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gecko201577106

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Feb 2nd, 2020
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  1. option:
  2. prefix: &8[&6&lToast&e&lSucht&8]
  3. preis1: 200 #Preis für Eis
  4. preis2: 200 #Preis für Leuchtfeuer
  5. preis3: 200 #Preis für Schwamm
  6. preis4: 200 #Preis für Kürbis
  7. preis5: 200 #Preis für Ziegelstein
  8. preis6: 200 #Preis für Melone
  9. preis7: 200 #Preis für TNT
  10. preis8: 300 #Preis für Redstone Partikel
  11. preis9: 300 #Preis für Wolken Partikel
  12. preis10: 300 #Preis für Herzen Partikel
  13. preis11: 200 #Preis für Gadget Feuerwerk
  14. preis12: 800 #Preis für Gadget Fly
  15.  
  16. on right click with chest:
  17. wait 1 tick
  18. apply blindness 3 to the player for 30 ticks
  19. wait 5 ticks
  20. open chest with 3 rows named "&e&lShop" to player
  21. wait 1 tick
  22. format slot 0 of player with gray glass pane named "&7" to be unstealable
  23. format slot 1 of player with gray glass pane named "&7" to be unstealable
  24. format slot 2 of player with gray glass pane named "&7" to be unstealable
  25. format slot 3 of player with gray glass pane named "&7" to be unstealable
  26. format slot 4 of player with gray glass pane named "&7" to be unstealable
  27. format slot 5 of player with gray glass pane named "&7" to be unstealable
  28. format slot 6 of player with gray glass pane named "&7" to be unstealable
  29. format slot 7 of player with gray glass pane named "&7" to be unstealable
  30. format slot 8 of player with gray glass pane named "&7" to be unstealable
  31. format slot 18 of player with gray glass pane named "&7" to be unstealable
  32. format slot 19 of player with gray glass pane named "&7" to be unstealable
  33. format slot 20 of player with gray glass pane named "&7" to be unstealable
  34. format slot 21 of player with gray glass pane named "&7" to be unstealable
  35. format slot 22 of player with gray glass pane named "&7" to be unstealable
  36. format slot 23 of player with gray glass pane named "&7" to be unstealable
  37. format slot 24 of player with gray glass pane named "&7" to be unstealable
  38. format slot 25 of player with gray glass pane named "&7" to be unstealable
  39. format slot 26 of player with gray glass pane named "&7" to be unstealable
  40. format slot 11 of player with pumpkin named "&7» &9Kopf bedeckung" to close then run [execute player command "/buykopf"]
  41. format slot 13 of player with feather named "&7» &9Gadgets" to close then run [execute player command "/buygadgets"]
  42. format slot 15 of player with nether wart item named "&7» &9Partikel" to close then run [execute player command "/buypartikel"]
  43.  
  44. command /hutgui:
  45. trigger:
  46. wait 3 ticks
  47. open chest with 3 rows named "&9&lKopf bedeckung" to player
  48. wait 3 tick
  49. format slot 0 of player with gray glass pane named "&7" to be unstealable
  50. format slot 1 of player with gray glass pane named "&7" to be unstealable
  51. format slot 2 of player with gray glass pane named "&7" to be unstealable
  52. format slot 3 of player with gray glass pane named "&7" to be unstealable
  53. format slot 4 of player with gray glass pane named "&7" to be unstealable
  54. format slot 5 of player with gray glass pane named "&7" to be unstealable
  55. format slot 6 of player with gray glass pane named "&7" to be unstealable
  56. format slot 7 of player with gray glass pane named "&7" to be unstealable
  57. format slot 8 of player with gray glass pane named "&7" to be unstealable
  58. format slot 18 of player with gray glass pane named "&7" to be unstealable
  59. format slot 19 of player with gray glass pane named "&7" to be unstealable
  60. format slot 20 of player with gray glass pane named "&7" to be unstealable
  61. format slot 21 of player with gray glass pane named "&7" to be unstealable
  62. format slot 22 of player with gray glass pane named "&7" to be unstealable
  63. format slot 23 of player with gray glass pane named "&7" to be unstealable
  64. format slot 24 of player with gray glass pane named "&7" to be unstealable
  65. format slot 25 of player with gray glass pane named "&7" to be unstealable
  66. format slot 26 of player with gray glass pane named "&7" to be unstealable
  67. wait 1 tick
  68. format slot 10 of player with packed ice named "&7» &cEis" to close then run [execute player command "/hut Eis"]
  69. format slot 11 of player with beacon named "&7» &cLeuchtfeuer" to close then run [execute player command "/hut Leuchtfeuer"]
  70. format slot 12 of player with sponge named "&7» &cSchwamm" to close then run [execute player command "/hut Schwamm"]
  71. format slot 13 of player with jack-o-lantern named "&7» &cKürbis" to close then run [execute player command "/hut kürbis"]
  72. format slot 14 of player with brick block named "&7» &cZiegelstein" to close then run [execute player command "/hut Ziegelstein"]
  73. format slot 15 of player with melon block named "&7» &cMelone" to close then run [execute player command "/hut melone"]
  74. format slot 16 of player with tnt named "&7» &cTNT" to close then run [execute player command "/hut tnt"]
  75.  
