Advertisement
Darkraiii7

Yin Yang thingamajig

Nov 19th, 2018
153
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 114.93 KB | None | 0 0
  1. -- This script has been converted to FE by iPxter's converting script. Darkraiii7 Actually converted it.
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local Mouse = Player:GetMouse()
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86. warn("Made by SezHu")
  87.  
  88. wait(1 / 60)
  89. Effects = { }
  90. local Player = owner
  91. local Character = Player.Character
  92.  
  93. taco = 0
  94. m = 0
  95. n = 0
  96. o = 0
  97. local angles = CFrame.Angles
  98. local Humanoid = Character.Humanoid
  99.  
  100. local LeftArm = Character["Left Arm"]
  101. local RightArm = Character["Right Arm"]
  102. local LeftLeg = Character["Left Leg"]
  103. local RightLeg = Character["Right Leg"]
  104. local Head = Character.Head
  105. local Torso = Character.Torso
  106. local Camera = game.Workspace.CurrentCamera
  107. local RootPart = Character.HumanoidRootPart
  108. local RootJoint = RootPart.RootJoint
  109. local attack = false
  110. local Anim = 'Idle'
  111. Humanoid.WalkSpeed = 0
  112. Humanoid.AutoRotate = false
  113. Humanoid.JumpPower = 0
  114. local attacktype = 1
  115. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  116. local velocity = RootPart.Velocity.y
  117. local sine = 2
  118. local change = 1
  119. local Create = LoadLibrary("RbxUtility").Create
  120. maincol = "White"
  121. desirefont = "Garamond"
  122. Head.face.Texture = "http://www.roblox.com/asset/?id= "
  123. Instance.new("ForceField",Character).Visible = false
  124. transforming = true
  125. skillcolorscheme = BrickColor.new(maincol).Color
  126. untransforming = false
  127.  
  128.  
  129. local BillboardGui = Instance.new("BillboardGui")
  130.  
  131. BillboardGui.Parent = Character
  132.  
  133. BillboardGui.Adornee = BillboardGui.Parent:FindFirstChild("Head")
  134.  
  135. BillboardGui.Size = UDim2.new(1, 0, 1, 0)
  136.  
  137. BillboardGui.StudsOffset = Vector3.new(0, 5, 0)
  138.  
  139. local TextLabel = Instance.new("TextLabel")
  140.  
  141. TextLabel.Parent = BillboardGui
  142.  
  143. TextLabel.Position = UDim2.new(0, 0, 0, 0)
  144.  
  145. TextLabel.Font = desirefont
  146.  
  147. TextLabel.Size = UDim2.new(1, 0, 1, 0)
  148.  
  149. TextLabel.TextSize = 25
  150.  
  151. TextLabel.TextColor3 = Color3.new(0,0,0)
  152.  
  153. TextLabel.TextStrokeTransparency = 0
  154.  
  155. TextLabel.TextStrokeColor3 = Color3.new(-1,-1,-1)
  156.  
  157. TextLabel.BackgroundTransparency = 1
  158.  
  159. TextLabel.Text = " "
  160.  
  161.  
  162.  
  163. local co1 = 0
  164. local co2 = 0
  165. local co3 = 0
  166. local co4 = 0
  167. local co5 = 0
  168.  
  169. local cooldown1 = 0
  170. local cooldown2 = 0
  171. local cooldown3 = 0
  172. local cooldown4 = 0
  173. local cooldown5 = 0
  174.  
  175. skillcolorscheme = BrickColor.new(maincol).Color
  176.  
  177. local scrn = Instance.new('ScreenGui', Player.PlayerGui)
  178. function makeframe(par, trans, pos, size, color)
  179. local frame = Instance.new('Frame', par)
  180. frame.BackgroundTransparency = trans
  181. frame.BorderSizePixel = 0
  182. frame.Position = pos
  183. frame.Size = size
  184. frame.BackgroundColor3 = color
  185. return frame
  186. end
  187.  
  188. for y,t in pairs(Character:GetChildren()) do
  189. if t:IsA("Accessory") and t:FindFirstChild("Handle") then
  190. t.Handle.Transparency = 1
  191. end
  192. end
  193.  
  194. local m = Create("Model"){
  195. Parent = Character,
  196. Name = "WeaponModel",
  197. }
  198.  
  199. Humanoid.Animator.Parent = nil
  200. Character.Animate.Parent = nil
  201.  
  202. local newMotor = function(part0, part1, c0, c1)
  203. local w = Create('Motor'){
  204. Parent = part0,
  205. Part0 = part0,
  206. Part1 = part1,
  207. C0 = c0,
  208. C1 = c1,
  209. }
  210. return w
  211. end
  212.  
  213. function clerp(a, b, t)
  214. return a:lerp(b, t)
  215. end
  216.  
  217. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  218. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  219.  
  220. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  221. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  222. local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
  223. local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  224. RootJoint.C1 = CFrame.new(0, 0, 0)
  225. RootJoint.C0 = CFrame.new(0, 0, 0)
  226. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  227. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  228.  
  229. local rarmc1 = RW.C1
  230. local larmc1 = LW.C1
  231. local rlegc1 = RH.C1
  232. local llegc1 = LH.C1
  233.  
  234. local resetc1 = false
  235.  
  236. function PlayAnimationFromTable(table, speed, bool)
  237. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  238. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  239. RW.C0 = clerp(RW.C0, table[3], speed)
  240. LW.C0 = clerp(LW.C0, table[4], speed)
  241. RH.C0 = clerp(RH.C0, table[5], speed)
  242. LH.C0 = clerp(LH.C0, table[6], speed)
  243. if bool == true then
  244. if resetc1 == false then
  245. resetc1 = true
  246. RootJoint.C1 = RootJoint.C1
  247. Torso.Neck.C1 = Torso.Neck.C1
  248. RW.C1 = rarmc1
  249. LW.C1 = larmc1
  250. RH.C1 = rlegc1
  251. LH.C1 = llegc1
  252. end
  253. end
  254. end
  255.  
  256.  
  257.  
  258.  
  259. ArtificialHB = Create("BindableEvent", script){
  260. Parent = script,
  261. Name = "Heartbeat",
  262. }
  263.  
  264. script:WaitForChild("Heartbeat")
  265.  
  266. frame = 1 / 30
  267. tf = 0
  268. allowframeloss = false
  269. tossremainder = false
  270. lastframe = tick()
  271. script.Heartbeat:Fire()
  272.  
  273. game:GetService("RunService").Heartbeat:connect(function(s, p)
  274. tf = tf + s
  275. if tf >= frame then
  276. if allowframeloss then
  277. script.Heartbeat:Fire()
  278. lastframe = tick()
  279. else
  280. for i = 1, math.floor(tf / frame) do
  281. script.Heartbeat:Fire()
  282. end
  283. lastframe = tick()
  284. end
  285. if tossremainder then
  286. tf = 0
  287. else
  288. tf = tf - frame * math.floor(tf / frame)
  289. end
  290. end
  291. end)
  292.  
  293. function swait(num)
  294. if num == 0 or num == nil then
  295. ArtificialHB.Event:wait()
  296. else
  297. for i = 0, num do
  298. ArtificialHB.Event:wait()
  299. end
  300. end
  301. end
  302.  
  303. function RemoveOutlines(part)
  304. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  305. end
  306.  
  307.  
  308.  
  309. New = function(Object, Parent, Name, Data)
  310. local Object = Instance.new(Object)
  311. for Index, Value in pairs(Data or {}) do
  312. Object[Index] = Value
  313. end
  314. Object.Parent = Parent
  315. Object.Name = Name
  316. return Object
  317. end
  318.  
  319.  
  320. CFuncs = {
  321. Part = {
  322. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  323. local Part = Create("Part"){
  324. Parent = Parent,
  325. Reflectance = Reflectance,
  326. Transparency = Transparency,
  327. CanCollide = false,
  328. Locked = true,
  329. BrickColor = BrickColor.new(tostring(BColor)),
  330. Name = Name,
  331. Size = Size,
  332. Material = Material,
  333. }
  334. RemoveOutlines(Part)
  335. if Size == Vector3.new() then
  336. Part.Size = Vector3.new(0.2, 0.2, 0.2)
  337. else
  338. Part.Size = Size
  339. end
  340. return Part
  341. end;
  342. };
  343.  
  344. Mesh = {
  345. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  346. local Msh = Create(Mesh){
  347. Parent = Part,
  348. Offset = OffSet,
  349. Scale = Scale,
  350. }
  351. if Mesh == "SpecialMesh" then
  352. Msh.MeshType = MeshType
  353. Msh.MeshId = MeshId
  354. end
  355. return Msh
  356. end;
  357. };
  358.  
  359. Weld = {
  360. Create = function(Parent, Part0, Part1, C0, C1)
  361. local Weld = Create("Weld"){
  362. Parent = Parent,
  363. Part0 = Part0,
  364. Part1 = Part1,
  365. C0 = C0,
  366. C1 = C1,
  367. }
  368. return Weld
  369. end;
  370. };
  371.  
  372. Sound = {
  373. Create = function(id, par, vol, pit)
  374. local Sound = Create("Sound"){
  375. Volume = vol,
  376. Pitch = pit or 1,
  377. SoundId = "rbxassetid://" .. id,
  378. Parent = par or workspace,
  379. }
  380. Sound:play()
  381. return Sound
  382. end;
  383. };
  384.  
  385. Decal = {
  386. Create = function(Color, Texture, Transparency, Name, Parent)
  387. local Decal = Create("Decal"){
  388. Color3 = Color,
  389. Texture = "rbxassetid://" .. Texture,
  390. Transparency = Transparency,
  391. Name = Name,
  392. Parent = Parent,
  393. }
  394. return Decal
  395. end;
  396. };
  397.  
  398. BillboardGui = {
  399. Create = function(Parent, Image, Position, Size)
  400. local BillPar = CFuncs.Part.Create(Parent, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "BillboardGuiPart", Vector3.new(1, 1, 1))
  401. BillPar.CFrame = CFrame.new(Position)
  402. local Bill = Create("BillboardGui"){
  403. Parent = BillPar,
  404. Adornee = BillPar,
  405. Size = UDim2.new(1, 0, 1, 0),
  406. SizeOffset = Vector2.new(Size, Size),
  407. }
  408. local d = Create("ImageLabel", Bill){
  409. Parent = Bill,
  410. BackgroundTransparency = 1,
  411. Size = UDim2.new(1, 0, 1, 0),
  412. Image = "rbxassetid://" .. Image,
  413. }
  414. return BillPar
  415. end
  416. };
  417.  
  418. ParticleEmitter = {
  419. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  420. local Particle = Create("ParticleEmitter"){
  421. Parent = Parent,
  422. Color = ColorSequence.new(Color1, Color2),
  423. LightEmission = LightEmission,
  424. Size = Size,
  425. Texture = Texture,
  426. Transparency = Transparency,
  427. ZOffset = ZOffset,
  428. Acceleration = Accel,
  429. Drag = Drag,
  430. LockedToPart = LockedToPart,
  431. VelocityInheritance = VelocityInheritance,
  432. EmissionDirection = EmissionDirection,
  433. Enabled = Enabled,
  434. Lifetime = LifeTime,
  435. Rate = Rate,
  436. Rotation = Rotation,
  437. RotSpeed = RotSpeed,
  438. Speed = Speed,
  439. VelocitySpread = VelocitySpread,
  440. }
  441. return Particle
  442. end;
  443. };
  444.  
  445. CreateTemplate = {
  446.  
  447. };
  448. }
  449.  
  450. function rayCast(Position, Direction, Range, Ignore)
  451. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  452. end
  453.  
  454. function FindNearestTorso(Position, Distance, SinglePlayer)
  455. if SinglePlayer then
  456. return (SinglePlayer.Torso.CFrame.p - Position).magnitude < Distance
  457. end
  458. local List = {}
  459. for i, v in pairs(workspace:GetChildren()) do
  460. if v:IsA("Model") then
  461. if v:findFirstChild("Torso") then
  462. if v ~= Character then
  463. if (v.Torso.Position - Position).magnitude <= Distance then
  464. table.insert(List, v)
  465. end
  466. end
  467. end
  468. end
  469. end
  470. return List
  471. end
  472.  
  473. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  474. if hit.Parent == nil then
  475. return
  476. end
  477. local h = hit.Parent:FindFirstChild("Humanoid")
  478. for _, v in pairs(hit.Parent:children()) do
  479. if v:IsA("Humanoid") then
  480. h = v
  481. end
  482. end
  483. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  484. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  485. if hit.Parent.DebounceHit.Value == true then
  486. return
  487. end
  488. end
  489. local c = Create("ObjectValue"){
  490. Name = "creator",
  491. Value = owner,
  492. Parent = h,
  493. }
  494. game:GetService("Debris"):AddItem(c, .5)
  495. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  496. local Damage = math.random(minim, maxim)
  497. local blocked = false
  498. local block = hit.Parent:findFirstChild("Block")
  499. if block ~= nil then
  500. if block.className == "IntValue" then
  501. if block.Value > 0 then
  502. blocked = true
  503. block.Value = block.Value - 1
  504. print(block.Value)
  505. end
  506. end
  507. end
  508. h.Health = h.Health - Damage
  509. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new(maincol).Color)
  510. if Type == "Knockdown" then
  511. local hum = hit.Parent.Humanoid
  512. hum.PlatformStand = true
  513. coroutine.resume(coroutine.create(function(HHumanoid)
  514. swait(1)
  515. HHumanoid.PlatformStand = false
  516. end), hum)
  517. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  518. local bodvol = Create("BodyVelocity"){
  519. velocity = angle * knockback,
  520. P = 5000,
  521. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  522. Parent = hit,
  523. }
  524. local rl = Create("BodyAngularVelocity"){
  525. P = 3000,
  526. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  527. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  528. Parent = hit,
  529. }
  530. game:GetService("Debris"):AddItem(bodvol, .5)
  531. game:GetService("Debris"):AddItem(rl, .5)
  532. elseif Type == "Normal" then
  533. local vp = Create("BodyVelocity"){
  534. P = 500,
  535. maxForce = Vector3.new(math.huge, 0, math.huge),
  536. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  537. }
  538. if hit.Parent.Humanoid.MaxHealth > 100 then
  539. hit.Parent.Humanoid.MaxHealth = 100
  540. end
  541. if knockback > 0 then
  542. vp.Parent = hit.Parent.Torso
  543. end
  544. game:GetService("Debris"):AddItem(vp, .5)
  545. elseif Type == "Up" then
  546. local bodyVelocity = Create("BodyVelocity"){
  547. velocity = Vector3.new(0, 20, 0),
  548. P = 5000,
  549. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  550. Parent = hit,
  551. }
  552. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  553. elseif Type == "DarkUp" then
  554. coroutine.resume(coroutine.create(function()
  555. for i = 0, 1, 0.1 do
  556. swait()
  557. if hit.Parent.Humanoid.MaxHealth > 100 then
  558. hit.Parent.Humanoid.MaxHealth = 100
  559. end
  560.  
