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- --https://github.com/Mokiros/roblox-FE-compatibility
- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,game,owner = owner,game
- local RealPlayer = Player
- do
- print("FE Compatibility code V2 by Mokiros")
- local RealPlayer = RealPlayer
- script.Parent = RealPlayer.Character
- --Fake event to make stuff like Mouse.KeyDown work
- local Disconnect_Function = function(this)
- this[1].Functions[this[2]] = nil
- end
- local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
- local FakeEvent_Metatable = {__index={
- Connect = function(this,f)
- local i = tostring(math.random(0,10000))
- while this.Functions[i] do
- i = tostring(math.random(0,10000))
- end
- this.Functions[i] = f
- return setmetatable({this,i},Disconnect_Metatable)
- end
- }}
- FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
- local function fakeEvent()
- return setmetatable({Functions={}},FakeEvent_Metatable)
- end
- --Creating fake input objects with fake variables
- local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
- FakeMouse.keyUp = FakeMouse.KeyUp
- FakeMouse.keyDown = FakeMouse.KeyDown
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- end}
- --Merged 2 functions into one by checking amount of arguments
- CAS.UnbindAction = CAS.BindAction
- --This function will trigger the events that have been :Connect()'ed
- local function TriggerEvent(self,ev,...)
- for _,f in pairs(self[ev].Functions) do
- f(...)
- end
- end
- FakeMouse.TriggerEvent = TriggerEvent
- UIS.TriggerEvent = TriggerEvent
- --Client communication
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=RealPlayer then return end
- FakeMouse.Target = io.Target
- FakeMouse.Hit = io.Hit
- if not io.isMouse then
- local b = io.UserInputState == Enum.UserInputState.Begin
- if io.UserInputType == Enum.UserInputType.MouseButton1 then
- return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
- end
- if io.UserInputType == Enum.UserInputType.MouseButton2 then
- return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
- end
- for _,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
- UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
- end
- end)
- Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
- local Mouse = owner:GetMouse()
- local UIS = game:GetService("UserInputService")
- local input = function(io,RobloxHandled)
- if RobloxHandled then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local h,t
- --Give the server mouse data every second frame, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- local HB = game:GetService("RunService").Heartbeat
- while true do
- if h~=Mouse.Hit or t~=Mouse.Target then
- h,t=Mouse.Hit,Mouse.Target
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end
- --Wait 2 frames
- for i=1,2 do
- HB:Wait()
- end
- end]==],script)
- ----Sandboxed game object that allows the usage of client-side methods and services
- --Real game object
- local RealGame = game
- --Metatable for fake service
- local FakeService_Metatable = {
- __index = function(self,k)
- local s = rawget(self,"_RealService")
- if s then
- return typeof(s[k])=="function"
- and function(_,...)return s[k](s,...)end or s[k]
- end
- end,
- __newindex = function(self,k,v)
- local s = rawget(self,"_RealService")
- if s then s[k]=v end
- end
- }
- local function FakeService(t,RealService)
- t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
- return setmetatable(t,FakeService_Metatable)
- end
- --Fake game object
- local FakeGame = {
- GetService = function(self,s)
- return rawget(self,s) or RealGame:GetService(s)
- end,
- Players = FakeService({
- LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
- },"Players"),
- UserInputService = FakeService(UIS,"UserInputService"),
- ContextActionService = FakeService(CAS,"ContextActionService"),
- RunService = FakeService({
- _btrs = {},
- RenderStepped = RealGame:GetService("RunService").Heartbeat,
- BindToRenderStep = function(self,name,_,fun)
- self._btrs[name] = self.Heartbeat:Connect(fun)
- end,
- UnbindFromRenderStep = function(self,name)
- self._btrs[name]:Disconnect()
- end,
- },"RunService")
- }
- rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
- FakeGame.service = FakeGame.GetService
- FakeService(FakeGame,game)
- --Changing owner to fake player object to support owner:GetMouse()
- game,owner = FakeGame,FakeGame.Players.LocalPlayer
- end
- --LOCAL, No name needed. Just run!
- --[[
- -- M2S by Coolbob44 --
- --((SCRIPT)) Made by Soilder2134
- Current Version: 0.4.1
- Model: Model
- You can use this script to generate your model!
- Objects Parsed: 235
- Decal: 1
- Weld: 1
- Model: 23
- Part: 185
- Fire: 15
- SpecialMesh: 10
- Objects Skipped: 20
- RotateP: 2
- Humanoid: 1
- Script: 17
- Total: 255
- --]]
- -- 1 - Model
- obj1 = Instance.new("Model")
- obj1.Parent = Workspace
- -- 2 - Model
- obj2 = Instance.new("Model")
- obj2.Parent = obj1
- -- 3 - Model
- obj3 = Instance.new("Model")
- obj3.Parent = obj1
- -- 4 - Tree
- obj4 = Instance.new("Model")
- obj4.Name = "Tree"
- obj4.Parent = obj3
- -- 5 - Smooth Block Model
- obj5 = Instance.new("Part")
- obj5.CFrame = CFrame.new(Vector3.new(224, 4.5999999, -35)) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
- obj5.TopSurface = Enum.SurfaceType.Smooth
- obj5.Size = Vector3.new(2, 8.40000057, 2)
- obj5.Anchored = true
- obj5.BrickColor = BrickColor.new("Earth orange")
- obj5.Friction = 0.30000001192093
- obj5.Shape = Enum.PartType.Block
- obj5.Name = "Smooth Block Model"
- obj5.Parent = obj4
- -- 6 - Smooth Block Model
- obj6 = Instance.new("Part")
- obj6.CFrame = CFrame.new(Vector3.new(224, 13.8000002, -35)) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
- obj6.FormFactor = Enum.FormFactor.Symmetric
- obj6.TopSurface = Enum.SurfaceType.Smooth
- obj6.BottomSurface = Enum.SurfaceType.Smooth
- obj6.Size = Vector3.new(10, 10, 10)
- obj6.Anchored = true
- obj6.BrickColor = BrickColor.new("Bright green")
- obj6.Friction = 0.30000001192093
- obj6.Shape = Enum.PartType.Ball
- obj6.Name = "Smooth Block Model"
- obj6.Parent = obj4
- -- 7 - Tree
- obj7 = Instance.new("Model")
- obj7.Name = "Tree"
- obj7.Parent = obj3
- -- 8 - Smooth Block Model
- obj8 = Instance.new("Part")
- obj8.CFrame = CFrame.new(Vector3.new(259, 4.5999999, -22)) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
- obj8.TopSurface = Enum.SurfaceType.Smooth
- obj8.Size = Vector3.new(2, 8.40000057, 2)
- obj8.Anchored = true
- obj8.BrickColor = BrickColor.new("Earth orange")
- obj8.Friction = 0.30000001192093
- obj8.Shape = Enum.PartType.Block
- obj8.Name = "Smooth Block Model"
- obj8.Parent = obj7
- -- 9 - Smooth Block Model
- obj9 = Instance.new("Part")
- obj9.CFrame = CFrame.new(Vector3.new(259, 13.8000002, -22)) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
- obj9.FormFactor = Enum.FormFactor.Symmetric
- obj9.TopSurface = Enum.SurfaceType.Smooth
- obj9.BottomSurface = Enum.SurfaceType.Smooth
- obj9.Size = Vector3.new(10, 10, 10)
- obj9.Anchored = true
- obj9.BrickColor = BrickColor.new("Bright green")
- obj9.Friction = 0.30000001192093
- obj9.Shape = Enum.PartType.Ball
- obj9.Name = "Smooth Block Model"
- obj9.Parent = obj7
- -- 10 - Tree
- obj10 = Instance.new("Model")
- obj10.Name = "Tree"
- obj10.Parent = obj3
- -- 11 - Smooth Block Model
- obj11 = Instance.new("Part")
- obj11.CFrame = CFrame.new(Vector3.new(285, 4.5999999, -24)) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
- obj11.TopSurface = Enum.SurfaceType.Smooth
- obj11.Size = Vector3.new(2, 8.40000057, 2)
- obj11.Anchored = true
- obj11.BrickColor = BrickColor.new("Earth orange")
- obj11.Friction = 0.30000001192093
- obj11.Shape = Enum.PartType.Block
- obj11.Name = "Smooth Block Model"
- obj11.Parent = obj10
- -- 12 - Smooth Block Model
- obj12 = Instance.new("Part")
- obj12.CFrame = CFrame.new(Vector3.new(285, 13.8000002, -24)) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
- obj12.FormFactor = Enum.FormFactor.Symmetric
- obj12.TopSurface = Enum.SurfaceType.Smooth
- obj12.BottomSurface = Enum.SurfaceType.Smooth
- obj12.Size = Vector3.new(10, 10, 10)
- obj12.Anchored = true
- obj12.BrickColor = BrickColor.new("Bright green")
- obj12.Friction = 0.30000001192093
- obj12.Shape = Enum.PartType.Ball
- obj12.Name = "Smooth Block Model"
- obj12.Parent = obj10
- -- 13 - Tree
- obj13 = Instance.new("Model")
- obj13.Name = "Tree"
- obj13.Parent = obj3
- -- 14 - Smooth Block Model
- obj14 = Instance.new("Part")
- obj14.CFrame = CFrame.new(Vector3.new(260, 4.5999999, -2)) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
- obj14.TopSurface = Enum.SurfaceType.Smooth
- obj14.Size = Vector3.new(2, 8.40000057, 2)
- obj14.Anchored = true
- obj14.BrickColor = BrickColor.new("Earth orange")
- obj14.Friction = 0.30000001192093
- obj14.Shape = Enum.PartType.Block
- obj14.Name = "Smooth Block Model"
- obj14.Parent = obj13
- -- 15 - Smooth Block Model
- obj15 = Instance.new("Part")
- obj15.CFrame = CFrame.new(Vector3.new(260, 13.8000002, -2)) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
- obj15.FormFactor = Enum.FormFactor.Symmetric
- obj15.TopSurface = Enum.SurfaceType.Smooth
- obj15.BottomSurface = Enum.SurfaceType.Smooth
- obj15.Size = Vector3.new(10, 10, 10)
- obj15.Anchored = true
- obj15.BrickColor = BrickColor.new("Bright green")
- obj15.Friction = 0.30000001192093
- obj15.Shape = Enum.PartType.Ball
- obj15.Name = "Smooth Block Model"
- obj15.Parent = obj13
- -- 16 - Tree
- obj16 = Instance.new("Model")
- obj16.Name = "Tree"
- obj16.Parent = obj3
- -- 17 - Smooth Block Model
- obj17 = Instance.new("Part")
- obj17.CFrame = CFrame.new(Vector3.new(285, 4.5999999, 20)) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
- obj17.TopSurface = Enum.SurfaceType.Smooth
- obj17.Size = Vector3.new(2, 8.40000057, 2)
- obj17.Anchored = true
- obj17.BrickColor = BrickColor.new("Earth orange")
- obj17.Friction = 0.30000001192093
- obj17.Shape = Enum.PartType.Block
- obj17.Name = "Smooth Block Model"
- obj17.Parent = obj16
- -- 18 - Smooth Block Model
- obj18 = Instance.new("Part")
- obj18.CFrame = CFrame.new(Vector3.new(285, 13.8000002, 20)) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
- obj18.FormFactor = Enum.FormFactor.Symmetric
- obj18.TopSurface = Enum.SurfaceType.Smooth
- obj18.BottomSurface = Enum.SurfaceType.Smooth
- obj18.Size = Vector3.new(10, 10, 10)
- obj18.Anchored = true
- obj18.BrickColor = BrickColor.new("Bright green")
- obj18.Friction = 0.30000001192093
- obj18.Shape = Enum.PartType.Ball
- obj18.Name = "Smooth Block Model"
- obj18.Parent = obj16
- -- 19 - Tree
- obj19 = Instance.new("Model")
- obj19.Name = "Tree"
- obj19.Parent = obj3
- -- 20 - Smooth Block Model
- obj20 = Instance.new("Part")
- obj20.CFrame = CFrame.new(Vector3.new(253, 4.5999999, 102)) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
- obj20.TopSurface = Enum.SurfaceType.Smooth
- obj20.Size = Vector3.new(2, 8.40000057, 2)
- obj20.Anchored = true
- obj20.BrickColor = BrickColor.new("Earth orange")
- obj20.Friction = 0.30000001192093
- obj20.Shape = Enum.PartType.Block
- obj20.Name = "Smooth Block Model"
- obj20.Parent = obj19
- -- 21 - Smooth Block Model
- obj21 = Instance.new("Part")
- obj21.CFrame = CFrame.new(Vector3.new(253, 13.8000002, 102)) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
- obj21.FormFactor = Enum.FormFactor.Symmetric
- obj21.TopSurface = Enum.SurfaceType.Smooth
- obj21.BottomSurface = Enum.SurfaceType.Smooth
- obj21.Size = Vector3.new(10, 10, 10)
- obj21.Anchored = true
- obj21.BrickColor = BrickColor.new("Bright green")
- obj21.Friction = 0.30000001192093
- obj21.Shape = Enum.PartType.Ball
- obj21.Name = "Smooth Block Model"
- obj21.Parent = obj19
- -- 22 - Tree
- obj22 = Instance.new("Model")
- obj22.Name = "Tree"
- obj22.Parent = obj3
- -- 23 - Smooth Block Model
- obj23 = Instance.new("Part")
- obj23.CFrame = CFrame.new(Vector3.new(301, 4.5999999, 92)) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
- obj23.TopSurface = Enum.SurfaceType.Smooth
- obj23.Size = Vector3.new(2, 8.40000057, 2)
- obj23.Anchored = true
- obj23.BrickColor = BrickColor.new("Earth orange")
- obj23.Friction = 0.30000001192093
- obj23.Shape = Enum.PartType.Block
- obj23.Name = "Smooth Block Model"
- obj23.Parent = obj22
- -- 24 - Smooth Block Model
- obj24 = Instance.new("Part")
- obj24.CFrame = CFrame.new(Vector3.new(301, 13.8000002, 92)) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
- obj24.FormFactor = Enum.FormFactor.Symmetric
- obj24.TopSurface = Enum.SurfaceType.Smooth
- obj24.BottomSurface = Enum.SurfaceType.Smooth
- obj24.Size = Vector3.new(10, 10, 10)
- obj24.Anchored = true
- obj24.BrickColor = BrickColor.new("Bright green")
- obj24.Friction = 0.30000001192093
