downbar2.Size = UDim2.new(0, 973, 0, 12)
- topbar1.Name = "topbar1"
- topbar1.Parent = Maingui
- topbar1.BackgroundColor3 = Color3.new(0.333333, 0, 1)
- topbar1.BorderSizePixel = 0
- topbar1.Size = UDim2.new(0, 973, 0, 17)
- topbar2.Name = "topbar2"
- topbar2.Parent = Maingui
- topbar2.BackgroundColor3 = Color3.new(0.333333, 0, 1)
- topbar2.BorderSizePixel = 0
- topbar2.Position = UDim2.new(0, 0, 0.049462378, 0)
- topbar2.Size = UDim2.new(0, 973, 0, 12)
- mainguihomepage.Name = "mainguihomepage"
- mainguihomepage.Parent = Maingui
- mainguihomepage.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
- mainguihomepage.BorderSizePixel = 0
- mainguihomepage.Position = UDim2.new(0.190133601, 0, 0.113978505, 0)
- mainguihomepage.Size = UDim2.new(0, 603, 0, 360)
- mainguihomepage.Visible = false
- MGprofileimage.Name = "MGprofileimage"
- MGprofileimage.Parent = mainguihomepage
- MGprofileimage.BackgroundColor3 = Color3.new(1, 1, 1)
- MGprofileimage.BackgroundTransparency = 1
- MGprofileimage.Position = UDim2.new(-0.000603348017, 0, 0.0250896066, 0)
- MGprofileimage.Size = UDim2.new(0, 116, 0, 116)
- MGprofileimage.Image = "rbxassetid://924320031"
- MGwelcomeingtogui.Name = "MGwelcomeingtogui"
- MGwelcomeingtogui.Parent = mainguihomepage
- MGwelcomeingtogui.BackgroundColor3 = Color3.new(0.0784314, 0.0784314, 0.0784314)
- MGwelcomeingtogui.BorderSizePixel = 0
- MGwelcomeingtogui.Position = UDim2.new(0.219660476, 0, 0.163888887, 0)
- MGwelcomeingtogui.Size = UDim2.new(0, 292, 0, 48)
- MGwelcomeingtogui.Font = Enum.Font.GothamBold
- MGwelcomeingtogui.Text = "Welcome User"
- MGwelcomeingtogui.TextColor3 = Color3.new(0.333333, 0, 1)
- MGwelcomeingtogui.TextSize = 20
- MGexpleation.Name = "MGexpleation"
- MGexpleation.Parent = mainguihomepage
- MGexpleation.BackgroundColor3 = Color3.new(0.0784314, 0.0784314, 0.0784314)
- MGexpleation.BorderSizePixel = 0
- MGexpleation.Position = UDim2.new(-0.032881178, 0, 0.442831546, 0)
- MGexpleation.Size = UDim2.new(0, 445, 0, 197)
- label4.Name = "label4"
- label4.Parent = mainguihomepage
- label4.BackgroundColor3 = Color3.new(0.0784314, 0.0784314, 0.0784314)
- label4.BackgroundTransparency = 1
- label4.BorderSizePixel = 0
- label4.Position = UDim2.new(0.168704957, 0, 0.518473804, 0)
- label4.Size = UDim2.new(0, 200, 0, 50)
- label4.Font = Enum.Font.GothamBlack
- label4.Text = "some scripts dont work and some have a tutorial in them so"
- label4.TextColor3 = Color3.new(0.333333, 0, 1)
- label4.TextSize = 15
- label5.Name = "label5"
- label5.Parent = label4
- label5.BackgroundColor3 = Color3.new(0.0784314, 0.0784314, 0.0784314)
- label5.BackgroundTransparency = 1
- label5.BorderSizePixel = 0
- label5.Position = UDim2.new(-0.46477747, 0, 0.673733294, 0)
- label5.Size = UDim2.new(0, 200, 0, 50)
- label5.Font = Enum.Font.GothamBlack
- label5.Text = "follow that before you execute it"
- label5.TextColor3 = Color3.new(0.333333, 0, 1)
- label5.TextSize = 15
- label6.Name = "label6"
- label6.Parent = mainguihomepage
- label6.BackgroundColor3 = Color3.new(0.0784314, 0.0784314, 0.0784314)
- label6.BorderSizePixel = 0
- label6.Position = UDim2.new(0.167046577, 0, 0.425664991, 0)
- label6.Size = UDim2.new(0, 200, 0, 50)
- label6.Font = Enum.Font.GothamBlack
- label6.Text = "-Note this gui is in early acces and no where near completed"
- label6.TextColor3 = Color3.new(0.333333, 0, 1)
- label6.TextSize = 15
- changelogframe.Name = "changelogframe"
- changelogframe.Parent = mainguihomepage
- changelogframe.BackgroundColor3 = Color3.new(0.0784314, 0.0784314, 0.0784314)
- changelogframe.BorderColor3 = Color3.new(0.333333, 0, 1)
- changelogframe.Position = UDim2.new(0.744610369, 0, 0.0250896029, 0)
- changelogframe.Size = UDim2.new(0, 197, 0, 346)
- changelog.Name = "changelog"
- changelog.Parent = changelogframe
- changelog.BackgroundColor3 = Color3.new(0.0784314, 0.0784314, 0.0784314)
- changelog.BorderColor3 = Color3.new(0.333333, 0, 1)
- changelog.Position = UDim2.new(0, 0, 8.82010909e-08, 0)
- changelog.Size = UDim2.new(0, 197, 0, 40)
- changelog.Font = Enum.Font.GothamBold
- changelog.Text = "Changelog"
- changelog.TextColor3 = Color3.new(0.333333, 0, 1)
- changelog.TextSize = 14
- label1.Name = "label1"
- label1.Parent = changelogframe
- label1.BackgroundColor3 = Color3.new(0.0784314, 0.0784314, 0.0784314)
- label1.BorderColor3 = Color3.new(0.333333, 0, 1)
- label1.Position = UDim2.new(0, 0, 0.852601171, 0)
- label1.Size = UDim2.new(0, 197, 0, 51)
- label1.Font = Enum.Font.GothamBold
- label1.Text = "10-4-2019 Finished GUI"
- label1.TextColor3 = Color3.new(0.333333, 0, 1)
- label1.TextSize = 14
- label2.Name = "label2"
- label2.Parent = changelogframe
- label2.BackgroundColor3 = Color3.new(0.0784314, 0.0784314, 0.0784314)
- label2.BorderColor3 = Color3.new(0.333333, 0, 1)
- label2.Position = UDim2.new(0, 0, 0.705202341, 0)
- label2.Size = UDim2.new(0, 197, 0, 51)
- label2.Font = Enum.Font.GothamBold
- label2.Text = "11-4-2019 Updated"
- label2.TextColor3 = Color3.new(0.333333, 0, 1)
- label2.TextSize = 14
- label3.Name = "label3"
- label3.Parent = changelogframe
- label3.BackgroundColor3 = Color3.new(0.0784314, 0.0784314, 0.0784314)
- label3.BorderColor3 = Color3.new(0.333333, 0, 1)
- label3.Position = UDim2.new(0, 0, 0.560693681, 0)
- label3.Size = UDim2.new(0, 197, 0, 51)
- label3.Font = Enum.Font.GothamBold
- label3.Text = "12-4-2019 Updated"
- label3.TextColor3 = Color3.new(0.333333, 0, 1)
- label3.TextSize = 14
- TGmainui.Name = "TGmainui"
- TGmainui.Parent = Maingui
- TGmainui.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
- TGmainui.BorderSizePixel = 0
- TGmainui.Position = UDim2.new(0.197327852, 0, 0.113978498, 0)
- TGmainui.Size = UDim2.new(0, 613, 0, 364)
- TGmainui.Visible = false
- ImageLabel.Parent = TGmainui
- ImageLabel.BackgroundColor3 = Color3.new(1, 1, 1)
- ImageLabel.BackgroundTransparency = 1
- ImageLabel.Position = UDim2.new(0.194127247, 0, -0.343406618, 0)
- ImageLabel.Size = UDim2.new(0, 332, 0, 82)
- ImageLabel.Image = "rbxassetid://3008590451"
- InfNitro.Name = "InfNitro"
- InfNitro.Parent = TGmainui
- InfNitro.BackgroundColor3 = Color3.new(0.0784314, 0.0784314, 0.0784314)
- InfNitro.BorderSizePixel = 0
- InfNitro.Position = UDim2.new(0.336052179, 0, 0.0137362648, 0)
- InfNitro.Size = UDim2.new(0, 177, 0, 45)
- InfNitro.Font = Enum.Font.GothamBold
- InfNitro.Text = "Inf Nitro"
- InfNitro.TextColor3 = Color3.new(0.333333, 0, 1)
- InfNitro.TextSize = 14
- Frame_6.Parent = InfNitro
- Frame_6.BackgroundColor3 = Color3.new(0.0784314, 0.0784314, 0.0784314)
- Frame_6.BorderSizePixel = 0
- Frame_6.Position = UDim2.new(1, 0, 0, 0)
- Frame_6.Size = UDim2.new(0, 45, 0, 45)
- infnitrostatus.Name = "infnitrostatus"
- infnitrostatus.Parent = Frame_6
- infnitrostatus.BackgroundColor3 = Color3.new(0.588235, 0, 0)
- infnitrostatus.BorderSizePixel = 0
- infnitrostatus.Position = UDim2.new(0.12019825, 0, 0.11161232, 0)
- infnitrostatus.Size = UDim2.new(0, 33, 0, 33)
- FullBright.Name = "FullBright"
- FullBright.Parent = TGmainui
- FullBright.BackgroundColor3 = Color3.new(0.0784314, 0.0784314, 0.0784314)
- FullBright.BorderSizePixel = 0
- FullBright.Position = UDim2.new(0.336052179, 0, 0.137362644, 0)
- FullBright.Size = UDim2.new(0, 177, 0, 45)
- FullBright.Font = Enum.Font.GothamBold
- FullBright.Text = "Full Bright"
- FullBright.TextColor3 = Color3.new(0.333333, 0, 1)
- FullBright.TextSize = 14
- Frame_7.Parent = FullBright
- Frame_7.BackgroundColor3 = Color3.new(0.0784314, 0.0784314, 0.0784314)
- Frame_7.BorderSizePixel = 0
- Frame_7.Position = UDim2.new(1, 0, 0, 0)
- Frame_7.Size = UDim2.new(0, 45, 0, 45)
- fullbrightstatus.Name = "fullbrightstatus"
- fullbrightstatus.Parent = Frame_7
- fullbrightstatus.BackgroundColor3 = Color3.new(0.588235, 0, 0)
- fullbrightstatus.BorderSizePixel = 0
- fullbrightstatus.Position = UDim2.new(0.12019825, 0, 0.11161232, 0)
- fullbrightstatus.Size = UDim2.new(0, 33, 0, 33)
- infnitroserver.Name = "infnitroserver"
- infnitroserver.Parent = TGmainui
- infnitroserver.BackgroundColor3 = Color3.new(0.0784314, 0.0784314, 0.0784314)
- infnitroserver.BorderSizePixel = 0
- infnitroserver.Position = UDim2.new(0.336052179, 0, 0.384615391, 0)
- infnitroserver.Size = UDim2.new(0, 177, 0, 45)
- infnitroserver.Font = Enum.Font.GothamBold
- infnitroserver.Text = "Inf Nitro Serverside"
- infnitroserver.TextColor3 = Color3.new(0.333333, 0, 1)
- infnitroserver.TextSize = 14
- Frame_8.Parent = infnitroserver
- Frame_8.BackgroundColor3 = Color3.new(0.0784314, 0.0784314, 0.0784314)
- Frame_8.BorderSizePixel = 0
- Frame_8.Position = UDim2.new(1, 0, 0, 0)
- Frame_8.Size = UDim2.new(0, 45, 0, 45)
- infnitroserbersidestatus.Name = "infnitroserbersidestatus"
- infnitroserbersidestatus.Parent = Frame_8
- infnitroserbersidestatus.BackgroundColor3 = Color3.new(0.588235, 0, 0)
- infnitroserbersidestatus.BorderSizePixel = 0
- infnitroserbersidestatus.Position = UDim2.new(0.12019825, 0, 0.11161232, 0)
- infnitroserbersidestatus.Size = UDim2.new(0, 33, 0, 33)
- OpenGarage.Name = "OpenGarage"
- OpenGarage.Parent = TGmainui
- OpenGarage.BackgroundColor3 = Color3.new(0.0784314, 0.0784314, 0.0784314)
- OpenGarage.BorderSizePixel = 0
- OpenGarage.Position = UDim2.new(0.336052179, 0, 0.508241773, 0)
- OpenGarage.Size = UDim2.new(0, 177, 0, 45)
- OpenGarage.Font = Enum.Font.GothamBold
- OpenGarage.Text = "Open Garage"
- OpenGarage.TextColor3 = Color3.new(0.333333, 0, 1)
- OpenGarage.TextSize = 14
- Frame_9.Parent = OpenGarage
- Frame_9.BackgroundColor3 = Color3.new(0.0784314, 0.0784314, 0.0784314)
- Frame_9.BorderSizePixel = 0
- Frame_9.Position = UDim2.new(1, 0, 0, 0)
- Frame_9.Size = UDim2.new(0, 45, 0, 45)
- opengaragestatus.Name = "opengaragestatus"
- opengaragestatus.Parent = Frame_9
- opengaragestatus.BackgroundColor3 = Color3.new(0.588235, 0, 0)
- opengaragestatus.BorderSizePixel = 0
- opengaragestatus.Position = UDim2.new(0.12019825, 0, 0.11161232, 0)
- opengaragestatus.Size = UDim2.new(0, 33, 0, 33)
- Annoy.Name = "Annoy"
- Annoy.Parent = TGmainui
- Annoy.BackgroundColor3 = Color3.new(0.0784314, 0.0784314, 0.0784314)
- Annoy.BorderSizePixel = 0
- Annoy.Position = UDim2.new(0.336052179, 0, 0.26098901, 0)
- Annoy.Size = UDim2.new(0, 177, 0, 45)
- Annoy.Font = Enum.Font.GothamBold
- Annoy.Text = "Annoy"
- Annoy.TextColor3 = Color3.new(0.333333, 0, 1)
- Annoy.TextSize = 14
- Frame_10.Parent = Annoy
- Frame_10.BackgroundColor3 = Color3.new(0.0784314, 0.0784314, 0.0784314)
- Frame_10.BorderSizePixel = 0
- Frame_10.Position = UDim2.new(1, 0, 0, 0)
- Frame_10.Size = UDim2.new(0, 45, 0, 45)
- Annoystatus.Name = "Annoystatus"
- Annoystatus.Parent = Frame_10
- Annoystatus.BackgroundColor3 = Color3.new(0.588235, 0, 0)
- Annoystatus.BorderSizePixel = 0
- Annoystatus.Position = UDim2.new(0.12019825, 0, 0.11161232, 0)
- Annoystatus.Size = UDim2.new(0, 33, 0, 33)
- hovercar.Name = "hovercar"
- hovercar.Parent = TGmainui
- hovercar.BackgroundColor3 = Color3.new(0.0784314, 0.0784314, 0.0784314)
- hovercar.BorderSizePixel = 0
- hovercar.Position = UDim2.new(0.336052179, 0, 0.631868124, 0)
- hovercar.Size = UDim2.new(0, 177, 0, 45)
- hovercar.Font = Enum.Font.GothamBold
- hovercar.Text = "Hover Car"
- hovercar.TextColor3 = Color3.new(0.333333, 0, 1)
- hovercar.TextSize = 14
- Frame_11.Parent = hovercar
- Frame_11.BackgroundColor3 = Color3.new(0.0784314, 0.0784314, 0.0784314)
- Frame_11.BorderSizePixel = 0
- Frame_11.Position = UDim2.new(1, 0, 0, 0)
- Frame_11.Size = UDim2.new(0, 45, 0, 45)
- hovercarstat.Name = "hovercarstat"
- hovercarstat.Parent = Frame_11
- hovercarstat.BackgroundColor3 = Color3.new(0.588235, 0, 0)
- hovercarstat.BorderSizePixel = 0
- hovercarstat.Position = UDim2.new(0.12019825, 0, 0.11161232, 0)
- hovercarstat.Size = UDim2.new(0, 33, 0, 33)
- STmainframe.Name = "STmainframe"
- STmainframe.Parent = Maingui
- STmainframe.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
- STmainframe.BorderColor3 = Color3.new(0.0784314, 0.0784314, 0.0784314)
- STmainframe.BorderSizePixel = 0
- STmainframe.Position = UDim2.new(0.18088387, 0, 0.15053764, 0)
- STmainframe.Size = UDim2.new(0, 646, 0, 341)
- STmainframe.Visible = false
- STKeybox.Name = "STKeybox"
- STKeybox.Parent = STmainframe
- STKeybox.BackgroundColor3 = Color3.new(0.0784314, 0.0784314, 0.0784314)