  561. Effects.Block.Create(BrickColor.new(maincol), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  562. end
  563. end))
  564. local bodyVelocity = Create("BodyVelocity"){
  565. velocity = Vector3.new(0, 30, 0),
  566. P = 5000,
  567. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  568. Parent = hit,
  569. }
  570. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  571. elseif Type == "Wither" then
  572. coroutine.resume(coroutine.create(function()
  573. if hit.Parent.Humanoid.MaxHealth > 100 then
  574. hit.Parent.Humanoid.MaxHealth = 100
  575. end
  576. for i = 0, 1, 0.1 do
  577. wait(1)
  578. MagnitudeDamage(hit.Parent.Torso, 1, 5, 5, math.random(0, 0), "Normal", " ", .5)
  579. hit.Parent.Humanoid.WalkSpeed = hit.Parent.Humanoid.WalkSpeed - 1
  580. Effects.Block.Create(BrickColor.new("Really black"), hit.Parent.Torso.CFrame, 1, 1, 1, 1, 1, 1, .04, 1)
  581. end
  582. hit.Parent.Humanoid.WalkSpeed = 16
  583. end))
  584. elseif Type == "DarkDown" then
  585. coroutine.resume(coroutine.create(function()
  586. for i = 0, 1, 0.1 do
  587. swait()
  588. Effects.Block.Create(BrickColor.new(maincol), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  589. end
  590. end))
  591. local bodyVelocity = Create("BodyVelocity"){
  592. velocity = Vector3.new(0, -50, 0),
  593. P = 5000,
  594. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  595. Parent = hit,
  596. }
  597. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  598. elseif Type == "Snare" then
  599. local bp = Create("BodyPosition"){
  600. P = 2000,
  601. D = 100,
  602. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  603. position = hit.Parent.Torso.Position,
  604. Parent = hit.Parent.Torso,
  605. }
  606. game:GetService("Debris"):AddItem(bp, 1)
  607. elseif Type == "Freeze" then
  608. local BodPos = Create("BodyPosition"){
  609. P = 50000,
  610. D = 1000,
  611. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  612. position = hit.Parent.Torso.Position,
  613. Parent = hit.Parent.Torso,
  614. }
  615. local BodGy = Create("BodyGyro") {
  616. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  617. P = 20e+003,
  618. Parent = hit.Parent.Torso,
  619. cframe = hit.Parent.Torso.CFrame,
  620. }
  621. hit.Parent.Torso.Anchored = true
  622. coroutine.resume(coroutine.create(function(Part)
  623. swait(1.5)
  624. Part.Anchored = false
  625. end), hit.Parent.Torso)
  626. game:GetService("Debris"):AddItem(BodPos, 3)
  627. game:GetService("Debris"):AddItem(BodGy, 3)
  628. end
  629. local debounce = Create("BoolValue"){
  630. Name = "DebounceHit",
  631. Parent = hit.Parent,
  632. Value = true,
  633. }
  634. game:GetService("Debris"):AddItem(debounce, Delay)
  635. c = Create("ObjectValue"){
  636. Name = "creator",
  637. Value = Player,
  638. Parent = h,
  639. }
  640. game:GetService("Debris"):AddItem(c, .5)
  641. end
  642. end
  643.  
  644. Laser = function(brickcolor, reflect, cframe, x1, y1, z1, x3, y3, z3, delay)
  645.  
  646. local prt = CFuncs.Part.Create(EffectModel, "Neon", reflect, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  647. prt.Anchored = true
  648. prt.CFrame = cframe
  649. prt.Material = "Neon"
  650. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  651. game:GetService("Debris"):AddItem(prt, 10)
  652. coroutine.resume(coroutine.create(function(Part, Mesh)
  653.  
  654. for i = 0, 1, delay do
  655. swait()
  656. Part.Transparency = i
  657. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  658. end
  659. Part.Parent = nil
  660. end
  661. ), prt, msh)
  662. end
  663.  
  664.  
  665. shoot = function(mouse, aoe , partt, SpreadAmount, multiply)
  666.  
  667. local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
  668. local MainPos = partt.Position
  669. local MainPos2 = mouse.Hit.p + SpreadVectors
  670. local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
  671. local speed = 1000
  672. local num = 20
  673. coroutine.resume(coroutine.create(function()
  674.  
  675. repeat
  676. swait()
  677. local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
  678. local mag = (MainPos - pos).magnitude
  679. Laser(BrickColor.new(maincol), 0, CFrame.new((MainPos + pos)/2, pos) * CFrame.Angles(1.57, 0, 0), 5, mag * (speed / (speed / 2)), 5, 5, 0, 5, 0.1)
  680. MainPos = MainPos + MouseLook.lookVector * speed
  681. num = num - 1
  682. MouseLook = MouseLook * CFrame.Angles(math.rad(-1), 0, 0)
  683. if hit ~= nil then
  684. num = 0
  685. local refpart = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 1, "Really black", "Effect", Vector3.new())
  686. refpart.Anchored = true
  687. refpart.CFrame = CFrame.new(pos)
  688. game:GetService("Debris"):AddItem(refpart, 2)
  689. end
  690. do
  691. if num <= 0 then
  692. local refpart = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 1, "Really black", "Effect", Vector3.new())
  693. refpart.Anchored = true
  694. refpart.CFrame = CFrame.new(pos)
  695. Effects.Block.Create(BrickColor.new("Really black"), refpart.CFrame, 10, 10, 10, 10, 10, 10, .08, 1)
  696. if hit ~= nil then
  697. MagnitudeDamage(refpart, aoe, 5 * multiply, 5 * multiply, 0, "Normal", "231917784", 1)
  698. end
  699. game:GetService("Debris"):AddItem(refpart, 0)
  700. end
  701. end
  702. until num <= 0
  703. end
  704. ))
  705. end
  706.  
  707.  
  708.  
  709. function onClicked(hit)
  710. if hit ~= nil and hit.Name ~= "Base" and hit:FindFirstChild("RotTag") == nil then
  711. print("Infected "..hit.Name)
  712. local tag = Instance.new("BoolValue")
  713. tag.Name = "RotTag"
  714. tag.Parent = hit
  715.  
  716. hit.CanCollide = false
  717. hit.Anchored = true
  718.  
  719. wait(1)
  720.  
  721. local list = hit:GetTouchingParts()
  722. for i = 1, #list do
  723. spawn(function()
  724. onClicked(list[i])
  725. end)
  726. end
  727.  
  728. hit.Anchored = true
  729. hit.CanCollide = false
  730. hit.Parent = workspace
  731. hit.BrickColor = BrickColor.new(Color3.new(0, 0, 0))
  732.  
  733.  
  734. for i = 1, 10 do
  735. hit.Transparency = hit.Transparency + .1
  736. wait(.1)
  737. end
  738. hit:Destroy()
  739. end
  740.  
  741. return
  742. end
  743.  
  744. function OnMouseDown()
  745. if transforming == true then
  746. onClicked(Mouse.Target)
  747. end
  748. end
  749.  
  750. function ShowDamage(Pos, Text, Time, Color)
  751. local Rate = (1 / 30)
  752. local Pos = (Pos or Vector3.new(0, 0, 0))
  753. local Text = (Text or "")
  754. local Time = (Time or 2)
  755. local Color = (Color or Color3.new(1, 0, 1))
  756. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  757. EffectPart.Anchored = true
  758. local BillboardGui = Create("BillboardGui"){
  759. Size = UDim2.new(3, 0, 3, 0),
  760. Adornee = EffectPart,
  761. Parent = EffectPart,
  762. }
  763. local TextLabel = Create("TextLabel"){
  764. BackgroundTransparency = 1,
  765. Size = UDim2.new(1, 0, 1, 0),
  766. Text = Text,
  767. Font = desirefont,
  768. TextColor3 = Color,
  769. TextScaled = true,
  770. Parent = BillboardGui,
  771. }
  772. game.Debris:AddItem(EffectPart, (Time))
  773. EffectPart.Parent = game:GetService("Workspace")
  774. delay(0, function()
  775. local Frames = (Time / Rate)
  776. for Frame = 1, Frames do
  777. wait(Rate)
  778. local Percent = (Frame / Frames)
  779. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  780. TextLabel.TextTransparency = Percent
  781. end
  782. if EffectPart and EffectPart.Parent then
  783. EffectPart:Destroy()
  784. end
  785. end)
  786. end
  787.  
  788. function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch)
  789. for _, c in pairs(workspace:children()) do
  790. local hum = c:findFirstChild("Humanoid")
  791. if hum ~= nil then
  792. local head = c:findFirstChild("Torso")
  793. if head ~= nil then
  794. local targ = head.Position - Part.Position
  795. local mag = targ.magnitude
  796.  
  797. if mag <= Magnitude and c.Name ~= Player.Name then
  798. Effects.Sphere2.Create(BrickColor.new(maincol), head.CFrame, .5, .5, .5, .5, .5, .5, .05)
  799. Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, .1, HitSound, HitPitch)
  800. end
  801. end
  802. end
  803. end
  804. end
  805.  
  806. EffectModel = Create("Model"){
  807. Parent = Character,
  808. Name = "Effects",
  809. }
  810.  
  811.  
  812.  
  813.  
  814. function RayCast(Position, Direction, MaxDistance, IgnoreList)
  815. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
  816. end
  817.  
  818.  
  819.  
  820.  
  821.  
  822. Effects = {
  823. Block = {
  824. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  825. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  826. prt.Anchored = true
  827. prt.CFrame = cframe
  828. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  829. game:GetService("Debris"):AddItem(prt, 10)
  830. if Type == 1 or Type == nil then
  831. table.insert(Effects, {
  832. prt,
  833. "Block1",
  834. delay,
  835. x3,
  836. y3,
  837. z3,
  838. msh
  839. })
  840. elseif Type == 2 then
  841. table.insert(Effects, {
  842. prt,
  843. "Block2",
  844. delay,
  845. x3,
  846. y3,
  847. z3,
  848. msh
  849. })
  850. end
  851. end;
  852. };
  853.  
  854. Cylinder = {
  855. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  856. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2))
  857. prt.Anchored = true
  858. prt.CFrame = cframe
  859. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  860. game:GetService("Debris"):AddItem(prt, 2)
  861. table.insert(Effects, {
  862. prt,
  863. "Cylinder",
  864. delay,
  865. x3,
  866. y3,
  867. z3,
  868. msh
  869. })
  870. end;
  871. };
  872.  
  873. Head = {
  874. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  875. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  876. prt.Anchored = true
  877. prt.CFrame = cframe
  878. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  879. game:GetService("Debris"):AddItem(prt, 10)
  880. table.insert(Effects, {
  881. prt,
  882. "Cylinder",
  883. delay,
  884. x3,
  885. y3,
  886. z3,
  887. msh
  888. })
  889. end;
  890. };
  891.  
  892. Sphere1 = {
  893. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  894. local prt = CFuncs.Part.Create(EffectModel, "Glass", 0, 0, brickcolor, "Effect", Vector3.new())
  895. prt.Anchored = true
  896. prt.CFrame = cframe
  897. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  898. game:GetService("Debris"):AddItem(prt, 10)
  899. table.insert(Effects, {
  900. prt,
  901. "Cylinder",
  902. delay,
  903. x3,
  904. y3,
  905. z3,
  906. msh
  907. })
  908. end;
  909. };
  910.  
  911. Sphere2 = {
  912. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  913. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  914. prt.Anchored = true
  915. prt.CFrame = cframe
  916. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  917. game:GetService("Debris"):AddItem(prt, 10)
  918. table.insert(Effects, {
  919. prt,
  920. "Cylinder",
  921. delay,
  922. x3,
  923. y3,
  924. z3,
  925. msh
  926. })
  927. end;
  928. };
  929.  
  930. Elect = {
  931. Create = function(cff, x, y, z)
  932. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new(maincol), "Part", Vector3.new(1, 1, 1))
  933. prt.Anchored = true
  934. prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z))
  935. prt.CFrame = CFrame.new(prt.Position)
  936. game:GetService("Debris"):AddItem(prt, 2)
  937. local xval = math.random() / 2
  938. local yval = math.random() / 2
  939. local zval = math.random() / 2
  940. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  941. table.insert(Effects, {
  942. prt,
  943. "Elec",
  944. 0.1,
  945. x,
  946. y,
  947. z,
  948. xval,
  949. yval,
  950. zval
  951. })
  952. end;
  953.  
  954. };
  955.  
  956. Ring = {
  957. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  958. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  959. prt.Anchored = true
  960. prt.CFrame = cframe
  961. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  962. game:GetService("Debris"):AddItem(prt, 10)
  963. table.insert(Effects, {
  964. prt,
  965. "Cylinder",
  966. delay,
  967. x3,
  968. y3,
  969. z3,
  970. msh
  971. })
  972. end;
  973. };
  974.  
  975.  
  976. Wave = {
  977. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  978. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  979. prt.Anchored = true
  980. prt.CFrame = cframe
  981. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  982. game:GetService("Debris"):AddItem(prt, 10)
  983. table.insert(Effects, {
  984. prt,
  985. "Cylinder",
  986. delay,
  987. x3,
  988. y3,
  989. z3,
  990. msh
  991. })
  992. end;
  993. };
  994.  
  995. Break = {
  996. Create = function(brickcolor, cframe, x1, y1, z1)
  997. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  998. prt.Anchored = true
  999. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1000. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1001. local num = math.random(10, 50) / 1000
  1002. game:GetService("Debris"):AddItem(prt, 10)
  1003. table.insert(Effects, {
  1004. prt,
  1005. "Shatter",
  1006. num,
  1007. prt.CFrame,
  1008. math.random() - math.random(),
  1009. 0,
  1010. math.random(50, 100) / 100
  1011. })
  1012. end;
  1013. };
  1014.  
  1015. Fire = {
  1016. Create = function(brickcolor, cframe, x1, y1, z1, delay)
  1017. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1018. prt.Anchored = true
  1019. prt.CFrame = cframe
  1020. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1021. game:GetService("Debris"):AddItem(prt, 10)
  1022. table.insert(Effects, {
  1023. prt,
  1024. "Fire",
  1025. delay,
  1026. 1,
  1027. 1,
  1028. 1,
  1029. msh
  1030. })
  1031. end;
  1032. };
  1033.  
  1034. FireWave = {
  1035. Create = function(brickcolor, cframe, x1, y1, z1)
  1036. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 1, brickcolor, "Effect", Vector3.new())
  1037. prt.Anchored = true
  1038. prt.CFrame = cframe
  1039. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1040. local d = Create("Decal"){
  1041. Parent = prt,
  1042. Texture = "rbxassetid://26356434",
  1043. Face = "Top",
  1044. }
  1045. local d = Create("Decal"){
  1046. Parent = prt,
  1047. Texture = "rbxassetid://26356434",
  1048. Face = "Bottom",
  1049. }
  1050. game:GetService("Debris"):AddItem(prt, 10)
  1051. table.insert(Effects, {
  1052. prt,
  1053. "FireWave",
  1054. 1,
  1055. 30,
  1056. math.random(400, 600) / 100,
  1057. msh
  1058. })
  1059. end;
  1060. };
  1061.  
  1062. Lightning = {
  1063. Create = function(p0, p1, tym, ofs, col, th, tra, last)
  1064. local magz = (p0 - p1).magnitude
  1065. local curpos = p0
  1066. local trz = {
  1067. -ofs,
  1068. ofs
  1069. }
  1070. for i = 1, tym do
  1071. local li = CFuncs.Part.Create(EffectModel, "Neon", 0, tra or 0.4, col, "Ref", Vector3.new(th, th, magz / tym))
  1072. local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)])
  1073. local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz
  1074. li.Material = "Neon"
  1075. if tym == i then
  1076. local magz2 = (curpos - p1).magnitude
  1077. li.Size = Vector3.new(th, th, magz2)
  1078. li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2)
  1079. table.insert(Effects, {
  1080. li,
  1081. "Disappear",
  1082. last
  1083. })
  1084. else
  1085. do
  1086. do
  1087. li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2)
  1088. curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p
  1089. game.Debris:AddItem(li, 10)
  1090. table.insert(Effects, {
  1091. li,
  1092. "Disappear",
  1093. last
  1094. })
  1095. end
  1096. end
  1097. end
  1098. end
  1099. end
  1100. };
  1101.  
  1102. EffectTemplate = {
  1103.  
  1104. };
  1105. }
  1106.  
  1107. framesk1 = makeframe(scrn, .3, UDim2.new(.8, 0, .85, 0), UDim2.new(.14, 0, .08, 0), skillcolorscheme)
  1108. bar1 = makeframe(framesk1, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
  1109. text1 = Instance.new('TextLabel', framesk1)
  1110. text1.BackgroundTransparency = 1
  1111. text1.Size = UDim2.new(1, 0, 1, 0)
  1112. text1.Position = UDim2.new(0, 0, 0, 0)
  1113. text1.TextColor3 = Color3.new(1, 1, 1)
  1114. text1.TextStrokeTransparency = 0
  1115. text1.FontSize = Enum.FontSize.Size18
  1116. text1.Font = desirefont
  1117. text1.BorderSizePixel = 0
  1118. text1.TextScaled = true
  1119. text1.Text = "Press F to get started."
