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- PacketContainer packet = main.getProtocolManager().createPacket(PacketType.Play.Server.GAME_STATE_CHANGE);
- packet.getIntegers().write(0, 5);
- packet.getFloat().write(0, 0F);
- try {
- main.getProtocolManager().sendServerPacket(target, packet);
- } catch (InvocationTargetException e) {
- e.printStackTrace();
- }
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