- STKeybox.BorderSizePixel = 0
- STKeybox.Position = UDim2.new(0.395163208, 0, 0.124340184, 0)
- STKeybox.Size = UDim2.new(0, 200, 0, 50)
- STKeybox.Font = Enum.Font.GothamBold
- STKeybox.Text = "p"
- STKeybox.TextColor3 = Color3.new(0.333333, 0, 1)
- STKeybox.TextSize = 14
- STdestroygui.Name = "STdestroy gui"
- STdestroygui.Parent = STmainframe
- STdestroygui.BackgroundColor3 = Color3.new(0.0784314, 0.0784314, 0.0784314)
- STdestroygui.BorderSizePixel = 0
- STdestroygui.Position = UDim2.new(0.395163208, 0, 0.414858252, 0)
- STdestroygui.Size = UDim2.new(0, 200, 0, 50)
- STdestroygui.Font = Enum.Font.GothamBold
- STdestroygui.Text = "Destroy GUI"
- STdestroygui.TextColor3 = Color3.new(0.333333, 0, 1)
- STdestroygui.TextSize = 20
- STremoveblur.Name = "STremoveblur"
- STremoveblur.Parent = STmainframe
- STremoveblur.BackgroundColor3 = Color3.new(0.0784314, 0.0784314, 0.0784314)
- STremoveblur.BorderSizePixel = 0
- STremoveblur.Position = UDim2.new(0.395163208, 0, 0.269208193, 0)
- STremoveblur.Size = UDim2.new(0, 200, 0, 50)
- STremoveblur.Font = Enum.Font.GothamBold
- STremoveblur.Text = "Remove Blur"
- STremoveblur.TextColor3 = Color3.new(0.333333, 0, 1)
- STremoveblur.TextSize = 20
- STlabel.Name = "STlabel"
- STlabel.Parent = STmainframe
- STlabel.BackgroundColor3 = Color3.new(1, 1, 1)
- STlabel.BackgroundTransparency = 1
- STlabel.Position = UDim2.new(0.367375791, 0, -0.378690124, 0)
- STlabel.Size = UDim2.new(0, 236, 0, 71)
- STlabel.Image = "rbxassetid://3054529509"
- STchangekeybind.Name = "STchangekeybind"
- STchangekeybind.Parent = STmainframe
- STchangekeybind.BackgroundColor3 = Color3.new(0.0784314, 0.0784314, 0.0784314)
- STchangekeybind.BorderSizePixel = 0
- STchangekeybind.Position = UDim2.new(0.395163208, 0, -0.0213098675, 0)
- STchangekeybind.Size = UDim2.new(0, 200, 0, 50)
- STchangekeybind.Font = Enum.Font.GothamBold
- STchangekeybind.Text = "Change GUI Keybind"
- STchangekeybind.TextColor3 = Color3.new(0.333333, 0, 1)
- STchangekeybind.TextSize = 14
- rbgui.Name = "rbgui"
- rbgui.Parent = STmainframe
- rbgui.BackgroundColor3 = Color3.new(0.0784314, 0.0784314, 0.0784314)
- rbgui.BorderSizePixel = 0
- rbgui.Position = UDim2.new(0.395163208, 0, 0.561485827, 0)
- rbgui.Size = UDim2.new(0, 200, 0, 50)
- rbgui.Font = Enum.Font.GothamBold
- rbgui.Text = "RGB"
- rbgui.TextColor3 = Color3.new(0.333333, 0, 1)
- rbgui.TextSize = 20
- Draggablegui.Name = "Draggable gui"
- Draggablegui.Parent = STmainframe
- Draggablegui.BackgroundColor3 = Color3.new(0.0784314, 0.0784314, 0.0784314)
- Draggablegui.BorderSizePixel = 0
- Draggablegui.Position = UDim2.new(0.395163208, 0, 0.708113432, 0)
- Draggablegui.Size = UDim2.new(0, 200, 0, 50)
- Draggablegui.Font = Enum.Font.GothamBold
- Draggablegui.Text = "Draggable GUI"
- Draggablegui.TextColor3 = Color3.new(0.333333, 0, 1)
- Draggablegui.TextSize = 20
- homebutton.Name = "homebutton"
- homebutton.Parent = Maingui
- homebutton.BackgroundColor3 = Color3.new(1, 1, 1)
- homebutton.BackgroundTransparency = 1
- homebutton.Position = UDim2.new(0.935251713, 0, -0.136326909, 0)
- homebutton.Size = UDim2.new(0, 63, 0, 63)
- homebutton.Image = "rbxassetid://2803600178"
- DSguimain.Name = "DSguimain"
- DSguimain.Parent = Maingui
- DSguimain.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
- DSguimain.BorderSizePixel = 0
- DSguimain.Position = UDim2.new(0.158273384, 0, 0.113978505, 0)
- DSguimain.Size = UDim2.new(0, 641, 0, 366)
- DSguimain.Visible = false
- DStripplebarright1.Name = "DStripplebarright1"
- DStripplebarright1.Parent = DSguimain
- DStripplebarright1.BackgroundColor3 = Color3.new(0.333333, 0, 1)
- DStripplebarright1.BorderSizePixel = 0
- DStripplebarright1.Position = UDim2.new(1.01036251, 0, 0.0812797397, 0)
- DStripplebarright1.Size = UDim2.new(0, 4, 0, 208)
- DStripplebarright2.Name = "DStripplebarright2"
- DStripplebarright2.Parent = DSguimain
- DStripplebarright2.BackgroundColor3 = Color3.new(0.333333, 0, 1)
- DStripplebarright2.BorderSizePixel = 0
- DStripplebarright2.Position = UDim2.new(0.991862893, 0, -0.0111933798, 0)
- DStripplebarright2.Size = UDim2.new(0, 4, 0, 290)
- DStripplebarright3.Name = "DStripplebarright3"
- DStripplebarright3.Parent = DSguimain
- DStripplebarright3.BackgroundColor3 = Color3.new(0.333333, 0, 1)
- DStripplebarright3.BorderSizePixel = 0
- DStripplebarright3.Position = UDim2.new(0.971308112, 0, 0.0812797397, 0)
- DStripplebarright3.Size = UDim2.new(0, 4, 0, 208)
- DSscroll.Name = "DSscroll"
- DSscroll.Parent = DSguimain
- DSscroll.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
- DSscroll.BorderColor3 = Color3.new(0.333333, 0, 1)
- DSscroll.Position = UDim2.new(0.279138952, 0, -0.0242023617, 0)
- DSscroll.Size = UDim2.new(0, 282, 0, 364)
- DSprison.Name = "DSprison"
- DSprison.Parent = DSscroll
- DSprison.BackgroundColor3 = Color3.new(0.0784314, 0.0784314, 0.0784314)
- DSprison.BorderSizePixel = 0
- DSprison.Position = UDim2.new(0.161653295, 0, 0.0168770254, 0)
- DSprison.Size = UDim2.new(0, 170, 0, 37)
- DSprison.Font = Enum.Font.GothamBold
- DSprison.Text = "Prison"
- DSprison.TextColor3 = Color3.new(0.333333, 0, 1)
- DSprison.TextSize = 14
- DScity.Name = "DScity"
- DScity.Parent = DSscroll
- DScity.BackgroundColor3 = Color3.new(0.0784314, 0.0784314, 0.0784314)
- DScity.BorderSizePixel = 0
- DScity.Position = UDim2.new(0.161653295, 0, 0.0662248135, 0)
- DScity.Size = UDim2.new(0, 170, 0, 37)
- DScity.Font = Enum.Font.GothamBold
- DScity.Text = "City Buildings"
- DScity.TextColor3 = Color3.new(0.333333, 0, 1)
- DScity.TextSize = 14
- DSlasersbank.Name = "DSlasersbank"
- DSlasersbank.Parent = DSscroll
- DSlasersbank.BackgroundColor3 = Color3.new(0.0784314, 0.0784314, 0.0784314)
- DSlasersbank.BorderSizePixel = 0
- DSlasersbank.Position = UDim2.new(0.161653295, 0, 0.115572594, 0)
- DSlasersbank.Size = UDim2.new(0, 170, 0, 37)
- DSlasersbank.Font = Enum.Font.GothamBold
- DSlasersbank.Text = "Lasers Bank"
- DSlasersbank.TextColor3 = Color3.new(0.333333, 0, 1)
- DSlasersbank.TextSize = 14
- DSlaserjewelry.Name = "DSlaserjewelry"
- DSlaserjewelry.Parent = DSscroll
- DSlaserjewelry.BackgroundColor3 = Color3.new(0.0784314, 0.0784314, 0.0784314)
- DSlaserjewelry.BorderSizePixel = 0
- DSlaserjewelry.Position = UDim2.new(0.161653295, 0, 0.164920375, 0)
- DSlaserjewelry.Size = UDim2.new(0, 170, 0, 37)
- DSlaserjewelry.Font = Enum.Font.GothamBold
- DSlaserjewelry.Text = "Lasers Jewelry"
- DSlaserjewelry.TextColor3 = Color3.new(0.333333, 0, 1)
- DSlaserjewelry.TextSize = 14
- DSpyramidob.Name = "DSpyramidob"
- DSpyramidob.Parent = DSscroll
- DSpyramidob.BackgroundColor3 = Color3.new(0.0784314, 0.0784314, 0.0784314)
- DSpyramidob.BorderSizePixel = 0
- DSpyramidob.Position = UDim2.new(0.161653295, 0, 0.214559019, 0)
- DSpyramidob.Size = UDim2.new(0, 170, 0, 37)
- DSpyramidob.Font = Enum.Font.GothamBold
- DSpyramidob.Text = "Pyramid Obstacles"
- DSpyramidob.TextColor3 = Color3.new(0.333333, 0, 1)
- DSpyramidob.TextSize = 14
- DSlasercasino.Name = "DSlasercasino"
- DSlasercasino.Parent = DSscroll
- DSlasercasino.BackgroundColor3 = Color3.new(0.0784314, 0.0784314, 0.0784314)
- DSlasercasino.BorderSizePixel = 0
- DSlasercasino.Position = UDim2.new(0.161653295, 0, 0.263906777, 0)
- DSlasercasino.Size = UDim2.new(0, 170, 0, 37)
- DSlasercasino.Font = Enum.Font.GothamBold
- DSlasercasino.Text = "Lasers Casino"
- DSlasercasino.TextColor3 = Color3.new(0.333333, 0, 1)
- DSlasercasino.TextSize = 14
- DSlasersclub.Name = "DSlasersclub"
- DSlasersclub.Parent = DSscroll
- DSlasersclub.BackgroundColor3 = Color3.new(0.0784314, 0.0784314, 0.0784314)
- DSlasersclub.BorderSizePixel = 0
- DSlasersclub.Position = UDim2.new(0.161653295, 0, 0.313254565, 0)
- DSlasersclub.Size = UDim2.new(0, 170, 0, 37)
- DSlasersclub.Font = Enum.Font.GothamBold
- DSlasersclub.Text = "Lasers Club"
- DSlasersclub.TextColor3 = Color3.new(0.333333, 0, 1)
- DSlasersclub.TextSize = 14
- DSLasership.Name = "DSLaser ship"
- DSLasership.Parent = DSscroll
- DSLasership.BackgroundColor3 = Color3.new(0.0784314, 0.0784314, 0.0784314)
- DSLasership.BorderSizePixel = 0
- DSLasership.Position = UDim2.new(0.161653295, 0, 0.362602353, 0)
- DSLasership.Size = UDim2.new(0, 170, 0, 37)
- DSLasership.Font = Enum.Font.GothamBold
- DSLasership.Text = "Lasers Ship"
- DSLasership.TextColor3 = Color3.new(0.333333, 0, 1)
- DSLasership.TextSize = 14
- DStripplebarleft3.Name = "DStripplebarleft3"
- DStripplebarleft3.Parent = DSguimain
- DStripplebarleft3.BackgroundColor3 = Color3.new(0.333333, 0, 1)
- DStripplebarleft3.BorderSizePixel = 0
- DStripplebarleft3.Position = UDim2.new(0.0737109482, 0, 0.139643908, 0)
- DStripplebarleft3.Size = UDim2.new(0, 4, 0, 208)
- DStripplebarleft2.Name = "DStripplebarleft2"
- DStripplebarleft2.Parent = DSguimain
- DStripplebarleft2.BackgroundColor3 = Color3.new(0.333333, 0, 1)
- DStripplebarleft2.BorderSizePixel = 0
- DStripplebarleft2.Position = UDim2.new(0.055211395, 0, 0.0471707955, 0)
- DStripplebarleft2.Size = UDim2.new(0, 4, 0, 290)
- DStripplebarleft1.Name = "DStripplebarleft1"
- DStripplebarleft1.Parent = DSguimain
- DStripplebarleft1.BackgroundColor3 = Color3.new(0.333333, 0, 1)
- DStripplebarleft1.BorderSizePixel = 0
- DStripplebarleft1.Position = UDim2.new(0.0346564949, 0, 0.139643908, 0)
- DStripplebarleft1.Size = UDim2.new(0, 4, 0, 208)
- DSlefthorbar.Name = "DSlefthorbar"
- DSlefthorbar.Parent = DSguimain
- DSlefthorbar.BackgroundColor3 = Color3.new(0.333333, 0, 1)
- DSlefthorbar.BorderSizePixel = 0
- DSlefthorbar.Position = UDim2.new(1.07026529, 0, -0.00350786, 0)
- DSlefthorbar.Size = UDim2.new(0, 131, 0, 4)
- DSlefthorbar_2.Name = "DSlefthorbar"
- DSlefthorbar_2.Parent = DSguimain
- DSlefthorbar_2.BackgroundColor3 = Color3.new(0.333333, 0, 1)
- DSlefthorbar_2.BorderSizePixel = 0
- DSlefthorbar_2.Position = UDim2.new(-0.240249604, 0, -0.00350786, 0)
- DSlefthorbar_2.Size = UDim2.new(0, 131, 0, 4)
- DSlabel.Name = "DSlabel"
- DSlabel.Parent = DSguimain
- DSlabel.BackgroundColor3 = Color3.new(1, 1, 1)
- DSlabel.BackgroundTransparency = 1
- DSlabel.Position = UDim2.new(0.302522242, 0, -0.336329997, 0)
- DSlabel.Size = UDim2.new(0, 251, 0, 77)
- DSlabel.Image = "rbxassetid://2742409009"
- TPguifull.Name = "TPguifull"
- TPguifull.Parent = Maingui
- TPguifull.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
- TPguifull.BorderSizePixel = 0
- TPguifull.Position = UDim2.new(0.134635136, 0, 0.103225827, 0)
- TPguifull.Size = UDim2.new(0, 676, 0, 368)
- TPguifull.Visible = false
- TProb.Name = "TProb"
- TProb.Parent = TPguifull
- TProb.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
- TProb.BorderColor3 = Color3.new(0.333333, 0, 1)
- TProb.Position = UDim2.new(0.582992136, 0, 0.253552616, 0)
- TProb.Size = UDim2.new(0, 254, 0, 285)
- Bank.Name = "Bank"
- Bank.Parent = TProb
- Bank.BackgroundColor3 = Color3.new(0.0784314, 0.0784314, 0.0784314)
- Bank.BorderSizePixel = 0
- Bank.Position = UDim2.new(0.161653295, 0, 0.0277465917, 0)
- Bank.Size = UDim2.new(0, 170, 0, 37)
- Bank.Font = Enum.Font.GothamBold
- Bank.Text = "Bank"
- Bank.TextColor3 = Color3.new(0.333333, 0, 1)
- Bank.TextSize = 14
- club.Name = "club"
- club.Parent = TProb
- club.BackgroundColor3 = Color3.new(0.0784314, 0.0784314, 0.0784314)
- club.BorderSizePixel = 0
- club.Position = UDim2.new(0.161653295, 0, 0.0770424008, 0)
- club.Size = UDim2.new(0, 170, 0, 37)
- club.Font = Enum.Font.GothamBold
- club.Text = "Club"
- club.TextColor3 = Color3.new(0.333333, 0, 1)
- club.TextSize = 14
- casino.Name = "casino"
- casino.Parent = TProb
- casino.BackgroundColor3 = Color3.new(0.0784314, 0.0784314, 0.0784314)
- casino.BorderSizePixel = 0
- casino.Position = UDim2.new(0.161653295, 0, 0.124530837, 0)
- casino.Size = UDim2.new(0, 170, 0, 37)
- casino.Font = Enum.Font.GothamBold
- casino.Text = "Casino"
- casino.TextColor3 = Color3.new(0.333333, 0, 1)
- casino.TextSize = 14
- jewelry.Name = "jewelry"
- jewelry.Parent = TProb
- jewelry.BackgroundColor3 = Color3.new(0.0784314, 0.0784314, 0.0784314)
- jewelry.BorderSizePixel = 0
- jewelry.Position = UDim2.new(0.161653295, 0, 0.16833216, 0)
- jewelry.Size = UDim2.new(0, 170, 0, 37)
- jewelry.Font = Enum.Font.GothamBold
- jewelry.Text = "Jewelry"
- jewelry.TextColor3 = Color3.new(0.333333, 0, 1)