  1120. Facemask=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Really black","Facemask",Vector3.new(0.100000903, 0.199999914, 0.0999996811))
  1121. FacemaskWeld=CFuncs.Weld.Create(m,Character["Head"],Facemask,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0500009656, -0.10001123, 0.150001526, 0, 0, 1, 0, 1, 0, -1, 0, 0))
  1122. eye1=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","eye1",Vector3.new(0.199999377, 0.200000003, 0.199999854))
  1123. eye1Weld=CFuncs.Weld.Create(m,Facemask,eye1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0999771357, -0.0226745605, -0.541763604, 0, 1, 0, 0, 0, -1, -1, 0, 0))
  1124. CFuncs.Mesh.Create("SpecialMesh",eye1,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.5, 0.100000001))
  1125. eye2=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","eye2",Vector3.new(0.199999377, 0.200000003, 0.199999854))
  1126. eye2Weld=CFuncs.Weld.Create(m,Facemask,eye2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0999771357, 0.327358246, -0.541763604, 0, 1, 0, 0, 0, -1, -1, 0, 0))
  1127. TorsoHandle=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Medium stone grey","TorsoHandle",Vector3.new(0.199999616, 0.200000003, 0.199999854))
  1128. moter = New("Weld",Handle,"mot",{Part0 = RightArm,Part1 = Handle,})
  1129. Part = New("Part",m,"Part",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(3.46324158, 2.55061626, -23.0996056, 0.0172099378, 1.26508749e-05, 0.999852061, 0.999856234, 0.000737910799, -0.0172098614, -0.000738026109, 1.00000215, 2.29468287e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1130. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.492160469, 0.24608025, 0.123040132),})
  1131. TorsoHandleWeld=CFuncs.Weld.Create(m,Character["Torso"],TorsoHandle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0999412537, -0.0999810249, -0.219952106, -1, 0, 0, 0, 1, 0, 0, 0, -1))
  1132. Scarf2=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,Torso.Color,"Scarf2",Vector3.new(0.199999988, 0.049999997, 0.099999994))
  1133. Scarf2Weld=CFuncs.Weld.Create(m,TorsoHandle,Scarf2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.115654449, -0.592010379, -0.209721327, -1, 0, 0, 0, 1, 0, 0, 0, -1))
  1134. CFuncs.Mesh.Create("SpecialMesh",Scarf2,Enum.MeshType.FileMesh,"rbxassetid://1271232474",Vector3.new(0, 0, 0),Vector3.new(0.0192, 0.0192, 0.0192))
  1135.  
  1136. CFuncs.Mesh.Create("SpecialMesh",eye2,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.5, 0.100000001))
  1137. eee1=CFuncs.Sound.Create("193035857", Character, .5, 1)
  1138. eee1.Looped = true
  1139. crab=CFuncs.Sound.Create("278321082", Character, .8, 1)
  1140. crab.Looped = true
  1141. Mouse.KeyDown:connect(function(k)
  1142. k = k:lower()
  1143. if k == "f" and untransforming == false then
  1144. spinny=CFuncs.Part.Create(Torso, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "spinny", Vector3.new())
  1145. spinny.Anchored=true
  1146. spinny.CanCollide=false
  1147. spinny2=CFuncs.Part.Create(Torso, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "spinny", Vector3.new())
  1148. spinny2.Anchored=true
  1149. spinny2.CanCollide=false
  1150. eee1:Destroy()
  1151. eee=CFuncs.Sound.Create("863901527", Character, 1, 1)
  1152. eee.Looped = true
  1153. eee.TimePosition = 12
  1154. untransforming = true
  1155. transforming = false
  1156. bar1:Destroy()
  1157. framesk1:Destroy()
  1158. fop = 50
  1159. spi = 60
  1160. spo = 3
  1161. spoi = 1
  1162. schpe = .03
  1163. soi = 0
  1164. attack = true
  1165. for i = 0, 1, 0.1 do
  1166. swait()
  1167. PlayAnimationFromTable({
  1168. CFrame.new(0, 0.373149872, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .5 * math.cos(sine/30), 0) * CFrame.Angles(0, 0, 0),
  1169. CFrame.new(0, 1.51476645, -0.0539780706, 1, 0, 0, 0, 0.991959035, 0.126559824, 0, -0.126559824, 0.991959095) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1170. CFrame.new(1.54815805, 0.113066152, 0, 0.981752872, -0.190161094, 0, 0.190161064, 0.981752992, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1171. CFrame.new(-1.56642199, 0.0832426548, 0, 0.977346003, 0.211647764, 0, -0.211647764, 0.977346003, 0, -0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1172. CFrame.new(0.50000006, -2.05107546, 0.227307364, 0.999800205, -0.0199995097, -1.67532294e-10, 0.0194808003, 0.973869205, 0.226273015, -0.00452534854, -0.22622776, 0.974064112) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1173. CFrame.new(-0.5, -1.32009184, -0.457082331, 1, 0, 0, 0, 0.967570484, 0.252609909, 0, -0.252610624, 0.967568815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1174. }, .3, false)
  1175. end
  1176. for i = 0, 100 do
  1177. Torso.Velocity = Vector3.new(0, 50, 0)
  1178. wait(.01)
  1179. end
  1180. for i = 0, 100 do
  1181. Torso.Velocity = Vector3.new(0, 50, 0)
  1182. wait(.01)
  1183. end
  1184. bewm=CFuncs.Part.Create(Torso, "Neon", 0, 0, BrickColor.new("White"), "bewm", Vector3.new(1,1,1))
  1185. bewm.Anchored=true
  1186. bewm.CanCollide=false
  1187. bewm.Position = Torso.Position
  1188. local mbewm = Instance.new("SpecialMesh", bewm)
  1189. mbewm.MeshType = "Sphere"
  1190. mbewm.Scale = Vector3.new(0,0,0)
  1191. for i = 0, 70, 0.1 do
  1192. swait()
  1193. CFuncs.Sound.Create("379557765", Torso, .3, 1)
  1194. PlayAnimationFromTable({
  1195. CFrame.new(0, 0.373149872, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .5 * math.cos(sine/30), 0) * CFrame.Angles(0, 0, 0),
  1196. CFrame.new(0, 1.51476645, -0.0539780706, 1, 0, 0, 0, 0.991959035, 0.126559824, 0, -0.126559824, 0.991959095) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1197. CFrame.new(0.284558058, 0.352360129, -0.585287333, 0.258820832, 0.965924978, -2.79002438e-06, 0.084192656, -0.0225623567, -0.996192336, -0.962249458, 0.257835418, -0.0871634856) * CFrame.new(0, 0 + 0.1 * math.cos(sine/25), 0) * CFrame.Angles(0, 0, 0),
  1198. CFrame.new(-0.273653597, 0.406440526, -0.577382147, 0.258828282, -0.965923369, -1.5671344e-07, -0.167737693, -0.0449467227, -0.984804809, 0.951247692, 0.254895747, -0.17365551) * CFrame.new(0, 0 + 0.1 * math.cos(sine/25), 0) * CFrame.Angles(0, 0, 0),
  1199. CFrame.new(0.50000006, -2.05107546, 0.227307364, 0.999800205, -0.0199995097, -1.67532294e-10, 0.0194808003, 0.973869205, 0.226273015, -0.00452534854, -0.22622776, 0.974064112) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1200. CFrame.new(-0.5, -1.32009184, -0.457082331, 1, 0, 0, 0, 0.967570484, 0.252609909, 0, -0.252610624, 0.967568815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1201. }, .3, false)
  1202. bewm.CFrame = Torso.CFrame
  1203. mbewm.Scale = Vector3.new(mbewm.Scale.X+.1,mbewm.Scale.Y+.1,mbewm.Scale.Z+.1)
  1204. Effects.Lightning.Create(efekt5.Position, HitboxLA.Position, 3, 5, maincol, 1, 0, 1)
  1205. Effects.Lightning.Create(efekt4.Position, HitboxRA.Position, 3, 5, "Really black", 1, 0, 1)
  1206. spinny.Position = RootPart.Position
  1207. spinny.CFrame = spinny.CFrame * CFrame.fromEulerAnglesXYZ(0, math.pi/45, 0)
  1208. Torso.Velocity = Vector3.new(0, 6, 0)
  1209. end
  1210. wait(2.2)
  1211. bewm:Destroy()
  1212.  
  1213.  
  1214. CFuncs.Sound.Create("401056199", Torso, 10, 1)
  1215. CFuncs.Sound.Create("331898547", Torso, 10, 1)
  1216. Effects.Sphere2.Create(BrickColor.new("White"), RootPart.CFrame, 8, 8, 8, 8, 8, 8, .008, 1)
  1217. Effects.Wave.Create(BrickColor.new(maincol), RootPart.CFrame, 5, 5, 5, 5, 5, 5, .08, 2)
  1218. MagnitudeDamage(Torso, 80, 90, 90, 10, "Wither", " ", .5)
  1219. TextLabel.Text = "Rao, the Balance God"
  1220. for i = 0, 10, 0.1 do
  1221. swait()
  1222. PlayAnimationFromTable({
  1223. CFrame.new(-0.251876831, 0.470080227, -1.34110451e-06, 1, 0, -0, 0, 0.939692736, -0.342019886, 0, 0.342019916, 0.939692736) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1224. CFrame.new(-0.0999908447, 1.50946021, 0.223286748, 1, 0, -0, 0, 0.939692438, -0.342020929, -0, 0.342020959, 0.939692438) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1225. CFrame.new(1.43255699, 1.25413036, 0.366365522, -0.939692736, -0.296197951, -0.171009928, 0.321393639, -0.935729802, -0.145313144, -0.11697761, -0.191511214, 0.974494696) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1226. CFrame.new(-1.41037154, 1.34628582, 0.488534033, 0.939692736, 0.296197951, -0.171009928, 0.321393639, -0.935729802, 0.145313144, -0.11697761, -0.191511214, -0.974494696) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1227. CFrame.new(0.578960061, -1.5122112, 0.50258863, 0.98480773, -0.173648164, -1.55591565e-07, 0.133022353, 0.754406869, 0.642787278, -0.111618698, -0.633021891, 0.766044796) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1228. CFrame.new(-0.686709404, -1.51906383, 0.467823565, 0.98480773, 0.173648164, 1.55591565e-07, -0.133022353, 0.754406869, 0.642787278, 0.111618698, -0.633021891, 0.766044796) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1229. }, .3, false)
  1230. end
  1231.  
  1232. fop = 80
  1233. spi = 80
  1234. spo = 80
  1235. spoi = 2
  1236. schpe = .03
  1237. soi = 200
  1238. Humanoid.WalkSpeed = 25
  1239. Humanoid.AutoRotate = true
  1240. Humanoid.JumpPower = 80
  1241. attack = false
  1242. if not Player or not Humanoid or Humanoid.Health == 0 or not Torso then
  1243. return
  1244. end
  1245. end
  1246. end)
  1247.  
  1248.  
  1249.  
  1250.  
  1251.  
  1252.  
  1253.  
  1254.  
  1255. while transforming == true do
  1256. swait()
  1257. Humanoid.Health = math.huge
  1258. PlayAnimationFromTable({
  1259. CFrame.new(0, -2, 0, 0, 0.984807849, 0.173647985, -1, 0, 0, 0, -0.173647985, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1260. CFrame.new(-0.0999920368, 1.22553754, -0.589294791, 1, 0, -0, 0, 0.499998808, 0.866026223, -0, -0.866026223, 0.499998808) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1261. CFrame.new(0.800001562, 0.0751656741, -1.00217676, 0.866025388, 0.500000238, 0, -0.492404163, 0.852868617, -0.173647985, -0.0868240371, 0.150383562, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1262. CFrame.new(-0.901474714, -0.162059426, -0.809470534, 0.939692736, -0.321393609, 0.116977669, 0.33682391, 0.810216308, -0.479686856, 0.0593910702, 0.490159124, 0.869607329) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1263. CFrame.new(0.312552929, -1.27662241, -0.77715373, 1, 0, -0, 0, 0.984807849, 0.173648134, -0, -0.173648164, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1264. CFrame.new(-0.524474978, -1.25619924, -0.812270045, 1, 0, -0, 0, 0.984807849, 0.173648134, -0, -0.173648164, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1265. }, .3, false)
  1266. Mouse.Button1Down:connect(OnMouseDown)
  1267. end
  1268.  
  1269.  
  1270.  
  1271. skillcolorscheme = BrickColor.new(maincol).Color
  1272. framesk1 = makeframe(scrn, .3, UDim2.new(.8, 0, .85, 0), UDim2.new(.14, 0, .08, 0), skillcolorscheme)
  1273. framesk2 = makeframe(scrn, .3, UDim2.new(.8, 0, .74, 0), UDim2.new(.14, 0, .08, 0), skillcolorscheme)
  1274. framesk3 = makeframe(scrn, .3, UDim2.new(.8, 0, .63, 0), UDim2.new(.14, 0, .08, 0), skillcolorscheme)
  1275. framesk4 = makeframe(scrn, .3, UDim2.new(.8, 0, .52, 0), UDim2.new(.14, 0, .08, 0), skillcolorscheme)
  1276. framesk5 = makeframe(scrn, .3, UDim2.new(.8, 0, .41, 0), UDim2.new(.14, 0, .08, 0), skillcolorscheme)
  1277.  
