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Mar 15th, 2021
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  1. LuxCoreUI v2.5beta1 (LuxCore demo: http://www.luxcorerender.org)
  2. [LuxCore][4.719] Configuration:
  3. [LuxCore][4.719] renderengine.type = "PATHOCL"
  4. [LuxCore][4.719] sampler.type = "SOBOL"
  5. [LuxCore][4.719] batch.halttime = "4320000"
  6. [LuxCore][4.719] context.cuda.optix.enable = "1"
  7. [LuxCore][4.719] film.opencl.enable = "0"
  8. [LuxCore][4.719] film.opencl.platform = "-1"
  9. [LuxCore][4.719] film.opencl.device = "-1"
  10. [LuxCore][4.719] batch.haltspp = "16"
  11. [LuxCore][4.719] film.spp = "16"
  12. [LuxCore][4.719] film.width = "1820"
  13. [LuxCore][4.719] film.height = "1024"
  14. [LuxCore][4.719] film.outputs.0.type = "RGBA"
  15. [LuxCore][4.719] film.outputs.0.filename = "output.exr"
  16. [LuxCore][4.719] film.outputs.0.filesafe = "0"
  17. [LuxCore][4.719] film.outputs.0.index = "0"
  18. [LuxCore][4.719] film.outputs.1.type = "ALBEDO"
  19. [LuxCore][4.719] film.outputs.1.filename = "albedo.exr"
  20. [LuxCore][4.719] film.outputs.1.filesafe = "0"
  21. [LuxCore][4.719] film.outputs.2.type = "AVG_SHADING_NORMAL"
  22. [LuxCore][4.719] film.outputs.2.filename = "normal.exr"
  23. [LuxCore][4.719] film.outputs.2.filesafe = "0"
  24. [LuxCore][4.719] scene.file = "scene.scn"
  25. [LuxCore][4.719] File Name Resolver Configuration:
  26. [LuxCore][4.719] .
  27. [LuxCore][4.719] E:/projects/pragma/build_winx64/install/render/export/hair_curved
  28. [SDL][4.719] Reading scene: scene.scn
  29. [SDL][4.719] Define ImageMap: NamedObject
  30. [SDL][4.735] Texture definition: node_3_color
  31. [SDL][4.735] Reading texture map: imagemap-00002.png
  32. [SDL][4.750] Texture definition: node_2_vector
  33. [SDL][4.750] Texture definition: node_5_image
  34. [SDL][4.750] Texture definition: node_11_color
  35. [SDL][4.750] Reading texture map: imagemap-00003.png
  36. [SDL][4.766] Texture definition: node_10_vector
  37. [SDL][4.766] Texture definition: node_9_vector
  38. [SDL][4.782] Texture definition: node_12_vector
  39. [SDL][4.782] Texture definition: node_8_vector
  40. [SDL][4.782] Texture definition: node_13_image
  41. [SDL][4.782] Texture definition: node_7_vector
  42. [SDL][4.782] Texture definition: node_6_vector
  43. [SDL][4.782] Texture definition: node_4_vector
  44. [SDL][4.782] Texture definition: node_1_vector
  45. [SDL][4.782] Texture definition: node_16_color
  46. [SDL][4.782] Reading texture map: imagemap-00004.png
  47. [SDL][4.797] Texture definition: node_15_g
  48. [SDL][4.797] Texture definition: node_14_value
  49. [SDL][4.797] Texture definition: node_18_b
  50. [SDL][4.797] Texture definition: node_17_value
  51. [SDL][4.797] Texture definition: node_19_normal
  52. [SDL][4.797] Reading texture map: imagemap-00005.png
  53. [SDL][4.813] Texture definition: node_26_value
  54. [SDL][4.813] Texture definition: node_27_value
  55. [SDL][4.813] Texture definition: node_25_value
  56. [SDL][4.813] Texture definition: node_24_value
  57. [SDL][4.813] Texture definition: node_29_value
  58. [SDL][4.813] Texture definition: node_28_value
  59. [SDL][4.813] Texture definition: node_23_value
  60. [SDL][4.813] Texture definition: node_22_value
  61. [SDL][4.813] Texture definition: node_34_value
  62. [SDL][4.813] Texture definition: node_35_value
