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Dec 21st, 2020
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Java 0.31 KB | None | 0 0
  1. PacketContainer packet = main.getProtocolManager().createPacket(PacketType.Play.Server.GAME_STATE_CHANGE);
  2. packet.getIntegers().write(0, 5);
  3. packet.getFloat().write(0, 0F);
  4.  
  5. try {
  6.     main.getProtocolManager().sendServerPacket(target, packet);
  7. } catch (InvocationTargetException e) {
  8.     e.printStackTrace();
  9. }
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