  1278. bar1 = makeframe(framesk1, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
  1279. bar2 = makeframe(framesk2, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
  1280. bar3 = makeframe(framesk3, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
  1281. bar4 = makeframe(framesk4, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
  1282. bar5 = makeframe(framesk5, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
  1283. text1 = Instance.new('TextLabel', framesk1)
  1284. text1.BackgroundTransparency = 1
  1285. text1.Size = UDim2.new(1, 0, 1, 0)
  1286. text1.Position = UDim2.new(0, 0, 0, 0)
  1287. text1.TextColor3 = Color3.new(255, 255, 255)
  1288. text1.TextStrokeTransparency = 0
  1289. text1.FontSize = Enum.FontSize.Size18
  1290. text1.Font = desirefont
  1291. text1.BorderSizePixel = 0
  1292. text1.TextScaled = true
  1293. text2 = Instance.new('TextLabel', framesk2)
  1294. text2.BackgroundTransparency = 1
  1295. text2.Size = UDim2.new(1, 0, 1, 0)
  1296. text2.Position = UDim2.new(0, 0, 0, 0)
  1297. text2.TextColor3 = Color3.new(255, 255, 255)
  1298. text2.TextStrokeTransparency = 0
  1299. text2.FontSize = Enum.FontSize.Size18
  1300. text2.Font = desirefont
  1301. text2.BorderSizePixel = 0
  1302. text2.TextScaled = true
  1303. text3 = Instance.new('TextLabel', framesk3)
  1304. text3.BackgroundTransparency = 1
  1305. text3.Size = UDim2.new(1, 0, 1, 0)
  1306. text3.Position = UDim2.new(0, 0, 0, 0)
  1307. text3.TextColor3 = Color3.new(255, 255, 255)
  1308. text3.TextStrokeTransparency = 0
  1309. text3.FontSize = Enum.FontSize.Size18
  1310. text3.Font = desirefont
  1311. text3.BorderSizePixel = 0
  1312. text3.TextScaled = false
  1313. text4 = Instance.new('TextLabel', framesk4)
  1314. text4.BackgroundTransparency = 1
  1315. text4.Size = UDim2.new(1, 0, 1, 0)
  1316. text4.Position = UDim2.new(0, 0, 0, 0)
  1317. text4.TextColor3 = Color3.new(255, 255, 255)
  1318. text4.TextStrokeTransparency = 0
  1319. text4.FontSize = Enum.FontSize.Size18
  1320. text4.Font = desirefont
  1321. text4.BorderSizePixel = 0
  1322. text4.TextScaled = true
  1323. text5 = Instance.new('TextLabel', framesk5)
  1324. text5.BackgroundTransparency = 1
  1325. text5.Size = UDim2.new(1, 0, 1, 0)
  1326. text5.Position = UDim2.new(0, 0, 0, 0)
  1327. text5.TextColor3 = Color3.new(255, 255, 255)
  1328. text5.TextStrokeTransparency = 0
  1329. text5.FontSize = Enum.FontSize.Size18
  1330. text5.Font = desirefont
  1331. text5.BorderSizePixel = 0
  1332. text5.TextScaled = true
  1333. text1.Text = "[Z]\n Dokusei Dash"
  1334. text2.Text = "[X]\n Crush"
  1335. text3.Text = "[C]\n Summon Orbs"
  1336. text4.Text = "[V]\n Perish"
  1337. text5.Text = "[B]\n The End"
  1338. Handle1=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Dark indigo","Handle1",Vector3.new(1, 0.199999854, 1))
  1339. Handle1Weld=CFuncs.Weld.Create(m,Character["Left Arm"],Handle1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(5.7220459e-05, 0.300019085, 4.80413437e-05, -1, 0, 0, 0, 1, 0, 0, 0, -1))
  1340. larm=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Dark indigo","larm",Vector3.new(1, 2, 1))
  1341. larmWeld=CFuncs.Weld.Create(m,Handle1,larm,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.300000191, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  1342. HitboxLA=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Really red","HitboxLA",Vector3.new(1, 0.999999821, 1))
  1343. HitboxLAWeld=CFuncs.Weld.Create(m,Handle1,HitboxLA,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0.19999969, -5.96046448e-08, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  1344. Handle2=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Dark indigo","Handle2",Vector3.new(1, 0.199999854, 1))
  1345. Handle2Weld=CFuncs.Weld.Create(m,Character["Left Leg"],Handle2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(6.10351563e-05, 0.300022364, 4.81009483e-05, -1, 0, 0, 0, 1, 0, 0, 0, -1))
  1346. lleg=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Dark indigo","lleg",Vector3.new(1, 2, 1))
  1347. llegWeld=CFuncs.Weld.Create(m,Handle2,lleg,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.300000191, -5.96046448e-08, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  1348. HitboxLL=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Really red","HitboxLL",Vector3.new(1, 0.999999821, 1))
  1349. HitboxLLWeld=CFuncs.Weld.Create(m,Handle2,HitboxLL,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0.199999571, -5.96046448e-08, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  1350. Handle3=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Dark indigo","Handle3",Vector3.new(1, 0.199999854, 1))
  1351. Handle3Weld=CFuncs.Weld.Create(m,Character["Right Arm"],Handle3,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(6.48498535e-05, 0.300019085, 4.81009483e-05, -1, 0, 0, 0, 1, 0, 0, 0, -1))
  1352. rarm=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Dark indigo","rarm",Vector3.new(1, 2, 1))
  1353. rarmWeld=CFuncs.Weld.Create(m,Handle3,rarm,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.300000191, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  1354. HitboxRA=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Really red","HitboxRA",Vector3.new(1, 0.999999821, 1))
  1355. HitboxRAWeld=CFuncs.Weld.Create(m,Handle3,HitboxRA,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0.19999969, -1.1920929e-07, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  1356. Handle4=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Dark indigo","Handle4",Vector3.new(1, 0.199999854, 1))
  1357. Handle4Weld=CFuncs.Weld.Create(m,Character["Right Leg"],Handle4,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(6.48498535e-05, 0.300022364, 4.7981739e-05, -1, 0, 0, 0, 1, 0, 0, 0, -1))
  1358. rleg=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Dark indigo","rleg",Vector3.new(1, 2, 1))
  1359. rlegWeld=CFuncs.Weld.Create(m,Handle4,rleg,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.299999952, 5.96046448e-08, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  1360. HitboxRL=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Really red","HitboxRL",Vector3.new(1, 0.999999821, 1))
  1361. HitboxRLWeld=CFuncs.Weld.Create(m,Handle4,HitboxRL,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0.199999571, 5.96046448e-08, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  1362. Handle5=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Dark indigo","Handle5",Vector3.new(1, 0.199999854, 1))
  1363. Handle5Weld=CFuncs.Weld.Create(m,Character["Head"],Handle5,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.100063324, 0.60001117, 4.78625298e-05, -1, 0, 0, 0, 1, 0, 0, 0, -1))
  1364. hed=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Dark indigo","hed",Vector3.new(0.999999821, 1, 1))
  1365. hedWeld=CFuncs.Weld.Create(m,Handle5,hed,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.600006878, 0.100009918, -0.0199998617, 0, 1, 0, -1, 0, 0, 0, 0, 1))
  1366. Handle6=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Dark indigo","Handle6",Vector3.new(1, 0.199999854, 1))
  1367. Handle6Weld=CFuncs.Weld.Create(m,Character["Torso"],Handle6,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.100063324, 0.500019073, 4.7981739e-05, -1, 0, 0, 0, 1, 0, 0, 0, -1))
  1368. tors=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Dark indigo","tors",Vector3.new(2.00000024, 2, 1))
  1369. torsWeld=CFuncs.Weld.Create(m,Handle6,tors,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0999984741, -0.50000006, -1.1920929e-07, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  1370.  
  1371.  
  1372. sref = CFuncs.Part.Create(Character, "Neon", 1, 1, BrickColor.new("Black"), "Reference", Vector3.new())
  1373. sref.Anchored = true
  1374.  
  1375.  
  1376.  
  1377.  
  1378. function battac1()
  1379. attack = true
  1380. for i = 0, 1.5, 0.1 do
  1381. swait()
  1382. PlayAnimationFromTable({
  1383. CFrame.new(-1.39627684e-06, -7.36942911e-06, 1.39627605e-06, 0.476727128, 0.183012798, 0.859789252, -0.25000006, 0.965925813, -0.0669873133, -0.842752159, -0.183012694, 0.506236255) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1384. CFrame.new(-0.0340346247, 1.51263666, -0.0478081331, 0.877126634, 0.104048893, -0.46885246, -0.101895347, 0.994341493, 0.0300414115, 0.469325185, 0.0214237869, 0.882765472) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1385. CFrame.new(0.579812467, 0.345736474, -0.59361434, 0.072264187, 0.924199581, -0.375010848, -0.974444211, -0.0147579908, -0.224144787, -0.212688923, 0.381624758, 0.899514318) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1386. CFrame.new(-1.85228181, 0.875683367, -0.260588259, 0.773285925, 0.551785231, 0.312348992, 0.546566546, -0.829791725, 0.112741388, 0.321393579, 0.0835381895, -0.943253636) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1387. CFrame.new(0.738364995, -1.84033036, 0.563868403, 0.687917829, -0.0233614445, -0.725412488, 0.1578255, 0.98037982, 0.118095428, 0.708420873, -0.195728526, 0.678107858) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1388. CFrame.new(-0.917405725, -1.57624996, 0.686944962, 0.872133791, 0.197120011, -0.447801769, 0.198867023, 0.693416834, 0.692549586, 0.447028697, -0.693048954, 0.565551639) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1389. }, .3, false)
  1390. end
  1391. MagnitudeDamage(HitboxLA, 8, 30, 30, 200, "Normal", "260430079", 1)
  1392. CFuncs.Sound.Create("200632136", HitboxLA, 1, 1)
  1393. for i = 0, 1, 0.1 do
  1394. swait()
  1395. PlayAnimationFromTable({
  1396. CFrame.new(-4.17232513e-06, -5.30481339e-06, -0.999984145, 0.707105339, 0.183013991, -0.683013916, 0, 0.965925574, 0.258820295, 0.707108378, -0.183013216, 0.683010995) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1397. CFrame.new(-0.0373710692, 1.51263273, 0.0452473164, 0.848774672, -0.00623494387, 0.528718293, -0.0508090742, 0.994341671, 0.0932918787, -0.526308119, -0.106047422, 0.84365499) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1398. CFrame.new(1.68801045, 0.407435834, -0.449469507, -0.706166267, -0.389181942, -0.591495514, -0.569585621, 0.808487773, 0.148054063, 0.420596808, 0.441457987, -0.792599082) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1399. CFrame.new(-1.75769782, 0.713923812, -0.430418491, -0.0885525197, 0.637445807, -0.7653898, -0.942978859, -0.301171541, -0.141728252, -0.320857644, 0.709195852, 0.627767205) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1400. CFrame.new(0.639599144, -1.8263067, -0.331883222, 0.859788299, -0.183012217, 0.476729214, 0.195730031, 0.980379641, 0.023357138, -0.471650183, 0.0732280314, 0.878739834) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1401. CFrame.new(-0.307636291, -1.77595973, 0.545883834, 0.982273102, -0.181773037, -0.045809418, 0.135392249, 0.518932045, 0.844025373, -0.129649013, -0.835265398, 0.534343541) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1402. }, .3, false)
  1403. end
  1404. attack = false
  1405. end
  1406.  
  1407.  
  1408. function battac2()
  1409. attack = true
  1410. Humanoid.WalkSpeed = 0
  1411. for i = 0, 1.5, 0.1 do
  1412. swait()
  1413. PlayAnimationFromTable({
  1414. CFrame.new(-0, -1.59282732, -0.519607961, 1, 0, 0, 0, 0.500000238, 0.866025388, 0, -0.866025388, 0.500000238) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1415. CFrame.new(0, 1.55377007, -0.152360976, 1, 0, 0, 0, 0.965925872, 0.258819342, 0, -0.258819342, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1416. CFrame.new(1.2000078, 0.953045666, -0.713819265, 0.866025448, 0.49999994, -2.26266827e-08, 0.353553265, -0.612372398, -0.707107067, -0.353553474, 0.612372637, -0.70710665) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1417. CFrame.new(-1.15360737, 0.794935584, -0.750632823, 0.866025388, -0.500000179, -5.589701e-07, -0.353553861, -0.61237222, -0.707106948, 0.353553265, 0.612372756, -0.707106769) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1418. CFrame.new(0.5, -1.5799793, -0.590984702, 1, 0, 0, 0, 0.965925872, 0.258819342, 0, -0.258819342, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1419. CFrame.new(-0.500015259, -1.65356255, -0.585621715, 1, 0, 0, 0, 0.965925872, 0.258819342, 0, -0.258819342, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1420. }, .3, false)
  1421. end
  1422. MagnitudeDamage(HitboxLA, 8, 5, 10, 100, "DarkUp", "306247749", 1)
  1423. CFuncs.Sound.Create("200632136", HitboxRA, 1, 1)
  1424. for i = 0, 1, 0.1 do
  1425. swait()
  1426. PlayAnimationFromTable({
  1427. CFrame.new(-0, -1.2196213, -0.273204356, 1, 0, 0, 0, 0.866025388, 0.500000238, 0, -0.500000238, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1428. CFrame.new(0, 1.49368489, 0.246804297, 1, 0, 0, 0, 0.866025388, -0.500000238, 0, 0.500000238, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1429. CFrame.new(1.34139562, 1.24449635, -0.501063168, 0.707141161, 4.3202607e-07, -0.707072496, 0.183035791, -0.965913892, 0.183052927, -0.68297112, -0.258863807, -0.683037519) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1430. CFrame.new(-1.4036299, 1.31358445, -0.263445199, 0.866024435, 6.45238671e-08, 0.500001669, -0.129408985, -0.965926468, 0.224142075, 0.482964844, -0.258817255, -0.836515903) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1431. CFrame.new(0.5, -1.86381054, -0.121815026, 1, 0, 0, 0, 0.866025805, 0.499999762, 0, -0.499999762, 0.866025805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1432. CFrame.new(-0.500015259, -1.92484725, -0.0803779364, 1, 0, 0, 0, 0.866025805, 0.499999762, 0, -0.499999762, 0.866025805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1433. }, .3, false)
  1434. end
  1435. Humanoid.WalkSpeed = 25
  1436. attack = false
  1437. end
  1438.  
  1439.  
  1440. function battac3()
  1441. attack = true
  1442. CFuncs.Sound.Create("306247749", HitboxRA, 3, 1)
  1443. Humanoid.WalkSpeed = 5
  1444. for i = 0, 1.5, 0.1 do
  1445. swait()
  1446. PlayAnimationFromTable({
  1447. CFrame.new(3.57627869e-07, 6.79999733, -5.96046448e-07, 0.866025269, 4.00048179e-07, -0.500000358, -0.129410043, 0.965925813, -0.224143773, 0.482963175, 0.258819193, 0.836516142) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1448. CFrame.new(-0.0975225121, 1.5006386, -0.168908179, 0.961516261, -0.0622723475, 0.267598331, 0.0669877082, 0.997717559, -0.00851863623, -0.266457021, 0.0261165649, 0.96349299) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1449. CFrame.new(1.42953217, 1.36738133, 0.560824573, 0.969378471, 0.036978662, -0.242771834, 0.112739824, -0.945273399, 0.30618304, -0.21816349, -0.324177235, -0.920496464) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1450. CFrame.new(-0.514982402, 0.167981669, -0.348204494, 0.390162021, -0.863741398, 0.318942964, 0.920569658, 0.37272048, -0.116752014, -0.0180329978, 0.339161426, 0.940555334) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1451. CFrame.new(1.01503551, -1.61222804, 0.758090556, 0.866025269, -0.43301329, 0.249999851, 4.00048179e-07, 0.499999911, 0.866025567, -0.500000358, -0.749999881, 0.433012724) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1452. CFrame.new(-0.674192369, -1.93183935, -0.167736471, 0.866025269, -4.61935997e-07, 0.500000417, 4.00048179e-07, 1, 2.08616257e-07, -0.500000358, -1.49011612e-08, 0.866025269) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1453. }, .3, false)
  1454. Effects.Block.Create(BrickColor.new(maincol), HitboxRA.CFrame, 1, 1, 1, 1, 1, 1, .08, 2)
  1455. end
  1456. MagnitudeDamage(HitboxRA, 8, 30, 50, 500, "Knockdown", "782354021", 1)
  1457. for i = 0, 1, 0.1 do
  1458. swait()
  1459. PlayAnimationFromTable({
  1460. CFrame.new(1.54972076e-06, 6.58641052, -0.246319056, 0.866024971, -5.42000919e-07, -0.500000775, 0.250001013, 0.866025209, 0.433012664, 0.433012992, -0.500000536, 0.749999523) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1461. CFrame.new(-0.0975218043, 1.50063884, -0.168915406, 0.961516201, -0.0622704476, 0.267598808, 0.0669858828, 0.997717738, -0.00851911306, -0.266457558, 0.0261166394, 0.963492811) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1462. CFrame.new(1.02015197, 0.517821193, -1.45992565, 0.886716843, 0.436117947, 0.153409019, 0.0551973283, 0.229585916, -0.971722126, -0.459005952, 0.870110035, 0.17950508) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1463. CFrame.new(-1.36973119, -0.0445775315, 0.63426286, 0.896512747, -0.350060821, 0.271518677, 0.118428506, 0.7799505, 0.61453402, -0.42689541, -0.5187819, 0.740692675) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1464. CFrame.new(0.568625093, -1.55863333, -0.015111208, 0.866024971, -0.433012992, 0.250001013, -5.42000919e-07, 0.500000536, 0.866025209, -0.500000775, -0.749999523, 0.433012664) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1465. CFrame.new(-0.774200022, -1.53183734, -0.340943307, 0.866024971, 6.2584877e-07, 0.500000834, -5.42000919e-07, 1.00000024, -3.57627869e-07, -0.500000775, 2.98023224e-08, 0.866025031) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1466. }, .3, false)
  1467. Effects.Block.Create(BrickColor.new(maincol), HitboxRA.CFrame, 1, 1, 1, 1, 1, 1, .08, 1)
  1468. Effects.Block.Create(BrickColor.new("Really black"), HitboxRA.CFrame, 1, 1, 1, 1, 1, 1, .08, 1)
  1469. end
  1470. Humanoid.WalkSpeed = 25
  1471. attack = false
  1472. end
  1473.  
  1474.  
  1475. function tauntu1()
  1476. attack = true
  1477. Humanoid.WalkSpeed = 0
  1478. ShowDamage((Head.CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 3, 0)), "I don't have all day.", 1.5, BrickColor.new(Torso.Color).Color)
  1479. CFuncs.Sound.Create("159882303", Torso, 10, 1)
  1480. for i = 0, 1, .6 do
  1481. for i = 0, 1, 0.1 do
  1482. swait()
  1483. PlayAnimationFromTable({
  1484. CFrame.new(0, 0.373149872, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .5 * math.cos(sine/30), 0) * CFrame.Angles(0, 0, 0),
  1485. CFrame.new(1.04308128e-07, 1.61952579, -0.256343365, 0.866025507, 1.54857389e-07, 0.49999994, -0.171010107, 0.939692676, 0.296197981, -0.469846278, -0.342020005, 0.813797772) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1486. CFrame.new(0.391901165, 0.792831182, -0.799999952, -0.766044974, 0.64278698, 0, -0.64278698, -0.766044974, 0, 0, -0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1487. CFrame.new(-0.401533872, 0.392767251, -0.542219043, 0.262003928, -0.963592291, -0.053328, 0.944798768, 0.267374903, -0.189383417, 0.19674696, -0.000765033474, 0.980454028) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1488. CFrame.new(0.50000006, -2.05107546, 0.227307364, 0.999800205, -0.0199995097, -1.67532294e-10, 0.0194808003, 0.973869205, 0.226273015, -0.00452534854, -0.22622776, 0.974064112) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1489. CFrame.new(-0.5, -1.32009184, -0.457082331, 1, 0, 0, 0, 0.967570484, 0.252609909, 0, -0.252610624, 0.967568815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1490. }, .3, false)
  1491. end
  1492.  
