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Jul 16th, 2018
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  1. [SystemSettings]
  2. StaticDecals=True
  3. DynamicDecals=True
  4. UnbatchedDecals=True
  5. DecalCullDistanceScale=1.00000
  6. DynamicLights=True
  7. DynamicShadows=True
  8. LightEnvironmentShadows=True
  9. CompositeDynamicLights=True
  10. SHSecondaryLighting=True
  11. DirectionalLightmaps=True
  12. MotionBlur=True
  13. MotionBlurPause=True
  14. MotionBlurSkinning=1
  15. DepthOfField=True
  16. AmbientOcclusion=True
  17. Bloom=True
  18. bAllowLightShafts=True
  19. Distortion=True
  20. FilteredDistortion=True
  21. DropParticleDistortion=False
  22. bAllowDownsampledTranslucency=False
  23. SpeedTreeLeaves=True
  24. SpeedTreeFronds=True
  25. LensFlares=True
  26. FogVolumes=True
  27. FloatingPointRenderTargets=True
  28. UseVsync=True
  29. Fullscreen=True
  30. AllowD3D10=False
  31. AllowD3D11=False
  32. AllowRadialBlur=True
  33. AllowSubsurfaceScattering=False
  34. SkeletalMeshLODBias=0
  35. ParticleLODBias=0
  36. DetailMode=2
  37. ShadowFilterQualityBias=0
  38. MaxAnisotropy=4
  39. MaxMultisamples=1
  40. MinShadowResolution=64
  41. MinPreShadowResolution=8
  42. MaxShadowResolution=1120
  43. MaxWholeSceneDominantShadowResolution=1344
  44. ShadowFadeResolution=128
  45. PreShadowFadeResolution=16
  46. ShadowFadeExponent=.25
  47. PlayerShadowFadeResolution=16
  48. ResX=1024
  49. ResY=768
  50. SceneCaptureStreamingMultiplier=1.000000
  51. ShadowTexelsPerPixel=1.27324
  52. PreShadowResolutionFactor=.5
  53. bAllowBetterModulatedShadows=False
  54. bAllowWholeSceneDominantShadows=True
  55. Borderless=false
  56. TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=2048,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  57. TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  58. TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  59. TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  60. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  61. TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  62. TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  63. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  64. TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  65. TEXTUREGROUP_Vehicle=(MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  66. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  67. TEXTUREGROUP_VehicleSpecular=(MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  68. TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  69. TEXTUREGROUP_Effects=(MinLODSize=256,MaxLODSize=1024,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  70. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=256,MaxLODSize=1024,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  71. TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  72. TEXTUREGROUP_UI=(MinLODSize=512,MaxLODSize=1024,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  73. TEXTUREGROUP_Lightmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  74. TEXTUREGROUP_Shadowmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)
  75. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  76. TEXTUREGROUP_MobileFlattened=(MinLODSize=8,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  77. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  78. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  79. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  80. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  81. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=128,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  82. TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  83. m_TrShadowLODGroup=2
  84. m_TrTextureLODGroup=2
  85.  
  86. [TribesGame.TrAudioSettings]
  87. m_nVolumeMaster=100
  88. m_nVolumeEffects=100
  89. m_nVolumeMusic=100
  90. m_nVolumeVoice=100
  91.  
  92. [WinDrv.WindowsClient]
  93. DisplayGamma=2.2
  94.  
  95. [TribesGame.TrGameEngine]
  96. bSmoothFrameRate=True
  97. MaxSmoothedFrameRate=122
  98. AllowScreenDoorFade=False
  99. AllowNvidiaStereo3d=False
  100. bForceStaticTerrain=False
  101.  
  102. [Engine.GameViewportClient]
  103. bUseHardwareCursorWhenWindowed=TRUE
  104.  
  105. [TribesGame.TrDevice]
  106. m_bTinyWeaponsEnabled=false
  107.  
  108. [Engine.ISVHacks]
  109. bInitializeShadersOnDemand=False
  110. DisableATITextureFilterOptimizationChecks=True
  111. UseMinimalNVIDIADriverShaderOptimization=True
  112. PumpWindowMessagesWhenRenderThreadStalled=False
  113.  
  114. [TextureStreaming]
  115. PoolSize=250
  116. MemoryMargin=20
  117. MemoryLoss=0
  118. HysteresisLimit=20
  119. DropMipLevelsLimit=16
  120. StopIncreasingLimit=12
  121. StopStreamingLimit=8
  122. MinEvictSize=10
  123. MinFudgeFactor=1
  124. FudgeFactorIncreaseRateOfChange=0.5
  125. FudgeFactorDecreaseRateOfChange=-0.4
  126. MinRequestedMipsToConsider=11
  127. MinTimeToGuaranteeMinMipCount=2
  128. MaxTimeToGuaranteeMinMipCount=12
  129. UseTextureFileCache=TRUE
  130. LoadMapTimeLimit=5.0
  131. LightmapStreamingFactor=0.04
  132. ShadowmapStreamingFactor=0.04
  133. MaxLightmapRadius=2000.0
  134. AllowStreamingLightmaps=True
  135. TextureFileCacheBulkDataAlignment=1
  136. UsePriorityStreaming=True
  137. bAllowSwitchingStreamingSystem=False
  138. UseDynamicStreaming=True
  139. bEnableAsyncDefrag=False
  140. bEnableAsyncReallocation=False
  141. MaxDefragRelocations=256
  142. MaxDefragDownShift=128
  143.  
  144. [XAudio2.XAudio2Device]
  145. MaxChannels=32
  146. m_bEnableBassBoost=false
  147.  
  148. [TribesGame.TrPlayerController]
  149. m_bEnableChatFilter=true
  150. m_bShowHUDObjectives=true
  151.  
  152. [TribesGame.TrEntryPlayerController]
  153. m_bEnableChatFilter=true
  154. m_bShowHUDObjectives=true
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