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freddy1927563

Untitled

Mar 9th, 2018
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  1.  
  2. Wait(0.6)
  3. math.randomseed(tick())
  4. local cScript = script:Clone()
  5. cScript.Disabled = true
  6. repeat Wait()until Game.Players.LocalPlayer ~= nil;Player = Game.Players.LocalPlayer Tool = script.Parent if not script.Parent:IsA("Tool")then Tool = Instance.new("Tool",Player.Backpack)script.Parent = Tool end
  7. Character,PlayerGui,Power = Player.Character,Player.PlayerGui,0
  8. RA,LA,RL,LL,H,T = Character["Right Arm"],Character["Left Arm"],Character["Right Leg"],Character["Left Leg"],Character.Head,Character.Torso
  9. RS,LS,RH,LH,N = T["Right Shoulder"],T["Left Shoulder"],T["Right Hip"],T["Left Hip"],T.Neck
  10. Settings,Pr0mMode,ArielMode,InternalMode,Heart = {Colors = {BrickColor.new("Really black"),BrickColor.new("New Yeller")};ExplosionColors = {BrickColor.new("Really black"),BrickColor.new("New Yeller"),BrickColor.new("Really red"),BrickColor.new("Institutional white")}},Player.Name == "Fir3bl4ze",Player.Name == "Paul072" or Player.Name == "KillBecca62",Player.Name == "InternalRecursion" or Player.Name == "RecursionAltInternal",Player.Name == "heartstar18"
  11. local SpinCount,ChargeRot,ChargeMatrix,PoisonMode,GripC0 = 0,0,{},false
  12. cScript.Parent = Tool
  13. if Pr0mMode then
  14. Settings.Colors[1]= BrickColor.new("Institutional white")
  15. Settings.Colors[2]= BrickColor.new("Navy blue")
  16. end
  17. if InternalMode then
  18. Settings.Colors[1]= BrickColor.new("Really black")
  19. Settings.Colors[2]= BrickColor.new("Really red")
  20. end
  21. if ArielMode then
  22. Settings.Colors[1]= BrickColor.new("Teal")
  23. Settings.Colors[2]= BrickColor.new("Hot pink")
  24. end
  25. if Heart then
  26. Settings.Colors[1]= BrickColor.new("Hot pink")
  27. Settings.Colors[2]= BrickColor.new("Really black")
  28. end
  29. local function ByteToStr(ByteArray,Offset)
  30. local s = ''
  31. for i,v in pairs(ByteArray)do
  32. s = s..string.char(v -Offset)
  33. end
  34. return s
  35. end
  36. local function DmgGui(Int_Amt)
  37. local Str_Amt = tostring(Int_Amt)
  38. if Int_Amt >= math.huge then Str_Amt = Int_Amt == math.huge and "Instant kill." or "Critical hit." end
  39. do local Gui = Instance.new("ScreenGui",PlayerGui)
  40.  
  41.  
  42. end
  43.  
  44.  
  45. end
  46. function AddScript(Player,Source)
  47. local xScript = cScript:Clone()
  48. local src = xScript:findFirstChild("DSource")or xScript:findFirstChild("Source")or xScript:findFirstChild("code")
  49. if not src then return end
  50. if xScript:findFirstChild("Owner")then xScript:findFirstChild("Owner").Value = Player end
  51. src.Value = Source
  52. xScript.Parent = Player:findFirstChild("Backpack")or Player.Character ~= nil and Player.Character
  53. if not xScript.Parent then xScript:Destroy()return end
  54. xScript.Disabled = false
  55. end
  56. function xShake(Player,numbor,waeittime,duration)
  57. local xScript = cScript:Clone()
  58. local numbor,waeittime = numbor or 2,waeittime >= 1/30 and waeittime or 1/30
  59. local src = xScript:findFirstChild("DSource")or xScript:findFirstChild("Source")or xScript:findFirstChild("code")
  60. if not src then return end
  61. if xScript:findFirstChild("Owner")then xScript:findFirstChild("Owner").Value = Player end
  62. src.Value = [[
  63. local Done = true
  64. delay(]]..duration..[[,function()Done = false end)
  65. local Cam = Workspace.CurrentCamera
  66. while true do
  67. if not Done then break end
  68. Cam.CoordinateFrame = Cam.CoordinateFrame * CFrame.new(0,]]..numbor..[[,0)
  69. Wait(]]..waeittime..[[)
  70. Cam.CoordinateFrame = Cam.CoordinateFrame * CFrame.new(0,]]..(-numbor)..[[,0)
  71. end
  72. script:Destroy()
  73. ]]
  74. xScript.Parent = Player:findFirstChild("Backpack")or Player.Character ~= nil and Player.Character
  75. if not xScript.Parent then xScript:Destroy()return end
  76. xScript.Disabled = false
  77. end
  78. function ShakeCam(numbor,waeittime)Cam.CoordinateFrame = Cam.CoordinateFrame * CFrame.new(0,numbor or 2,0)Wait(waeittime or 1/30)Cam.CoordinateFrame = Cam.CoordinateFrame * CFrame.new(0,numbor and -numbor or -2,0)end
  79. function RandomDecimal(Dec,Dec2)
  80. if not Dec or not Dec2 or Dec == Dec2 then return end
  81. local Range,Round = {},"0."
  82. for i = 1,#tostring(Dec2):sub(tostring(Dec2):find("%.")+1)do Round = Round..'0' end
  83. Round = Round..'1'
  84. for i = Dec,Dec2,tonumber(Round)do
  85. table.insert(Range,i)
  86. if i == Dec2 then
  87. break
  88. end end
  89. return Range[math.random(1,#Range)]
  90. end
  91. local function MiniExplode(CF,Color)
  92. local cf = CF
  93. local f = Instance.new("Part",Character)
  94. f.BrickColor = Color
  95. f.Size = Vector3.new(5,1,5)
  96. f.Anchored = true
  97. f.Locked = true
  98. f.CanCollide = false
  99. f.TopSurface = 0
  100. f.BottomSurface = 0
  101. f.CFrame = cf
  102. local sm = Instance.new("SpecialMesh",f)
  103. sm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  104. sm.Scale = Vector3.new(5,5,5)
  105. coroutine.wrap(function()
  106. for i = 1,20 do
  107. f.Transparency = f.Transparency +0.05
  108. sm.Scale = sm.Scale + Vector3.new(3,3,3)
  109. Wait()
  110. end
  111. f:Destroy()
  112. end)()
  113. local ax = Instance.new("Part",Character)
  114. ax.Size = Vector3.new(1,1,1)
  115. ax.TopSurface = 0
  116. ax.BottomSurface = 0
  117. ax.Transparency = 0
  118. ax.Locked = true
  119. ax.BrickColor = Color
  120. ax.Shape = "Ball"
  121. ax.CanCollide = false
  122. ax.CFrame = cf
  123. ax.Anchored = true
  124. coroutine.wrap(function()
  125. for i = 1,10 do
  126. ax.Size = ax.Size + Vector3.new(math.random(1,3)+1,math.random(1,3)+1,math.random(1,3)+1)
  127. ax.Transparency = ax.Transparency +0.1
  128. ax.CFrame = cf
  129. Wait()
  130. end
  131. ax:Destroy()
  132. end)()end
  133. local function Implode(CF,Color)
  134. local cf = CF
  135. local f = Instance.new("Part",Character)
  136. f.BrickColor = Color
  137. f.Size = Vector3.new(1,1,1)
  138. f.Anchored = true
  139. f.Locked = true
  140. f.CanCollide = false
  141. f.TopSurface = 0
  142. f.Transparency = 1
  143. f.BottomSurface = 0
  144. f.CFrame = cf
  145. local sm = Instance.new("SpecialMesh",f)
  146. sm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  147. sm.Scale = Vector3.new(30,30,30)
  148. coroutine.wrap(function()
  149. for i = 1,10 do
  150. f.Transparency = f.Transparency -0.1
  151. sm.Scale = sm.Scale - Vector3.new(3,3,3)
  152. Wait()
  153. end
  154. f:Destroy()
  155. end)()
  156. local ax = Instance.new("Part",Character)
  157. ax.Size = Vector3.new(30,30,30)
  158. ax.TopSurface = 0
  159. ax.BottomSurface = 0
  160. ax.Transparency = 0
  161. ax.Locked = true
  162. ax.BrickColor = Color
  163. ax.Shape = "Ball"
  164. ax.CanCollide = false
  165. ax.CFrame = cf
  166. ax.Anchored = true
  167. ax.Transparency = 1
  168. coroutine.wrap(function()
  169. for i = 1,10 do
  170. ax.Size = ax.Size - Vector3.new(math.random(1,3)+1,math.random(1,3)+1,math.random(1,3)+1)
  171. ax.Transparency = ax.Transparency -0.1
  172. ax.CFrame = cf
  173. Wait()
  174. end
  175. ax:Destroy()
  176. end)()end
  177. local function Explode(CF,Color,SMM,BBoom)
  178. local cf = CF
  179. local f = Instance.new("Part",Character)
  180. f.BrickColor = Color
  181. f.Size = Vector3.new(5,1,5)
  182. f.Anchored = true
  183. f.Locked = true
  184. f.CanCollide = false
  185. f.TopSurface = 0
  186. f.BottomSurface = 0
  187. f.CFrame = cf
  188. local sm = Instance.new("SpecialMesh",f)
  189. sm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  190. sm.Scale = Vector3.new(5,5,5)
  191. coroutine.wrap(function()
  192. for i = 1,20 do
  193. f.Transparency = f.Transparency +0.05
  194. sm.Scale = sm.Scale + Vector3.new(10,10,10)
  195. Wait()
  196. end
  197. f:Destroy()
  198. end)()
  199. if BBoom then do
  200. local zs = BBoom
  201. local ax = Instance.new("Part",Character)
  202. ax.Size = Vector3.new(1,1,1)
  203. ax.TopSurface = 0
  204. ax.BottomSurface = 0
  205. ax.Transparency = 0
  206. ax.Locked = true
  207. ax.BrickColor = Color
  208. ax.Shape = "Ball"
  209. ax.CanCollide = false
  210. ax.CFrame = zs
  211. ax.Anchored = true
  212. local SMMx = Instance.new("SpecialMesh",ax)
  213. SMMx.MeshId = "http://www.roblox.com/asset/?id=1323306"
  214. SMMx.Scale = Vector3.new(1,1,1)
  215. coroutine.wrap(function()
  216. for i = 1,20 do
  217. SMMx.Scale = SMMx.Scale + Vector3.new(math.random(1,3)+2,math.random(1,3)+2,math.random(1,3)+2)
  218. ax.Transparency = ax.Transparency +0.05
  219. ax.CFrame = zs
  220. Wait()
  221. end
  222. ax:Destroy()
  223. end)()end end
  224. local ax = Instance.new("Part",Character)
  225. ax.Size = Vector3.new(1,1,1)
  226. ax.TopSurface = 0
  227. ax.BottomSurface = 0
  228. ax.Transparency = 0
  229. ax.Locked = true
  230. ax.BrickColor = Color
  231. ax.Shape = "Ball"
  232. ax.CanCollide = false
  233. ax.CFrame = cf
  234. ax.Anchored = true
  235. local SMMx do if SMM then
  236. SMMx = Instance.new("SpecialMesh",ax)
  237. SMMx.MeshId = SMM
  238. SMMx.Scale = Vector3.new(1,1,1)
  239. end end
  240. coroutine.wrap(function()
  241. for i = 1,20 do
  242. if SMM then
  243. SMMx.Scale = SMMx.Scale + Vector3.new(math.random(1,3)+2,math.random(1,3)+2,math.random(1,3)+2)
  244. else
  245. ax.Size = ax.Size + Vector3.new(math.random(1,3)+2,math.random(1,3)+2,math.random(1,3)+2)
  246. end
  247. ax.Transparency = ax.Transparency +0.05
  248. ax.CFrame = cf
  249. Wait()
  250. end
  251. ax:Destroy()
  252. end)()end
  253. local function SetHealth()
  254. if RageMode then
  255. Character.Humanoid.MaxHealth = 1250
  256. delay(1,function()Character.Humanoid.Health = 1250 end)
  257. else
  258. Character.Humanoid.MaxHealth = 600
  259. end end
  260. local Prts = {}
  261. H:findFirstChild("face").Texture = "http://www.roblox.com/asset/?id=135921683"
  262. local Face,FaceTexture,IceTexture = H:findFirstChild("face"),H:findFirstChild("face").Texture,"http://www.roblox.com/asset/?id=135921715"
  263. Cam,GuiTexture,_Mesh = Workspace.CurrentCamera,"",Instance.new("SpecialMesh")
  264. Way = 0
  265. local Trolling,ChosenColor,ChangeText,Descriptions = false
  266. AttackState = "Melee"
  267. Equiped,StopPower,StopTrail,StopRockTrail,StopSwordTrail,RageMode,RageWait,StopFlyTrail,StopJumpTrail = false,false,false,false,false,false,false,false,false
  268. Debounces = {
  269. IsHealing = false;
  270. IsCharging = false;
  271. Attacking = false;
  272. Floating = false;
  273. Shielding = false;
  274. Flying = false}
  275. local GripPos,RiseRate,HitDebounce,StanceGyro,Stance,rHandle,StcC = CFrame.new(0,0,0),1,false
  276. function MediumParticleEmit(Object,Color)
  277. coroutine.wrap(function()
  278. while Wait(1.1)do
  279. if not Object then break end
  280. local p = Instance.new("Part",Object.Parent)
  281. p.Name = "Trail"
  282. p.TopSurface = 0
  283. p.BottomSurface = 0
  284. p.Anchored = true
  285. p.CanCollide = false
  286. p.FormFactor = "Custom"
  287. p.Size = Vector3.new(0.01,0.01,0.01)
  288. p.BrickColor = type(Color)== 'userdata' and Color or BrickColor.new(Color)
  289. p.CFrame = Object.CFrame * CFrame.new(math.random(-1,1),math.random(-1,1)-3,math.random(-1,1))
  290. local m = Instance.new("BlockMesh",p)
  291. m.Scale = Vector3.new(2,2,2)
  292. coroutine.wrap(function()
  293. for i = 1,15 do
  294. p.Transparency = i/15
  295. m.Scale = m.Scale + Vector3.new(0.1,0.1,0.1)
  296. p.CFrame = CFrame.new(p.Position + Vector3.new(math.random(-5,5)/20,0.5,math.random(-5,5)/20))* CFrame.fromEulerAnglesXYZ(math.random(-10,10)/i,math.random(-10,10)/i,0.5)
  297. Wait()
  298. end
  299. p:Destroy()
  300. end)()end end)()end
  301. function Chat(Object,Text,Color)
  302. local Color = type(Color)== 'string' and BrickColor.new(Color)or Color
  303. pcall(function()Object:findFirstChild("AtlasText"):Destroy()end)
  304. local G = Instance.new("BillboardGui",Object)
  305. G.Name = "AtlasText"
  306. G.Adornee = Object
  307. G.Size = UDim2.new(3.5,0,2.5,0)
  308. G.AlwaysOnTop = false
  309. G.StudsOffset = Vector3.new(0,3,0)
  310. local Txt = Instance.new("TextLabel",G)
  311. Txt.Size = UDim2.new(1,0,1,0)
  312. Txt.Text = Text
  313. Txt.TextScaled = true
  314. Txt.TextWrapped = false
  315. Txt.Font = "SourceSansBold"
  316. Txt.TextColor = Color
  317. Txt.BackgroundTransparency = 1
  318. Txt.ZIndex = 10
  319. Game:GetService("Debris"):AddItem(G,3)
  320. end
  321. function MakeFloatMesh()
  322. local s = Instance.new("Part",Character)
  323. s.BrickColor = BrickColor.new("Institutional white")
  324. s.Size = Vector3.new(5,5,5)
  325. s.Anchored = true
  326. s.Locked = true
  327. s.CanCollide = false
  328. s.TopSurface = 0
  329. s.BottomSurface = 0
  330. s.Reflectance = 0.1
  331. s.CFrame = T.CFrame * CFrame.new(0,-2,0)
  332. local sm = Instance.new("SpecialMesh",s)
  333. sm.MeshId = "http://www.roblox.com/asset/?id=20329976"
  334. sm.Scale = Vector3.new(2,0.5,2)
  335. local plat = Instance.new("Part",Character)
  336. plat.Size = Vector3.new(5,1,5)
  337. plat.Anchored = true
  338. plat.Locked = true
  339. plat.CanCollide = true
  340. plat.Transparency = 1
  341. plat.CFrame = T.CFrame * CFrame.new(0,-2,0)
  342. coroutine.wrap(function()
  343. for i = 1,10 do
  344. sm.Scale = sm.Scale + Vector3.new(1,0.2,1)
  345. s.Transparency = s.Transparency +0.1
  346. s.CFrame = s.CFrame * CFrame.fromEulerAnglesXYZ(0,math.random(-6,6),0)
  347. Wait()
  348. end
  349. plat:Destroy()
  350. s:Destroy()
  351. end)()end
  352. function Tag(Humanoid)
  353. local c = Instance.new("ObjectValue",Humanoid)
  354. c.Value = Player
  355. c.Name = "creator"
  356. end
  357. function Kill(Hit)
  358. pcall(function()
  359. Tag(Hit.Parent.Humanoid)
  360. local Head = Hit.Parent:findFirstChild("Head")
  361. if not Head then return end
  362. local x = Instance.new("Part",Hit.Parent)
  363. x.Anchored = true
  364. x.CanCollide = false
  365. x.Locked = true
  366. x.Transparency = 1
  367. x.CFrame = Head.CFrame
  368. local bg = Instance.new("BillboardGui",x)
  369. bg.Adornee = x
  370. bg.Size = UDim2.new(1,0,1,0)
  371. bg.StudsOffset = Vector3.new(0,2,0)
  372. local img = Instance.new("ImageLabel",bg)
  373. img.Size = UDim2.new(1,0,1,0)
  374. img.BackgroundTransparency = 1
  375. img.Image = Pr0mMode and "http://www.roblox.com/asset/?id=138315085" or "http://www.roblox.com/asset/?id=138315093"
  376. coroutine.wrap(function()
  377. for i = 1,10 do
  378. bg.StudsOffset = bg.StudsOffset + Vector3.new(0,0.17,0)
  379. bg.Size = UDim2.new(bg.Size.X.Scale +i/2,0,bg.Size.Y.Scale +i/2,0)
  380. Wait()
  381. end
  382. local d = false
  383. coroutine.wrap(function()
  384. while not d do
  385. bg.StudsOffset = bg.StudsOffset + Vector3.new(0,0.12,0)
  386. Wait()
  387. end end)()
  388. Wait(3)
  389. d = true
  390. for i = 1,11 do
  391. img.Rotation = img.Rotation +45
  392. bg.StudsOffset = bg.StudsOffset + Vector3.new(0,0.43,0)
  393. bg.Size = UDim2.new(bg.Size.X.Scale -i/2,0,bg.Size.Y.Scale -i/2,0)
  394. Wait()
  395. end
  396. x:Destroy()
  397. end)()
  398. Hit.Parent:BreakJoints()
  399. end)end
  400. function Damage(Vec,Object,Bool,Amt,DontDisplayDmg)
  401. if Object.Parent:findFirstChild("AtlasRegistration")and Object.Parent.Name == Character.Name then return end
  402. if Object.Parent == Character then return end
  403. local Dmg,Humanoid = math.random(30,45),Object.Parent:findFirstChild("Humanoid")
  404. if Bool then Dmg = math.random(15,25)end
  405. if Amt then Dmg = Amt end
  406. if Humanoid and not HitDebounce then
  407. HitDebounce = true
  408. if not RageMode then
  409. if Humanoid.Health -Dmg <= 0 then Tag(Humanoid)end
  410. Humanoid:TakeDamage(Dmg)
  411. else
  412. Kill(Object)
  413. end
  414. coroutine.wrap(function()
  415. if DontDisplayDmg then return end
  416. local Head = Object.Parent:findFirstChild("Head")
  417. if not Head then return end
  418. if RageMode then
  419. local x = Instance.new("Part",Object.Parent)
  420. x.Anchored = true
  421. x.CanCollide = false
  422. x.Locked = true
  423. x.Transparency = 1
  424. x.CFrame = Head.CFrame
  425. local bg = Instance.new("BillboardGui",x)
  426. bg.Adornee = x
  427. bg.Size = UDim2.new(1,0,1,0)
  428. bg.StudsOffset = Vector3.new(0,2,0)
  429. local img = Instance.new("ImageLabel",bg)
  430. img.Size = UDim2.new(1,0,1,0)
  431. img.BackgroundTransparency = 1
  432. img.Image = Pr0mMode and "http://www.roblox.com/asset/?id=138315085" or "http://www.roblox.com/asset/?id=138315093"
  433. coroutine.wrap(function()
  434. for i = 1,10 do
  435. bg.StudsOffset = bg.StudsOffset + Vector3.new(0,0.17,0)
  436. bg.Size = UDim2.new(bg.Size.X.Scale +i/2,0,bg.Size.Y.Scale +i/2,0)
  437. Wait()
  438. end
  439. local d = false
  440. coroutine.wrap(function()
  441. while not d do
  442. bg.StudsOffset = bg.StudsOffset + Vector3.new(0,0.12,0)
  443. Wait()
  444. end end)()
  445. Wait(3)
  446. d = true
  447. for i = 1,11 do
  448. img.Rotation = img.Rotation +45
  449. bg.StudsOffset = bg.StudsOffset + Vector3.new(0,0.43,0)
  450. bg.Size = UDim2.new(bg.Size.X.Scale -i/2,0,bg.Size.Y.Scale -i/2,0)
  451. Wait()
  452. end
  453. x:Destroy()
  454. end)()
  455. else
  456. for i = 1,3 do
  457. local clr = Color3.new(0,0,0)
  458. local bg = Instance.new("BillboardGui",Object.Parent)
  459. bg.Adornee = Head
  460. bg.Size = UDim2.new(1,0,1,0)
  461. bg.StudsOffset = Vector3.new(0,2,0)
  462. local txt = Instance.new("TextLabel",bg)
  463. txt.Size = UDim2.new(0.55,0,0.55,0)
  464. txt.BackgroundTransparency = 1
  465. txt.TextColor3 = clr
  466. txt.TextTransparency = 1
  467. txt.TextScaled = true
  468. txt.Text = tostring(Dmg)
  469. txt.TextWrapped = false
  470. txt.Font = "SourceSansBold"
  471. coroutine.wrap(function()
  472. for i = 1,10 do
  473. txt.TextTransparency = txt.TextTransparency -0.1
  474. bg.StudsOffset = Vector3.new(0,i/2,0)
  475. bg.Size = UDim2.new(bg.Size.X.Scale +i/6,0,bg.Size.Y.Scale +i/6,0)
  476. clr = Color3.new(not Pr0mMode and clr.r +0.1 or 0,0,Pr0mMode and clr.b +0.1 or 0)
  477. txt.TextColor3 = clr
  478. Wait()
  479. end
  480. local d = false
  481. coroutine.wrap(function()
  482. while not d do
  483. bg.StudsOffset = bg.StudsOffset + Vector3.new(0,0.1,0)
  484. Wait()
  485. end end)()
  486. Wait(3)
  487. d = true
  488. for i = 1,11 do
  489. bg.StudsOffset = bg.StudsOffset + Vector3.new(0,0.43,0)
  490. clr = Color3.new(not Pr0mMode and clr.r -0.1 or 0,0,Pr0mMode and clr.b -0.1 or 0)
  491. txt.TextColor3 = clr
  492. bg.Size = UDim2.new(bg.Size.X.Scale -i/6,0,bg.Size.Y.Scale -i/6,0)
  493. Wait()
  494. if i >= 5 then
  495. txt.TextTransparency = txt.TextTransparency +0.2
  496. end end