  1493. for i = 0, 1, 0.1 do
  1494. swait()
  1495. PlayAnimationFromTable({
  1496. CFrame.new(0, 0.373149872, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .5 * math.cos(sine/30), 0) * CFrame.Angles(0, 0, 0),
  1497. CFrame.new(-6.55651093e-07, 1.61952615, -0.25634259, 0.766044199, 1.48394292e-07, -0.642787933, 0.219846055, 0.939692795, 0.262002409, 0.604023099, -0.342019796, 0.719846249) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1498. CFrame.new(0.391901165, 0.792831182, -0.799999952, -0.766044974, 0.64278698, 0, -0.64278698, -0.766044974, 0, 0, -0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1499. CFrame.new(-0.401533872, 0.392767251, -0.542219043, 0.262003928, -0.963592291, -0.053328, 0.944798768, 0.267374903, -0.189383417, 0.19674696, -0.000765033474, 0.980454028) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1500. CFrame.new(0.50000006, -2.05107546, 0.227307364, 0.999800205, -0.0199995097, -1.67532294e-10, 0.0194808003, 0.973869205, 0.226273015, -0.00452534854, -0.22622776, 0.974064112) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1501. CFrame.new(-0.5, -1.32009184, -0.457082331, 1, 0, 0, 0, 0.967570484, 0.252609909, 0, -0.252610624, 0.967568815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1502. }, .3, false)
  1503. end
  1504. end
  1505. Humanoid.WalkSpeed = 25
  1506. attack = false
  1507. end
  1508.  
  1509.  
  1510. function tauntu2()
  1511. attack = true
  1512. Humanoid.WalkSpeed = 0
  1513. ShowDamage((Head.CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 3, 0)), "Just don't bore me, yeah?", 2, BrickColor.new(Torso.Color).Color)
  1514. CFuncs.Sound.Create("159882635", Torso, 10, 1)
  1515. for i = 0, 1, .6 do
  1516. for i = 0, 1, 0.1 do
  1517. swait()
  1518. PlayAnimationFromTable({
  1519. CFrame.new(0, 0.373149872, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .5 * math.cos(sine/30), 0) * CFrame.Angles(0, 0, 0),
  1520. CFrame.new(1.04308128e-07, 1.61952579, -0.256343365, 0.866025507, 1.54857389e-07, 0.49999994, -0.171010107, 0.939692676, 0.296197981, -0.469846278, -0.342020005, 0.813797772) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1521. CFrame.new(0.391901165, 0.792831182, -0.799999952, -0.766044974, 0.64278698, 0, -0.64278698, -0.766044974, 0, 0, -0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1522. CFrame.new(-0.401533872, 0.392767251, -0.542219043, 0.262003928, -0.963592291, -0.053328, 0.944798768, 0.267374903, -0.189383417, 0.19674696, -0.000765033474, 0.980454028) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1523. CFrame.new(0.50000006, -2.05107546, 0.227307364, 0.999800205, -0.0199995097, -1.67532294e-10, 0.0194808003, 0.973869205, 0.226273015, -0.00452534854, -0.22622776, 0.974064112) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1524. CFrame.new(-0.5, -1.32009184, -0.457082331, 1, 0, 0, 0, 0.967570484, 0.252609909, 0, -0.252610624, 0.967568815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1525. }, .3, false)
  1526. end
  1527.  
  1528. for i = 0, 1, 0.1 do
  1529. swait()
  1530. PlayAnimationFromTable({
  1531. CFrame.new(0, 0.373149872, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .5 * math.cos(sine/30), 0) * CFrame.Angles(0, 0, 0),
  1532. CFrame.new(-6.55651093e-07, 1.61952615, -0.25634259, 0.766044199, 1.48394292e-07, -0.642787933, 0.219846055, 0.939692795, 0.262002409, 0.604023099, -0.342019796, 0.719846249) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1533. CFrame.new(0.391901165, 0.792831182, -0.799999952, -0.766044974, 0.64278698, 0, -0.64278698, -0.766044974, 0, 0, -0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1534. CFrame.new(-0.401533872, 0.392767251, -0.542219043, 0.262003928, -0.963592291, -0.053328, 0.944798768, 0.267374903, -0.189383417, 0.19674696, -0.000765033474, 0.980454028) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1535. CFrame.new(0.50000006, -2.05107546, 0.227307364, 0.999800205, -0.0199995097, -1.67532294e-10, 0.0194808003, 0.973869205, 0.226273015, -0.00452534854, -0.22622776, 0.974064112) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1536. CFrame.new(-0.5, -1.32009184, -0.457082331, 1, 0, 0, 0, 0.967570484, 0.252609909, 0, -0.252610624, 0.967568815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1537. }, .3, false)
  1538. end
  1539. end
  1540. Humanoid.WalkSpeed = 25
  1541. attack = false
  1542. end
  1543.  
  1544.  
  1545. function tauntu3()
  1546. attack = true
  1547. Humanoid.WalkSpeed = 0
  1548. ShowDamage((Head.CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 3, 0)), "How many minutes will you last?", 2, BrickColor.new(Torso.Color).Color)
  1549. CFuncs.Sound.Create("159882644", Torso, 10, 1)
  1550. for i = 0, 1, .6 do
  1551. for i = 0, 1, 0.1 do
  1552. swait()
  1553. PlayAnimationFromTable({
  1554. CFrame.new(0, 0.373149872, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .5 * math.cos(sine/30), 0) * CFrame.Angles(0, 0, 0),
  1555. CFrame.new(1.04308128e-07, 1.61952579, -0.256343365, 0.866025507, 1.54857389e-07, 0.49999994, -0.171010107, 0.939692676, 0.296197981, -0.469846278, -0.342020005, 0.813797772) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1556. CFrame.new(0.391901165, 0.792831182, -0.799999952, -0.766044974, 0.64278698, 0, -0.64278698, -0.766044974, 0, 0, -0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1557. CFrame.new(-0.401533872, 0.392767251, -0.542219043, 0.262003928, -0.963592291, -0.053328, 0.944798768, 0.267374903, -0.189383417, 0.19674696, -0.000765033474, 0.980454028) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1558. CFrame.new(0.50000006, -2.05107546, 0.227307364, 0.999800205, -0.0199995097, -1.67532294e-10, 0.0194808003, 0.973869205, 0.226273015, -0.00452534854, -0.22622776, 0.974064112) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1559. CFrame.new(-0.5, -1.32009184, -0.457082331, 1, 0, 0, 0, 0.967570484, 0.252609909, 0, -0.252610624, 0.967568815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1560. }, .3, false)
  1561. end
  1562.  
  1563. for i = 0, 1, 0.1 do
  1564. swait()
  1565. PlayAnimationFromTable({
  1566. CFrame.new(0, 0.373149872, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .5 * math.cos(sine/30), 0) * CFrame.Angles(0, 0, 0),
  1567. CFrame.new(-6.55651093e-07, 1.61952615, -0.25634259, 0.766044199, 1.48394292e-07, -0.642787933, 0.219846055, 0.939692795, 0.262002409, 0.604023099, -0.342019796, 0.719846249) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1568. CFrame.new(0.391901165, 0.792831182, -0.799999952, -0.766044974, 0.64278698, 0, -0.64278698, -0.766044974, 0, 0, -0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1569. CFrame.new(-0.401533872, 0.392767251, -0.542219043, 0.262003928, -0.963592291, -0.053328, 0.944798768, 0.267374903, -0.189383417, 0.19674696, -0.000765033474, 0.980454028) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1570. CFrame.new(0.50000006, -2.05107546, 0.227307364, 0.999800205, -0.0199995097, -1.67532294e-10, 0.0194808003, 0.973869205, 0.226273015, -0.00452534854, -0.22622776, 0.974064112) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1571. CFrame.new(-0.5, -1.32009184, -0.457082331, 1, 0, 0, 0, 0.967570484, 0.252609909, 0, -0.252610624, 0.967568815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1572. }, .3, false)
  1573. end
  1574. end
  1575. Humanoid.WalkSpeed = 25
  1576. attack = false
  1577. end
  1578.  
  1579.  
  1580.  
  1581. x = 5
  1582. function blasty()
  1583. attack = true
  1584. ref=CFuncs.Part.Create(HitboxRA, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "ref", Vector3.new(.05,.05,.05))
  1585. ref.Anchored=true
  1586. ref.CanCollide=false
  1587. ref.CFrame=RootPart.CFrame*CFrame.new(0,50,-50)
  1588. Humanoid.WalkSpeed = 0
  1589. CFuncs.Sound.Create("159882628", Torso, 5, 1)
  1590. ShowDamage((Head.CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 3, 0)), "Ah.", 1.5, BrickColor.new(Torso.Color).Color)
  1591. local grab = nil
  1592. for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 10)) do
  1593. if v:FindFirstChild('Head') then
  1594. Grabbed = true
  1595. grab = v
  1596. end
  1597. end
  1598. for i = 0, 3, 0.1 do
  1599. swait()
  1600. PlayAnimationFromTable({
  1601. CFrame.new(0, 0.373149872, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .5 * math.cos(sine/30), 0) * CFrame.Angles(0, 0, 0),
  1602. CFrame.new(1.04308128e-07, 1.61952579, -0.256343365, 0.866025507, 1.54857389e-07, 0.49999994, -0.171010107, 0.939692676, 0.296197981, -0.469846278, -0.342020005, 0.813797772) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1603. CFrame.new(1.64711547, 1.41346073, 0.361087859, -0.969846308, -0.171009913, -0.17364803, 0.173647985, -0.984807849, 5.96214491e-08, -0.171009898, -0.0301535726, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1604. CFrame.new(-0.401533872, 0.392767251, -0.542219043, 0.262003928, -0.963592291, -0.053328, 0.944798768, 0.267374903, -0.189383417, 0.19674696, -0.000765033474, 0.980454028) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1605. CFrame.new(0.50000006, -2.05107546, 0.227307364, 0.999800205, -0.0199995097, -1.67532294e-10, 0.0194808003, 0.973869205, 0.226273015, -0.00452534854, -0.22622776, 0.974064112) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1606. CFrame.new(-0.5, -1.32009184, -0.457082331, 1, 0, 0, 0, 0.967570484, 0.252609909, 0, -0.252610624, 0.967568815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1607. }, .3, false)
  1608. ref.CFrame=RootPart.CFrame*CFrame.new(0,50,-50)
  1609. end
  1610.  
  1611. CFuncs.Sound.Create("159882620", Torso, 5, 1)
  1612. ShowDamage((Head.CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 3, 0)), "Amazed you've survived this long.", 1.5, BrickColor.new(Torso.Color).Color)
  1613. for i = 0, 1, .5 do
  1614. for i = 0, 1, 0.1 do
  1615. swait()
  1616. PlayAnimationFromTable({
  1617. CFrame.new(0, 0.373149872, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .5 * math.cos(sine/30), 0) * CFrame.Angles(0, 0, 0),
  1618. CFrame.new(1.04308128e-07, 1.61952579, -0.256343365, 0.866025507, 1.54857389e-07, 0.49999994, -0.171010107, 0.939692676, 0.296197981, -0.469846278, -0.342020005, 0.813797772) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1619. CFrame.new(0.391901165, 0.792831182, -0.799999952, -0.766044974, 0.64278698, 0, -0.64278698, -0.766044974, 0, 0, -0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1620. CFrame.new(-0.401533872, 0.392767251, -0.542219043, 0.262003928, -0.963592291, -0.053328, 0.944798768, 0.267374903, -0.189383417, 0.19674696, -0.000765033474, 0.980454028) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1621. CFrame.new(0.50000006, -2.05107546, 0.227307364, 0.999800205, -0.0199995097, -1.67532294e-10, 0.0194808003, 0.973869205, 0.226273015, -0.00452534854, -0.22622776, 0.974064112) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1622. CFrame.new(-0.5, -1.32009184, -0.457082331, 1, 0, 0, 0, 0.967570484, 0.252609909, 0, -0.252610624, 0.967568815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1623. }, .3, false)
  1624. ref.CFrame=RootPart.CFrame*CFrame.new(0,50,-50)
  1625. end
  1626.  