- obj24.Shape = Enum.PartType.Ball
- obj24.Name = "Smooth Block Model"
- obj24.Parent = obj22
- -- 25 - Tree
- obj25 = Instance.new("Model")
- obj25.Name = "Tree"
- obj25.Parent = obj3
- -- 26 - Smooth Block Model
- obj26 = Instance.new("Part")
- obj26.CFrame = CFrame.new(Vector3.new(297, 4.5999999, 115)) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
- obj26.TopSurface = Enum.SurfaceType.Smooth
- obj26.Size = Vector3.new(2, 8.40000057, 2)
- obj26.Anchored = true
- obj26.BrickColor = BrickColor.new("Earth orange")
- obj26.Friction = 0.30000001192093
- obj26.Shape = Enum.PartType.Block
- obj26.Name = "Smooth Block Model"
- obj26.Parent = obj25
- -- 27 - Smooth Block Model
- obj27 = Instance.new("Part")
- obj27.CFrame = CFrame.new(Vector3.new(297, 13.8000002, 115)) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
- obj27.FormFactor = Enum.FormFactor.Symmetric
- obj27.TopSurface = Enum.SurfaceType.Smooth
- obj27.BottomSurface = Enum.SurfaceType.Smooth
- obj27.Size = Vector3.new(10, 10, 10)
- obj27.Anchored = true
- obj27.BrickColor = BrickColor.new("Bright green")
- obj27.Friction = 0.30000001192093
- obj27.Shape = Enum.PartType.Ball
- obj27.Name = "Smooth Block Model"
- obj27.Parent = obj25
- -- 28 - Tree
- obj28 = Instance.new("Model")
- obj28.Name = "Tree"
- obj28.Parent = obj3
- -- 29 - Smooth Block Model
- obj29 = Instance.new("Part")
- obj29.CFrame = CFrame.new(Vector3.new(260, 4.5999999, 126)) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
- obj29.TopSurface = Enum.SurfaceType.Smooth
- obj29.Size = Vector3.new(2, 8.40000057, 2)
- obj29.Anchored = true
- obj29.BrickColor = BrickColor.new("Earth orange")
- obj29.Friction = 0.30000001192093
- obj29.Shape = Enum.PartType.Block
- obj29.Name = "Smooth Block Model"
- obj29.Parent = obj28
- -- 30 - Smooth Block Model
- obj30 = Instance.new("Part")
- obj30.CFrame = CFrame.new(Vector3.new(260, 13.8000002, 126)) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
- obj30.FormFactor = Enum.FormFactor.Symmetric
- obj30.TopSurface = Enum.SurfaceType.Smooth
- obj30.BottomSurface = Enum.SurfaceType.Smooth
- obj30.Size = Vector3.new(10, 10, 10)
- obj30.Anchored = true
- obj30.BrickColor = BrickColor.new("Bright green")
- obj30.Friction = 0.30000001192093
- obj30.Shape = Enum.PartType.Ball
- obj30.Name = "Smooth Block Model"
- obj30.Parent = obj28
- -- 31 - Tree
- obj31 = Instance.new("Model")
- obj31.Name = "Tree"
- obj31.Parent = obj3
- -- 32 - Smooth Block Model
- obj32 = Instance.new("Part")
- obj32.CFrame = CFrame.new(Vector3.new(307, 4.5999999, 133)) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
- obj32.TopSurface = Enum.SurfaceType.Smooth
- obj32.Size = Vector3.new(2, 8.40000057, 2)
- obj32.Anchored = true
- obj32.BrickColor = BrickColor.new("Earth orange")
- obj32.Friction = 0.30000001192093
- obj32.Shape = Enum.PartType.Block
- obj32.Name = "Smooth Block Model"
- obj32.Parent = obj31
- -- 33 - Smooth Block Model
- obj33 = Instance.new("Part")
- obj33.CFrame = CFrame.new(Vector3.new(307, 13.8000002, 133)) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
- obj33.FormFactor = Enum.FormFactor.Symmetric
- obj33.TopSurface = Enum.SurfaceType.Smooth
- obj33.BottomSurface = Enum.SurfaceType.Smooth
- obj33.Size = Vector3.new(10, 10, 10)
- obj33.Anchored = true
- obj33.BrickColor = BrickColor.new("Bright green")
- obj33.Friction = 0.30000001192093
- obj33.Shape = Enum.PartType.Ball
- obj33.Name = "Smooth Block Model"
- obj33.Parent = obj31
- -- 34 - Tree
- obj34 = Instance.new("Model")
- obj34.Name = "Tree"
- obj34.Parent = obj3
- -- 35 - Smooth Block Model
- obj35 = Instance.new("Part")
- obj35.CFrame = CFrame.new(Vector3.new(328, 4.5999999, 120)) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
- obj35.TopSurface = Enum.SurfaceType.Smooth
- obj35.Size = Vector3.new(2, 8.40000057, 2)
- obj35.Anchored = true
- obj35.BrickColor = BrickColor.new("Earth orange")
- obj35.Friction = 0.30000001192093
- obj35.Shape = Enum.PartType.Block
- obj35.Name = "Smooth Block Model"
- obj35.Parent = obj34
- -- 36 - Smooth Block Model
- obj36 = Instance.new("Part")
- obj36.CFrame = CFrame.new(Vector3.new(328, 13.8000002, 120)) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
- obj36.FormFactor = Enum.FormFactor.Symmetric
- obj36.TopSurface = Enum.SurfaceType.Smooth
- obj36.BottomSurface = Enum.SurfaceType.Smooth
- obj36.Size = Vector3.new(10, 10, 10)
- obj36.Anchored = true
- obj36.BrickColor = BrickColor.new("Bright green")
- obj36.Friction = 0.30000001192093
- obj36.Shape = Enum.PartType.Ball
- obj36.Name = "Smooth Block Model"
- obj36.Parent = obj34
- -- 37 - Tree
- obj37 = Instance.new("Model")
- obj37.Name = "Tree"
- obj37.Parent = obj3
- -- 38 - Smooth Block Model
- obj38 = Instance.new("Part")
- obj38.CFrame = CFrame.new(Vector3.new(230, 4.5999999, 147)) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
- obj38.TopSurface = Enum.SurfaceType.Smooth
- obj38.Size = Vector3.new(2, 8.40000057, 2)
- obj38.Anchored = true
- obj38.BrickColor = BrickColor.new("Earth orange")
- obj38.Friction = 0.30000001192093
- obj38.Shape = Enum.PartType.Block
- obj38.Name = "Smooth Block Model"
- obj38.Parent = obj37
- -- 39 - Smooth Block Model
- obj39 = Instance.new("Part")
- obj39.CFrame = CFrame.new(Vector3.new(230, 13.8000002, 147)) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
- obj39.FormFactor = Enum.FormFactor.Symmetric
- obj39.TopSurface = Enum.SurfaceType.Smooth
- obj39.BottomSurface = Enum.SurfaceType.Smooth
- obj39.Size = Vector3.new(10, 10, 10)
- obj39.Anchored = true
- obj39.BrickColor = BrickColor.new("Bright green")
- obj39.Friction = 0.30000001192093
- obj39.Shape = Enum.PartType.Ball
- obj39.Name = "Smooth Block Model"
- obj39.Parent = obj37
- -- 40 - Rover
- obj40 = Instance.new("Model")
- obj40.Name = "Rover"
- obj40.Parent = obj1
- -- 41 - Right Leg
- obj41 = Instance.new("Part")
- obj41.RightParamB = 0
- obj41.CFrame = CFrame.new(Vector3.new(251.5, 0.899999976, 73.5)) * CFrame.Angles(-0, 0, 1.5707963705063)
- obj41.FormFactor = Enum.FormFactor.Symmetric
- obj41.TopSurface = Enum.SurfaceType.Smooth
- obj41.RightSurface = Enum.SurfaceType.Weld
- obj41.RotVelocity = Vector3.new(1.18861615e-010, 0.0545228906, -2.43270092e-011)
- obj41.BottomSurface = Enum.SurfaceType.Smooth
- obj41.Size = Vector3.new(1, 1, 1)
- obj41.LeftParamB = 0.30000001192093
- obj41.LeftSurfaceInput = Enum.InputType.RightTread
- obj41.Anchored = true
- obj41.BrickColor = BrickColor.new("Nougat")
- obj41.Velocity = Vector3.new(0.071800001, -0.00160877313, -0.057105273)
- obj41.Friction = 0.30000001192093
- obj41.LeftParamA = -0.30000001192093
- obj41.Shape = Enum.PartType.Cylinder
- obj41.Name = "Right Leg"
- obj41.Parent = obj40
- -- 42 - Fire
- obj42 = Instance.new("Fire")
- obj42.Enabled = false
- obj42.Heat = 25
- obj42.Color = Color3.new(1, 0.678431, 0)
- obj42.Size = 30
- obj42.Parent = obj41
- -- 43 - Right Arm
- obj43 = Instance.new("Part")
- obj43.RightParamB = 0
- obj43.CFrame = CFrame.new(Vector3.new(251.5, 0.899999976, 71.5)) * CFrame.Angles(-0, 0, 1.5707963705063)
- obj43.FormFactor = Enum.FormFactor.Symmetric
- obj43.TopSurface = Enum.SurfaceType.Smooth
- obj43.RightSurface = Enum.SurfaceType.Weld
- obj43.RotVelocity = Vector3.new(1.18861615e-010, 0.0545228906, -2.43270092e-011)
- obj43.BottomSurface = Enum.SurfaceType.Smooth
- obj43.Size = Vector3.new(1, 1, 1)
- obj43.LeftParamB = 0.30000001192093
- obj43.LeftSurfaceInput = Enum.InputType.RightTread
- obj43.Anchored = true
- obj43.BrickColor = BrickColor.new("Nougat")
- obj43.Velocity = Vector3.new(-0.0372457802, -0.0016087729, -0.057105273)
- obj43.Friction = 0.30000001192093
- obj43.LeftParamA = -0.30000001192093
- obj43.Shape = Enum.PartType.Cylinder
- obj43.Name = "Right Arm"
- obj43.Parent = obj40
- -- 44 - Fire
- obj44 = Instance.new("Fire")
- obj44.Enabled = false
- obj44.Heat = 25
- obj44.Color = Color3.new(1, 0.678431, 0)
- obj44.Size = 30
- obj44.Parent = obj43
- -- 45 - Left Leg
- obj45 = Instance.new("Part")
- obj45.RightParamB = 0
- obj45.CFrame = CFrame.new(Vector3.new(250.5, 0.899999976, 73.5)) * CFrame.Angles(-0, 0, 1.5707963705063)
- obj45.FormFactor = Enum.FormFactor.Symmetric
- obj45.TopSurface = Enum.SurfaceType.Smooth
- obj45.RightSurface = Enum.SurfaceType.Weld
- obj45.RotVelocity = Vector3.new(1.18861615e-010, 0.0545228906, -2.43270092e-011)
- obj45.BottomSurface = Enum.SurfaceType.Smooth
- obj45.Size = Vector3.new(1, 1, 1)
- obj45.LeftParamB = 0.30000001192093
- obj45.LeftSurfaceInput = Enum.InputType.RightTread
- obj45.Anchored = true
- obj45.BrickColor = BrickColor.new("Nougat")
- obj45.Velocity = Vector3.new(0.071800001, -0.00160877313, -0.00258238427)
- obj45.Friction = 0.30000001192093
- obj45.LeftParamA = -0.30000001192093
- obj45.Shape = Enum.PartType.Cylinder
- obj45.Name = "Left Leg"
- obj45.Parent = obj40
- -- 46 - Fire
- obj46 = Instance.new("Fire")
- obj46.Enabled = false
- obj46.Heat = 25
- obj46.Color = Color3.new(1, 0.678431, 0)
- obj46.Size = 30
- obj46.Parent = obj45
- -- 47 - Left Arm
- obj47 = Instance.new("Part")
- obj47.RightParamB = 0
- obj47.CFrame = CFrame.new(Vector3.new(250.5, 0.899999976, 71.5)) * CFrame.Angles(-0, 0, 1.5707963705063)
- obj47.FormFactor = Enum.FormFactor.Symmetric
- obj47.TopSurface = Enum.SurfaceType.Smooth
- obj47.RightSurface = Enum.SurfaceType.Weld
- obj47.RotVelocity = Vector3.new(1.18861615e-010, 0.0545228906, -2.43270092e-011)
- obj47.BottomSurface = Enum.SurfaceType.Smooth
- obj47.Size = Vector3.new(1, 1, 1)
- obj47.LeftParamB = 0.30000001192093
- obj47.LeftSurfaceInput = Enum.InputType.RightTread
- obj47.Anchored = true
- obj47.BrickColor = BrickColor.new("Nougat")
- obj47.Velocity = Vector3.new(-0.0372457802, -0.0016087729, -0.00258238427)
- obj47.Friction = 0.30000001192093
- obj47.LeftParamA = -0.30000001192093
- obj47.Shape = Enum.PartType.Cylinder
- obj47.Name = "Left Arm"
- obj47.Parent = obj40
- -- 48 - Fire
- obj48 = Instance.new("Fire")
- obj48.Enabled = false
- obj48.Heat = 25
- obj48.Color = Color3.new(1, 0.678431, 0)
- obj48.Size = 30
- obj48.Parent = obj47
- -- 49 - Part
- obj49 = Instance.new("Part")
- obj49.CFrame = CFrame.new(Vector3.new(250.199997, 4.30000019, 71.5)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
- obj49.FormFactor = Enum.FormFactor.Plate
- obj49.TopSurface = Enum.SurfaceType.Weld
- obj49.RightSurface = Enum.SurfaceType.Weld
- obj49.RotVelocity = Vector3.new(1.18861615e-010, 0.0545228906, -2.43270092e-011)
- obj49.BottomSurface = Enum.SurfaceType.Smooth
- obj49.Size = Vector3.new(1, 0.400000006, 1)
- obj49.BackSurface = Enum.SurfaceType.Weld
- obj49.Anchored = true
- obj49.BrickColor = BrickColor.new("Nougat")
- obj49.Velocity = Vector3.new(-0.0372457802, -0.0016087729, 0.0137746483)
- obj49.Friction = 0.30000001192093
- obj49.Shape = Enum.PartType.Block
- obj49.Parent = obj40
- -- 50 - Mesh
- obj50 = Instance.new("SpecialMesh")
- obj50.MeshType = Enum.MeshType.Wedge
- obj50.Scale = Vector3.new(0.400000006, 1, 1)
- obj50.Parent = obj49
- -- 51 - Fire
- obj51 = Instance.new("Fire")
- obj51.Enabled = false
- obj51.Heat = 25
- obj51.Color = Color3.new(1, 0.678431, 0)
- obj51.Size = 30
- obj51.Parent = obj49
- -- 52 - Smooth Block Model
- obj52 = Instance.new("Part")
- obj52.CFrame = CFrame.new(Vector3.new(251, 3.60000014, 71.5)) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- obj52.FormFactor = Enum.FormFactor.Plate
- obj52.Elasticity = 0
- obj52.TopSurface = Enum.SurfaceType.Smooth
- obj52.FrontSurface = Enum.SurfaceType.Weld
- obj52.RotVelocity = Vector3.new(1.18861615e-010, 0.0545228906, -2.43270092e-011)
- obj52.BottomSurface = Enum.SurfaceType.Weld
- obj52.Size = Vector3.new(2, 0.400000006, 1)
- obj52.BackSurface = Enum.SurfaceType.Weld
- obj52.Anchored = true
- obj52.BrickColor = BrickColor.new("Nougat")
- obj52.Velocity = Vector3.new(-0.0372457802, -0.0016087729, -0.0298438296)
- obj52.Friction = 0.30000001192093
- obj52.Shape = Enum.PartType.Block
- obj52.Name = "Smooth Block Model"
- obj52.Parent = obj40
- -- 53 - Mesh
- obj53 = Instance.new("SpecialMesh")
- obj53.MeshType = Enum.MeshType.Torso
- obj53.Parent = obj52
- -- 54 - Fire
- obj54 = Instance.new("Fire")
- obj54.Enabled = false
- obj54.Heat = 25
- obj54.Color = Color3.new(1, 0.678431, 0)
- obj54.Size = 30
- obj54.Parent = obj52
- -- 55 - Part
- obj55 = Instance.new("Part")
- obj55.CFrame = CFrame.new(Vector3.new(251.399994, 4.30000019, 71.5)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
- obj55.FormFactor = Enum.FormFactor.Plate
- obj55.TopSurface = Enum.SurfaceType.Weld
- obj55.RightSurface = Enum.SurfaceType.Weld
- obj55.RotVelocity = Vector3.new(1.18861615e-010, 0.0545228906, -2.43270092e-011)
