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ScriptyPastes

Alone BR

Sep 22nd, 2019
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  1. local a=loadstring(game:HttpGet("https://pastebin.com/raw/7Z6TzFnv",true))()local b=game:GetService('Players')local c=b.LocalPlayer;local d=a:CreateWindow({text="Zenon"})d:AddButton("No Spread",function()for e,f in pairs(getreg())do if typeof(f)=="table"then if f.Spread then f.Spread=0 end end end end)d:AddButton("Remove Map",function()for g,h in pairs(workspace.LOD:GetChildren())do h:Destroy()end end)d:AddButton("No Recoil",function()for e,f in pairs(getreg())do if typeof(f)=="table"then if f.Recoil then f.Recoil=0 end end end end)d:AddButton("High Fire Rate",function()for e,f in pairs(getreg())do if typeof(f)=="table"then if f.FireRate then f.FireRate=1000 end end end end)d:AddButton("Hitbox Extender",function()local i=game:GetService('Players')local c=i.LocalPlayer;while wait()do for g,h in next,game:GetService('Players'):GetPlayers()do if h~=c then pcall(function()h.Character.Head.Size=Vector3.new(5,5,5)h.Character.Head.Transparency=0.65 end)end end end end)d:AddButton("ESP",function()while wait(0.2)do for g,h in pairs(game.Players:GetChildren())do pcall(function()if h.Character:FindFirstChild("BillboardGui")==nil then local j=Instance.new("BillboardGui",h.Character)local k=Instance.new("Frame",j)local l=Instance.new("TextLabel",k)j.Adornee=h.Character.Head;j.ExtentsOffset=Vector3.new(0,1,0)j.AlwaysOnTop=true;l.Text=h.Name;l.TextScaled=false;l.TextSize=8;l.ZIndex=1;j.Size=UDim2.new(0,5,0,5)j.StudsOffset=Vector3.new(0,3,0)k.BackgroundTransparency=1;l.TextStrokeTransparency=0;k.ZIndex=1;l.Size=UDim2.new(0,5,0,5)l.BackgroundTransparency=1;l.Visible=true;l.TextColor3=Color3.new(1,1,1)k.Size=UDim2.new(2,0,2,0)end end)end end end)d:AddButton("Aimbot",function()local m=game:GetService('UserInputService')local n=game:GetService('RunService')local o=game:GetService('Players')local p=game:GetService('StarterGui')local q=o.LocalPlayer;local r=n:IsStudio()local s=game.CoreGui;local t=q:GetMouse()local u=t.Icon;local v=workspace.CurrentCamera;targetpart='Head'local w;local x=false;local y=false;local z=false;local A=nil;local B=1;local C={}local D=1.25;local E=nil or game.PlaceId==292439477 and workspace:WaitForChild('Lobby',2):WaitForChild('Spawn1',2)local F=false;script.Name='GameSense!'t.TargetFilter=v;toggle_aim=Enum.UserInputType.MouseButton2;toggle_aimbot=Enum.KeyCode.Delete;toggle_trigger=Enum.KeyCode.I;toggle_esp=Enum.KeyCode.Delete;toggle_gui=Enum.KeyCode.Delete;toggle_bottompos=Enum.KeyCode.Delete;toggle_performance=Enum.KeyCode.Delete;toggle_bones=Enum.KeyCode.Delete;toggle_chams=Enum.KeyCode.Delete;toggle_tracers=Enum.KeyCode.Delete;toggle_boxes=Enum.KeyCode.Delete;toggle_font=Enum.KeyCode.Delete;ffatoggle=Enum.KeyCode.Delete;targetpart_change=Enum.KeyCode.L;priority_toggle=Enum.KeyCode.Delete;sethotkey=Enum.KeyCode.Delete;fov_increase=Enum.KeyCode.KeypadPlus;fov_decrease=Enum.KeyCode.KeypadMinus;sens_increase=Enum.KeyCode.RightBracket;sens_decrease=Enum.KeyCode.LeftBracket;parts={}fonts={Enum.Font.SourceSansBold,Enum.Font.Cartoon,Enum.Font.Arcade,Enum.Font.SciFi,Enum.Font.Fantasy,Enum.Font.Code,Enum.Font.Highway,Enum.Font.Bodoni}textSet=false;currentfont=4;hidden=false;performance=false;fov=5.5;ffa=true;sens=0.65;drop=0.35;aim_toggled=false;bottompos=true;aim_priority=2;aimingcolor=Color3.fromRGB(1,1,0)aimbot_toggled=true;aim_line=true;locksoundid=538769304;mouseiconid=18671553;trigger_toggled=true;trigger_delay=1/20;esp_toggled=false;esp_bones=false;esp_chams=false;esp_tracers=false;linesize=5;showdists=true;textsize=14;textoffset=20;visiblecolor=Color3.fromRGB(38,255,99)hiddencolor=Color3.fromRGB(255,37,40)headboxsize=1;headboxaimsize=2;headboxshape='rectangle'bounding_box=true;box_line_size=1;local G=Instance.new('ScreenGui',s)G.Name='GameSense '..D;G.ResetOnSpawn=false;ESP=Instance.new('Folder',G)ESP.Name='ESP'local H=Instance.new('Frame',ESP)H.Name='Bottom'H.BackgroundTransparency=1;H.Size=UDim2.new(0,1,0,1)H.Position=UDim2.new(.5,0,1,1)local I=Instance.new('Frame',G)I.Name='FovGui'I.Size=UDim2.new(0,v.ViewportSize.X/(90/fov)*2,0,v.ViewportSize.X/(90/fov)*2)I.Position=UDim2.new(0.5,-I.AbsoluteSize.X/2,0.5,-I.AbsoluteSize.Y/2)I.BackgroundTransparency=0.92;local J=Instance.new('TextLabel',G)J.Name='Indicator'J.Font=Enum.Font.SourceSans;J.TextSize=0;J.TextXAlignment=Enum.TextXAlignment.Center;J.TextYAlignment=Enum.TextYAlignment.Center;J.TextStrokeTransparency=1;J.Text=aim_priority>1 and'FOV: '..fov or'Distance'local K=Instance.new('TextLabel',G)K.Name='KeysList'K.Font=Enum.Font.SourceSans;K.TextStrokeTransparency=.6;K.TextSize=0;K.TextColor3=Color3.new(1,1,1)K.Size=UDim2.new(0,0,1,0)K.Position=UDim2.new(0,5,0,-280)K.BackgroundTransparency=1;K.Active=false;local L=0;spawn(function()while Status do J.TextColor3=Color3.fromHSV(L,.5,1)I.ImageColor3=J.TextColor3;if not textSet then if aim_toggled and w then Status.TextColor3=aimingcolor;Status.Text='Aiming at '..w.Name else Status.TextColor3=Color3.fromHSV(L,.5,1)Status.Text='On Standby'end end;L=0 end end)local function M(N)if E then return N:DistanceFromCharacter(E.Position)else return 201 end end;local function O(P)local Q=Instance.new('Sound',v)Q.Volume=3;Q:Play()game:GetService('Debris'):AddItem(Q,5)end;local function R(S,T,U,V,W,X,Y,Z)local _,a0=T.Position,U.Position;if _ and a0 then local a1,a2=v.ViewportSize.X,v.ViewportSize.Y;local a3,a4=a1*_.X.Scale+_.X.Offset+T.Size.X.Offset/2,a1*a0.X.Scale+a0.X.Offset+U.Size.X.Offset/2;local a5,a6=a2*_.Y.Scale+_.Y.Offset+T.Size.Y.Offset/2,a2*a0.Y.Scale+a0.Y.Offset+U.Size.Y.Offset/2;local a7,a8=(a3+a4)/2,(a5+a6)/2;V=V or 1;W=W or Color3.new(1,1,1)X=X or 0;Y=Y or 0;Z=Z or Color3.new(0,0,0)local a9=S:FindFirstChild(T.Name..'-'..U.Name)or Instance.new('Frame',S)a9.Visible=false;a9.BackgroundTransparency=X;a9.BorderSizePixel=Y;a9.BorderColor3=Z;a9.Size=UDim2.new(0,(Vector2.new(a3,a5)-Vector2.new(a4,a6)).magnitude-1,0,V)a9.Position=UDim2.new(0,a7-a9.AbsoluteSize.X/2,0,a8-a9.AbsoluteSize.Y)a9.BackgroundColor3=W;a9.Rotation=math.deg(math.atan2(a6-a5,a4-a3))a9.Name=T.Name..'