  76. command /hut [<text>]:
  77. trigger:
  78. if arg 1 is "Eis":
  79. if player has permission "kopf.1":
  80. equip player with packed ice
  81. send "{@prefix} Du hast den Hut &8'&9%arg 1%&8' &7gewählt"
  82. else:
  83. send "{@prefix} &cDu hast Kopf noch nicht gekauft."
  84. if arg 1 is "Leuchtfeuer":
  85. if player has permission "kopf.2":
  86. equip player with beacon
  87. send "{@prefix} Du hast den Hut &8'&9%arg 1%&8' &7gewählt"
  88. else:
  89. send "{@prefix} &cDu hast Kopf noch nicht gekauft."
  90. if arg 1 is "Schwamm":
  91. if player has permission "kopf.3":
  92. equip player with sponge
  93. send "{@prefix} Du hast den Hut &8'&9%arg 1%&8' &7gewählt"
  94. else:
  95. send "{@prefix} &cDu hast Kopf noch nicht gekauft."
  96. if arg 1 is "Kürbis":
  97. if player has permission "kopf.4":
  98. equip player with jack-o-lantern
  99. send "{@prefix} Du hast den Hut &8'&9%arg 1%&8' &7gewählt"
  100. else:
  101. send "{@prefix} &cDu hast Kopf noch nicht gekauft."
  102. if arg 1 is "Ziegelstein":
  103. if player has permission "kopf.5":
  104. equip player with brick block
  105. send "{@prefix} Du hast den Hut &8'&9%arg 1%&8' &7gewählt"
  106. else:
  107. send "{@prefix} &cDu hast Kopf noch nicht gekauft."
  108. if arg 1 is "Melone":
  109. if player has permission "kopf.6":
  110. equip player with melon block
  111. send "{@prefix} Du hast den Hut &8'&9%arg 1%&8' &7gewählt"
  112. else:
  113. send "{@prefix} &cDu hast Kopf noch nicht gekauft."
  114. if arg 1 is "tnt":
  115. if player has permission "kopf.7":
  116. equip player with tnt
  117. send "{@prefix} Du hast den Hut &8'&9%arg 1%&8' &7gewählt"
  118. else:
  119. send "{@prefix} &cDu hast Kopf noch nicht gekauft."
  120.  
  121. command /removehut:
  122. trigger:
  123. equip player with air
  124. send "{@prefix} Du hast deine Kopf Bedeckung entfernt"
  125.  