- obj55.BottomSurface = Enum.SurfaceType.Weld
- obj55.Size = Vector3.new(1, 0.400000006, 1)
- obj55.BackSurface = Enum.SurfaceType.Weld
- obj55.Anchored = true
- obj55.BrickColor = BrickColor.new("Nougat")
- obj55.Velocity = Vector3.new(-0.0372457802, -0.0016087729, -0.051652655)
- obj55.Friction = 0.30000001192093
- obj55.Shape = Enum.PartType.Block
- obj55.Parent = obj40
- -- 56 - Mesh
- obj56 = Instance.new("SpecialMesh")
- obj56.MeshType = Enum.MeshType.Wedge
- obj56.Scale = Vector3.new(0.400000006, 1, 1)
- obj56.Parent = obj55
- -- 57 - Fire
- obj57 = Instance.new("Fire")
- obj57.Enabled = false
- obj57.Heat = 25
- obj57.Color = Color3.new(1, 0.678431, 0)
- obj57.Size = 30
- obj57.Parent = obj55
- -- 58 - Part
- obj58 = Instance.new("Part")
- obj58.CFrame = CFrame.new(Vector3.new(251, 3.4000001, 70.5)) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- obj58.FormFactor = Enum.FormFactor.Plate
- obj58.TopSurface = Enum.SurfaceType.Weld
- obj58.RightSurface = Enum.SurfaceType.Weld
- obj58.RotVelocity = Vector3.new(1.18861615e-010, 0.0545228906, -2.43270092e-011)
- obj58.BottomSurface = Enum.SurfaceType.Weld
- obj58.Size = Vector3.new(2, 0.400000006, 1)
- obj58.Anchored = true
- obj58.BrickColor = BrickColor.new("Really black")
- obj58.Velocity = Vector3.new(-0.0917686671, -0.00160877279, -0.0298438296)
- obj58.Friction = 0.30000001192093
- obj58.Shape = Enum.PartType.Block
- obj58.Parent = obj40
- -- 59 - Mesh
- obj59 = Instance.new("SpecialMesh")
- obj59.MeshType = Enum.MeshType.Wedge
- obj59.Scale = Vector3.new(0.400000006, 1, 1)
- obj59.Parent = obj58
- -- 60 - Fire
- obj60 = Instance.new("Fire")
- obj60.Enabled = false
- obj60.Heat = 25
- obj60.Color = Color3.new(1, 0.678431, 0)
- obj60.Size = 30
- obj60.Parent = obj58
- -- 61 - Smooth Block Model
- obj61 = Instance.new("Part")
- obj61.CFrame = CFrame.new(Vector3.new(251, 2.80000019, 70.5)) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- obj61.FormFactor = Enum.FormFactor.Plate
- obj61.Elasticity = 0
- obj61.TopSurface = Enum.SurfaceType.Weld
- obj61.FrontSurface = Enum.SurfaceType.Weld
- obj61.RotVelocity = Vector3.new(1.18861615e-010, 0.0545228906, -2.43270092e-011)
- obj61.BottomSurface = Enum.SurfaceType.Smooth
- obj61.Size = Vector3.new(2, 0.800000012, 1)
- obj61.Anchored = true
- obj61.BrickColor = BrickColor.new("Nougat")
- obj61.Velocity = Vector3.new(-0.0917686671, -0.00160877279, -0.0298438296)
- obj61.Friction = 0.30000001192093
- obj61.Shape = Enum.PartType.Block
- obj61.Name = "Smooth Block Model"
- obj61.Parent = obj40
- -- 62 - Mesh
- obj62 = Instance.new("SpecialMesh")
- obj62.MeshType = Enum.MeshType.Torso
- obj62.Parent = obj61
- -- 63 - Fire
- obj63 = Instance.new("Fire")
- obj63.Enabled = false
- obj63.Heat = 25
- obj63.Color = Color3.new(1, 0.678431, 0)
- obj63.Size = 30
- obj63.Parent = obj61
- -- 64 - Head
- obj64 = Instance.new("Part")
- obj64.CFrame = CFrame.new(Vector3.new(251, 2.9000001, 71.5)) * CFrame.Angles(-0, 0, -0)
- obj64.FormFactor = Enum.FormFactor.Symmetric
- obj64.TopSurface = Enum.SurfaceType.Smooth
- obj64.RotVelocity = Vector3.new(1.18861615e-010, 0.0545228906, -2.43270092e-011)
- obj64.Size = Vector3.new(2, 1, 1)
- obj64.Anchored = true
- obj64.BrickColor = BrickColor.new("Nougat")
- obj64.Velocity = Vector3.new(-0.0372457802, -0.0016087729, -0.0298438296)
- obj64.Friction = 0.30000001192093
- obj64.Shape = Enum.PartType.Block
- obj64.Name = "Head"
- obj64.Parent = obj40
- -- 65 - HeadWeld
- obj65 = Instance.new("Weld")
- obj65.Part0 = nil
- obj65.Part1 = nil
- obj65.Name = "HeadWeld"
- obj65.Parent = obj64
- -- 66 - Fire
- obj66 = Instance.new("Fire")
- obj66.Enabled = false
- obj66.Heat = 25
- obj66.Color = Color3.new(1, 0.678431, 0)
- obj66.Size = 30
- obj66.Parent = obj64
- -- 67 - Torso
- obj67 = Instance.new("Part")
- obj67.CFrame = CFrame.new(Vector3.new(251, 1.89999998, 72.5)) * CFrame.Angles(-0, 0, -0)
- obj67.FormFactor = Enum.FormFactor.Symmetric
- obj67.RotVelocity = Vector3.new(1.18861615e-010, 0.0545228906, -2.43270092e-011)
- obj67.Size = Vector3.new(2, 1, 3)
- obj67.TopParamB = 0
- obj67.Anchored = true
- obj67.BrickColor = BrickColor.new("Nougat")
- obj67.Velocity = Vector3.new(0.0172771122, -0.00160877302, -0.0298438296)
- obj67.Friction = 0.30000001192093
- obj67.Shape = Enum.PartType.Block
- obj67.Name = "Torso"
- obj67.Parent = obj40
- -- 68 - Fire
- obj68 = Instance.new("Fire")
- obj68.Enabled = false
- obj68.Heat = 25
- obj68.Color = Color3.new(1, 0.678431, 0)
- obj68.Size = 30
- obj68.Parent = obj67
- -- 69 - Part
- obj69 = Instance.new("Part")
- obj69.CFrame = CFrame.new(Vector3.new(251, 3.4000001, 73.8000031)) * CFrame.Angles(1.5707963705063, -0, 3.1415927410126)
- obj69.FormFactor = Enum.FormFactor.Plate
- obj69.TopSurface = Enum.SurfaceType.Weld
- obj69.RightSurface = Enum.SurfaceType.Weld
- obj69.RotVelocity = Vector3.new(1.18861615e-010, 0.0545228906, -2.43270092e-011)
- obj69.BottomSurface = Enum.SurfaceType.Smooth
- obj69.Size = Vector3.new(2, 0.400000006, 2)
- obj69.BackSurface = Enum.SurfaceType.Weld
- obj69.Anchored = true
- obj69.BrickColor = BrickColor.new("Nougat")
- obj69.Velocity = Vector3.new(0.0881570354, -0.00160877313, -0.0298438296)
- obj69.Friction = 0.30000001192093
- obj69.Shape = Enum.PartType.Block
- obj69.Parent = obj40
- -- 70 - Mesh
- obj70 = Instance.new("SpecialMesh")
- obj70.MeshType = Enum.MeshType.Wedge
- obj70.Scale = Vector3.new(0.400000006, 1, 1)
- obj70.Parent = obj69
- -- 71 - Fire
- obj71 = Instance.new("Fire")
- obj71.Enabled = false
- obj71.Heat = 25
- obj71.Color = Color3.new(1, 0.678431, 0)
- obj71.Size = 30
- obj71.Parent = obj69
- -- 72 - Part
- obj72 = Instance.new("Part")
- obj72.CFrame = CFrame.new(Vector3.new(251.800003, 4.30000019, 71.5)) * CFrame.Angles(1.5707963705063, 0, -1.5707963705063)
- obj72.FormFactor = Enum.FormFactor.Plate
- obj72.TopSurface = Enum.SurfaceType.Weld
- obj72.RightSurface = Enum.SurfaceType.Weld
- obj72.RotVelocity = Vector3.new(1.18861615e-010, 0.0545228906, -2.43270092e-011)
- obj72.BottomSurface = Enum.SurfaceType.Smooth
- obj72.Size = Vector3.new(1, 0.400000006, 1)
- obj72.BackSurface = Enum.SurfaceType.Weld
- obj72.Anchored = true
- obj72.BrickColor = BrickColor.new("Nougat")
- obj72.Velocity = Vector3.new(-0.0372457802, -0.0016087729, -0.0734623075)
- obj72.Friction = 0.30000001192093
- obj72.Shape = Enum.PartType.Block
- obj72.Parent = obj40
- -- 73 - Mesh
- obj73 = Instance.new("SpecialMesh")
- obj73.MeshType = Enum.MeshType.Wedge
- obj73.Scale = Vector3.new(0.400000006, 1, 1)
- obj73.Parent = obj72
- -- 74 - Fire
- obj74 = Instance.new("Fire")
- obj74.Enabled = false
- obj74.Heat = 25
- obj74.Color = Color3.new(1, 0.678431, 0)
- obj74.Size = 30
- obj74.Parent = obj72
- -- 75 - Part
- obj75 = Instance.new("Part")
- obj75.CFrame = CFrame.new(Vector3.new(251, 1.89999998, 74.1999969)) * CFrame.Angles(1.5707963705063, 1.5707963705063, 0)
- obj75.FormFactor = Enum.FormFactor.Plate
- obj75.TopSurface = Enum.SurfaceType.Smooth
- obj75.RotVelocity = Vector3.new(1.18861615e-010, 0.0545228906, -2.43270092e-011)
- obj75.BottomSurface = Enum.SurfaceType.Weld
- obj75.Size = Vector3.new(1, 0.400000006, 2)
- obj75.Anchored = true
- obj75.BrickColor = BrickColor.new("Nougat")
- obj75.Velocity = Vector3.new(0.109965861, -0.00160877325, -0.0298438296)
- obj75.Friction = 0.30000001192093
- obj75.Shape = Enum.PartType.Block
- obj75.Parent = obj40
- -- 76 - Mesh
- obj76 = Instance.new("SpecialMesh")
- obj76.MeshType = Enum.MeshType.Torso
- obj76.Parent = obj75
- -- 77 - Fire
- obj77 = Instance.new("Fire")
- obj77.Enabled = false
- obj77.Heat = 25
- obj77.Color = Color3.new(1, 0.678431, 0)
- obj77.Size = 30
- obj77.Parent = obj75
- -- 78 - Part
- obj78 = Instance.new("Part")
- obj78.CFrame = CFrame.new(Vector3.new(250.600006, 4.30000019, 71.5)) * CFrame.Angles(1.5707963705063, 0, -1.5707963705063)
- obj78.FormFactor = Enum.FormFactor.Plate
- obj78.TopSurface = Enum.SurfaceType.Weld
- obj78.RightSurface = Enum.SurfaceType.Weld
- obj78.RotVelocity = Vector3.new(1.18861615e-010, 0.0545228906, -2.43270092e-011)
- obj78.BottomSurface = Enum.SurfaceType.Weld
- obj78.Size = Vector3.new(1, 0.400000006, 1)
- obj78.BackSurface = Enum.SurfaceType.Weld
- obj78.Anchored = true
- obj78.BrickColor = BrickColor.new("Nougat")
- obj78.Velocity = Vector3.new(-0.0372457802, -0.0016087729, -0.008035006)
- obj78.Friction = 0.30000001192093
- obj78.Shape = Enum.PartType.Block
- obj78.Parent = obj40
- -- 79 - Mesh
- obj79 = Instance.new("SpecialMesh")
- obj79.MeshType = Enum.MeshType.Wedge
- obj79.Scale = Vector3.new(0.400000006, 1, 1)
- obj79.Parent = obj78
- -- 80 - Fire
- obj80 = Instance.new("Fire")
- obj80.Enabled = false
- obj80.Heat = 25
- obj80.Color = Color3.new(1, 0.678431, 0)
- obj80.Size = 30
- obj80.Parent = obj78
- -- 81 - Model
- obj81 = Instance.new("Model")
- obj81.Parent = obj1
- -- 82 - Part
- obj82 = Instance.new("Part")
- obj82.CFrame = CFrame.new(Vector3.new(257, 0.600000083, 52.5)) * CFrame.Angles(-0, 0, -0)
- obj82.FormFactor = Enum.FormFactor.Plate
- obj82.TopSurface = Enum.SurfaceType.Smooth
- obj82.Size = Vector3.new(127, 0.400000006, 30)
- obj82.Anchored = true
- obj82.BrickColor = BrickColor.new("Black")
- obj82.Friction = 0.30000001192093
- obj82.Shape = Enum.PartType.Block
- obj82.Parent = obj81
- -- 83 - Decal
- obj83 = Instance.new("Decal")
- obj83.Face = Enum.NormalId.Top
- obj83.Texture = "http://www.roblox.com/asset/?id=91447299"
- obj83.Parent = obj82
- -- 84 - Part
- obj84 = Instance.new("Part")
- obj84.CFrame = CFrame.new(Vector3.new(254, 0.600000083, 68)) * CFrame.Angles(-0, 0, -0)
- obj84.FormFactor = Enum.FormFactor.Plate
- obj84.Transparency = 1
- obj84.Material = Enum.Material.Slate
- obj84.Size = Vector3.new(1, 0.400000006, 1)
- obj84.Anchored = true
- obj84.Friction = 0.30000001192093
- obj84.Shape = Enum.PartType.Block
- obj84.Parent = obj81
- -- 85 - Model
- obj85 = Instance.new("Model")
- obj85.Parent = obj1
- -- 86 - Model
- obj86 = Instance.new("Model")
- obj86.Parent = obj85
- -- 87 - Part
- obj87 = Instance.new("Part")
- obj87.CFrame = CFrame.new(Vector3.new(134, 53.3000488, 53)) * CFrame.Angles(-0, 0, -0)
- obj87.FormFactor = Enum.FormFactor.Symmetric
- obj87.TopSurface = Enum.SurfaceType.Smooth
- obj87.BottomSurface = Enum.SurfaceType.Smooth
- obj87.Size = Vector3.new(1, 1, 15)
- obj87.Anchored = true
- obj87.Friction = 0.30000001192093
- obj87.Shape = Enum.PartType.Block
- obj87.Parent = obj86
- -- 88 - Mesh
- obj88 = Instance.new("SpecialMesh")
- obj88.MeshType = Enum.MeshType.FileMesh
- obj88.Scale = Vector3.new(100, 100, 100)
- obj88.MeshId = "http://www.roblox.com/asset/?id=17190923"
- obj88.TextureId = "http://www.roblox.com/asset/?id=17191001"
- obj88.Parent = obj87
- -- 89 - Part
- obj89 = Instance.new("Part")
- obj89.CFrame = CFrame.new(Vector3.new(131, 54.0000496, 55.5)) * CFrame.Angles(-0, 0, -0)
- obj89.FormFactor = Enum.FormFactor.Plate
- obj89.Transparency = 1
- obj89.Material = Enum.Material.Slate
- obj89.Size = Vector3.new(5, 0.400000006, 8)
- obj89.Anchored = true
- obj89.Friction = 0.30000001192093
- obj89.Shape = Enum.PartType.Block
- obj89.Parent = obj86
- -- 90 - Model
- obj90 = Instance.new("Model")
- obj90.Parent = obj85
- -- 91 - Model
- obj91 = Instance.new("Model")
- obj91.Parent = obj90
- -- 92 - Part
- obj92 = Instance.new("Part")
- obj92.CFrame = CFrame.new(Vector3.new(220.5, 28.6000004, 92.5)) * CFrame.Angles(-0, 0, -0)
- obj92.TopSurface = Enum.SurfaceType.Smooth
- obj92.BottomSurface = Enum.SurfaceType.Smooth
- obj92.Material = Enum.Material.Wood
- obj92.Size = Vector3.new(41, 1.20000005, 39)
- obj92.Anchored = true
- obj92.BrickColor = BrickColor.new("Brown")
- obj92.Friction = 0.30000001192093
- obj92.Shape = Enum.PartType.Block
- obj92.Parent = obj91
- -- 93 - Part
- obj93 = Instance.new("Part")
- obj93.CFrame = CFrame.new(Vector3.new(231, 16.2000008, 107.5)) * CFrame.Angles(-0, 0, -0)
- obj93.FormFactor = Enum.FormFactor.Plate
- obj93.TopSurface = Enum.SurfaceType.Smooth
- obj93.BottomSurface = Enum.SurfaceType.Smooth
- obj93.Material = Enum.Material.Wood
- obj93.Size = Vector3.new(16, 0.400000006, 5)
- obj93.Anchored = true
- obj93.BrickColor = BrickColor.new("Sand red")
- obj93.Friction = 0.30000001192093
- obj93.Shape = Enum.PartType.Block
- obj93.Parent = obj91
- -- 94 - Part
- obj94 = Instance.new("Part")
- obj94.CFrame = CFrame.new(Vector3.new(201, 1.60000002, 83.5)) * CFrame.Angles(-0, 1.5707963705063, 0)
- obj94.Material = Enum.Material.Wood
- obj94.Size = Vector3.new(21, 2.4000001, 2)
- obj94.Anchored = true
- obj94.BrickColor = BrickColor.new("Brown")
- obj94.Friction = 0.30000001192093
- obj94.Shape = Enum.PartType.Block
- obj94.Parent = obj91
- -- 95 - Part