-'..U.Name;a9.Visible=true;return a9 else return nil end end;local function aa(ab)local ac,ad,ae=math.huge,nil,nil;if ab==1 then for e,c in next,o:GetPlayers()do if c.Name~=q.Name and c.Character~=nil and c.Character:FindFirstChild(targetpart)then local af=q:DistanceFromCharacter(c.Character[targetpart].Position)local ag=Ray.new(q.Character.Head.Position,(c.Character[targetpart].Position-q.Character.Head.Position).unit*2000)local ah,ai=workspace:FindPartOnRayWithIgnoreList(ag,{v,q.Character,unpack(C)})local aj=v:WorldToScreenPoint(c.Character[targetpart].Position).x;if ah and ah:IsDescendantOf(c.Character)and aj>0 and af<ac and(ffa or c.TeamColor~=q.TeamColor)then ac=af;ad=c.Character end end end elseif ab==2 then for e,c in next,o:GetPlayers()do if c.Name~=q.Name and c.Character~=nil and c.Character:FindFirstChild(targetpart)then local ak=v:WorldToScreenPoint(c.Character[targetpart].Position)local ag=Ray.new(q.Character[targetpart].Position,(c.Character[targetpart].Position-q.Character[targetpart].Position).unit*2048)local ah,ai=workspace:FindPartOnRayWithIgnoreList(ag,{v,q.Character,unpack(C)})local af=(Vector2.new(t.X,t.Y)-Vector2.new(ak.X,ak.Y)).magnitude;if ah and ah:IsDescendantOf(c.Character)and ak.Z>0 and af<=v.ViewportSize.X/(90/fov)and af<ac and(ffa or c.TeamColor~=q.TeamColor)then ac=af;ad=c.Character end end end end;return ad end;t.Move:Connect(function()cursor=ESP:FindFirstChild('Cursor')or Instance.new('Frame',ESP)cursor.Name='Cursor'cursor.BackgroundTransparency=1;cursor.Size=UDim2.new(0,1,0,1)cursor.Position=UDim2.new(0,t.X,0,t.Y)end)m.InputBegan:Connect(function(al)if al.KeyCode==toggle_aim or al.UserInputType==toggle_aim then aim_toggled=true;x=true;while aim_toggled and aimbot_toggled do w=aa(aim_priority)if w then local af=q:DistanceFromCharacter(w[targetpart].Position)local am=v:WorldToScreenPoint(w[targetpart].Position+Vector3.new(0,af/(100/drop),0))local an=Vector2.new((am.X-t.X)*sens,(am.Y-t.Y)*sens)mousemoverel(an.X,an.Y)end;wait()end;y=false elseif al.KeyCode==toggle_trigger then trigger_toggled=not trigger_toggled;local ao=Instance.new('SelectionBox',s)ao.Color3=Color3.new(1,0,0)ao.LineThickness=.05;ao.Adornee=nil;if trigger_delay>0 then wait(trigger_delay)end;while trigger_toggled do local ap=t.Target;local c=o:FindFirstChild(ap.Parent.Name)if ap and ap.Parent and c~=nil and c~=q and ffa or c~=nil and c.TeamColor~=q.TeamColor then ao.Adornee=t.Target;mouse1press()wait()mouse1release()end;n.Heartbeat:wait()end;ao:Destroy()elseif al.KeyCode==toggle_esp then esp_toggled=not esp_toggled elseif al.KeyCode==toggle_aimbot then aimbot_toggled=not aimbot_toggled elseif al.KeyCode==fov_increase then fov=fov+.5;if I.Visible then I:TweenSize(UDim2.new(0,v.ViewportSize.X/(90/fov)*2,0,v.ViewportSize.X/(90/fov)*2),Enum.EasingDirection.InOut,Enum.EasingStyle.Quad,.1,true)end elseif al.KeyCode==fov_decrease and fov>0 then fov=fov-.5;if I.Visible then I:TweenSize(UDim2.new(0,v.ViewportSize.X/(90/fov)*2,0,v.ViewportSize.X/(90/fov)*2),Enum.EasingDirection.InOut,Enum.EasingStyle.Quad,.1,true)end elseif al.KeyCode==sens_increase then sens=sens+.05 elseif al.KeyCode==sens_decrease then sens=sens-.05 elseif al.KeyCode==targetpart_change then B=B+1;targetpart=B<=#parts