  63. [SDL][4.813] Texture definition: node_33_value
  64. [SDL][4.813] Texture definition: node_32_value
  65. [SDL][4.813] Texture definition: node_37_value
  66. [SDL][4.813] Texture definition: node_36_value
  67. [SDL][4.813] Texture definition: node_31_value
  68. [SDL][4.829] Texture definition: node_3_alpha
  69. [SDL][4.829] Reading texture map: imagemap-00006.png
  70. [SDL][4.829] Texture definition: node_38_value
  71. [SDL][4.829] Texture definition: node_30_value
  72. [SDL][4.829] Texture definition: node_21_value
  73. [SDL][4.829] Texture definition: node_43_value
  74. [SDL][4.829] Texture definition: node_44_value
  75. [SDL][4.829] Texture definition: node_42_value
  76. [SDL][4.829] Texture definition: node_41_value
  77. [SDL][4.829] Texture definition: node_46_value
  78. [SDL][4.829] Texture definition: node_45_value
  79. [SDL][4.829] Texture definition: node_40_value
  80. [SDL][4.829] Texture definition: node_48_value
  81. [SDL][4.829] Texture definition: node_47_value
  82. [SDL][4.829] Texture definition: node_39_value
  83. [SDL][4.829] Texture definition: node_20_value
  84. [SDL][4.829] Texture definition: Implicit-NormalMapTexture-8dc2daf7-9904-489b-964a-e17192456924
  85. [SDL][4.844] Texture definition: node_52_color
  86. [SDL][4.844] Texture definition: node_51_vector
  87. [SDL][4.844] Texture definition: node_54_image
  88. [SDL][4.844] Texture definition: node_60_color
  89. [SDL][4.844] Texture definition: node_59_vector
  90. [SDL][4.844] Texture definition: node_58_vector
  91. [SDL][4.844] Texture definition: node_61_vector
  92. [SDL][4.844] Texture definition: node_57_vector
  93. [SDL][4.844] Texture definition: node_62_image
  94. [SDL][4.844] Texture definition: node_56_vector
  95. [SDL][4.844] Texture definition: node_55_vector
  96. [SDL][4.844] Texture definition: node_53_vector
  97. [SDL][4.844] Texture definition: node_50_vector
  98. [SDL][4.844] Texture definition: node_65_color
  99. [SDL][4.844] Texture definition: node_64_g
  100. [SDL][4.844] Texture definition: node_63_value
  101. [SDL][4.844] Texture definition: node_67_b
  102. [SDL][4.844] Texture definition: node_66_value
  103. [SDL][4.844] Texture definition: node_74_value
  104. [SDL][4.844] Texture definition: node_75_value
  105. [SDL][4.844] Texture definition: node_73_value
  106. [SDL][4.844] Texture definition: node_72_value
  107. [SDL][4.860] Texture definition: node_77_value
  108. [SDL][4.860] Texture definition: node_76_value
  109. [SDL][4.860] Texture definition: node_71_value
  110. [SDL][4.860] Texture definition: node_70_value
  111. [SDL][4.860] Texture definition: node_82_value
  112. [SDL][4.860] Texture definition: node_83_value
  113. [SDL][4.860] Texture definition: node_81_value
  114. [SDL][4.860] Texture definition: node_80_value
  115. [SDL][4.860] Texture definition: node_85_value
  116. [SDL][4.860] Texture definition: node_84_value
  117. [SDL][4.860] Texture definition: node_79_value
  118. [SDL][4.860] Texture definition: node_52_alpha
  119. [SDL][4.860] Texture definition: node_86_value
  120. [SDL][4.860] Texture definition: node_78_value
  121. [SDL][4.860] Texture definition: node_69_value
  122. [SDL][4.860] Texture definition: node_91_value
  123. [SDL][4.860] Texture definition: node_92_value
  124. [SDL][4.860] Texture definition: node_90_value