  126. command /trails:
  127. trigger:
  128. wait 2 ticks
  129. open chest with 3 row named "&5Partikel" to player
  130. wait 2 ticks
  131. format slot 0 of player with gray glass pane named "&7" to be unstealable
  132. format slot 1 of player with gray glass pane named "&7" to be unstealable
  133. format slot 2 of player with gray glass pane named "&7" to be unstealable
  134. format slot 3 of player with gray glass pane named "&7" to be unstealable
  135. format slot 4 of player with gray glass pane named "&7" to be unstealable
  136. format slot 5 of player with gray glass pane named "&7" to be unstealable
  137. format slot 6 of player with gray glass pane named "&7" to be unstealable
  138. format slot 7 of player with gray glass pane named "&7" to be unstealable
  139. format slot 8 of player with gray glass pane named "&7" to be unstealable
  140. format slot 11 of player with redstone named "&3&lRedstone Partikel" with lore "&7Aktiviere die Redstone Partikel" to close then run [execute player command "/redstonetrail"]
  141. format slot 13 of player with snowball named "&3&lWolken Partikel" with lore "&7Aktiviere die Wolken Partikel" to close then run [execute player command "/cloudtrail"]
  142. format slot 15 of player with rose red named "&3&LHerzen Partikel" with lore "&7Aktiviere die Herzen Partikel" to close then run [execute player command "/herzentrail"]
  143. format slot 26 of player with gray glass pane named "&7" to be unstealable
  144. format slot 18 of player with gray glass pane named "&7" to be unstealable
  145. format slot 19 of player with gray glass pane named "&7" to be unstealable
  146. format slot 20 of player with gray glass pane named "&7" to be unstealable
  147. format slot 21 of player with gray glass pane named "&7" to be unstealable
  148. format slot 22 of player with gray glass pane named "&7" to be unstealable
  149. format slot 23 of player with gray glass pane named "&7" to be unstealable
  150. format slot 24 of player with gray glass pane named "&7" to be unstealable
  151. format slot 25 of player with gray glass pane named "&7" to be unstealable
  152.  
  153. command /removetrail:
  154. trigger:
  155. delete {redstone.%player%}
  156. delete {heart.%player%}
  157. delete {flame.%player%}
  158. delete {portal.%player%}
  159. delete {cloud.%player%}
  160. send "{@prefix} &7Du hast alle Partikel entfernt" to player
  161.  
  162. command /herzentrail:
  163. permission: partikel.3
  164. permission message: {@prefix} &cDu hast Partikel3 noch nicht gekauft.
  165. trigger:
  166. delete {redstone.%player%}
  167. delete {flame.%player%}
  168. delete {portal.%player%}
  169. delete {cloud.%player%}
  170. set {heart.%player%} to 1
  171. send "{@prefix} &7Herzen Partikel aktiviert" to player
  172.  
  173. on any movement:
  174. if {heart.%player%} is 1:
  175. show 2 "heart" particles at location of player for player offset by 0.2, 0.4, 0.2
  176.  
  177. command /redstonetrail:
  178. permission: partikel.1
  179. permission message: {@prefix} &cDu hast Partikel1 noch nicht gekauft.
  180. trigger:
  181. delete {heart.%player%}
  182. delete {flame.%player%}
  183. delete {portal.%player%}
  184. delete {cloud.%player%}
  185. set {redstone.%player%} to 1
  186. send "{@prefix} &7Redstone Partikel aktiviert" to player
  187.  
  188. on any movement:
  189. if {redstone.%player%} is 1:
  190. show 5 "redstone" particles at location of player for player offset by 0.2, 0.7, 0.2
  191.  
  192. command /cloudtrail:
  193. permission: partikel.2
  194. permission message: {@prefix} &cDu hast Partikel2 noch nicht gekauft.
  195. trigger:
  196. delete {redstone.%player%}
  197. delete {heart.%player%}
  198. delete {flame.%player%}
  199. delete {portal.%player%}
  200. set {cloud.%player%} to 1
  201. send "{@prefix} &7Wolken Partikel aktiviert" to player
  202.  
  203. on any movement:
  204. if {cloud.%player%} is 1:
  205. show 5 "cloud" particles at location of player for player offset by 0.2, 0.7, 0.2
  206.  
