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- SD4:
- -Some sounds from Non-Human's class had empty space at the end; this was fixed
- -Bot AI added for Non-Human
- -Non-Human now has the missing reload indicator
- -Non-Human now uses the "READY? FIGHT!" intro at spawn, and has the SD4 boss health bar
- -Non-Human mainfire (initial) damage increased: 13 > 15
- -Non-Human mainfire (after jump) damage increased: 15 > 30
- -Non-Human altfire damage increased: 17 > 20
- -Non-Human all attacks have less cooldown: 18 > 16
- RMF2:
- -Aircon Man HUDs updated
- Forever:
- -Guard Man skin updated
- -Guard Man shield now uses a visible sprite and is positioned to his side, radius increased to reflect this
- -Boil Man horizontal bars fixed
- Strategy:
- -Gemini altfire split lasers have weaker tracking ability
- 4MI:
- -All classes now lose any E-Tanks or M-Tanks when entering rage mode
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