  125. [SDL][4.875] Texture definition: node_89_value
  126. [SDL][4.875] Texture definition: node_94_value
  127. [SDL][4.875] Texture definition: node_93_value
  128. [SDL][4.875] Texture definition: node_88_value
  129. [SDL][4.875] Texture definition: node_96_value
  130. [SDL][4.875] Texture definition: node_95_value
  131. [SDL][4.875] Texture definition: node_87_value
  132. [SDL][4.875] Texture definition: node_68_value
  133. [SDL][4.875] Texture definition: node_99_color
  134. [SDL][4.875] Reading texture map: imagemap-00007.png
  135. [SDL][4.891] Texture definition: node_98_vector
  136. [SDL][4.891] Texture definition: node_102_color
  137. [SDL][4.891] Texture definition: node_101_g
  138. [SDL][4.891] Texture definition: node_100_value
  139. [SDL][4.891] Texture definition: node_104_b
  140. [SDL][4.891] Texture definition: node_103_value
  141. [SDL][4.891] Texture definition: node_111_value
  142. [SDL][4.891] Texture definition: node_112_value
  143. [SDL][4.891] Texture definition: node_110_value
  144. [SDL][4.891] Texture definition: node_109_value
  145. [SDL][4.891] Texture definition: node_114_value
  146. [SDL][4.891] Texture definition: node_113_value
  147. [SDL][4.891] Texture definition: node_108_value
  148. [SDL][4.891] Texture definition: node_107_value
  149. [SDL][4.891] Texture definition: node_119_value
  150. [SDL][4.891] Texture definition: node_120_value
  151. [SDL][4.891] Texture definition: node_118_value
  152. [SDL][4.891] Texture definition: node_117_value
  153. [SDL][4.907] Texture definition: node_122_value
  154. [SDL][4.907] Texture definition: node_121_value
  155. [SDL][4.907] Texture definition: node_116_value
  156. [SDL][4.907] Texture definition: node_99_alpha
  157. [SDL][4.907] Reading texture map: imagemap-00008.png
  158. [SDL][4.907] Texture definition: node_123_value
  159. [SDL][4.907] Texture definition: node_115_value
  160. [SDL][4.907] Texture definition: node_106_value
  161. [SDL][4.907] Texture definition: node_128_value
  162. [SDL][4.907] Texture definition: node_129_value
  163. [SDL][4.907] Texture definition: node_127_value
  164. [SDL][4.907] Texture definition: node_126_value
  165. [SDL][4.907] Texture definition: node_131_value
  166. [SDL][4.907] Texture definition: node_130_value
  167. [SDL][4.907] Texture definition: node_125_value
  168. [SDL][4.907] Texture definition: node_133_value
  169. [SDL][4.907] Texture definition: node_132_value
  170. [SDL][4.907] Texture definition: node_124_value
  171. [SDL][4.907] Texture definition: node_105_value
  172. [SDL][4.907] Texture definition: node_137_color
  173. [SDL][4.922] Reading texture map: imagemap-00009.png
  174. [SDL][4.938] Texture definition: node_136_vector
  175. [SDL][4.938] Texture definition: node_139_image
  176. [SDL][4.938] Texture definition: node_145_color
  177. [SDL][4.938] Reading texture map: imagemap-00010.png
  178. [SDL][4.985] Texture definition: node_144_vector
  179. [SDL][4.985] Texture definition: node_143_vector
  180. [SDL][4.985] Texture definition: node_146_vector
  181. [SDL][4.985] Texture definition: node_142_vector
  182. [SDL][4.985] Texture definition: node_147_image
  183. [SDL][4.985] Texture definition: node_141_vector
  184. [SDL][4.985] Texture definition: node_140_vector