  207. command /buykopf:
  208. trigger:
  209. wait 3 tick
  210. open chest with 3 rows named "&e&lShop &7» &9Kopf Bedeckung" to player
  211. wait 3 tick
  212. format slot 0 of player with gray glass pane named "&7" to be unstealable
  213. format slot 1 of player with gray glass pane named "&7" to be unstealable
  214. format slot 2 of player with gray glass pane named "&7" to be unstealable
  215. format slot 3 of player with gray glass pane named "&7" to be unstealable
  216. format slot 4 of player with gray glass pane named "&7" to be unstealable
  217. format slot 5 of player with gray glass pane named "&7" to be unstealable
  218. format slot 6 of player with gray glass pane named "&7" to be unstealable
  219. format slot 7 of player with gray glass pane named "&7" to be unstealable
  220. format slot 8 of player with gray glass pane named "&7" to be unstealable
  221. format slot 18 of player with gray glass pane named "&7" to be unstealable
  222. format slot 19 of player with gray glass pane named "&7" to be unstealable
  223. format slot 20 of player with gray glass pane named "&7" to be unstealable
  224. format slot 21 of player with gray glass pane named "&7" to be unstealable
  225. format slot 22 of player with gray glass pane named "&7" to be unstealable
  226. format slot 23 of player with gray glass pane named "&7" to be unstealable
  227. format slot 24 of player with gray glass pane named "&7" to be unstealable
  228. format slot 25 of player with gray glass pane named "&7" to be unstealable
  229. format slot 26 of player with gray glass pane named "&7" to be unstealable
  230. wait 1 tick
  231. format slot 10 of player with packed ice named "&7» &cEis" with lore "&7» &4Kaufen für &9&l{@preis1} Coins" to close then run [execute player command "/buy1"]
  232. format slot 11 of player with beacon named "&7» &cLeuchtfeuer" with lore "&7» &4Kaufen für &9&l{@preis2} Coins" to close then run [execute player command "/buy2"]
  233. format slot 12 of player with sponge named "&7» &cSchwamm" with lore "&7» &4Kaufen für &9&l{@preis3} Coins" to close then run [execute player command "/buy3"]
  234. format slot 13 of player with jack-o-lantern named "&7» &cKürbis" with lore "&7» &4Kaufen für &9&l{@preis4} Coins" to close then run [execute player command "/buy4"]
  235. format slot 14 of player with brick block named "&7» &cZiegelstein" with lore "&7» &4Kaufen für &9&l{@preis5} Coins" to close then run [execute player command "/buy5"]
  236. format slot 15 of player with melon block named "&7» &cMelone" with lore "&7» &4Kaufen für &9&l{@preis6} Coins" to close then run [execute player command "/buy6"]
  237. format slot 16 of player with tnt named "&7» &cTNT" with lore "&7» &4Kaufen für &9&l{@preis7} Coins" to close then run [execute player command "/buy7"]
  238.  
  239. command /buy1 [<player>]:
  240. trigger:
  241. if {lobby.%player%.coins} is more than {@preis1}:
  242. execute console command "/pex user %player% add kopf.1"
  243. execute console command "/lp user %player% permission set kopf.1 true"
  244. execute console command "/removecoins %player% {@preis1}"
  245. send "{@prefix} &aDu hast dir &9Kopf1 &agekauft&7."
  246. else:
  247. send "{@prefix} &7Du hast zu &cwenig Geld&7."
  248.  
  249. command /buy2 [<player>]:
  250. trigger:
  251. if {lobby.%player%.coins} is more than {@preis2}:
  252. execute console command "/pex user %player% add kopf.2"
  253. execute console command "/lp user %player% permission set kopf.2 true"
  254. execute console command "/removecoins %player% {@preis2}"
  255. send "{@prefix} &aDu hast dir &9Kopf2 &agekauft&7."
  256. else:
  257. send "{@prefix} &7Du hast zu &cwenig Geld&7."
  258.  
  259. command /buy3 [<player>]:
  260. trigger:
  261. if {lobby.%player%.coins} is more than {@preis3}:
  262. execute console command "/pex user %player% add kopf.3"
  263. execute console command "/lp user %player% permission set kopf.3 true"
  264. execute console command "/removecoins %player% {@preis3}"
  265. send "{@prefix} &aDu hast dir &9Kopf3 &agekauft&7."
  266. else:
  267. send "{@prefix} &7Du hast zu &cwenig Geld&7."
  268.  
  269. command /buy4 [<player>]:
  270. trigger:
  271. if {lobby.%player%.coins} is more than {@preis4}:
  272. execute console command "/pex user %player% add kopf.4"
  273. execute console command "/lp user %player% permission set kopf.4 true"
  274. execute console command "/removecoins %player% {@preis4}"
  275. send "{@prefix} &aDu hast dir &9Kopf4 &agekauft&7."
  276. else:
  277. send "{@prefix} &7Du hast zu &cwenig Geld&7."