- jewelry.TextSize = 14
- ship.Name = "ship"
- ship.Parent = TProb
- ship.BackgroundColor3 = Color3.new(0.0784314, 0.0784314, 0.0784314)
- ship.BorderSizePixel = 0
- ship.Position = UDim2.new(0.161653295, 0, 0.217627957, 0)
- ship.Size = UDim2.new(0, 170, 0, 37)
- ship.Font = Enum.Font.GothamBold
- ship.Text = "Ship"
- ship.TextColor3 = Color3.new(0.333333, 0, 1)
- ship.TextSize = 14
- pyramid.Name = "pyramid"
- pyramid.Parent = TProb
- pyramid.BackgroundColor3 = Color3.new(0.0784314, 0.0784314, 0.0784314)
- pyramid.BorderSizePixel = 0
- pyramid.Position = UDim2.new(0.16165328, 0, 0.256054223, 0)
- pyramid.Size = UDim2.new(0, 170, 0, 37)
- pyramid.Font = Enum.Font.GothamBold
- pyramid.Text = "Pyramid"
- pyramid.TextColor3 = Color3.new(0.333333, 0, 1)
- pyramid.TextSize = 14
- Bankin.Name = "Bankin"
- Bankin.Parent = TProb
- Bankin.BackgroundColor3 = Color3.new(0.0784314, 0.0784314, 0.0784314)
- Bankin.BorderSizePixel = 0
- Bankin.Position = UDim2.new(0.16165328, 0, 0.30291605, 0)
- Bankin.Size = UDim2.new(0, 170, 0, 37)
- Bankin.Font = Enum.Font.GothamBold
- Bankin.Text = "Bank In"
- Bankin.TextColor3 = Color3.new(0.333333, 0, 1)
- Bankin.TextSize = 14
- clubin.Name = "clubin"
- clubin.Parent = TProb
- clubin.BackgroundColor3 = Color3.new(0.0784314, 0.0784314, 0.0784314)
- clubin.BorderSizePixel = 0
- clubin.Position = UDim2.new(0.161653295, 0, 0.502235234, 0)
- clubin.Size = UDim2.new(0, 170, 0, 37)
- clubin.Font = Enum.Font.GothamBold
- clubin.Text = "Club In"
- clubin.TextColor3 = Color3.new(0.333333, 0, 1)
- clubin.TextSize = 14
- casinoin.Name = "casinoin"
- casinoin.Parent = TProb
- casinoin.BackgroundColor3 = Color3.new(0.0784314, 0.0784314, 0.0784314)
- casinoin.BorderSizePixel = 0
- casinoin.Position = UDim2.new(0.161653295, 0, 0.353161514, 0)
- casinoin.Size = UDim2.new(0, 170, 0, 37)
- casinoin.Font = Enum.Font.GothamBold
- casinoin.Text = "Casino In"
- casinoin.TextColor3 = Color3.new(0.333333, 0, 1)
- casinoin.TextSize = 14
- jewelryin.Name = "jewelryin"
- jewelryin.Parent = TProb
- jewelryin.BackgroundColor3 = Color3.new(0.0784314, 0.0784314, 0.0784314)
- jewelryin.BorderSizePixel = 0
- jewelryin.Position = UDim2.new(0.161653295, 0, 0.452729046, 0)
- jewelryin.Size = UDim2.new(0, 170, 0, 37)
- jewelryin.Font = Enum.Font.GothamBold
- jewelryin.Text = "Jewelry In"
- jewelryin.TextColor3 = Color3.new(0.333333, 0, 1)
- jewelryin.TextSize = 14
- pyrain.Name = "pyrain"
- pyrain.Parent = TProb
- pyrain.BackgroundColor3 = Color3.new(0.0784314, 0.0784314, 0.0784314)
- pyrain.BorderSizePixel = 0
- pyrain.Position = UDim2.new(0.161653295, 0, 0.402840048, 0)
- pyrain.Size = UDim2.new(0, 170, 0, 37)
- pyrain.Font = Enum.Font.GothamBold
- pyrain.Text = "Pyramid In"
- pyrain.TextColor3 = Color3.new(0.333333, 0, 1)
- pyrain.TextSize = 14
- TPmap.Name = "TPmap"
- TPmap.Parent = TPguifull
- TPmap.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
- TPmap.BorderColor3 = Color3.new(0.333333, 0, 1)
- TPmap.Position = UDim2.new(0.0389209986, 0, 0.253552586, 0)
- TPmap.Size = UDim2.new(0, 254, 0, 285)
- TPmap.VerticalScrollBarPosition = Enum.VerticalScrollBarPosition.Left
- Crimbase.Name = "Crimbase"
- Crimbase.Parent = TPmap
- Crimbase.BackgroundColor3 = Color3.new(0.0784314, 0.0784314, 0.0784314)
- Crimbase.BorderSizePixel = 0
- Crimbase.Position = UDim2.new(0.161653295, 0, 0.0168770254, 0)
- Crimbase.Size = UDim2.new(0, 170, 0, 37)
- Crimbase.Font = Enum.Font.GothamBold
- Crimbase.Text = "Criminal Base"
- Crimbase.TextColor3 = Color3.new(0.333333, 0, 1)
- Crimbase.TextSize = 14
- polbase.Name = "polbase"
- polbase.Parent = TPmap
- polbase.BackgroundColor3 = Color3.new(0.0784314, 0.0784314, 0.0784314)
- polbase.BorderSizePixel = 0
- polbase.Position = UDim2.new(0.161653295, 0, 0.0661728382, 0)
- polbase.Size = UDim2.new(0, 170, 0, 37)
- polbase.Font = Enum.Font.GothamBold
- polbase.Text = "Police Base"
- polbase.TextColor3 = Color3.new(0.333333, 0, 1)
- polbase.TextSize = 14
- prison.Name = "prison"
- prison.Parent = TPmap
- prison.BackgroundColor3 = Color3.new(0.0784314, 0.0784314, 0.0784314)
- prison.BorderSizePixel = 0
- prison.Position = UDim2.new(0.16165328, 0, 0.160305589, 0)
- prison.Size = UDim2.new(0, 170, 0, 37)
- prison.Font = Enum.Font.GothamBold
- prison.Text = "Prison"
- prison.TextColor3 = Color3.new(0.333333, 0, 1)
- prison.TextSize = 14
- gunstore.Name = "gunstore"
- gunstore.Parent = TPmap
- gunstore.BackgroundColor3 = Color3.new(0.0784314, 0.0784314, 0.0784314)
- gunstore.BorderSizePixel = 0
- gunstore.Position = UDim2.new(0.161653295, 0, 0.114776172, 0)
- gunstore.Size = UDim2.new(0, 170, 0, 37)
- gunstore.Font = Enum.Font.GothamBold
- gunstore.Text = "Gun Store"
- gunstore.TextColor3 = Color3.new(0.333333, 0, 1)
- gunstore.TextSize = 14
- airport.Name = "airport"
- airport.Parent = TPmap
- airport.BackgroundColor3 = Color3.new(0.0784314, 0.0784314, 0.0784314)
- airport.BorderSizePixel = 0
- airport.Position = UDim2.new(0.161653295, 0, 0.202115446, 0)
- airport.Size = UDim2.new(0, 170, 0, 37)
- airport.Font = Enum.Font.GothamBold
- airport.Text = "Airport"
- airport.TextColor3 = Color3.new(0.333333, 0, 1)
- airport.TextSize = 14
- helipad.Name = "helipad"
- helipad.Parent = TPmap
- helipad.BackgroundColor3 = Color3.new(0.0784314, 0.0784314, 0.0784314)
- helipad.BorderSizePixel = 0
- helipad.Position = UDim2.new(0.161653295, 0, 0.251694709, 0)
- helipad.Size = UDim2.new(0, 170, 0, 37)
- helipad.Font = Enum.Font.GothamBold
- helipad.Text = "Helicopter Pad"
- helipad.TextColor3 = Color3.new(0.333333, 0, 1)
- helipad.TextSize = 14
- herobase.Name = "herobase"
- herobase.Parent = TPmap
- herobase.BackgroundColor3 = Color3.new(0.0784314, 0.0784314, 0.0784314)
- herobase.BorderSizePixel = 0
- herobase.Position = UDim2.new(0.16165331, 0, 0.298273116, 0)
- herobase.Size = UDim2.new(0, 170, 0, 37)
- herobase.Font = Enum.Font.GothamBold
- herobase.Text = "Hero Base"
- herobase.TextColor3 = Color3.new(0.333333, 0, 1)
- herobase.TextSize = 14
- prisonyard.Name = "prisonyard"
- prisonyard.Parent = TPmap
- prisonyard.BackgroundColor3 = Color3.new(0.0784314, 0.0784314, 0.0784314)
- prisonyard.BorderSizePixel = 0
- prisonyard.Position = UDim2.new(0.161653295, 0, 0.338058084, 0)
- prisonyard.Size = UDim2.new(0, 170, 0, 37)
- prisonyard.Font = Enum.Font.GothamBold
- prisonyard.Text = "Prison Yard"
- prisonyard.TextColor3 = Color3.new(0.333333, 0, 1)
- prisonyard.TextSize = 14
- prisonyard_2.Name = "prisonyard"
- prisonyard_2.Parent = TPmap
- prisonyard_2.BackgroundColor3 = Color3.new(0.0784314, 0.0784314, 0.0784314)
- prisonyard_2.BorderSizePixel = 0
- prisonyard_2.Position = UDim2.new(0.161653295, 0, 0.385995179, 0)
- prisonyard_2.Size = UDim2.new(0, 170, 0, 37)
- prisonyard_2.Font = Enum.Font.GothamBold
- prisonyard_2.Text = "Car Store"
- prisonyard_2.TextColor3 = Color3.new(0.333333, 0, 1)
- prisonyard_2.TextSize = 14
- TPlabel.Name = "TPlabel"
- TPlabel.Parent = TPguifull
- TPlabel.BackgroundColor3 = Color3.new(0.0784314, 0.0784314, 0.0784314)
- TPlabel.BorderColor3 = Color3.new(0.333333, 0, 1)
- TPlabel.Position = UDim2.new(0.62437284, 0, 0.0378915444, 0)
- TPlabel.Size = UDim2.new(0, 200, 0, 50)
- TPlabel.Font = Enum.Font.GothamBold
- TPlabel.Text = "Robbery Teleports"
- TPlabel.TextColor3 = Color3.new(0.333333, 0, 1)
- TPlabel.TextSize = 20
- TPlabel_2.Name = "TPlabel"
- TPlabel_2.Parent = TPguifull
- TPlabel_2.BackgroundColor3 = Color3.new(0.0784314, 0.0784314, 0.0784314)
- TPlabel_2.BorderColor3 = Color3.new(0.333333, 0, 1)
- TPlabel_2.Position = UDim2.new(0.0797159299, 0, 0.0378915444, 0)
- TPlabel_2.Size = UDim2.new(0, 200, 0, 50)
- TPlabel_2.Font = Enum.Font.GothamBold
- TPlabel_2.Text = "Map Teleports"
- TPlabel_2.TextColor3 = Color3.new(0.333333, 0, 1)
- TPlabel_2.TextSize = 20
- TPbarmid.Name = "TPbarmid"
- TPbarmid.Parent = TPguifull
- TPbarmid.BackgroundColor3 = Color3.new(0.333333, 0, 1)
- TPbarmid.BorderSizePixel = 0
- TPbarmid.Position = UDim2.new(-0.194814667, 0, 0.209484577, 0)
- TPbarmid.Size = UDim2.new(0, 973, 0, 4)
- TPlabel_3.Name = "TPlabel"
- TPlabel_3.Parent = TPguifull
- TPlabel_3.BackgroundColor3 = Color3.new(1, 1, 1)
- TPlabel_3.BackgroundTransparency = 1
- TPlabel_3.Position = UDim2.new(0.315384626, 0, -0.326630443, 0)
- TPlabel_3.Size = UDim2.new(0, 248, 0, 74)
- TPlabel_3.Image = "rbxassetid://3054346297"
- guimainframe.Name = "guimainframe"
- guimainframe.Parent = Maingui
- guimainframe.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
- guimainframe.BorderSizePixel = 0
- guimainframe.Position = UDim2.new(0.153134629, 0, 0.113978498, 0)
- guimainframe.Size = UDim2.new(0, 669, 0, 367)
- guimainframe.Visible = false
- GUopenradio.Name = "GUopenradio"
- GUopenradio.Parent = guimainframe
- GUopenradio.BackgroundColor3 = Color3.new(0.0784314, 0.0784314, 0.0784314)
- GUopenradio.BorderColor3 = Color3.new(0.333333, 0, 1)
- GUopenradio.Position = UDim2.new(0.196114227, 0, 0.295344412, 0)
- GUopenradio.Size = UDim2.new(0, 151, 0, 139)
- GUopenradio.Image = "rbxassetid://3054476129"
- GUopenrobstatus.Name = "GUopenrobstatus"
- GUopenrobstatus.Parent = guimainframe
- GUopenrobstatus.BackgroundColor3 = Color3.new(0.0784314, 0.0784314, 0.0784314)
- GUopenrobstatus.BorderColor3 = Color3.new(0.333333, 0, 1)
- GUopenrobstatus.Position = UDim2.new(0.641876221, 0, 0.295344412, 0)
- GUopenrobstatus.Size = UDim2.new(0, 150, 0, 139)
- GUopenrobstatus.Image = "rbxassetid://3054480307"
- GUlabel.Name = "GUlabel"
- GUlabel.Parent = guimainframe
- GUlabel.BackgroundColor3 = Color3.new(1, 1, 1)
- GUlabel.BackgroundTransparency = 1
- GUlabel.Position = UDim2.new(0.424644828, 0, -0.326647341, 0)
- GUlabel.Size = UDim2.new(0, 144, 0, 70)
- GUlabel.Image = "rbxassetid://2742334850"
- GUTopbar.Name = "GUTopbar"
- GUTopbar.Parent = guimainframe
- GUTopbar.BackgroundColor3 = Color3.new(0.333333, 0, 1)
- GUTopbar.BorderSizePixel = 0
- GUTopbar.Position = UDim2.new(0.195999995, 0, 0.0649999976, 0)
- GUTopbar.Size = UDim2.new(0, 448, 0, 25)
- GUbottombar.Name = "GUbottombar"
- GUbottombar.Parent = guimainframe
- GUbottombar.BackgroundColor3 = Color3.new(0.333333, 0, 1)
- GUbottombar.BorderSizePixel = 0
- GUbottombar.Position = UDim2.new(0.195999995, 0, 0.869000018, 0)
- GUbottombar.Size = UDim2.new(0, 448, 0, 25)
- functionsfullgui.Name = "functionsfullgui"
- functionsfullgui.Parent = Maingui
- functionsfullgui.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
- functionsfullgui.BorderSizePixel = 0
- functionsfullgui.Position = UDim2.new(0.152106822, 0, 0.15053764, 0)
- functionsfullgui.Size = UDim2.new(0, 668, 0, 351)
- functionsfullgui.Visible = false
- FCBtools.Name = "FCBtools"
- FCBtools.Parent = functionsfullgui
- FCBtools.BackgroundColor3 = Color3.new(0.0784314, 0.0784314, 0.0784314)
- FCBtools.BorderSizePixel = 0
- FCBtools.Position = UDim2.new(0.41990912, 0, -0.050194025, 0)
- FCBtools.Size = UDim2.new(0, 170, 0, 37)
- FCBtools.Font = Enum.Font.GothamBold
- FCBtools.Text = "Btools"
- FCBtools.TextColor3 = Color3.new(0.333333, 0, 1)
- FCBtools.TextSize = 14
- FCInfJump.Name = "FCInfJump"
- FCInfJump.Parent = functionsfullgui
- FCInfJump.BackgroundColor3 = Color3.new(0.0784314, 0.0784314, 0.0784314)
- FCInfJump.BorderSizePixel = 0
- FCInfJump.Position = UDim2.new(0.41990912, 0, 0.0525722206, 0)
- FCInfJump.Size = UDim2.new(0, 170, 0, 37)
- FCInfJump.Font = Enum.Font.GothamBold
- FCInfJump.Text = "Infinite Jump"
- FCInfJump.TextColor3 = Color3.new(0.333333, 0, 1)
- FCInfJump.TextSize = 14
- FCunluckallcars.Name = "FCunluckall cars"
- FCunluckallcars.Parent = functionsfullgui
- FCunluckallcars.BackgroundColor3 = Color3.new(0.0784314, 0.0784314, 0.0784314)
- FCunluckallcars.BorderSizePixel = 0
- FCunluckallcars.Position = UDim2.new(0.41990912, 0, 0.260145068, 0)
- FCunluckallcars.Size = UDim2.new(0, 170, 0, 37)
- FCunluckallcars.Font = Enum.Font.GothamBold
- FCunluckallcars.Text = "Unlock all cars"
- FCunluckallcars.TextColor3 = Color3.new(0.333333, 0, 1)
- FCunluckallcars.TextSize = 14
- FCfunctionslabel.Name = "FCfunctionslabel"
- FCfunctionslabel.Parent = functionsfullgui
- FCfunctionslabel.BackgroundColor3 = Color3.new(1, 1, 1)
- FCfunctionslabel.BackgroundTransparency = 1
- FCfunctionslabel.Position = UDim2.new(0.388175339, 0, -0.417002112, 0)