  1627. for i = 0, 1, 0.1 do
  1628. swait()
  1629. PlayAnimationFromTable({
  1630. CFrame.new(0, 0.373149872, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .5 * math.cos(sine/30), 0) * CFrame.Angles(0, 0, 0),
  1631. CFrame.new(-6.55651093e-07, 1.61952615, -0.25634259, 0.766044199, 1.48394292e-07, -0.642787933, 0.219846055, 0.939692795, 0.262002409, 0.604023099, -0.342019796, 0.719846249) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1632. CFrame.new(0.391901165, 0.792831182, -0.799999952, -0.766044974, 0.64278698, 0, -0.64278698, -0.766044974, 0, 0, -0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1633. CFrame.new(-0.401533872, 0.392767251, -0.542219043, 0.262003928, -0.963592291, -0.053328, 0.944798768, 0.267374903, -0.189383417, 0.19674696, -0.000765033474, 0.980454028) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1634. CFrame.new(0.50000006, -2.05107546, 0.227307364, 0.999800205, -0.0199995097, -1.67532294e-10, 0.0194808003, 0.973869205, 0.226273015, -0.00452534854, -0.22622776, 0.974064112) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1635. CFrame.new(-0.5, -1.32009184, -0.457082331, 1, 0, 0, 0, 0.967570484, 0.252609909, 0, -0.252610624, 0.967568815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1636. }, .3, false)
  1637. ref.CFrame=RootPart.CFrame*CFrame.new(0,50,-50)
  1638. end
  1639. end
  1640. wait(1)
  1641. ShowDamage((Head.CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 3, 0)), "YOU IDIOT!", 1.5, BrickColor.new(Torso.Color).Color)
  1642. CFuncs.Sound.Create("160212768", Torso, 5, 1)
  1643. for i = 0, 2, 0.1 do
  1644. swait()
  1645. PlayAnimationFromTable({
  1646. CFrame.new(0, 0, -0, 1, 0, -0, 0, 0.866025388, -0.500000238, 0, 0.500000238, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1647. CFrame.new(0, 1.495502, 0.155976295, 1, 0, -0, 0, 0.866025805, -0.499999762, -0, 0.499999762, 0.866025805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1648. CFrame.new(1.67320466, 0.256948113, 0.586459577, 0.866025269, -0.500000298, -6.19429386e-07, 0.129410207, 0.224143684, 0.965925992, -0.482963115, -0.836516321, 0.258819222) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1649. CFrame.new(-1.65528786, 0.236378402, 0.663342357, 0.965925872, 0.258818746, -5.97341477e-06, -0.0669837445, 0.250009447, 0.965923786, 0.250000656, -0.933010399, 0.258827239) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1650. CFrame.new(0.603523314, -1.92523527, 0.665380895, 0.965925872, 0, -0.258818984, 0.129409552, 0.866025388, 0.482963175, 0.224143818, -0.500000238, 0.836516321) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1651. CFrame.new(-0.551774561, -1.92862988, 0.659501493, 0.965925872, 0, 0.258818984, -0.129409552, 0.866025388, 0.482963175, -0.224143818, -0.500000238, 0.836516321) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1652. }, .3, false)
  1653. ref.CFrame=RootPart.CFrame*CFrame.new(0,50,-50)
  1654. end
  1655. for i = 0, 2, 0.1 do
  1656. swait()
  1657. PlayAnimationFromTable({
  1658. CFrame.new(-0, -0, 0, 1, 0, 0, 0, 0.866025388, 0.500000238, 0, -0.500000238, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1659. CFrame.new(0, 1.56138074, -0.0756135881, 1, 0, 0, 0, 0.965926051, 0.258818865, 0, -0.258818865, 0.965926051) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1660. CFrame.new(0.893782854, 0.905647635, -1.42211223, 0.874999404, 0.2164938, -0.433020234, -0.321208358, -0.409599364, -0.85384649, -0.362217247, 0.886204958, -0.288859576) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1661. CFrame.new(-0.891812921, 1.14138389, -1.46892774, 0.909297884, -0.274861544, 0.312455654, 0.121369407, -0.543028176, -0.830897272, 0.398053885, 0.793455601, -0.460414648) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1662. CFrame.new(0.332013369, -2.05282021, -0.211744398, 0.990150332, 0.135906085, 0.0336450152, -0.137435734, 0.989331186, 0.0483245552, -0.0267184712, -0.0524725616, 0.998264909) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1663. CFrame.new(-0.582855225, -1.7770021, -0.922122419, 1, 0, 0, 0, 0.866025388, -0.500000238, 0, 0.500000238, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1664. }, .3, false)
  1665. ref.CFrame=RootPart.CFrame*CFrame.new(0,50,-50)
  1666. end
  1667. if Grabbed == true and grab ~= nil then
  1668. grab.Humanoid.PlatformStand = true
  1669. grab.Head.CFrame = ref.CFrame * CFrame.Angles(0,-45,0)
  1670. for i = 0, 1.5, 0.1 do
  1671. swait()
  1672. PlayAnimationFromTable({
  1673. CFrame.new(-0, -1.59282732, -0.519607961, 1, 0, 0, 0, 0.500000238, 0.866025388, 0, -0.866025388, 0.500000238) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1674. CFrame.new(0, 1.55377007, -0.152360976, 1, 0, 0, 0, 0.965925872, 0.258819342, 0, -0.258819342, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1675. CFrame.new(1.2000078, 0.953045666, -0.713819265, 0.866025448, 0.49999994, -2.26266827e-08, 0.353553265, -0.612372398, -0.707107067, -0.353553474, 0.612372637, -0.70710665) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1676. CFrame.new(-1.15360737, 0.794935584, -0.750632823, 0.866025388, -0.500000179, -5.589701e-07, -0.353553861, -0.61237222, -0.707106948, 0.353553265, 0.612372756, -0.707106769) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1677. CFrame.new(0.5, -1.5799793, -0.590984702, 1, 0, 0, 0, 0.965925872, 0.258819342, 0, -0.258819342, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1678. CFrame.new(-0.500015259, -1.65356255, -0.585621715, 1, 0, 0, 0, 0.965925872, 0.258819342, 0, -0.258819342, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1679. }, .3, false)
  1680. grab.Head.CFrame = ref.CFrame
  1681. end
  1682. grab.Torso.Anchored = true
  1683. ShowDamage((Head.CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 3, 0)), "STRUGGLE!", 1.5, BrickColor.new(Torso.Color).Color)
  1684. CFuncs.Sound.Create("160212585", Torso, 5, 1)
  1685. for i = 0, 2, 0.1 do
  1686. swait()
  1687. PlayAnimationFromTable({
  1688. CFrame.new(-0, -1.2196213, -0.273204356, 1, 0, 0, 0, 0.866025388, 0.500000238, 0, -0.500000238, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1689. CFrame.new(0, 1.49368489, 0.246804297, 1, 0, 0, 0, 0.866025388, -0.500000238, 0, 0.500000238, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1690. CFrame.new(1.34139562, 1.24449635, -0.501063168, 0.707141161, 4.3202607e-07, -0.707072496, 0.183035791, -0.965913892, 0.183052927, -0.68297112, -0.258863807, -0.683037519) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1691. CFrame.new(-1.4036299, 1.31358445, -0.263445199, 0.866024435, 6.45238671e-08, 0.500001669, -0.129408985, -0.965926468, 0.224142075, 0.482964844, -0.258817255, -0.836515903) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1692. CFrame.new(0.5, -1.86381054, -0.121815026, 1, 0, 0, 0, 0.866025805, 0.499999762, 0, -0.499999762, 0.866025805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1693. CFrame.new(-0.500015259, -1.92484725, -0.0803779364, 1, 0, 0, 0, 0.866025805, 0.499999762, 0, -0.499999762, 0.866025805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1694. }, .3, false)
  1695. grab.Head.CFrame = ref.CFrame
  1696. end
  1697. for i = 0, 1.6, 0.1 do
  1698. swait()
  1699. PlayAnimationFromTable({
  1700. CFrame.new(0, -0, -0, 0.87176013, 0, -0.489933014, 0, 1, 0, 0.489933044, 0, 0.87176013) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1701. CFrame.new(-0.03097759, 1.48068821, -0.0551198274, 0.87176013, -0.0370955803, 0.48852694, 0, 0.997134864, 0.0757154897, -0.489933014, -0.0660058483, 0.869258225) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1702. CFrame.new(1.67023849, 1.3309983, 0.00941206701, 0.938447893, -0.345421582, -2.02059746e-05, -0.345412821, -0.938424468, 0.00707728788, -0.00246357918, -0.00663465261, -0.999975145) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1703. CFrame.new(-1.60166776, 0.116563603, 1.17343279e-05, 0.980870962, 0.19466114, 2.98023224e-08, -0.19466126, 0.980870605, -4.82129451e-07, -2.38418579e-07, 4.54485416e-07, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1704. CFrame.new(0.680485487, -1.96697748, 0.239762232, 0.980836987, -0.145232886, 0.129914314, 0.112037525, 0.965800464, 0.23382929, -0.159429669, -0.21478951, 0.963567197) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1705. CFrame.new(-0.587270081, -1.95259011, -0.315021306, 0.915650666, -0.0214495566, 0.401413441, -0.00645985128, 0.997661352, 0.068044588, -0.40193662, -0.0648979694, 0.913366556) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1706. }, .3, false)
  1707. Effects.Sphere2.Create(BrickColor.new(maincol), grab.Torso.CFrame, 3, 3, 3, 3, 3, 3, .03, 2)
  1708. end
  1709. CFuncs.Sound.Create("159882598", Torso, 10, 1)
  1710. Effects.Block.Create(BrickColor.new("Really black"), RightArm.CFrame * CFrame.new(0, -1.5, 0), 3, 3, 3, 2, 2, 2, .06)
  1711. CFuncs.Sound.Create("188959311", RightArm, 10, 1)
  1712. for i = 0, 5, 0.1 do
  1713. swait()
  1714. PlayAnimationFromTable({
  1715. CFrame.new(0, -0, -0, 0.87176013, 0, -0.489933014, 0, 1, 0, 0.489933044, 0, 0.87176013) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1716. CFrame.new(-0.03097759, 1.48068821, -0.0551198274, 0.87176013, -0.0370955803, 0.48852694, 0, 0.997134864, 0.0757154897, -0.489933014, -0.0660058483, 0.869258225) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1717. CFrame.new(1.6043725, 1.397439, 0.00988263357, 0.975719333, -0.219024912, -1.93417072e-05, -0.219019294, -0.975694954, 0.00707555423, -0.00156858563, -0.00689952075, -0.999975085) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1718. CFrame.new(-1.60166776, 0.116563603, 1.17343279e-05, 0.980870962, 0.19466114, 2.98023224e-08, -0.19466126, 0.980870605, -4.82129451e-07, -2.38418579e-07, 4.54485416e-07, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1719. CFrame.new(0.680485487, -1.96697748, 0.239762232, 0.980836987, -0.145232886, 0.129914314, 0.112037525, 0.965800464, 0.23382929, -0.159429669, -0.21478951, 0.963567197) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1720. CFrame.new(-0.587270081, -1.95259011, -0.315021306, 0.915650666, -0.0214495566, 0.401413441, -0.00645985128, 0.997661352, 0.068044588, -0.40193662, -0.0648979694, 0.913366556) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1721. }, .4, false)
  1722. Effects.Sphere2.Create(BrickColor.new("Really black"), grab.Torso.CFrame, 3, 3, 3, 3, 3, 3, .03, 2)
  1723. end
  1724. Effects.Lightning.Create(efekt4.Position, grab.Torso.Position, 5, 5, "Really black", 5, 0, 2)
  1725. Effects.Sphere2.Create(BrickColor.new(maincol), grab.Torso.CFrame, 3, 3, 3, 5, 5, 5, .01, 2)
  1726. grab.Torso.Anchored = false
  1727. local boo = Instance.new("Explosion", Character.Torso)
  1728. boo.Position = grab.Torso.Position
  1729. boo.BlastRadius = 100
  1730. boo.BlastPressure = 500
  1731. CFuncs.Sound.Create("331903140", Character, 3, 1)
  1732. grab.Torso:BreakJoints()
  1733. end
  1734. attack = false
  1735. Humanoid.WalkSpeed = 25
  1736. Humanoid.JumpPower = 60
  1737. Humanoid.AutoRotate = true
  1738. x=5
  1739. end
  1740.  
  1741.  
  1742. function corruptedclouds()
  1743. attack = true
  1744. CFuncs.Sound.Create("471882099", Character, 5, 1)
  1745.  
  1746. local k = New("Part",LeftArm,"k",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Transparency = 1,Transparency = 1,Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.200000003, 0.221472204, 0.221472189),CFrame = CFrame.new(4.93319941, -1.31948221, -45.7696877, 0.141969427, -5.55023435e-05, -0.989871144, 0.989874005, 1.80069164e-05, 0.141970903, 1.06166653e-05, -1.00000143, 5.59078326e-05),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1747. mot = New("Weld",k,"mot",{Part0 = k,Part1 = LeftArm,C0 = CFrame.new(0, 0, 0, 0.141969457, 0.989873946, 1.06166663e-05, -5.55023507e-05, 1.80069164e-05, -1.00000167, -0.989871264, 0.141970903, 5.59078399e-05),C1 = CFrame.new(6.67572021e-06, -1.40000057, -3.81469727e-06, 0.989870846, -0.14197053, -1.2531201e-06, 0.141970515, 0.989870906, 1.03843358e-05, -2.33842215e-07, -1.04570581e-05, 0.99999994),})
  1748.  
  1749. for i = 0, 1.2, 0.1 do
  1750. swait()
  1751. PlayAnimationFromTable({
  1752. CFrame.new(0.0246932413, -0.0966757834, -0.0092370566, 0.713696778, 5.59592329e-22, 0.700454772, -9.27150216e-22, 1, 1.45779223e-22, -0.700454772, -7.53468894e-22, 0.713696778) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1753. CFrame.new(0.098094359, 1.53651738, -0.281765848, 0.593379974, 0.280785412, -0.754360616, -0.0276839901, 0.943748772, 0.329502523, 0.804446399, -0.174636483, 0.567774832) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1754. CFrame.new(1.58677018, 0.143787161, 0.0495693758, 0.968102753, -0.250522822, -0.00394502282, 0.250228018, 0.965921044, 0.0662006512, -0.0127741396, -0.0650762022, 0.997798622) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1755. CFrame.new(-1.74332106, 0.446618229, -0.859300971, 0.795205951, 0.606264353, -0.0095520094, -0.0538869984, 0.0549720451, -0.997032762, -0.603940368, 0.793361068, 0.0763838589) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1756. CFrame.new(0.648194611, -1.97843742, -0.088139981, 0.954304218, -0.129303336, -0.269414723, 0.107585981, 0.989748061, -0.0939367935, 0.278798997, 0.0606590137, 0.958431959) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1757. CFrame.new(-0.671899676, -2.02211809, 0.00866907835, 0.94230175, 0.108399026, -0.316728801, -0.108764999, 0.993929207, 0.0165804606, 0.316603303, 0.0188252106, 0.948371291) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1758. }, .2, false)
  1759. moter.C0 = clerp(moter.C0, CFrame.new(0.0111978557, -1.63769853, -0.318748116, -0.0172083378, 3.06963921e-06, -0.999852002, 0.999851942, -2.01165676e-07, -0.0172083378, -2.4586916e-07, -1, -3.09944153e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1760. end
  1761.  
  1762.  
  1763. for i = 0, 1, 0.1 do
  1764. swait()
  1765. PlayAnimationFromTable({
  1766. CFrame.new(-0.203895777, -0.0966757089, 0.221102715, 0.860356927, 5.59592329e-22, -0.509691954, -9.74120787e-23, 1, 9.33471908e-22, 0.509691954, -7.53468894e-22, 0.860356927) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1767. CFrame.new(-0.0263810754, 1.49789393, -0.36129567, 0.83927381, -0.177804202, 0.513814509, -0.0293880031, 0.928800881, 0.369412124, -0.542914331, -0.325137854, 0.774292946) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1768. CFrame.new(1.70567894, 0.192227185, 0.324310064, 0.910149336, -0.402004361, -0.100104719, 0.41140601, 0.848634601, 0.332512379, -0.0487190783, -0.343819588, 0.937771142) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1769. CFrame.new(-0.925376594, 0.275374949, -0.912649989, 0.847262561, -0.507846355, 0.155686736, 0.278232396, 0.17463918, -0.944503605, 0.452473402, 0.84355998, 0.289265245) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1770. CFrame.new(0.648186982, -1.97843516, -0.0881449506, 0.954305232, -0.129303262, -0.269411147, 0.107586049, 0.989748061, -0.0939371213, 0.278795511, 0.0606598109, 0.958432913) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1771. CFrame.new(-0.671897829, -2.02211738, 0.00865991414, 0.942302644, 0.108399101, -0.316726208, -0.108764961, 0.993929207, 0.0165806562, 0.31660068, 0.0188247077, 0.948372126) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1772. }, .25, false)
  1773. moter.C0 = clerp(moter.C0, CFrame.new(0.0111928731, -1.63769662, -0.318741947, -0.0172089636, 8.2552433e-06, -0.999852061, 0.999852061, 7.4505806e-07, -0.0172089189, 5.66244125e-07, -1.00000012, -8.2552433e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1774. end
  1775.  
  1776. local grab = nil
  1777. for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 8)) do
  1778. if v:FindFirstChild('Head') then
  1779. Grabbed = true
  1780. CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=260430060", v.Head, 1, .8)
  1781. grab = v
  1782. end
  1783. end
  1784.  
  1785.  
  1786.  
  1787. if Grabbed == true and grab ~= nil then
  1788. for i = 0, 1, 0.1 do
  1789. swait()
  1790. if Grabbed == true then
  1791. grab.Humanoid.PlatformStand = true
  1792. --GGyro.position = Partss.Position
  1793. --GGyro.Parent = grab.Head
  1794. grab.Head.CFrame = k.CFrame * CFrame.Angles(0,math.rad(-90),0)
  1795. end
  1796. PlayAnimationFromTable({
  1797. CFrame.new(1.76864308e-14, 4.48080471e-07, -1.63087861e-07, 0.766044796, 3.70911337e-08, -0.642787158, 0.219846025, 0.939692855, 0.262002498, 0.604022622, -0.342020035, 0.719846845) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1798. CFrame.new(0.341020674, 1.52092338, -0.0619920865, 0.975082517, 0.21674332, 0.0472928584, -0.219845772, 0.972632766, 0.0751910806, -0.0297012031, -0.0837147534, 0.99604708) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1799. CFrame.new(1.85675263, -0.0607492924, -0.232875168, 0.533469737, -0.629021049, -0.565454543, 0.0702756345, 0.699180424, -0.711484134, 0.842898726, 0.339813501, 0.417194188) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1800. CFrame.new(-1.1962359, 1.45365191, 0.615582228, 0.944647968, 0.171928287, -0.279431552, 0.321390301, -0.656127512, 0.682794034, -0.0659500062, -0.734806061, -0.675066113) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1801. CFrame.new(0.796237707, -1.89043427, 0.0301880166, 0.992736578, 0.0288502425, -0.116799474, -0.0291476101, 0.999574959, -0.000837668777, 0.116725862, 0.00423581898, 0.993155241) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1802. CFrame.new(-0.958333611, -2.11844707, 0.433348566, 0.719846725, 0.262002468, 0.642787337, -0.342019975, 0.939692914, -1.1920929e-07, -0.604022384, -0.219846129, 0.766044915) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1803. }, .3, false)
  1804. moter.C0 = clerp(moter.C0, CFrame.new(0.0111928731, -1.63769662, -0.318741947, -0.0172089636, 8.2552433e-06, -0.999852061, 0.999852061, 7.4505806e-07, -0.0172089189, 5.66244125e-07, -1.00000012, -8.2552433e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1805. end
  1806.  
  1807.  