  278.  
  279. command /buy5 [<player>]:
  280. trigger:
  281. if {lobby.%player%.coins} is more than {@preis5}:
  282. execute console command "/pex user %player% add kopf.5"
  283. execute console command "/lp user %player% permission set kopf.5 true"
  284. execute console command "/removecoins %player% {@preis5}"
  285. send "{@prefix} &aDu hast dir &9Kopf5 &agekauft&7."
  286. else:
  287. send "{@prefix} &7Du hast zu &cwenig Geld&7."
  288.  
  289. command /buy6 [<player>]:
  290. trigger:
  291. if {lobby.%player%.coins} is more than {@preis6}:
  292. execute console command "/pex user %player% add kopf.6"
  293. execute console command "/lp user %player% permission set kopf.6 true"
  294. execute console command "/removecoins %player% {@preis6}"
  295. send "{@prefix} &aDu hast dir &9Kopf6 &agekauft&7."
  296. else:
  297. send "{@prefix} &7Du hast zu &cwenig Geld&7."
  298.  
  299. command /buy7 [<player>]:
  300. trigger:
  301. if {lobby.%player%.coins} is more than {@preis7}:
  302. execute console command "/pex user %player% add kopf.7"
  303. execute console command "/lp user %player% permission set kopf.7 true"
  304. execute console command "/removecoins %player% {@preis7}"
  305. send "{@prefix} &aDu hast dir &9Kopf7 &agekauft&7."
  306. else:
  307. send "{@prefix} &7Du hast zu &cwenig Geld&7."
  308.  
  309. command /buypartikel:
  310. trigger:
  311. wait 3 tick
  312. open chest with 3 rows named "&e&lShop &7» &9Partikel" to player
  313. wait 3 tick
  314. format slot 0 of player with gray glass pane named "&7" to be unstealable
  315. format slot 1 of player with gray glass pane named "&7" to be unstealable
  316. format slot 2 of player with gray glass pane named "&7" to be unstealable
  317. format slot 3 of player with gray glass pane named "&7" to be unstealable
  318. format slot 4 of player with gray glass pane named "&7" to be unstealable
  319. format slot 5 of player with gray glass pane named "&7" to be unstealable
  320. format slot 6 of player with gray glass pane named "&7" to be unstealable
  321. format slot 7 of player with gray glass pane named "&7" to be unstealable
  322. format slot 8 of player with gray glass pane named "&7" to be unstealable
  323. format slot 11 of player with redstone named "&3&lRedstone Partikel" with lore "&7» &4Kaufen für &9&l{@preis8} Coins" to close then run [execute player command "/buy8"]
  324. format slot 13 of player with snowball named "&3&lWolken Partikel" with lore "&7» &4Kaufen für &9&l{@preis9} Coins" to close then run [execute player command "/buy9"]
  325. format slot 15 of player with rose red named "&3&LHerzen Partikel" with lore "&7» &4Kaufen für &9&l{@preis10} Coins" to close then run [execute player command "/buy10"]
  326. format slot 26 of player with gray glass pane named "&7" to be unstealable
  327. format slot 18 of player with gray glass pane named "&7" to be unstealable
  328. format slot 19 of player with gray glass pane named "&7" to be unstealable
  329. format slot 20 of player with gray glass pane named "&7" to be unstealable
  330. format slot 21 of player with gray glass pane named "&7" to be unstealable
  331. format slot 22 of player with gray glass pane named "&7" to be unstealable
  332. format slot 23 of player with gray glass pane named "&7" to be unstealable
  333. format slot 24 of player with gray glass pane named "&7" to be unstealable
  334. format slot 25 of player with gray glass pane named "&7" to be unstealable
  335.  
  336. command /buy8 [<player>]:
  337. trigger:
  338. if {lobby.%player%.coins} is more than {@preis8}:
  339. execute console command "/pex user %player% add Partikel.1"
  340. execute console command "/lp user %player% permission set Partikel.1 true"
  341. execute console command "/removecoins %player% {@preis8}"
  342. send "{@prefix} &aDu hast dir &9Partikel1 &agekauft&7."
  343. else:
  344. send "{@prefix} &7Du hast zu &cwenig Geld&7."
