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- option:
- prefix: &8[&6&lToast&e&lSucht&8]
- preis1: 200 #Preis für Eis
- preis2: 200 #Preis für Leuchtfeuer
- preis3: 200 #Preis für Schwamm
- preis4: 200 #Preis für Kürbis
- preis5: 200 #Preis für Ziegelstein
- preis6: 200 #Preis für Melone
- preis7: 200 #Preis für TNT
- preis8: 300 #Preis für Redstone Partikel
- preis9: 300 #Preis für Wolken Partikel
- preis10: 300 #Preis für Herzen Partikel
- preis11: 200 #Preis für Gadget Feuerwerk
- preis12: 800 #Preis für Gadget Fly
- on right click with chest:
- wait 1 tick
- apply blindness 3 to the player for 30 ticks
- wait 5 ticks
- open chest with 3 rows named "&e&lShop" to player
- wait 1 tick
- format slot 0 of player with gray glass pane named "&7" to be unstealable
- format slot 1 of player with gray glass pane named "&7" to be unstealable
- format slot 2 of player with gray glass pane named "&7" to be unstealable
- format slot 3 of player with gray glass pane named "&7" to be unstealable
- format slot 4 of player with gray glass pane named "&7" to be unstealable
- format slot 5 of player with gray glass pane named "&7" to be unstealable
- format slot 6 of player with gray glass pane named "&7" to be unstealable
- format slot 7 of player with gray glass pane named "&7" to be unstealable
- format slot 8 of player with gray glass pane named "&7" to be unstealable
- format slot 18 of player with gray glass pane named "&7" to be unstealable
- format slot 19 of player with gray glass pane named "&7" to be unstealable
- format slot 20 of player with gray glass pane named "&7" to be unstealable
- format slot 21 of player with gray glass pane named "&7" to be unstealable
- format slot 22 of player with gray glass pane named "&7" to be unstealable
- format slot 23 of player with gray glass pane named "&7" to be unstealable
- format slot 24 of player with gray glass pane named "&7" to be unstealable
- format slot 25 of player with gray glass pane named "&7" to be unstealable
- format slot 26 of player with gray glass pane named "&7" to be unstealable
- format slot 11 of player with pumpkin named "&7» &9Kopf bedeckung" to close then run [execute player command "/buykopf"]
- format slot 13 of player with feather named "&7» &9Gadgets" to close then run [execute player command "/buygadgets"]
- format slot 15 of player with nether wart item named "&7» &9Partikel" to close then run [execute player command "/buypartikel"]
- command /hutgui:
- trigger:
- wait 3 ticks
- open chest with 3 rows named "&9&lKopf bedeckung" to player
- wait 3 tick
- format slot 0 of player with gray glass pane named "&7" to be unstealable
- format slot 1 of player with gray glass pane named "&7" to be unstealable
- format slot 2 of player with gray glass pane named "&7" to be unstealable
- format slot 3 of player with gray glass pane named "&7" to be unstealable
- format slot 4 of player with gray glass pane named "&7" to be unstealable
- format slot 5 of player with gray glass pane named "&7" to be unstealable
- format slot 6 of player with gray glass pane named "&7" to be unstealable
- format slot 7 of player with gray glass pane named "&7" to be unstealable
- format slot 8 of player with gray glass pane named "&7" to be unstealable
- format slot 18 of player with gray glass pane named "&7" to be unstealable
- format slot 19 of player with gray glass pane named "&7" to be unstealable
- format slot 20 of player with gray glass pane named "&7" to be unstealable
- format slot 21 of player with gray glass pane named "&7" to be unstealable
- format slot 22 of player with gray glass pane named "&7" to be unstealable
- format slot 23 of player with gray glass pane named "&7" to be unstealable
- format slot 24 of player with gray glass pane named "&7" to be unstealable
- format slot 25 of player with gray glass pane named "&7" to be unstealable
- format slot 26 of player with gray glass pane named "&7" to be unstealable
- wait 1 tick
- format slot 10 of player with packed ice named "&7» &cEis" to close then run [execute player command "/hut Eis"]
- format slot 11 of player with beacon named "&7» &cLeuchtfeuer" to close then run [execute player command "/hut Leuchtfeuer"]
- format slot 12 of player with sponge named "&7» &cSchwamm" to close then run [execute player command "/hut Schwamm"]
- format slot 13 of player with jack-o-lantern named "&7» &cKürbis" to close then run [execute player command "/hut kürbis"]
- format slot 14 of player with brick block named "&7» &cZiegelstein" to close then run [execute player command "/hut Ziegelstein"]
- format slot 15 of player with melon block named "&7» &cMelone" to close then run [execute player command "/hut melone"]
- format slot 16 of player with tnt named "&7» &cTNT" to close then run [execute player command "/hut tnt"]
- command /hut [<text>]:
- trigger:
- if arg 1 is "Eis":
- if player has permission "kopf.1":
- equip player with packed ice
- send "{@prefix} Du hast den Hut &8'&9%arg 1%&8' &7gewählt"
- else:
- send "{@prefix} &cDu hast Kopf noch nicht gekauft."