- FCfunctionslabel.Size = UDim2.new(0, 214, 0, 88)
- FCfunctionslabel.Image = "rbxassetid://2742335763"
- vehsuspension.Name = "vehsuspension"
- vehsuspension.Parent = functionsfullgui
- vehsuspension.BackgroundColor3 = Color3.new(0.0784314, 0.0784314, 0.0784314)
- vehsuspension.BorderSizePixel = 0
- vehsuspension.Position = UDim2.new(0.41990912, 0, 0.154731974, 0)
- vehsuspension.Size = UDim2.new(0, 170, 0, 37)
- vehsuspension.Font = Enum.Font.GothamBold
- vehsuspension.Text = "Vehicle Suspension"
- vehsuspension.TextColor3 = Color3.new(0.333333, 0, 1)
- vehsuspension.TextSize = 14
- carplatename.Name = "carplatename"
- carplatename.Parent = functionsfullgui
- carplatename.BackgroundColor3 = Color3.new(0.0784314, 0.0784314, 0.0784314)
- carplatename.BorderSizePixel = 0
- carplatename.Position = UDim2.new(0.41990912, 0, 0.365558177, 0)
- carplatename.Size = UDim2.new(0, 170, 0, 37)
- carplatename.Font = Enum.Font.GothamBold
- carplatename.Text = "Car Plate Name"
- carplatename.TextColor3 = Color3.new(0.333333, 0, 1)
- carplatename.TextSize = 14
- modweapons.Name = "modweapons"
- modweapons.Parent = functionsfullgui
- modweapons.BackgroundColor3 = Color3.new(0.0784314, 0.0784314, 0.0784314)
- modweapons.BorderSizePixel = 0
- modweapons.Position = UDim2.new(0.41990912, 0, 0.470971286, 0)
- modweapons.Size = UDim2.new(0, 170, 0, 37)
- modweapons.Font = Enum.Font.GothamBold
- modweapons.Text = "Mod Weapons"
- modweapons.TextColor3 = Color3.new(0.333333, 0, 1)
- modweapons.TextSize = 14
- SideGUI.Name = "SideGUI"
- SideGUI.Parent = aurorav14
- SideGUI.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
- SideGUI.BorderSizePixel = 0
- SideGUI.Position = UDim2.new(0.0938271582, 0, 0.293611795, 0)
- SideGUI.Size = UDim2.new(0, 263, 0, 528)
- Frame_12.Parent = SideGUI
- Frame_12.BackgroundColor3 = Color3.new(0.0980392, 0.0980392, 0.0980392)
- Frame_12.BorderSizePixel = 0
- Frame_12.Position = UDim2.new(0, 0, 0.11931818, 0)
- Frame_12.Size = UDim2.new(0, 47, 0, 465)
- Frame_13.Parent = SideGUI
- Frame_13.BackgroundColor3 = Color3.new(0.0980392, 0.0980392, 0.0980392)
- Frame_13.BorderSizePixel = 0
- Frame_13.Position = UDim2.new(0.821292758, 0, 0.11931818, 0)
- Frame_13.Size = UDim2.new(0, 47, 0, 465)
- Frame_14.Parent = SideGUI
- Frame_14.BackgroundColor3 = Color3.new(0.0784314, 0.0784314, 0.0784314)
- Frame_14.BorderSizePixel = 0
- Frame_14.Position = UDim2.new(0.178707227, 0, 0.11931818, 0)
- Frame_14.Size = UDim2.new(0, 33, 0, 465)
- Frame_15.Parent = SideGUI
- Frame_15.BackgroundColor3 = Color3.new(0.0784314, 0.0784314, 0.0784314)
- Frame_15.BorderSizePixel = 0
- Frame_15.Position = UDim2.new(0.695817471, 0, 0.11931818, 0)
- Frame_15.Size = UDim2.new(0, 33, 0, 465)
- topbarside.Name = "topbarside"
- topbarside.Parent = SideGUI
- topbarside.BackgroundColor3 = Color3.new(0.333333, 0, 1)
- topbarside.BorderSizePixel = 0
- topbarside.Position = UDim2.new(0, 0, 0.11931818, 0)
- topbarside.Size = UDim2.new(0, 263, 0, 17)
- topbarside1.Name = "topbarside1"
- topbarside1.Parent = SideGUI
- topbarside1.BackgroundColor3 = Color3.new(0.333333, 0, 1)
- topbarside1.BorderSizePixel = 0
- topbarside1.Position = UDim2.new(0, 0, 0.162878782, 0)
- topbarside1.Size = UDim2.new(0, 263, 0, 12)
- downbarside.Name = "downbarside"
- downbarside.Parent = SideGUI
- downbarside.BackgroundColor3 = Color3.new(0.333333, 0, 1)
- downbarside.BorderSizePixel = 0
- downbarside.Position = UDim2.new(0, 0, 0.967803061, 0)
- downbarside.Size = UDim2.new(0, 263, 0, 17)
- downbarside1.Name = "downbarside1"
- downbarside1.Parent = SideGUI
- downbarside1.BackgroundColor3 = Color3.new(0.333333, 0, 1)
- downbarside1.BorderSizePixel = 0
- downbarside1.Position = UDim2.new(0, 0, 0.933712125, 0)
- downbarside1.Size = UDim2.new(0, 263, 0, 12)
- ScrollingFrame.Parent = SideGUI
- ScrollingFrame.BackgroundColor3 = Color3.new(1, 1, 1)
- ScrollingFrame.BackgroundTransparency = 1
- ScrollingFrame.BorderSizePixel = 0
- ScrollingFrame.Position = UDim2.new(0, 0, 0.185606062, 0)
- ScrollingFrame.Size = UDim2.new(0, 263, 0, 395)
- Functions.Name = "Functions"
- Functions.Parent = ScrollingFrame
- Functions.BackgroundColor3 = Color3.new(0.0784314, 0.0784314, 0.0784314)
- Functions.BorderSizePixel = 0
- Functions.Position = UDim2.new(0.117870726, 0, 0.0170454551, 0)
- Functions.Size = UDim2.new(0, 200, 0, 50)
- Functions.Font = Enum.Font.GothamBold
- Functions.Text = "Functions"
- Functions.TextColor3 = Color3.new(0.333333, 0, 1)
- Functions.TextSize = 17
- teleports.Name = "teleports"
- teleports.Parent = ScrollingFrame
- teleports.BackgroundColor3 = Color3.new(0.0784314, 0.0784314, 0.0784314)
- teleports.BorderSizePixel = 0
- teleports.Position = UDim2.new(0.117870726, 0, 0.0729166642, 0)
- teleports.Size = UDim2.new(0, 200, 0, 50)
- teleports.Font = Enum.Font.GothamBold
- teleports.Text = "Teleports"
- teleports.TextColor3 = Color3.new(0.333333, 0, 1)
- teleports.TextSize = 17
- destructables.Name = "destructables"
- destructables.Parent = ScrollingFrame
- destructables.BackgroundColor3 = Color3.new(0.0784314, 0.0784314, 0.0784314)
- destructables.BorderSizePixel = 0
- destructables.Position = UDim2.new(0.117870726, 0, 0.126893938, 0)
- destructables.Size = UDim2.new(0, 200, 0, 50)
- destructables.Font = Enum.Font.GothamBold
- destructables.Text = "Destructables"
- destructables.TextColor3 = Color3.new(0.333333, 0, 1)
- destructables.TextSize = 17
- toggables.Name = "toggables"
- toggables.Parent = ScrollingFrame
- toggables.BackgroundColor3 = Color3.new(0.0784314, 0.0784314, 0.0784314)
- toggables.BorderSizePixel = 0
- toggables.Position = UDim2.new(0.117870726, 0, 0.180871204, 0)
- toggables.Size = UDim2.new(0, 200, 0, 50)
- toggables.Font = Enum.Font.GothamBold
- toggables.Text = "Toggables"
- toggables.TextColor3 = Color3.new(0.333333, 0, 1)
- toggables.TextSize = 17
- GUIs.Name = "GUIs"
- GUIs.Parent = ScrollingFrame
- GUIs.BackgroundColor3 = Color3.new(0.0784314, 0.0784314, 0.0784314)
- GUIs.BorderSizePixel = 0
- GUIs.Position = UDim2.new(0.117870726, 0, 0.234848469, 0)
- GUIs.Size = UDim2.new(0, 200, 0, 50)
- GUIs.Font = Enum.Font.GothamBold
- GUIs.Text = "GUIs"
- GUIs.TextColor3 = Color3.new(0.333333, 0, 1)
- GUIs.TextSize = 17
- Settings.Name = "Settings"
- Settings.Parent = ScrollingFrame
- Settings.BackgroundColor3 = Color3.new(0.0784314, 0.0784314, 0.0784314)
- Settings.BorderSizePixel = 0
- Settings.Position = UDim2.new(0.117870726, 0, 0.291666657, 0)
- Settings.Size = UDim2.new(0, 200, 0, 50)
- Settings.Font = Enum.Font.GothamBold
- Settings.Text = "Settings"
- Settings.TextColor3 = Color3.new(0.333333, 0, 1)
- Settings.TextSize = 17
- Frame_16.Parent = SideGUI
- Frame_16.BackgroundColor3 = Color3.new(0.0588235, 0.0588235, 0.0588235)
- Frame_16.BorderSizePixel = 0
- Frame_16.Size = UDim2.new(0, 263, 0, 63)
- Frame_17.Parent = SideGUI
- Frame_17.BackgroundColor3 = Color3.new(0.0980392, 0.0980392, 0.0980392)
- Frame_17.BorderSizePixel = 0
- Frame_17.Size = UDim2.new(0, 47, 0, 63)
- Frame_18.Parent = SideGUI
- Frame_18.BackgroundColor3 = Color3.new(0.0784314, 0.0784314, 0.0784314)
- Frame_18.BorderSizePixel = 0
- Frame_18.Position = UDim2.new(0.178707227, 0, 0, 0)
- Frame_18.Size = UDim2.new(0, 33, 0, 63)
- Frame_19.Parent = SideGUI
- Frame_19.BackgroundColor3 = Color3.new(0.0980392, 0.0980392, 0.0980392)
- Frame_19.BorderSizePixel = 0
- Frame_19.Position = UDim2.new(0.821292758, 0, 0, 0)
- Frame_19.Size = UDim2.new(0, 47, 0, 63)
- Frame_20.Parent = SideGUI
- Frame_20.BackgroundColor3 = Color3.new(0.0784314, 0.0784314, 0.0784314)
- Frame_20.BorderSizePixel = 0
- Frame_20.Position = UDim2.new(0.695817471, 0, 0, 0)
- Frame_20.Size = UDim2.new(0, 33, 0, 63)
- RadioGUI.Name = "RadioGUI"
- RadioGUI.Parent = aurorav14
- RadioGUI.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
- RadioGUI.BackgroundTransparency = 0.03999999910593
- RadioGUI.BorderSizePixel = 0
- RadioGUI.Position = UDim2.new(1, 0, 0.0719999969, 0)
- RadioGUI.Size = UDim2.new(0, 210, 0, 174)
- Frame_21.Parent = RadioGUI
- Frame_21.BackgroundColor3 = Color3.new(0.333333, 0, 1)
- Frame_21.BackgroundTransparency = 0.03999999910593
- Frame_21.BorderSizePixel = 0
- Frame_21.Size = UDim2.new(0, 209, 0, 13)
- Frame_22.Parent = RadioGUI
- Frame_22.BackgroundColor3 = Color3.new(0.333333, 0, 1)
- Frame_22.BackgroundTransparency = 0.03999999910593
- Frame_22.BorderSizePixel = 0
- Frame_22.Position = UDim2.new(0, 0, 0.925287366, 0)
- Frame_22.Size = UDim2.new(0, 209, 0, 13)
- RADIOid.Name = "RADIOid"
- RADIOid.Parent = RadioGUI
- RADIOid.BackgroundColor3 = Color3.new(0.0784314, 0.0784314, 0.0784314)
- RADIOid.BackgroundTransparency = 0.03999999910593
- RADIOid.BorderSizePixel = 0
- RADIOid.Position = UDim2.new(0.117904812, 0, 0.275862068, 0)
- RADIOid.Size = UDim2.new(0, 159, 0, 37)
- RADIOid.Font = Enum.Font.GothamBold
- RADIOid.Text = "Sound Id"
- RADIOid.TextColor3 = Color3.new(0.333333, 0, 1)
- RADIOid.TextSize = 14
- RADIOplay.Name = "RADIOplay"
- RADIOplay.Parent = RadioGUI
- RADIOplay.BackgroundColor3 = Color3.new(0.0784314, 0.0784314, 0.0784314)
- RADIOplay.BackgroundTransparency = 0.03999999910593
- RADIOplay.BorderSizePixel = 0
- RADIOplay.Position = UDim2.new(0.052380953, 0, 0.62643677, 0)
- RADIOplay.Size = UDim2.new(0, 90, 0, 31)
- RADIOplay.Font = Enum.Font.GothamBold
- RADIOplay.Text = "Play"
- RADIOplay.TextColor3 = Color3.new(0.333333, 0, 1)
- RADIOplay.TextSize = 14
- RADIOstop.Name = "RADIOstop"
- RADIOstop.Parent = RadioGUI
- RADIOstop.BackgroundColor3 = Color3.new(0.0784314, 0.0784314, 0.0784314)
- RADIOstop.BackgroundTransparency = 0.03999999910593
- RADIOstop.BorderSizePixel = 0
- RADIOstop.Position = UDim2.new(0.519047618, 0, 0.62643677, 0)
- RADIOstop.Size = UDim2.new(0, 90, 0, 31)
- RADIOstop.Font = Enum.Font.GothamBold
- RADIOstop.Text = "Stop"
- RADIOstop.TextColor3 = Color3.new(0.333333, 0, 1)
- RADIOstop.TextSize = 14
- RADIOexit.Name = "RADIOexit"
- RADIOexit.Parent = RadioGUI
- RADIOexit.BackgroundColor3 = Color3.new(0.0784314, 0.0784314, 0.0784314)
- RADIOexit.BackgroundTransparency = 1
- RADIOexit.Position = UDim2.new(0.827428639, 0, 0.0747126415, 0)
- RADIOexit.Size = UDim2.new(0, 35, 0, 35)
- RADIOexit.Font = Enum.Font.SourceSans
- RADIOexit.Text = "X"
- RADIOexit.TextColor3 = Color3.new(0.333333, 0, 1)
- RADIOexit.TextSize = 25
- -- Scripts:
- local blur = Instance.new("BlurEffect")
- local size = 20
- blur.Parent = workspace.CurrentCamera
- blur.Enabled = false
- DSguimain.Visible = false
- guimainframe.Visible = false
- STmainframe.Visible = false
- TGmainui.Visible = false
- TPguifull.Visible = false
- functionsfullgui.Visible = false
- mainguihomepage.Visible = true
- MGlabelaurorastay.Visible = false
- Maingui.Visible = false
- SideGUI.Visible = false
- MGlabelaurorastay.Visible = true
- GUopenradio.MouseButton1Click:connect(function()
- RadioGUI.Visible = true
- RadioGUI:TweenPosition(UDim2.new(0.827, 0,0.082, 0),'Out','Sine',1)
- end)
- RADIOexit.MouseButton1Click:connect(function()
- RadioGUI:TweenPosition(UDim2.new(1, 0,0.072, 0),'Out','Sine',1)
- end)
- MGwelcomeingtogui.Text = "Welcome "..game.Players.LocalPlayer.Name
- MGprofileimage.Image = "http://www.roblox.com/Thumbs/Avatar.ashx?x=100&y=100&Format=Png&username="..game.Players.LocalPlayer.Name
- Functions.MouseButton1Click:connect(function()
- DSguimain.Visible = false
- guimainframe.Visible = false
- STmainframe.Visible = false
- TGmainui.Visible = false
- TPguifull.Visible = false
- functionsfullgui.Visible = true
- mainguihomepage.Visible = false
- MGlabelaurorastay.Visible = false
- Maingui.Visible = true
- SideGUI.Visible = true
- MGlabelaurorastay.Visible = false
- end)
- GUIs.MouseButton1Click:connect(function()
- DSguimain.Visible = false
- guimainframe.Visible = true
- STmainframe.Visible = false
- TGmainui.Visible = false
- TPguifull.Visible = false
- functionsfullgui.Visible = false
- mainguihomepage.Visible = false
- MGlabelaurorastay.Visible = false
- Maingui.Visible = true
- SideGUI.Visible = true
- MGlabelaurorastay.Visible = false
- end)
- teleports.MouseButton1Click:connect(function()
- DSguimain.Visible = false
- guimainframe.Visible = false
- STmainframe.Visible = false
- TGmainui.Visible = false
- TPguifull.Visible = true