  345.  
  346. command /buy9 [<player>]:
  347. trigger:
  348. if {lobby.%player%.coins} is more than {@preis9}:
  349. execute console command "/pex user %player% add Partikel.2"
  350. execute console command "/lp user %player% permission set Partikel.2 true"
  351. execute console command "/removecoins %player% {@preis9}"
  352. send "{@prefix} &aDu hast dir &9Partikel2 &agekauft&7."
  353. else:
  354. send "{@prefix} &7Du hast zu &cwenig Geld&7."
  355.  
  356. command /buy10 [<player>]:
  357. trigger:
  358. if {lobby.%player%.coins} is more than {@preis10}:
  359. execute console command "/pex user %player% add Partikel.3"
  360. execute console command "/lp user %player% permission set Partikel.3 true"
  361. execute console command "/removecoins %player% {@preis10}"
  362. send "{@prefix} &aDu hast dir &9Partikel3 &agekauft&7."
  363. else:
  364. send "{@prefix} &7Du hast zu &cwenig Geld&7."
  365.  
  366. command /buygadgets:
  367. trigger:
  368. wait 3 tick
  369. open chest with 3 rows named "&e&lShop &7» &9&lGadgets" to player
  370. wait 3 tick
  371. format slot 0 of player with gray glass pane named "&7" to be unstealable
  372. format slot 1 of player with gray glass pane named "&7" to be unstealable
  373. format slot 2 of player with gray glass pane named "&7" to be unstealable
  374. format slot 3 of player with gray glass pane named "&7" to be unstealable
  375. format slot 4 of player with gray glass pane named "&7" to be unstealable
  376. format slot 5 of player with gray glass pane named "&7" to be unstealable
  377. format slot 6 of player with gray glass pane named "&7" to be unstealable
  378. format slot 7 of player with gray glass pane named "&7" to be unstealable
  379. format slot 8 of player with gray glass pane named "&7" to be unstealable
  380. format slot 11 of player with golden carrot named "&3&lFeuerwerk" with lore "&7» &4Kaufen für &9&l{@preis11} Coins" to close then run [execute player command "/buy11"]
  381. format slot 13 of player with feather named "&3&lFly" with lore "&7» &4Kaufen für &9&l{@preis12} Coins" to close then run [execute player command "/buy12"]
  382. format slot 15 of player with rose red named "&c&lKommt noch" with lore "&7» &7Dieses Gadget kommt noch" to close then run [execute player command "/buy13"]
  383. format slot 26 of player with gray glass pane named "&7" to be unstealable
  384. format slot 18 of player with gray glass pane named "&7" to be unstealable
  385. format slot 19 of player with gray glass pane named "&7" to be unstealable
  386. format slot 20 of player with gray glass pane named "&7" to be unstealable
  387. format slot 21 of player with gray glass pane named "&7" to be unstealable
  388. format slot 22 of player with gray glass pane named "&7" to be unstealable
  389. format slot 23 of player with gray glass pane named "&7" to be unstealable
  390. format slot 24 of player with gray glass pane named "&7" to be unstealable
  391. format slot 25 of player with gray glass pane named "&7" to be unstealable
  392.  
  393. command /gadgets:
  394. trigger:
  395. wait 2 ticks
  396. open chest with 3 row named "&9&lGadgets" to player
  397. wait 2 ticks
  398. format slot 0 of player with gray glass pane named "&7" to be unstealable
  399. format slot 1 of player with gray glass pane named "&7" to be unstealable
  400. format slot 2 of player with gray glass pane named "&7" to be unstealable
  401. format slot 3 of player with gray glass pane named "&7" to be unstealable
  402. format slot 4 of player with gray glass pane named "&7" to be unstealable
  403. format slot 5 of player with gray glass pane named "&7" to be unstealable
  404. format slot 6 of player with gray glass pane named "&7" to be unstealable
  405. format slot 7 of player with gray glass pane named "&7" to be unstealable
  406. format slot 8 of player with gray glass pane named "&7" to be unstealable
  407. format slot 11 of player with golden carrot named "&3&lFeuerwerk" with lore "&7Jage ein Feuerwerk in die Luft" to close then run [execute player command "/gadget11"]
  408. format slot 13 of player with feather named "&3&lFly" with lore "&7Fliege durch die Luft" to close then run [execute player command "/gadget12"]
  409. format slot 15 of player with rose red named "&9&lKommt noch" with lore "&7Dieses Gadget kommt noch" to close then run [execute player command "/gadget13"]
  410. format slot 26 of player with gray glass pane named "&7" to be unstealable
  411. format slot 18 of player with gray glass pane named "&7" to be unstealable
  412. format slot 19 of player with gray glass pane named "&7" to be unstealable
  413. format slot 20 of player with gray glass pane named "&7" to be unstealable
  414. format slot 21 of player with gray glass pane named "&7" to be unstealable
  415. format slot 22 of player with gray glass pane named "&7" to be unstealable
  416. format slot 23 of player with gray glass pane named "&7" to be unstealable
  417. format slot 24 of player with gray glass pane named "&7" to be unstealable
  418. format slot 25 of player with gray glass pane named "&7" to be unstealable
  419.  
