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- BROADSWORD JIM CHANGELOG
- b5: Spritational Tangents
- ==
- General
- +Ammo and armor pickups have custom sprites and pickup messages!
- -Removed unused placeholder sprites
- Broadsword
- ~Fixed Berserk Blade impact sound not playing
- Fists of Raeg
- ~Now has different sprites when rage powerup is active
- +Increased visual feedback when rage powerup is active
- +Altfire melee range increased from 96 to 128
- -Fixed altfire flash effect damaging monsters
- ~Added a wind-down animation
- ~Received minor sprite cleanup
- Armbalest
- +Primary fire's first proj always has perfect accuracy
- Slot 7
- ~Fixed altfire not correcting the player's pitch properly
- b4: Mick Fixem's Grand Day Out
- ===
- BloodWand
- ~Fixed altfire not displaying correct bulletpuff
- ~Primary hitscans now leave decals on walls
- BallBuster
- +Primary fire shoots out one extra medium projectile
- +Medium mace spheres split into 3 tiny spheres, increased from 2
- +Increased bounciness on all mace projectiles
- -Altfire horizontal spread slightly increased
- -Tiny mace sphere damage reduced from 4 to 3
- Armbalest
- +Projectile hitbox reduced
- -Damage reduced slightly
- Bracers
- ~Altfire reworked: Spawns earth spikes in a random spread in front of the player
- ~Added a winddown animation, which can be interrupted
- ~Primary fire now has visual recoil
- +Boulder proj hitbox reduced
- +Boulder speed increased from 32 to 40
- +Reduced attack animation by 3 tics
- Pendant
- ~Altfire projectile splits into 6 rippers in a fixed pattern
- +Altfire ripper damage increased from 4 to 6
- +Altfire ripper speed reduced from 32 to 28
- Slot 7
- ~Primary and altfire now has visual recoil
- b3: EVERYTHING IS BUFFED!: (tl;dr almost everything has +dmg and +speed)
- ===
- Broadsword
- ~Altfire reworked: Swings twice in quick succession
- +Damage increased slightly
- +Attack animation reduced by 3 tics
- ~Berserk Blade altfire swings thrice
- +Berserk Blade attack animation reduced from 27 to 21 tics
- Fists of Rage
- ~Altfire reworked: Hold to charge a heavy punch
- +Altfire damage increased dramatically
- +Berserked altfire damage increased ludicrously
- ~Now takes priority over Broadsword in Slot 1
- Throwing Knives
- +Damage increased
- +Primary attack animation reduced by 5 tics
- +Altfire rate now equal to primary
- Bloodwand
- ~Primary reworked: fires out multiple non-lifesteal hitscans
- ~Now moved to Slot 3
- +Now has visual recoil for better feedback
- +Can be fired during its wind-down animation
- +Altfire lifesteal rate increased to 0.2
- Ballbuster
- -Tiny mace sphere damage REDUCED, was accidentally set to 3x the desired amount
- -Altfire projectiles explode for 100 dmg
- +Projectiles now make explosion sounds happen wheeeee
- Armbalest
- +Armbalest proj damage increased
- +Armbalest altfire fires full damaging projectiles
- +Attack animation reduced by 2 tics
- +Armbalest altfire ammo usage reduced from 6 to 5
- Bracers
- +Lift animation reduced by 5 tics
- +Boulder shatter damage increased from 200 to 256
- +Boulder explosion wave damage increased from 150 to 256 per explosion
- +Forces radius damage, making it useful against bosses
- Pendant
- +Primary proj speed increased from 32 to 48
- +Altfire proj damage increased from 8 to 16
- +Altfire proj attack interval reduced from 3 to 2 tics
- Slot 7
- +Primary hitscan count increased from 15 to 25
- -Primary hitscan damage reduced from 30 to 20
- Misc. changes:
- ~Compressed some large WAVs to OGG format, reducing filesize
- -Removed unused broadsword lines in DECORATE lump
- -Removed definitions for nonexistant weapons in SNDINFO
- ~Made a few minor edits to LANGUAGE lump
- b2: Sprites 'n' shit
- ==
- +All weapon and ammo pickup sprites flicker
- +All non-melee weapons have decals
- +Added HUD/pickup sprites for all weapons
- Broadsword
- +Berserk Blade damage increased
- ~Berserked Fists of Raeg do radial damage on hit instead of lifesteal
- Fists of Raeg
- ~Fists of Raeg altfire is now a heavy punch
- Knife
- +Throwing Knife primary and altfire attack animation reduced
- ~Throwing Knife and Bloodwand weapon order swapped
- -Fixed knife throwing sound occuring twice
- BLoodWand
- ~Bloodwand altfire changed to a fast melee attack with lower damage but higher lifesteal per second
- +Bloodwand no longer pulls player's view around
- ~Bloodwand sprites cleaned up
- Ballbuster
- -Ballbuster primary fire damage severely reduced
- +Ballbuster altfire damage increased
- Armbalest
- ~Armbalest pickup sprite redone
- ~Armbalest altfire fires two additional projectiles
- +Armbalest vertical spread reduced
- +Armbalest ripper speed reduced to 64
- -Armbalest ripper dmg reduced from 6 to 4
- ~Fixed wonky offsets for Armbalest ammo pickup
- Bracers
- +Increased Bracers fulldmgradius, dramatically increasing damage
- +Bracer lifting animation has new sound effect and quake effect
- -Bracer lifting animation increased
- Pemndanmt
- ~Pendant altfire now shoots a slower projectile that homes in while firing smaller homing projectiles
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