- obj95 = Instance.new("Part")
- obj95.CFrame = CFrame.new(Vector3.new(201, 1.60000002, 102)) * CFrame.Angles(-0, 1.5707963705063, 0)
- obj95.Material = Enum.Material.Wood
- obj95.Size = Vector3.new(16, 2.4000001, 2)
- obj95.Anchored = true
- obj95.BrickColor = BrickColor.new("Brown")
- obj95.Friction = 0.30000001192093
- obj95.Shape = Enum.PartType.Block
- obj95.Parent = obj91
- -- 96 - Part
- obj96 = Instance.new("Part")
- obj96.CFrame = CFrame.new(Vector3.new(234.5, 17.6000004, 99.5)) * CFrame.Angles(-0, 0, -0)
- obj96.FormFactor = Enum.FormFactor.Plate
- obj96.Material = Enum.Material.Wood
- obj96.Size = Vector3.new(1, 2.4000001, 1)
- obj96.Anchored = true
- obj96.BrickColor = BrickColor.new("Dark orange")
- obj96.Friction = 0.30000001192093
- obj96.Shape = Enum.PartType.Block
- obj96.Parent = obj91
- -- 97 - Part
- obj97 = Instance.new("Part")
- obj97.CFrame = CFrame.new(Vector3.new(234.5, 17.6000004, 91.5)) * CFrame.Angles(-0, 0, -0)
- obj97.FormFactor = Enum.FormFactor.Plate
- obj97.Material = Enum.Material.Wood
- obj97.Size = Vector3.new(1, 2.4000001, 1)
- obj97.Anchored = true
- obj97.BrickColor = BrickColor.new("Dark orange")
- obj97.Friction = 0.30000001192093
- obj97.Shape = Enum.PartType.Block
- obj97.Parent = obj91
- -- 98 - Part
- obj98 = Instance.new("Part")
- obj98.CFrame = CFrame.new(Vector3.new(234.5, 17.6000004, 105.5)) * CFrame.Angles(-0, 0, -0)
- obj98.FormFactor = Enum.FormFactor.Plate
- obj98.Material = Enum.Material.Wood
- obj98.Size = Vector3.new(1, 2.4000001, 1)
- obj98.Anchored = true
- obj98.BrickColor = BrickColor.new("Dark orange")
- obj98.Friction = 0.30000001192093
- obj98.Shape = Enum.PartType.Block
- obj98.Parent = obj91
- -- 99 - Part
- obj99 = Instance.new("Part")
- obj99.CFrame = CFrame.new(Vector3.new(234.5, 17.6000004, 95.5)) * CFrame.Angles(-0, 0, -0)
- obj99.FormFactor = Enum.FormFactor.Plate
- obj99.Material = Enum.Material.Wood
- obj99.Size = Vector3.new(1, 2.4000001, 1)
- obj99.Anchored = true
- obj99.BrickColor = BrickColor.new("Dark orange")
- obj99.Friction = 0.30000001192093
- obj99.Shape = Enum.PartType.Block
- obj99.Parent = obj91
- -- 100 - Part
- obj100 = Instance.new("Part")
- obj100.CFrame = CFrame.new(Vector3.new(230.5, 17.6000004, 105.5)) * CFrame.Angles(-0, 0, -0)
- obj100.FormFactor = Enum.FormFactor.Plate
- obj100.Material = Enum.Material.Wood
- obj100.Size = Vector3.new(1, 2.4000001, 1)
- obj100.Anchored = true
- obj100.BrickColor = BrickColor.new("Dark orange")
- obj100.Friction = 0.30000001192093
- obj100.Shape = Enum.PartType.Block
- obj100.Parent = obj91
- -- 101 - Part
- obj101 = Instance.new("Part")
- obj101.CFrame = CFrame.new(Vector3.new(234.5, 17.6000004, 103.5)) * CFrame.Angles(-0, 0, -0)
- obj101.FormFactor = Enum.FormFactor.Plate
- obj101.Material = Enum.Material.Wood
- obj101.Size = Vector3.new(1, 2.4000001, 1)
- obj101.Anchored = true
- obj101.BrickColor = BrickColor.new("Dark orange")
- obj101.Friction = 0.30000001192093
- obj101.Shape = Enum.PartType.Block
- obj101.Parent = obj91
- -- 102 - Part
- obj102 = Instance.new("Part")
- obj102.CFrame = CFrame.new(Vector3.new(226.5, 17.6000004, 105.5)) * CFrame.Angles(-0, 0, -0)
- obj102.FormFactor = Enum.FormFactor.Plate
- obj102.Material = Enum.Material.Wood
- obj102.Size = Vector3.new(1, 2.4000001, 1)
- obj102.Anchored = true
- obj102.BrickColor = BrickColor.new("Dark orange")
- obj102.Friction = 0.30000001192093
- obj102.Shape = Enum.PartType.Block
- obj102.Parent = obj91
- -- 103 - Part
- obj103 = Instance.new("Part")
- obj103.CFrame = CFrame.new(Vector3.new(234.5, 19, 90.5)) * CFrame.Angles(-0, 0, -0)
- obj103.FormFactor = Enum.FormFactor.Plate
- obj103.TopSurface = Enum.SurfaceType.Smooth
- obj103.BottomSurface = Enum.SurfaceType.Smooth
- obj103.Material = Enum.Material.Wood
- obj103.Size = Vector3.new(1, 0.400000006, 31)
- obj103.Anchored = true
- obj103.BrickColor = BrickColor.new("Black")
- obj103.Friction = 0.30000001192093
- obj103.Shape = Enum.PartType.Block
- obj103.Parent = obj91
- -- 104 - Part
- obj104 = Instance.new("Part")
- obj104.CFrame = CFrame.new(Vector3.new(220, 19, 105.5)) * CFrame.Angles(-0, 1.5707963705063, 0)
- obj104.FormFactor = Enum.FormFactor.Plate
- obj104.TopSurface = Enum.SurfaceType.Smooth
- obj104.BottomSurface = Enum.SurfaceType.Smooth
- obj104.Material = Enum.Material.Wood
- obj104.Size = Vector3.new(1, 0.400000006, 28)
- obj104.Anchored = true
- obj104.BrickColor = BrickColor.new("Black")
- obj104.Friction = 0.30000001192093
- obj104.Shape = Enum.PartType.Block
- obj104.Parent = obj91
- -- 105 - Part
- obj105 = Instance.new("Part")
- obj105.CFrame = CFrame.new(Vector3.new(240, 15.4000006, 92.5)) * CFrame.Angles(-0, 1.5707963705063, 0)
- obj105.Material = Enum.Material.Wood
- obj105.Size = Vector3.new(35, 25.2000008, 2)
- obj105.Anchored = true
- obj105.BrickColor = BrickColor.new("Brown")
- obj105.Friction = 0.30000001192093
- obj105.Shape = Enum.PartType.Block
- obj105.Parent = obj91
- -- 106 - Part
- obj106 = Instance.new("Part")
- obj106.CFrame = CFrame.new(Vector3.new(222.5, 17.6000004, 105.5)) * CFrame.Angles(-0, 0, -0)
- obj106.FormFactor = Enum.FormFactor.Plate
- obj106.Material = Enum.Material.Wood
- obj106.Size = Vector3.new(1, 2.4000001, 1)
- obj106.Anchored = true
- obj106.BrickColor = BrickColor.new("Dark orange")
- obj106.Friction = 0.30000001192093
- obj106.Shape = Enum.PartType.Block
- obj106.Parent = obj91
- -- 107 - Part
- obj107 = Instance.new("Part")
- obj107.CFrame = CFrame.new(Vector3.new(220, 14, 109.5)) * CFrame.Angles(-0, 0, -0)
- obj107.FormFactor = Enum.FormFactor.Plate
- obj107.TopSurface = Enum.SurfaceType.Smooth
- obj107.BottomSurface = Enum.SurfaceType.Smooth
- obj107.Material = Enum.Material.Slate
- obj107.Size = Vector3.new(4, 0.800000012, 1)
- obj107.Anchored = true
- obj107.Friction = 0.30000001192093
- obj107.Shape = Enum.PartType.Block
- obj107.Parent = obj91
- -- 108 - Part
- obj108 = Instance.new("Part")
- obj108.CFrame = CFrame.new(Vector3.new(220, 9.19999981, 109.5)) * CFrame.Angles(-0, 0, -0)
- obj108.FormFactor = Enum.FormFactor.Plate
- obj108.TopSurface = Enum.SurfaceType.Smooth
- obj108.BottomSurface = Enum.SurfaceType.Smooth
- obj108.Material = Enum.Material.Slate
- obj108.Size = Vector3.new(4, 0.800000012, 1)
- obj108.Anchored = true
- obj108.Friction = 0.30000001192093
- obj108.Shape = Enum.PartType.Block
- obj108.Parent = obj91
- -- 109 - Part
- obj109 = Instance.new("Part")
- obj109.CFrame = CFrame.new(Vector3.new(222.5, 8.60000038, 109.5)) * CFrame.Angles(-0, 0, -0)
- obj109.FormFactor = Enum.FormFactor.Plate
- obj109.Material = Enum.Material.Slate
- obj109.Size = Vector3.new(1, 15.6000004, 1)
- obj109.Anchored = true
- obj109.Friction = 0.30000001192093
- obj109.Shape = Enum.PartType.Block
- obj109.Parent = obj91
- -- 110 - Part
- obj110 = Instance.new("Part")
- obj110.CFrame = CFrame.new(Vector3.new(210, 18.3999996, 74)) * CFrame.Angles(-0, 0, -0)
- obj110.Material = Enum.Material.Wood
- obj110.Size = Vector3.new(6, 19.2000008, 2)
- obj110.Anchored = true
- obj110.BrickColor = BrickColor.new("Brown")
- obj110.Friction = 0.30000001192093
- obj110.Shape = Enum.PartType.Block
- obj110.Parent = obj91
- -- 111 - Part
- obj111 = Instance.new("Part")
- obj111.CFrame = CFrame.new(Vector3.new(220, 4.4000001, 109.5)) * CFrame.Angles(-0, 0, -0)
- obj111.FormFactor = Enum.FormFactor.Plate
- obj111.TopSurface = Enum.SurfaceType.Smooth
- obj111.BottomSurface = Enum.SurfaceType.Smooth
- obj111.Material = Enum.Material.Slate
- obj111.Size = Vector3.new(4, 0.800000012, 1)
- obj111.Anchored = true
- obj111.Friction = 0.30000001192093
- obj111.Shape = Enum.PartType.Block
- obj111.Parent = obj91
- -- 112 - Part
- obj112 = Instance.new("Part")
- obj112.CFrame = CFrame.new(Vector3.new(206.5, 17.6000004, 81.5)) * CFrame.Angles(-0, 0, -0)
- obj112.FormFactor = Enum.FormFactor.Plate
- obj112.Material = Enum.Material.Wood
- obj112.Size = Vector3.new(1, 2.4000001, 1)
- obj112.Anchored = true
- obj112.BrickColor = BrickColor.new("Dark orange")
- obj112.Friction = 0.30000001192093
- obj112.Shape = Enum.PartType.Block
- obj112.Parent = obj91
- -- 113 - Part
- obj113 = Instance.new("Part")
- obj113.CFrame = CFrame.new(Vector3.new(206.5, 17.6000004, 77.5)) * CFrame.Angles(-0, 0, -0)
- obj113.FormFactor = Enum.FormFactor.Plate
- obj113.Material = Enum.Material.Wood
- obj113.Size = Vector3.new(1, 2.4000001, 1)
- obj113.Anchored = true
- obj113.BrickColor = BrickColor.new("Dark orange")
- obj113.Friction = 0.30000001192093
- obj113.Shape = Enum.PartType.Block
- obj113.Parent = obj91
- -- 114 - Part
- obj114 = Instance.new("Part")
- obj114.CFrame = CFrame.new(Vector3.new(204, 23.2000008, 74)) * CFrame.Angles(-0, 0, -0)
- obj114.Transparency = 0.40000000596046
- obj114.Size = Vector3.new(4, 9.60000038, 2)
- obj114.Anchored = true
- obj114.BrickColor = BrickColor.new("Medium blue")
- obj114.Friction = 0.30000001192093
- obj114.Shape = Enum.PartType.Block
- obj114.Parent = obj91
- -- 115 - Part
- obj115 = Instance.new("Part")
- obj115.CFrame = CFrame.new(Vector3.new(206.5, 19, 90)) * CFrame.Angles(-0, 0, -0)
- obj115.FormFactor = Enum.FormFactor.Plate
- obj115.TopSurface = Enum.SurfaceType.Smooth
- obj115.BottomSurface = Enum.SurfaceType.Smooth
- obj115.Material = Enum.Material.Wood
- obj115.Size = Vector3.new(1, 0.400000006, 30)
- obj115.Anchored = true
- obj115.BrickColor = BrickColor.new("Black")
- obj115.Friction = 0.30000001192093
- obj115.Shape = Enum.PartType.Block
- obj115.Parent = obj91
- -- 116 - Part
- obj116 = Instance.new("Part")
- obj116.CFrame = CFrame.new(Vector3.new(206.5, 23.2000008, 74)) * CFrame.Angles(-0, 0, -0)
- obj116.Material = Enum.Material.Wood
- obj116.Size = Vector3.new(1, 9.60000038, 2)
- obj116.Anchored = true
- obj116.BrickColor = BrickColor.new("Brown")
- obj116.Friction = 0.30000001192093
- obj116.Shape = Enum.PartType.Block
- obj116.Parent = obj91
- -- 117 - Part
- obj117 = Instance.new("Part")
- obj117.CFrame = CFrame.new(Vector3.new(201, 23.2000008, 74)) * CFrame.Angles(-0, 0, -0)
- obj117.Material = Enum.Material.Wood
- obj117.Size = Vector3.new(2, 9.60000038, 2)
- obj117.Anchored = true
- obj117.BrickColor = BrickColor.new("Brown")
- obj117.Friction = 0.30000001192093
- obj117.Shape = Enum.PartType.Block
- obj117.Parent = obj91
- -- 118 - Part
- obj118 = Instance.new("Part")
- obj118.CFrame = CFrame.new(Vector3.new(220.5, 18.3999996, 74)) * CFrame.Angles(-0, 0, -0)
- obj118.Material = Enum.Material.Wood
- obj118.Size = Vector3.new(5, 19.2000008, 2)
- obj118.Anchored = true
- obj118.BrickColor = BrickColor.new("Brown")
- obj118.Friction = 0.30000001192093
- obj118.Shape = Enum.PartType.Block
- obj118.Parent = obj91
- -- 119 - Part
- obj119 = Instance.new("Part")
- obj119.CFrame = CFrame.new(Vector3.new(206.5, 17.6000004, 85.5)) * CFrame.Angles(-0, 0, -0)
- obj119.FormFactor = Enum.FormFactor.Plate
- obj119.Material = Enum.Material.Wood
- obj119.Size = Vector3.new(1, 2.4000001, 1)
- obj119.Anchored = true
- obj119.BrickColor = BrickColor.new("Dark orange")
- obj119.Friction = 0.30000001192093
- obj119.Shape = Enum.PartType.Block
- obj119.Parent = obj91
- -- 120 - Part
- obj120 = Instance.new("Part")
- obj120.CFrame = CFrame.new(Vector3.new(215.5, 15.4000006, 74)) * CFrame.Angles(-0, 0, -0)
- obj120.Material = Enum.Material.Wood
- obj120.Size = Vector3.new(5, 25.2000008, 2)
- obj120.Anchored = true
- obj120.BrickColor = BrickColor.new("Brown")
- obj120.Friction = 0.30000001192093
- obj120.Shape = Enum.PartType.Block
- obj120.Parent = obj91
- -- 121 - Part
- obj121 = Instance.new("Part")
- obj121.CFrame = CFrame.new(Vector3.new(220, 15.6000004, 109.5)) * CFrame.Angles(-0, 0, -0)
- obj121.FormFactor = Enum.FormFactor.Plate
- obj121.TopSurface = Enum.SurfaceType.Smooth
- obj121.BottomSurface = Enum.SurfaceType.Smooth
- obj121.Material = Enum.Material.Slate
- obj121.Size = Vector3.new(4, 0.800000012, 1)
- obj121.Anchored = true
- obj121.Friction = 0.30000001192093
- obj121.Shape = Enum.PartType.Block
- obj121.Parent = obj91
- -- 122 - Part
- obj122 = Instance.new("Part")
- obj122.CFrame = CFrame.new(Vector3.new(209.5, 16.2000008, 107.5)) * CFrame.Angles(-0, 0, -0)
- obj122.FormFactor = Enum.FormFactor.Plate
- obj122.TopSurface = Enum.SurfaceType.Smooth
- obj122.BottomSurface = Enum.SurfaceType.Smooth
- obj122.Material = Enum.Material.Wood
- obj122.Size = Vector3.new(15, 0.400000006, 5)
- obj122.Anchored = true
- obj122.BrickColor = BrickColor.new("Sand red")
- obj122.Friction = 0.30000001192093
- obj122.Shape = Enum.PartType.Block
- obj122.Parent = obj91
- -- 123 - Part
- obj123 = Instance.new("Part")
- obj123.CFrame = CFrame.new(Vector3.new(220, 2.79999995, 109.5)) * CFrame.Angles(-0, 0, -0)
- obj123.FormFactor = Enum.FormFactor.Plate