  420. command /gadget11:
  421. permission: Gadget.1
  422. permission message: &cDu musst dieses Gadget erst kaufen.
  423. trigger:
  424. send "{@prefix} &7Du hast das Feuerwerk Gadget abgefeuert."
  425. launch ball firework colored green at player timed 1
  426. launch ball firework colored red at player timed 1
  427. launch ball firework colored blue at player timed 1
  428. launch ball firework colored orange at player timed 1
  429. launch ball firework colored purple at player timed 1
  430. launch ball firework colored green at player timed 1
  431. launch ball firework colored red at player timed 1
  432. launch ball firework colored blue at player timed 1
  433. launch ball firework colored yellow at player timed 1
  434.  
  435. command /gadget12:
  436. permission: Gadget.2
  437. permission message: &cDu musst dieses Gadget erst kaufen.
  438. trigger:
  439. send "{@prefix} &7Du hast das Fly Gadget aktiviert."
  440. set player's flight mode to true
  441.  
  442. command /buy11 [<player>]:
  443. trigger:
  444. if {lobby.%player%.coins} is more than {@preis11}:
  445. execute console command "/pex user %player% add Gadget.1"
  446. execute console command "/lp user %player% permission set Gadget.1 true"
  447. execute console command "/removecoins %player% {@preis11}"
  448. send "{@prefix} &aDu hast dir &9Gadget1 &agekauft&7."
  449. else:
  450. send "{@prefix} &7Du hast zu &cwenig Geld&7."
  451.  
  452. command /buy12 [<player>]:
  453. trigger:
  454. if {lobby.%player%.coins} is more than {@preis12}:
  455. execute console command "/pex user %player% add Gadget.2"
  456. execute console command "/lp user %player% permission set Gadget.2 true"
  457. execute console command "/removecoins %player% {@preis12}"
  458. send "{@prefix} &aDu hast dir &9Gadget2 &agekauft&7."
  459. else:
  460. send "{@prefix} &7Du hast zu &cwenig Geld&7."
  461.  
  462. command /removegadgets:
  463. trigger:
  464. set player's flight mode to false
  465. send "{@prefix} &7Du hast alle Gadgets deaktiviert."
  466.  
  467.  
  468.  
  469. command /fly:
  470. Executable by: players
  471. Permission: lobby.fly
  472. permission message: {@permission}
  473. Trigger:
  474. If {fly.%player%} is not set:
  475. Send "{@prefix} &7Du kannst nun Fliegen!" to player
  476. set player's flight mode to true
  477. Set {fly.%player%} to true
  478. Stop
  479. Send "{@prefix} &7Du kannst nun nicht mehr Fliegen!" to player
  480. set player's flight mode to false
  481. Delete {fly.%player%}
  482. Stop
  483.  
  484. command /bc [<text>]:
  485. permission: lobby.bc
  486. trigger:
  487. if arg 1 is not set:
  488. send "&8[&6&lToast&e&lSucht&8] Benutze &e/bc <Deine Nachricht>"
  489. if arg 1 is set:
  490. Broadcast " "
  491. broadcast " "
  492. broadcast "&8[&6&lToast&e&lSucht&8] &a&l%arg 1%"
  493. broadcast " "
  494. Broadcast " "
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