- if arg 1 is "Leuchtfeuer":
- if player has permission "kopf.2":
- equip player with beacon
- send "{@prefix} Du hast den Hut &8'&9%arg 1%&8' &7gewählt"
- else:
- send "{@prefix} &cDu hast Kopf noch nicht gekauft."
- if arg 1 is "Schwamm":
- if player has permission "kopf.3":
- equip player with sponge
- send "{@prefix} Du hast den Hut &8'&9%arg 1%&8' &7gewählt"
- else:
- send "{@prefix} &cDu hast Kopf noch nicht gekauft."
- if arg 1 is "Kürbis":
- if player has permission "kopf.4":
- equip player with jack-o-lantern
- send "{@prefix} Du hast den Hut &8'&9%arg 1%&8' &7gewählt"
- else:
- send "{@prefix} &cDu hast Kopf noch nicht gekauft."
- if arg 1 is "Ziegelstein":
- if player has permission "kopf.5":
- equip player with brick block
- send "{@prefix} Du hast den Hut &8'&9%arg 1%&8' &7gewählt"
- else:
- send "{@prefix} &cDu hast Kopf noch nicht gekauft."
- if arg 1 is "Melone":
- if player has permission "kopf.6":
- equip player with melon block
- send "{@prefix} Du hast den Hut &8'&9%arg 1%&8' &7gewählt"
- else:
- send "{@prefix} &cDu hast Kopf noch nicht gekauft."
- if arg 1 is "tnt":
- if player has permission "kopf.7":
- equip player with tnt
- send "{@prefix} Du hast den Hut &8'&9%arg 1%&8' &7gewählt"
- else:
- send "{@prefix} &cDu hast Kopf noch nicht gekauft."
- command /removehut:
- trigger:
- equip player with air
- send "{@prefix} Du hast deine Kopf Bedeckung entfernt"
- command /trails:
- trigger:
- wait 2 ticks
- open chest with 3 row named "&5Partikel" to player
- wait 2 ticks
- format slot 0 of player with gray glass pane named "&7" to be unstealable
- format slot 1 of player with gray glass pane named "&7" to be unstealable
- format slot 2 of player with gray glass pane named "&7" to be unstealable
- format slot 3 of player with gray glass pane named "&7" to be unstealable
- format slot 4 of player with gray glass pane named "&7" to be unstealable
- format slot 5 of player with gray glass pane named "&7" to be unstealable
- format slot 6 of player with gray glass pane named "&7" to be unstealable
- format slot 7 of player with gray glass pane named "&7" to be unstealable
- format slot 8 of player with gray glass pane named "&7" to be unstealable
- format slot 11 of player with redstone named "&3&lRedstone Partikel" with lore "&7Aktiviere die Redstone Partikel" to close then run [execute player command "/redstonetrail"]
- format slot 13 of player with snowball named "&3&lWolken Partikel" with lore "&7Aktiviere die Wolken Partikel" to close then run [execute player command "/cloudtrail"]
- format slot 15 of player with rose red named "&3&LHerzen Partikel" with lore "&7Aktiviere die Herzen Partikel" to close then run [execute player command "/herzentrail"]
- format slot 26 of player with gray glass pane named "&7" to be unstealable
- format slot 18 of player with gray glass pane named "&7" to be unstealable
- format slot 19 of player with gray glass pane named "&7" to be unstealable
- format slot 20 of player with gray glass pane named "&7" to be unstealable
- format slot 21 of player with gray glass pane named "&7" to be unstealable
- format slot 22 of player with gray glass pane named "&7" to be unstealable
- format slot 23 of player with gray glass pane named "&7" to be unstealable
- format slot 24 of player with gray glass pane named "&7" to be unstealable
- format slot 25 of player with gray glass pane named "&7" to be unstealable
- command /removetrail:
- trigger:
- delete {redstone.%player%}
- delete {heart.%player%}
- delete {flame.%player%}
- delete {portal.%player%}
- delete {cloud.%player%}
- send "{@prefix} &7Du hast alle Partikel entfernt" to player
- command /herzentrail:
- permission: partikel.3
- permission message: {@prefix} &cDu hast Partikel3 noch nicht gekauft.
- trigger:
- delete {redstone.%player%}
- delete {flame.%player%}
- delete {portal.%player%}
- delete {cloud.%player%}
- set {heart.%player%} to 1
- send "{@prefix} &7Herzen Partikel aktiviert" to player
- on any movement:
- if {heart.%player%} is 1:
- show 2 "heart" particles at location of player for player offset by 0.2, 0.4, 0.2
- command /redstonetrail:
- permission: partikel.1
- permission message: {@prefix} &cDu hast Partikel1 noch nicht gekauft.
- trigger:
- delete {heart.%player%}
- delete {flame.%player%}
- delete {portal.%player%}
- delete {cloud.%player%}
- set {redstone.%player%} to 1
- send "{@prefix} &7Redstone Partikel aktiviert" to player
- on any movement:
- if {redstone.%player%} is 1:
- show 5 "redstone" particles at location of player for player offset by 0.2, 0.7, 0.2
- command /cloudtrail:
- permission: partikel.2
- permission message: {@prefix} &cDu hast Partikel2 noch nicht gekauft.
- trigger:
- delete {redstone.%player%}
- delete {heart.%player%}
- delete {flame.%player%}
- delete {portal.%player%}
- set {cloud.%player%} to 1
- send "{@prefix} &7Wolken Partikel aktiviert" to player
- on any movement:
- if {cloud.%player%} is 1:
- show 5 "cloud" particles at location of player for player offset by 0.2, 0.7, 0.2
- command /buykopf:
- trigger:
- wait 3 tick
- open chest with 3 rows named "&e&lShop &7» &9Kopf Bedeckung" to player
- wait 3 tick
- format slot 0 of player with gray glass pane named "&7" to be unstealable
- format slot 1 of player with gray glass pane named "&7" to be unstealable
- format slot 2 of player with gray glass pane named "&7" to be unstealable
- format slot 3 of player with gray glass pane named "&7" to be unstealable
- format slot 4 of player with gray glass pane named "&7" to be unstealable
- format slot 5 of player with gray glass pane named "&7" to be unstealable
- format slot 6 of player with gray glass pane named "&7" to be unstealable
- format slot 7 of player with gray glass pane named "&7" to be unstealable
- format slot 8 of player with gray glass pane named "&7" to be unstealable
- format slot 18 of player with gray glass pane named "&7" to be unstealable
- format slot 19 of player with gray glass pane named "&7" to be unstealable
- format slot 20 of player with gray glass pane named "&7" to be unstealable
- format slot 21 of player with gray glass pane named "&7" to be unstealable
- format slot 22 of player with gray glass pane named "&7" to be unstealable
- format slot 23 of player with gray glass pane named "&7" to be unstealable
- format slot 24 of player with gray glass pane named "&7" to be unstealable
- format slot 25 of player with gray glass pane named "&7" to be unstealable
- format slot 26 of player with gray glass pane named "&7" to be unstealable
- wait 1 tick
- format slot 10 of player with packed ice named "&7» &cEis" with lore "&7» &4Kaufen für &9&l{@preis1} Coins" to close then run [execute player command "/buy1"]
- format slot 11 of player with beacon named "&7» &cLeuchtfeuer" with lore "&7» &4Kaufen für &9&l{@preis2} Coins" to close then run [execute player command "/buy2"]
- format slot 12 of player with sponge named "&7» &cSchwamm" with lore "&7» &4Kaufen für &9&l{@preis3} Coins" to close then run [execute player command "/buy3"]
- format slot 13 of player with jack-o-lantern named "&7» &cKürbis" with lore "&7» &4Kaufen für &9&l{@preis4} Coins" to close then run [execute player command "/buy4"]
- format slot 14 of player with brick block named "&7» &cZiegelstein" with lore "&7» &4Kaufen für &9&l{@preis5} Coins" to close then run [execute player command "/buy5"]
- format slot 15 of player with melon block named "&7» &cMelone" with lore "&7» &4Kaufen für &9&l{@preis6} Coins" to close then run [execute player command "/buy6"]
- format slot 16 of player with tnt named "&7» &cTNT" with lore "&7» &4Kaufen für &9&l{@preis7} Coins" to close then run [execute player command "/buy7"]
- command /buy1 [<player>]:
- trigger:
- if {lobby.%player%.coins} is more than {@preis1}:
- execute console command "/pex user %player% add kopf.1"
- execute console command "/lp user %player% permission set kopf.1 true"
- execute console command "/removecoins %player% {@preis1}"
- send "{@prefix} &aDu hast dir &9Kopf1 &agekauft&7."
- else:
- send "{@prefix} &7Du hast zu &cwenig Geld&7."
- command /buy2 [<player>]:
- trigger:
- if {lobby.%player%.coins} is more than {@preis2}:
- execute console command "/pex user %player% add kopf.2"
- execute console command "/lp user %player% permission set kopf.2 true"
- execute console command "/removecoins %player% {@preis2}"
- send "{@prefix} &aDu hast dir &9Kopf2 &agekauft&7."
- else:
- send "{@prefix} &7Du hast zu &cwenig Geld&7."
- command /buy3 [<player>]:
- trigger:
- if {lobby.%player%.coins} is more than {@preis3}:
- execute console command "/pex user %player% add kopf.3"
- execute console command "/lp user %player% permission set kopf.3 true"
- execute console command "/removecoins %player% {@preis3}"
- send "{@prefix} &aDu hast dir &9Kopf3 &agekauft&7."
- else:
- send "{@prefix} &7Du hast zu &cwenig Geld&7."
- command /buy4 [<player>]:
- trigger:
- if {lobby.%player%.coins} is more than {@preis4}:
- execute console command "/pex user %player% add kopf.4"
- execute console command "/lp user %player% permission set kopf.4 true"
- execute console command "/removecoins %player% {@preis4}"
- send "{@prefix} &aDu hast dir &9Kopf4 &agekauft&7."
- else:
- send "{@prefix} &7Du hast zu &cwenig Geld&7."
- command /buy5 [<player>]:
- trigger:
- if {lobby.%player%.coins} is more than {@preis5}:
- execute console command "/pex user %player% add kopf.5"
- execute console command "/lp user %player% permission set kopf.5 true"
- execute console command "/removecoins %player% {@preis5}"
- send "{@prefix} &aDu hast dir &9Kopf5 &agekauft&7."
- else:
- send "{@prefix} &7Du hast zu &cwenig Geld&7."
- command /buy6 [<player>]:
- trigger:
- if {lobby.%player%.coins} is more than {@preis6}:
- execute console command "/pex user %player% add kopf.6"
- execute console command "/lp user %player% permission set kopf.6 true"
- execute console command "/removecoins %player% {@preis6}"
- send "{@prefix} &aDu hast dir &9Kopf6 &agekauft&7."
- else:
- send "{@prefix} &7Du hast zu &cwenig Geld&7."
- command /buy7 [<player>]:
- trigger:
- if {lobby.%player%.coins} is more than {@preis7}:
- execute console command "/pex user %player% add kopf.7"
- execute console command "/lp user %player% permission set kopf.7 true"
- execute console command "/removecoins %player% {@preis7}"
- send "{@prefix} &aDu hast dir &9Kopf7 &agekauft&7."
- else:
- send "{@prefix} &7Du hast zu &cwenig Geld&7."