and parts[B]or parts[1]if parts[1]==targetpart then B=1 end elseif al.KeyCode==ffatoggle then ffa=not ffa elseif al.KeyCode==priority_toggle then aim_priority=aim_priority+1>2 and 0 or 1;aim_priority=aim_priority+1;I.Visible=aim_priority>1 elseif al.KeyCode==toggle_bones then esp_bones=not esp_bones;if not esp_bones then for e,h in next,ESP:GetDescendants()do if h:IsA('Frame')and h.Name:match('-')then h:Destroy()end end end elseif al.KeyCode==toggle_gui then hidden=not hidden;for e,ae in next,G:GetDescendants()do if ae:IsA('GuiObject')and not hidden and not ae.Visible then ae.Visible=true;t.Icon='rbxassetid://'..mouseiconid elseif ae:IsA('GuiObject')and ae.Visible then ae.Visible=false;esp_toggled=false;t.Icon=u end end elseif al.KeyCode==toggle_bottompos then bottompos=not bottompos;if bottompos then H.Position=UDim2.new(.5,0,1,1)end elseif al.KeyCode==toggle_performance then performancee=not performancee elseif al.KeyCode==toggle_chams then esp_chams=not esp_chams elseif al.KeyCode==toggle_tracers then esp_tracers=not esp_tracers elseif al.KeyCode==toggle_boxes then bounding_box=not bounding_box elseif al.KeyCode==toggle_font then currentfont=currentfont+1>#fonts and 1 or currentfont+1;for e,h in next,G:GetDescendants()do if h.Name~='KeysList'then if h:IsA('TextLabel')or h:IsA('TextButton')then h.Font=fonts[currentfont]end end end end end)m.InputEnded:Connect(function(al)if al.KeyCode==toggle_aim or al.UserInputType==toggle_aim then aim_toggled=false end end)local function aq(N)F=false;while not F and game.PlaceId==292439477 do F=M(N)>200 and true or false;wait(1/5)end;F=true end;aq(q)q.CharacterAdded:Connect(function(ar)aq(q)for e,h in next,ESP:GetDescendants()do if h:IsA('Frame')and h.Name:match('-')then h:Destroy()end end end)wait(.5)n.RenderStepped:Connect(function()if cursor then I.Position=cursor.Position-UDim2.new(0,I.AbsoluteSize.X/2,0,I.AbsoluteSize.Y/2)J.Position=cursor.Position+UDim2.new(0,0,0,40)end end)t.Button1Down:Connect(function()spawn(function()if I.Visible then I:TweenSize(UDim2.new(0,v.ViewportSize.X/(90/fov)*2.35,0,v.ViewportSize.X/(90/fov)*2.35),Enum.EasingDirection.InOut,Enum.EasingStyle.Quad,.1,true)wait(.1)I:TweenSize(UDim2.new(0,v.ViewportSize.X/(90/fov)*2,0,v.ViewportSize.X/(90/fov)*2),Enum.EasingDirection.InOut,Enum.EasingStyle.Quad,.1,true)end end)end)while true do J.Text=(aim_priority>1 and'FOV: '..fov or'Distance')..'\nSens: '..sens..(aim_toggled and'\nAiming'or'')if not bottompos then H.Position=cursor.Position end;if esp_toggled then for e,h in next,ESP:children()do if h~=H and not o:FindFirstChild(h.Name)then h:Destroy()end end;for e,h in next,o:GetPlayers()do local as=h.Character;if as and F and h~=q and as:FindFirstChild(targetpart)and M(h)>100 then if ffa or h.TeamColor~=q.TeamColor then local a1=v:GetPartsObscuringTarget({v.CFrame.p,as[targetpart].CFrame.p},{h.Character,as,v,unpack(C)})local at=q:DistanceFromCharacter(as:FindFirstChild(targetpart).Position)local W=hiddencolor;local S=ESP:FindFirstChild(h.Name)or Instance.new('Folder',ESP)S.Name=h.Name;local au=S:FindFirstChild('Head')or Instance.new('Frame',S)if not S:FindFirstChild('Head')then au.Name='Head'au.BorderSizePixel=1;au.BorderColor3=Color3.new(0,0,0)au.BackgroundTransparency=0 end;au.BackgroundColor3=#a1>0 and hiddencolor or#a1==0 and visiblecolor;au.Rotation=headboxshape=='diamond'and 45 or 0;au.ZIndex=3;local av=S:FindFirstChild('HP')or Instance.new('TextLabel',S)if not S:FindFirstChild('HP')then av.Name='HP'av.TextTransparency=au.BackgroundTransparency-.4;av.Font=fonts[currentfont]av.TextStrokeTransparency=.6;av.BackgroundTransparency=1;av.TextSize=14 end;av.Text=showdists and as.Name..'\n'..math.floor(at+.5)or as.Name;if aim_toggled and w==as then au.Size=UDim2.new(0,headboxaimsize,0,headboxaimsize)au.BackgroundColor3=aimingcolor;av.Text=showdists and'['..as.Name..']'..'\n'..math.floor(at+.5)or'['..as.Name..']'av.TextSize=16 else au.Size=UDim2.new(0,headboxsize,0,headboxsize)end;av.TextColor3=au.BackgroundColor3;local aw=v:WorldToScreenPoint(as[targetpart].CFrame.p)if#a1==0 then W=visiblecolor end;au.Position=UDim2.new(0,aw.X-au.Size.X.Offset/2,0,aw.Y-au.Size.Y.Offset/2)av.Position=au.Position-UDim2.new(0,0,0,textoffset)if esp_tracers then local a9=R(S,ESP.Bottom,au,linesize,au.BackgroundColor3,.75,1,Color3.new(0,0,0))a9.Visible=au.Visible else local ax=S:FindFirstChild(ESP.Bottom.Name..'-'..au.Name)if ax then ax:Destroy()end end;if aw.Z<=0 then au.Visible=false else au.Visible=true end;av.Visible=au.Visible;if as:FindFirstChild('Humanoid')and as.Humanoid.RigType==Enum.HumanoidRigType.R6 then local ay=S:FindFirstChild('Neck')or Instance.new('Frame',S)ay.Name='Neck'ay.ZIndex=2;if as['Torso']~=nil then local az=(as.Torso.CFrame*CFrame.new(0,.8,0)).p;local a1,a2,aj=v:WorldToScreenPoint(az).X,v:WorldToScreenPoint(az).Y,v:WorldToScreenPoint(az).Z;ay.Position=UDim2.new(0,a1,0,a2)ay.BorderSizePixel=0;if aj<=0 then ay.Visible=false else ay.Visible=true end else ay.Visible=false end;local aA=S:FindFirstChild('Pelvis')or Instance.new('Frame',S)aA.Name='Pelvis'aA.ZIndex=2;aA.BorderSizePixel=0;if as['Torso']~=nil then local az=(as.Torso.CFrame*CFrame.new(0,-1,0)).p;local a1,a2,aj=v:WorldToScreenPoint(az).X,v:WorldToScreenPoint(az).Y,v:WorldToScreenPoint(az).Z;aA.Position=UDim2.new(0,a1,0,a2)if aj<=0 then aA.Visible=false else aA.Visible=true end else aA.Visible=false end;local aB=S:FindFirstChild('Right Foot')or Instance.new('Frame',S)aB.Name='Right Foot'aB.ZIndex=2;aB.BorderSizePixel=0;if as['Right Leg']~=nil then local az=(as['Right Leg'].CFrame*CFrame.new(0,-1,0)).p;local a1,a2,aj=v:WorldToScreenPoint(az).X,v:WorldToScreenPoint(az).Y,v:WorldToScreenPoint(az).Z;aB.Position=UDim2.new(0,a1,0,a2)if aj<=0 then aB.Visible=false else aB.Visible=true end else aB.Visible=false end;local aC=S:FindFirstChild('Left Foot')or Instance.new('Frame',S)aC.Name='Left Foot'if as['Left Leg']~=nil then local az=(as['Left Leg'].CFrame*CFrame.new(0,-1,0)).p;local a1,a2,aj=v:WorldToScreenPoint(az).X,v:WorldToScreenPoint(az).Y,v:WorldToScreenPoint(az).Z;aC.Position=UDim2.new(0,a1,0,a2)aC.BorderSizePixel=0;if aj<=0 then aC.Visible=false else aC.Visible=true end else aC.Visible=false end;local aD=S:FindFirstChild('Right Hand')or