  1808. ref=CFuncs.Part.Create(HitboxRA, "SmoothPlastic", 0, 0, BrickColor.new("Black"), "ref", Vector3.new())
  1809. ref.Anchored=true
  1810. ref.CanCollide=false
  1811. game.Debris:AddItem(ref,.5)
  1812. for i = 0, 1, 0.1 do
  1813. swait()
  1814. if Grabbed == true then
  1815. grab.Humanoid.PlatformStand = true
  1816. --GGyro.position = Partss.Position
  1817. --GGyro.Parent = grab.Head
  1818. grab.Head.CFrame = k.CFrame * CFrame.Angles(0,math.rad(-90),0)
  1819. end
  1820. PlayAnimationFromTable({
  1821. CFrame.new(0.0237534959, -0.393922806, -0.0652742982, 0.939694047, 0.336823881, -0.0593910813, 6.63990818e-07, 0.173648596, 0.984807611, 0.342021018, -0.925418198, 0.163178027) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1822. CFrame.new(-0.172945321, 1.41877878, 0.442766368, 0.939694047, -0.296202481, 0.171007663, 0.336823881, 0.888269424, -0.312314689, -0.0593910813, 0.351079285, 0.934461713) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1823. CFrame.new(1.52180564, 0.292591512, 0.881093621, 0.939694047, -0.219847351, -0.262002945, 0.336823881, 0.461824715, 0.820530832, -0.0593910813, -0.859295249, 0.508020401) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1824. CFrame.new(-1.06820941, 0.562155366, -1.52689314, 0.939694047, 6.63990818e-07, 0.342021018, 0.336823881, 0.173648596, -0.925418198, -0.0593910813, 0.984807611, 0.163178027) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1825. CFrame.new(1.01252818, -1.59739447, -1.0576911, 0.939694047, -0.116977476, 0.32139498, 0.336823881, 0.479688108, -0.810217738, -0.0593910813, 0.869606614, 0.490160972) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1826. CFrame.new(-0.760051727, -1.08797181, -1.43901432, 0.939694703, 0.116978236, -0.321393281, -0.336825103, 0.479687691, -0.810217381, 0.0593926162, 0.869606614, 0.490160555) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1827. }, .3, false)
  1828. moter.C0 = clerp(moter.C0, CFrame.new(0.0111928731, -1.63769662, -0.318741947, -0.0172089636, 8.2552433e-06, -0.999852061, 0.999852061, 7.4505806e-07, -0.0172089189, 5.66244125e-07, -1.00000012, -8.2552433e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1829. ref.CFrame = grab.Torso.CFrame
  1830. Effects.Block.Create(BrickColor.new(maincol), ref.CFrame, 1, 1, 1, 1, 1, 1, .08, 1)
  1831. end
  1832. MagnitudeDamage(ref, 3, 100, 100, 0, "Wither", "199149235", 1)
  1833. CFuncs.Sound.Create("385545047", grab.Torso, 5, 1)
  1834. Effects.Sphere2.Create(BrickColor.new(maincol), HitboxLA.CFrame, 3, 3, 3, 3, 3, 3, .03, 2)
  1835. end
  1836.  
  1837. k:Remove()
  1838. Humanoid.WalkSpeed = 25
  1839. attack = false
  1840. end
  1841.  
  1842.  
  1843.  
  1844.  
  1845.  
  1846.  
  1847. function disconnect1()
  1848. con1:Disconnect()
  1849. end
  1850.  
  1851. function disconnect2()
  1852. con2:Disconnect()
  1853. end
  1854.  
  1855. orbs1=false
  1856. orbs2=false
  1857.  
  1858.  
  1859.  
  1860.  
  1861. function orbos()
  1862. attack = true
  1863. Humanoid.WalkSpeed = 0
  1864. orbs1=true
  1865. orbs2=true
  1866.  
  1867.  
  1868. orb1=CFuncs.Part.Create(Torso, "Neon", 0, 0, BrickColor.new("White"), "ref", Vector3.new(1,1,1))
  1869. orb1.Anchored=true
  1870. orb1.CanCollide=false
  1871. local mbewm2 = Instance.new("SpecialMesh", orb1)
  1872. mbewm2.MeshType = "Sphere"
  1873. mbewm2.Scale = Vector3.new(2,2,2)
  1874.  
  1875.  
  1876. orb2=CFuncs.Part.Create(Torso, "Neon", 0, 0, BrickColor.new("Really black"), "ref", Vector3.new(1,1,1))
  1877. orb2.Anchored=true
  1878. orb2.CanCollide=false
  1879. local mbewm1 = Instance.new("SpecialMesh", orb2)
  1880. mbewm1.MeshType = "Sphere"
  1881. mbewm1.Scale = Vector3.new(2,2,2)
  1882. orb1.CFrame=spinny.CFrame*CFrame.new(5,0,0)
  1883. orb2.CFrame=spinny.CFrame*CFrame.new(-5,0,0)
  1884.  
  1885.  
  1886.  
  1887. CFuncs.Sound.Create("588735945", Torso, 10, 1)
  1888. local con1 = orb1.Touched:connect(function(hit) MagnitudeDamage(orb1, 8, 95, 100, 20, "Normal", "199149235", 1) Effects.Sphere2.Create(BrickColor.new(maincol), orb1.CFrame, 1, 1, 1, 1, 1, 1, .05) orb1.Transparency = 1 orbs1 = false orb1:Destroy() end)
  1889. local con2 = orb2.Touched:connect(function(hit) MagnitudeDamage(orb2, 8, 95, 100, 20, "Normal", "199149235", 1) Effects.Sphere2.Create(BrickColor.new("Really black"), orb2.CFrame, 1, 1, 1, 1, 1, 1, .05) orb2.Transparency = 1 orbs2 = false orb2:Destroy() end)
  1890. for i = 0, 2, 0.1 do
  1891. swait()
  1892. PlayAnimationFromTable({
  1893. CFrame.new(0, 0.373149872, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .5 * math.cos(sine/30), 0) * CFrame.Angles(0, 0, 0),
  1894. CFrame.new(0, 1.51476645, -0.0539780706, 1, 0, 0, 0, 0.991959035, 0.126559824, 0, -0.126559824, 0.991959095) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1895. CFrame.new(1.70599079, 0.765470147, -0.522034883, 0.641520381, -0.693589449, 0.327697039, 0.160697088, -0.296198219, -0.941511095, 0.750085473, 0.656658471, -0.0785593688) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1896. CFrame.new(-1.85860336, 0.769027293, -0.346409023, 0.469846278, 0.813797832, -0.342020005, -0.171010107, -0.296197951, -0.939692676, -0.866025507, 0.49999994, 1.54857389e-07) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1897. CFrame.new(0.50000006, -2.05107546, 0.227307364, 0.999800205, -0.0199995097, -1.67532294e-10, 0.0194808003, 0.973869205, 0.226273015, -0.00452534854, -0.22622776, 0.974064112) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1898. CFrame.new(-0.5, -1.32009184, -0.457082331, 1, 0, 0, 0, 0.967570484, 0.252609909, 0, -0.252610624, 0.967568815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1899. }, .3, false)
  1900. end
  1901. Effects.Sphere2.Create(BrickColor.new("Really black"), HitboxLA.CFrame, 1, 1, 1, 1, 1, 1, .05)
  1902. Effects.Sphere2.Create(BrickColor.new(maincol), HitboxRA.CFrame, 1, 1, 1, 1, 1, 1, .05)
  1903. Humanoid.WalkSpeed = 25
  1904. attack = false
  1905. Grabbed = false
  1906. x = 5
  1907. end
  1908.  
  1909.  
  1910.  
  1911.  
  1912.  
  1913. function warpything()
  1914. attack = true
  1915. Humanoid.Jump = true
  1916. Humanoid.WalkSpeed = 0
  1917. LeftArm.Transparency = 0
  1918. RightArm.Transparency = 0
  1919. LeftLeg.Transparency = 0
  1920. RightLeg.Transparency = 0
  1921. Head.Transparency = 0
  1922. Torso.Transparency = 0
  1923. CFuncs.Sound.Create("782353443", Character, 1, 1)
  1924. for i = 0, 1, 0.1 do
  1925. swait()
  1926. PlayAnimationFromTable({
  1927. CFrame.new(-0, -0, 0, 1, 0, 0, 0, 0.707106829, 0.707106829, 0, -0.707106829, 0.707106829) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1928. CFrame.new(0, 1.54349375, -0.187853307, 1, 0, 0, 0, 0.965926051, 0.258818865, 0, -0.258818865, 0.965926051) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1929. CFrame.new(1.5, 0.282838553, -0.489890486, 1, 0, -0, 0, 0.258818865, -0.965926051, 0, 0.965926051, 0.258818865) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1930. CFrame.new(-1.5, 0.282807112, -0.48988995, 1, 0, -0, 0, 0.258818865, -0.965926051, 0, 0.965926051, 0.258818865) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1931. CFrame.new(0.5, -1.89706933, -1.11773682, 1, 0, 0, 0, 0.965926051, -0.258818865, 0, 0.258818865, 0.965926051) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1932. CFrame.new(-0.5, -1.78912175, -0.0150479674, 1, 0, 0, 0, 0.866025448, 0.500000119, 0, -0.500000119, 0.866025448) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1933. }, .3, false)
  1934. end
  1935.  
  1936. for i = 0, 5, 0.1 do
  1937. swait()
  1938. PlayAnimationFromTable({
  1939. CFrame.new(0, -0.0787503347, -0.155455261, 1, 0, 0, 0, 0.500000238, 0.866025388, 0, -0.866025388, 0.500000238) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1940. CFrame.new(0, 1.61677504, 0.0853292942, 1, 0, 0, 0, 0.866025805, -0.499999762, 0, 0.499999762, 0.866025805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1941. CFrame.new(1.5, 1.21241796, -0.699987948, 1, 0, 0, 0, -0.866025388, -0.500000238, 0, 0.500000238, -0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1942. CFrame.new(-1.5, 1.21241796, -0.699987948, 1, 0, 0, 0, -0.866025388, -0.500000238, 0, 0.500000238, -0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1943. CFrame.new(0.5, -1.93497717, -0.279311121, 1, 0, 0, 0, 0.965925872, 0.258819342, 0, -0.258819342, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1944. CFrame.new(-0.5, -1.93551612, 0.5313164, 1, 0, 0, 0, 0.866025388, 0.500000238, 0, -0.500000238, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1945. }, .3, false)
  1946. MagnitudeDamage(Torso, 20, 10, 15, math.random(0, 0), "Normal", "199149235", 1)
  1947. Effects.Block.Create(BrickColor.new(maincol), HitboxRA.CFrame, 2, 2, 2, 1, 1, 1, .08, 1)
  1948. Effects.Block.Create(BrickColor.new(maincol), HitboxLA.CFrame, 2, 2, 2, 1, 1, 1, .08, 1)
  1949. Torso.Velocity=RootPart.CFrame.lookVector*100
  1950. LeftArm.Transparency = LeftArm.Transparency + .1
  1951. RightArm.Transparency = RightArm.Transparency + .1
  1952. LeftLeg.Transparency = LeftLeg.Transparency + .1
  1953. RightLeg.Transparency = RightArm.Transparency + .1
  1954. Head.Transparency = Head.Transparency + .1
  1955. Torso.Transparency = Torso.Transparency + .1
  1956. Scarf2.Transparency = Scarf2.Transparency + .1
  1957. end
  1958. CFuncs.Sound.Create("610359442", Character, 1, 1)
  1959. LeftArm.Transparency = 0
  1960. RightArm.Transparency = 0
  1961. LeftLeg.Transparency = 0
  1962. RightLeg.Transparency = 0
  1963. Head.Transparency = 0
  1964. Torso.Transparency = 0
  1965. Scarf2.Transparency = 0
  1966. Humanoid.WalkSpeed = 25
  1967. attack = false
  1968. end
  1969.  
  1970.  
  1971. function wip()
  1972. attack = true
  1973. Humanoid.WalkSpeed = 0
  1974. Humanoid.JumpPower = 0
  1975. bewm=CFuncs.Part.Create(Torso, "Neon", 0, 0, BrickColor.new("White"), "bewm", Vector3.new(1,1,1))
  1976. bewm.Anchored=true
  1977. bewm.CanCollide=true
  1978. bewm.CFrame=RootPart.CFrame*CFrame.new(0,80,0)
  1979. local mbewm = Instance.new("SpecialMesh", bewm)
  1980. mbewm.MeshType = "Sphere"
  1981. mbewm.Scale = Vector3.new(0,0,0)
  1982. CFuncs.Sound.Create("471881922", bewm, 10, 1)
  1983. Humanoid.AutoRotate = false
  1984. for i = 0, 10, 0.1 do
  1985. swait()
  1986. PlayAnimationFromTable({
  1987. CFrame.new(0, 0.373149872, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .5 * math.cos(sine/30), 0) * CFrame.Angles(0, 0, 0),
  1988. CFrame.new(0, 1.51476645, -0.0539780706, 1, 0, 0, 0, 0.991959035, 0.126559824, 0, -0.126559824, 0.991959095) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1989. CFrame.new(1.64711547, 1.41346073, 0.361087859, -0.969846308, -0.171009913, -0.17364803, 0.173647985, -0.984807849, 5.96214491e-08, -0.171009898, -0.0301535726, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1990. CFrame.new(-1.62076974, 0.0347282067, 0.036604397, 0.984807789, 0.173648089, 8.94069672e-08, -0.173648089, 0.984807849, -1.81875043e-06, -4.17232513e-07, 1.77323818e-06, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1991. CFrame.new(0.50000006, -2.05107546, 0.227307364, 0.999800205, -0.0199995097, -1.67532294e-10, 0.0194808003, 0.973869205, 0.226273015, -0.00452534854, -0.22622776, 0.974064112) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1992. CFrame.new(-0.5, -1.32009184, -0.457082331, 1, 0, 0, 0, 0.967570484, 0.252609909, 0, -0.252610624, 0.967568815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1993. }, .3, false)
  1994. mbewm.Scale = Vector3.new(mbewm.Scale.X+1,mbewm.Scale.Y+1,mbewm.Scale.Z+1)
  1995. Effects.Lightning.Create(efekt3.Position, bewm.Position, 3, 5, maincol, 1, 0, 1)
  1996. Effects.Lightning.Create(efekt4.Position, bewm.Position, 3, 5, "Really black", 1, 0, 1)
  1997. RootPart.CFrame = CFrame.new(RootPart.Position, Vector3.new(Mouse.Hit.p.X, 0, Mouse.Hit.p.Z))
  1998. end
  1999. wait(1.5)
  2000. sniffyboy=CFuncs.Sound.Create("379250622", sref, 10, 1)
  2001. sniffyboy.Looped = true
  2002. for i = 0, 20, 0.1 do
  2003. swait()
  2004. PlayAnimationFromTable({
  2005. CFrame.new(0, 0.373149872, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .5 * math.cos(sine/30), 0) * CFrame.Angles(0, 0, 0),
  2006. CFrame.new(0, 1.51476645, -0.0539780706, 1, 0, 0, 0, 0.991959035, 0.126559824, 0, -0.126559824, 0.991959095) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2007. CFrame.new(1.50731635, 1.028705, -0.872095346, -0.846583009, -0.517408669, -0.124843016, 0.087108463, -0.366077006, 0.926498711, -0.525080562, 0.773483098, 0.354985267) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2008. CFrame.new(-1.71551478, 0.0740617141, -0.122276708, 0.943261385, 0.326123834, 0.062461704, -0.316874564, 0.940298975, -0.124210618, -0.0992406905, 0.0973705947, 0.990288079) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2009. CFrame.new(0.50000006, -2.05107546, 0.227307364, 0.999800205, -0.0199995097, -1.67532294e-10, 0.0194808003, 0.973869205, 0.226273015, -0.00452534854, -0.22622776, 0.974064112) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2010. CFrame.new(-0.5, -1.32009184, -0.457082331, 1, 0, 0, 0, 0.967570484, 0.252609909, 0, -0.252610624, 0.967568815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2011. }, .3, false)
  2012. mbewm.Scale = Vector3.new(mbewm.Scale.X-.5,mbewm.Scale.Y-.5,mbewm.Scale.Z-.5)
  2013. Effects.Lightning.Create(efekt3.Position, bewm.Position, 3, 5, maincol, 1, 0, 1)
  2014. Effects.Lightning.Create(efekt4.Position, bewm.Position, 3, 5, "Really black", 1, 0, 1)
  2015. RootPart.CFrame = CFrame.new(RootPart.Position, Vector3.new(Mouse.Hit.p.X, 0, Mouse.Hit.p.Z))
  2016. shoot(Mouse,40,bewm,0,8)
  2017. end
  2018. Humanoid.JumpPower = 80
  2019. Humanoid.WalkSpeed = 16
  2020. Humanoid.AutoRotate = true
  2021. sniffyboy:Destroy()
  2022. bewm:Destroy()
  2023. attack = false
  2024. end
  2025.  
  2026.  
  2027.  