- command /buypartikel:
- trigger:
- wait 3 tick
- open chest with 3 rows named "&e&lShop &7» &9Partikel" to player
- wait 3 tick
- format slot 0 of player with gray glass pane named "&7" to be unstealable
- format slot 1 of player with gray glass pane named "&7" to be unstealable
- format slot 2 of player with gray glass pane named "&7" to be unstealable
- format slot 3 of player with gray glass pane named "&7" to be unstealable
- format slot 4 of player with gray glass pane named "&7" to be unstealable
- format slot 5 of player with gray glass pane named "&7" to be unstealable
- format slot 6 of player with gray glass pane named "&7" to be unstealable
- format slot 7 of player with gray glass pane named "&7" to be unstealable
- format slot 8 of player with gray glass pane named "&7" to be unstealable
- format slot 11 of player with redstone named "&3&lRedstone Partikel" with lore "&7» &4Kaufen für &9&l{@preis8} Coins" to close then run [execute player command "/buy8"]
- format slot 13 of player with snowball named "&3&lWolken Partikel" with lore "&7» &4Kaufen für &9&l{@preis9} Coins" to close then run [execute player command "/buy9"]
- format slot 15 of player with rose red named "&3&LHerzen Partikel" with lore "&7» &4Kaufen für &9&l{@preis10} Coins" to close then run [execute player command "/buy10"]
- format slot 26 of player with gray glass pane named "&7" to be unstealable
- format slot 18 of player with gray glass pane named "&7" to be unstealable
- format slot 19 of player with gray glass pane named "&7" to be unstealable
- format slot 20 of player with gray glass pane named "&7" to be unstealable
- format slot 21 of player with gray glass pane named "&7" to be unstealable
- format slot 22 of player with gray glass pane named "&7" to be unstealable
- format slot 23 of player with gray glass pane named "&7" to be unstealable
- format slot 24 of player with gray glass pane named "&7" to be unstealable
- format slot 25 of player with gray glass pane named "&7" to be unstealable
- command /buy8 [<player>]:
- trigger:
- if {lobby.%player%.coins} is more than {@preis8}:
- execute console command "/pex user %player% add Partikel.1"
- execute console command "/lp user %player% permission set Partikel.1 true"
- execute console command "/removecoins %player% {@preis8}"
- send "{@prefix} &aDu hast dir &9Partikel1 &agekauft&7."
- else:
- send "{@prefix} &7Du hast zu &cwenig Geld&7."
- command /buy9 [<player>]:
- trigger:
- if {lobby.%player%.coins} is more than {@preis9}:
- execute console command "/pex user %player% add Partikel.2"
- execute console command "/lp user %player% permission set Partikel.2 true"
- execute console command "/removecoins %player% {@preis9}"
- send "{@prefix} &aDu hast dir &9Partikel2 &agekauft&7."
- else:
- send "{@prefix} &7Du hast zu &cwenig Geld&7."
- command /buy10 [<player>]:
- trigger:
- if {lobby.%player%.coins} is more than {@preis10}:
- execute console command "/pex user %player% add Partikel.3"
- execute console command "/lp user %player% permission set Partikel.3 true"
- execute console command "/removecoins %player% {@preis10}"
- send "{@prefix} &aDu hast dir &9Partikel3 &agekauft&7."
- else:
- send "{@prefix} &7Du hast zu &cwenig Geld&7."
- command /buygadgets:
- trigger:
- wait 3 tick
- open chest with 3 rows named "&e&lShop &7» &9&lGadgets" to player
- wait 3 tick
- format slot 0 of player with gray glass pane named "&7" to be unstealable
- format slot 1 of player with gray glass pane named "&7" to be unstealable
- format slot 2 of player with gray glass pane named "&7" to be unstealable
- format slot 3 of player with gray glass pane named "&7" to be unstealable
- format slot 4 of player with gray glass pane named "&7" to be unstealable
- format slot 5 of player with gray glass pane named "&7" to be unstealable
- format slot 6 of player with gray glass pane named "&7" to be unstealable
- format slot 7 of player with gray glass pane named "&7" to be unstealable
- format slot 8 of player with gray glass pane named "&7" to be unstealable
- format slot 11 of player with golden carrot named "&3&lFeuerwerk" with lore "&7» &4Kaufen für &9&l{@preis11} Coins" to close then run [execute player command "/buy11"]
- format slot 13 of player with feather named "&3&lFly" with lore "&7» &4Kaufen für &9&l{@preis12} Coins" to close then run [execute player command "/buy12"]
- format slot 15 of player with rose red named "&c&lKommt noch" with lore "&7» &7Dieses Gadget kommt noch" to close then run [execute player command "/buy13"]
- format slot 26 of player with gray glass pane named "&7" to be unstealable
- format slot 18 of player with gray glass pane named "&7" to be unstealable
- format slot 19 of player with gray glass pane named "&7" to be unstealable
- format slot 20 of player with gray glass pane named "&7" to be unstealable
- format slot 21 of player with gray glass pane named "&7" to be unstealable
- format slot 22 of player with gray glass pane named "&7" to be unstealable
- format slot 23 of player with gray glass pane named "&7" to be unstealable
- format slot 24 of player with gray glass pane named "&7" to be unstealable
- format slot 25 of player with gray glass pane named "&7" to be unstealable
- command /gadgets:
- trigger:
- wait 2 ticks
- open chest with 3 row named "&9&lGadgets" to player
- wait 2 ticks
- format slot 0 of player with gray glass pane named "&7" to be unstealable
- format slot 1 of player with gray glass pane named "&7" to be unstealable
- format slot 2 of player with gray glass pane named "&7" to be unstealable
- format slot 3 of player with gray glass pane named "&7" to be unstealable
- format slot 4 of player with gray glass pane named "&7" to be unstealable
- format slot 5 of player with gray glass pane named "&7" to be unstealable
- format slot 6 of player with gray glass pane named "&7" to be unstealable
- format slot 7 of player with gray glass pane named "&7" to be unstealable
- format slot 8 of player with gray glass pane named "&7" to be unstealable
- format slot 11 of player with golden carrot named "&3&lFeuerwerk" with lore "&7Jage ein Feuerwerk in die Luft" to close then run [execute player command "/gadget11"]
- format slot 13 of player with feather named "&3&lFly" with lore "&7Fliege durch die Luft" to close then run [execute player command "/gadget12"]
- format slot 15 of player with rose red named "&9&lKommt noch" with lore "&7Dieses Gadget kommt noch" to close then run [execute player command "/gadget13"]
- format slot 26 of player with gray glass pane named "&7" to be unstealable
- format slot 18 of player with gray glass pane named "&7" to be unstealable
- format slot 19 of player with gray glass pane named "&7" to be unstealable
- format slot 20 of player with gray glass pane named "&7" to be unstealable
- format slot 21 of player with gray glass pane named "&7" to be unstealable
- format slot 22 of player with gray glass pane named "&7" to be unstealable
- format slot 23 of player with gray glass pane named "&7" to be unstealable
- format slot 24 of player with gray glass pane named "&7" to be unstealable
- format slot 25 of player with gray glass pane named "&7" to be unstealable
- command /gadget11:
- permission: Gadget.1
- permission message: &cDu musst dieses Gadget erst kaufen.
- trigger:
- send "{@prefix} &7Du hast das Feuerwerk Gadget abgefeuert."
- launch ball firework colored green at player timed 1
- launch ball firework colored red at player timed 1
- launch ball firework colored blue at player timed 1
- launch ball firework colored orange at player timed 1
- launch ball firework colored purple at player timed 1
- launch ball firework colored green at player timed 1
- launch ball firework colored red at player timed 1
- launch ball firework colored blue at player timed 1
- launch ball firework colored yellow at player timed 1
- command /gadget12:
- permission: Gadget.2
- permission message: &cDu musst dieses Gadget erst kaufen.
- trigger:
- send "{@prefix} &7Du hast das Fly Gadget aktiviert."
- set player's flight mode to true
- command /buy11 [<player>]:
- trigger:
- if {lobby.%player%.coins} is more than {@preis11}:
- execute console command "/pex user %player% add Gadget.1"
- execute console command "/lp user %player% permission set Gadget.1 true"
- execute console command "/removecoins %player% {@preis11}"
- send "{@prefix} &aDu hast dir &9Gadget1 &agekauft&7."
- else:
- send "{@prefix} &7Du hast zu &cwenig Geld&7."
- command /buy12 [<player>]:
- trigger:
- if {lobby.%player%.coins} is more than {@preis12}:
- execute console command "/pex user %player% add Gadget.2"
- execute console command "/lp user %player% permission set Gadget.2 true"
- execute console command "/removecoins %player% {@preis12}"
- send "{@prefix} &aDu hast dir &9Gadget2 &agekauft&7."
- else:
- send "{@prefix} &7Du hast zu &cwenig Geld&7."
- command /removegadgets:
- trigger:
- set player's flight mode to false
- send "{@prefix} &7Du hast alle Gadgets deaktiviert."
- command /fly:
- Executable by: players
- Permission: lobby.fly
- permission message: {@permission}
- Trigger:
- If {fly.%player%} is not set:
- Send "{@prefix} &7Du kannst nun Fliegen!" to player
- set player's flight mode to true
- Set {fly.%player%} to true
- Stop
- Send "{@prefix} &7Du kannst nun nicht mehr Fliegen!" to player
- set player's flight mode to false
- Delete {fly.%player%}
- Stop
- command /bc [<text>]:
- permission: lobby.bc
- trigger:
- if arg 1 is not set:
- send "&8[&6&lToast&e&lSucht&8] Benutze &e/bc <Deine Nachricht>"
- if arg 1 is set:
- Broadcast " "
- broadcast " "
- broadcast "&8[&6&lToast&e&lSucht&8] &a&l%arg 1%"
- broadcast " "
- Broadcast " "
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