Instance.new('Frame',S)aD.Name='Right Hand'aD.ZIndex=2;aD.BorderSizePixel=0;if as['Right Arm']~=nil then local az=(as['Right Arm'].CFrame*CFrame.new(0,-1,0)).p;local a1,a2,aj=v:WorldToScreenPoint(az).X,v:WorldToScreenPoint(az).Y,v:WorldToScreenPoint(az).Z;aD.Position=UDim2.new(0,a1,0,a2)if aj<=0 then aD.Visible=false else aD.Visible=true end else aD.Visible=false end;local aE=S:FindFirstChild('Left Hand')or Instance.new('Frame',S)aE.Name='Left Hand'aE.ZIndex=2;aE.BorderSizePixel=0;if as['Left Arm']~=nil then local az=(as['Left Arm'].CFrame*CFrame.new(0,-1,0)).p;local a1,a2,aj=v:WorldToScreenPoint(az).X,v:WorldToScreenPoint(az).Y,v:WorldToScreenPoint(az).Z;aE.Position=UDim2.new(0,a1,0,a2)if aj<=0 then aE.Visible=false else aE.Visible=true end else aE.Visible=false end;if esp_bones then if au.Visible then R(S,au,ay,1,Color3.new(1,1,1),au.BackgroundTransparency)end;if ay.Visible then R(S,ay,aA,1,Color3.new(1,1,1),au.BackgroundTransparency)end;if ay.Visible then R(S,ay,aD,1,Color3.new(1,1,1),au.BackgroundTransparency)end;if ay.Visible then R(S,ay,aE,1,Color3.new(1,1,1),au.BackgroundTransparency)end;if aA.Visible then R(S,aA,aB,1,Color3.new(1,1,1),au.BackgroundTransparency)end;if aA.Visible then R(S,aA,aC,1,Color3.new(1,1,1),au.BackgroundTransparency)end end end;if esp_chams then for e,aF in next,as:children()do if aF:IsA('BasePart')and aF.Name~='HumanoidRootPart'then local aG=S:FindFirstChild(aF.Name..'_Cham')or Instance.new('BoxHandleAdornment',S)if not S:FindFirstChild(aF.Name..'_Cham')then aG.Name=aF.Name..'_Cham'aG.Adornee=aF;aG.AlwaysOnTop=true;aG.Size=aF.Name=='Head'and Vector3.new(1,1,1)or aF.Size;aG.ZIndex=1 end;aG.Color3=au.BackgroundColor3 end end else for e,h in next,S:GetDescendants()do if h.Name:match('Cham')then h:Destroy()end end end;if bounding_box and as:FindFirstChild('HumanoidRootPart')then local ao=as:FindFirstChild('Box')or Instance.new('BillboardGui',as)if not as:FindFirstChild('Box')then ao.Name='Box'ao.Adornee=as:FindFirstChild('HumanoidRootPart')ao.AlwaysOnTop=true;ao.LightInfluence=0;ao.StudsOffset=Vector3.new(0,-ao.Adornee.Size.Y/4,0)ao.Size=UDim2.new(4,1,5,1)local aH=Instance.new('Frame',ao)aH.Size=UDim2.new(1,0,0,box_line_size)aH.BorderSizePixel=0;local aI=aH:Clone()aI.Position=UDim2.new(0,0,1,-box_line_size)aI.Parent=ao;local aJ=aH:Clone()aJ.Size=UDim2.new(0,1,1,0)aJ.Parent=ao;local aK=aJ:Clone()aK.Position=UDim2.new(1,-box_line_size,0,0)aK.Parent=ao end;for e,h in next,ao:children()do if h:IsA('Frame')then h.BackgroundColor3=au.BackgroundColor3 end end else local ao=as:FindFirstChild('Box')if ao then ao:Destroy()end end;if y and w and aim_line and ESP:FindFirstChild(w.Name)then R(ESP,cursor,ESP:FindFirstChild(w.Name).Head,1,au.BackgroundColor3,.5)end else if ESP:FindFirstChild(h.Name)then ESP:FindFirstChild(h.Name):Destroy()end end else if ESP:FindFirstChild(h.Name)then ESP:FindFirstChild(h.Name):Destroy()end end end else for e,h in next,ESP:children()do if h:IsA('Folder')then h:Destroy()end end end;if performancee then wait(1/workspace:GetRealPhysicsFPS())else n.Stepped:wait()end end end)
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