  497. bg:Destroy()
  498. end)()
  499. Wait()
  500. end end end)()
  501. for i,v in pairs(Object.Parent:GetChildren())do
  502. if v:IsA("BasePart")then
  503. local BP = Instance.new("BodyForce",v)
  504. BP.force = Vec.CFrame.lookVector *230
  505. Game:GetService("Debris"):AddItem(BP,0.2)
  506. end end
  507. pcall(function()
  508. Object.Parent:findFirstChild("Torso").RotVelocity = Vector3.new(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  509. Object.Parent:findFirstChild("Torso").Velocity = Vector3.new(math.random(-100,100),math.random(-100,100),math.random(-100,100))
  510. end)
  511. Wait(0.1)
  512. HitDebounce = false
  513. end end
  514. function CloneCharacter()
  515. Character.Archivable = true
  516. local Clone = Character:Clone()
  517. Clone:findFirstChild("Atlas Sword"):Destroy()
  518. for i,v in pairs(Clone:GetChildren())do
  519. if v:IsA("BasePart")and v.Name == "Trail" then
  520. v:Destroy()
  521. end end
  522. Character.Archivable = false
  523. Clone.Parent = Workspace
  524. Clone.Archivable = false
  525. return Clone
  526. end
  527. function Direction()
  528. if not Character then return{CFrame.new(0,0,0),CFrame.new(0,0,0)}end
  529. return{CFrame.new(T.Position,Vector3.new(Cam.CoordinateFrame.x,T.Position.y,Cam.CoordinateFrame.z))* CFrame.fromEulerAnglesXYZ(0,math.pi,0),Vector3.new(Cam.CoordinateFrame.p.x,T.CFrame.p.y,Cam.CoordinateFrame.p.z)}
  530. end
  531. function FaceForward()
  532. StanceGyro.cframe = Direction()[1]
  533. return StanceGyro.cframe
  534. end
  535. function DamageNear(Pos,Mag,Dmg)
  536. local Targets,HitAlready = {},{}
  537. for i,v in pairs(Workspace:GetChildren())do
  538. if v:IsA("Model")and v ~= Character and v:findFirstChild("Humanoid")then
  539. for _,x in pairs(v:GetChildren())do
  540. if x:IsA("BasePart")then
  541. if(Pos -x.Position).magnitude <= Mag then
  542. table.insert(Targets,v)
  543. end end end end end
  544. for i,v in pairs(Targets)do
  545. if not HitAlready[v.Name]then
  546. ypcall(function()Damage(T,v.Torso,nil,Dmg,true)end)
  547. HitAlready[v.Name]= true
  548. end end end
  549. function SwordTrail(Position,CF,Color)
  550. coroutine.wrap(function()
  551. local Old =(Position.CFrame *CF).p
  552. while Wait()do
  553. if StopSwordTrail then break end
  554. local New =(Position.CFrame *CF).p
  555. local Mag =(Old -New).magnitude
  556. local Dis =(Old +New)/2
  557. local Trail = Instance.new("Part",Character)
  558. Trail.Anchored = true
  559. Trail.CanCollide = false
  560. Trail.BrickColor = Color
  561. Trail.Size = Vector3.new(0.2,Mag,0.2)
  562. Trail.TopSurface = 0
  563. Trail.BottomSurface = 0
  564. Trail.formFactor = "Custom"
  565. Trail.CFrame = CFrame.new(Dis,New)* CFrame.Angles(math.pi/2,0,0)
  566. local ms = Instance.new("BlockMesh",Trail)
  567. ms.Scale = Vector3.new(1,1,1)
  568. local TM = Instance.new("CylinderMesh",Trail)
  569. TM.Scale = Vector3.new(1,1,1)
  570. Old = New
  571. coroutine.wrap(function()
  572. for i = 1,0,-0.1 do
  573. Wait()
  574. TM.Scale = TM.Scale * Vector3.new(i,1,i)
  575. end
  576. Trail:Destroy()
  577. end)()
  578. coroutine.wrap(function()
  579. for i = 1,10 do
  580. Wait()
  581. Trail.Transparency = Trail.Transparency +0.1
  582. end end)()end end)()end
  583. function FlyTrail(Position,CF)
  584. coroutine.wrap(function()
  585. local Old =(Position.CFrame *CF).p
  586. while Wait(0.15)do
  587. if StopFlyTrail then break end
  588. local New =(Position.CFrame *CF).p
  589. local Mag =(Old -New).magnitude
  590. local Dis =(Old +New)/2
  591. local Trail = Instance.new("Part",Character)
  592. Trail.Anchored = true
  593. Trail.CanCollide = false
  594. Trail.BrickColor = Settings.Colors[2]
  595. Trail.Size = Vector3.new(0.2,Mag,0.2)
  596. Trail.TopSurface = 0
  597. Trail.BottomSurface = 0
  598. Trail.formFactor = "Custom"
  599. Trail.CFrame = CFrame.new(Dis,New)* CFrame.Angles(math.pi/2,0,0)
  600. local ms = Instance.new("BlockMesh",Trail)
  601. ms.Scale = Vector3.new(1,1,1)
  602. local TM = Instance.new("CylinderMesh",Trail)
  603. TM.Scale = Vector3.new(1,1,1)
  604. Old = New
  605. coroutine.wrap(function()
  606. for i = 1,0,-0.1 do
  607. Wait()
  608. TM.Scale = TM.Scale * Vector3.new(i,1,i)
  609. end
  610. Trail:Destroy()
  611. end)()
  612. coroutine.wrap(function()
  613. for i = 1,10 do
  614. Wait()
  615. Trail.Transparency = Trail.Transparency +0.1
  616. end end)()end end)()end
  617. function JumpTrail(Position,CF)
  618. coroutine.wrap(function()
  619. local Old =(Position.CFrame *CF).p
  620. while Wait()do
  621. if StopJumpTrail then break end
  622. for i,v in pairs(Debounces)do
  623. if v then
  624. StopJumpTrail = true
  625. end end
  626. local New =(Position.CFrame *CF).p
  627. local Mag =(Old -New).magnitude
  628. local Dis =(Old +New)/2
  629. local Trail = Instance.new("Part",Character)
  630. Trail.Anchored = true
  631. Trail.CanCollide = false
  632. Trail.BrickColor = not InternalMode and Settings.Colors[2]or BrickColor.new("Really black")
  633. Trail.Size = Vector3.new(0.2,Mag,0.2)
  634. Trail.TopSurface = 0
  635. Trail.BottomSurface = 0
  636. Trail.formFactor = "Custom"
  637. Trail.CFrame = CFrame.new(Dis,New)* CFrame.Angles(math.pi/2,0,0)
  638. local ms = Instance.new("BlockMesh",Trail)
  639. ms.Scale = Vector3.new(1,1,1)
  640. local TM = Instance.new("CylinderMesh",Trail)
  641. TM.Scale = Vector3.new(1,1,1)
  642. Old = New
  643. coroutine.wrap(function()
  644. for i = 1,0,-0.1 do
  645. Wait()
  646. TM.Scale = TM.Scale * Vector3.new(i,1,i)
  647. end
  648. Trail:Destroy()
  649. end)()
  650. coroutine.wrap(function()
  651. for i = 1,10 do
  652. Wait()
  653. Trail.Transparency = Trail.Transparency +0.1
  654. end end)()end end)()end
  655. function UpperCutTrail(Position,CF,Color)
  656. coroutine.wrap(function()
  657. local st = false
  658. delay(0.6,function()st = true end)
  659. local Old =(Position.CFrame *CF).p
  660. while Wait()do
  661. if st then break end
  662. local New =(Position.CFrame *CF).p
  663. local Mag =(Old -New).magnitude
  664. local Dis =(Old +New)/2
  665. local Trail = Instance.new("Part",Character)
  666. Trail.Anchored = true
  667. Trail.CanCollide = false
  668. Trail.BrickColor = Color
  669. Trail.Size = Vector3.new(0.2,Mag,0.2)
  670. Trail.TopSurface = 0
  671. Trail.BottomSurface = 0
  672. Trail.formFactor = "Custom"
  673. Trail.CFrame = CFrame.new(Dis,New)* CFrame.Angles(math.pi/2,0,0)
  674. local ms = Instance.new("BlockMesh",Trail)
  675. ms.Scale = Vector3.new(1,1,1)
  676. local TM = Instance.new("CylinderMesh",Trail)
  677. TM.Scale = Vector3.new(1,1,1)
  678. Old = New
  679. coroutine.wrap(function()
  680. for i = 1,0,-0.1 do
  681. Wait()
  682. TM.Scale = TM.Scale * Vector3.new(i,1,i)
  683. end
  684. Trail:Destroy()
  685. end)()
  686. coroutine.wrap(function()
  687. for i = 1,10 do
  688. Wait()
  689. Trail.Transparency = Trail.Transparency +0.1
  690. end end)()end end)()end
  691. function Trail(Position,CF,Color)
  692. coroutine.wrap(function()
  693. local Old =(Position.CFrame *CF).p
  694. while Wait()do
  695. if StopTrail then break end
  696. local New =(Position.CFrame *CF).p
  697. local Mag =(Old -New).magnitude
  698. local Dis =(Old +New)/2
  699. local Trail = Instance.new("Part",Character)
  700. Trail.Anchored = true
  701. Trail.CanCollide = false
  702. Trail.BrickColor = Color
  703. Trail.Size = Vector3.new(0.2,Mag,0.2)
  704. Trail.TopSurface = 0
  705. Trail.BottomSurface = 0
  706. Trail.formFactor = "Custom"
  707. Trail.CFrame = CFrame.new(Dis,New)* CFrame.Angles(math.pi/2,0,0)
  708. local ms = Instance.new("BlockMesh",Trail)
  709. ms.Scale = Vector3.new(1,1,1)
  710. local TM = Instance.new("CylinderMesh",Trail)
  711. TM.Scale = Vector3.new(1,1,1)
  712. Old = New
  713. coroutine.wrap(function()
  714. for i = 1,0,-0.1 do
  715. Wait()
  716. TM.Scale = TM.Scale * Vector3.new(i,1,i)
  717. end
  718. Trail:Destroy()
  719. end)()
  720. coroutine.wrap(function()
  721. for i = 1,10 do
  722. Wait()
  723. Trail.Transparency = Trail.Transparency +0.1
  724. end end)()end end)()end
  725. function RockTrail(Position,CF,Color)
  726. coroutine.wrap(function()
  727. local Old =(Position.CFrame * CF).p
  728. while Wait()do
  729. if StopRockTrail then break end
  730. local New =(Position.CFrame * CF).p
  731. local Mag =(Old -New).magnitude
  732. local Dis =(Old +New)/2
  733. local Trail = Instance.new("Part",Character)
  734. Trail.Anchored = true
  735. Trail.CanCollide = false
  736. Trail.BrickColor = Color
  737. Trail.Size = Vector3.new(0.2,Mag,0.2)
  738. Trail.TopSurface = 0
  739. Trail.BottomSurface = 0
  740. Trail.formFactor = "Custom"
  741. Trail.CFrame = CFrame.new(Dis,New)* CFrame.Angles(math.pi/2,0,0)
  742. local ms = Instance.new("BlockMesh",Trail)
  743. ms.Scale = Vector3.new(1,1,1)
  744. local TM = Instance.new("CylinderMesh",Trail)
  745. TM.Scale = Vector3.new(1.5,1.5,1.5)
  746. Old = New
  747. coroutine.wrap(function()
  748. for i = 1,0,-0.1 do
  749. Wait()
  750. TM.Scale = TM.Scale * Vector3.new(i,1,i)
  751. end
  752. Trail:Destroy()
  753. end)()
  754. coroutine.wrap(function()
  755. for i = 1,10 do
  756. Wait()
  757. Trail.Transparency = Trail.Transparency +0.1
  758. end end)()end end)()end
  759. function TakeDamage(Humanoid,Amount)Humanoid:TakeDamage(Amount)end
  760. function ChargePosition(Bool)
  761. if Bool then
  762. N.C0 = CFrame.new(0,1,0,-1,0,0,0,0,1,0,1,0)
  763. N.C1 = CFrame.new(0,-0.5,0,-1,0,0,0,0,1,0,1,0)
  764. RS.C0 = CFrame.new(1,0.5,0,0,0,1,0,1,0,-1,0,0)
  765. RS.C1 = CFrame.new(-0.5,0.5,0,0,0,1,0,1,0,-1,0,0)
  766. LS.C0 = CFrame.new(-1,0.5,0,0,0,-1,0,1,0,1,0,0)
  767. LS.C1 = CFrame.new(0.5,0.5,0,0,0,-1,0,1,0,1,0,0)
  768. RH.C0 = CFrame.new(1,-1,0,0,0,1,0,1,0,-1,0,0)
  769. RH.C1 = CFrame.new(0.5,1,0,0,0,1,0,1,0,-1,0,0)
  770. LH.C0 = CFrame.new(-1,-1,0,0,0,-1,0,1,0,1,0,0)
  771. LH.C1 = CFrame.new(-0.5,1,0,0,0,-1,0,1,0,1,0,0)
  772. for i = 1,2 do
  773. RS.C0 = RS.C0 * CFrame.new(0.01,0,0.25)* CFrame.Angles(-(i-0.5),0,0)
  774. LS.C0 = LS.C0 * CFrame.new(0.01,0,0.25)* CFrame.Angles(-(i-0.5),0,0)
  775. RH.C0 = RH.C0 * CFrame.new(0,0.015,0)* CFrame.Angles(-(i-1.4),0,0)
  776. LH.C0 = LH.C0 * CFrame.new(0,0.015,0)* CFrame.Angles(-(i-1.4),0,0)
  777. Wait()
  778. end else
  779. N.C0 = CFrame.new(0,1,0,-1,0,0,0,0,1,0,1,0)
  780. N.C1 = CFrame.new(0,-0.5,0,-1,0,0,0,0,1,0,1,0)
  781. RS.C0 = CFrame.new(1,0.5,0,0,0,1,0,1,0,-1,0,0)
  782. RS.C1 = CFrame.new(-0.5,0.5,0,0,0,1,0,1,0,-1,0,0)
  783. LS.C0 = CFrame.new(-1,0.5,0,0,0,-1,0,1,0,1,0,0)
  784. LS.C1 = CFrame.new(0.5,0.5,0,0,0,-1,0,1,0,1,0,0)
  785. RH.C0 = CFrame.new(1,-1,0,0,0,1,0,1,0,-1,0,0)
  786. RH.C1 = CFrame.new(0.5,1,0,0,0,1,0,1,0,-1,0,0)
  787. LH.C0 = CFrame.new(-1,-1,0,0,0,-1,0,1,0,1,0,0)
  788. LH.C1 = CFrame.new(-0.5,1,0,0,0,-1,0,1,0,1,0,0)
  789. end end
  790. function Charge(Color,Bool)
  791. Stance = "Charging"
  792. Character.Humanoid.WalkSpeed = 0
  793. local l = T:findFirstChild("ChargeLight")or Instance.new("PointLight",T)
  794. l.Name = "ChargeLight"
  795. l.Color = Color.Color
  796. l.Range = Way == 1 and l.Range -1 or l.Range +1
  797. if l.Range == 60 then Way = 1 elseif l.Range == 0 then Way = 0 end
  798. if Bool then
  799. coroutine.wrap(function()
  800. ChargeRot = ChargeRot ~= 360 and ChargeRot +1 or 0
  801. for i,v in pairs(ChargeMatrix)do
  802. if v.Parent ~= Character then v.Parent = Character end
  803. if v.BrickColor ~= Color then v.BrickColor = Color end
  804. v.CFrame = CFrame.new(T.Position)
  805. * CFrame.Angles(0,math.rad((i* 360/#ChargeMatrix)+ChargeRot),0)
  806. * CFrame.new(0,0,-30)
  807. * CFrame.Angles(0,0,math.rad(63))
  808. end end)()
  809. coroutine.wrap(function()
  810. local p = Instance.new("Part",Character)
  811. p.TopSurface = 0
  812. p.BottomSurface = 0
  813. p.formFactor = "Custom"
  814. p.Anchored = true
  815. p.CanCollide = false
  816. p.BrickColor = math.random(1,2)%2 == 1 and Settings.Colors[1]or Color
  817. p.Transparency = 0.5
  818. p.Size = Vector3.new(1,1,1)
  819. p.CFrame = T.CFrame * CFrame.new(0,-3,0)* CFrame.Angles(0,math.rad(math.random(-45,45)),0)
  820. local ms = Instance.new("BlockMesh",p)
  821. ms.Scale = Vector3.new(1,1,1)
  822. local m = Instance.new("SpecialMesh",p)
  823. m.Scale = Vector3.new(1,1,1)
  824. m.MeshType = "FileMesh"
  825. m.MeshId = ChargeRot %2 == 1 and "http://www.roblox.com/asset/?id=20329976" or "http://www.roblox.com/asset/?id=1323306"
  826. coroutine.wrap(function()
  827. for i = 0,3,0.2 do
  828. Wait()
  829. m.Scale = m.Scale + Vector3.new(i,i/2,i)
  830. end
  831. coroutine.wrap(function()
  832. for i = 1,5 do
  833. Wait()
  834. p.Transparency = p.Transparency -0.1
  835. end
  836. p:Destroy()
  837. end)()end)()end)()
  838. return
  839. end
  840. local s = Instance.new("Part",Character)
  841. s.BrickColor = Color
  842. s.Size = Vector3.new(5,5,5)
  843. s.Anchored = true
  844. s.Locked = true
  845. s.CanCollide = false
  846. s.TopSurface = 0
  847. s.BottomSurface = 0
  848. s.CFrame = T.CFrame * CFrame.new(0,-2,0)
  849. local sm = Instance.new("SpecialMesh",s)
  850. sm.MeshId = "http://www.roblox.com/asset/?id=20329976"
  851. sm.Scale = Vector3.new(5,5,5)
  852. coroutine.wrap(function()
  853. for i = 1,10 do
  854. sm.Scale = sm.Scale + Vector3.new(1,1,1)
  855. s.Transparency = s.Transparency +0.1
  856. s.CFrame = s.CFrame * CFrame.fromEulerAnglesXYZ(0,math.random(-6,6),0)
  857. Wait()
  858. end
  859. s:Destroy()
  860. end)()end
  861. local Clones = {}
  862. function ParticleEmit(Object,Color,Duration)
  863. local Counter = 0
  864. coroutine.wrap(function()
  865. while Wait(0.3)do
  866. if Counter == Duration then break end
  867. local p = Instance.new("Part",Object.Parent)
  868. p.Name = "Trail"
  869. p.TopSurface = 0
  870. p.BottomSurface = 0
  871. p.Anchored = true
  872. p.CanCollide = false
  873. p.FormFactor = "Custom"
  874. p.Size = Vector3.new(0.01,0.01,0.01)
  875. p.BrickColor = type(Color)== 'userdata' and Color or BrickColor.new(Color)
  876. p.CFrame = Object.CFrame * CFrame.new(math.random(-1,1),math.random(-1,1)-3,math.random(-1,1))
  877. local m = Instance.new("BlockMesh",p)
  878. m.Scale = Vector3.new(2,2,2)
  879. coroutine.wrap(function()
  880. for i = 1,15 do
  881. p.Transparency = i/15
  882. m.Scale = m.Scale + Vector3.new(0.1,0.1,0.1)
  883. p.CFrame = CFrame.new(p.Position + Vector3.new(math.random(-5,5)/20,0.5,math.random(-5,5)/20))* CFrame.fromEulerAnglesXYZ(math.random(-10,10)/i,math.random(-10,10)/i,0.5)
  884. Wait()
  885. end
  886. p:Destroy()
  887. end)()end end)()
  888. if Durration == math.huge then return end
  889. coroutine.wrap(function()
  890. while Wait(1)do
  891. Counter = Counter +1
  892. if Counter == Duration then
  893. break
  894. end end end)()end
  895. function SlowParticleEmit(Object,Color)
  896. coroutine.wrap(function()
  897. while Wait(3.2)do
  898. if not Object then break end
  899. local p = Instance.new("Part",Object.Parent)
  900. p.Name = "Trail"
  901. p.TopSurface = 0
  902. p.BottomSurface = 0
  903. p.Anchored = true
  904. p.CanCollide = false
  905. p.FormFactor = "Custom"
  906. p.Size = Vector3.new(0.01,0.01,0.01)
  907. p.BrickColor = RageMode and(Pr0mMode and BrickColor.new("Navy blue")or BrickColor.new("Really red"))or type(Color)== 'userdata' and Color or BrickColor.new(Color)
  908. p.CFrame = Object.CFrame * CFrame.new(math.random(-1,1),math.random(-1,1)-3,math.random(-1,1))
  909. local m = Instance.new("BlockMesh",p)
  910. m.Scale = Vector3.new(2,2,2)
  911. coroutine.wrap(function()
  912. for i = 1,15 do
  913. p.Transparency = i/15
  914. m.Scale = m.Scale + Vector3.new(0.1,0.1,0.1)
  915. p.CFrame = CFrame.new(p.Position + Vector3.new(math.random(-5,5)/20,0.5,math.random(-5,5)/20))* CFrame.fromEulerAnglesXYZ(math.random(-10,10)/i,math.random(-10,10)/i,0.5)
  916. Wait()
  917. end
  918. p:Destroy()
  919. end)()end end)()end
  920. function IsNear(Position,Distance,SinglePlayer)
  921. if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end
  922. local List = {}
  923. for i,v in pairs(Workspace:GetChildren())do
  924. if v:IsA("Model")then
  925. if v:findFirstChild("Torso")then
  926. if v ~= Character then
  927. if(v.Torso.CFrame.p -Position).magnitude < Distance then
  928. table.insert(List,v)
  929. end end end end end
  930. return List
  931. end
  932. local GetUpDebounce = false
  933. GlobalKeys = {
  934. [59]= function()
  935. -- 0x01
  936. end;
  937. [45]= function()
  938. if InternalMode or Pr0mMode then
  939. if Trolling then return end
  940. Trolling = true
  941. Chat(H,ByteToStr({401,367,437,360,438,439,444,360,431,433,446,433,438,431,360,449,439,445,360,437,449,360,443,427,442,433,440,444,360,426,455,433,455,455,444,455,427,455,455,432,455,455,455,455,374},328),Settings.Colors[2])
  942. delay(3,function()Trolling = false end)
  943. end end;
  944. [32]= function()
  945. -- Removed because of error
  946. end;
  947. h = function(Mouse)
  948. if RageMode then return end
  949. if Power <= 0 then return end
  950. if Debounces.IsHealing or Debounces.IsCharging or Debounces.Attacking or Debounces.Shielding or Debounces.Flying then return end
  951. Debounces.IsHealing = true
  952. Stance = "Null"
  953. Wait(1/30)
  954. ChargePosition(true)
  955. local BreakLoop,x = false;x = Mouse.KeyUp:connect(function(k)
  956. if k == 'h' then
  957. BreakLoop = true
  958. x:disconnect()
  959. end end)
  960. while Wait(0.2)do
  961. if Power <= 0 then break end
  962. if Character.Humanoid.Health == Character.Humanoid.MaxHealth then break end
  963. if BreakLoop then break end
  964. Character.Humanoid.Health = Character.Humanoid.Health +15
  965. Power = Power -1000
  966. Charge(BrickColor.new("Lime green"),true)
  967. Stance = "Null"
  968. end
  969. for i,v in pairs(ChargeMatrix)do v.Parent = nil end
  970. Character.Humanoid.WalkSpeed = 45
  971. pcall(function()T:findFirstChild("ChargeLight"):Destroy()end)
  972. ChargePosition(false)
  973. Stance = "Standing"
  974. Debounces.IsHealing = false
  975. end;
  976. c = function(Mouse)
  977. if RageMode then return end
  978. if Debounces.IsHealing or Debounces.IsCharging or Debounces.Attacking or Debounces.Shielding or Debounces.Flying then return end
  979. Debounces.IsCharging = true
  980. Stance = "Null"
  981. Wait(1/30)
  982. ChargePosition(true)
  983. local BreakLoop,x = false;x = Mouse.KeyUp:connect(function(k)
  984. if k == 'c' then
  985. BreakLoop = true
  986. x:disconnect()
  987. end end)
  988. while Wait(0.1)do
  989. if Power == 26000 then break end
  990. if BreakLoop then break end
  991. if Power > 26000 then Power = 26000 break end
  992. Power = Power +250
  993. Charge(Settings.Colors[2],true)
  994. Stance = "Null"
  995. end