- functionsfullgui.Visible = false
- mainguihomepage.Visible = false
- MGlabelaurorastay.Visible = false
- Maingui.Visible = true
- SideGUI.Visible = true
- MGlabelaurorastay.Visible = false
- end)
- toggables.MouseButton1Click:connect(function()
- DSguimain.Visible = false
- guimainframe.Visible = false
- STmainframe.Visible = false
- TGmainui.Visible = true
- TPguifull.Visible = false
- functionsfullgui.Visible = false
- mainguihomepage.Visible = false
- MGlabelaurorastay.Visible = false
- Maingui.Visible = true
- SideGUI.Visible = true
- MGlabelaurorastay.Visible = false
- end)
- destructables.MouseButton1Click:connect(function()
- DSguimain.Visible = true
- guimainframe.Visible = false
- STmainframe.Visible = false
- TGmainui.Visible = false
- TPguifull.Visible = false
- functionsfullgui.Visible = false
- mainguihomepage.Visible = false
- MGlabelaurorastay.Visible = false
- Maingui.Visible = true
- SideGUI.Visible = true
- MGlabelaurorastay.Visible = false
- end)
- Settings.MouseButton1Click:connect(function()
- DSguimain.Visible = false
- guimainframe.Visible = false
- STmainframe.Visible = true
- TGmainui.Visible = false
- TPguifull.Visible = false
- functionsfullgui.Visible = false
- mainguihomepage.Visible = false
- MGlabelaurorastay.Visible = false
- Maingui.Visible = true
- SideGUI.Visible = true
- MGlabelaurorastay.Visible = false
- end)
- RadioGUI.Active = true
- RadioGUI.Draggable = true
- RADIOplay.MouseButton1Click:connect(function()
- local AudioId = RADIOid.Text
- local Player = game:GetService("Players").LocalPlayer
- local TheEvent = game:GetService("ReplicatedStorage").Event
- TheEvent:FireServer("PlayRadio", workspace.ObjectSelection[Player.Name .. "'s Vehicle"].Chassis, AudioId)
- end)
- RADIOstop.MouseButton1Click:connect(function()
- local AudioId = 0
- local Player = game:GetService("Players").LocalPlayer
- local TheEvent = game:GetService("ReplicatedStorage").Event
- TheEvent:FireServer("PlayRadio", workspace.ObjectSelection[Player.Name .. "'s Vehicle"].Chassis, AudioId)
- end)
- p = game.Players.LocalPlayer
- mouse = p:GetMouse()
- mouse.KeyDown:connect(function(key)
- if key == STKeybox.Text then
- if Maingui.Visible == true then
- Maingui.Visible = false
- SideGUI.Visible = false
- blur.Enabled = false
- game.Players.LocalPlayer.PlayerGui.Chat.Enabled = true
- game.CoreGui.RobloxGui.Enabled = true
- else
- game.Players.LocalPlayer.PlayerGui.Chat.Enabled = false
- game.CoreGui.RobloxGui.Enabled = false
- Maingui.Visible = true
- SideGUI.Visible = true
- blur.Enabled = true
- end
- end
- end)
- STdestroygui.MouseButton1Click:connect(function()
- game.CoreGui.Aurora:Destroy()
- workspace.CurrentCamera.Blur:Destroy()
- end)
- STremoveblur.MouseButton1Click:connect(function()
- game.Workspace.CurrentCamera.Blur:Destroy()
- end)
- FCunluckallcars.MouseButton1Click:connect(function()
- loadstring(game:HttpGet("https://pastebin.com/raw/p88u1MM5", true))()
- end)
- Bank.MouseButton1Click:connect(function()
- function tp(x,y,z)
- local valtomove = 4
- moving = true
- if x < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then
- while x < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X-valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if z < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then
- while z < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z-valtomove))
- end
- end
- if x > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then
- while x > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X+valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if z > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then
- while z > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z+valtomove))
- end
- end
- if y < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then
- while y < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y-valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if y > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then
- while y > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y+valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- moving = false
- end
- spawn (function()
- game:getService("RunService"):BindToRenderStep("",0,function()
- if not game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid") then return end
- if moving == true then
- game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid"):ChangeState(11)
- end
- end)
- end)
- tp(688.7, 26, 445.2)
- end)
- Bankin.MouseButton1Click:connect(function()
- function tp(x,y,z)
- local valtomove = 4
- moving = true
- if x < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then
- while x < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X-valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if z < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then
- while z < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z-valtomove))
- end
- end
- if x > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then
- while x > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X+valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if z > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then
- while z > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z+valtomove))
- end
- end
- if y < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then
- while y < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y-valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if y > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then
- while y > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y+valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- moving = false
- end
- spawn (function()
- game:getService("RunService"):BindToRenderStep("",0,function()
- if not game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid") then return end
- if moving == true then
- game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid"):ChangeState(11)
- end
- end)
- end)
- tp(757.11,0.74154,479.32)
- end)
- casinoin.MouseButton1Click:connect(function()
- function tp(x,y,z)
- local valtomove = 4
- moving = true
- if x < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then
- while x < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X-valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if z < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then
- while z < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z-valtomove))
- end
- end
- if x > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then
- while x > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X+valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if z > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then
- while z > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z+valtomove))
- end
- end
- if y < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then
- while y < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y-valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if y > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then
- while y > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y+valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- moving = false
- end
- spawn (function()
- game:getService("RunService"):BindToRenderStep("",0,function()
- if not game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid") then return end
- if moving == true then
- game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid"):ChangeState(11)
- end
- end)
- end)
- tp(1657,26.220,523.7)
- end)
- casino.MouseButton1Click:connect(function()
- function tp(x,y,z)
- local valtomove = 4
- moving = true
- if x < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then
- while x < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X-valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if z < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then
- while z < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z-valtomove))
- end
- end
- if x > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then
- while x > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X+valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if z > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then
- while z > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z+valtomove))
- end
- end
- if y < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then
- while y < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y-valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if y > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then
- while y > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y+valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- moving = false
- end
- spawn (function()
- game:getService("RunService"):BindToRenderStep("",0,function()
- if not game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid") then return end
- if moving == true then
- game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid"):ChangeState(11)
- end
- end)
- end)
- tp(1781.6, 25.5, 685)
- end)
- club.MouseButton1Click:connect(function()
- function tp(x,y,z)
- local valtomove = 4
- moving = true
- if x < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then
- while x < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X-valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if z < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then
- while z < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z-valtomove))
- end
- end
- if x > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then
- while x > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X+valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if z > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then
- while z > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z+valtomove))
- end
- end
- if y < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then
- while y < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y-valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if y > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then
- while y > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y+valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- moving = false
- end
- spawn (function()
- game:getService("RunService"):BindToRenderStep("",0,function()
- if not game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid") then return end
- if moving == true then
- game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid"):ChangeState(11)
- end
- end)
- end)
- tp(1285, 25.4, 35.7)
- end)
- clubin.MouseButton1Click:connect(function()
- function tp(x,y,z)
- local valtomove = 4
- moving = true
- if x < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then
- while x < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X-valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if z < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then
- while z < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z-valtomove))
- end
- end
- if x > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then
- while x > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X+valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if z > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then
- while z > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z+valtomove))
- end
- end
- if y < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then
- while y < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y-valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if y > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then
- while y > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y+valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- moving = false
- end
- spawn (function()
- game:getService("RunService"):BindToRenderStep("",0,function()
- if not game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid") then return end
- if moving == true then
- game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid"):ChangeState(11)
- end
- end)
- end)
- tp(1328,145,-127)
- end)
- jewelry.MouseButton1Click:connect(function()
- function tp(x,y,z)
- local valtomove = 4
- moving = true
- if x < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then