  2028. Mouse.Button1Down:connect(function()
  2029. if attack == false and attacktype == 1 then
  2030. battac1()
  2031. attacktype = 2
  2032. elseif attack == false and attacktype == 2 then
  2033. battac2()
  2034. attacktype = 3
  2035. elseif attack == false and attacktype == 3 then
  2036. battac3()
  2037. attacktype = 1
  2038. end
  2039. end)
  2040.  
  2041. Mouse.KeyDown:connect(function(k)
  2042. k = k:lower()
  2043. if attack == false and k == "z" and cooldown1 >=co1 then
  2044. warpything()
  2045. cooldown1=0
  2046. elseif attack == false and k == "x" and cooldown2 >=co2 then
  2047. cooldown2=0
  2048. corruptedclouds()
  2049. elseif attack == false and k == "c" and orbs1 == false and orbs2 == false and cooldown3 >=co3 then
  2050. cooldown3=0
  2051. orbos()
  2052. elseif attack == false and k == "v" and cooldown4 >=co4 then
  2053. cooldown4=0
  2054. blasty()
  2055. elseif attack == false and k == "b" and cooldown5 >=co5 then
  2056. wip(Mouse.Hit.p)
  2057. cooldown5=0
  2058. elseif attack == false and k == "t" then
  2059. tauntu1()
  2060. elseif attack == false and k == "y" then
  2061. tauntu2()
  2062. elseif attack == false and k == "u" then
  2063. tauntu3()
  2064. end
  2065. end)
  2066.  
  2067.  
  2068. function updateskills1()
  2069. if cooldown1 <= co1 then
  2070. cooldown1 = cooldown1 + 1 / 30
  2071. end
  2072. if cooldown2 <= co2 then
  2073. cooldown2 = cooldown2 + 1 / 30
  2074. end
  2075. if cooldown3 <= co3 then
  2076. cooldown3 = cooldown3 + 1 / 30
  2077. end
  2078. if cooldown4 <= co4 then
  2079. cooldown4 = cooldown4 + 1 / 30
  2080. end
  2081. if cooldown5 <= co5 then
  2082. cooldown5 = cooldown5 + 1 / 30
  2083. end
  2084. end
  2085.  
  2086. snif = false
  2087. efekt=CFuncs.Part.Create(Torso, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "ref", Vector3.new())
  2088. efekt.Anchored=true
  2089. efekt.CanCollide=false
  2090. efekt2=CFuncs.Part.Create(Torso, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "ref", Vector3.new())
  2091. efekt2.Anchored=true
  2092. efekt2.CanCollide=false
  2093. efekt3=CFuncs.Part.Create(Torso, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "ref", Vector3.new())
  2094. efekt3.Anchored=true
  2095. efekt3.CanCollide=false
  2096. efekt4=CFuncs.Part.Create(Torso, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "ref", Vector3.new())
  2097. efekt4.Anchored=true
  2098. efekt4.CanCollide=false
  2099. efekt5=CFuncs.Part.Create(Torso, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "ref", Vector3.new())
  2100. efekt5.Anchored=true
  2101. efekt5.CanCollide=false
  2102.  
  2103.  
  2104.  
  2105. OwO=20
  2106. floatyup=-1
  2107. while true do
  2108. swait()
  2109. spinny.Position = Torso.Position
  2110. efekt.CFrame=RootPart.CFrame*CFrame.new(math.random(-fop,fop),math.random(-fop,fop),(math.random(-fop,fop)))
  2111. updateskills1()
  2112. bar5:TweenSize(UDim2.new(1 * (cooldown5 / co5), 0, 1, 0), 'Out', 'Quad', .5)
  2113. bar4:TweenSize(UDim2.new(1 * (cooldown4 / co4), 0, 1, 0), 'Out', 'Quad', .5)
  2114. bar3:TweenSize(UDim2.new(1 * (cooldown3 / co3), 0, 1, 0), 'Out', 'Quad', .5)
  2115. bar1:TweenSize(UDim2.new(1 * (cooldown1 / co1), 0, 1, 0), 'Out', 'Quad', .5)
  2116. bar2:TweenSize(UDim2.new(1 * (cooldown2 / co2), 0, 1, 0), 'Out', 'Quad', .5)
  2117. spinny.CFrame = spinny.CFrame * CFrame.fromEulerAnglesXYZ(0, math.pi/45, 0)
  2118.  
  2119.  
  2120.  
  2121.  
  2122. efekt2.CFrame=spinny.CFrame*CFrame.new(spi,soi,0)
  2123. efekt3.CFrame=spinny.CFrame*CFrame.new(-spi,soi,0)
  2124. efekt4.CFrame=spinny.CFrame*CFrame.new(spi-OwO,soi,0)
  2125. efekt5.CFrame=spinny.CFrame*CFrame.new(-spi+OwO,soi,0)
  2126. sref.CFrame = RightArm.CFrame * CFrame.new(0, -1.5, 0) * CFrame.fromEulerAnglesXYZ(-1.57, 0, 0)
  2127. for i, v in pairs(Character:GetChildren()) do
  2128. if v:IsA("Part") then
  2129. v.Material = "SmoothPlastic"
  2130. elseif v:IsA("Accessory") then
  2131. v:WaitForChild("Handle").Material = "SmoothPlastic"
  2132. end
  2133. end
  2134. Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  2135. velocity = RootPart.Velocity.y
  2136. sine = sine + change
  2137. local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  2138. if RootPart.Velocity.y > 1 and hit == nil then
  2139. Anim = "Jump"
  2140. if attack == false then
  2141. PlayAnimationFromTable({
  2142. CFrame.new(-0, -0, 0, 1, 0, 0, 0, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2143. CFrame.new(0, 1.64206743, -0.0635313094, 1, 0, 0, 0, 0.965925872, 0.258819342, 0, -0.258819342, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2144. CFrame.new(1.79116416, 1.59931493, -0.0296922661, -0.878741562, -0.476725847, 0.0233638063, 0.474528521, -0.877861023, -0.0646751374, 0.0513424724, -0.0457459092, 0.997632861) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2145. CFrame.new(-1.76288748, 1.570122, 0.0706513077, -0.875000715, 0.482961625, -0.0334950797, -0.475173414, -0.870010674, -0.131498694, -0.0926498771, -0.0991454795, 0.990750372) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2146. CFrame.new(0.5, -1.33184052, -0.517642975, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2147. CFrame.new(-0.5, -1.53184128, -0.51764679, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2148. }, .3, false)
  2149. end
  2150. elseif RootPart.Velocity.y < -1 and hit == nil then
  2151. Anim = "Fall"
  2152. if attack == false then
  2153. PlayAnimationFromTable({
  2154. CFrame.new(-0, -0.0520263538, -0.0354017057, 1, 0, 0, 0, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2155. CFrame.new(0, 1.51533091, -0.10684365, 1, 0, 0, 0, 0.965925872, 0.258819342, 0, -0.258819342, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2156. CFrame.new(1.67554009, 0.885679007, 0.385592818, 0.374123871, -0.696466088, -0.61234498, 0.914592147, 0.386364758, 0.119345918, 0.153468132, -0.604696095, 0.781530797) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2157. CFrame.new(-1.67474985, 0.999329269, 0.296636045, 0.250219911, 0.753912985, 0.607457995, -0.927206695, 0.367205799, -0.0738086402, -0.278707415, -0.544770718, 0.79091537) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2158. CFrame.new(0.504494727, -1.81757987, -0.0935191363, 0.984807849, -0.0449431092, -0.167730823, 0.059390761, 0.99484998, 0.0821366012, 0.163175508, -0.0908504426, 0.982405365) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2159. CFrame.new(-0.623603821, -1.49203336, -0.421764404, 0.992403865, 0.122534379, 0.0109562073, -0.118891656, 0.978150725, -0.17054674, -0.0316146575, 0.167948633, 0.985288799) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2160. }, .3, false)
  2161. end
  2162. --I was too lazy to make idle anims, so thanks to When_kun for doing it for me.--
  2163. elseif Torsovelocity < 1 and hit ~= nil then
  2164. Anim = "Idle"
  2165. if attack == false then
  2166. change = 1
  2167. PlayAnimationFromTable({
  2168. CFrame.new(0, 0.373149872, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .5 * math.cos(sine/30), 0) * CFrame.Angles(0, 0, 0),
  2169. CFrame.new(0, 1.51476645, -0.0539780706, 1, 0, 0, 0, 0.991959035, 0.126559824, 0, -0.126559824, 0.991959095) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2170. CFrame.new(0.284558058, 0.352360129, -0.585287333, 0.258820832, 0.965924978, -2.79002438e-06, 0.084192656, -0.0225623567, -0.996192336, -0.962249458, 0.257835418, -0.0871634856) * CFrame.new(0, 0 + 0.1 * math.cos(sine/25), 0) * CFrame.Angles(0, 0, 0),
  2171. CFrame.new(-0.273653597, 0.406440526, -0.577382147, 0.258828282, -0.965923369, -1.5671344e-07, -0.167737693, -0.0449467227, -0.984804809, 0.951247692, 0.254895747, -0.17365551) * CFrame.new(0, 0 + 0.1 * math.cos(sine/25), 0) * CFrame.Angles(0, 0, 0),
  2172. CFrame.new(0.50000006, -2.05107546, 0.227307364, 0.999800205, -0.0199995097, -1.67532294e-10, 0.0194808003, 0.973869205, 0.226273015, -0.00452534854, -0.22622776, 0.974064112) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2173. CFrame.new(-0.5, -1.32009184, -0.457082331, 1, 0, 0, 0, 0.967570484, 0.252609909, 0, -0.252610624, 0.967568815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2174. }, .3, false)
  2175. end
  2176. elseif Torsovelocity > 2 and hit ~= nil then
  2177. Anim = "Walk"
  2178. if attack == false then
  2179. change = 2
  2180. PlayAnimationFromTable({
  2181. CFrame.new(0, 0.373149872, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .5 * math.cos(sine/30), 0) * CFrame.Angles(-math.rad(35), 0, 0),
  2182. CFrame.new(0, 1.51476645, -0.0539780706, 1, 0, 0, 0, 0.991959035, 0.126559824, 0, -0.126559824, 0.991959095) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2183. CFrame.new(1.53044462, 0.0434587747, 0.373253405, 0.981754541, -0.171075299, -0.0830325559, 0.190161183, 0.883219123, 0.428673476, 6.77824119e-07, -0.43664071, 0.89963758) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2184. CFrame.new(-1.56102109, 0.0510505885, 0.286096632, 0.977345586, 0.197517931, 0.076041609, -0.211649761, 0.91208744, 0.351141959, 5.20918206e-07, -0.359280914, 0.933229327) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2185. CFrame.new(0.50000006, -2.05107546, 0.227307364, 0.999800205, -0.0199995097, -1.67532294e-10, 0.0194808003, 0.973869205, 0.226273015, -0.00452534854, -0.22622776, 0.974064112) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2186. CFrame.new(-0.5, -1.32009184, -0.457082331, 1, 0, 0, 0, 0.967570484, 0.252609909, 0, -0.252610624, 0.967568815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2187. }, .3, false)
  2188. end
  2189. end
  2190. if 0 < #Effects then
  2191. for e = 1, #Effects do
  2192. if Effects[e] ~= nil then
  2193. local Thing = Effects[e]
  2194. if Thing ~= nil then
  2195. local Part = Thing[1]
  2196. local Mode = Thing[2]
  2197. local Delay = Thing[3]
  2198. local IncX = Thing[4]
  2199. local IncY = Thing[5]
  2200. local IncZ = Thing[6]
  2201. if Thing[2] == "Shoot" then
  2202. local Look = Thing[1]
  2203. local move = 5
  2204. local hit, pos = rayCast(Thing[4], Thing[1], move, Character)
  2205. if Thing[10] ~= nil then
  2206. da = pos
  2207. cf2 = CFrame.new(Thing[4], Thing[10].Position)
  2208. cfa = CFrame.new(Thing[4], pos)
  2209. tehCF = cfa:lerp(cf2, 0.2)
  2210. Thing[1] = tehCF.lookVector
  2211. end
  2212. local mag = (Thing[4] - pos).magnitude
  2213. Effects.Elect.Create(CFrame.new((Thing[4] + pos) / 2, pos), 4, 4, 4)
  2214. Effects.Sphere.Create(BrickColor.new(Torso.Color), CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 3, 3, 3, 5, 5, 5, 0.15)
  2215. Thing[4] = Thing[4] + Look * move
  2216. Thing[3] = Thing[3] - 1
  2217. if 2 < Thing[5] then
  2218. Thing[5] = Thing[5] - 0.3
  2219. Thing[6] = Thing[6] - 0.3
  2220. end
  2221. if hit ~= nil then
  2222. Thing[3] = 0
  2223. MagnitudeDamage(hit, 5, 10, 15, 0, "Normal", "161006093", 0.8)
  2224. ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new())
  2225. ref.Anchored = true
  2226. ref.CFrame = CFrame.new(pos)
  2227. Effects.Block.Create(BrickColor.new(Torso.Color), CFrame.new(pos), 1, 1, 1, 2, 2, 2, .05)
  2228. Effects.Sphere.Create(BrickColor.new(Torso.Color), CFrame.new(pos), 5, 5, 5, 1, 1, 1, 0.03)
  2229. game:GetService("Debris"):AddItem(ref, 1)
  2230. end
  2231. if Thing[3] <= 0 then
  2232. table.remove(Effects, e)
  2233. end
  2234. end
  2235. do
  2236. do
  2237. if Thing[2] == "FireWave" then
  2238. if Thing[3] <= Thing[4] then
  2239. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(0, 1, 0)
  2240. Thing[3] = Thing[3] + 1
  2241. Thing[6].Scale = Thing[6].Scale + Vector3.new(Thing[5], 0, Thing[5])
  2242. else
  2243. Part.Parent = nil
  2244. table.remove(Effects, e)
  2245. end
  2246. end
  2247. if Thing[2] ~= "Shoot" and Thing[2] ~= "Wave" and Thing[2] ~= "FireWave" then
  2248. if Thing[1].Transparency <= 1 then
  2249. if Thing[2] == "Block1" then
  2250. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2251. Mesh = Thing[7]
  2252. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2253. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2254. else
  2255. if Thing[2] == "Block2" then
  2256. Thing[1].CFrame = Thing[1].CFrame
  2257. Mesh = Thing[7]
  2258. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2259. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2260. else
  2261. if Thing[2] == "Fire" then
  2262. Thing[1].CFrame = CFrame.new(Thing[1].Position) + Vector3.new(0, 0.2, 0)
  2263. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2264. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2265. else
  2266. if Thing[2] == "Cylinder" then
  2267. Mesh = Thing[7]
  2268. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2269. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2270. else
  2271. if Thing[2] == "Blood" then
  2272. Mesh = Thing[7]
  2273. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 0.5, 0)
  2274. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2275. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2276. else
  2277. if Thing[2] == "Elec" then
  2278. Thing[1].Size = Thing[1].Size + Vector3.new(Thing[7], Thing[8], Thing[9])
  2279. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2280. else
  2281. if Thing[2] == "Disappear" then
  2282. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2283. end
  2284. end
  2285. end
  2286. end
  2287. end
  2288. end
  2289. end
  2290. else
  2291. Part.Parent = nil
  2292. table.remove(Effects, e)
  2293. end
  2294. end
  2295. end
  2296. end
  2297. end
  2298. end
  2299. end
  2300. end
  2301.  
  2302. if orbs1 == true then
  2303. orb1.CFrame=spinny.CFrame*CFrame.new(5,0,0)
  2304. end
  2305.  
  2306. if orbs2 == true then
  2307. orb2.CFrame=spinny.CFrame*CFrame.new(-5,0,0)
  2308. end
  2309.  
  2310. Humanoid.Health = math.huge
  2311. Effects.Ring.Create(BrickColor.new("Really black"), efekt2.CFrame, spo, spoi, spo, spo, spoi, spo, schpe, 2)
  2312. Effects.Ring.Create(BrickColor.new(maincol), efekt3.CFrame, spo, spoi, spo, spo, spoi, spo, schpe, 2)
  2313. Effects.Ring.Create(BrickColor.new(maincol), efekt4.CFrame, spo/2, spoi/2, spo/2, spo/2, spoi/2, spo/2/2, .06, 2)
  2314. Effects.Ring.Create(BrickColor.new("Really black"), efekt5.CFrame, spo/2, spoi/2, spo/2, spo/2, spoi/2, spo/2, .06, 2)
  2315. end
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement