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- LuxCoreUI v2.5beta1 (LuxCore demo: http://www.luxcorerender.org)
- [LuxCore][4.719] Configuration:
- [LuxCore][4.719] renderengine.type = "PATHOCL"
- [LuxCore][4.719] sampler.type = "SOBOL"
- [LuxCore][4.719] batch.halttime = "4320000"
- [LuxCore][4.719] context.cuda.optix.enable = "1"
- [LuxCore][4.719] film.opencl.enable = "0"
- [LuxCore][4.719] film.opencl.platform = "-1"
- [LuxCore][4.719] film.opencl.device = "-1"
- [LuxCore][4.719] batch.haltspp = "16"
- [LuxCore][4.719] film.spp = "16"
- [LuxCore][4.719] film.width = "1820"
- [LuxCore][4.719] film.height = "1024"
- [LuxCore][4.719] film.outputs.0.type = "RGBA"
- [LuxCore][4.719] film.outputs.0.filename = "output.exr"
- [LuxCore][4.719] film.outputs.0.filesafe = "0"
- [LuxCore][4.719] film.outputs.0.index = "0"
- [LuxCore][4.719] film.outputs.1.type = "ALBEDO"
- [LuxCore][4.719] film.outputs.1.filename = "albedo.exr"
- [LuxCore][4.719] film.outputs.1.filesafe = "0"
- [LuxCore][4.719] film.outputs.2.type = "AVG_SHADING_NORMAL"
- [LuxCore][4.719] film.outputs.2.filename = "normal.exr"
- [LuxCore][4.719] film.outputs.2.filesafe = "0"
- [LuxCore][4.719] scene.file = "scene.scn"
- [LuxCore][4.719] File Name Resolver Configuration:
- [LuxCore][4.719] .
- [LuxCore][4.719] E:/projects/pragma/build_winx64/install/render/export/hair_curved
- [SDL][4.719] Reading scene: scene.scn
- [SDL][4.719] Define ImageMap: NamedObject
- [SDL][4.735] Texture definition: node_3_color
- [SDL][4.735] Reading texture map: imagemap-00002.png
- [SDL][4.750] Texture definition: node_2_vector
- [SDL][4.750] Texture definition: node_5_image
- [SDL][4.750] Texture definition: node_11_color
- [SDL][4.750] Reading texture map: imagemap-00003.png
- [SDL][4.766] Texture definition: node_10_vector
- [SDL][4.766] Texture definition: node_9_vector
- [SDL][4.782] Texture definition: node_12_vector
- [SDL][4.782] Texture definition: node_8_vector
- [SDL][4.782] Texture definition: node_13_image
- [SDL][4.782] Texture definition: node_7_vector
- [SDL][4.782] Texture definition: node_6_vector
- [SDL][4.782] Texture definition: node_4_vector
- [SDL][4.782] Texture definition: node_1_vector
- [SDL][4.782] Texture definition: node_16_color
- [SDL][4.782] Reading texture map: imagemap-00004.png
- [SDL][4.797] Texture definition: node_15_g
- [SDL][4.797] Texture definition: node_14_value
- [SDL][4.797] Texture definition: node_18_b
- [SDL][4.797] Texture definition: node_17_value
- [SDL][4.797] Texture definition: node_19_normal
- [SDL][4.797] Reading texture map: imagemap-00005.png
- [SDL][4.813] Texture definition: node_26_value
- [SDL][4.813] Texture definition: node_27_value
- [SDL][4.813] Texture definition: node_25_value
- [SDL][4.813] Texture definition: node_24_value
- [SDL][4.813] Texture definition: node_29_value
- [SDL][4.813] Texture definition: node_28_value
- [SDL][4.813] Texture definition: node_23_value
- [SDL][4.813] Texture definition: node_22_value
- [SDL][4.813] Texture definition: node_34_value
- [SDL][4.813] Texture definition: node_35_value
- [SDL][4.813] Texture definition: node_33_value
- [SDL][4.813] Texture definition: node_32_value
- [SDL][4.813] Texture definition: node_37_value
- [SDL][4.813] Texture definition: node_36_value
- [SDL][4.813] Texture definition: node_31_value
- [SDL][4.829] Texture definition: node_3_alpha
- [SDL][4.829] Reading texture map: imagemap-00006.png
- [SDL][4.829] Texture definition: node_38_value
- [SDL][4.829] Texture definition: node_30_value
- [SDL][4.829] Texture definition: node_21_value
- [SDL][4.829] Texture definition: node_43_value
- [SDL][4.829] Texture definition: node_44_value
- [SDL][4.829] Texture definition: node_42_value
- [SDL][4.829] Texture definition: node_41_value
- [SDL][4.829] Texture definition: node_46_value
- [SDL][4.829] Texture definition: node_45_value
- [SDL][4.829] Texture definition: node_40_value
- [SDL][4.829] Texture definition: node_48_value
- [SDL][4.829] Texture definition: node_47_value
- [SDL][4.829] Texture definition: node_39_value
- [SDL][4.829] Texture definition: node_20_value
- [SDL][4.829] Texture definition: Implicit-NormalMapTexture-8dc2daf7-9904-489b-964a-e17192456924
- [SDL][4.844] Texture definition: node_52_color
- [SDL][4.844] Texture definition: node_51_vector
- [SDL][4.844] Texture definition: node_54_image
- [SDL][4.844] Texture definition: node_60_color
- [SDL][4.844] Texture definition: node_59_vector
- [SDL][4.844] Texture definition: node_58_vector
- [SDL][4.844] Texture definition: node_61_vector
- [SDL][4.844] Texture definition: node_57_vector
- [SDL][4.844] Texture definition: node_62_image
- [SDL][4.844] Texture definition: node_56_vector
- [SDL][4.844] Texture definition: node_55_vector
- [SDL][4.844] Texture definition: node_53_vector
- [SDL][4.844] Texture definition: node_50_vector
- [SDL][4.844] Texture definition: node_65_color
- [SDL][4.844] Texture definition: node_64_g
- [SDL][4.844] Texture definition: node_63_value
- [SDL][4.844] Texture definition: node_67_b
- [SDL][4.844] Texture definition: node_66_value
- [SDL][4.844] Texture definition: node_74_value
- [SDL][4.844] Texture definition: node_75_value
- [SDL][4.844] Texture definition: node_73_value
- [SDL][4.844] Texture definition: node_72_value
- [SDL][4.860] Texture definition: node_77_value
- [SDL][4.860] Texture definition: node_76_value
- [SDL][4.860] Texture definition: node_71_value
- [SDL][4.860] Texture definition: node_70_value
- [SDL][4.860] Texture definition: node_82_value
- [SDL][4.860] Texture definition: node_83_value
- [SDL][4.860] Texture definition: node_81_value
- [SDL][4.860] Texture definition: node_80_value
- [SDL][4.860] Texture definition: node_85_value
- [SDL][4.860] Texture definition: node_84_value
- [SDL][4.860] Texture definition: node_79_value
- [SDL][4.860] Texture definition: node_52_alpha
- [SDL][4.860] Texture definition: node_86_value
- [SDL][4.860] Texture definition: node_78_value
- [SDL][4.860] Texture definition: node_69_value
- [SDL][4.860] Texture definition: node_91_value
- [SDL][4.860] Texture definition: node_92_value
- [SDL][4.860] Texture definition: node_90_value
- [SDL][4.875] Texture definition: node_89_value
- [SDL][4.875] Texture definition: node_94_value
- [SDL][4.875] Texture definition: node_93_value
- [SDL][4.875] Texture definition: node_88_value
- [SDL][4.875] Texture definition: node_96_value
- [SDL][4.875] Texture definition: node_95_value
- [SDL][4.875] Texture definition: node_87_value
- [SDL][4.875] Texture definition: node_68_value
- [SDL][4.875] Texture definition: node_99_color
- [SDL][4.875] Reading texture map: imagemap-00007.png
- [SDL][4.891] Texture definition: node_98_vector
- [SDL][4.891] Texture definition: node_102_color
- [SDL][4.891] Texture definition: node_101_g
- [SDL][4.891] Texture definition: node_100_value
- [SDL][4.891] Texture definition: node_104_b
- [SDL][4.891] Texture definition: node_103_value
- [SDL][4.891] Texture definition: node_111_value
- [SDL][4.891] Texture definition: node_112_value
- [SDL][4.891] Texture definition: node_110_value
- [SDL][4.891] Texture definition: node_109_value
- [SDL][4.891] Texture definition: node_114_value
- [SDL][4.891] Texture definition: node_113_value
- [SDL][4.891] Texture definition: node_108_value
- [SDL][4.891] Texture definition: node_107_value
- [SDL][4.891] Texture definition: node_119_value
- [SDL][4.891] Texture definition: node_120_value
- [SDL][4.891] Texture definition: node_118_value
- [SDL][4.891] Texture definition: node_117_value
- [SDL][4.907] Texture definition: node_122_value
- [SDL][4.907] Texture definition: node_121_value
- [SDL][4.907] Texture definition: node_116_value
- [SDL][4.907] Texture definition: node_99_alpha
- [SDL][4.907] Reading texture map: imagemap-00008.png
- [SDL][4.907] Texture definition: node_123_value
- [SDL][4.907] Texture definition: node_115_value
- [SDL][4.907] Texture definition: node_106_value
- [SDL][4.907] Texture definition: node_128_value
- [SDL][4.907] Texture definition: node_129_value
- [SDL][4.907] Texture definition: node_127_value
- [SDL][4.907] Texture definition: node_126_value
- [SDL][4.907] Texture definition: node_131_value
- [SDL][4.907] Texture definition: node_130_value
- [SDL][4.907] Texture definition: node_125_value
- [SDL][4.907] Texture definition: node_133_value
- [SDL][4.907] Texture definition: node_132_value
- [SDL][4.907] Texture definition: node_124_value
- [SDL][4.907] Texture definition: node_105_value
- [SDL][4.907] Texture definition: node_137_color
- [SDL][4.922] Reading texture map: imagemap-00009.png
- [SDL][4.938] Texture definition: node_136_vector
- [SDL][4.938] Texture definition: node_139_image
- [SDL][4.938] Texture definition: node_145_color
- [SDL][4.938] Reading texture map: imagemap-00010.png
- [SDL][4.985] Texture definition: node_144_vector
- [SDL][4.985] Texture definition: node_143_vector
- [SDL][4.985] Texture definition: node_146_vector
- [SDL][4.985] Texture definition: node_142_vector
- [SDL][4.985] Texture definition: node_147_image
- [SDL][4.985] Texture definition: node_141_vector
- [SDL][4.985] Texture definition: node_140_vector
- [SDL][4.985] Texture definition: node_138_vector
- [SDL][4.985] Texture definition: node_135_vector
- [SDL][4.985] Texture definition: node_150_color
- [SDL][4.985] Texture definition: node_149_g
- [SDL][4.985] Texture definition: node_148_value
- [SDL][4.985] Texture definition: node_152_b
- [SDL][4.985] Texture definition: node_151_value
- [SDL][4.985] Texture definition: node_159_value
- [SDL][5.000] Texture definition: node_160_value
- [SDL][5.000] Texture definition: node_158_value
- [SDL][5.000] Texture definition: node_157_value
- [SDL][5.000] Texture definition: node_162_value
- [SDL][5.000] Texture definition: node_161_value
- [SDL][5.000] Texture definition: node_156_value
- [SDL][5.000] Texture definition: node_155_value
- [SDL][5.000] Texture definition: node_167_value
- [SDL][5.000] Texture definition: node_168_value
- [SDL][5.000] Texture definition: node_166_value
- [SDL][5.000] Texture definition: node_165_value
- [SDL][5.000] Texture definition: node_170_value
- [SDL][5.000] Texture definition: node_169_value
- [SDL][5.000] Texture definition: node_164_value
- [SDL][5.000] Texture definition: node_137_alpha
- [SDL][5.000] Reading texture map: imagemap-00011.png
- [SDL][5.016] Texture definition: node_171_value
- [SDL][5.016] Texture definition: node_163_value
- [SDL][5.016] Texture definition: node_154_value
- [SDL][5.016] Texture definition: node_176_value
- [SDL][5.016] Texture definition: node_177_value
- [SDL][5.016] Texture definition: node_175_value
- [SDL][5.016] Texture definition: node_174_value
- [SDL][5.016] Texture definition: node_179_value
- [SDL][5.016] Texture definition: node_178_value
- [SDL][5.016] Texture definition: node_173_value
- [SDL][5.016] Texture definition: node_181_value
- [SDL][5.016] Texture definition: node_180_value
- [SDL][5.016] Texture definition: node_172_value
- [SDL][5.016] Texture definition: node_153_value
- [SDL][5.016] Texture definition: node_184_color
- [SDL][5.016] Reading texture map: imagemap-00012.png
- [SDL][5.032] Texture definition: node_183_vector
- [SDL][5.032] Texture definition: node_187_color
- [SDL][5.032] Texture definition: node_186_g
- [SDL][5.032] Texture definition: node_185_value
- [SDL][5.032] Texture definition: node_189_b
- [SDL][5.032] Texture definition: node_188_value
- [SDL][5.032] Texture definition: node_190_normal
- [SDL][5.032] Reading texture map: imagemap-00013.png
- [SDL][5.047] Texture definition: node_197_value
- [SDL][5.047] Texture definition: node_198_value
- [SDL][5.047] Texture definition: node_196_value
- [SDL][5.047] Texture definition: node_195_value
- [SDL][5.047] Texture definition: node_200_value
- [SDL][5.047] Texture definition: node_199_value
- [SDL][5.047] Texture definition: node_194_value
- [SDL][5.047] Texture definition: node_193_value
- [SDL][5.047] Texture definition: node_205_value
- [SDL][5.047] Texture definition: node_206_value
- [SDL][5.047] Texture definition: node_204_value
- [SDL][5.047] Texture definition: node_203_value
- [SDL][5.047] Texture definition: node_208_value
- [SDL][5.063] Texture definition: node_207_value
- [SDL][5.063] Texture definition: node_202_value
- [SDL][5.063] Texture definition: node_184_alpha
- [SDL][5.063] Reading texture map: imagemap-00014.png
- [SDL][5.063] Texture definition: node_209_value
- [SDL][5.063] Texture definition: node_201_value
- [SDL][5.063] Texture definition: node_192_value
- [SDL][5.063] Texture definition: node_214_value
- [SDL][5.063] Texture definition: node_215_value
- [SDL][5.063] Texture definition: node_213_value
- [SDL][5.063] Texture definition: node_212_value
- [SDL][5.063] Texture definition: node_217_value
- [SDL][5.063] Texture definition: node_216_value
- [SDL][5.063] Texture definition: node_211_value
- [SDL][5.063] Texture definition: node_219_value
- [SDL][5.063] Texture definition: node_218_value
- [SDL][5.063] Texture definition: node_210_value
- [SDL][5.063] Texture definition: node_191_value
- [SDL][5.063] Texture definition: Implicit-NormalMapTexture-718a3ad0-9bac-4ec1-96f1-3ff6f29e1120
- [SDL][5.063] Material definition: node_0_BSDF
- [SDL][5.079] Material definition: node_49_BSDF
- [SDL][5.079] Material definition: node_97_BSDF
- [SDL][5.079] Material definition: node_134_BSDF
- [SDL][5.079] Material definition: node_182_BSDF
- [SDL][5.079] Camera type: perspective
- [SDL][5.079] Camera position: Point[1.32429, 1.30328, 2.94031]
- [SDL][5.079] Camera target: Point[-55.6609, -54.0427, -57.8003]
- [SDL][5.079] Camera clipping plane disabled
- [SDL][35.110] Scene objects count: 2
- [SDL][35.125] Scene objects count: 5
- [SDL][35.125] Light definition: 3
- [SDL][35.125] Light definition: 2
- [SDL][35.125] Light definition: 1
- [SDL][35.125] Light definition: 0
- [SDL][35.125] Light definition: sky
- [SDL][35.125] Reading texture map: imagemap-00001.exr
- [SDL][35.266] Camera type: perspective
- [SDL][35.266] Camera position: Point[1.32429, 1.30328, 2.94031]
- [SDL][35.266] Camera target: Point[-55.6609, -54.0427, -57.8003]
- [SDL][35.266] Camera clipping plane disabled
- Film size adjusted: 960x540 (Frame buffer size: 960x540)
- RenderConfig has cached kernels: True
- [LuxCore][35.282] Film resolution: 960x540
- [SDL][35.282] Film output definition: RGB_IMAGEPIPELINE [image.png]
- [SDL][35.282] Film output definition: RGBA [output.exr]
- [SDL][35.282] Film output definition: ALBEDO [albedo.exr]
- [SDL][35.282] Film output definition: AVG_SHADING_NORMAL [normal.exr]
- [LuxRays][35.282] OpenCL support: enabled
- [LuxRays][35.469] OpenCL Platform 0: NVIDIA CUDA
- [LuxRays][35.485] CUDA support: enabled