- while x < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X-valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if z < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then
- while z < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z-valtomove))
- end
- end
- if x > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then
- while x > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X+valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if z > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then
- while z > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z+valtomove))
- end
- end
- if y < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then
- while y < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y-valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if y > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then
- while y > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y+valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- moving = false
- end
- spawn (function()
- game:getService("RunService"):BindToRenderStep("",0,function()
- if not game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid") then return end
- if moving == true then
- game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid"):ChangeState(11)
- end
- end)
- end)
- tp(-79, 87, 812.7)
- end)
- jewelryin.MouseButton1Click:connect(function()
- function tp(x,y,z)
- local valtomove = 4
- moving = true
- if x < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then
- while x < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X-valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if z < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then
- while z < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z-valtomove))
- end
- end
- if x > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then
- while x > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X+valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if z > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then
- while z > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z+valtomove))
- end
- end
- if y < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then
- while y < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y-valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if y > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then
- while y > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y+valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- moving = false
- end
- spawn (function()
- game:getService("RunService"):BindToRenderStep("",0,function()
- if not game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid") then return end
- if moving == true then
- game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid"):ChangeState(11)
- end
- end)
- end)
- tp(-97,25,790)
- end)
- pyramid.MouseButton1Click:connect(function()
- function tp(x,y,z)
- local valtomove = 4
- moving = true
- if x < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then
- while x < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X-valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if z < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then
- while z < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z-valtomove))
- end
- end
- if x > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then
- while x > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X+valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if z > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then
- while z > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z+valtomove))
- end
- end
- if y < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then
- while y < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y-valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if y > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then
- while y > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y+valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- moving = false
- end
- spawn (function()
- game:getService("RunService"):BindToRenderStep("",0,function()
- if not game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid") then return end
- if moving == true then
- game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid"):ChangeState(11)
- end
- end)
- end)
- tp(-1044,17,-500)
- end)
- pyrain.MouseButton1Click:connect(function()
- function tp(x,y,z)
- local valtomove = 4
- moving = true
- if x < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then
- while x < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X-valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if z < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then
- while z < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z-valtomove))
- end
- end
- if x > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then
- while x > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X+valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if z > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then
- while z > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z+valtomove))
- end
- end
- if y < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then
- while y < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y-valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if y > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then
- while y > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y+valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- moving = false
- end
- spawn (function()
- game:getService("RunService"):BindToRenderStep("",0,function()
- if not game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid") then return end
- if moving == true then
- game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid"):ChangeState(11)
- end
- end)
- end)
- tp(996,13272,530)
- end)
- ship.MouseButton1Click:connect(function()
- function tp(x,y,z)
- local valtomove = 4
- moving = true
- if x < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then
- while x < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X-valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if z < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then
- while z < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z-valtomove))
- end
- end
- if x > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then
- while x > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X+valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if z > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then
- while z > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z+valtomove))
- end
- end
- if y < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then
- while y < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y-valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if y > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then
- while y > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y+valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- moving = false
- end
- spawn (function()
- game:getService("RunService"):BindToRenderStep("",0,function()
- if not game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid") then return end
- if moving == true then
- game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid"):ChangeState(11)
- end
- end)
- end)
- tp(2430,25,271)
- end)
- GUopenrobstatus.MouseButton1Click:connect(function()
- loadstring(game:HttpGet("https://pastebin.com/raw/MX01Xgz2", true))()
- end)
- function rgb1 ()
- function zigzag(X) return math.acos(math.cos(X*math.pi))/math.pi end
- counter = 0
- while wait(0.04)do
- topbar1.BackgroundColor3 = Color3.fromHSV(zigzag(counter),1,1)
- topbar2.BackgroundColor3 = Color3.fromHSV(zigzag(counter),1,1)
- downbar1.BackgroundColor3 = Color3.fromHSV(zigzag(counter),1,1)
- downbar2.BackgroundColor3 = Color3.fromHSV(zigzag(counter),1,1)
- downbarside.BackgroundColor3 = Color3.fromHSV(zigzag(counter),1,1)
- downbarside1.BackgroundColor3 = Color3.fromHSV(zigzag(counter),1,1)
- topbarside.BackgroundColor3 = Color3.fromHSV(zigzag(counter),1,1)
- topbarside1.BackgroundColor3 = Color3.fromHSV(zigzag(counter),1,1)
- Functions.TextColor3 = Color3.fromHSV(zigzag(counter),1,1)
- teleports.TextColor3 = Color3.fromHSV(zigzag(counter),1,1)
- destructables.TextColor3 = Color3.fromHSV(zigzag(counter),1,1)
- toggables.TextColor3 = Color3.fromHSV(zigzag(counter),1,1)
- GUIs.TextColor3 = Color3.fromHSV(zigzag(counter),1,1)
- Settings.TextColor3 = Color3.fromHSV(zigzag(counter),1,1)
- FCBtools.TextColor3 = Color3.fromHSV(zigzag(counter),1,1)
- FCunluckallcars.TextColor3 = Color3.fromHSV(zigzag(counter),1,1)
- FCInfJump.TextColor3 = Color3.fromHSV(zigzag(counter),1,1)
- carplatename.TextColor3 = Color3.fromHSV(zigzag(counter),1,1)
- vehsuspension.TextColor3 = Color3.fromHSV(zigzag(counter),1,1)
- TPbarmid.BackgroundColor3 = Color3.fromHSV(zigzag(counter),1,1)
- Crimbase.TextColor3 = Color3.fromHSV(zigzag(counter),1,1)
- polbase.TextColor3 = Color3.fromHSV(zigzag(counter),1,1)
- herobase.TextColor3 = Color3.fromHSV(zigzag(counter),1,1)
- gunstore.TextColor3 = Color3.fromHSV(zigzag(counter),1,1)
- prison.TextColor3 = Color3.fromHSV(zigzag(counter),1,1)
- prisonyard.TextColor3 = Color3.fromHSV(zigzag(counter),1,1)
- prisonyard_2.TextColor3 = Color3.fromHSV(zigzag(counter),1,1)
- airport.TextColor3 = Color3.fromHSV(zigzag(counter),1,1)
- TPlabel.TextColor3 = Color3.fromHSV(zigzag(counter),1,1)
- TPlabel_2.TextColor3 = Color3.fromHSV(zigzag(counter),1,1)
- TPlabel.BorderColor3 = Color3.fromHSV(zigzag(counter),1,1)
- TPlabel_2.BorderColor3 = Color3.fromHSV(zigzag(counter),1,1)
- MGwelcomeingtogui.TextColor3 = Color3.fromHSV(zigzag(counter),1,1)
- DSscroll.BorderColor3 = Color3.fromHSV(zigzag(counter),1,1)
- Draggablegui.TextColor3 = Color3.fromHSV(zigzag(counter),1,1)
- counter = counter + 0.01
- end
- end
- function rgb2 ()
- function zigzag(X) return math.acos(math.cos(X*math.pi))/math.pi end
- counter = 0
- while wait(0.04)do
- helipad.TextColor3 = Color3.fromHSV(zigzag(counter),1,1)
- GUopenradio.BorderColor3 = Color3.fromHSV(zigzag(counter),1,1)
- GUbottombar.BackgroundColor3 = Color3.fromHSV(zigzag(counter),1,1)
- GUTopbar.BackgroundColor3 = Color3.fromHSV(zigzag(counter),1,1)
- GUopenrobstatus.BorderColor3 = Color3.fromHSV(zigzag(counter),1,1)
- STKeybox.TextColor3 = Color3.fromHSV(zigzag(counter),1,1)
- STdestroygui.TextColor3 = Color3.fromHSV(zigzag(counter),1,1)
- STremoveblur.TextColor3 = Color3.fromHSV(zigzag(counter),1,1)
- rbgui.TextColor3 = Color3.fromHSV(zigzag(counter),1,1)
- STchangekeybind.TextColor3 = Color3.fromHSV(zigzag(counter),1,1)
- infnitroserver.TextColor3 = Color3.fromHSV(zigzag(counter),1,1)
- InfNitro.TextColor3 = Color3.fromHSV(zigzag(counter),1,1)
- FullBright.TextColor3 = Color3.fromHSV(zigzag(counter),1,1)
- Annoy.TextColor3 = Color3.fromHSV(zigzag(counter),1,1)
- OpenGarage.TextColor3 = Color3.fromHSV(zigzag(counter),1,1)
- hovercar.TextColor3 = Color3.fromHSV(zigzag(counter),1,1)
- DSlasercasino.TextColor3 = Color3.fromHSV(zigzag(counter),1,1)
- DSlefthorbar.BackgroundColor3 = Color3.fromHSV(zigzag(counter),1,1)
- DSlefthorbar_2.BackgroundColor3 = Color3.fromHSV(zigzag(counter),1,1)
- DSprison.TextColor3 = Color3.fromHSV(zigzag(counter),1,1)
- DSlaserjewelry.TextColor3 = Color3.fromHSV(zigzag(counter),1,1)
- DSlasersbank.TextColor3 = Color3.fromHSV(zigzag(counter),1,1)
- DSlasersclub.TextColor3 = Color3.fromHSV(zigzag(counter),1,1)
- DSLasership.TextColor3 = Color3.fromHSV(zigzag(counter),1,1)
- DScity.TextColor3 = Color3.fromHSV(zigzag(counter),1,1)
- DSpyramidob.TextColor3 = Color3.fromHSV(zigzag(counter),1,1)
- DStripplebarleft1.BackgroundColor3 = Color3.fromHSV(zigzag(counter),1,1)
- DStripplebarleft2.BackgroundColor3 = Color3.fromHSV(zigzag(counter),1,1)
- DStripplebarleft3.BackgroundColor3 = Color3.fromHSV(zigzag(counter),1,1)
- DStripplebarright1.BackgroundColor3 = Color3.fromHSV(zigzag(counter),1,1)
- DStripplebarright2.BackgroundColor3 = Color3.fromHSV(zigzag(counter),1,1)
- DStripplebarright3.BackgroundColor3 = Color3.fromHSV(zigzag(counter),1,1)
- TPmap.BorderColor3 = Color3.fromHSV(zigzag(counter),1,1)