  185. [SDL][4.985] Texture definition: node_138_vector
  186. [SDL][4.985] Texture definition: node_135_vector
  187. [SDL][4.985] Texture definition: node_150_color
  188. [SDL][4.985] Texture definition: node_149_g
  189. [SDL][4.985] Texture definition: node_148_value
  190. [SDL][4.985] Texture definition: node_152_b
  191. [SDL][4.985] Texture definition: node_151_value
  192. [SDL][4.985] Texture definition: node_159_value
  193. [SDL][5.000] Texture definition: node_160_value
  194. [SDL][5.000] Texture definition: node_158_value
  195. [SDL][5.000] Texture definition: node_157_value
  196. [SDL][5.000] Texture definition: node_162_value
  197. [SDL][5.000] Texture definition: node_161_value
  198. [SDL][5.000] Texture definition: node_156_value
  199. [SDL][5.000] Texture definition: node_155_value
  200. [SDL][5.000] Texture definition: node_167_value
  201. [SDL][5.000] Texture definition: node_168_value
  202. [SDL][5.000] Texture definition: node_166_value
  203. [SDL][5.000] Texture definition: node_165_value
  204. [SDL][5.000] Texture definition: node_170_value
  205. [SDL][5.000] Texture definition: node_169_value
  206. [SDL][5.000] Texture definition: node_164_value
  207. [SDL][5.000] Texture definition: node_137_alpha
  208. [SDL][5.000] Reading texture map: imagemap-00011.png
  209. [SDL][5.016] Texture definition: node_171_value
  210. [SDL][5.016] Texture definition: node_163_value
  211. [SDL][5.016] Texture definition: node_154_value
  212. [SDL][5.016] Texture definition: node_176_value
  213. [SDL][5.016] Texture definition: node_177_value
  214. [SDL][5.016] Texture definition: node_175_value
  215. [SDL][5.016] Texture definition: node_174_value
  216. [SDL][5.016] Texture definition: node_179_value
  217. [SDL][5.016] Texture definition: node_178_value
  218. [SDL][5.016] Texture definition: node_173_value
  219. [SDL][5.016] Texture definition: node_181_value
  220. [SDL][5.016] Texture definition: node_180_value
  221. [SDL][5.016] Texture definition: node_172_value
  222. [SDL][5.016] Texture definition: node_153_value
  223. [SDL][5.016] Texture definition: node_184_color
  224. [SDL][5.016] Reading texture map: imagemap-00012.png
  225. [SDL][5.032] Texture definition: node_183_vector
  226. [SDL][5.032] Texture definition: node_187_color
  227. [SDL][5.032] Texture definition: node_186_g
  228. [SDL][5.032] Texture definition: node_185_value
  229. [SDL][5.032] Texture definition: node_189_b
  230. [SDL][5.032] Texture definition: node_188_value
  231. [SDL][5.032] Texture definition: node_190_normal
  232. [SDL][5.032] Reading texture map: imagemap-00013.png
  233. [SDL][5.047] Texture definition: node_197_value
  234. [SDL][5.047] Texture definition: node_198_value
  235. [SDL][5.047] Texture definition: node_196_value
  236. [SDL][5.047] Texture definition: node_195_value
  237. [SDL][5.047] Texture definition: node_200_value
  238. [SDL][5.047] Texture definition: node_199_value
  239. [SDL][5.047] Texture definition: node_194_value
  240. [SDL][5.047] Texture definition: node_193_value
  241. [SDL][5.047] Texture definition: node_205_value
  242. [SDL][5.047] Texture definition: node_206_value
  243. [SDL][5.047] Texture definition: node_204_value
  244. [SDL][5.047] Texture definition: node_203_value
  245. [SDL][5.047] Texture definition: node_208_value
  246. [SDL][5.063] Texture definition: node_207_value