- obj123.TopSurface = Enum.SurfaceType.Smooth
- obj123.BottomSurface = Enum.SurfaceType.Smooth
- obj123.Material = Enum.Material.Slate
- obj123.Size = Vector3.new(4, 0.800000012, 1)
- obj123.Anchored = true
- obj123.Friction = 0.30000001192093
- obj123.Shape = Enum.PartType.Block
- obj123.Parent = obj91
- -- 124 - Part
- obj124 = Instance.new("Part")
- obj124.CFrame = CFrame.new(Vector3.new(220, 7.5999999, 109.5)) * CFrame.Angles(-0, 0, -0)
- obj124.FormFactor = Enum.FormFactor.Plate
- obj124.TopSurface = Enum.SurfaceType.Smooth
- obj124.BottomSurface = Enum.SurfaceType.Smooth
- obj124.Material = Enum.Material.Slate
- obj124.Size = Vector3.new(4, 0.800000012, 1)
- obj124.Anchored = true
- obj124.Friction = 0.30000001192093
- obj124.Shape = Enum.PartType.Block
- obj124.Parent = obj91
- -- 125 - Part
- obj125 = Instance.new("Part")
- obj125.CFrame = CFrame.new(Vector3.new(204.5, 16.2000008, 90)) * CFrame.Angles(-0, 1.5707963705063, 0)
- obj125.FormFactor = Enum.FormFactor.Plate
- obj125.TopSurface = Enum.SurfaceType.Smooth
- obj125.BottomSurface = Enum.SurfaceType.Smooth
- obj125.Material = Enum.Material.Wood
- obj125.Size = Vector3.new(30, 0.400000006, 5)
- obj125.Anchored = true
- obj125.BrickColor = BrickColor.new("Sand red")
- obj125.Friction = 0.30000001192093
- obj125.Shape = Enum.PartType.Block
- obj125.Parent = obj91
- -- 126 - Part
- obj126 = Instance.new("Part")
- obj126.CFrame = CFrame.new(Vector3.new(206.5, 17.6000004, 105.5)) * CFrame.Angles(-0, 0, -0)
- obj126.FormFactor = Enum.FormFactor.Plate
- obj126.Material = Enum.Material.Wood
- obj126.Size = Vector3.new(1, 2.4000001, 1)
- obj126.Anchored = true
- obj126.BrickColor = BrickColor.new("Dark orange")
- obj126.Friction = 0.30000001192093
- obj126.Shape = Enum.PartType.Block
- obj126.Parent = obj91
- -- 127 - Part
- obj127 = Instance.new("Part")
- obj127.CFrame = CFrame.new(Vector3.new(217.5, 8.60000038, 109.5)) * CFrame.Angles(-0, 0, -0)
- obj127.FormFactor = Enum.FormFactor.Plate
- obj127.Material = Enum.Material.Slate
- obj127.Size = Vector3.new(1, 15.6000004, 1)
- obj127.Anchored = true
- obj127.Friction = 0.30000001192093
- obj127.Shape = Enum.PartType.Block
- obj127.Parent = obj91
- -- 128 - Part
- obj128 = Instance.new("Part")
- obj128.CFrame = CFrame.new(Vector3.new(220, 12.4000006, 109.5)) * CFrame.Angles(-0, 0, -0)
- obj128.FormFactor = Enum.FormFactor.Plate
- obj128.TopSurface = Enum.SurfaceType.Smooth
- obj128.BottomSurface = Enum.SurfaceType.Smooth
- obj128.Material = Enum.Material.Slate
- obj128.Size = Vector3.new(4, 0.800000012, 1)
- obj128.Anchored = true
- obj128.Friction = 0.30000001192093
- obj128.Shape = Enum.PartType.Block
- obj128.Parent = obj91
- -- 129 - Part
- obj129 = Instance.new("Part")
- obj129.CFrame = CFrame.new(Vector3.new(236.5, 16.2000008, 90)) * CFrame.Angles(-0, 1.5707963705063, 0)
- obj129.FormFactor = Enum.FormFactor.Plate
- obj129.TopSurface = Enum.SurfaceType.Smooth
- obj129.BottomSurface = Enum.SurfaceType.Smooth
- obj129.Material = Enum.Material.Wood
- obj129.Size = Vector3.new(30, 0.400000006, 5)
- obj129.Anchored = true
- obj129.BrickColor = BrickColor.new("Sand red")
- obj129.Friction = 0.30000001192093
- obj129.Shape = Enum.PartType.Block
- obj129.Parent = obj91
- -- 130 - Part
- obj130 = Instance.new("Part")
- obj130.CFrame = CFrame.new(Vector3.new(210.5, 17.6000004, 105.5)) * CFrame.Angles(-0, 0, -0)
- obj130.FormFactor = Enum.FormFactor.Plate
- obj130.Material = Enum.Material.Wood
- obj130.Size = Vector3.new(1, 2.4000001, 1)
- obj130.Anchored = true
- obj130.BrickColor = BrickColor.new("Dark orange")
- obj130.Friction = 0.30000001192093
- obj130.Shape = Enum.PartType.Block
- obj130.Parent = obj91
- -- 131 - Part
- obj131 = Instance.new("Part")
- obj131.CFrame = CFrame.new(Vector3.new(221.5, 15.4000006, 111)) * CFrame.Angles(-0, 0, -0)
- obj131.Material = Enum.Material.Wood
- obj131.Size = Vector3.new(39, 25.2000008, 2)
- obj131.Anchored = true
- obj131.BrickColor = BrickColor.new("Brown")
- obj131.Friction = 0.30000001192093
- obj131.Shape = Enum.PartType.Block
- obj131.Parent = obj91
- -- 132 - Part
- obj132 = Instance.new("Part")
- obj132.CFrame = CFrame.new(Vector3.new(240, 1.60000002, 83.5)) * CFrame.Angles(-0, 1.5707963705063, 0)
- obj132.Material = Enum.Material.Wood
- obj132.Size = Vector3.new(21, 2.4000001, 2)
- obj132.Anchored = true
- obj132.BrickColor = BrickColor.new("Brown")
- obj132.Friction = 0.30000001192093
- obj132.Shape = Enum.PartType.Block
- obj132.Parent = obj91
- -- 133 - Part
- obj133 = Instance.new("Part")
- obj133.CFrame = CFrame.new(Vector3.new(240, 1.60000002, 102)) * CFrame.Angles(-0, 1.5707963705063, 0)
- obj133.Material = Enum.Material.Wood
- obj133.Size = Vector3.new(16, 2.4000001, 2)
- obj133.Anchored = true
- obj133.BrickColor = BrickColor.new("Brown")
- obj133.Friction = 0.30000001192093
- obj133.Shape = Enum.PartType.Block
- obj133.Parent = obj91
- -- 134 - Part
- obj134 = Instance.new("Part")
- obj134.CFrame = CFrame.new(Vector3.new(220, 6, 109.5)) * CFrame.Angles(-0, 0, -0)
- obj134.FormFactor = Enum.FormFactor.Plate
- obj134.TopSurface = Enum.SurfaceType.Smooth
- obj134.BottomSurface = Enum.SurfaceType.Smooth
- obj134.Material = Enum.Material.Slate
- obj134.Size = Vector3.new(4, 0.800000012, 1)
- obj134.Anchored = true
- obj134.Friction = 0.30000001192093
- obj134.Shape = Enum.PartType.Block
- obj134.Parent = obj91
- -- 135 - Part
- obj135 = Instance.new("Part")
- obj135.CFrame = CFrame.new(Vector3.new(206.5, 17.6000004, 101.5)) * CFrame.Angles(-0, 0, -0)
- obj135.FormFactor = Enum.FormFactor.Plate
- obj135.Material = Enum.Material.Wood
- obj135.Size = Vector3.new(1, 2.4000001, 1)
- obj135.Anchored = true
- obj135.BrickColor = BrickColor.new("Dark orange")
- obj135.Friction = 0.30000001192093
- obj135.Shape = Enum.PartType.Block
- obj135.Parent = obj91
- -- 136 - Part
- obj136 = Instance.new("Part")
- obj136.CFrame = CFrame.new(Vector3.new(220, 16.2000008, 105.5)) * CFrame.Angles(-0, 0, -0)
- obj136.FormFactor = Enum.FormFactor.Plate
- obj136.TopSurface = Enum.SurfaceType.Smooth
- obj136.BottomSurface = Enum.SurfaceType.Smooth
- obj136.Material = Enum.Material.Wood
- obj136.Size = Vector3.new(6, 0.400000006, 1)
- obj136.Anchored = true
- obj136.BrickColor = BrickColor.new("Sand red")
- obj136.Friction = 0.30000001192093
- obj136.Shape = Enum.PartType.Block
- obj136.Parent = obj91
- -- 137 - Part
- obj137 = Instance.new("Part")
- obj137.CFrame = CFrame.new(Vector3.new(220, 10.8000002, 109.5)) * CFrame.Angles(-0, 0, -0)
- obj137.FormFactor = Enum.FormFactor.Plate
- obj137.TopSurface = Enum.SurfaceType.Smooth
- obj137.BottomSurface = Enum.SurfaceType.Smooth
- obj137.Material = Enum.Material.Slate
- obj137.Size = Vector3.new(4, 0.800000012, 1)
- obj137.Anchored = true
- obj137.Friction = 0.30000001192093
- obj137.Shape = Enum.PartType.Block
- obj137.Parent = obj91
- -- 138 - Part
- obj138 = Instance.new("Part")
- obj138.CFrame = CFrame.new(Vector3.new(206.5, 17.6000004, 97.5)) * CFrame.Angles(-0, 0, -0)
- obj138.FormFactor = Enum.FormFactor.Plate
- obj138.Material = Enum.Material.Wood
- obj138.Size = Vector3.new(1, 2.4000001, 1)
- obj138.Anchored = true
- obj138.BrickColor = BrickColor.new("Dark orange")
- obj138.Friction = 0.30000001192093
- obj138.Shape = Enum.PartType.Block
- obj138.Parent = obj91
- -- 139 - Part
- obj139 = Instance.new("Part")
- obj139.CFrame = CFrame.new(Vector3.new(206.5, 17.6000004, 89.5)) * CFrame.Angles(-0, 0, -0)
- obj139.FormFactor = Enum.FormFactor.Plate
- obj139.Material = Enum.Material.Wood
- obj139.Size = Vector3.new(1, 2.4000001, 1)
- obj139.Anchored = true
- obj139.BrickColor = BrickColor.new("Dark orange")
- obj139.Friction = 0.30000001192093
- obj139.Shape = Enum.PartType.Block
- obj139.Parent = obj91
- -- 140 - Part
- obj140 = Instance.new("Part")
- obj140.CFrame = CFrame.new(Vector3.new(234.5, 17.6000004, 79.5)) * CFrame.Angles(-0, 0, -0)
- obj140.FormFactor = Enum.FormFactor.Plate
- obj140.Material = Enum.Material.Wood
- obj140.Size = Vector3.new(1, 2.4000001, 1)
- obj140.Anchored = true
- obj140.BrickColor = BrickColor.new("Dark orange")
- obj140.Friction = 0.30000001192093
- obj140.Shape = Enum.PartType.Block
- obj140.Parent = obj91
- -- 141 - Part
- obj141 = Instance.new("Part")
- obj141.CFrame = CFrame.new(Vector3.new(234.5, 17.6000004, 83.5)) * CFrame.Angles(-0, 0, -0)
- obj141.FormFactor = Enum.FormFactor.Plate
- obj141.Material = Enum.Material.Wood
- obj141.Size = Vector3.new(1, 2.4000001, 1)
- obj141.Anchored = true
- obj141.BrickColor = BrickColor.new("Dark orange")
- obj141.Friction = 0.30000001192093
- obj141.Shape = Enum.PartType.Block
- obj141.Parent = obj91
- -- 142 - Part
- obj142 = Instance.new("Part")
- obj142.CFrame = CFrame.new(Vector3.new(206.5, 17.6000004, 93.5)) * CFrame.Angles(-0, 0, -0)
- obj142.FormFactor = Enum.FormFactor.Plate
- obj142.Material = Enum.Material.Wood
- obj142.Size = Vector3.new(1, 2.4000001, 1)
- obj142.Anchored = true
- obj142.BrickColor = BrickColor.new("Dark orange")
- obj142.Friction = 0.30000001192093
- obj142.Shape = Enum.PartType.Block
- obj142.Parent = obj91
- -- 143 - Part
- obj143 = Instance.new("Part")
- obj143.CFrame = CFrame.new(Vector3.new(234.5, 17.6000004, 87.5)) * CFrame.Angles(-0, 0, -0)
- obj143.FormFactor = Enum.FormFactor.Plate
- obj143.Material = Enum.Material.Wood
- obj143.Size = Vector3.new(1, 2.4000001, 1)
- obj143.Anchored = true
- obj143.BrickColor = BrickColor.new("Dark orange")
- obj143.Friction = 0.30000001192093
- obj143.Shape = Enum.PartType.Block
- obj143.Parent = obj91
- -- 144 - Part
- obj144 = Instance.new("Part")
- obj144.CFrame = CFrame.new(Vector3.new(214.5, 17.6000004, 105.5)) * CFrame.Angles(-0, 0, -0)
- obj144.FormFactor = Enum.FormFactor.Plate
- obj144.Material = Enum.Material.Wood
- obj144.Size = Vector3.new(1, 2.4000001, 1)
- obj144.Anchored = true
- obj144.BrickColor = BrickColor.new("Dark orange")
- obj144.Friction = 0.30000001192093
- obj144.Shape = Enum.PartType.Block
- obj144.Parent = obj91
- -- 145 - Part
- obj145 = Instance.new("Part")
- obj145.CFrame = CFrame.new(Vector3.new(218.5, 17.6000004, 105.5)) * CFrame.Angles(-0, 0, -0)
- obj145.FormFactor = Enum.FormFactor.Plate
- obj145.Material = Enum.Material.Wood
- obj145.Size = Vector3.new(1, 2.4000001, 1)
- obj145.Anchored = true
- obj145.BrickColor = BrickColor.new("Dark orange")
- obj145.Friction = 0.30000001192093
- obj145.Shape = Enum.PartType.Block
- obj145.Parent = obj91
- -- 146 - Part
- obj146 = Instance.new("Part")
- obj146.CFrame = CFrame.new(Vector3.new(225.5, 15.4000006, 74)) * CFrame.Angles(-0, 0, -0)
- obj146.Material = Enum.Material.Wood
- obj146.Size = Vector3.new(5, 25.2000008, 2)
- obj146.Anchored = true
- obj146.BrickColor = BrickColor.new("Brown")
- obj146.Friction = 0.30000001192093
- obj146.Shape = Enum.PartType.Block
- obj146.Parent = obj91
- -- 147 - Part
- obj147 = Instance.new("Part")
- obj147.CFrame = CFrame.new(Vector3.new(220.5, 1.60000002, 111)) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
- obj147.Material = Enum.Material.Wood
- obj147.Size = Vector3.new(41, 2.4000001, 2)
- obj147.Anchored = true
- obj147.BrickColor = BrickColor.new("Brown")
- obj147.Friction = 0.30000001192093
- obj147.Shape = Enum.PartType.Block
- obj147.Parent = obj91
- -- 148 - Part
- obj148 = Instance.new("Part")
- obj148.CFrame = CFrame.new(Vector3.new(201, 15.4000006, 93.5)) * CFrame.Angles(-0, 1.5707963705063, 0)
- obj148.Material = Enum.Material.Wood
- obj148.Size = Vector3.new(37, 25.2000008, 2)
- obj148.Anchored = true
- obj148.BrickColor = BrickColor.new("Brown")
- obj148.Friction = 0.30000001192093
- obj148.Shape = Enum.PartType.Block
- obj148.Parent = obj91
- -- 149 - Part
- obj149 = Instance.new("Part")
- obj149.CFrame = CFrame.new(Vector3.new(220, 1.20000005, 109.5)) * CFrame.Angles(-0, 0, -0)
- obj149.FormFactor = Enum.FormFactor.Plate
- obj149.TopSurface = Enum.SurfaceType.Smooth
- obj149.Material = Enum.Material.Slate
- obj149.Size = Vector3.new(4, 0.800000012, 1)
- obj149.Anchored = true
- obj149.Friction = 0.30000001192093
- obj149.Shape = Enum.PartType.Block
- obj149.Parent = obj91
- -- 150 - Part
- obj150 = Instance.new("Part")
- obj150.CFrame = CFrame.new(Vector3.new(237.5, 10.6000004, 74)) * CFrame.Angles(-0, 0, -0)
- obj150.Material = Enum.Material.Wood
- obj150.Size = Vector3.new(7, 15.6000004, 2)
- obj150.Anchored = true
- obj150.BrickColor = BrickColor.new("Brown")
- obj150.Friction = 0.30000001192093
- obj150.Shape = Enum.PartType.Block
- obj150.Parent = obj91
- -- 151 - Part
- obj151 = Instance.new("Part")
- obj151.CFrame = CFrame.new(Vector3.new(220.5, 0.600000024, 92.5)) * CFrame.Angles(-0, 0, -0)
- obj151.FormFactor = Enum.FormFactor.Plate
