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May 25th, 2019
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  1. BROADSWORD JIM CHANGELOG
  2.  
  3. b5: Spritational Tangents
  4. ==
  5.  
  6. General
  7. +Ammo and armor pickups have custom sprites and pickup messages!
  8. -Removed unused placeholder sprites
  9. Broadsword
  10. ~Fixed Berserk Blade impact sound not playing
  11. Fists of Raeg
  12. ~Now has different sprites when rage powerup is active
  13. +Increased visual feedback when rage powerup is active
  14. +Altfire melee range increased from 96 to 128
  15. -Fixed altfire flash effect damaging monsters
  16. ~Added a wind-down animation
  17. ~Received minor sprite cleanup
  18. Armbalest
  19. +Primary fire's first proj always has perfect accuracy
  20. Slot 7
  21. ~Fixed altfire not correcting the player's pitch properly
  22.  
  23. b4: Mick Fixem's Grand Day Out
  24. ===
  25.  
  26. BloodWand
  27. ~Fixed altfire not displaying correct bulletpuff
  28. ~Primary hitscans now leave decals on walls
  29. BallBuster
  30. +Primary fire shoots out one extra medium projectile
  31. +Medium mace spheres split into 3 tiny spheres, increased from 2
  32. +Increased bounciness on all mace projectiles
  33. -Altfire horizontal spread slightly increased
  34. -Tiny mace sphere damage reduced from 4 to 3
  35. Armbalest
  36. +Projectile hitbox reduced
  37. -Damage reduced slightly
  38. Bracers
  39. ~Altfire reworked: Spawns earth spikes in a random spread in front of the player
  40. ~Added a winddown animation, which can be interrupted
  41. ~Primary fire now has visual recoil
  42. +Boulder proj hitbox reduced
  43. +Boulder speed increased from 32 to 40
  44. +Reduced attack animation by 3 tics
  45. Pendant
  46. ~Altfire projectile splits into 6 rippers in a fixed pattern
  47. +Altfire ripper damage increased from 4 to 6
  48. +Altfire ripper speed reduced from 32 to 28
  49. Slot 7
  50. ~Primary and altfire now has visual recoil
  51.  
  52. b3: EVERYTHING IS BUFFED!: (tl;dr almost everything has +dmg and +speed)
  53. ===
  54.  
  55. Broadsword
  56. ~Altfire reworked: Swings twice in quick succession
  57. +Damage increased slightly
  58. +Attack animation reduced by 3 tics
  59. ~Berserk Blade altfire swings thrice
  60. +Berserk Blade attack animation reduced from 27 to 21 tics
  61. Fists of Rage
  62. ~Altfire reworked: Hold to charge a heavy punch
  63. +Altfire damage increased dramatically
  64. +Berserked altfire damage increased ludicrously
  65. ~Now takes priority over Broadsword in Slot 1
  66. Throwing Knives
  67. +Damage increased
  68. +Primary attack animation reduced by 5 tics
  69. +Altfire rate now equal to primary
  70. Bloodwand
  71. ~Primary reworked: fires out multiple non-lifesteal hitscans
  72. ~Now moved to Slot 3
  73. +Now has visual recoil for better feedback
  74. +Can be fired during its wind-down animation
  75. +Altfire lifesteal rate increased to 0.2
  76. Ballbuster
  77. -Tiny mace sphere damage REDUCED, was accidentally set to 3x the desired amount
  78. -Altfire projectiles explode for 100 dmg
  79. +Projectiles now make explosion sounds happen wheeeee
  80. Armbalest
  81. +Armbalest proj damage increased
  82. +Armbalest altfire fires full damaging projectiles
  83. +Attack animation reduced by 2 tics
  84. +Armbalest altfire ammo usage reduced from 6 to 5
  85. Bracers
  86. +Lift animation reduced by 5 tics
  87. +Boulder shatter damage increased from 200 to 256
  88. +Boulder explosion wave damage increased from 150 to 256 per explosion
  89. +Forces radius damage, making it useful against bosses
  90. Pendant
  91. +Primary proj speed increased from 32 to 48
  92. +Altfire proj damage increased from 8 to 16
  93. +Altfire proj attack interval reduced from 3 to 2 tics
  94. Slot 7
  95. +Primary hitscan count increased from 15 to 25
  96. -Primary hitscan damage reduced from 30 to 20
  97. Misc. changes:
  98. ~Compressed some large WAVs to OGG format, reducing filesize
  99. -Removed unused broadsword lines in DECORATE lump
  100. -Removed definitions for nonexistant weapons in SNDINFO
  101. ~Made a few minor edits to LANGUAGE lump
  102.  
  103. b2: Sprites 'n' shit
  104. ==
  105.  
  106. +All weapon and ammo pickup sprites flicker
  107. +All non-melee weapons have decals
  108. +Added HUD/pickup sprites for all weapons
  109.  
  110. Broadsword
  111. +Berserk Blade damage increased
  112. ~Berserked Fists of Raeg do radial damage on hit instead of lifesteal
  113. Fists of Raeg
  114. ~Fists of Raeg altfire is now a heavy punch
  115. Knife
  116. +Throwing Knife primary and altfire attack animation reduced
  117. ~Throwing Knife and Bloodwand weapon order swapped
  118. -Fixed knife throwing sound occuring twice
  119. BLoodWand
  120. ~Bloodwand altfire changed to a fast melee attack with lower damage but higher lifesteal per second
  121. +Bloodwand no longer pulls player's view around
  122. ~Bloodwand sprites cleaned up
  123. Ballbuster
  124. -Ballbuster primary fire damage severely reduced
  125. +Ballbuster altfire damage increased
  126. Armbalest
  127. ~Armbalest pickup sprite redone
  128. ~Armbalest altfire fires two additional projectiles
  129. +Armbalest vertical spread reduced
  130. +Armbalest ripper speed reduced to 64
  131. -Armbalest ripper dmg reduced from 6 to 4
  132. ~Fixed wonky offsets for Armbalest ammo pickup
  133. Bracers
  134. +Increased Bracers fulldmgradius, dramatically increasing damage
  135. +Bracer lifting animation has new sound effect and quake effect
  136. -Bracer lifting animation increased
  137. Pemndanmt
  138. ~Pendant altfire now shoots a slower projectile that homes in while firing smaller homing projectiles
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