  247. [SDL][5.063] Texture definition: node_202_value
  248. [SDL][5.063] Texture definition: node_184_alpha
  249. [SDL][5.063] Reading texture map: imagemap-00014.png
  250. [SDL][5.063] Texture definition: node_209_value
  251. [SDL][5.063] Texture definition: node_201_value
  252. [SDL][5.063] Texture definition: node_192_value
  253. [SDL][5.063] Texture definition: node_214_value
  254. [SDL][5.063] Texture definition: node_215_value
  255. [SDL][5.063] Texture definition: node_213_value
  256. [SDL][5.063] Texture definition: node_212_value
  257. [SDL][5.063] Texture definition: node_217_value
  258. [SDL][5.063] Texture definition: node_216_value
  259. [SDL][5.063] Texture definition: node_211_value
  260. [SDL][5.063] Texture definition: node_219_value
  261. [SDL][5.063] Texture definition: node_218_value
  262. [SDL][5.063] Texture definition: node_210_value
  263. [SDL][5.063] Texture definition: node_191_value
  264. [SDL][5.063] Texture definition: Implicit-NormalMapTexture-718a3ad0-9bac-4ec1-96f1-3ff6f29e1120
  265. [SDL][5.063] Material definition: node_0_BSDF
  266. [SDL][5.079] Material definition: node_49_BSDF
  267. [SDL][5.079] Material definition: node_97_BSDF
  268. [SDL][5.079] Material definition: node_134_BSDF
  269. [SDL][5.079] Material definition: node_182_BSDF
  270. [SDL][5.079] Camera type: perspective
  271. [SDL][5.079] Camera position: Point[1.32429, 1.30328, 2.94031]
  272. [SDL][5.079] Camera target: Point[-55.6609, -54.0427, -57.8003]
  273. [SDL][5.079] Camera clipping plane disabled
  274. [SDL][35.110] Scene objects count: 2
  275. [SDL][35.125] Scene objects count: 5
  276. [SDL][35.125] Light definition: 3
  277. [SDL][35.125] Light definition: 2
  278. [SDL][35.125] Light definition: 1
  279. [SDL][35.125] Light definition: 0
  280. [SDL][35.125] Light definition: sky
  281. [SDL][35.125] Reading texture map: imagemap-00001.exr
  282. [SDL][35.266] Camera type: perspective
  283. [SDL][35.266] Camera position: Point[1.32429, 1.30328, 2.94031]
  284. [SDL][35.266] Camera target: Point[-55.6609, -54.0427, -57.8003]
  285. [SDL][35.266] Camera clipping plane disabled
  286. Film size adjusted: 960x540 (Frame buffer size: 960x540)
  287. RenderConfig has cached kernels: True
  288. [LuxCore][35.282] Film resolution: 960x540
  289. [SDL][35.282] Film output definition: RGB_IMAGEPIPELINE [image.png]
  290. [SDL][35.282] Film output definition: RGBA [output.exr]
  291. [SDL][35.282] Film output definition: ALBEDO [albedo.exr]
  292. [SDL][35.282] Film output definition: AVG_SHADING_NORMAL [normal.exr]
  293. [LuxRays][35.282] OpenCL support: enabled
  294. [LuxRays][35.469] OpenCL Platform 0: NVIDIA CUDA
  295. [LuxRays][35.485] CUDA support: enabled
  296. [LuxRays][35.485] CUDA support: available
  297. [LuxRays][35.485] CUDA driver version: 11.20
  298. [LuxRays][35.485] CUDA device count: 1
  299. [LuxRays][35.485] Optix support: available
  300. [LuxRays][35.485] Device 0 name: Native
  301. [LuxRays][35.485] Device 0 type: NATIVE_THREAD
  302. [LuxRays][35.485] Device 0 compute units: 1
  303. [LuxRays][35.485] Device 0 preferred float vector width: 4
  304. [LuxRays][35.485] Device 0 max allocable memory: 17592186044415MBytes
  305. [LuxRays][35.485] Device 0 max allocable memory block size: 17592186044415MBytes