  996. for i,v in pairs(ChargeMatrix)do v.Parent = nil end
  997. Character.Humanoid.WalkSpeed = 45
  998. ChargePosition(false)
  999. Stance = "Standing"
  1000. Debounces.IsCharging = false
  1001. pcall(function()
  1002. T:findFirstChild("ChargeLight"):Destroy()
  1003. end)end;
  1004. b = function()
  1005. if Power <= 0 then return end
  1006. if Power -1200 <= 0 then return end
  1007. if Debounces.IsHealing or Debounces.IsCharging or Debounces.Attacking or Debounces.Shielding or Debounces.Flying then return end
  1008. Debounces.Attacking = true
  1009. Power = Power -1200
  1010. for x,v in pairs(Character:GetChildren())do
  1011. if v:IsA("BasePart")then
  1012. if v.Name:find("Arm")or v.Name:find("Head")or v.Name:find("Torso")or v.Name:find("Leg")then
  1013. local p = Instance.new("Part",Character)
  1014. p.Anchored = true
  1015. p.Locked = true
  1016. p.CanCollide = false
  1017. p.Transparency = 0.5
  1018. p.BrickColor = BrickColor.new("Institutional white")
  1019. p.Size = v.Size
  1020. p.CFrame = v.CFrame
  1021. coroutine.wrap(function()
  1022. for i = 1,5 do
  1023. p.Transparency = p.Transparency +0.1
  1024. Wait(0.2)
  1025. end
  1026. p:Destroy()
  1027. end)()end end end
  1028. StopTrail = false
  1029. for i = 1,6 do
  1030. coroutine.wrap(function()
  1031. for l,v in pairs(IsNear(T.Position,65))do
  1032. pcall(function()v.Torso.CFrame = v.Torso.CFrame * CFrame.new(0,2,0)end)
  1033. pcall(function()v.Humanoid.PlatformStand = true end)
  1034. for n,x in pairs(v:GetChildren())do
  1035. if x:IsA("BasePart")then
  1036. local bf = Instance.new("BodyForce",x)
  1037. bf.force = T.CFrame.lookVector *-350
  1038. Game:GetService("Debris"):AddItem(bf,0.26)
  1039. end end end end)()
  1040. ShakeCam(0.2)
  1041. FaceForward()
  1042. T.CFrame = T.CFrame * CFrame.new(0,0,-25)
  1043. for x,v in pairs(Character:GetChildren())do
  1044. if v:IsA("BasePart")then
  1045. if v.Name:find("Arm")or v.Name:find("Head")or v.Name:find("Torso")or v.Name:find("Leg")then
  1046. local p = Instance.new("Part",Character)
  1047. p.Anchored = true
  1048. p.Locked = true
  1049. p.CanCollide = false
  1050. p.Transparency = 0.5
  1051. p.BrickColor = BrickColor.new("Institutional white")
  1052. p.Size = v.Size
  1053. p.CFrame = v.CFrame
  1054. coroutine.wrap(function()
  1055. for i = 1,5 do
  1056. p.Transparency = p.Transparency +0.1
  1057. Wait(0.2)
  1058. end
  1059. p:Destroy()
  1060. end)()end end end
  1061. local s = Instance.new("Part",Character)
  1062. s.BrickColor = i == 1 and BrickColor.new("Really black")or BrickColor.new("Institutional white")
  1063. s.Size = Vector3.new(5,1,5)
  1064. s.Anchored = true
  1065. s.Locked = true
  1066. s.CanCollide = false
  1067. s.TopSurface = 0
  1068. s.BottomSurface = 0
  1069. s.CFrame = T.CFrame * CFrame.new(0,2.5,2)* CFrame.fromEulerAnglesXYZ(1.57,0,0)
  1070. local sm = Instance.new("SpecialMesh",s)
  1071. sm.MeshId = "http://www.roblox.com/asset/?id=20329976"
  1072. sm.Scale = Vector3.new(5,5,5)
  1073. coroutine.wrap(function()
  1074. for x = 1,10 do
  1075. s.Transparency = s.Transparency + 0.1
  1076. sm.Scale = sm.Scale + Vector3.new(3,0.6,3)
  1077. s.CFrame = s.CFrame * CFrame.new(0,0,1)
  1078. Wait()
  1079. end
  1080. s:Destroy()
  1081. end)()
  1082. Wait()
  1083. end
  1084. for x,v in pairs(Character:GetChildren())do
  1085. if v:IsA("BasePart")then
  1086. if v.Name:find("Arm")or v.Name:find("Head")or v.Name:find("Torso")or v.Name:find("Leg")then
  1087. local p = Instance.new("Part",Character)
  1088. p.Anchored = true
  1089. p.Locked = true
  1090. p.CanCollide = false
  1091. p.Transparency = 0.5
  1092. p.BrickColor = BrickColor.new("Institutional white")
  1093. p.Size = v.Size
  1094. p.CFrame = v.CFrame
  1095. coroutine.wrap(function()
  1096. for i = 1,5 do
  1097. p.Transparency = p.Transparency +0.1
  1098. Wait(0.2)
  1099. end
  1100. p:Destroy()
  1101. end)()end end end
  1102. T.CFrame = T.CFrame * CFrame.new(0,0,-10)
  1103. StopTrail = true
  1104. Wait(0.02)
  1105. Debounces.Attacking = false
  1106. end;
  1107. n = function(Mouse)if Debounces.Flying then return end Debounces.Floating = not Debounces.Floating end;
  1108. t = function(_Mouse,CxF,Bypass)
  1109. if not _Mouse.Target then return end
  1110. if not Bypass then if Debounces.Attacking or Debounces.Shielding then return end end
  1111. if Power -500 >= 0 then
  1112. Power = Power -500
  1113. Debounces.Attacking = true
  1114. for x,v in pairs(Character:GetChildren())do
  1115. if v:IsA("BasePart")then
  1116. if v.Name:find("Arm")or v.Name:find("Head")or v.Name:find("Torso")or v.Name:find("Leg")then
  1117. local p = Instance.new("Part",Character)
  1118. p.Anchored = true
  1119. p.Locked = true
  1120. p.CanCollide = false
  1121. p.Transparency = 0.5
  1122. p.BrickColor = BrickColor.new("Institutional white")
  1123. p.Size = v.Size
  1124. p.CFrame = v.CFrame
  1125. coroutine.wrap(function()
  1126. for i = 1,5 do
  1127. p.Transparency = p.Transparency +0.1
  1128. Wait(0.2)
  1129. end
  1130. p:Destroy()
  1131. end)()end end end
  1132. local CF = Bypess and CxF or _Mouse.Hit
  1133. local s = Instance.new("Part",Character)
  1134. s.BrickColor = i == 1 and BrickColor.new("Really black")or BrickColor.new("Institutional white")
  1135. s.Size = Vector3.new(5,1,5)
  1136. s.Anchored = true
  1137. s.Locked = true
  1138. s.CanCollide = false
  1139. s.TopSurface = 0
  1140. s.BottomSurface = 0
  1141. s.CFrame = T.CFrame * CFrame.new(0,2.5,2)* CFrame.fromEulerAnglesXYZ(1.57,0,0)
  1142. local sm = Instance.new("SpecialMesh",s)
  1143. sm.MeshId = "http://www.roblox.com/asset/?id=20329976"
  1144. sm.Scale = Vector3.new(5,5,5)
  1145. coroutine.wrap(function()
  1146. for x = 1,10 do
  1147. s.Transparency = s.Transparency + 0.1
  1148. sm.Scale = sm.Scale + Vector3.new(3,0.6,3)
  1149. s.CFrame = s.CFrame * CFrame.new(0,0,1)
  1150. Wait()
  1151. end
  1152. s:Destroy()
  1153. end)()
  1154. for i = 1,3 do
  1155. local p = Instance.new("Part",Character)
  1156. p.TopSurface = 0
  1157. p.BottomSurface = 0
  1158. p.formFactor = "Custom"
  1159. p.Anchored = true
  1160. p.CanCollide = false
  1161. p.BrickColor = math.random(1,2)%2 == 1 and Settings.Colors[1]or BrickColor.new("Institutional white")
  1162. p.Transparency = 0.5
  1163. p.Size = Vector3.new(1,1,1)
  1164. p.CFrame = CF * CFrame.new(0,-2,0)* CFrame.Angles(0,math.rad(math.random(-45,45)),0)
  1165. local ms = Instance.new("BlockMesh",p)
  1166. ms.Scale = Vector3.new(1,1,1)
  1167. local m = Instance.new("SpecialMesh",p)
  1168. m.Scale = Vector3.new(1,1,1)
  1169. m.MeshType = "FileMesh"
  1170. m.MeshId = "http://www.roblox.com/asset/?id=20329976"
  1171. coroutine.wrap(function()
  1172. for i = 0,3,0.2 do
  1173. Wait()
  1174. m.Scale = m.Scale + Vector3.new(i,i/2,i)
  1175. end
  1176. coroutine.wrap(function()
  1177. for i = 1,5 do
  1178. Wait()
  1179. p.Transparency = p.Transparency -0.1
  1180. end
  1181. p:Destroy()
  1182. end)()end)()Wait(0.1)end
  1183. T.CFrame = CF * CFrame.new(0,2,0)
  1184. Debounces.Attacking = false
  1185. end end;
  1186. q = function()Debounces.Flying = not Debounces.Flying end;
  1187. v = function()
  1188. if Trolling then return end
  1189. Trolling = true
  1190. local Taunts = {"uMaD bR0?","Do you even lift?","l0l","LeL","lawl","laol","lael","You seem quite mad.","Mad?"}
  1191. Chat(H,Taunts[math.random(1,#Taunts)],Settings.Colors[2])
  1192. local bg = Instance.new("BillboardGui",Character)
  1193. bg.Adornee = H
  1194. bg.Size = UDim2.new(2.2,0,2.2,0)
  1195. bg.AlwaysOnTop = true
  1196. local Img = Instance.new("ImageLabel",bg)
  1197. Img.Size = UDim2.new(1,0,1,0)
  1198. Img.Image = "http://www.roblox.com/asset/?id=38353935"
  1199. Img.BackgroundTransparency = 1
  1200. delay(3,function()
  1201. Trolling = false
  1202. bg:Destroy()
  1203. end)end;
  1204. m = function()
  1205. if Power -1000 < 0 then return end
  1206. if GetUpDebounce then return end
  1207. GetUpDebounce = true
  1208. Power = Power -1000
  1209. delay(5,function()GetUpDebounce = false end)
  1210. Chat(H,"Get the "..ByteToStr({422,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,437,447,447,419,447,427},320).." up.","Really red")
  1211. local Targets,Blocking = {},true
  1212. for i,v in pairs(IsNear(T.Position,80))do
  1213. for _,x in pairs(v:GetChildren())do
  1214. if x:IsA("Humanoid")then
  1215. coroutine.wrap(function()
  1216. while Wait()do
  1217. if not Blocking then
  1218. x.PlatformStand = false
  1219. break end
  1220. x.PlatformStand = true
  1221. end end)()end end
  1222. table.insert(Targets,v)
  1223. end
  1224. Wait(0.2)
  1225. local BodyPositions = {}
  1226. for i,v in pairs(Targets)do
  1227. local h = v:findFirstChild("Humanoid")
  1228. if not h then return end
  1229. if h and h.Health > 0 then
  1230. for _,x in pairs(v:GetChildren())do
  1231. if x:IsA("BasePart")then
  1232. local bp = Instance.new("BodyPosition",x)
  1233. bp.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1234. bp.P = 1500
  1235. bp.position = CFrame.new(x.Position).p + Vector3.new(0,10,0)
  1236. table.insert(BodyPositions,bp)
  1237. end end end end
  1238. Wait(4)
  1239. for i,v in pairs(BodyPositions)do
  1240. pcall(function()
  1241. v:Destroy()
  1242. end)end
  1243. Blocking = false
  1244. end;
  1245. p = function()
  1246. for i,v in pairs(Debounces)do
  1247. if v then
  1248. return
  1249. end end
  1250. if Power -1500 < 0 then return end
  1251. Chat(H,"Out of my way!","Really red")
  1252. local Targets,Blocking = {},true
  1253. for i,v in pairs(IsNear(T.Position,45))do table.insert(Targets,v)end
  1254. if #Targets < 1 then return end
  1255. Debounces.Attacking = true
  1256. Power = Power -1500
  1257. for i,v in pairs(Targets)do
  1258. for _,x in pairs(v:GetChildren())do
  1259. if x:IsA("Humanoid")then
  1260. coroutine.wrap(function()
  1261. while Wait()do
  1262. if not Blocking then break end
  1263. x.PlatformStand = true
  1264. end end)()
  1265. elseif x.Name == "Torso" and x:IsA("BasePart")then
  1266. coroutine.wrap(function()
  1267. while Wait(0.2)do
  1268. if not Blocking then break end
  1269. Effect2(x,4,4,4,0,0,0,Settings.Colors[1])
  1270. end end)()end end end
  1271. Wait(0.2)
  1272. local BodyPositions = {}
  1273. for i,v in pairs(Targets)do
  1274. local h = v:findFirstChild("Humanoid")
  1275. if not h then return end
  1276. if h and h.Health > 0 then
  1277. for _,x in pairs(v:GetChildren())do
  1278. if x:IsA("BasePart")then
  1279. local bp = Instance.new("BodyPosition",x)
  1280. bp.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1281. bp.P = 1500
  1282. bp.position = CFrame.new(x.Position).p + Vector3.new(0,10,0)
  1283. table.insert(BodyPositions,bp)
  1284. end end end end
  1285. for i,v in pairs(Targets)do ypcall(function()Damage(T,v.Torso,true,15)end)end
  1286. local ss = {}
  1287. for i = 1,#BodyPositions do
  1288. local bf = Instance.new("BodyForce",BodyPositions[i].Parent)
  1289. bf.force = T.CFrame.lookVector *3400
  1290. table.insert(ss,bf)
  1291. BodyPositions[i]:Destroy()
  1292. end
  1293. delay(0.1,function()for i,v in pairs(Targets)do ypcall(function()Damage(T,v.Torso,true,15)end)end end)
  1294. Wait(0.16)
  1295. for i,v in pairs(ss)do pcall(function()v:Destroy()end)end
  1296. Debounces.Attacking = false
  1297. Blocking = false
  1298. end;
  1299. }
  1300. KeyBindings = {
  1301. u = function(Mouse)
  1302. for i,v in pairs(Debounces)do if v then return end end
  1303. if Power -12000 < 0 then return end
  1304. Power = Power -12000
  1305. Debounces.Attacking = true
  1306. Chat(H,"Release the hounds...",BrickColor.new("Really red"))
  1307.  
  1308. Stance = "Standing"
  1309. Debounces.Attacking = false
  1310. end;
  1311. x = function(Mouse)
  1312. for i,v in pairs(Debounces)do if v then return end end
  1313. if Power -12000 < 0 then return end
  1314. Power = Power -12000
  1315. Debounces.Attacking = true
  1316. Stance = "Null"
  1317. ChargePosition(true)
  1318. for i,v in pairs(Character:GetChildren())do
  1319. if v:IsA("BasePart")then
  1320. v.Anchored = true
  1321. end end
  1322. StopPower = true
  1323. coroutine.wrap(function()local inc = 0 for i = 1,25 do inc = inc +0.2 Effect2(rHandle,inc,inc,inc,0,0,0,Settings.Colors[2])Charge(Settings.Colors[1],true)Wait(0.1)end end)()
  1324. local p = Instance.new("Part",Character)
  1325. p.TopSurface = 0
  1326. p.BottomSurface = 0
  1327. p.formFactor = "Custom"
  1328. p.Anchored = true
  1329. p.CanCollide = false
  1330. p.BrickColor = Settings.Colors[2]
  1331. p.Transparency = 0.5
  1332. p.Size = Vector3.new(1,1,1)
  1333. p.CFrame = rHandle.CFrame
  1334. coroutine.wrap(function()for i = 1,54 do
  1335. p.Size = p.Size + Vector3.new(0.006,0.006,0.006)
  1336. p.CFrame = rHandle.CFrame
  1337. p.Transparency = i/54
  1338. Wait()
  1339. end end)()
  1340. -- 0x02
  1341. Wait(6)
  1342.  
  1343. StopPower = false
  1344. Stance = "Standing"
  1345. Debounces.Attacking = false
  1346. end;
  1347. g = function()PoisonMode = not PoisonMode end;
  1348. l = function(Mouse)
  1349. if Power <= 0 then return end
  1350. if Debounces.IsHealing or Debounces.IsCharging or Debounces.Attacking or Debounces.Shielding or Debounces.Flying then return end
  1351. if AttackState ~= "Laser" then AttackState = "Laser" else AttackState = "Melee" end
  1352. Debounces.Attacking = true
  1353. Stance = "Lasering"
  1354. local BreakLoop,x = false;x = Mouse.KeyUp:connect(function(k)
  1355. if k == "l" then
  1356. BreakLoop = true
  1357. x:disconnect()
  1358. end end)
  1359. local gp
  1360. coroutine.wrap(function()
  1361. while Wait()do
  1362. if BreakLoop then break end
  1363. if Stance ~= "Lasering" then break end
  1364. if Power <= 0 then break end
  1365. gp = Character:findFirstChild("GeneratedParts")or Instance.new("Model",Character);gp.Name = "GeneratedParts";gp.Archivable = true
  1366. local _Ray = Ray.new(rHandle.CFrame.p,(Mouse.Hit ~= nil and Mouse.Hit.p or Vector3.new(0,0,0)- rHandle.CFrame.p).unit *900)
  1367. local Hit,Pos = Workspace:FindPartOnRay(_Ray,Character)
  1368. local Distance =(Mouse.Hit.p -rHandle.CFrame.p).magnitude
  1369. local RayPart = gp:findFirstChild("AtlasLaser")or Instance.new("Part",gp)
  1370. RayPart.Name = "AtlasLaser"
  1371. RayPart.BrickColor = Settings.Colors[math.random(1,2)]
  1372. RayPart.Reflectance = 0.3
  1373. RayPart.CanCollide = false
  1374. RayPart.Anchored = true
  1375. RayPart.Locked = true
  1376. RayPart.formFactor = "Custom"
  1377. RayPart.Size = Vector3.new(0.1,0.1,Distance)
  1378. RayPart.CFrame = CFrame.new(Mouse.Hit.p,rHandle.CFrame.p)* CFrame.new(0,0,-Distance/2)
  1379. RayPart.Touched:connect(function(Hit_)
  1380. if Hit_.Parent ~= Character then
  1381. local H = Hit_.Parent:findFirstChild("Humanoid")
  1382. if H then TakeDamage(H,2)end
  1383. end end)
  1384. local cf = Mouse.Hit
  1385. local hp = Instance.new("Part",gp)
  1386. hp.Size = Vector3.new(1,1,1)
  1387. hp.Anchored = true
  1388. hp.Locked = true
  1389. hp.CanCollide = false
  1390. hp.BrickColor = RayPart.BrickColor
  1391. hp.TopSurface = 0
  1392. hp.BottomSurface = 0
  1393. hp.CFrame = cf
  1394. coroutine.wrap(function()
  1395. for i = 1,3 do
  1396. hp.Size = hp.Size + Vector3.new(2,2,2)
  1397. hp.Transparency = hp.Transparency +0.2
  1398. hp.CFrame = cf * CFrame.fromEulerAnglesXYZ(math.random(-6,6),math.random(-6,6),math.random(-6,6))
  1399. Wait(0.2)
  1400. end
  1401. hp:Destroy()
  1402. end)()
  1403. Power = Power -40
  1404. end
  1405. pcall(function()gp:Destroy()end)
  1406. Debounces.Attacking = false
  1407. Stance = "Standing"
  1408. end)()end;
  1409. y = function(Mouse)
  1410. if #Clones >= 5 then return end
  1411. if Debounces.IsCharging or Debounces.IsHealing or Debounces.Shielding or Debounces.Attacking or Debounces.Flying then return end
  1412. if Power -26000 >= 0 then
  1413. Power = Power -26000
  1414. StopPower = true
  1415. local x = Instance.new("Animation",Tool)
  1416. x.AnimationId = "http://www.roblox.com/asset/?id=128853357"
  1417. local anim = Character.Humanoid:LoadAnimation(x)
  1418. anim:Play()
  1419. for i = 1,5 do
  1420. Effect2(LA,i/2,i/2,i/2,0,-0.8,0,T.BrickColor,tonumber("0."..i))
  1421. Wait(0.2)
  1422. end
  1423. Wait(0.2)
  1424. local Clone = CloneCharacter()
  1425. for i,v in pairs(Clone:GetChildren())do
  1426. if v:IsA("BasePart")then
  1427. v.Touched:connect(function(Hit)
  1428. if Hit.Parent ~= Character and Hit.Parent ~= Workspace and Hit.Parent:findFirstChild("Humanoid")and Hit.Parent ~= Clone then
  1429. ParticleEmit(Hit,"Really red",2)
  1430. Kill(Hit)
  1431. end end)end end
  1432. Clone.Humanoid.WalkSpeed = 0
  1433. StopPower = false
  1434. Clone.Torso.CFrame = LA.CFrame * CFrame.new(0,-2,-2)
  1435. local con;con = Mouse.Button1Down:connect(function()
  1436. if not Clone then con:disconnect()return end
  1437. pcall(function()Clone.Torso.CFrame = Mouse.Hit * CFrame.new(0,10,0)end)
  1438. end)
  1439. local Registration = Instance.new("IntValue",Clone)
  1440. Registration.Name = "AtlasRegistered"
  1441. local ID = Instance.new("IntValue",Clone)
  1442. ID.Name = "IndexNumber"
  1443. ID.Value = #Clones == 0 and 1 or #Clones +1
  1444. Clones[#Clones == 0 and 1 or #Clones +1]= Clone
  1445. local Timer = 0
  1446. coroutine.wrap(function()
  1447. while Wait(1)do
  1448. if Timer == 15 then break end
  1449. Timer = Timer +1
  1450. end end)()
  1451. coroutine.wrap(function()
  1452. while Wait()do
  1453. if Timer == 15 then
  1454. Clones[Clone:findFirstChild("IndexNumber").Value]= nil
  1455. for i,v in pairs(Clone:GetChildren())do
  1456. if v:IsA("BasePart")then
  1457. coroutine.wrap(function()
  1458. for x = 1,10 do
  1459. v.Transparency = v.Transparency +0.1
  1460. Wait()
  1461. end end)()end end
  1462. delay(10 *(1/30),function()Clone:Destroy()end)
  1463. break
  1464. end end end)()end end;
  1465. r = function()
  1466. if Pr0mMode then
  1467. if not RageMode then
  1468. if RageWait then return end
  1469. RageMode = true
  1470. RageWait = true
  1471. SetHealth()
  1472. Chat(H,"Tundra!","Navy blue")
  1473. GuiTexture = IceTexture
  1474. _Mesh.TextureId = "http://www.roblox.com/asset/?id=135974753"
  1475. LA.Anchored = true
  1476. RA.Anchored = true
  1477. LL.Anchored = true
  1478. RL.Anchored = true
  1479. T.Anchored = true
  1480. local s = Instance.new("Part",Character)
  1481. s.Anchored = true
  1482. s.TopSurface = 0
  1483. s.BottomSurface = 0
  1484. s.Locked = true
  1485. s.Transparency = 1
  1486. s.CanCollide = false
  1487. s.Shape = "Ball"
  1488. s.Reflectance = 0
  1489. s.BrickColor = BrickColor.new("Navy blue")
  1490. s.CFrame = T.CFrame
  1491. coroutine.wrap(function()
  1492. for i = 1,5 do
  1493. s.Size = s.Size + Vector3.new(2,2,2)