- [LuxRays][35.485] CUDA support: available
- [LuxRays][35.485] CUDA driver version: 11.20
- [LuxRays][35.485] CUDA device count: 1
- [LuxRays][35.485] Optix support: available
- [LuxRays][35.485] Device 0 name: Native
- [LuxRays][35.485] Device 0 type: NATIVE_THREAD
- [LuxRays][35.485] Device 0 compute units: 1
- [LuxRays][35.485] Device 0 preferred float vector width: 4
- [LuxRays][35.485] Device 0 max allocable memory: 17592186044415MBytes
- [LuxRays][35.485] Device 0 max allocable memory block size: 17592186044415MBytes
- [LuxRays][35.485] Device 0 has out of core memory support: 0
- [LuxRays][35.485] Device 1 name: GeForce GTX 1050 Ti
- [LuxRays][35.485] Device 1 type: OPENCL_GPU
- [LuxRays][35.485] Device 1 compute units: 6
- [LuxRays][35.485] Device 1 preferred float vector width: 1
- [LuxRays][35.485] Device 1 max allocable memory: 4096MBytes
- [LuxRays][35.485] Device 1 max allocable memory block size: 1024MBytes
- [LuxRays][35.485] Device 1 has out of core memory support: 0
- [LuxRays][35.485] Device 2 name: GeForce GTX 1050 Ti
- [LuxRays][35.485] Device 2 type: CUDA_GPU
- [LuxRays][35.500] Device 2 compute units: 128
- [LuxRays][35.500] Device 2 preferred float vector width: 1
- [LuxRays][35.500] Device 2 max allocable memory: 4096MBytes
- [LuxRays][35.500] Device 2 max allocable memory block size: 17592186044415MBytes
- [LuxRays][35.500] Device 2 has out of core memory support: 1
- [LuxRays][35.500] Device 2 CUDA compute capability: 6.1
- [LuxRays][35.500] Creating 13 intersection device(s)
- [LuxRays][35.500] Allocating intersection device 0: GeForce GTX 1050 Ti (Type = CUDA_GPU)
- [LuxRays][35.641] Allocating intersection device 1: Native (Type = NATIVE_THREAD)
- [LuxRays][35.641] Allocating intersection device 2: Native (Type = NATIVE_THREAD)
- [LuxRays][35.641] Allocating intersection device 3: Native (Type = NATIVE_THREAD)
- [LuxRays][35.641] Allocating intersection device 4: Native (Type = NATIVE_THREAD)
- [LuxRays][35.641] Allocating intersection device 5: Native (Type = NATIVE_THREAD)
- [LuxRays][35.641] Allocating intersection device 6: Native (Type = NATIVE_THREAD)
- [LuxRays][35.641] Allocating intersection device 7: Native (Type = NATIVE_THREAD)
- [LuxRays][35.641] Allocating intersection device 8: Native (Type = NATIVE_THREAD)
- [LuxRays][35.641] Allocating intersection device 9: Native (Type = NATIVE_THREAD)
- [LuxRays][35.641] Allocating intersection device 10: Native (Type = NATIVE_THREAD)
- [LuxRays][35.641] Allocating intersection device 11: Native (Type = NATIVE_THREAD)
- [LuxRays][35.641] Allocating intersection device 12: Native (Type = NATIVE_THREAD)
- [LuxCore][35.641] CUDA devices used:
- [LuxCore][35.657] [GeForce GTX 1050 Ti CUDAIntersect (Optix enabled: 0)]
- [LuxCore][35.657] OpenCL devices used:
- [LuxCore][35.657] Native devices used: 12
- [LuxCore][35.657] Configuring 1 OpenCL render threads
- [LuxCore][35.657] Configuring 12 native render threads
- [LuxRays][35.657] Preprocessing DataSet
- [LuxRays][35.657] Total vertex count: 92772492
- [LuxRays][35.657] Total triangle count: 86772064
- [LuxRays][35.750] Preprocessing DataSet done
- [LuxRays][35.750] Adding DataSet accelerator: MBVH
- [LuxRays][35.750] Total vertex count: 92772492
- [LuxRays][35.750] Total triangle count: 86772064
- [LuxRays][35.750] Building Multilevel Bounding Volume Hierarchy: 5 leafs
- [LuxRays][35.750] BVH Dataset preprocessing time: 0ms
- [LuxRays][35.750] BVH builder: EMBREE_BINNED_SAH
- [LuxRays][35.766] BVH build hierarchy time: 16ms
- [LuxRays][35.766] BVH total build time: 16ms
- [LuxRays][35.766] Total BVH memory usage: 0Kbytes
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