- TProb.BorderColor3 = Color3.fromHSV(zigzag(counter),1,1)
- Bank.TextColor3 = Color3.fromHSV(zigzag(counter),1,1)
- Bankin.TextColor3 = Color3.fromHSV(zigzag(counter),1,1)
- casino.TextColor3 = Color3.fromHSV(zigzag(counter),1,1)
- casinoin.TextColor3 = Color3.fromHSV(zigzag(counter),1,1)
- club.TextColor3 = Color3.fromHSV(zigzag(counter),1,1)
- clubin.TextColor3 = Color3.fromHSV(zigzag(counter),1,1)
- jewelry.TextColor3 = Color3.fromHSV(zigzag(counter),1,1)
- jewelryin.TextColor3 = Color3.fromHSV(zigzag(counter),1,1)
- pyrain.TextColor3 = Color3.fromHSV(zigzag(counter),1,1)
- pyramid.TextColor3 = Color3.fromHSV(zigzag(counter),1,1)
- ship.TextColor3 = Color3.fromHSV(zigzag(counter),1,1)
- Frame_6.BorderColor3 = Color3.fromHSV(zigzag(counter),1,1)
- label1.TextColor3 = Color3.fromHSV(zigzag(counter),1,1)
- label2.TextColor3 = Color3.fromHSV(zigzag(counter),1,1)
- label3.TextColor3 = Color3.fromHSV(zigzag(counter),1,1)
- label4.TextColor3 = Color3.fromHSV(zigzag(counter),1,1)
- label5.TextColor3 = Color3.fromHSV(zigzag(counter),1,1)
- label6.TextColor3 = Color3.fromHSV(zigzag(counter),1,1)
- label1.BorderColor3 = Color3.fromHSV(zigzag(counter),1,1)
- label2.BorderColor3 = Color3.fromHSV(zigzag(counter),1,1)
- label3.BorderColor3 = Color3.fromHSV(zigzag(counter),1,1)
- changelog.BorderColor3 = Color3.fromHSV(zigzag(counter),1,1)
- changelog.TextColor3 = Color3.fromHSV(zigzag(counter),1,1)
- changelogframe.BorderColor3 = Color3.fromHSV(zigzag(counter),1,1)
- modweapons.TextColor3 = Color3.fromHSV(zigzag(counter),1,1)
- counter = counter + 0.01
- end
- end
- DScity.MouseButton1Click:connect(function()
- local children = game.workspace.City:GetChildren()
- for i = 1, #children do
- local child = children[i]
- child:Destroy()
- end
- end)
- DSprison.MouseButton1Click:connect(function()
- local children = game.workspace.Prison:GetChildren()
- for i = 1, #children do
- local child = children[i]
- child:Destroy()
- end
- end)
- DSlaserjewelry.MouseButton1Click:connect(function()
- local store = game.Workspace.JewelryStore
- store.SlideLaser:Destroy()
- store.SpinLaser:Destroy()
- store.SpinLaser2:Destroy()
- store.SpinLaser3:Destroy()
- store.SpinLaser4:Destroy()
- store.SpinLaser5:Destroy()
- store.Jewlery.Lasers:Destroy()
- end)
- DSlasersbank.MouseButton1Click:connect(function()
- local dl = game.workspace.Ignore.WorldObjects.Lasers:Destroy()
- dl:Destroy()
- end)
- DSlasercasino.MouseButton1Click:connect(function()
- local dl = game.workspace.RandomModels.DeathLights
- dl:Destroy()
- end)
- DSlasersclub.MouseButton1Click:connect(function()
- local store = game.Workspace.Club
- store.SlideLaser:Destroy()
- store.SpinLaser:Destroy()
- store.LaserCut:Destroy()
- local dl = game.workspace.Club:FindFirstChild("DeathLights")
- dl:Destroy()
- wait(1)
- local dl = game.workspace.Club:FindFirstChild("DeathLights")
- dl:Destroy()
- local lasers = game.workspace.Ignore.WorldObjects:FindFirstChild("Lasers Club")
- if lasers then
- lasers:Destroy()
- end
- end)
- DSpyramidob.MouseButton1Click:connect(function()
- local trap = game.workspace.Pyramid:FindFirstChild("SpikeTrap")
- if trap then
- trap:Destroy()
- end
- local trap = game.workspace.Pyramid:FindFirstChild("SpikeSwing")
- if trap then
- trap:Destroy()
- end
- local trap = game.workspace.Pyramid:FindFirstChild("BallDropper")
- if trap then
- trap:Destroy()
- end
- wait(0.5)
- local trap = game.workspace.Pyramid:FindFirstChild("SpikeTrap")
- if trap then
- trap:Destroy()
- end
- local trap = game.workspace.Pyramid:FindFirstChild("SpikeSwing")
- if trap then
- trap:Destroy()
- end
- local trap = game.workspace.Pyramid:FindFirstChild("BallDropper")
- if trap then
- trap:Destroy()
- end
- wait(0.5)
- local trap = game.workspace.Pyramid:FindFirstChild("SpikeTrap")
- if trap then
- trap:Destroy()
- end
- local trap = game.workspace.Pyramid:FindFirstChild("SpikeSwing")
- if trap then
- trap:Destroy()
- end
- local trap = game.workspace.Pyramid:FindFirstChild("BallDropper")
- if trap then
- trap:Destroy()
- end
- end)
- InfNitro.MouseButton1Click:Connect(function()
- if _G.clientnitro == false then
- _G.clientnitro = true
- local veh = game.workspace.ObjectSelection:FindFirstChild(game.Players.LocalPlayer.Name.."'s Vehicle")
- veh.CarChassis.Boost.Value = 100
- infnitrostatus.BackgroundColor3 = Color3.new(0,150,0)
- else
- _G.clientnitro = false
- local veh = game.workspace.ObjectSelection:FindFirstChild(game.Players.LocalPlayer.Name.."'s Vehicle")
- veh.CarChassis.Boost.Value = 0
- infnitrostatus.BackgroundColor3 = Color3.new(150,0,0)
- end
- end)
- FCBtools.MouseButton1Click:connect(function()
- game.StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Backpack, true)
- for index, child in pairs(game:GetService("Workspace"):GetChildren()) do
- if child.ClassName == "Part" then
- child.Locked = false
- end
- if child.ClassName == "MeshPart" then
- child.Locked = false
- end
- if child.ClassName == "UnionOperation" then
- child.Locked = false
- end
- if child.ClassName == "Model" then
- for index, chil in pairs(child:GetChildren()) do
- if chil.ClassName == "Part" then
- chil.Locked = false
- end
- if chil.ClassName == "MeshPart" then
- chil.Locked = false
- end
- if chil.ClassName == "UnionOperation" then
- chil.Locked = false
- end
- if chil.ClassName == "Model" then
- for index, childe in pairs(chil:GetChildren()) do
- if childe.ClassName == "Part" then
- childe.Locked = false
- end
- if childe.ClassName == "MeshPart" then
- childe.Locked = false
- end
- if childe.ClassName == "UnionOperation" then
- childe.Locked = false
- end
- if childe.ClassName == "Model" then
- for index, childeo in pairs(childe:GetChildren()) do
- if childeo.ClassName == "Part" then
- childeo.Locked = false
- end
- if childeo.ClassName == "MeshPart" then
- childeo.Locked = false
- end
- if childeo.ClassName == "UnionOperation" then
- childeo.Locked = false
- end
- if childeo.ClassName == "Model" then
- end
- end
- end
- end
- end
- end
- end
- end
- c = Instance.new("HopperBin", game:GetService("Players").LocalPlayer.Backpack)
- c.BinType = Enum.BinType.Hammer
- c = Instance.new("HopperBin", game:GetService("Players").LocalPlayer.Backpack)
- c.BinType = Enum.BinType.Clone
- c = Instance.new("HopperBin", game:GetService("Players").LocalPlayer.Backpack)
- c.BinType = Enum.BinType.Grab
- end)
- FCInfJump.MouseButton1Click:connect(function()
- game:GetService("UserInputService").JumpRequest:connect(function()game:GetService"Players".LocalPlayer.Character:FindFirstChildOfClass'Humanoid':ChangeState("Jumping")
- end)
- end)
- infnitroserver.MouseButton1Click:connect(function()
- if _G.InfNitro == false then
- _G.InfNitro = true
- infnitroserbersidestatus.BackgroundColor3 = Color3.new(0,150,0)
- else
- _G.InfNitro = false
- infnitroserbersidestatus.BackgroundColor3 = Color3.new(150,0,0)
- end
- end)
- spawn(function()
- while wait(0.7) do
- if _G.InfNitro then
- local hmloc = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.Position
- local trg = game.workspace.City.GasStation.RefillGas.Trigger
- trg.CFrame = CFrame.new(hmloc)
- end
- end
- end)
- OpenGarage.MouseButton1Click:connect(function()
- if _G.OpenGarage == false then
- _G.OpenGarage = true
- opengaragestatus.BackgroundColor3 = Color3.new(0,150,0)
- else
- _G.OpenGarage = false
- opengaragestatus.BackgroundColor3 = Color3.new(150,0,0)
- end
- end)
- spawn(function()
- while wait(2) do
- if _G.OpenGarage then
- local gardoor = game.workspace.Ignore.WorldObjects.Garage.Trigger
- local hmloc = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.Position
- gardoor.CFrame = CFrame.new(hmloc)
- end
- end
- end)
- FullBright.MouseButton1Click:connect(function()
- if _G.FullBright == false then
- _G.FullBright = true
- game.Lighting.Brightness = 25
- fullbrightstatus.BackgroundColor3 = Color3.new(0,150,0)
- else
- _G.FullBright = false
- game.Lighting.Brightness = 2.11
- fullbrightstatus.BackgroundColor3 = Color3.new(150,0,0)
- end
- end)
- homebutton.MouseButton1Click:connect(function()
- DSguimain.Visible = false
- guimainframe.Visible = false
- STmainframe.Visible = false
- TGmainui.Visible = false
- TPguifull.Visible = false
- functionsfullgui.Visible = false
- mainguihomepage.Visible = true
- MGlabelaurorastay.Visible = false
- Maingui.Visible = true
- SideGUI.Visible = true
- MGlabelaurorastay.Visible = true
- end)
- Crimbase.MouseButton1Click:connect(function()
- function tp(x,y,z)
- local valtomove = 2
- moving = true
- if x < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then
- while x < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X-valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if z < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then
- while z < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z-valtomove))
- end
- end
- if x > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then
- while x > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X+valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if z > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then
- while z > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z+valtomove))
- end
- end
- if y < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then
- while y < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y-valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if y > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then
- while y > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y+valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- moving = false
- end
- spawn (function()
- game:getService("RunService"):BindToRenderStep("",0,function()
- if not game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid") then return end
- if moving == true then
- game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid"):ChangeState(11)
- end
- end)
- end)
- tp(2042.6, 26, 351.3)
- end)
- polbase.MouseButton1Click:connect(function()
- function tp(x,y,z)
- local valtomove = 2
- moving = true
- if x < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then
- while x < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X-valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if z < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then
- while z < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z-valtomove))
- end
- end
- if x > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then
- while x > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X+valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if z > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then
- while z > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z+valtomove))
- end
- end
- if y < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then
- while y < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y-valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if y > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then
- while y > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y+valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- moving = false
- end
- spawn (function()
- game:getService("RunService"):BindToRenderStep("",0,function()
- if not game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid") then return end
- if moving == true then
- game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid"):ChangeState(11)
- end
- end)
- end)
- tp(2042.6, 26, 351.3)
- end)
- airport.MouseButton1Click:connect(function()
- function tp(x,y,z)
- local valtomove = 2
- moving = true
- if x < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then
- while x < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X-valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if z < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then
- while z < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z-valtomove))
- end
- end
- if x > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then
- while x > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X+valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if z > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then
- while z > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z+valtomove))
- end
- end
- if y < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then