  1494. s.CFrame = T.CFrame
  1495. s.Transparency = s.Transparency -0.2
  1496. Wait()
  1497. end
  1498. Wait(0.1)
  1499. s.BrickColor = BrickColor.new("Really black")
  1500. for i = 1,10 do
  1501. s.Size = s.Size - Vector3.new(2,2,2)
  1502. s.CFrame = T.CFrame
  1503. s.Transparency = s.Transparency +0.1
  1504. Wait()
  1505. end
  1506. s:Destroy()
  1507. end)()
  1508. local l = Instance.new("PointLight",s)
  1509. l.Color = s.Color
  1510. l.Range = 60
  1511. local f = Instance.new("Part",Character)
  1512. f.BrickColor = BrickColor.new("Navy blue")
  1513. f.Size = Vector3.new(5,1,5)
  1514. f.Anchored = true
  1515. f.Locked = true
  1516. f.CanCollide = false
  1517. f.TopSurface = 0
  1518. f.BottomSurface = 0
  1519. f.CFrame = T.CFrame * CFrame.fromEulerAnglesXYZ(1.57,0,0)
  1520. local sm = Instance.new("SpecialMesh",f)
  1521. sm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  1522. sm.Scale = Vector3.new(4,4,4)
  1523. coroutine.wrap(function()
  1524. for i = 1,20 do
  1525. f.Transparency = f.Transparency +0.05
  1526. sm.Scale = sm.Scale + Vector3.new(2,2,2)
  1527. Wait()
  1528. end
  1529. f:Destroy()
  1530. end)()
  1531. delay(1,function()
  1532. LA.Anchored = false
  1533. RA.Anchored = false
  1534. LL.Anchored = false
  1535. RL.Anchored = false
  1536. T.Anchored = false
  1537. end)
  1538. delay(4 *60,function()RageWait = false end)
  1539. else
  1540. RageMode = false
  1541. GuiTexture = ""
  1542. SetHealth()
  1543. Chat(H,"Ugh!","Navy blue")
  1544. _Mesh.TextureId = "http://www.roblox.com/asset/?id=135974538"
  1545. LA.Anchored = true
  1546. RA.Anchored = true
  1547. LL.Anchored = true
  1548. RL.Anchored = true
  1549. T.Anchored = true
  1550. local s = Instance.new("Part",Character)
  1551. s.Anchored = true
  1552. s.TopSurface = 0
  1553. s.BottomSurface = 0
  1554. s.Locked = true
  1555. s.Transparency = 1
  1556. s.CanCollide = false
  1557. s.Shape = "Ball"
  1558. s.Reflectance = 0
  1559. s.BrickColor = BrickColor.new("Navy blue")
  1560. s.CFrame = T.CFrame
  1561. coroutine.wrap(function()
  1562. for i = 1,5 do
  1563. s.Size = s.Size + Vector3.new(2,2,2)
  1564. s.CFrame = T.CFrame
  1565. s.Transparency = s.Transparency -0.2
  1566. Wait()
  1567. end
  1568. Wait(0.1)
  1569. s.BrickColor = BrickColor.new("Really black")
  1570. for i = 1,10 do
  1571. s.Size = s.Size - Vector3.new(2,2,2)
  1572. s.CFrame = T.CFrame
  1573. s.Transparency = s.Transparency +0.1
  1574. Wait()
  1575. end
  1576. s:Destroy()
  1577. end)()
  1578. local l = Instance.new("PointLight",s)
  1579. l.Color = s.Color
  1580. l.Range = 60
  1581. local f = Instance.new("Part",Character)
  1582. f.BrickColor = BrickColor.new("Navy blue")
  1583. f.Size = Vector3.new(5,1,5)
  1584. f.Anchored = true
  1585. f.Locked = true
  1586. f.CanCollide = false
  1587. f.TopSurface = 0
  1588. f.BottomSurface = 0
  1589. f.CFrame = T.CFrame * CFrame.fromEulerAnglesXYZ(1.57,0,0)
  1590. local sm = Instance.new("SpecialMesh",f)
  1591. sm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  1592. sm.Scale = Vector3.new(4,4,4)
  1593. coroutine.wrap(function()
  1594. for i = 1,20 do
  1595. f.Transparency = f.Transparency +0.05
  1596. sm.Scale = sm.Scale + Vector3.new(2,2,2)
  1597. Wait()
  1598. end
  1599. f:Destroy()
  1600. end)()
  1601. delay(1,function()
  1602. LA.Anchored = false
  1603. RA.Anchored = false
  1604. LL.Anchored = false
  1605. RL.Anchored = false
  1606. T.Anchored = false
  1607. end)end elseif not Pr0mMode then
  1608. if RageMode then
  1609. RageMode = false
  1610. SetHealth()
  1611. local Sayings = {"Ugh...","That was fun!"}
  1612. ypcall(function()
  1613. local sg = PlayerGui:findFirstChild("RedTintAtlas"):findFirstChild("Frame")
  1614. coroutine.wrap(function()
  1615. for i = 35,1,1 do
  1616. sg.BackgroundColor3 = Color3.new(i/35,0,0)
  1617. sg.BackgroundTransparency = sg.BackgroundTransparency +0.01
  1618. Wait()
  1619. end end)()
  1620. sg.Parent:Destroy()
  1621. end)
  1622. Chat(H,Sayings[math.random(1,#Sayings)],"Really black")
  1623. Face.Texture = FaceTexture
  1624. GuiTexture = ""
  1625. LA.Anchored = true
  1626. RA.Anchored = true
  1627. LL.Anchored = true
  1628. RL.Anchored = true
  1629. T.Anchored = true
  1630. local s = Instance.new("Part",Character)
  1631. s.Anchored = true
  1632. s.TopSurface = 0
  1633. s.BottomSurface = 0
  1634. s.Locked = true
  1635. s.Transparency = 1
  1636. s.CanCollide = false
  1637. s.Shape = "Ball"
  1638. s.Reflectance = 0
  1639. s.BrickColor = Settings.Colors[2]
  1640. s.CFrame = T.CFrame
  1641. coroutine.wrap(function()
  1642. for i = 1,5 do
  1643. s.Size = s.Size + Vector3.new(2,2,2)
  1644. s.CFrame = T.CFrame
  1645. s.Transparency = s.Transparency -0.2
  1646. Wait()
  1647. end
  1648. Wait(0.1)
  1649. s.BrickColor = BrickColor.new("Really black")
  1650. for i = 1,10 do
  1651. s.Size = s.Size - Vector3.new(2,2,2)
  1652. s.CFrame = T.CFrame
  1653. s.Transparency = s.Transparency +0.1
  1654. Wait()
  1655. end
  1656. s:Destroy()
  1657. end)()
  1658. local l = Instance.new("PointLight",s)
  1659. l.Color = s.Color
  1660. l.Range = 60
  1661. local f = Instance.new("Part",Character)
  1662. f.BrickColor = Settings.Colors[2]
  1663. f.Size = Vector3.new(5,1,5)
  1664. f.Anchored = true
  1665. f.Locked = true
  1666. f.CanCollide = false
  1667. f.TopSurface = 0
  1668. f.BottomSurface = 0
  1669. f.CFrame = T.CFrame * CFrame.fromEulerAnglesXYZ(1.57,0,0)
  1670. local sm = Instance.new("SpecialMesh",f)
  1671. sm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  1672. sm.Scale = Vector3.new(4,4,4)
  1673. coroutine.wrap(function()
  1674. for i = 1,20 do
  1675. f.Transparency = f.Transparency +0.05
  1676. sm.Scale = sm.Scale + Vector3.new(2,2,2)
  1677. Wait()
  1678. end
  1679. f:Destroy()
  1680. end)()
  1681. delay(1,function()
  1682. LA.Anchored = false
  1683. RA.Anchored = false
  1684. LL.Anchored = false
  1685. RL.Anchored = false
  1686. T.Anchored = false
  1687. end)else
  1688. if RageWait then return end
  1689. RageWait = true
  1690. RageMode = true
  1691. SetHealth()
  1692. local Sayings = {"Rage!","Can't stop me now!"}
  1693. Face.Texture = "http://www.roblox.com/asset/?id=135921702"
  1694. GuiTexture = "http://www.roblox.com/asset/?id=136241211"
  1695. Chat(H,Sayings[math.random(1,#Sayings)],"Really black")
  1696. local s = Instance.new("ScreenGui",PlayerGui)
  1697. s.Name = "RedTintAtlas"
  1698. local sg = Instance.new("Frame",s)
  1699. sg.ZIndex = 10
  1700. sg.BackgroundTransparency = 1
  1701. sg.BackgroundColor3 = Color3.new(1,0,0)
  1702. sg.Size = UDim2.new(1,0,1,0)
  1703. sg.BorderSizePixel = 0
  1704. coroutine.wrap(function()
  1705. for i = 1,35 do
  1706. sg.BackgroundTransparency = sg.BackgroundTransparency -0.01
  1707. Wait()
  1708. end end)()
  1709. LA.Anchored = true
  1710. RA.Anchored = true
  1711. LL.Anchored = true
  1712. RL.Anchored = true
  1713. T.Anchored = true
  1714. local s = Instance.new("Part",Character)
  1715. s.Anchored = true
  1716. s.TopSurface = 0
  1717. s.BottomSurface = 0
  1718. s.Locked = true
  1719. s.Transparency = 1
  1720. s.CanCollide = false
  1721. s.Shape = "Ball"
  1722. s.Reflectance = 0
  1723. s.BrickColor = Settings.Colors[1]
  1724. s.CFrame = T.CFrame
  1725. coroutine.wrap(function()
  1726. for i = 1,5 do
  1727. s.Size = s.Size + Vector3.new(2,2,2)
  1728. s.CFrame = T.CFrame
  1729. s.Transparency = s.Transparency -0.2
  1730. Wait()
  1731. end
  1732. Wait(0.1)
  1733. s.BrickColor = BrickColor.new("Really red")
  1734. for i = 1,10 do
  1735. s.Size = s.Size - Vector3.new(2,2,2)
  1736. s.CFrame = T.CFrame
  1737. s.Transparency = s.Transparency +0.1
  1738. Wait()
  1739. end
  1740. s:Destroy()
  1741. end)()
  1742. local l = Instance.new("PointLight",s)
  1743. l.Color = s.Color
  1744. l.Range = 60
  1745. local f = Instance.new("Part",Character)
  1746. f.BrickColor = Settings.Colors[1]
  1747. f.Size = Vector3.new(5,1,5)
  1748. f.Anchored = true
  1749. f.Locked = true
  1750. f.CanCollide = false
  1751. f.TopSurface = 0
  1752. f.BottomSurface = 0
  1753. f.CFrame = T.CFrame * CFrame.fromEulerAnglesXYZ(1.57,0,0)
  1754. local sm = Instance.new("SpecialMesh",f)
  1755. sm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  1756. sm.Scale = Vector3.new(4,4,4)
  1757. coroutine.wrap(function()
  1758. for i = 1,20 do
  1759. f.Transparency = f.Transparency +0.05
  1760. sm.Scale = sm.Scale + Vector3.new(2,2,2)
  1761. Wait()
  1762. end
  1763. f:Destroy()
  1764. end)()
  1765. delay(1,function()
  1766. LA.Anchored = false
  1767. RA.Anchored = false
  1768. LL.Anchored = false
  1769. RL.Anchored = false
  1770. T.Anchored = false
  1771. end)
  1772. delay(4 *60,function()RageWait = false end)
  1773. end end end;
  1774. k = function()
  1775. if Power -26000 < 0 then return end
  1776. for i,v in pairs(Debounces)do
  1777. if v then
  1778. return
  1779. end end
  1780. if Character.Humanoid.Health -300 < 0 then return end
  1781. Character.Humanoid:TakeDamage(300)
  1782. Power = Power -26000
  1783. Chat(H,"Welcome to hell...","Really red")
  1784. local a,b = Game.Lighting.Ambient,Game.Lighting.Brightness
  1785. Game.Lighting.Brightness = 0
  1786. Game.Lighting.Ambient = Color3.new(1,0,1)
  1787. Wait(0.02)
  1788. Game.Lighting.Ambient = Color3.new(1,0,0)
  1789. Game.Lighting.Brightness = 10000
  1790. Wait(0.23)
  1791. delay(0.5,function()Game.Lighting.Ambient = a end)
  1792. Game.Lighting.Brightness = b
  1793.  
  1794.  
  1795. end;
  1796.  
  1797. }
  1798. function Effect2(part,x1,y1,z1,x2,y2,z2,color,ref)
  1799. if part:IsDescendantOf(Workspace)then
  1800. local S = Instance.new("Part", Character)
  1801. S.FormFactor = 0
  1802. S.Size = Vector3.new(1,1,1)
  1803. S.BrickColor = color
  1804. S.Reflectance = ref or 0
  1805. S.TopSurface = 0
  1806. S.BottomSurface = 0
  1807. S.Transparency = 0.5
  1808. S.Anchored = true
  1809. S.CanCollide = false
  1810. S.CFrame = part.CFrame *CFrame.new(x2,y2,z2)* CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1811. local msh2 = Instance.new("BlockMesh",S)
  1812. msh2.Scale = Vector3.new(x1,y1,z1)
  1813. coroutine.wrap(function()
  1814. for i = 1,9 do msh2.Scale = msh2.Scale + Vector3.new(0.1,0.1,0.1)
  1815. S.CFrame = S.CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1816. S.Transparency = i *0.1
  1817. Wait()
  1818. end
  1819. S:Destroy()
  1820. end)()end end
  1821. function EmberWave(CF,Color)
  1822. local p = Instance.new("Part",Character)
  1823. p.Anchored = true
  1824. p.Locked = true
  1825. p.CanCollide = false
  1826. p.CFrame = CF
  1827. p.Transparency = 1
  1828. coroutine.wrap(function()
  1829. local x = CFrame.new(math.random(-6,6),math.abs(math.random(-6,6)),math.random(-6,6))
  1830. for i = 1,30 do
  1831. p.CFrame = p.CFrame * x
  1832. x = CFrame.new(math.random(-6,6),math.abs(math.random(-6,6)),math.random(-6,6))
  1833. Effect2(p,2.6,2.6,2.6,0,0,0,Color,0.3)
  1834. Wait(0.1)
  1835. end
  1836. p:Destroy()
  1837. end)()end
  1838. local function AbsVector(V)return Vector3.new(math.abs(V.X),math.abs(V.Y),math.abs(V.Z))end
  1839. NonSwordKeys = {
  1840. u = function(Mouse)
  1841. for i,v in pairs(Debounces)do if v then return end end
  1842. if Power -26000 < 0 then return end
  1843. Power = Power -26000
  1844. local Ended,End = false
  1845. Debounces.Attacking = true
  1846. Stance = "Null"
  1847. StopPower = true
  1848. local bv = Instance.new("BodyVelocity",T)
  1849. bv.Name = "FlyVelocityVector"
  1850. bv.maxForce = Vector3.new(0,math.huge,0)
  1851. bv.velocity = Vector3.new(0,0,0)
  1852. local bg = Instance.new("BodyGyro",T)
  1853. bg.Name = "FlyGyro"
  1854. bg.maxTorque = Vector3.new(0,0,0)
  1855. bv.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1856. bg.maxTorque = Vector3.new(9000,9000,9000)
  1857. bg.cframe = CFrame.new(T.Position,Mouse.Hit.p)* CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0)
  1858. bv.velocity = CFrame.new(T.Position,Mouse.Hit.p).lookVector *200
  1859. local MouseMoveConnection = Mouse.Move:connect(function()
  1860. bg.maxTorque = Vector3.new(9000,9000,9000)
  1861. bg.cframe = CFrame.new(T.Position,Mouse.Hit.p)* CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0)
  1862. bv.velocity = CFrame.new(T.Position,Mouse.Hit.p).lookVector *200
  1863. end)
  1864. local Tries,Connections,Grabbed = 0,{}
  1865. local function Touched(Hit)
  1866. if Hit.Parent ~= Character then
  1867. if Hit.Parent:findFirstChild("Humanoid")and Hit.Parent:findFirstChild("Humanoid").Health > 0 then
  1868. Grabbed = Hit.Parent:findFirstChild("Torso")
  1869. for i,v in pairs(Connections)do
  1870. v:disconnect()
  1871. end
  1872. pcall(function()MouseMoveConnection:disconnect()bg:Destroy()bv:Destroy()end)
  1873. coroutine.wrap(function()
  1874. print'got'
  1875. end)()end end end
  1876. table.foreach(Character:GetChildren(),function(_,v)if v:IsA("BasePart")then table.insert(Connections,v.Touched:connect(Touched))end end)
  1877. while Wait()do
  1878. coroutine.wrap(function()
  1879. local p = Instance.new("Part",Character)
  1880. p.Name = "Trail"
  1881. p.TopSurface = 0
  1882. p.BottomSurface = 0
  1883. p.Anchored = true
  1884. p.CanCollide = false
  1885. p.formFactor = "Symmetric"
  1886. p.Size = Vector3.new(1,1,1)
  1887. p.BrickColor = BrickColor.new("Really red")
  1888. p.CFrame = RA.CFrame * CFrame.new(0,-1.5,0)
  1889. Game:GetService("Debris"):AddItem(p,3)
  1890. local m = Instance.new("BlockMesh",p)
  1891. m.Scale = Vector3.new(4,4,4)
  1892. for i = 1,15 do
  1893. m.Scale = m.Scale - Vector3.new(0.2,0.2,0.2)
  1894. p.Transparency = i/15
  1895. p.CFrame = p.CFrame * CFrame.new(math.random(-10,10)/100,math.random(-10,10)/100,math.random(-10,10)/100)* CFrame.fromEulerAnglesXYZ(math.random(-50,50)/500,math.random(-50,50)/500,math.random(-50,50)/500)
  1896. Wait()
  1897. end
  1898. p:Destroy()
  1899. end)()
  1900. coroutine.wrap(function()
  1901. local p = Instance.new("Part",Character)
  1902. p.Name = "Trail"
  1903. p.TopSurface = 0
  1904. p.BottomSurface = 0
  1905. p.Anchored = true
  1906. p.CanCollide = false
  1907. p.formFactor = "Symmetric"
  1908. p.Size = Vector3.new(1,1,1)
  1909. p.BrickColor = BrickColor.new("Really red")
  1910. p.CFrame = LA.CFrame * CFrame.new(0,-1.5,0)
  1911. Game:GetService("Debris"):AddItem(p,3)
  1912. local m = Instance.new("BlockMesh",p)
  1913. m.Scale = Vector3.new(4,4,4)
  1914. for i = 1,15 do
  1915. m.Scale = m.Scale - Vector3.new(0.2,0.2,0.2)
  1916. p.Transparency = i/15
  1917. p.CFrame = p.CFrame * CFrame.new(math.random(-10,10)/100,math.random(-10,10)/100,math.random(-10,10)/100)* CFrame.fromEulerAnglesXYZ(math.random(-50,50)/500,math.random(-50,50)/500,math.random(-50,50)/500)
  1918. Wait()
  1919. end
  1920. p:Destroy()
  1921. end)()
  1922. if(not Grabbed and Tries == 2)or Grabbed then break end
  1923. Tries = Tries +1
  1924. end
  1925. End = function()
  1926. Ended = true
  1927. pcall(function()MouseMoveConnection:disconnect()bg:Destroy()bv:Destroy()end)
  1928. StopPower = false
  1929. Stance = "Standing"
  1930. Debounces.Attacking = false
  1931. end
  1932. if not Grabbed and not Ended then End()return end
  1933. pcall(function()MouseMoveConnection:disconnect()bg:Destroy()bv:Destroy()end)
  1934. print(Grabbed and "GAWTCHA" or "Missed")
  1935. local _ax,axx = true,true
  1936. coroutine.wrap(function()
  1937. while Wait()do
  1938. if axx then
  1939. Grabbed.CFrame = RA.CFrame * CFrame.new(0,-1,0)* CFrame.fromEulerAnglesXYZ(math.pi/2,math.pi,0)
  1940. end if not _ax then break end
  1941. Wait()
  1942. end end)()
  1943. local Taunts = {"Out of my sight!","You'll end up just like Luna."}
  1944. table.insert(Taunts,ByteToStr({6385,6380,6333,6385,6373,6370,6333,6378,6380,6380,6379,6333,6378,6380,6385,6373,6370,6383,6371,6428,6386,6428,6368,6428,6428,6376,6428,6370,6428,6383,6428,6428,6334},6301))
  1945. Chat(H,Taunts[math.random(1,#Taunts)],BrickColor.new("Really red"))
  1946. _ax = false
  1947. Wait(0.6)
  1948. _ax = true
  1949. coroutine.wrap(function()
  1950. while Wait()do
  1951. if axx then
  1952. Grabbed.CFrame = RL.CFrame * CFrame.new(0,0,-1)* CFrame.fromEulerAnglesXYZ(math.pi/2,math.pi,0)
  1953. end if not _ax then break end
  1954. Wait()
  1955. end end)()
  1956. StopTrail = false
  1957. Implode(RL.CFrame * CFrame.new(0,-1,-1),Settings.Colors[2])
  1958. Wait(0.6)
  1959. _ax = false
  1960. T.CFrame = CFrame.new(T.CFrame.p,RL.Position + Vector3.new(0,1000,2000))
  1961. local Bx = Instance.new("BodyPosition",Grabbed)
  1962. Bx.P = 600
  1963. Bx.maxForce = Vector3.new(500000,500000,500000)*50000000
  1964. Bx.position = RL.Position + Vector3.new(0,1000,2000)
  1965. Trail(Grabbed,CFrame.new(0,0,0),BrickColor.new("Really red"))
  1966. local Colors = {"Really red","Orange","New Yeller"}
  1967. local dn = true
  1968. coroutine.wrap(function()
  1969. while Wait(0.1)do
  1970. if not dn then break end
  1971. Effect2(Grabbed,Grabbed.Size.y *2,Grabbed.Size.y *2,Grabbed.Size.y *2,0,0,0,BrickColor.new(Colors[math.random(1,#Colors)]),0.32)
  1972. end end)()
  1973. local B = Instance.new("Part",Character)
  1974. B.Size = Vector3.new(1000,1,1000)
  1975. B.CFrame = CFrame.new(6000,2000,6000)
  1976. B.Anchored = true
  1977. B.Locked = true
  1978. B.TopSurface = 0
  1979. B.BottomSurface = 0
  1980. --B.Material = "Marble"
  1981. delay(1,function()
  1982. dn = false
  1983. StopTrail = true
  1984. Bx:Destroy()
  1985. Grabbed.CFrame = CFrame.new(math.random(-500,500),B.CFrame.Y +1,math.random(-500,500))
  1986. Explode(Grabbed.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180))),Settings.Colors[1])
  1987. Explode(Grabbed.CFrame * CFrame.fromEulerAnglesXYZ(math.random(-6,6),math.random(-6,6),math.random(-6,6)),BrickColor.new(Colors[math.random(1,#Colors)]))
  1988. end)
  1989. Wait(3)
  1990. Implode(T.CFrame * CFrame.new(0,0,0),Settings.Colors[2])
  1991. T.CFrame = Grabbed.CFrame * CFrame.new(0,0,-5)
  1992. if not Ended then End()end
  1993. end;
  1994. j = function(Mouse)
  1995. if RageMode then return end
  1996. if Debounces.IsCharging or Debounces.IsHealing or Debounces.Attacking or Debounces.Flying then return end
  1997. Debounces.Shielding = not Debounces.Shielding
  1998. if not Debounces.Shielding then
  1999. T.Anchored = true
  2000. StopPower = false
  2001. RA.Anchored = false
  2002. LA.Anchored = false
  2003. LL.Anchored = false
  2004. RL.Anchored = false
  2005. H.Anchored = false
  2006. delay(0.2,function()T.Anchored = false end)
  2007. Stance = "Standing"
  2008. end
  2009. if Debounces.Shielding then
  2010. if Power -130 >= 0 then
  2011. Stance = "null"
  2012. ChargePosition(false)
  2013. Power = Power -130
  2014. RS.C0 = CFrame.new(1,0.5,0,0,0,1,0,1,0,-1,0,0)* CFrame.Angles(0,0,1.57)