  306. [LuxRays][35.485] Device 0 has out of core memory support: 0
  307. [LuxRays][35.485] Device 1 name: GeForce GTX 1050 Ti
  308. [LuxRays][35.485] Device 1 type: OPENCL_GPU
  309. [LuxRays][35.485] Device 1 compute units: 6
  310. [LuxRays][35.485] Device 1 preferred float vector width: 1
  311. [LuxRays][35.485] Device 1 max allocable memory: 4096MBytes
  312. [LuxRays][35.485] Device 1 max allocable memory block size: 1024MBytes
  313. [LuxRays][35.485] Device 1 has out of core memory support: 0
  314. [LuxRays][35.485] Device 2 name: GeForce GTX 1050 Ti
  315. [LuxRays][35.485] Device 2 type: CUDA_GPU
  316. [LuxRays][35.500] Device 2 compute units: 128
  317. [LuxRays][35.500] Device 2 preferred float vector width: 1
  318. [LuxRays][35.500] Device 2 max allocable memory: 4096MBytes
  319. [LuxRays][35.500] Device 2 max allocable memory block size: 17592186044415MBytes
  320. [LuxRays][35.500] Device 2 has out of core memory support: 1
  321. [LuxRays][35.500] Device 2 CUDA compute capability: 6.1
  322. [LuxRays][35.500] Creating 13 intersection device(s)
  323. [LuxRays][35.500] Allocating intersection device 0: GeForce GTX 1050 Ti (Type = CUDA_GPU)
  324. [LuxRays][35.641] Allocating intersection device 1: Native (Type = NATIVE_THREAD)
  325. [LuxRays][35.641] Allocating intersection device 2: Native (Type = NATIVE_THREAD)
  326. [LuxRays][35.641] Allocating intersection device 3: Native (Type = NATIVE_THREAD)
  327. [LuxRays][35.641] Allocating intersection device 4: Native (Type = NATIVE_THREAD)
  328. [LuxRays][35.641] Allocating intersection device 5: Native (Type = NATIVE_THREAD)
  329. [LuxRays][35.641] Allocating intersection device 6: Native (Type = NATIVE_THREAD)
  330. [LuxRays][35.641] Allocating intersection device 7: Native (Type = NATIVE_THREAD)
  331. [LuxRays][35.641] Allocating intersection device 8: Native (Type = NATIVE_THREAD)
  332. [LuxRays][35.641] Allocating intersection device 9: Native (Type = NATIVE_THREAD)
  333. [LuxRays][35.641] Allocating intersection device 10: Native (Type = NATIVE_THREAD)
  334. [LuxRays][35.641] Allocating intersection device 11: Native (Type = NATIVE_THREAD)
  335. [LuxRays][35.641] Allocating intersection device 12: Native (Type = NATIVE_THREAD)
  336. [LuxCore][35.641] CUDA devices used:
  337. [LuxCore][35.657] [GeForce GTX 1050 Ti CUDAIntersect (Optix enabled: 0)]
  338. [LuxCore][35.657] OpenCL devices used:
  339. [LuxCore][35.657] Native devices used: 12
  340. [LuxCore][35.657] Configuring 1 OpenCL render threads
  341. [LuxCore][35.657] Configuring 12 native render threads
  342. [LuxRays][35.657] Preprocessing DataSet
  343. [LuxRays][35.657] Total vertex count: 92772492
  344. [LuxRays][35.657] Total triangle count: 86772064
  345. [LuxRays][35.750] Preprocessing DataSet done
  346. [LuxRays][35.750] Adding DataSet accelerator: MBVH
  347. [LuxRays][35.750] Total vertex count: 92772492
  348. [LuxRays][35.750] Total triangle count: 86772064
  349. [LuxRays][35.750] Building Multilevel Bounding Volume Hierarchy: 5 leafs
  350. [LuxRays][35.750] BVH Dataset preprocessing time: 0ms
  351. [LuxRays][35.750] BVH builder: EMBREE_BINNED_SAH
  352. [LuxRays][35.766] BVH build hierarchy time: 16ms
  353. [LuxRays][35.766] BVH total build time: 16ms
  354. [LuxRays][35.766] Total BVH memory usage: 0Kbytes
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