- obj151.TopSurface = Enum.SurfaceType.Smooth
- obj151.Material = Enum.Material.Wood
- obj151.Size = Vector3.new(37, 0.400000006, 35)
- obj151.Anchored = true
- obj151.BrickColor = BrickColor.new("Sand red")
- obj151.Friction = 0.30000001192093
- obj151.Shape = Enum.PartType.Block
- obj151.Parent = obj91
- -- 152 - Part
- obj152 = Instance.new("Part")
- obj152.CFrame = CFrame.new(Vector3.new(231, 18.3999996, 74)) * CFrame.Angles(-0, 0, -0)
- obj152.Material = Enum.Material.Wood
- obj152.Size = Vector3.new(6, 19.2000008, 2)
- obj152.Anchored = true
- obj152.BrickColor = BrickColor.new("Brown")
- obj152.Friction = 0.30000001192093
- obj152.Shape = Enum.PartType.Block
- obj152.Parent = obj91
- -- 153 - Part
- obj153 = Instance.new("Part")
- obj153.CFrame = CFrame.new(Vector3.new(220.5, 4.5999999, 74)) * CFrame.Angles(-0, 0, -0)
- obj153.CanCollide = false
- obj153.Size = Vector3.new(5, 8.40000057, 2)
- obj153.Anchored = true
- obj153.BrickColor = BrickColor.new("Dark stone grey")
- obj153.Friction = 0.30000001192093
- obj153.Shape = Enum.PartType.Block
- obj153.Parent = obj91
- -- 154 - Part
- obj154 = Instance.new("Part")
- obj154.CFrame = CFrame.new(Vector3.new(237, 23.2000008, 74)) * CFrame.Angles(-0, 0, -0)
- obj154.Transparency = 0.40000000596046
- obj154.Size = Vector3.new(4, 9.60000038, 2)
- obj154.Anchored = true
- obj154.BrickColor = BrickColor.new("Medium blue")
- obj154.Friction = 0.30000001192093
- obj154.Shape = Enum.PartType.Block
- obj154.Parent = obj91
- -- 155 - Part
- obj155 = Instance.new("Part")
- obj155.CFrame = CFrame.new(Vector3.new(234.5, 17.6000004, 75.5)) * CFrame.Angles(-0, 0, -0)
- obj155.FormFactor = Enum.FormFactor.Plate
- obj155.Material = Enum.Material.Wood
- obj155.Size = Vector3.new(1, 2.4000001, 1)
- obj155.Anchored = true
- obj155.BrickColor = BrickColor.new("Dark orange")
- obj155.Friction = 0.30000001192093
- obj155.Shape = Enum.PartType.Block
- obj155.Parent = obj91
- -- 156 - Part
- obj156 = Instance.new("Part")
- obj156.CFrame = CFrame.new(Vector3.new(231, 1.60000002, 74)) * CFrame.Angles(-0, 0, -0)
- obj156.Material = Enum.Material.Wood
- obj156.Size = Vector3.new(16, 2.4000001, 2)
- obj156.Anchored = true
- obj156.BrickColor = BrickColor.new("Brown")
- obj156.Friction = 0.30000001192093
- obj156.Shape = Enum.PartType.Block
- obj156.Parent = obj91
- -- 157 - Part
- obj157 = Instance.new("Part")
- obj157.CFrame = CFrame.new(Vector3.new(231, 5.80000019, 74)) * CFrame.Angles(-0, 0, -0)
- obj157.Transparency = 0.40000000596046
- obj157.Size = Vector3.new(6, 6, 2)
- obj157.Anchored = true
- obj157.BrickColor = BrickColor.new("Medium blue")
- obj157.Friction = 0.30000001192093
- obj157.Shape = Enum.PartType.Block
- obj157.Parent = obj91
- -- 158 - Part
- obj158 = Instance.new("Part")
- obj158.CFrame = CFrame.new(Vector3.new(234.5, 23.2000008, 74)) * CFrame.Angles(-0, 0, -0)
- obj158.Material = Enum.Material.Wood
- obj158.Size = Vector3.new(1, 9.60000038, 2)
- obj158.Anchored = true
- obj158.BrickColor = BrickColor.new("Brown")
- obj158.Friction = 0.30000001192093
- obj158.Shape = Enum.PartType.Block
- obj158.Parent = obj91
- -- 159 - Part
- obj159 = Instance.new("Part")
- obj159.CFrame = CFrame.new(Vector3.new(203.5, 10.6000004, 74)) * CFrame.Angles(-0, 0, -0)
- obj159.Material = Enum.Material.Wood
- obj159.Size = Vector3.new(7, 15.6000004, 2)
- obj159.Anchored = true
- obj159.BrickColor = BrickColor.new("Brown")
- obj159.Friction = 0.30000001192093
- obj159.Shape = Enum.PartType.Block
- obj159.Parent = obj91
- -- 160 - Part
- obj160 = Instance.new("Part")
- obj160.CFrame = CFrame.new(Vector3.new(240, 23.2000008, 74)) * CFrame.Angles(-0, 0, -0)
- obj160.Material = Enum.Material.Wood
- obj160.Size = Vector3.new(2, 9.60000038, 2)
- obj160.Anchored = true
- obj160.BrickColor = BrickColor.new("Brown")
- obj160.Friction = 0.30000001192093
- obj160.Shape = Enum.PartType.Block
- obj160.Parent = obj91
- -- 161 - Part
- obj161 = Instance.new("Part")
- obj161.CFrame = CFrame.new(Vector3.new(210, 5.80000019, 74)) * CFrame.Angles(-0, 0, -0)
- obj161.Transparency = 0.40000000596046
- obj161.Size = Vector3.new(6, 6, 2)
- obj161.Anchored = true
- obj161.BrickColor = BrickColor.new("Medium blue")
- obj161.Friction = 0.30000001192093
- obj161.Shape = Enum.PartType.Block
- obj161.Parent = obj91
- -- 162 - Part
- obj162 = Instance.new("Part")
- obj162.CFrame = CFrame.new(Vector3.new(210, 1.60000002, 74)) * CFrame.Angles(-0, 0, -0)
- obj162.Material = Enum.Material.Wood
- obj162.Size = Vector3.new(16, 2.4000001, 2)
- obj162.Anchored = true
- obj162.BrickColor = BrickColor.new("Brown")
- obj162.Friction = 0.30000001192093
- obj162.Shape = Enum.PartType.Block
- obj162.Parent = obj91
- -- 163 - Model
- obj163 = Instance.new("Model")
- obj163.Parent = obj85
- -- 164 - Model
- obj164 = Instance.new("Model")
- obj164.Parent = obj163
- -- 165 - Part
- obj165 = Instance.new("Part")
- obj165.CFrame = CFrame.new(Vector3.new(220.5, 28.6000004, 14.5)) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
- obj165.TopSurface = Enum.SurfaceType.Smooth
- obj165.BottomSurface = Enum.SurfaceType.Smooth
- obj165.Material = Enum.Material.Wood
- obj165.Size = Vector3.new(41, 1.20000005, 39)
- obj165.Anchored = true
- obj165.BrickColor = BrickColor.new("Brown")
- obj165.Friction = 0.30000001192093
- obj165.Shape = Enum.PartType.Block
- obj165.Parent = obj164
- -- 166 - Part
- obj166 = Instance.new("Part")
- obj166.CFrame = CFrame.new(Vector3.new(210, 16.2000008, -0.5)) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
- obj166.FormFactor = Enum.FormFactor.Plate
- obj166.TopSurface = Enum.SurfaceType.Smooth
- obj166.BottomSurface = Enum.SurfaceType.Smooth
- obj166.Material = Enum.Material.Wood
- obj166.Size = Vector3.new(16, 0.400000006, 5)
- obj166.Anchored = true
- obj166.BrickColor = BrickColor.new("Sand red")
- obj166.Friction = 0.30000001192093
- obj166.Shape = Enum.PartType.Block
- obj166.Parent = obj164
- -- 167 - Part
- obj167 = Instance.new("Part")
- obj167.CFrame = CFrame.new(Vector3.new(240, 1.60000002, 23.5)) * CFrame.Angles(-0, -1.5707963705063, 0)
- obj167.Material = Enum.Material.Wood
- obj167.Size = Vector3.new(21, 2.4000001, 2)
- obj167.Anchored = true
- obj167.BrickColor = BrickColor.new("Brown")
- obj167.Friction = 0.30000001192093
- obj167.Shape = Enum.PartType.Block
- obj167.Parent = obj164
- -- 168 - Part
- obj168 = Instance.new("Part")
- obj168.CFrame = CFrame.new(Vector3.new(240, 1.60000002, 5)) * CFrame.Angles(-0, -1.5707963705063, 0)
- obj168.Material = Enum.Material.Wood
- obj168.Size = Vector3.new(16, 2.4000001, 2)
- obj168.Anchored = true
- obj168.BrickColor = BrickColor.new("Brown")
- obj168.Friction = 0.30000001192093
- obj168.Shape = Enum.PartType.Block
- obj168.Parent = obj164
- -- 169 - Part
- obj169 = Instance.new("Part")
- obj169.CFrame = CFrame.new(Vector3.new(206.5, 17.6000004, 7.5)) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
- obj169.FormFactor = Enum.FormFactor.Plate
- obj169.Material = Enum.Material.Wood
- obj169.Size = Vector3.new(1, 2.4000001, 1)
- obj169.Anchored = true
- obj169.BrickColor = BrickColor.new("Dark orange")
- obj169.Friction = 0.30000001192093
- obj169.Shape = Enum.PartType.Block
- obj169.Parent = obj164
- -- 170 - Part
- obj170 = Instance.new("Part")
- obj170.CFrame = CFrame.new(Vector3.new(206.5, 17.6000004, 15.5)) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
- obj170.FormFactor = Enum.FormFactor.Plate
- obj170.Material = Enum.Material.Wood
- obj170.Size = Vector3.new(1, 2.4000001, 1)
- obj170.Anchored = true
- obj170.BrickColor = BrickColor.new("Dark orange")
- obj170.Friction = 0.30000001192093
- obj170.Shape = Enum.PartType.Block
- obj170.Parent = obj164
- -- 171 - Part
- obj171 = Instance.new("Part")
- obj171.CFrame = CFrame.new(Vector3.new(206.5, 17.6000004, 1.5)) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
- obj171.FormFactor = Enum.FormFactor.Plate
- obj171.Material = Enum.Material.Wood
- obj171.Size = Vector3.new(1, 2.4000001, 1)
- obj171.Anchored = true
- obj171.BrickColor = BrickColor.new("Dark orange")
- obj171.Friction = 0.30000001192093
- obj171.Shape = Enum.PartType.Block
- obj171.Parent = obj164
- -- 172 - Part
- obj172 = Instance.new("Part")
- obj172.CFrame = CFrame.new(Vector3.new(206.5, 17.6000004, 11.5)) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
- obj172.FormFactor = Enum.FormFactor.Plate
- obj172.Material = Enum.Material.Wood
- obj172.Size = Vector3.new(1, 2.4000001, 1)
- obj172.Anchored = true
- obj172.BrickColor = BrickColor.new("Dark orange")
- obj172.Friction = 0.30000001192093
- obj172.Shape = Enum.PartType.Block
- obj172.Parent = obj164
- -- 173 - Part
- obj173 = Instance.new("Part")
- obj173.CFrame = CFrame.new(Vector3.new(210.5, 17.6000004, 1.5)) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
- obj173.FormFactor = Enum.FormFactor.Plate
- obj173.Material = Enum.Material.Wood
- obj173.Size = Vector3.new(1, 2.4000001, 1)
- obj173.Anchored = true
- obj173.BrickColor = BrickColor.new("Dark orange")
- obj173.Friction = 0.30000001192093
- obj173.Shape = Enum.PartType.Block
- obj173.Parent = obj164
- -- 174 - Part
- obj174 = Instance.new("Part")
- obj174.CFrame = CFrame.new(Vector3.new(206.5, 17.6000004, 3.5)) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
- obj174.FormFactor = Enum.FormFactor.Plate
- obj174.Material = Enum.Material.Wood
- obj174.Size = Vector3.new(1, 2.4000001, 1)
- obj174.Anchored = true
- obj174.BrickColor = BrickColor.new("Dark orange")
- obj174.Friction = 0.30000001192093
- obj174.Shape = Enum.PartType.Block
- obj174.Parent = obj164
- -- 175 - Part
- obj175 = Instance.new("Part")
- obj175.CFrame = CFrame.new(Vector3.new(214.5, 17.6000004, 1.5)) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
- obj175.FormFactor = Enum.FormFactor.Plate
- obj175.Material = Enum.Material.Wood
- obj175.Size = Vector3.new(1, 2.4000001, 1)
- obj175.Anchored = true
- obj175.BrickColor = BrickColor.new("Dark orange")
- obj175.Friction = 0.30000001192093
- obj175.Shape = Enum.PartType.Block
- obj175.Parent = obj164
- -- 176 - Part
- obj176 = Instance.new("Part")
- obj176.CFrame = CFrame.new(Vector3.new(206.5, 19, 16.5)) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
- obj176.FormFactor = Enum.FormFactor.Plate
- obj176.TopSurface = Enum.SurfaceType.Smooth
- obj176.BottomSurface = Enum.SurfaceType.Smooth
- obj176.Material = Enum.Material.Wood
- obj176.Size = Vector3.new(1, 0.400000006, 31)
- obj176.Anchored = true
- obj176.BrickColor = BrickColor.new("Black")
- obj176.Friction = 0.30000001192093
- obj176.Shape = Enum.PartType.Block
- obj176.Parent = obj164
- -- 177 - Part
- obj177 = Instance.new("Part")
- obj177.CFrame = CFrame.new(Vector3.new(221, 19, 1.5)) * CFrame.Angles(-0, -1.5707963705063, 0)
- obj177.FormFactor = Enum.FormFactor.Plate
- obj177.TopSurface = Enum.SurfaceType.Smooth
- obj177.BottomSurface = Enum.SurfaceType.Smooth
- obj177.Material = Enum.Material.Wood
- obj177.Size = Vector3.new(1, 0.400000006, 28)
- obj177.Anchored = true
- obj177.BrickColor = BrickColor.new("Black")
- obj177.Friction = 0.30000001192093
- obj177.Shape = Enum.PartType.Block
- obj177.Parent = obj164
- -- 178 - Part
- obj178 = Instance.new("Part")
- obj178.CFrame = CFrame.new(Vector3.new(201, 15.4000006, 14.5)) * CFrame.Angles(-0, -1.5707963705063, 0)
- obj178.Material = Enum.Material.Wood
- obj178.Size = Vector3.new(35, 25.2000008, 2)
- obj178.Anchored = true
- obj178.BrickColor = BrickColor.new("Brown")
- obj178.Friction = 0.30000001192093
- obj178.Shape = Enum.PartType.Block
- obj178.Parent = obj164
- -- 179 - Part
- obj179 = Instance.new("Part")
- obj179.CFrame = CFrame.new(Vector3.new(218.5, 17.6000004, 1.5)) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
- obj179.FormFactor = Enum.FormFactor.Plate
- obj179.Material = Enum.Material.Wood
- obj179.Size = Vector3.new(1, 2.4000001, 1)
- obj179.Anchored = true
- obj179.BrickColor = BrickColor.new("Dark orange")
- obj179.Friction = 0.30000001192093
- obj179.Shape = Enum.PartType.Block
- obj179.Parent = obj164
- -- 180 - Part
- obj180 = Instance.new("Part")
- obj180.CFrame = CFrame.new(Vector3.new(221, 14, -2.5)) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
- obj180.FormFactor = Enum.FormFactor.Plate
- obj180.TopSurface = Enum.SurfaceType.Smooth
- obj180.BottomSurface = Enum.SurfaceType.Smooth
- obj180.Material = Enum.Material.Slate
- obj180.Size = Vector3.new(4, 0.800000012, 1)
- obj180.Anchored = true
- obj180.Friction = 0.30000001192093
- obj180.Shape = Enum.PartType.Block
- obj180.Parent = obj164
- -- 181 - Part
- obj181 = Instance.new("Part")
- obj181.CFrame = CFrame.new(Vector3.new(221, 9.19999981, -2.5)) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