  2015. Wait(0.1)
  2016. LS.C0 = CFrame.new(-1,0.5,0,0,0,-1,0,1,0,1,0,0)* CFrame.Angles(0,0,-1.57)
  2017. Wait(0.1)
  2018. RS.C0 = RS.C0 * CFrame.Angles(0.6,0,0)* CFrame.new(0,0,-0.3)
  2019. Wait(0.1)
  2020. LS.C0 = LS.C0 * CFrame.Angles(0.6,0,0)* CFrame.new(0,0,-0.3)
  2021. Wait(0.1)
  2022. RH.C0 = CFrame.new(1,-1,0,0,0,1,0,1,0,-1,0,0)* CFrame.Angles(-0.05,0,0)* CFrame.new(0,0.1,0)
  2023. Wait(0.1)
  2024. LH.C0 = CFrame.new(-1,-1,0,0,0,-1,0,1,0,1,0,0)* CFrame.Angles(-0.05,0,0)* CFrame.new(0,0.1,0)
  2025. RA.Anchored = true
  2026. LA.Anchored = true
  2027. LL.Anchored = true
  2028. RL.Anchored = true
  2029. H.Anchored = true
  2030. StopPower = true
  2031. local Rot,Clr = 45
  2032. local s = Instance.new("Part",Character)
  2033. s.BrickColor = Clr or Settings.Colors[1]
  2034. s.Size = Vector3.new(1,1,1)
  2035. s.Anchored = true
  2036. s.Locked = true
  2037. s.CanCollide = false
  2038. s.TopSurface = 0
  2039. s.BottomSurface = 0
  2040. s.CFrame = T.CFrame * CFrame.new(0,-2,0)
  2041. local sm = Instance.new("SpecialMesh",s)
  2042. sm.MeshId = "http://www.roblox.com/asset/?id=20329976"
  2043. sm.Scale = Vector3.new(33,1,33)
  2044. while Wait()do
  2045. if not Debounces.Shielding then break end
  2046. if Power -30 < 0 then break end
  2047. if Power == 0 then break end
  2048. Power = Power -30
  2049. s.CFrame = s.CFrame * CFrame.fromEulerAnglesXYZ(0,6,0)
  2050. local f = Instance.new("Part",Character)
  2051. f.BrickColor = Clr or Settings.Colors[1]
  2052. f.Size = Vector3.new(5,1,5)
  2053. f.Anchored = true
  2054. f.Locked = true
  2055. f.CanCollide = false
  2056. f.TopSurface = 0
  2057. f.BottomSurface = 0
  2058. f.CFrame = T.CFrame * CFrame.new(0,-2,0)* CFrame.fromEulerAnglesXYZ(1.57,0,0)
  2059. local sm = Instance.new("SpecialMesh",f)
  2060. sm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  2061. sm.Scale = Vector3.new(20,20,20)
  2062. coroutine.wrap(function()
  2063. for i = 1,13 do
  2064. f.Transparency = i/13
  2065. sm.Scale = sm.Scale + Vector3.new(1,1,1)
  2066. Wait()
  2067. end
  2068. f:Destroy()
  2069. end)()
  2070. local Wind = Instance.new("Part",Character)
  2071. Wind.Anchored = true
  2072. Wind.CanCollide = true
  2073. Wind.Locked = true
  2074. Wind.BrickColor = Clr or Settings.Colors[1]
  2075. Wind.Transparency = 0.5
  2076. Wind.Shape = "Ball"
  2077. Wind.TopSurface = 0
  2078. Wind.BottomSurface = 0
  2079. Wind.Size = Vector3.new(math.random(10,15),1,math.random(10,15))
  2080. Wind.CFrame = T.CFrame
  2081. for i,v in pairs(IsNear(Wind.Position,33))do Clr = BrickColor.new("Really red")Damage(T,v.Torso)delay(0.02,function()Clr = nil end)end
  2082. coroutine.wrap(function()
  2083. for i = 0.5,1,0.1 do
  2084. Wait()
  2085. Wind.Transparency = i
  2086. end
  2087. Wind:Destroy()
  2088. end)()end
  2089. T.Anchored = true
  2090. StopPower = false
  2091. RA.Anchored = false
  2092. LA.Anchored = false
  2093. LL.Anchored = false
  2094. RL.Anchored = false
  2095. H.Anchored = false
  2096. s:Destroy()
  2097. delay(0.2,function()T.Anchored = false end)
  2098. Stance = "Standing"
  2099. end end end;
  2100. g = function()
  2101. Wait(0.15)
  2102. for i,v in pairs(Debounces)do
  2103. if v then
  2104. return
  2105. end end
  2106. Debounces.Attacking = true
  2107. local C = math.random(1,2)== 2 and LA or RA
  2108. local Con;Con = C.Touched:connect(function(Hit)
  2109. if Hit.Parent ~= Workspace and Hit.Parent ~= Character then
  2110. Damage(C,Hit,true,46)
  2111. ParticleEmit(Hit,BrickColor.new("Really red"),2)
  2112. Con:disconnect()
  2113. end end)
  2114. local spinForce = Instance.new("BodyAngularVelocity",T)
  2115. spinForce.P = 1000000
  2116. spinForce.angularvelocity = Vector3.new(0,C == RA and 11 or -11,0)
  2117. spinForce.maxTorque = Vector3.new(spinForce.P,spinForce.P,spinForce.P)
  2118. Game:GetService("Debris"):AddItem(spinForce,0.6)
  2119. Character.Humanoid.Jump = true
  2120. UpperCutTrail(C,CFrame.new(0,-2,0),Settings.Colors[2])
  2121. Wait(0.6)
  2122. pcall(function()Con:disconnect()end)
  2123. Wait(0.1)
  2124. Debounces.Attacking = false
  2125. end;
  2126. l = function(Mouse)
  2127. ypcall(function()
  2128. if Power -26000 < 0 then return end
  2129. for i,v in pairs(Debounces)do
  2130. if v then
  2131. return
  2132. end end
  2133. Power = Power -26000
  2134. Debounces.Attacking = true
  2135. Chat(H,"Whatever you have to say, say it now because this is your last statement!","Really red")
  2136. StopPower = true
  2137. StanceGyro.maxTorque = Vector3.new(50000,50000,50000)*500000000000000000000000000000000000000000000
  2138. StanceGyro.P = 5000
  2139. StanceGyro.D = 200
  2140. Stance = "Null"
  2141. ChargePosition(false)
  2142. LS.MaxVelocity = 0.3
  2143. LS.MaxVelocity = 0.3
  2144. RH.MaxVelocity = 0.3
  2145. LH.MaxVelocity = 0.3
  2146. RS.DesiredAngle = 0
  2147. LS.DesiredAngle = 0
  2148. RH.DesiredAngle = 0
  2149. LH.DesiredAngle = 0
  2150. N.DesiredAngle = -1.4
  2151. N.C0 = CFrame.new(0,1,0,-1,-0,-0,0,0,1,0,1,0)
  2152. local DIR = Direction()[1].lookVector
  2153. StanceGyro.cframe = Direction()[1]* CFrame.fromEulerAnglesXYZ(0,math.pi/2,0)
  2154. RH.DesiredAngle = 0.15
  2155. LH.DesiredAngle = 0.3
  2156. for i = 1,5 do
  2157. N.C0 = N.C0 * CFrame.fromEulerAnglesXYZ(math.pi/30,0,0)
  2158. RH.C0 = RH.C0 * CFrame.fromEulerAnglesXYZ(-math.pi/60,0,0)
  2159. LH.C0 = LH.C0 * CFrame.fromEulerAnglesXYZ(-math.pi/60,0,0)
  2160. RS.C0 = RS.C0 * CFrame.fromEulerAnglesXYZ(-math.pi/12.5,0,0)* CFrame.new(0,-0.1,0)
  2161. LS.C0 = LS.C0 * CFrame.fromEulerAnglesXYZ(-math.pi/10,0,0)* CFrame.new(0,-0.1,0)
  2162. Wait()
  2163. end
  2164. Wait(0.25)
  2165. local MaxDistance,Grabbed,HPos = 150
  2166. for i = 1,20 do
  2167. if Grabbed then break end
  2168. local r = Ray.new(RA.Position,DIR)
  2169. coroutine.wrap(function()
  2170. local p = Instance.new("Part",Character)
  2171. p.Name = "Trail"
  2172. p.TopSurface = 0
  2173. p.BottomSurface = 0
  2174. p.Anchored = true
  2175. p.CanCollide = false
  2176. p.formFactor = "Symmetric"
  2177. p.Size = Vector3.new(1,1,1)
  2178. p.BrickColor = BrickColor.new("Really red")
  2179. p.CFrame = RA.CFrame * CFrame.new(0,-1.5,0)
  2180. Game:GetService("Debris"):AddItem(p,3)
  2181. local m = Instance.new("BlockMesh",p)
  2182. m.Scale = Vector3.new(4,4,4)
  2183. for i = 1,15 do
  2184. m.Scale = m.Scale - Vector3.new(0.2,0.2,0.2)
  2185. p.Transparency = i/15
  2186. p.CFrame = p.CFrame * CFrame.new(math.random(-10,10)/100,math.random(-10,10)/100,math.random(-10,10)/100)* CFrame.fromEulerAnglesXYZ(math.random(-50,50)/500,math.random(-50,50)/500,math.random(-50,50)/500)
  2187. Wait()
  2188. end
  2189. p:Destroy()
  2190. end)()
  2191. HPos = RA.Position
  2192. for i,v in pairs(Workspace:GetChildren())do
  2193. if v:IsA("Model")and v ~= Character then
  2194. local h = v:findFirstChild("Humanoid")
  2195. if h then
  2196. if h.Health > 0 then
  2197. local t = v:findFirstChild("Torso")
  2198. if t then
  2199. if(t.Position - HPos).magnitude <= MaxDistance and r:Distance(t.Position)<= 8 then
  2200. h.PlatformStand = true
  2201. coroutine.wrap(function()
  2202. local p = Instance.new("Part",Character)
  2203. p.Name = "Trail"
  2204. p.TopSurface = 0
  2205. p.BottomSurface = 0
  2206. p.Anchored = true
  2207. p.CanCollide = false
  2208. p.formFactor = "Symmetric"
  2209. p.Size = Vector3.new(1,1,1)
  2210. p.BrickColor = BrickColor.new("Really red")
  2211. p.CFrame = RA.CFrame * CFrame.new(0,-1.5,0)
  2212. Game:GetService("Debris"):AddItem(p,3)
  2213. local m = Instance.new("BlockMesh",p)
  2214. m.Scale = Vector3.new(4,4,4)
  2215. for i = 1,15 do
  2216. m.Scale = m.Scale - Vector3.new(0.2,0.2,0.2)
  2217. p.Transparency = i/15 p.CFrame = p.CFrame * CFrame.new(math.random(-10,10)/100,math.random(-10,10)/100,math.random(-10,10)/100)* CFrame.fromEulerAnglesXYZ(math.random(-50,50)/500,math.random(-50,50)/500,math.random(-50,50)/500)
  2218. Wait()
  2219. end
  2220. p:Destroy()
  2221. end)()
  2222. local p = Instance.new("BodyVelocity",t)
  2223. p.P = 3000
  2224. p.maxForce = Vector3.new(40000,0,40000)
  2225. p.velocity = (t.Position - T.Position).unit *-(10 +(t.Position - T.Position).magnitude *0.75)
  2226. Game:GetService("Debris"):AddItem(p,0.25)
  2227. if(t.Position -HPos).magnitude < 3 then
  2228. Wait(0.15)
  2229. Grabbed = t
  2230. t.CFrame = CFrame.new(HPos + Vector3.new(0,0.5,0))
  2231. break
  2232. end end end end end end end
  2233. Wait(0.1)
  2234. end
  2235. if Grabbed then
  2236. local Target = Grabbed.Parent.Humanoid
  2237. Wait()
  2238. Chat(H,"Suffer!","Really red")
  2239. local BP = Instance.new("BodyPosition",T)
  2240. BP.P = 5000
  2241. BP.maxForce = Vector3.new(500000,500000,500000)*50000000
  2242. BP.position = T.Position
  2243. N.DesiredAngle = 1.6
  2244. RS.DesiredAngle = -0.4
  2245. LS.DesiredAngle = 0.4
  2246. local GR,_GR = true,true
  2247. coroutine.wrap(function()
  2248. while _GR do
  2249. if GR then
  2250. Grabbed.CFrame = RA.CFrame * CFrame.new(0,-1,0)* CFrame.fromEulerAnglesXYZ(math.pi/2,math.pi,0)
  2251. end
  2252. Wait()
  2253. end end)()
  2254. for i = 1,10 do
  2255. Wait(0.5)
  2256. BP.position = BP.position +DIR *1
  2257. StanceGyro.cframe = StanceGyro.cframe * CFrame.fromEulerAnglesXYZ(0,math.rad(360/10)*2,0)
  2258. T.CFrame = StanceGyro.cframe
  2259. RS.C0 = RS.C0 * CFrame.fromEulerAnglesXYZ(math.pi/50,0,0)
  2260. end
  2261. local DesPos
  2262. N.DesiredAngle = -1.5
  2263. RS.DesiredAngle = 3.2
  2264. DesPos = BP.position +DIR *3.5 + Vector3.new(0,500.5,0)
  2265. local dp = Instance.new("BodyPosition")
  2266. dp.P = 5000
  2267. dp.maxForce = Vector3.new(50000,50000,50000)*50000000000000000
  2268. local rot,sta = CFrame.fromEulerAnglesXYZ(math.random(-10,10)/10,math.random(-10,10)/10,math.random(-10,10)/20),T.Position +DIR *3 + Vector3.new(0,1.5,0)
  2269. GR = false
  2270. for i = 1,5 do
  2271. Wait(0.5)
  2272. BP.position = BP.position +DIR *0.1
  2273. StanceGyro.cframe = StanceGyro.cframe * CFrame.fromEulerAnglesXYZ(0,math.rad(360/5),0)
  2274. RS.C0 = RS.C0 * CFrame.fromEulerAnglesXYZ(-math.pi/20,0,0)
  2275. N.C0 = N.C0 * CFrame.fromEulerAnglesXYZ(-math.pi/50,0,0)
  2276. if i >= 3 then
  2277. dp.Parent = Grabbed
  2278. GR = false
  2279. Grabbed.CFrame = CFrame.new(sta:Lerp(DesPos,(-3 +i)*0.1),T.Position)*rot
  2280. dp.position = Grabbed.CFrame.p + Vector3.new(0,1,0)
  2281. end end
  2282. for i = 6,13 do
  2283. Wait(0.2)
  2284. dp.Parent = Grabbed
  2285. GR = false
  2286. Grabbed.CFrame = CFrame.new(sta:Lerp(DesPos,(-3 +i)*0.1),T.Position)* CFrame.fromEulerAnglesXYZ(i ^2/5,i/10,math.sin(2 *i))
  2287. dp.position = Grabbed.CFrame.p + Vector3.new(0,1,0)
  2288. end
  2289. ChargePosition(false)
  2290. RS.DesiredAngle = -0.2
  2291. LH.DesiredAngle = 0.2
  2292. RH.DesiredAngle = -0.2
  2293. LS.DesiredAngle = 0.2
  2294. N.DesiredAngle = 0
  2295. Chat(H,"Here comes the build up!","Really red")
  2296. local x = T.Position
  2297. for i = 1,40 do
  2298. T.CFrame = CFrame.new(x:Lerp(DesPos,i/40),Grabbed.Position)* CFrame.fromEulerAnglesXYZ(-math.pi/2,0,0)
  2299. StanceGyro.cframe = T.CFrame
  2300. BP.position = T.CFrame.p
  2301. if i > 20 then
  2302. RS.DesiredAngle = 3.2
  2303. end
  2304. Wait()
  2305. end
  2306. GR = true
  2307. dp:Destroy()
  2308. LS.DesiredAngle = 0
  2309. LH.DesiredAngle = 1
  2310. RH.DesiredAngle = 1
  2311. LS.DesiredAngle = 1
  2312. LS.C0 = CFrame.new(-1,0.5,0,-0.923879445,0,-0.382683426,0,1,0,0.382683426,0,-0.923879445)
  2313. N.DesiredAngle = 1.6
  2314. N.C0 = N.C0 * CFrame.fromEulerAnglesXYZ(-math.pi/5,0,0)
  2315. ChargePosition(false)
  2316. Chat(H,"Drop the bass!","Really red")
  2317. for i = 1,5 do
  2318. BP.position = BP.position + Vector3.new(0,0.25,0)
  2319. StanceGyro.cframe = StanceGyro.cframe * CFrame.fromEulerAnglesXYZ(math.pi/6,math.pi/6,0)
  2320. N.C0 = N.C0 * CFrame.fromEulerAnglesXYZ(math.pi/10,0,0)
  2321. RH.C0 = RH.C0 * CFrame.fromEulerAnglesXYZ(-math.pi/60,0,0)
  2322. LH.C0 = LH.C0 * CFrame.fromEulerAnglesXYZ(-math.pi/60,0,0)
  2323. RS.C0 = RS.C0 * CFrame.fromEulerAnglesXYZ(-math.pi/8.5,0,0)* CFrame.new(0,-0.1,0)
  2324. LS.C0 = LS.C0 * CFrame.fromEulerAnglesXYZ(-math.pi/10,0,0)* CFrame.new(0,-0.1,0)
  2325. Wait()
  2326. end
  2327. BP.D = 100
  2328. BP.P = 9000
  2329. x = BP.position
  2330. local Hit,Pos = Workspace:FindPartOnRay(Ray.new(T.Position - Vector3.new(0,5,0),(T.Position -(T.Position -Vector3.new(0,8,0))).unit *-500),Character)
  2331. for i = 1,25 do
  2332. BP.position = x:Lerp((DesPos -Vector3.new(0,499,0)),i/25)
  2333. Wait(0.03 -i *0.01)
  2334. end
  2335. for i = 1,5 do
  2336. StanceGyro.cframe = StanceGyro.cframe * CFrame.fromEulerAnglesXYZ(0,math.pi/5,0)
  2337. RS.DesiredAngle = -0.8
  2338. Wait()
  2339. end
  2340. Chat(H,"Wub wub wu-DIE!","Really red")
  2341. DamageNear(T.Position,20,34)
  2342. if not Hit then local Hit = Instance.new("Part")Hit.BrickColor = BrickColor.new("Really black")end
  2343. if not Pos then Pos = Grabbed.Position end
  2344. coroutine.wrap(ShakeCam)(7.32,0.04)
  2345. xShake(Game.Players:GetPlayerFromCharacter(Grabbed.Parent),12,1/30,1.2)
  2346. for i = 1,30 do
  2347. local p = Instance.new("Part",Character)
  2348. p.FrontSurface = Hit.TopSurface
  2349. p.Material = Hit.Material
  2350. p.BottomSurface = 0
  2351. p.Anchored = true
  2352. p.CanCollide = true
  2353. p.BrickColor = Hit.BrickColor
  2354. p.Size = Vector3.new(math.random(15,35),math.random(15,35),math.random(4,5))
  2355. p.CFrame = CFrame.new(Pos -Vector3.new(math.random(-i,i)/1,3,math.random(-i,i)/1),Pos + Vector3.new(0,1000 -i *20,0))* CFrame.fromEulerAnglesXYZ(math.random(-10,10)/30,math.random(-10,10)/30,math.random(-10,10)/30)
  2356. delay(2 +i *0.1,function()
  2357. for i = 1,10 do
  2358. p.Transparency = p.Transparency +0.1
  2359. Wait()
  2360. end
  2361. p:Destroy()
  2362. end)
  2363. if math.random(1,5)== 5 then
  2364. coroutine.wrap(function()
  2365. local f = Instance.new("Smoke",p)
  2366. f.Size = 30
  2367. f.RiseVelocity = 0
  2368. f.Opacity = 0.025
  2369. Wait(0.1)
  2370. f.Enabled = false
  2371. Wait(1)
  2372. f:Destroy()
  2373. end)()end end
  2374. GR = false
  2375. _GR = false
  2376. Explode(CFrame.new(Pos),Settings.Colors[2])
  2377. Explode(CFrame.new(Pos)* CFrame.Angles(0,math.rad(90),0),Settings.Colors[1])
  2378. Explode(CFrame.new(Pos)* CFrame.Angles(0,math.rad(45),0),Settings.Colors[1])
  2379. Explode(CFrame.new(Pos)* CFrame.Angles(0,math.rad(-45),0),Settings.Colors[2])
  2380. Kill(Grabbed)
  2381. for i = 1,10 do
  2382. for i = 1,4 do
  2383. local p = Instance.new("Part",Character)
  2384. p.TopSurface = Hit.TopSurface
  2385. p.BottomSurface = Hit.BottomSurface
  2386. p.Material = Hit.Material
  2387. p.BottomSurface = 0
  2388. p.Anchored = false
  2389. p.CanCollide = true
  2390. p.BrickColor = Hit.BrickColor
  2391. p.formFactor = "Custom"
  2392. p.Size = Vector3.new(math.random(15,35)/12,math.random(13,35)/12,math.random(15,35)/12)
  2393. p.CFrame = CFrame.new(Pos -Vector3.new(math.random(-4,4),-2,math.random(-4,4)))* CFrame.fromEulerAnglesXYZ(math.random(-10,10)/20,math.random(-10,10)/5,math.random(-10,10)/20)
  2394. Game:GetService("Debris"):AddItem(p,3 +i *0.1)
  2395. p.Velocity = Vector3.new(math.random(-10,10)*4,math.random(40,80),math.random(-10,10)*4)
  2396. p.RotVelocity = p.Velocity
  2397. if math.random(1,5)== 5 then
  2398. coroutine.wrap(function()
  2399. local f = Instance.new("Smoke",p)
  2400. f.Size = 30
  2401. f.RiseVelocity = 0
  2402. f.Opacity = 0.025
  2403. Wait(0.1)
  2404. f.Enabled = false
  2405. Wait(1)
  2406. f:Destroy()
  2407. end)()end end
  2408. Wait(0.025)
  2409. end
  2410. Wait(0.25)
  2411. BP:Remove()
  2412. end
  2413. Wait(0.25)
  2414. Stance = "Standing"
  2415. Debounces.Attacking = false
  2416. StopPower = false
  2417. ChargePosition(false)
  2418. end)end;
  2419. z = function()
  2420. if Power -3500 < 0 then return end
  2421. for i,v in pairs(Debounces)do
  2422. if v then
  2423. return
  2424. end end
  2425. Debounces.Attacking = true
  2426. Power = Power -3500
  2427. Chat(H,"You look a little... chilly.","Really blue")
  2428. local Colors = {"Navy blue","Really blue","White",Settings.Colors[2],"Really black"}
  2429. for i = 1,20 do
  2430. for _,v in pairs(Workspace:GetChildren())do
  2431. if v:IsA("Model")and v ~= Character and not v:findFirstChild("Frozen")then
  2432. local h = v:findFirstChild("Humanoid")
  2433. if h then
  2434. if h.Health > 0 then
  2435. local t = v:findFirstChild("Torso")
  2436. if t then
  2437. if(t.Position -T.Position).magnitude <= 20 then
  2438. local f = Instance.new("StringValue",v)
  2439. f.Name = "Frozen"
  2440. for x,c in pairs(v:GetChildren())do
  2441. if c:IsA("BasePart")then
  2442. c.Anchored = true
  2443. local ss = Instance.new("Part",v)
  2444. ss.Size = Vector3.new(c.Size.x +0.2,c.Size.y +0.22,c.Size.z +0.19)
  2445. ss.Anchored = true
  2446. ss.CanCollide = true
  2447. ss.TopSurface = 0
  2448. ss.BottomSurface = 0
  2449. ss.Locked = true
  2450. ss.BrickColor = BrickColor.new("Really blue")
  2451. ss.Transparency = 1
  2452. ss.Reflectance = 0.95
  2453. ss.CFrame = c.CFrame * CFrame.Angles(math.rad(math.random(-45,45)),math.rad(math.random(-45,45)),math.rad(math.random(-45,45)))
  2454. coroutine.wrap(function()
  2455. for i = 1,25 do
  2456. ss.Transparency = ss.Transparency -0.01
  2457. Wait()
  2458. end end)()
  2459. Game:GetService("Debris"):AddItem(ss,10)
  2460. end end
  2461. delay(10,function()
  2462. for x,c in pairs(v:GetChildren())do
  2463. if c:IsA("BasePart")then
  2464. c.Anchored = false
  2465. end end end)
  2466. h.PlatformStand = true
  2467. h:TakeDamage(10)
  2468. Game:GetService("Debris"):AddItem(f,10)
  2469. end end end end end end
  2470. local Xf = T.CFrame * CFrame.new(math.rad(360/i),0,math.pi/2)
  2471. local p = Instance.new("Part",Character)
  2472. p.Name = "Trail"
  2473. p.TopSurface = 0
  2474. p.BottomSurface = 0
  2475. p.Anchored = true
  2476. p.CanCollide = false
  2477. p.FormFactor = "Custom"
  2478. p.Size = Vector3.new(2,2,2)
  2479. local clr = Colors[math.random(1,#Colors)]
  2480. if type(clr)~= 'userdata' then clr = BrickColor.new(clr)end
  2481. p.BrickColor = clr
  2482. p.CFrame = Xf * CFrame.new(math.random(-1,1),math.random(-1,1)-3,math.random(-1,1))
  2483. local m = Instance.new("BlockMesh",p)
  2484. m.Scale = Vector3.new(2,2,2)
  2485. coroutine.wrap(function()
  2486. for n = 1,15 do
  2487. p.Transparency = n/15
  2488. m.Scale = m.Scale + Vector3.new(0.1,0.1,0.1)
  2489. p.CFrame = CFrame.new(p.Position + Vector3.new(math.random(-5,5)/20,0.5,math.random(-5,5)/20))* CFrame.fromEulerAnglesXYZ(math.random(-10,10)/i,math.random(-10,10)/i,0.5)
  2490. Wait()
  2491. end
  2492. p:Destroy()