- while y < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y-valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if y > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then
- while y > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y+valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- moving = false
- end
- spawn (function()
- game:getService("RunService"):BindToRenderStep("",0,function()
- if not game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid") then return end
- if moving == true then
- game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid"):ChangeState(11)
- end
- end)
- end)
- tp(-2415, 25.3, -1406.3)
- end)
- gunstore.MouseButton1Click:connect(function()
- function tp(x,y,z)
- local valtomove = 2
- moving = true
- if x < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then
- while x < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X-valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if z < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then
- while z < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z-valtomove))
- end
- end
- if x > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then
- while x > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X+valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if z > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then
- while z > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z+valtomove))
- end
- end
- if y < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then
- while y < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y-valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if y > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then
- while y > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y+valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- moving = false
- end
- spawn (function()
- game:getService("RunService"):BindToRenderStep("",0,function()
- if not game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid") then return end
- if moving == true then
- game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid"):ChangeState(11)
- end
- end)
- end)
- tp(-1621, 42.7, 687.6)
- end)
- helipad.MouseButton1Click:connect(function()
- function tp(x,y,z)
- local valtomove = 2
- moving = true
- if x < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then
- while x < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X-valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if z < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then
- while z < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z-valtomove))
- end
- end
- if x > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then
- while x > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X+valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if z > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then
- while z > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z+valtomove))
- end
- end
- if y < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then
- while y < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y-valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if y > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then
- while y > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y+valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- moving = false
- end
- spawn (function()
- game:getService("RunService"):BindToRenderStep("",0,function()
- if not game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid") then return end
- if moving == true then
- game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid"):ChangeState(11)
- end
- end)
- end)
- tp(-972.34, 95.8, -2934)
- end)
- herobase.MouseButton1Click:connect(function()
- function tp(x,y,z)
- local valtomove = 2
- moving = true
- if x < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then
- while x < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X-valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if z < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then
- while z < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z-valtomove))
- end
- end
- if x > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then
- while x > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X+valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if z > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then
- while z > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z+valtomove))
- end
- end
- if y < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then
- while y < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y-valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if y > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then
- while y > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y+valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- moving = false
- end
- spawn (function()
- game:getService("RunService"):BindToRenderStep("",0,function()
- if not game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid") then return end
- if moving == true then
- game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid"):ChangeState(11)
- end
- end)
- end)
- tp(-1752.5, 76.6, 1600.2)
- end)
- prison.MouseButton1Click:connect(function()
- function tp(x,y,z)
- local valtomove = 2
- moving = true
- if x < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then
- while x < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X-valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if z < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then
- while z < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z-valtomove))
- end
- end
- if x > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then
- while x > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X+valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if z > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then
- while z > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z+valtomove))
- end
- end
- if y < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then
- while y < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y-valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if y > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then
- while y > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y+valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- moving = false
- end
- spawn (function()
- game:getService("RunService"):BindToRenderStep("",0,function()
- if not game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid") then return end
- if moving == true then
- game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid"):ChangeState(11)
- end
- end)
- end)
- tp(-806.7, 53.15, -3262.4)
- end)
- prisonyard_2.MouseButton1Click:connect(function()
- function tp(x,y,z)
- local valtomove = 2
- moving = true
- if x < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then
- while x < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X-valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if z < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then
- while z < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z-valtomove))
- end
- end
- if x > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then
- while x > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X+valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if z > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then
- while z > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z+valtomove))
- end
- end
- if y < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then
- while y < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y-valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if y > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then
- while y > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y+valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- moving = false
- end
- spawn (function()
- game:getService("RunService"):BindToRenderStep("",0,function()
- if not game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid") then return end
- if moving == true then
- game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid"):ChangeState(11)
- end
- end)
- end)
- tp(183.646576,25.197,-654)
- end)
- prisonyard.MouseButton1Click:connect(function()
- function tp(x,y,z)
- local valtomove = 2
- moving = true
- if x < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then
- while x < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X-valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if z < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then
- while z < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z-valtomove))
- end
- end
- if x > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then
- while x > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X+valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if z > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then
- while z > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z+valtomove))
- end
- end
- if y < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then
- while y < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y-valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if y > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then
- while y > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y+valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- moving = false
- end
- spawn (function()
- game:getService("RunService"):BindToRenderStep("",0,function()
- if not game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid") then return end
- if moving == true then
- game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid"):ChangeState(11)
- end
- end)
- end)
- tp(-1054.46, 53.1, -3083.86)
- end)
- Annoy.MouseButton1Click:connect(function()
- if _G.Annoy == false then
- _G.Annoy = true
- local s = game.Players.LocalPlayer.PlayerGui.Sounds
- s.Cash.Volume = 10
- s.Cash:Play()
- s.XP:Play()
- s.XP.Volume = 10
- s.Coin:Play()
- s.Coin.Volume = 10
- s.Dig:Play()
- s.Dig.Volume = 10
- s.Message:Play()
- s.Message.Volume = 10
- s.HackSuccess:Play()
- s.HackSuccess.Volume = 10
- s.Hacking:Play()
- s.Hacking.Volume = 10
- s.MoneyFlip:Play()
- s.MoneyFlip.Volume = 10
- s.Dialogue:Play()
- s.Dialogue.Volume = 10
- s.Lockpick:Play()
- s.Lockpick.Volume = 10
- Annoystatus.BackgroundColor3 = Color3.new(0,150,0)
- else
- _G.Annoy = false
- local s = game.Players.LocalPlayer.PlayerGui.Sounds
- s.Cash.Volume = 1
- s.Cash:Stop()
- s.XP:Stop()
- s.XP.Volume = 1
- s.Coin:Stop()
- s.Coin.Volume = 1
- s.Dig:Stop()
- s.Dig.Volume = 1
- s.Message:Stop()
- s.Message.Volume = 1
- s.HackSuccess:Stop()
- s.HackSuccess.Volume = 1
- s.Hacking:Stop()
- s.Hacking.Volume = 1
- s.MoneyFlip:Stop()
- s.MoneyFlip.Volume = 1
- s.Dialogue:Stop()
- s.Dialogue.Volume = 1
- s.Lockpick:Stop()
- s.Lockpick.Volume = 1
- Annoystatus.BackgroundColor3 = Color3.new(150,0,0)
- end
- end)
- vehsuspension.MouseButton1Click:connect(function()
- loadstring(game:HttpGet("https://pastebin.com/raw/JpKzvDqt", true))()
- end)
- rbgui.MouseButton1Click:connect(function()
- spawn(rgb1)
- spawn(rgb2)
- end)
- modweapons.MouseButton1Click:connect(function()
- loadstring(game:HttpGet("https://pastebin.com/raw/6WFkD12w", true))()
- end)
- carplatename.MouseButton1Click:connect(function()
- loadstring(game:HttpGet("https://pastebin.com/raw/kw6xks7L", true))()
- end)
- hovercar.MouseButton1Click:connect(function()
- if _G.Hover == false then
- _G.Hover = true
- local veh = game.workspace.ObjectSelection:FindFirstChild(game.Players.LocalPlayer.Name.."'s Vehicle")
- veh.CarChassis.HoverMode.Value = true
- hovercarstat.BackgroundColor3 = Color3.new(0,150,0)
- else
- _G.Hover = false
- hovercarstat.BackgroundColor3 = Color3.new(150,0,0)
- local veh = game.workspace.ObjectSelection:FindFirstChild(game.Players.LocalPlayer.Name.."'s Vehicle")
- veh.CarChassis.HoverMode.Value = false
- end
- end)
- Draggablegui.MouseButton1Click:connect(function()
- Maingui.Active = true
- SideGUI.Active = true
- Maingui.Draggable = true
- SideGUI.Draggable = true
- end)
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