- obj181.FormFactor = Enum.FormFactor.Plate
- obj181.TopSurface = Enum.SurfaceType.Smooth
- obj181.BottomSurface = Enum.SurfaceType.Smooth
- obj181.Material = Enum.Material.Slate
- obj181.Size = Vector3.new(4, 0.800000012, 1)
- obj181.Anchored = true
- obj181.Friction = 0.30000001192093
- obj181.Shape = Enum.PartType.Block
- obj181.Parent = obj164
- -- 182 - Part
- obj182 = Instance.new("Part")
- obj182.CFrame = CFrame.new(Vector3.new(218.5, 8.60000038, -2.5)) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
- obj182.FormFactor = Enum.FormFactor.Plate
- obj182.Material = Enum.Material.Slate
- obj182.Size = Vector3.new(1, 15.6000004, 1)
- obj182.Anchored = true
- obj182.Friction = 0.30000001192093
- obj182.Shape = Enum.PartType.Block
- obj182.Parent = obj164
- -- 183 - Part
- obj183 = Instance.new("Part")
- obj183.CFrame = CFrame.new(Vector3.new(231, 18.3999996, 33)) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
- obj183.Material = Enum.Material.Wood
- obj183.Size = Vector3.new(6, 19.2000008, 2)
- obj183.Anchored = true
- obj183.BrickColor = BrickColor.new("Brown")
- obj183.Friction = 0.30000001192093
- obj183.Shape = Enum.PartType.Block
- obj183.Parent = obj164
- -- 184 - Part
- obj184 = Instance.new("Part")
- obj184.CFrame = CFrame.new(Vector3.new(221, 4.4000001, -2.5)) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
- obj184.FormFactor = Enum.FormFactor.Plate
- obj184.TopSurface = Enum.SurfaceType.Smooth
- obj184.BottomSurface = Enum.SurfaceType.Smooth
- obj184.Material = Enum.Material.Slate
- obj184.Size = Vector3.new(4, 0.800000012, 1)
- obj184.Anchored = true
- obj184.Friction = 0.30000001192093
- obj184.Shape = Enum.PartType.Block
- obj184.Parent = obj164
- -- 185 - Part
- obj185 = Instance.new("Part")
- obj185.CFrame = CFrame.new(Vector3.new(234.5, 17.6000004, 25.5)) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
- obj185.FormFactor = Enum.FormFactor.Plate
- obj185.Material = Enum.Material.Wood
- obj185.Size = Vector3.new(1, 2.4000001, 1)
- obj185.Anchored = true
- obj185.BrickColor = BrickColor.new("Dark orange")
- obj185.Friction = 0.30000001192093
- obj185.Shape = Enum.PartType.Block
- obj185.Parent = obj164
- -- 186 - Part
- obj186 = Instance.new("Part")
- obj186.CFrame = CFrame.new(Vector3.new(234.5, 17.6000004, 29.5)) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
- obj186.FormFactor = Enum.FormFactor.Plate
- obj186.Material = Enum.Material.Wood
- obj186.Size = Vector3.new(1, 2.4000001, 1)
- obj186.Anchored = true
- obj186.BrickColor = BrickColor.new("Dark orange")
- obj186.Friction = 0.30000001192093
- obj186.Shape = Enum.PartType.Block
- obj186.Parent = obj164
- -- 187 - Part
- obj187 = Instance.new("Part")
- obj187.CFrame = CFrame.new(Vector3.new(237, 23.2000008, 33)) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
- obj187.Transparency = 0.40000000596046
- obj187.Size = Vector3.new(4, 9.60000038, 2)
- obj187.Anchored = true
- obj187.BrickColor = BrickColor.new("Medium blue")
- obj187.Friction = 0.30000001192093
- obj187.Shape = Enum.PartType.Block
- obj187.Parent = obj164
- -- 188 - Part
- obj188 = Instance.new("Part")
- obj188.CFrame = CFrame.new(Vector3.new(234.5, 19, 17)) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
- obj188.FormFactor = Enum.FormFactor.Plate
- obj188.TopSurface = Enum.SurfaceType.Smooth
- obj188.BottomSurface = Enum.SurfaceType.Smooth
- obj188.Material = Enum.Material.Wood
- obj188.Size = Vector3.new(1, 0.400000006, 30)
- obj188.Anchored = true
- obj188.BrickColor = BrickColor.new("Black")
- obj188.Friction = 0.30000001192093
- obj188.Shape = Enum.PartType.Block
- obj188.Parent = obj164
- -- 189 - Part
- obj189 = Instance.new("Part")
- obj189.CFrame = CFrame.new(Vector3.new(234.5, 23.2000008, 33)) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
- obj189.Material = Enum.Material.Wood
- obj189.Size = Vector3.new(1, 9.60000038, 2)
- obj189.Anchored = true
- obj189.BrickColor = BrickColor.new("Brown")
- obj189.Friction = 0.30000001192093
- obj189.Shape = Enum.PartType.Block
- obj189.Parent = obj164
- -- 190 - Part
- obj190 = Instance.new("Part")
- obj190.CFrame = CFrame.new(Vector3.new(240, 23.2000008, 33)) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
- obj190.Material = Enum.Material.Wood
- obj190.Size = Vector3.new(2, 9.60000038, 2)
- obj190.Anchored = true
- obj190.BrickColor = BrickColor.new("Brown")
- obj190.Friction = 0.30000001192093
- obj190.Shape = Enum.PartType.Block
- obj190.Parent = obj164
- -- 191 - Part
- obj191 = Instance.new("Part")
- obj191.CFrame = CFrame.new(Vector3.new(220.5, 18.3999996, 33)) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
- obj191.Material = Enum.Material.Wood
- obj191.Size = Vector3.new(5, 19.2000008, 2)
- obj191.Anchored = true
- obj191.BrickColor = BrickColor.new("Brown")
- obj191.Friction = 0.30000001192093
- obj191.Shape = Enum.PartType.Block
- obj191.Parent = obj164
- -- 192 - Part
- obj192 = Instance.new("Part")
- obj192.CFrame = CFrame.new(Vector3.new(234.5, 17.6000004, 21.5)) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
- obj192.FormFactor = Enum.FormFactor.Plate
- obj192.Material = Enum.Material.Wood
- obj192.Size = Vector3.new(1, 2.4000001, 1)
- obj192.Anchored = true
- obj192.BrickColor = BrickColor.new("Dark orange")
- obj192.Friction = 0.30000001192093
- obj192.Shape = Enum.PartType.Block
- obj192.Parent = obj164
- -- 193 - Part
- obj193 = Instance.new("Part")
- obj193.CFrame = CFrame.new(Vector3.new(225.5, 15.4000006, 33)) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
- obj193.Material = Enum.Material.Wood
- obj193.Size = Vector3.new(5, 25.2000008, 2)
- obj193.Anchored = true
- obj193.BrickColor = BrickColor.new("Brown")
- obj193.Friction = 0.30000001192093
- obj193.Shape = Enum.PartType.Block
- obj193.Parent = obj164
- -- 194 - Part
- obj194 = Instance.new("Part")
- obj194.CFrame = CFrame.new(Vector3.new(221, 15.6000004, -2.5)) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
- obj194.FormFactor = Enum.FormFactor.Plate
- obj194.TopSurface = Enum.SurfaceType.Smooth
- obj194.BottomSurface = Enum.SurfaceType.Smooth
- obj194.Material = Enum.Material.Slate
- obj194.Size = Vector3.new(4, 0.800000012, 1)
- obj194.Anchored = true
- obj194.Friction = 0.30000001192093
- obj194.Shape = Enum.PartType.Block
- obj194.Parent = obj164
- -- 195 - Part
- obj195 = Instance.new("Part")
- obj195.CFrame = CFrame.new(Vector3.new(231.5, 16.2000008, -0.5)) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
- obj195.FormFactor = Enum.FormFactor.Plate
- obj195.TopSurface = Enum.SurfaceType.Smooth
- obj195.BottomSurface = Enum.SurfaceType.Smooth
- obj195.Material = Enum.Material.Wood
- obj195.Size = Vector3.new(15, 0.400000006, 5)
- obj195.Anchored = true
- obj195.BrickColor = BrickColor.new("Sand red")
- obj195.Friction = 0.30000001192093
- obj195.Shape = Enum.PartType.Block
- obj195.Parent = obj164
- -- 196 - Part
- obj196 = Instance.new("Part")
- obj196.CFrame = CFrame.new(Vector3.new(221, 2.79999995, -2.5)) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
- obj196.FormFactor = Enum.FormFactor.Plate
- obj196.TopSurface = Enum.SurfaceType.Smooth
- obj196.BottomSurface = Enum.SurfaceType.Smooth
- obj196.Material = Enum.Material.Slate
- obj196.Size = Vector3.new(4, 0.800000012, 1)
- obj196.Anchored = true
- obj196.Friction = 0.30000001192093
- obj196.Shape = Enum.PartType.Block
- obj196.Parent = obj164
- -- 197 - Part
- obj197 = Instance.new("Part")
- obj197.CFrame = CFrame.new(Vector3.new(221, 7.5999999, -2.5)) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
- obj197.FormFactor = Enum.FormFactor.Plate
- obj197.TopSurface = Enum.SurfaceType.Smooth
- obj197.BottomSurface = Enum.SurfaceType.Smooth
- obj197.Material = Enum.Material.Slate
- obj197.Size = Vector3.new(4, 0.800000012, 1)
- obj197.Anchored = true
- obj197.Friction = 0.30000001192093
- obj197.Shape = Enum.PartType.Block
- obj197.Parent = obj164
- -- 198 - Part
- obj198 = Instance.new("Part")
- obj198.CFrame = CFrame.new(Vector3.new(236.5, 16.2000008, 17)) * CFrame.Angles(-0, -1.5707963705063, 0)
- obj198.FormFactor = Enum.FormFactor.Plate
- obj198.TopSurface = Enum.SurfaceType.Smooth
- obj198.BottomSurface = Enum.SurfaceType.Smooth
- obj198.Material = Enum.Material.Wood
- obj198.Size = Vector3.new(30, 0.400000006, 5)
- obj198.Anchored = true
- obj198.BrickColor = BrickColor.new("Sand red")
- obj198.Friction = 0.30000001192093
- obj198.Shape = Enum.PartType.Block
- obj198.Parent = obj164
- -- 199 - Part
- obj199 = Instance.new("Part")
- obj199.CFrame = CFrame.new(Vector3.new(234.5, 17.6000004, 1.5)) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
- obj199.FormFactor = Enum.FormFactor.Plate
- obj199.Material = Enum.Material.Wood
- obj199.Size = Vector3.new(1, 2.4000001, 1)
- obj199.Anchored = true
- obj199.BrickColor = BrickColor.new("Dark orange")
- obj199.Friction = 0.30000001192093
- obj199.Shape = Enum.PartType.Block
- obj199.Parent = obj164
- -- 200 - Part
- obj200 = Instance.new("Part")
- obj200.CFrame = CFrame.new(Vector3.new(223.5, 8.60000038, -2.5)) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
- obj200.FormFactor = Enum.FormFactor.Plate
- obj200.Material = Enum.Material.Slate
- obj200.Size = Vector3.new(1, 15.6000004, 1)
- obj200.Anchored = true
- obj200.Friction = 0.30000001192093
- obj200.Shape = Enum.PartType.Block
- obj200.Parent = obj164
- -- 201 - Part
- obj201 = Instance.new("Part")
- obj201.CFrame = CFrame.new(Vector3.new(221, 12.4000006, -2.5)) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
- obj201.FormFactor = Enum.FormFactor.Plate
- obj201.TopSurface = Enum.SurfaceType.Smooth
- obj201.BottomSurface = Enum.SurfaceType.Smooth
- obj201.Material = Enum.Material.Slate
- obj201.Size = Vector3.new(4, 0.800000012, 1)
- obj201.Anchored = true
- obj201.Friction = 0.30000001192093
- obj201.Shape = Enum.PartType.Block
- obj201.Parent = obj164
- -- 202 - Part
- obj202 = Instance.new("Part")
- obj202.CFrame = CFrame.new(Vector3.new(204.5, 16.2000008, 17)) * CFrame.Angles(-0, -1.5707963705063, 0)
- obj202.FormFactor = Enum.FormFactor.Plate
- obj202.TopSurface = Enum.SurfaceType.Smooth
- obj202.BottomSurface = Enum.SurfaceType.Smooth
- obj202.Material = Enum.Material.Wood
- obj202.Size = Vector3.new(30, 0.400000006, 5)
- obj202.Anchored = true
- obj202.BrickColor = BrickColor.new("Sand red")
- obj202.Friction = 0.30000001192093
- obj202.Shape = Enum.PartType.Block
- obj202.Parent = obj164
- -- 203 - Part
- obj203 = Instance.new("Part")
- obj203.CFrame = CFrame.new(Vector3.new(230.5, 17.6000004, 1.5)) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
- obj203.FormFactor = Enum.FormFactor.Plate
- obj203.Material = Enum.Material.Wood
- obj203.Size = Vector3.new(1, 2.4000001, 1)
- obj203.Anchored = true
- obj203.BrickColor = BrickColor.new("Dark orange")
- obj203.Friction = 0.30000001192093
- obj203.Shape = Enum.PartType.Block
- obj203.Parent = obj164
- -- 204 - Part
- obj204 = Instance.new("Part")
- obj204.CFrame = CFrame.new(Vector3.new(219.5, 15.4000006, -4)) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
- obj204.Material = Enum.Material.Wood
- obj204.Size = Vector3.new(39, 25.2000008, 2)
- obj204.Anchored = true
- obj204.BrickColor = BrickColor.new("Brown")
- obj204.Friction = 0.30000001192093
- obj204.Shape = Enum.PartType.Block
- obj204.Parent = obj164
- -- 205 - Part
- obj205 = Instance.new("Part")
- obj205.CFrame = CFrame.new(Vector3.new(201, 1.60000002, 23.5)) * CFrame.Angles(-0, -1.5707963705063, 0)
- obj205.Material = Enum.Material.Wood
- obj205.Size = Vector3.new(21, 2.4000001, 2)
- obj205.Anchored = true
- obj205.BrickColor = BrickColor.new("Brown")
- obj205.Friction = 0.30000001192093
- obj205.Shape = Enum.PartType.Block
- obj205.Parent = obj164
- -- 206 - Part
- obj206 = Instance.new("Part")
- obj206.CFrame = CFrame.new(Vector3.new(201, 1.60000002, 5)) * CFrame.Angles(-0, -1.5707963705063, 0)
- obj206.Material = Enum.Material.Wood
- obj206.Size = Vector3.new(16, 2.4000001, 2)
- obj206.Anchored = true
- obj206.BrickColor = BrickColor.new("Brown")
- obj206.Friction = 0.30000001192093
- obj206.Shape = Enum.PartType.Block
- obj206.Parent = obj164
- -- 207 - Part
- obj207 = Instance.new("Part")
- obj207.CFrame = CFrame.new(Vector3.new(221, 6, -2.5)) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
- obj207.FormFactor = Enum.FormFactor.Plate
- obj207.TopSurface = Enum.SurfaceType.Smooth
- obj207.BottomSurface = Enum.SurfaceType.Smooth
- obj207.Material = Enum.Material.Slate
- obj207.Size = Vector3.new(4, 0.800000012, 1)
- obj207.Anchored = true
- obj207.Friction = 0.30000001192093
- obj207.Shape = Enum.PartType.Block
- obj207.Parent = obj164
- -- 208 - Part
- obj208 = Instance.new("Part")