  2493. end)()
  2494. Wait(1/30)
  2495. end
  2496. Wait(3)
  2497. Debounces.Attacking = false
  2498. end;
  2499. x = function()
  2500. if Power -5500 < 0 then return end
  2501. for i,v in pairs(Debounces)do
  2502. if v then
  2503. return
  2504. end end
  2505. Debounces.Attacking = true
  2506. Power = Power -5500
  2507. Chat(H,"BURN!","Really red")
  2508. local Colors = {"Really red","Really black","Orange","New Yeller"}
  2509. for i = 1,20 do
  2510. for _,v in pairs(Workspace:GetChildren())do
  2511. if v:IsA("Model")and v ~= Character and not v:findFirstChild("Burnt")then
  2512. local h = v:findFirstChild("Humanoid")
  2513. if h then
  2514. if h.Health > 0 then
  2515. local t = v:findFirstChild("Torso")
  2516. if t then
  2517. if(t.Position -T.Position).magnitude <= 20 then
  2518. local f = Instance.new("StringValue",v)
  2519. f.Name = "Burnt"
  2520. ParticleEmit(v.Torso,BrickColor.new("Really red"),10)
  2521. for m,c in pairs(v:GetChildren())do
  2522. if c:IsA("BasePart")then
  2523. local ss = Instance.new("Fire",c)
  2524. ss.Size = c.Size.y +2
  2525. ss.Color = BrickColor.new(Colors[math.random(1,#Colors)]).Color
  2526. ss.SecondaryColor = Color3.new(0,0,0)
  2527. ss.Heat = 100
  2528. delay(10,function()
  2529. local size = ss.Size
  2530. for i = size,0,-1 do
  2531. ss.Size = i
  2532. Wait()
  2533. end
  2534. ss:Destroy()
  2535. end)end end
  2536. h.PlatformStand = true
  2537. coroutine.wrap(function()
  2538. for i = 1,10 do
  2539. h:TakeDamage(5 * math.random(1,2))
  2540. Wait(1)
  2541. end end)()
  2542. Game:GetService("Debris"):AddItem(f,10)
  2543. end end end end end end
  2544. local Xf = T.CFrame * CFrame.new(math.rad(360/i),0,math.pi/2)
  2545. local p = Instance.new("Part",Character)
  2546. p.Name = "Trail"
  2547. p.TopSurface = 0
  2548. p.BottomSurface = 0
  2549. p.Anchored = true
  2550. p.CanCollide = false
  2551. p.FormFactor = "Custom"
  2552. p.Size = Vector3.new(2,2,2)
  2553. local clr = Colors[math.random(1,#Colors)]
  2554. if type(clr)~= 'userdata' then clr = BrickColor.new(clr)end
  2555. p.BrickColor = clr
  2556. p.CFrame = Xf * CFrame.new(math.random(-1,1),math.random(-1,1)-3,math.random(-1,1))
  2557. local m = Instance.new("BlockMesh",p)
  2558. m.Scale = Vector3.new(2,2,2)
  2559. coroutine.wrap(function()
  2560. for n = 1,15 do
  2561. p.Transparency = n/15
  2562. m.Scale = m.Scale + Vector3.new(0.1,0.1,0.1)
  2563. p.CFrame = CFrame.new(p.Position + Vector3.new(math.random(-5,5)/20,0.5,math.random(-5,5)/20))* CFrame.fromEulerAnglesXYZ(math.random(-10,10)/i,math.random(-10,10)/i,0.5)
  2564. Wait()
  2565. end
  2566. p:Destroy()
  2567. end)()
  2568. Wait(1/30)
  2569. end
  2570. Wait(3)
  2571. Debounces.Attacking = false
  2572. end;
  2573. e = function()
  2574. for i,v in pairs(Debounces)do
  2575. if v then
  2576. return
  2577. end end
  2578. if Power -26000 < 0 then return end
  2579. Debounces.Attacking = true
  2580. Power = Power -26000
  2581. Chat(H,"It will devour you!","Really red")
  2582. T.Anchored = true
  2583. Explode(T.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180))),Settings.Colors[2])
  2584. Wait(0.15)
  2585. Character.Humanoid.Health = Character.Humanoid.Health -(Character.Humanoid.Health -1)
  2586. local Parts = Instance.new("Model",Character)
  2587. local p = Instance.new("Part",Parts)
  2588. p.Size = Vector3.new(110,110,110)
  2589. p.Shape = "Ball"
  2590. p.Anchored = true
  2591. p.Locked = true
  2592. p.CanCollide = false
  2593. p.BrickColor = Settings.Colors[2]
  2594. p.TopSurface = 0
  2595. p.BottomSurface = 0
  2596. p.CFrame = T.CFrame
  2597. local bm = Instance.new("Part",Parts)
  2598. bm.Size = Vector3.new(1,1,1)
  2599. bm.Anchored = true
  2600. bm.Locked = true
  2601. bm.CanCollide = false
  2602. bm.BrickColor = Settings.Colors[1]
  2603. bm.TopSurface = 0
  2604. bm.BottomSurface = 0
  2605. bm.CFrame = T.CFrame
  2606. local cm = Instance.new("CylinderMesh",bm)
  2607. cm.Scale = Vector3.new(50,1500,50)
  2608. coroutine.wrap(function()
  2609. for i = 1,50 do
  2610. cm.Scale = cm.Scale - Vector3.new(1,30,1)
  2611. bm.Transparency = i/50
  2612. bm.CFrame = T.CFrame
  2613. ShakeCam()
  2614. end end)()
  2615. for i = 1,55 do
  2616. p.Transparency = i/55
  2617. p.Size = p.Size - Vector3.new(2,2,2)
  2618. p.CFrame = T.CFrame
  2619. if math.random(1,2)== 2 then
  2620. p.Size = p.Size + Vector3.new(3.3,3.3,3.3)
  2621. p.CFrame = T.CFrame
  2622. Wait(0.01)
  2623. p.Size = p.Size - Vector3.new(3.3,3.3,3.3)
  2624. p.CFrame = T.CFrame
  2625. end
  2626. ShakeCam()
  2627. end
  2628. Explode(T.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180))),Settings.Colors[1])
  2629. coroutine.wrap(ShakeCam)(12,0.02)
  2630. bm:Destroy()
  2631. local ss = Instance.new("Part",Parts)
  2632. ss.Size = Vector3.new(10,10,10)
  2633. ss.Shape = "Ball"
  2634. ss.Anchored = true
  2635. ss.Locked = true
  2636. ss.CanCollide = false
  2637. ss.BrickColor = Settings.Colors[1]
  2638. ss.TopSurface = 0
  2639. ss.BottomSurface = 0
  2640. ss.CFrame = T.CFrame
  2641. local Targets,Blocking = {},true
  2642. local function CheckTargets(CCharacter)
  2643. for i,v in pairs(Targets)do
  2644. if v[1]== CCharacter then
  2645. return true
  2646. end end
  2647. return false
  2648. end
  2649. coroutine.wrap(function()
  2650. while Wait(0.5)do
  2651. if not Blocking then break end
  2652. for i,v in pairs(Targets)do
  2653. ypcall(function()
  2654. Effect2(v[1].Torso,4,4,4,0,0,0,v[2])
  2655. end)end end end)()
  2656. coroutine.wrap(function()
  2657. while Wait()do
  2658. if not Targets then break end
  2659. for i,v in pairs(Targets or {})do
  2660. v[2]= Settings.Colors[IsNear(T.Position,p.Size.X,v[1])and 2 or 1]
  2661. if IsNear(T.Position,p.Size.X,v[1])then
  2662. if not v[3]then
  2663. v[3]= true
  2664. ypcall(function()Damage(T,v[1].Torso,nil,300,true)end)
  2665. delay(0.6,function()
  2666. v[3]= false
  2667. end)end end end end end)()
  2668. for _ = 1,30 do
  2669. p.Transparency = p.Transparency -(1/36)
  2670. p.Size = p.Size + Vector3.new(15,15,15)
  2671. p.CFrame = T.CFrame
  2672. for o,x in pairs(IsNear(T.Position,p.Size.X *1.3))do
  2673. if not CheckTargets(x)then
  2674. table.insert(Targets,{x,Settings.Colors[1],false})
  2675. for i,v in pairs(x:GetChildren())do
  2676. if v:IsA("BasePart")then
  2677. local bp = Instance.new("BodyPosition",v)
  2678. bp.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  2679. bp.P = 1500
  2680. bp.position = ss.Position
  2681. elseif v:IsA("Humanoid")then
  2682. v.PlatformStand = true
  2683. v.Sit = true
  2684. end end end end
  2685. Wait()
  2686. end
  2687. Targets = nil
  2688. Blocking = false
  2689. Parts:Destroy()
  2690. Debounces.Attacking = false
  2691. T.Anchored = false
  2692. end;
  2693. y = function(Mouse)
  2694. if not Mouse.Target then return end
  2695. for i,v in pairs(Debounces)do
  2696. if v then
  2697. return
  2698. end end
  2699. if Power -15000 < 0 then return end
  2700. Debounces.Attacking = true
  2701. Power = Power -15000
  2702. Stance = "Null"
  2703. ChargePosition(false)
  2704. FaceForward()
  2705. T.CFrame = StanceGyro.cframe
  2706. StanceGyro.cframe = StanceGyro.cframe * CFrame.fromEulerAnglesXYZ(0,-math.pi/2,0)
  2707. N.DesiredAngle = -1.2
  2708. RS.DesiredAngle = 0.25
  2709. LS.DesiredAngle = 1
  2710. StopTrail = false
  2711. Trail(RA,CFrame.new(0,-0.8,0),Settings.Colors[2])
  2712. local n = StanceGyro.cframe
  2713. local Pos = Mouse.Hit * CFrame.new(0,26,0)
  2714. for i = 1,10 do
  2715. RS.C0 = RS.C0 * CFrame.new(0,-0.05,-0.025)* CFrame.fromEulerAnglesXYZ(-math.pi/20,0,0)
  2716. LS.C0 = LS.C0 * CFrame.new(0,-0.05,0.025)* CFrame.fromEulerAnglesXYZ(-math.pi/30,0,0)
  2717. LH.C0 = LH.C0 * CFrame.new(0,0,0)* CFrame.fromEulerAnglesXYZ(-math.pi/60,0,0)
  2718. RH.C0 = RH.C0 * CFrame.new(0,0,0)* CFrame.fromEulerAnglesXYZ(-math.pi/60,0,0)
  2719. StanceGyro.cframe = n * CFrame.fromEulerAnglesXYZ(0,0,-math.pi/80 *i)
  2720. Wait()
  2721. end
  2722. coroutine.wrap(function()
  2723. ChargePosition(false)
  2724. RS.C0 = CFrame.new(1,0.5,0,0,0,1,0,1,0,-1,0,0)* CFrame.Angles(0,0,1.57)
  2725. Wait(0.1)
  2726. LS.C0 = CFrame.new(-1,0.5,0,0,0,-1,0,1,0,1,0,0)* CFrame.Angles(0,0,-1.57)
  2727. Wait(0.1)
  2728. RS.C0 = RS.C0 * CFrame.Angles(0.6,0,0)* CFrame.new(0,0,-0.3)
  2729. LS.C0 = LS.C0 * CFrame.Angles(0.6,0,0)* CFrame.new(0,0,-0.3)
  2730. RH.C0 = CFrame.new(1,-1,0,0,0,1,0,1,0,-1,0,0)* CFrame.Angles(-0.05,0,0)* CFrame.new(0,0.1,0)
  2731. Wait(0.1)
  2732. LH.C0 = CFrame.new(-1,-1,0,0,0,-1,0,1,0,1,0,0)* CFrame.Angles(-0.05,0,0)* CFrame.new(0,0.1,0)
  2733. T.CFrame = CFrame.new(T.Position,_Mouse.Hit.p)
  2734. end)()
  2735. T.CFrame = CFrame.new(T.Position,Pos.p)
  2736. StanceGyro.cframe = CFrame.new(T.Position,Pos.p)
  2737. Wait(0.3)
  2738. StopTrail = true
  2739. T.Anchored = true
  2740. local p = Instance.new("Part",Character)
  2741. p.Shape = "Ball"
  2742. p.Size = Vector3.new(4,4,4)
  2743. p.Anchored = true
  2744. p.Locked = true
  2745. p.CanCollide = false
  2746. p.BrickColor = Settings.Colors[1]
  2747. p.Reflectance = 0.3
  2748. p.TopSurface = 0
  2749. p.BottomSurface = 0
  2750. p.CFrame = Pos
  2751. MiniExplode(p.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180))),Settings.Colors[2])
  2752. local Done = false
  2753. coroutine.wrap(function()
  2754. while Wait(0.252)do
  2755. if Done then break end
  2756. Implode(p.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180))),Settings.Colors[math.random(1,2)])
  2757. end end)()
  2758. coroutine.wrap(function()
  2759. while Wait(0.23)do
  2760. if Done then break end
  2761. Effect2(p,5,5,5,0,0,0,Settings.Colors[2],0.23)
  2762. end end)()
  2763. local tagz,grabbed = {},{}
  2764. local Con;Con = Game:GetService("RunService").Stepped:connect(function()
  2765. for i,v in pairs(IsNear(p.Position,100))do
  2766. if not v:findFirstChild("Pulling@Atlas")then
  2767. local s = Instance.new("StringValue",v)
  2768. s.Name = "Pulling@Atlas"
  2769. table.insert(tagz,s)
  2770. table.insert(grabbed,v)
  2771. for _,x in pairs(v:GetChildren())do
  2772. if x:IsA("BasePart")then
  2773. x.Anchored = false
  2774. local bp = Instance.new("BodyPosition",x)
  2775. bp.position = p.Position
  2776. bp.P = 3000
  2777. bp.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  2778. table.insert(tagz,bp)
  2779. local cCon;cCon = x.Touched:connect(function(h)
  2780. if h == p then
  2781. pcall(function()
  2782. v.Humanoid:TakeDamage(11)
  2783. cCon:disconnect()
  2784. end)end end)end end end end end)
  2785. Wait(10)
  2786. for i,v in pairs(tagz)do v:Destroy()end
  2787. for _,x in pairs(grabbed)do
  2788. pcall(function()
  2789. for i,v in pairs(x:GetChildren())do
  2790. if v:IsA("BasePart")then
  2791. local bf = Instance.new("BodyForce",v)
  2792. bf.force = p.CFrame.lookVector *1200
  2793. Game:GetService("Debris"):AddItem(bf,0.64)
  2794. elseif v:IsA("Humanoid")then
  2795. v.PlatformStand = true
  2796. end end end)end
  2797. MiniExplode(p.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180))),Settings.Colors[1])
  2798. Con:disconnect()
  2799. for i = 1,10 do
  2800. p.Transparency = p.Transparency +0.1
  2801. Wait()
  2802. end
  2803. Done = true
  2804. Debounces.Attacking = false
  2805. T.Anchored = false
  2806. Stance = "Standing"
  2807. end;
  2808. k = function(_Mouse)
  2809. if Debounces.Attacking or Debounces.IsCharging or Debounces.IsHealing then return end
  2810. if Power -1000 >= 0 then
  2811. Power = Power -1000
  2812. Debounces.Attacking = true
  2813. ChangeText("Heal")
  2814. StopPower = true
  2815. local x = Instance.new("Animation",Tool)
  2816. x.AnimationId = "http://www.roblox.com/asset/?id=128853357"
  2817. local anim = Character.Humanoid:LoadAnimation(x)
  2818. anim:Play()
  2819. for i = 1,5 do
  2820. Effect2(LA,i/2,i/2,i/2,0,-0.8,0,BrickColor.new("Really black"),tonumber("0."..i))
  2821. Wait(0.2)
  2822. end
  2823. T.Anchored = true
  2824. local kcon = _Mouse.Move:connect(function()pcall(function()T.CFrame = CFrame.new(T.Position,_Mouse.Hit.p)end)end)
  2825. local CF = T.CFrame * CFrame.new(-2,2,-5)
  2826. local Rock = Instance.new("Part",Workspace)
  2827. Rock.Size = Vector3.new(1,1,1)
  2828. Rock.TopSurface = 0
  2829. Rock.BottomSurface = 0
  2830. Rock.Transparency = 1
  2831. Rock.Locked = true
  2832. Rock.BrickColor = BrickColor.new("Really black")
  2833. Rock.Shape = "Ball"
  2834. Rock.CanCollide = false
  2835. Rock.CFrame = CF
  2836. Rock.Anchored = true
  2837. StopRockTrail = false
  2838. RockTrail(Rock,CFrame.new(0,0,0),BrickColor.new("Lime green"))
  2839. for i = 1,3 do
  2840. Rock.Transparency = Rock.Transparency -0.3
  2841. Rock.Size = Rock.Size + Vector3.new(1,1,1)
  2842. Rock.CFrame = CF
  2843. Wait()
  2844. end
  2845. Rock.Size = Vector3.new(2.5,2.5,2.5)
  2846. local Rockx = Instance.new("Part",Workspace)
  2847. Rockx.Size = Vector3.new(2.5,2.5,2.5)
  2848. Rockx.TopSurface = 0
  2849. Rockx.BottomSurface = 0
  2850. Rockx.Transparency = 0
  2851. Rockx.Locked = true
  2852. Rockx.BrickColor = BrickColor.new("Really black")
  2853. Rockx.Shape = "Ball"
  2854. Rockx.CanCollide = false
  2855. Rockx.CFrame = Rock.CFrame
  2856. Rockx.Anchored = true
  2857. local w = Instance.new("Weld",Rock)
  2858. w.Part0 = Rock
  2859. w.Part1 = Rockx
  2860. local l = Instance.new("PointLight",Rock)
  2861. l.Color = Color3.new(1,0,0)
  2862. l.Range = 0
  2863. local ssss,asdd = false,0
  2864. coroutine.wrap(function()
  2865. while Wait(0.2)do
  2866. if not Rock then break end
  2867. Effect2(Rock,2.3,2.3,2.3,0,0,0,BrickColor.new("Lime green"),0.3)
  2868. end end)()
  2869. coroutine.wrap(function()
  2870. while Wait(0.12)do
  2871. if ssss then break end
  2872. asdd = asdd +1
  2873. coroutine.wrap(ShakeCam)(1.1,0.01)
  2874. l.Range = l.Range +0.5
  2875. local f = Instance.new("Part",Character)
  2876. f.BrickColor = asdd%2 == 1 and BrickColor.new("Really black")or BrickColor.new("Lime green")
  2877. f.Size = Vector3.new(5,1,5)
  2878. f.Anchored = true
  2879. f.Locked = true
  2880. f.CanCollide = false
  2881. f.TopSurface = 0
  2882. f.BottomSurface = 0
  2883. f.CFrame = Rock.CFrame * CFrame.fromEulerAnglesXYZ(asdd%2 == 1 and -6 or 6,asdd%2 == 1 and -6 or 6,asdd%2 == 1 and -6 or 6)
  2884. local sm = Instance.new("SpecialMesh",f)
  2885. sm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  2886. sm.Scale = Vector3.new(2.5,2.5,2.5)
  2887. coroutine.wrap(function()
  2888. for i = 1,20 do
  2889. f.Transparency = f.Transparency +0.05
  2890. sm.Scale = sm.Scale + Vector3.new(2,2,2)
  2891. Wait()
  2892. end
  2893. f:Destroy()
  2894. end)()end end)()
  2895. Wait(1.5)
  2896. ssss = true
  2897. coroutine.wrap(function()
  2898. for a = 1,3 do
  2899. local s = Instance.new("Part",Character)
  2900. s.BrickColor = BrickColor.new("Really black")
  2901. s.Size = Vector3.new(5,1,5)
  2902. s.Anchored = true
  2903. s.Locked = true
  2904. s.CanCollide = false
  2905. s.TopSurface = 0
  2906. s.BottomSurface = 0
  2907. s.CFrame = Rock.CFrame * CFrame.new(0,2.5,2)* CFrame.fromEulerAnglesXYZ(1.57,0,0)
  2908. local sm = Instance.new("SpecialMesh",s)
  2909. sm.MeshId = "http://www.roblox.com/asset/?id=20329976"
  2910. sm.Scale = Vector3.new(5,5,5)
  2911. coroutine.wrap(function()
  2912. for x = 1,10 do
  2913. s.Transparency = s.Transparency + 0.1
  2914. sm.Scale = sm.Scale + Vector3.new(3,0.6,3)
  2915. s.CFrame = s.CFrame * CFrame.new(0,0,1)
  2916. Wait()
  2917. end
  2918. s:Destroy()
  2919. end)()
  2920. Wait(0.1)
  2921. end end)()
  2922. Rock.CanCollide = true
  2923. Rock.Anchored = false
  2924. Rockx.Anchored = false
  2925. coroutine.wrap(function()
  2926. while Wait()do
  2927. if not Rock then break end
  2928. local s = Rock:findFirstChild("1")or Instance.new("BodyVelocity",Rock)
  2929. s.P = 500
  2930. s.Name = "1"
  2931. s.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  2932. s.velocity = CFrame.new(T.Position,_Mouse.Hit.p).lookVector *600
  2933. local b = Rock:findFirstChild("2")or Instance.new("BodyForce",Rock)
  2934. b.force = CFrame.new(T.Position,_Mouse.Hit.p).lookVector *600
  2935. b.Name = "2"
  2936. end end)()
  2937. local function Kll(Hit,Bool,con)
  2938. if Hit.Parent ~= Character then
  2939. if Hit.Parent ~= Workspace then
  2940. if not Hit.Parent:findFirstChild("Humanoid")then return end
  2941. ParticleEmit(Hit,"Lime green",2)
  2942. coroutine.wrap(ShakeCam)(6.6,0.24)
  2943. xShake(Game.Players:GetPlayerFromCharacter(Hit.Parent),3.4,1/30,0.2)
  2944. pcall(function()kcon:disconnect()end)
  2945. pcall(function()con:disconnect()end)
  2946. pcall(function()Hit.Parent.Humanoid.Health = Hit.Parent.Humanoid.Health +120 end)
  2947. if Bool then return end
  2948. T.Anchored = false
  2949. local cf = Rock.CFrame
  2950. local f = Instance.new("Part",Character)
  2951. f.BrickColor = BrickColor.new("Really black")
  2952. f.Size = Vector3.new(5,1,5)
  2953. f.Anchored = true
  2954. f.Locked = true
  2955. f.CanCollide = false
  2956. f.TopSurface = 0
  2957. f.BottomSurface = 0
  2958. f.CFrame = Hit.CFrame * CFrame.fromEulerAnglesXYZ(1.57,0,0)
  2959. StopRockTrail = true
  2960. local sm = Instance.new("SpecialMesh",f)
  2961. sm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  2962. sm.Scale = Vector3.new(20,20,20)
  2963. coroutine.wrap(function()
  2964. for i = 1,20 do
  2965. f.Transparency = f.Transparency +0.05
  2966. sm.Scale = sm.Scale + Vector3.new(10,10,10)
  2967. Wait()
  2968. end
  2969. f:Destroy()
  2970. end)()
  2971. local ax = Instance.new("Part",Character)
  2972. ax.Size = Vector3.new(1,1,1)
  2973. ax.TopSurface = 0
  2974. ax.BottomSurface = 0
  2975. ax.Transparency = 0
  2976. ax.Locked = true
  2977. ax.BrickColor = BrickColor.new("Lime green")
  2978. ax.Shape = "Ball"
  2979. ax.CanCollide = false
  2980. ax.CFrame = cf
  2981. ax.Anchored = true
  2982. coroutine.wrap(function()
  2983. for i = 1,10 do
  2984. ax.Size = ax.Size + Vector3.new(math.random(1,3)+2,math.random(1,3)+2,math.random(1,3)+2)
  2985. ax.Transparency = ax.Transparency +0.1
  2986. ax.CFrame = cf
  2987. Wait()
  2988. end
  2989. ax:Destroy()
  2990. end)()
  2991. ax.Touched:connect(function(H)Kll(H,true)end)
  2992. pcall(function()
  2993. Rock:Destroy()
  2994. Rockx:Destroy()
  2995. end)
  2996. for i,v in pairs(Hit.Parent:GetChildren())do
  2997. if v:IsA("BasePart")then
  2998. v.Anchored = false
  2999. end end end end end
  3000. local con;con = Rock.Touched:connect(function(h)Kll(h,false,con)end)
  3001. Game:GetService("Debris"):AddItem(Rock,5)
  3002. delay(5,function()T.Anchored = false kcon:disconnect()end)
  3003. StopPower = false
  3004. Debounces.Attacking = false
  3005. end
  3006.  
  3007. end;
  3008.  
  3009.  