- obj208.CFrame = CFrame.new(Vector3.new(234.5, 17.6000004, 5.5)) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
- obj208.FormFactor = Enum.FormFactor.Plate
- obj208.Material = Enum.Material.Wood
- obj208.Size = Vector3.new(1, 2.4000001, 1)
- obj208.Anchored = true
- obj208.BrickColor = BrickColor.new("Dark orange")
- obj208.Friction = 0.30000001192093
- obj208.Shape = Enum.PartType.Block
- obj208.Parent = obj164
- -- 209 - Part
- obj209 = Instance.new("Part")
- obj209.CFrame = CFrame.new(Vector3.new(221, 16.2000008, 1.5)) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
- obj209.FormFactor = Enum.FormFactor.Plate
- obj209.TopSurface = Enum.SurfaceType.Smooth
- obj209.BottomSurface = Enum.SurfaceType.Smooth
- obj209.Material = Enum.Material.Wood
- obj209.Size = Vector3.new(6, 0.400000006, 1)
- obj209.Anchored = true
- obj209.BrickColor = BrickColor.new("Sand red")
- obj209.Friction = 0.30000001192093
- obj209.Shape = Enum.PartType.Block
- obj209.Parent = obj164
- -- 210 - Part
- obj210 = Instance.new("Part")
- obj210.CFrame = CFrame.new(Vector3.new(221, 10.8000002, -2.5)) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
- obj210.FormFactor = Enum.FormFactor.Plate
- obj210.TopSurface = Enum.SurfaceType.Smooth
- obj210.BottomSurface = Enum.SurfaceType.Smooth
- obj210.Material = Enum.Material.Slate
- obj210.Size = Vector3.new(4, 0.800000012, 1)
- obj210.Anchored = true
- obj210.Friction = 0.30000001192093
- obj210.Shape = Enum.PartType.Block
- obj210.Parent = obj164
- -- 211 - Part
- obj211 = Instance.new("Part")
- obj211.CFrame = CFrame.new(Vector3.new(234.5, 17.6000004, 9.5)) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
- obj211.FormFactor = Enum.FormFactor.Plate
- obj211.Material = Enum.Material.Wood
- obj211.Size = Vector3.new(1, 2.4000001, 1)
- obj211.Anchored = true
- obj211.BrickColor = BrickColor.new("Dark orange")
- obj211.Friction = 0.30000001192093
- obj211.Shape = Enum.PartType.Block
- obj211.Parent = obj164
- -- 212 - Part
- obj212 = Instance.new("Part")
- obj212.CFrame = CFrame.new(Vector3.new(234.5, 17.6000004, 17.5)) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
- obj212.FormFactor = Enum.FormFactor.Plate
- obj212.Material = Enum.Material.Wood
- obj212.Size = Vector3.new(1, 2.4000001, 1)
- obj212.Anchored = true
- obj212.BrickColor = BrickColor.new("Dark orange")
- obj212.Friction = 0.30000001192093
- obj212.Shape = Enum.PartType.Block
- obj212.Parent = obj164
- -- 213 - Part
- obj213 = Instance.new("Part")
- obj213.CFrame = CFrame.new(Vector3.new(206.5, 17.6000004, 27.5)) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
- obj213.FormFactor = Enum.FormFactor.Plate
- obj213.Material = Enum.Material.Wood
- obj213.Size = Vector3.new(1, 2.4000001, 1)
- obj213.Anchored = true
- obj213.BrickColor = BrickColor.new("Dark orange")
- obj213.Friction = 0.30000001192093
- obj213.Shape = Enum.PartType.Block
- obj213.Parent = obj164
- -- 214 - Part
- obj214 = Instance.new("Part")
- obj214.CFrame = CFrame.new(Vector3.new(206.5, 17.6000004, 23.5)) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
- obj214.FormFactor = Enum.FormFactor.Plate
- obj214.Material = Enum.Material.Wood
- obj214.Size = Vector3.new(1, 2.4000001, 1)
- obj214.Anchored = true
- obj214.BrickColor = BrickColor.new("Dark orange")
- obj214.Friction = 0.30000001192093
- obj214.Shape = Enum.PartType.Block
- obj214.Parent = obj164
- -- 215 - Part
- obj215 = Instance.new("Part")
- obj215.CFrame = CFrame.new(Vector3.new(234.5, 17.6000004, 13.5)) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
- obj215.FormFactor = Enum.FormFactor.Plate
- obj215.Material = Enum.Material.Wood
- obj215.Size = Vector3.new(1, 2.4000001, 1)
- obj215.Anchored = true
- obj215.BrickColor = BrickColor.new("Dark orange")
- obj215.Friction = 0.30000001192093
- obj215.Shape = Enum.PartType.Block
- obj215.Parent = obj164
- -- 216 - Part
- obj216 = Instance.new("Part")
- obj216.CFrame = CFrame.new(Vector3.new(206.5, 17.6000004, 19.5)) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
- obj216.FormFactor = Enum.FormFactor.Plate
- obj216.Material = Enum.Material.Wood
- obj216.Size = Vector3.new(1, 2.4000001, 1)
- obj216.Anchored = true
- obj216.BrickColor = BrickColor.new("Dark orange")
- obj216.Friction = 0.30000001192093
- obj216.Shape = Enum.PartType.Block
- obj216.Parent = obj164
- -- 217 - Part
- obj217 = Instance.new("Part")
- obj217.CFrame = CFrame.new(Vector3.new(226.5, 17.6000004, 1.5)) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
- obj217.FormFactor = Enum.FormFactor.Plate
- obj217.Material = Enum.Material.Wood
- obj217.Size = Vector3.new(1, 2.4000001, 1)
- obj217.Anchored = true
- obj217.BrickColor = BrickColor.new("Dark orange")
- obj217.Friction = 0.30000001192093
- obj217.Shape = Enum.PartType.Block
- obj217.Parent = obj164
- -- 218 - Part
- obj218 = Instance.new("Part")
- obj218.CFrame = CFrame.new(Vector3.new(222.5, 17.6000004, 1.5)) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
- obj218.FormFactor = Enum.FormFactor.Plate
- obj218.Material = Enum.Material.Wood
- obj218.Size = Vector3.new(1, 2.4000001, 1)
- obj218.Anchored = true
- obj218.BrickColor = BrickColor.new("Dark orange")
- obj218.Friction = 0.30000001192093
- obj218.Shape = Enum.PartType.Block
- obj218.Parent = obj164
- -- 219 - Part
- obj219 = Instance.new("Part")
- obj219.CFrame = CFrame.new(Vector3.new(215.5, 15.4000006, 33)) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
- obj219.Material = Enum.Material.Wood
- obj219.Size = Vector3.new(5, 25.2000008, 2)
- obj219.Anchored = true
- obj219.BrickColor = BrickColor.new("Brown")
- obj219.Friction = 0.30000001192093
- obj219.Shape = Enum.PartType.Block
- obj219.Parent = obj164
- -- 220 - Part
- obj220 = Instance.new("Part")
- obj220.CFrame = CFrame.new(Vector3.new(220.5, 1.60000002, -4)) * CFrame.Angles(-0, 0, -0)
- obj220.Material = Enum.Material.Wood
- obj220.Size = Vector3.new(41, 2.4000001, 2)
- obj220.Anchored = true
- obj220.BrickColor = BrickColor.new("Brown")
- obj220.Friction = 0.30000001192093
- obj220.Shape = Enum.PartType.Block
- obj220.Parent = obj164
- -- 221 - Part
- obj221 = Instance.new("Part")
- obj221.CFrame = CFrame.new(Vector3.new(240, 15.4000006, 13.5)) * CFrame.Angles(-0, -1.5707963705063, 0)
- obj221.Material = Enum.Material.Wood
- obj221.Size = Vector3.new(37, 25.2000008, 2)
- obj221.Anchored = true
- obj221.BrickColor = BrickColor.new("Brown")
- obj221.Friction = 0.30000001192093
- obj221.Shape = Enum.PartType.Block
- obj221.Parent = obj164
- -- 222 - Part
- obj222 = Instance.new("Part")
- obj222.CFrame = CFrame.new(Vector3.new(221, 1.20000005, -2.5)) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
- obj222.FormFactor = Enum.FormFactor.Plate
- obj222.TopSurface = Enum.SurfaceType.Smooth
- obj222.Material = Enum.Material.Slate
- obj222.Size = Vector3.new(4, 0.800000012, 1)
- obj222.Anchored = true
- obj222.Friction = 0.30000001192093
- obj222.Shape = Enum.PartType.Block
- obj222.Parent = obj164
- -- 223 - Part
- obj223 = Instance.new("Part")
- obj223.CFrame = CFrame.new(Vector3.new(203.5, 10.6000004, 33)) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
- obj223.Material = Enum.Material.Wood
- obj223.Size = Vector3.new(7, 15.6000004, 2)
- obj223.Anchored = true
- obj223.BrickColor = BrickColor.new("Brown")
- obj223.Friction = 0.30000001192093
- obj223.Shape = Enum.PartType.Block
- obj223.Parent = obj164
- -- 224 - Part
- obj224 = Instance.new("Part")
- obj224.CFrame = CFrame.new(Vector3.new(220.5, 0.600000024, 14.5)) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
- obj224.FormFactor = Enum.FormFactor.Plate
- obj224.TopSurface = Enum.SurfaceType.Smooth
- obj224.Material = Enum.Material.Wood
- obj224.Size = Vector3.new(37, 0.400000006, 35)
- obj224.Anchored = true
- obj224.BrickColor = BrickColor.new("Sand red")
- obj224.Friction = 0.30000001192093
- obj224.Shape = Enum.PartType.Block
- obj224.Parent = obj164
- -- 225 - Part
- obj225 = Instance.new("Part")
- obj225.CFrame = CFrame.new(Vector3.new(210, 18.3999996, 33)) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
- obj225.Material = Enum.Material.Wood
- obj225.Size = Vector3.new(6, 19.2000008, 2)
- obj225.Anchored = true
- obj225.BrickColor = BrickColor.new("Brown")
- obj225.Friction = 0.30000001192093
- obj225.Shape = Enum.PartType.Block
- obj225.Parent = obj164
- -- 226 - Part
- obj226 = Instance.new("Part")
- obj226.CFrame = CFrame.new(Vector3.new(220.5, 4.5999999, 33)) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
- obj226.CanCollide = false
- obj226.Size = Vector3.new(5, 8.40000057, 2)
- obj226.Anchored = true
- obj226.BrickColor = BrickColor.new("Dark stone grey")
- obj226.Friction = 0.30000001192093
- obj226.Shape = Enum.PartType.Block
- obj226.Parent = obj164
- -- 227 - Part
- obj227 = Instance.new("Part")
- obj227.CFrame = CFrame.new(Vector3.new(204, 23.2000008, 33)) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
- obj227.Transparency = 0.40000000596046
- obj227.Size = Vector3.new(4, 9.60000038, 2)
- obj227.Anchored = true
- obj227.BrickColor = BrickColor.new("Medium blue")
- obj227.Friction = 0.30000001192093
- obj227.Shape = Enum.PartType.Block
- obj227.Parent = obj164
- -- 228 - Part
- obj228 = Instance.new("Part")
- obj228.CFrame = CFrame.new(Vector3.new(206.5, 17.6000004, 31.5)) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
- obj228.FormFactor = Enum.FormFactor.Plate
- obj228.Material = Enum.Material.Wood
- obj228.Size = Vector3.new(1, 2.4000001, 1)
- obj228.Anchored = true
- obj228.BrickColor = BrickColor.new("Dark orange")
- obj228.Friction = 0.30000001192093
- obj228.Shape = Enum.PartType.Block
- obj228.Parent = obj164
- -- 229 - Part
- obj229 = Instance.new("Part")
- obj229.CFrame = CFrame.new(Vector3.new(210, 1.60000002, 33)) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
- obj229.Material = Enum.Material.Wood
- obj229.Size = Vector3.new(16, 2.4000001, 2)
- obj229.Anchored = true
- obj229.BrickColor = BrickColor.new("Brown")
- obj229.Friction = 0.30000001192093
- obj229.Shape = Enum.PartType.Block
- obj229.Parent = obj164
- -- 230 - Part
- obj230 = Instance.new("Part")
- obj230.CFrame = CFrame.new(Vector3.new(210, 5.80000019, 33)) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
- obj230.Transparency = 0.40000000596046
- obj230.Size = Vector3.new(6, 6, 2)
- obj230.Anchored = true
- obj230.BrickColor = BrickColor.new("Medium blue")
- obj230.Friction = 0.30000001192093
- obj230.Shape = Enum.PartType.Block
- obj230.Parent = obj164
- -- 231 - Part
- obj231 = Instance.new("Part")
- obj231.CFrame = CFrame.new(Vector3.new(206.5, 23.2000008, 33)) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
- obj231.Material = Enum.Material.Wood
- obj231.Size = Vector3.new(1, 9.60000038, 2)
- obj231.Anchored = true
- obj231.BrickColor = BrickColor.new("Brown")
- obj231.Friction = 0.30000001192093
- obj231.Shape = Enum.PartType.Block
- obj231.Parent = obj164
- -- 232 - Part
- obj232 = Instance.new("Part")
- obj232.CFrame = CFrame.new(Vector3.new(237.5, 10.6000004, 33)) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
- obj232.Material = Enum.Material.Wood
- obj232.Size = Vector3.new(7, 15.6000004, 2)
- obj232.Anchored = true
- obj232.BrickColor = BrickColor.new("Brown")
- obj232.Friction = 0.30000001192093
- obj232.Shape = Enum.PartType.Block
- obj232.Parent = obj164
- -- 233 - Part
- obj233 = Instance.new("Part")
- obj233.CFrame = CFrame.new(Vector3.new(201, 23.2000008, 33)) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
- obj233.Material = Enum.Material.Wood
- obj233.Size = Vector3.new(2, 9.60000038, 2)
- obj233.Anchored = true
- obj233.BrickColor = BrickColor.new("Brown")
- obj233.Friction = 0.30000001192093
- obj233.Shape = Enum.PartType.Block
- obj233.Parent = obj164
- -- 234 - Part
- obj234 = Instance.new("Part")
- obj234.CFrame = CFrame.new(Vector3.new(231, 5.80000019, 33)) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
- obj234.Transparency = 0.40000000596046
- obj234.Size = Vector3.new(6, 6, 2)
- obj234.Anchored = true
- obj234.BrickColor = BrickColor.new("Medium blue")
- obj234.Friction = 0.30000001192093
- obj234.Shape = Enum.PartType.Block
- obj234.Parent = obj164
- -- 235 - Part
- obj235 = Instance.new("Part")
- obj235.CFrame = CFrame.new(Vector3.new(231, 1.60000002, 33)) * CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
- obj235.Material = Enum.Material.Wood
- obj235.Size = Vector3.new(16, 2.4000001, 2)
- obj235.Anchored = true
- obj235.BrickColor = BrickColor.new("Brown")
- obj235.Friction = 0.30000001192093
- obj235.Shape = Enum.PartType.Block
- obj235.Parent = obj164
- obj1:MakeJoints()
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