  3010. }
  3011. local function Texture(Obj,Textur,Transparency)
  3012. for i = 0,5 do
  3013. local d = Instance.new("Decal",Obj)
  3014. d.Texture = Textur
  3015. d.Face = i
  3016. d.Transparency = Transparency
  3017. end end
  3018. Handle = Instance.new("Part",Tool)
  3019. Handle.Name = "Handle"
  3020. Handle.Locked = true
  3021. Handle.BrickColor = Settings.Colors[1]
  3022. Handle.CanCollide = false
  3023. Handle.FormFactor = "Custom"
  3024. Handle.TopSurface = 0
  3025. Handle.BottomSurface = 0
  3026. Handle.Size = Vector3.new(0.1,0.1,0.1)
  3027. Handle.CFrame = RA.CFrame
  3028. Handle.Anchored = true
  3029. xHandle = Instance.new("Part",Tool)
  3030. xHandle.Name = "1"
  3031. xHandle.Locked = true
  3032. xHandle.BrickColor = Settings.Colors[1]
  3033. xHandle.CanCollide = false
  3034. xHandle.FormFactor = "Custom"
  3035. xHandle.TopSurface = 0
  3036. xHandle.BottomSurface = 0
  3037. xHandle.Size = Vector3.new(0.15,1.7,0.15)
  3038. xHandle.CFrame = RA.CFrame
  3039. xHandle.Anchored = true
  3040. W1 = Instance.new("Weld",xHandle)
  3041. W1.Part0 = xHandle
  3042. W1.Part1 = Handle
  3043. W1.C1 = CFrame.Angles(0,23,0)* CFrame.new(0,0.35,0)
  3044. wHandle = Instance.new("Part",Tool)
  3045. wHandle.Name = "2"
  3046. wHandle.Locked = true
  3047. wHandle.BrickColor = Settings.Colors[2]
  3048. wHandle.CanCollide = false
  3049. wHandle.FormFactor = "Custom"
  3050. wHandle.TopSurface = 0
  3051. wHandle.BottomSurface = 0
  3052. wHandle.Size = Vector3.new(1,8,0.001)
  3053. wHandle.CFrame = RA.CFrame
  3054. wHandle.Anchored = true
  3055. wHandle.Reflectance = 0.3
  3056. BM = Instance.new("BlockMesh",wHandle)
  3057. BM.Scale = Vector3.new(1,1,0)
  3058. W2 = Instance.new("Weld",wHandle)
  3059. W2.Part0 = wHandle
  3060. W2.Part1 = xHandle
  3061. W2.C1 = CFrame.Angles(0,-23,0)* CFrame.new(0,4.3,0)
  3062. zHandle = Instance.new("Part",Tool)
  3063. zHandle.Name = "3"
  3064. zHandle.Locked = true
  3065. zHandle.BrickColor = Settings.Colors[1]
  3066. zHandle.CanCollide = false
  3067. zHandle.FormFactor = "Custom"
  3068. zHandle.TopSurface = 0
  3069. zHandle.BottomSurface = 0
  3070. zHandle.Size = Vector3.new(0.001,8,0.1)
  3071. zHandle.CFrame = RA.CFrame
  3072. zHandle.Anchored = true
  3073. zHandle.Reflectance = 0.1
  3074. W3 = Instance.new("Weld",zHandle)
  3075. W3.Part0 = zHandle
  3076. W3.Part1 = xHandle
  3077. W3.C1 = CFrame.Angles(0,90,0)* CFrame.new(0,4.3,0)
  3078. bHandle = Instance.new("Part",Tool)
  3079. bHandle.Name = "4"
  3080. bHandle.Locked = true
  3081. bHandle.BrickColor = Settings.Colors[1]
  3082. bHandle.CanCollide = false
  3083. bHandle.FormFactor = "Custom"
  3084. bHandle.TopSurface = 0
  3085. bHandle.BottomSurface = 0
  3086. bHandle.Size = Vector3.new(0.26,0.26,0.26)
  3087. bHandle.CFrame = RA.CFrame
  3088. bHandle.Anchored = true
  3089. bHandle.Reflectance = 0.1
  3090. W4 = Instance.new("Weld",bHandle)
  3091. W4.Part0 = bHandle
  3092. W4.Part1 = xHandle
  3093. W4.C1 = CFrame.Angles(0,-23,0)* CFrame.new(0,0.35,0)
  3094. aHandle = Instance.new("Part",Tool)
  3095. aHandle.Name = "5"
  3096. aHandle.Locked = true
  3097. aHandle.BrickColor = Settings.Colors[2]
  3098. aHandle.CanCollide = false
  3099. aHandle.FormFactor = "Custom"
  3100. aHandle.TopSurface = 0
  3101. aHandle.BottomSurface = 0
  3102. aHandle.Size = Vector3.new(0.25,1.3,0.25)
  3103. aHandle.CFrame = RA.CFrame * CFrame.Angles(0,0,90)
  3104. aHandle.Anchored = true
  3105. aHandle.Transparency = 0.8
  3106. W5 = Instance.new("Weld",aHandle)
  3107. W5.Part0 = aHandle
  3108. W5.Part1 = Handle
  3109. W5.C1 = CFrame.Angles(0,23,0)* CFrame.new(0,0.35,0)
  3110. rHandle = Instance.new("Part",Tool)
  3111. rHandle.Name = "6"
  3112. rHandle.Locked = true
  3113. rHandle.BrickColor = Settings.Colors[1]
  3114. rHandle.CanCollide = false
  3115. rHandle.FormFactor = "Custom"
  3116. rHandle.TopSurface = 0
  3117. rHandle.BottomSurface = 0
  3118. rHandle.Size = Vector3.new(1,0.001,0.001)
  3119. rHandle.CFrame = RA.CFrame
  3120. rHandle.Anchored = true
  3121. rHandle.Reflectance = 0.1
  3122. sm = Instance.new("SpecialMesh",rHandle)
  3123. sm.MeshType = "FileMesh"
  3124. sm.MeshId = "http://www.roblox.com/Asset/?id=9756362"
  3125. sm.Scale = Vector3.new(1,1,1)
  3126. W6 = Instance.new("Weld",rHandle)
  3127. W6.Part0 = rHandle
  3128. W6.Part1 = xHandle
  3129. W6.C1 = CFrame.Angles(0,-23,0)* CFrame.new(0,0.35,0)
  3130. fHandle = Instance.new("Part",Tool)
  3131. fHandle.Name = "7"
  3132. fHandle.Locked = true
  3133. fHandle.BrickColor = Settings.Colors[1]
  3134. fHandle.CanCollide = false
  3135. fHandle.FormFactor = "Custom"
  3136. fHandle.TopSurface = 0
  3137. fHandle.BottomSurface = 0
  3138. fHandle.Size = Vector3.new(1,0.001,0.001)
  3139. fHandle.CFrame = RA.CFrame
  3140. fHandle.Anchored = true
  3141. fHandle.Reflectance = 0.1
  3142. sm = Instance.new("SpecialMesh",fHandle)
  3143. sm.MeshType = "FileMesh"
  3144. sm.MeshId = "http://www.roblox.com/Asset/?id=9756362"
  3145. sm.Scale = Vector3.new(1,1,0.2)
  3146. W7 = Instance.new("Weld",fHandle)
  3147. W7.Part0 = fHandle
  3148. W7.Part1 = xHandle
  3149. W7.C1 = CFrame.Angles(0,-23,0)* CFrame.new(0,4.3,0)
  3150. qHandle = Instance.new("Part",Tool)
  3151. qHandle.Name = "8"
  3152. qHandle.Locked = true
  3153. qHandle.BrickColor = Settings.Colors[1]
  3154. qHandle.CanCollide = false
  3155. qHandle.FormFactor = "Custom"
  3156. qHandle.TopSurface = 0
  3157. qHandle.BottomSurface = 0
  3158. qHandle.Size = Vector3.new(1,0.001,0.001)
  3159. qHandle.CFrame = RA.CFrame
  3160. qHandle.Anchored = true
  3161. qHandle.Reflectance = 0.3
  3162. sm = Instance.new("SpecialMesh",qHandle)
  3163. sm.MeshType = "FileMesh"
  3164. sm.MeshId = "http://www.roblox.com/Asset/?id=9756362"
  3165. sm.Scale = Vector3.new(1,1.5,0.3)
  3166. W8 = Instance.new("Weld",qHandle)
  3167. W8.Part0 = qHandle
  3168. W8.Part1 = xHandle
  3169. W8.C1 = CFrame.Angles(0,-23,0)* CFrame.new(0,8,0)
  3170. for i,v in pairs(Tool:GetChildren())do
  3171. if v:IsA("BasePart")then
  3172. Texture(v,"http://www.roblox.com/asset/?id=137372754",0.9)
  3173. end end
  3174. Tool.Name = "Atlas Sword"
  3175. Tool.Equipped:connect(function()
  3176. Equiped = true
  3177. AttackState = "Melee"
  3178. W1 = Instance.new("Weld",xHandle)
  3179. W1.Part0 = xHandle
  3180. W1.Part1 = Handle
  3181. W1.C1 = CFrame.Angles(0,23,0)* CFrame.new(0,0.35,0)
  3182. W2 = Instance.new("Weld",wHandle)
  3183. W2.Part0 = wHandle
  3184. W2.Part1 = xHandle
  3185. W2.C1 = CFrame.Angles(0,-23,0)* CFrame.new(0,4.3,0)
  3186. W3 = Instance.new("Weld",zHandle)
  3187. W3.Part0 = zHandle
  3188. W3.Part1 = xHandle
  3189. W3.C1 = CFrame.Angles(0,90,0)* CFrame.new(0,4.3,0)
  3190. W4 = Instance.new("Weld",bHandle)
  3191. W4.Part0 = bHandle
  3192. W4.Part1 = xHandle
  3193. W4.C1 = CFrame.Angles(0,-23,0)* CFrame.new(0,0.35,0)
  3194. W5 = Instance.new("Weld",aHandle)
  3195. W5.Part0 = aHandle
  3196. W5.Part1 = Handle
  3197. W5.C1 = CFrame.Angles(0,23,0)* CFrame.new(0,0.35,0)
  3198. W6 = Instance.new("Weld",rHandle)
  3199. W6.Part0 = rHandle
  3200. W6.Part1 = xHandle
  3201. W6.C1 = CFrame.Angles(0,-23,0)* CFrame.new(0,0.35,0)
  3202. W7 = Instance.new("Weld",fHandle)
  3203. W7.Part0 = fHandle
  3204. W7.Part1 = xHandle
  3205. W7.C1 = CFrame.Angles(0,-23,0)* CFrame.new(0,4.3,0)
  3206. W8 = Instance.new("Weld",qHandle)
  3207. W8.Part0 = qHandle
  3208. W8.Part1 = xHandle
  3209. W8.C1 = CFrame.Angles(0,-23,0)* CFrame.new(0,8.6,0)
  3210. table.foreach(Tool:GetChildren(),function(_,v)
  3211. if v:IsA("BasePart")then
  3212. v.CanCollide = false
  3213. v.Touched:connect(function(Hit)
  3214. if PoisonMode and Power -1000 < 0 then return end
  3215. if not Debounces.Attacking then return end
  3216. if Hit.Parent == Character or HitDebounce then return end
  3217. if not Hit.Parent:findFirstChild("Humanoid")then return end
  3218. if Hit.Parent:findFirstChild("HitAlreadyAtlas")then return end
  3219. coroutine.wrap(ShakeCam)(1.1,0.01)
  3220. xShake(Game.Players:GetPlayerFromCharacter(Hit.Parent),3.4,1/30,0.2)
  3221. local sxs = Instance.new("StringValue",Hit.Parent)
  3222. sxs.Name = "HitAlreadyAtlas"
  3223. Game:GetService("Debris"):AddItem(sxs,1.5)
  3224. if PoisonMode then Power = Power -1000 end
  3225. pcall(function()Hit.Parent.Humanoid.PlatformStand = true end)
  3226. for n,x in pairs(Hit.Parent:GetChildren())do
  3227. if x:IsA("BasePart")then
  3228. local bf = Instance.new("BodyForce",x)
  3229. bf.force = T.CFrame.lookVector *325
  3230. Game:GetService("Debris"):AddItem(bf,0.26)
  3231. end end
  3232. for i,v in pairs(Prts)do
  3233. v.BrickColor = Settings.Colors[1]
  3234. delay(0.95,function()v.BrickColor = Settings.Colors[2]end)
  3235. pcall(function()
  3236. local spl = Instance.new("SelectionPartLasso",Speaker.Character)
  3237. spl.Humanoid = Hit.Parent:findFirstChild("Humanoid")
  3238. spl.Part = v
  3239. spl.Color = PoisonMode and BrickColor.new("Royal purple")or Settings.Colors[2]
  3240. end)end
  3241. if PoisonMode then
  3242. ParticleEmit(Hit.Parent:findFirstChild("Torso"),"Royal purple",13)
  3243. coroutine.wrap(function()
  3244. local Dlly = 0
  3245. while Wait(1)do
  3246. if Dlly == 13 then break end
  3247. Dlly = Dlly +1
  3248. Damage(T,Hit,nil,math.random(1,6))
  3249. end end)()end
  3250. if not PoisonMode then ParticleEmit(Hit,"Really red",2)end
  3251. local cf = Hit.CFrame
  3252. local s = Instance.new("Part",Character)
  3253. s.Anchored = true
  3254. s.TopSurface = 0
  3255. s.BottomSurface = 0
  3256. s.Locked = true
  3257. s.Transparency = 1
  3258. s.CanCollide = false
  3259. s.Shape = "Ball"
  3260. s.Reflectance = 0
  3261. s.BrickColor = Settings.Colors[2]
  3262. s.CFrame = cf
  3263. coroutine.wrap(function()
  3264. for i = 1,5 do
  3265. s.Size = s.Size + Vector3.new(2,2,2)
  3266. s.CFrame = cf
  3267. s.Transparency = s.Transparency -0.2
  3268. Wait()
  3269. end
  3270. Wait(0.1)
  3271. s.BrickColor = Settings.Colors[2]
  3272. if math.random(1,2)== 1 then pcall(function()Hit.Parent.Humanoid:TakeDamage(6)end)end
  3273. for i = 1,10 do
  3274. s.Size = s.Size - Vector3.new(2,2,2)
  3275. s.CFrame = cf
  3276. s.Transparency = s.Transparency +0.1
  3277. Wait()
  3278. end
  3279. s:Destroy()
  3280. end)()
  3281. local l = Instance.new("PointLight",s)
  3282. l.Color = s.Color
  3283. l.Range = 60
  3284. local f = Instance.new("Part",Character)
  3285. f.BrickColor = Settings.Colors[1]
  3286. f.Size = Vector3.new(5,1,5)
  3287. f.Anchored = true
  3288. f.Locked = true
  3289. f.CanCollide = false
  3290. f.TopSurface = 0
  3291. f.BottomSurface = 0
  3292. f.CFrame = Hit.CFrame * CFrame.fromEulerAnglesXYZ(1.57,0,0)
  3293. local sm = Instance.new("SpecialMesh",f)
  3294. sm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  3295. sm.Scale = Vector3.new(4,4,4)
  3296. coroutine.wrap(function()
  3297. for i = 1,20 do
  3298. f.Transparency = f.Transparency +0.05
  3299. sm.Scale = sm.Scale + Vector3.new(2,2,2)
  3300. Wait()
  3301. end
  3302. f:Destroy()
  3303. end)()
  3304. Damage(v,Hit)end)
  3305. v.Anchored = false
  3306. end end)end)
  3307. Tool.Unequipped:connect(function()
  3308. table.foreach(Tool:GetChildren(),function(_,v)
  3309. if v:IsA("BasePart")then
  3310. v.Anchored = true
  3311. end end)
  3312. Equiped = false
  3313. end)
  3314. -- Health gui
  3315. if Game:GetService("StarterGui"):GetCoreGuiEnabled(1)then Game:GetService("StarterGui"):SetCoreGuiEnabled(1,false)end
  3316. HealthGui = Instance.new("ScreenGui",PlayerGui)
  3317. HealthGui.Name = "Atlas HealthGui"
  3318. _MainFr = Instance.new("Frame",HealthGui)
  3319. _MainFr.Size = UDim2.new(0.4,0,0.1,0)
  3320. _MainFr.Position = UDim2.new(0.3,0,0,0)
  3321. _MainFr.BackgroundColor = Settings.Colors[1]
  3322. _MainFr.BorderColor3 = Settings.Colors[1].Color
  3323. _MainFr.BorderSizePixel = 3
  3324. Bar = Instance.new("Frame",_MainFr)
  3325. Bar.Size = UDim2.new(0,0,1,0)
  3326. Bar.ZIndex = 2
  3327. Bar.BackgroundColor = BrickColor.new("Royal purple")
  3328. Bar.BorderSizePixel = 0
  3329. _Shine = Instance.new("Frame",_MainFr)
  3330. _Shine.Size = UDim2.new(1,0,0.5,0)
  3331. _Shine.Position = UDim2.new(0,0,0.25,0)
  3332. _Shine.BackgroundTransparency = 0.5
  3333. _Shine.BackgroundColor = BrickColor.new("Royal purple")
  3334. _Shine.ZIndex = 3
  3335. _Shine.BorderSizePixel = 0
  3336. _LBL = Instance.new("ImageLabel",Bar)
  3337. _LBL.ZIndex = 4
  3338. _LBL.Size = UDim2.new(1,0,1,0)
  3339. _LBL.BorderSizePixel = 0
  3340. _LBL.BackgroundTransparency = 1
  3341. _LBL.Image = GuiTexture
  3342. coroutine.wrap(function()
  3343. while Wait()do
  3344. if _LBL.Image ~= GuiTexture then
  3345. _LBL.Image = GuiTexture
  3346. end end end)()
  3347. xTxt = Instance.new("TextLabel",_MainFr)
  3348. xTxt.Size = UDim2.new(1,0,1,0)
  3349. xTxt.Text = tostring(Character.Humanoid.Health)
  3350. xTxt.TextScaled = true
  3351. xTxt.Font = "SourceSansBold"
  3352. xTxt.TextColor = Settings.Colors[1]
  3353. xTxt.ZIndex = 5
  3354. xTxt.BackgroundTransparency = 1
  3355. HCCon = Character.Humanoid.HealthChanged:connect(function(Health)
  3356. if RageMode then
  3357. if Health > 1250 then
  3358. Health = 1250
  3359. end else
  3360. if Health > 600 then
  3361. Health = 600
  3362. end end
  3363. xTxt.Text = tostring(math.ceil(Health))
  3364. Bar:TweenSize(UDim2.new(Health/Character.Humanoid.MaxHealth,0,1,0),"InOut","Quad",0.6,true)
  3365. if Health < Character.Humanoid.MaxHealth/4 then
  3366. Bar.BackgroundColor = BrickColor.new("Really red")
  3367. else
  3368. if not RageMode then
  3369. Bar.BackgroundColor = BrickColor.new("Royal purple")
  3370. end end end)
  3371. SetHealth()
  3372. delay(1,function()Character.Humanoid.Health = 600 end)
  3373. Character.Humanoid.Died:connect(function()
  3374. HCCon:disconnect()
  3375. Bar:Destroy()
  3376. local _Txt = Instance.new("ImageLabel",_MainFr)
  3377. _Txt.BackgroundTransparency = 1
  3378. _Txt.Image = ""
  3379. _Txt.Size = UDim2.new(1,0,1,0)
  3380. _Txt.ZIndex = 2
  3381. local con;con = Player.CharacterAdded:connect(function()
  3382. Game:GetService("StarterGui"):SetCoreGuiEnabled(1,true)
  3383. con:disconnect()
  3384. end)end)
  3385. pcall(script.Destroy,Character:findFirstChild("Health"))
  3386. coroutine.wrap(function()
  3387. while Wait(0.8)do
  3388. if not pcall(function()Character.Humanoid.Health = Character.Humanoid.Health +math.random(0,4)end)then
  3389. break
  3390. end end end)()
  3391. --Move Frame back
  3392. _MoveFrame = Instance.new("ScreenGui",PlayerGui)
  3393. _MoveFrame.Name = "Atlas Move"
  3394. _Backing = Instance.new("Frame",_MoveFrame)
  3395. _Backing.Size = UDim2.new(0.2,0,0.1,0)
  3396. _Backing.Position = UDim2.new(0.71,0,0.9,0)
  3397. _Backing.BackgroundColor = Settings.Colors[1]
  3398. _Backing.BorderSizePixel = 3
  3399. MoveTxt = Instance.new("TextLabel",_Backing)
  3400. MoveTxt.Size = UDim2.new(1,0,1,0)
  3401. MoveTxt.BorderSizePixel = 0
  3402. MoveTxt.Font = "SourceSansBold"
  3403. MoveTxt.BackgroundTransparency = 1
  3404. MoveTxt.Text = ByteToStr({240,260,263,264,195,261,284,195,249,214,277,272,268,271,271,268,274,273},163)
  3405. MoveTxt.TextColor = BrickColor.new("Royal purple")
  3406. MoveTxt.TextScaled = true
  3407. MoveTxt.ZIndex = 2
  3408. function ChangeText(Text)
  3409. coroutine.wrap(function()
  3410. for i = 1,6 do
  3411. _Backing.Rotation = _Backing.Rotation +120
  3412. Wait()
  3413. end end)()
  3414. coroutine.wrap(function()
  3415. MoveTxt.Text = Text
  3416. MoveTxt.TextTransparency = 1
  3417. for i = 1,10 do
  3418. MoveTxt.TextColor3 = Color3.new(MoveTxt.TextColor3.r +0.1,MoveTxt.TextColor3.g +0.1,MoveTxt.TextColor3.b +0.1)
  3419. MoveTxt.TextTransparency = MoveTxt.TextTransparency -0.1
  3420. Wait()
  3421. end
  3422. MoveTxt.TextTransparency = 0.55
  3423. MoveTxt.TextColor = BrickColor.new("Royal purple")
  3424. end)()end
  3425. --Power bar
  3426. Power = 26000
  3427. _Power = Instance.new("ScreenGui",PlayerGui)
  3428. _Power.Name = "Atlas Power"
  3429. PBar = Instance.new("Frame",_Power)
  3430. PBar.BackgroundColor = Settings.Colors[1]
  3431. PBar.Size = UDim2.new(0.4,0,0.1,0)
  3432. PBar.Position = UDim2.new(0.3,0,0.9,0)
  3433. PBar_back = Instance.new("Frame",PBar)
  3434. PBar_back.BackgroundColor = BrickColor.new("Royal purple")
  3435. PBar_back.Size = UDim2.new(0,0,1,0)
  3436. PBar_back.ZIndex = 2
  3437. PBar.BorderSizePixel = 3
  3438. Txt = Instance.new("TextLabel",PBar)
  3439. Txt.Size = UDim2.new(1,0,1,0)
  3440. Txt.Text = tostring(Power)
  3441. Txt.TextScaled = true
  3442. Txt.Font = "SourceSansBold"
  3443. Txt.TextColor = Settings.Colors[1]
  3444. Txt.ZIndex = 5
  3445. Txt.BackgroundTransparency = 1
  3446. _Shine2 = Instance.new("Frame",PBar)
  3447. _Shine2.Size = UDim2.new(1,0,0.5,0)
  3448. _Shine2.Position = UDim2.new(0,0,0.25,0)
  3449. _Shine2.BackgroundTransparency = 0.5
  3450. _Shine2.BackgroundColor = BrickColor.new("Royal purple")
  3451. _Shine2.ZIndex = 3
  3452. _Shine2.BorderSizePixel = 0
  3453. _LBL2 = Instance.new("ImageLabel",PBar_back)
  3454. _LBL2.ZIndex = 4
  3455. _LBL2.Size = UDim2.new(1,0,1,0)
  3456. _LBL2.BackgroundTransparency = 1
  3457. _LBL2.BorderSizePixel = 0
  3458. _LBL2.Image = GuiTexture
  3459. coroutine.wrap(function()
  3460. while Wait()do
  3461. if _LBL2.Image ~= GuiTexture then
  3462. _LBL2.Image = GuiTexture
  3463. end end end)()
  3464. Spawn(function()
  3465. while wait()do
  3466. if Power <= 26000 then
  3467. if Power < 0 then Power = 0 end
  3468. PBar_back:TweenSize(UDim2.new(Power/26000,0,1,0),"InOut","Quad",0.2,true)
  3469. Txt.Text = tostring(Power)
  3470. if Power < 26000/4 then
  3471. PBar_back.BackgroundColor = BrickColor.new("Really red")
  3472. else
  3473. if not RageMode then
  3474. PBar_back.BackgroundColor = BrickColor.new("Royal purple")
  3475. end end end end end)
  3476. Character.Humanoid.Died:connect(function()
  3477. Power = 26000
  3478. for i = 1,9 do
  3479. PBar_back.BackgroundTransparency = PBar_back.BackgroundTransparency +0.1
  3480. Wait()
  3481. end
  3482. Power = 0
  3483. end)
  3484. Character.Humanoid.Died:connect(function()
  3485. local DeathPhraze = {"How could I lose?!","InternalRecursion will avenge me!","Avenge me, Internal!","All good things must come to an end I guess..."}
  3486. Chat(H,DeathPhraze[math.random(1,#DeathPhraze)],"Dark green")
  3487. T.Anchored = true
  3488. pcall(function()Cam:Destroy()end)
  3489. coroutine.wrap(function()
  3490. repeat Wait()until Workspace.CurrentCamera ~= nil
  3491. Workspace.CurrentCamera.Focus = H.CFrame
  3492. end)()
  3493. pcall(function()H.face:Destroy()end)
  3494. StopPower = true
  3495. for i,v in pairs(Tool:GetChildren())do
  3496. if v:IsA("BasePart")then
  3497. v.Anchored = true
  3498. coroutine.wrap(function()
  3499. for i = 1,10 do
  3500. v.Transparency = v.Transparency +0.1
  3501. Wait()
  3502. end end)()end end
  3503. for i,v in pairs(Character:GetChildren())do
  3504. if v:IsA("BasePart")then
  3505. v.Anchored = true
  3506. coroutine.wrap(function()
  3507. for i = 1,10 do
  3508. v.Transparency = v.Transparency +0.1
  3509. Wait()
  3510. end end)()end end end)
  3511. SwordAttacks,HandAttacks = {"Spin","Slash","DoubleSwing"}
  3512. local StandardSwing,SwingLeft,DoubleSwing,SpinSwing
  3513. Stance = "Standing"
  3514. Tool.Equipped:connect(function(Mouse)
  3515. AttackState = "Melee"
  3516. table.foreach(Debounces,function(_,v)v = false end)
  3517. Equiped = true
  3518. Mouse.KeyDown:connect(function(Key)
  3519. if Debounces.Shielding then return end
  3520. if GlobalKeys[Key]or GlobalKeys[Key:byte()]then
  3521. coroutine.wrap(function()local f = GlobalKeys[Key]~= nil and GlobalKeys[Key](Mouse)or GlobalKeys[Key:byte()](Mouse)end)()
  3522. Wait()
  3523. Descriptions = {
  3524. h = "Healing!";
  3525. c = "Charging!";
  3526. b = "Boost!";
  3527. n = "Float!";
  3528. t = "Teleport!";
  3529. q = "Fly!";
  3530. v = "Taunt!";
  3531. m = "Get up...";
  3532. p = "OUT OF MY WAY!";
  3533. [32]= "Jump!";
  3534. [59]= "Flip!";
  3535. [45]= "Dev only.";}
  3536. ChangeText(Descriptions[Key]~= nil and Descriptions[Key]or Descriptions[Key:byte()])
  3537. end
  3538. if KeyBindings[Key]~= nil then
  3539. KeyBindings[Key](Mouse)
  3540. Wait()
  3541. Descriptions = {
  3542. l = AttackState.."!";
  3543. y = "Clone attack!";
  3544. r = "Rage!";
  3545. g = "PoisonMode!";
  3546. x = "Die please.";
  3547. u = "Sword birth."}
  3548. ChangeText(Descriptions[Key])
  3549. end end)
  3550. local cntr = 1
  3551. Mouse.Button2Down:connect(function()
  3552. ChangeText("Sorry to mislead you...")
  3553. if Power -26000 < 0 then return end
  3554. for i,v in pairs(Debounces)do
  3555. if v then
  3556. return
  3557. end end
  3558. if AttackState == "Melee" then
  3559. local Target = Mouse.Target
  3560. if Target ~= nil then
  3561. if Target.Parent:IsA("Model")and Target.Parent ~= Character and Target.Parent:findFirstChild("Humanoid")then
  3562. Debounces.Attacking = true
  3563. local Hit = Target.Parent
  3564. for i,v in pairs(Hit:GetChildren())do
  3565. if v:IsA("BasePart")then
  3566. v.Anchored = true
  3567. elseif v:IsA("Humanoid")then
  3568. v.PlatformStand = true
  3569. end end
  3570. Stance = "Null"
  3571. ParticleEmit(Hit.Torso,"Really black",2)
  3572. Power = Power -26000
  3573. Wait(0.7)
  3574. T.CFrame = Hit.Torso.CFrame * CFrame.new(0,0,-15)
  3575. Chat(H,"Did you really think that I would let you live?...","Really red")
  3576. Wait(0.25)
  3577. local Settings = {TimeOfDay = Game.Lighting.TimeOfDay,Ambient = Game.Lighting.Ambient,OutdoorAmbient = Game.Lighting.OutdoorAmbient,Brightness = Game.Lighting.Brightness}
  3578. Game.Lighting.TimeOfDay = 0
  3579. Game.Lighting.Ambient = Color3.new(1,0,0)
  3580. Game.Lighting.OutdoorAmbient = Color3.new(1,0,0)
  3581. Game.Lighting.Brightness = 0
  3582. Wait(1.5)
  3583. local s = Instance.new("Part",Character)
  3584. s.Anchored = true
  3585. s.TopSurface = 0
  3586. s.BottomSurface = 0
  3587. s.Locked = true
  3588. s.Transparency = 1
  3589. s.CanCollide = false
  3590. s.Shape = "Ball"
  3591. s.Reflectance = 0
  3592. s.BrickColor = BrickColor.new("Really black")
  3593. s.CFrame = T.CFrame
  3594. coroutine.wrap(function()
  3595. for i = 1,5 do
  3596. s.Size = s.Size + Vector3.new(2,2,2)
  3597. s.CFrame = T.CFrame
  3598. s.Transparency = s.Transparency -0.2
  3599. Wait()
  3600. end
  3601. Wait(0.1)
  3602. s.BrickColor = BrickColor.new("Really black")
  3603. for i = 1,100 do
  3604. s.Size = s.Size - Vector3.new(2,2,2)
  3605. s.CFrame = T.CFrame
  3606. s.Transparency = s.Transparency +0.01
  3607. Wait()
  3608. end
  3609. s:Destroy()
  3610. end)()
  3611. local l = Instance.new("PointLight",s)
  3612. l.Color = s.Color
  3613. l.Range = 60
  3614. local f = Instance.new("Part",Character)
  3615. f.BrickColor = BrickColor.new("Really black")
  3616. f.Size = Vector3.new(5,1,5)
  3617. f.Anchored = true
  3618. f.Locked = true
  3619. f.CanCollide = false
  3620. f.TopSurface = 0
  3621. f.BottomSurface = 0
  3622. f.CFrame = T.CFrame * CFrame.fromEulerAnglesXYZ(1.57,0,0)
  3623. local sm = Instance.new("SpecialMesh",f)
  3624. sm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  3625. sm.Scale = Vector3.new(4,4,4)
  3626. coroutine.wrap(function()
  3627. for i = 1,100 do
  3628. f.Transparency = f.Transparency +0.01
  3629. sm.Scale = sm.Scale + Vector3.new(2,2,2)
  3630. Wait()
  3631. end
  3632. f:Destroy()
  3633. end)()
  3634. Kill(Hit.Torso)
  3635. Game.Lighting.Brightness = 10
  3636. delay(0.65,function()Game.Lighting.Brightness = 1 end)
  3637. Wait(1.6)
  3638. for i,v in pairs(Settings)do
  3639. pcall(function()
  3640. Game.Lighting[i]= v
  3641. end)end
  3642. Debounces.Attacking = false
  3643. Stance = "Standing"
  3644. end end end end)
  3645. Mouse.Button1Down:connect(function()
  3646. if Debounces.Attacking or Debounces.IsCharging or Debounces.IsHealing or Debounces.Shielding then return end
  3647. if Debounces.Flying then
  3648. local Speed,DC = RageMode and 350 or 200
  3649. StopFlyTrail = false
  3650. FlyTrail(RA,CFrame.new(0,0,0))
  3651. FlyTrail(LA,CFrame.new(0,0,0))
  3652. coroutine.wrap(function()
  3653. while Wait(0.5)do
  3654. if Debounces.Flying then
  3655. Power = Power -200
  3656. coroutine.wrap(function()
  3657. local p = Instance.new("Part",Character)
  3658. p.Name = "Trail"
  3659. p.TopSurface = 0
  3660. p.BottomSurface = 0
  3661. p.Anchored = true
  3662. p.CanCollide = false
  3663. p.formFactor = "Symmetric"
  3664. p.Size = Vector3.new(1,1,1)
  3665. p.BrickColor = BrickColor.new("Really red")
  3666. p.CFrame = RA.CFrame * CFrame.new(0,-1.5,0)
  3667. Game:GetService("Debris"):AddItem(p,3)
  3668. local m = Instance.new("BlockMesh",p)
  3669. m.Scale = Vector3.new(4,4,4)
  3670. for i = 1,15 do
  3671. m.Scale = m.Scale - Vector3.new(0.2,0.2,0.2)
  3672. p.Transparency = i/15
  3673. p.CFrame = p.CFrame * CFrame.new(math.random(-10,10)/100,math.random(-10,10)/100,math.random(-10,10)/100)* CFrame.fromEulerAnglesXYZ(math.random(-50,50)/500,math.random(-50,50)/500,math.random(-50,50)/500)
  3674. Wait()
  3675. end
  3676. p:Destroy()
  3677. end)()
  3678. coroutine.wrap(function()
  3679. local p = Instance.new("Part",Character)
  3680. p.Name = "Trail"
  3681. p.TopSurface = 0
  3682. p.BottomSurface = 0
  3683. p.Anchored = true
  3684. p.CanCollide = false
  3685. p.formFactor = "Symmetric"
  3686. p.Size = Vector3.new(1,1,1)
  3687. p.BrickColor = BrickColor.new("Really red")
  3688. p.CFrame = LA.CFrame * CFrame.new(0,-1.5,0)
  3689. Game:GetService("Debris"):AddItem(p,3)
  3690. local m = Instance.new("BlockMesh",p)
  3691. m.Scale = Vector3.new(4,4,4)
  3692. for i = 1,15 do
  3693. m.Scale = m.Scale - Vector3.new(0.2,0.2,0.2)
  3694. p.Transparency = i/15
  3695. p.CFrame = p.CFrame * CFrame.new(math.random(-10,10)/100,math.random(-10,10)/100,math.random(-10,10)/100)* CFrame.fromEulerAnglesXYZ(math.random(-50,50)/500,math.random(-50,50)/500,math.random(-50,50)/500)
  3696. Wait()
  3697. end
  3698. p:Destroy()
  3699. end)()
  3700. if Power == 0 then
  3701. pcall(function()DC()end)
  3702. break
  3703. end
  3704. Speed = RageMode and 350 or 200
  3705. else
  3706. pcall(function()DC()end)
  3707. break end end end)()
  3708. local bv = Instance.new("BodyVelocity",T)
  3709. bv.Name = "FlyVelocityVector"
  3710. bv.maxForce = Vector3.new(0,math.huge,0)
  3711. bv.velocity = Vector3.new(0,0,0)
  3712. local bg = Instance.new("BodyGyro",T)
  3713. bg.Name = "FlyGyro"
  3714. bg.maxTorque = Vector3.new(0,0,0)
  3715. bv.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  3716. bg.maxTorque = Vector3.new(9000,9000,9000)
  3717. bg.cframe = CFrame.new(T.Position,Mouse.Hit.p)* CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0)
  3718. bv.velocity = CFrame.new(T.Position,Mouse.Hit.p).lookVector *Speed
  3719. local MouseMoveConnection = Mouse.Move:connect(function()
  3720. bg.maxTorque = Vector3.new(9000,9000,9000)
  3721. bg.cframe = CFrame.new(T.Position,Mouse.Hit.p)* CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0)
  3722. bv.velocity = CFrame.new(T.Position,Mouse.Hit.p).lookVector *Speed
  3723. end)
  3724. local Con;Con = Mouse.Button1Up:connect(DC)
  3725. DC = function()
  3726. Debounces.Flying = false
  3727. StopFlyTrail = true
  3728. bg:Destroy()
  3729. bv:Destroy()
  3730. MouseMoveConnection:disconnect()
  3731. Con:disconnect()
  3732. end
  3733. return
  3734. end
  3735. if AttackState == "Melee" then
  3736. if PoisonMode then
  3737. local Attack = SwordAttacks[cntr]
  3738. cntr = cntr == 3 and 1 or cntr +1
  3739. ChangeText(Attack)
  3740. if Attack == "DoubleSwing" then
  3741. Debounces.Attacking = true
  3742. StopSwordTrail = false
  3743. SwordTrail(qHandle,CFrame.new(0,0,0),BrickColor.new("Royal purple"))
  3744. Wait(0.1)
  3745. DoubleSwing:Play()
  3746. Wait(1)
  3747. Debounces.Attacking = false
  3748. StopSwordTrail = true
  3749. elseif Attack == "Spin" then
  3750. Debounces.Attacking = true
  3751. local spinForce = Instance.new("BodyAngularVelocity",T)
  3752. spinForce.P = 1000000
  3753. spinForce.angularvelocity = Vector3.new(0,20,0)
  3754. spinForce.maxTorque = Vector3.new(spinForce.P,spinForce.P,spinForce.P)
  3755. Game:GetService("Debris"):AddItem(spinForce,0.84)
  3756. StopSwordTrail = false
  3757. SwordTrail(qHandle,CFrame.new(0,0,0),BrickColor.new("Royal purple"))
  3758. Wait(0.1)
  3759. SpinSwing:Play()
  3760. Wait(1)
  3761. Debounces.Attacking = false
  3762. StopSwordTrail = true
  3763. elseif Attack == "Slash" then
  3764. Debounces.Attacking = true
  3765. StopSwordTrail = false
  3766. StandardSwing:Play()
  3767. SwordTrail(qHandle,CFrame.new(0,0,0),BrickColor.new("Royal purple"))
  3768. Wait(1)
  3769. StopSwordTrail = true
  3770. Debounces.Attacking = false
  3771. end return end
  3772. local Attack = SwordAttacks[cntr]
  3773. cntr = cntr == 3 and 1 or cntr +1
  3774. ChangeText(Attack)
  3775. if Attack == "DoubleSwing" then
  3776. Debounces.Attacking = true
  3777. StopSwordTrail = false
  3778. SwordTrail(qHandle,CFrame.new(0,0,0),Settings.Colors[2])
  3779. Wait(0.1)
  3780. DoubleSwing:Play()
  3781. Wait(1.5)
  3782. Debounces.Attacking = false
  3783. StopSwordTrail = true
  3784. elseif Attack == "Spin" then
  3785. Debounces.Attacking = true
  3786. local spinForce = Instance.new("BodyAngularVelocity",T)
  3787. spinForce.P = 1000000
  3788. spinForce.angularvelocity = Vector3.new(0,20,0)
  3789. spinForce.maxTorque = Vector3.new(spinForce.P,spinForce.P,spinForce.P)
  3790. Game:GetService("Debris"):AddItem(spinForce,0.84)
  3791. StopSwordTrail = false
  3792. SwordTrail(qHandle,CFrame.new(0,0,0),Settings.Colors[2])
  3793. Wait(0.1) -- Idk External, lately I've just been feeling really sht. Maybe you should just spend some time away then. Nah... i'll deal with it.
  3794. SpinSwing:Play()
  3795. Wait(1)
  3796. Debounces.Attacking = false
  3797. StopSwordTrail = true
  3798. elseif Attack == "Slash" then
  3799. Debounces.Attacking = true
  3800. StopSwordTrail = false
  3801. Stance = "Null"
  3802. ChargePosition(false)
  3803. StandardSwing:Play()
  3804. SwordTrail(qHandle,CFrame.new(0,0,0),Settings.Colors[2])
  3805. Wait(1)
  3806. StopSwordTrail = true
  3807. Stance = "Standing"
  3808. Debounces.Attacking = false
  3809. end
  3810.  
  3811. end end)end)
  3812. _Mouse = Player:GetMouse()
  3813. _Mouse.KeyDown:connect(function(Key)
  3814. if Debounces.Shielding then return end
  3815. if not Equiped then
  3816. if Key == 'f' then
  3817. local cn;cn = _Mouse.Button1Down:connect(function()
  3818. if Power -150 <= 0 then cn:disconnect()return end
  3819. if Debounces.Attacking or Debounces.IsCharging or Debounces.IsHealing then return end
  3820. local MouseMove = _Mouse.Move:connect(function()
  3821. T.CFrame = CFrame.new(T.Position,_Mouse.Hit.p)
  3822. end) -- Make butterfly wings taht are orenge.
  3823. T.Anchored = true
  3824. Character.Humanoid.Jump = true
  3825. Wait(0.55)
  3826. for i = 1,10 do
  3827. T.CFrame = T.CFrame * CFrame.new(0,10,0)
  3828. Wait()
  3829. end
  3830. local JumpCon = Character.Humanoid.Jumping:connect(function()Character.Humanoid.Jump = false end)
  3831. ChangeText("Atlas's wrath!")
  3832. Stance = "Null"
  3833. Debounces.Attacking = true
  3834. pcall(function()Character.Humanoid.WalkSpeed = 0 end)
  3835. StopPower = true
  3836. coroutine.wrap(function()
  3837. ChargePosition(false)
  3838. RS.C0 = CFrame.new(1,0.5,0,0,0,1,0,1,0,-1,0,0)* CFrame.Angles(0,0,1.57)
  3839. Wait(0.1)
  3840. LS.C0 = CFrame.new(-1,0.5,0,0,0,-1,0,1,0,1,0,0)* CFrame.Angles(0,0,-1.57)
  3841. Wait(0.1)
  3842. RS.C0 = RS.C0 * CFrame.Angles(0.6,0,0)* CFrame.new(0,0,-0.3)
  3843. LS.C0 = LS.C0 * CFrame.Angles(0.6,0,0)* CFrame.new(0,0,-0.3)
  3844. RH.C0 = CFrame.new(1,-1,0,0,0,1,0,1,0,-1,0,0)* CFrame.Angles(-0.05,0,0)* CFrame.new(0,0.1,0)
  3845. Wait(0.1)
  3846. LH.C0 = CFrame.new(-1,-1,0,0,0,-1,0,1,0,1,0,0)* CFrame.Angles(-0.05,0,0)* CFrame.new(0,0.1,0)
  3847. T.CFrame = CFrame.new(T.Position,_Mouse.Hit.p)
  3848. end)()
  3849. local BlastModel = Instance.new("Model",Character)
  3850. local p = Instance.new("Part",BlastModel)
  3851. p.BrickColor = Settings.Colors[2]
  3852. p.Size = Vector3.new(10,10,10)
  3853. p.Shape = "Ball"
  3854. p.Anchored = true
  3855. p.Locked = true
  3856. p.CanCollide = false
  3857. p.TopSurface = 0
  3858. p.BottomSurface = 0
  3859. p.FormFactor = "Custom"
  3860. p.Transparency = 1
  3861. local p2 = Instance.new("Part",BlastModel)
  3862. p2.BrickColor = Settings.Colors[2]
  3863. p2.Size = Vector3.new(10,10,10)
  3864. p2.Shape = "Ball"
  3865. p2.Anchored = true
  3866. p2.Locked = true
  3867. p2.CanCollide = false
  3868. p2.TopSurface = 0
  3869. p2.BottomSurface = 0
  3870. p2.FormFactor = "Custom"
  3871. p2.Transparency = 1
  3872. local x = Instance.new("Part",BlastModel)
  3873. x.BrickColor = Settings.Colors[2]
  3874. x.Size = Vector3.new(1,1,1)
  3875. x.Shape = "Ball"
  3876. x.Anchored = true
  3877. x.Locked = true
  3878. x.CanCollide = false
  3879. x.TopSurface = 0
  3880. x.BottomSurface = 0
  3881. x.FormFactor = "Custom"
  3882. x.Transparency = 1
  3883. x.CFrame = T.CFrame * CFrame.new(0,0,-5.1)* CFrame.fromEulerAnglesXYZ(-1.57,0,0)
  3884. local ktn = Instance.new("SpecialMesh",x)
  3885. ktn.Scale = Vector3.new(12,5,12)
  3886. ktn.MeshId = "http://www.roblox.com/asset/?id=1323306"
  3887. local a = Instance.new("Part",BlastModel)
  3888. a.Anchored = true
  3889. a.CanCollide = false
  3890. a.Locked = true
  3891. a.BrickColor = Settings.Colors[InternalMode and 1 or 2]
  3892. a.Size = Vector3.new(10,1,10)
  3893. a.CFrame = T.CFrame * CFrame.new(0,0,-17)* CFrame.fromEulerAnglesXYZ(1.57,0,0)
  3894. a.TopSurface = 0
  3895. a.BottomSurface = 0
  3896. local m = Instance.new("CylinderMesh",a)
  3897. m.Scale = Vector3.new(1,1,1)
  3898. coroutine.wrap(function()
  3899. for _,v in pairs(BlastModel:GetChildren())do
  3900. for i = 1,9 do
  3901. v.Transparency = v.Transparency -0.1
  3902. Wait()
  3903. end end
  3904. x.Transparency = 0.6
  3905. end)()
  3906. local prtzz = {}
  3907. coroutine.wrap(function()
  3908. for i = 1,9 do
  3909. local n = Instance.new("Part",BlastModel)
  3910. n.Anchored = true
  3911. n.Locked = true
  3912. n.CanCollide = false
  3913. n.BrickColor = i%2 == 1 and Settings.Colors[1]or Settings.Colors[2]
  3914. n.Transparency = 0.54
  3915. n.TopSurface = 0
  3916. n.BottomSurface = 0
  3917. n.FormFactor = "Custom"
  3918. n.Size = Vector3.new(0.01,0.01,0.01)
  3919. local s3rl = Instance.new("SpecialMesh",n)
  3920. s3rl.MeshType = "FileMesh"
  3921. s3rl.MeshId = "http://www.roblox.com/Asset/?id=9756362"
  3922. s3rl.Scale = Vector3.new(4,4,4)
  3923. table.insert(prtzz,n)
  3924. end
  3925. local ssc = 0
  3926. while Wait()do
  3927. ssc = ssc ~= 360 and ssc +1 or 0
  3928. for i,v in pairs(prtzz)do
  3929. v.CFrame = p.CFrame
  3930. * CFrame.Angles(0,0,math.rad((i *360/#prtzz)+ssc))
  3931. * CFrame.new(-13,0,0)
  3932. * CFrame.Angles(0,0,math.rad(63))
  3933. end end end)()
  3934. local prtzz2 = {}
  3935. coroutine.wrap(function()
  3936. for i = 1,9 do
  3937. local n = Instance.new("Part",BlastModel)
  3938. n.Anchored = true
  3939. n.Locked = true
  3940. n.CanCollide = false
  3941. n.BrickColor = i%2 == 1 and Settings.Colors[1]or Settings.Colors[2]
  3942. n.Transparency = 0.54
  3943. n.TopSurface = 0
  3944. n.BottomSurface = 0
  3945. n.FormFactor = "Custom"
  3946. n.Size = Vector3.new(0.01,0.01,0.01)
  3947. local s3rl = Instance.new("SpecialMesh",n)
  3948. s3rl.MeshType = "FileMesh"
  3949. s3rl.MeshId = "http://www.roblox.com/Asset/?id=9756362"
  3950. s3rl.Scale = Vector3.new(4,4,4)
  3951. table.insert(prtzz2,n)
  3952. end
  3953. local ssc = 0
  3954. while Wait()do
  3955. ssc = ssc ~= 360 and ssc +1 or 0
  3956. for i,v in pairs(prtzz2)do
  3957. v.CFrame = p.CFrame
  3958. * CFrame.Angles(0,0,-math.rad((i *720/#prtzz2)+ssc)*2.5)
  3959. * CFrame.new(-6.5,0,0)
  3960. * CFrame.Angles(0,0,math.rad(63))
  3961. end end end)()
  3962. local StopBeam = false
  3963. local kcon;kcon = _Mouse.KeyDown:connect(function(k3y)
  3964. if k3y == 'f' then
  3965. StopBeam = true
  3966. kcon:disconnect()
  3967. end end)
  3968. local CantSendBoomBoom = false
  3969. local MB = _Mouse.Button1Down:connect(function()
  3970. if CantSendBoomBoom then return end
  3971. CantSendBoomBoom = true
  3972. local Boom = Instance.new("Part",BlastModel)
  3973. Boom.CanCollide = false
  3974. Boom.Locked = true
  3975. Boom.Anchored = true
  3976. Boom.Transparency = 1
  3977. Boom.TopSurface = "Smooth"
  3978. Boom.BottomSurface = "Smooth"
  3979. Boom.Shape = "Ball"
  3980. Boom.BrickColor = BrickColor.new("Really red")
  3981. Boom.FormFactor = "Custom"
  3982. Boom.CFrame = T.CFrame * CFrame.new(0,0,-5.2)
  3983. for i = 1,10 do
  3984. Boom.Transparency = Boom.Transparency -0.1
  3985. Boom.CFrame = T.CFrame * CFrame.new(0,0,-5.2)
  3986. Wait()
  3987. end
  3988. for i = 1,50 do Boom.Size = Boom.Size + Vector3.new(0.25,0.25,0.25)Boom.CFrame = T.CFrame * CFrame.new(0,0,-5.2)Wait()end
  3989. repeat
  3990. CurrentDistance = CurrentDistance -2
  3991. Boom.Size = Boom.Size + Vector3.new(2,2,2)
  3992. Boom.CFrame = p.CFrame * CFrame.new(0,0,CurrentDistance)
  3993. Wait()
  3994. if StopBeam then break end until Boom.CFrame == _Mouse.Hit
  3995. if not StopBeam then
  3996. coroutine.wrap(function()
  3997. Boom.CFrame = _Mouse.Hit
  3998. print 'explode'
  3999. end)()end
  4000. delay(1.2,function()
  4001. CantSendBoomBoom = false
  4002. end)end)
  4003. local prtzz3 = {}
  4004. coroutine.wrap(function()
  4005. for i = 1,9 do
  4006. local n = Instance.new("Part",BlastModel)
  4007. n.Anchored = true
  4008. n.Locked = true
  4009. n.CanCollide = false
  4010. n.BrickColor = i%2 == 1 and Settings.Colors[1]or Settings.Colors[2]
  4011. n.Transparency = 0.54
  4012. n.TopSurface = 0
  4013. n.BottomSurface = 0
  4014. n.FormFactor = "Custom"
  4015. n.Size = Vector3.new(0.01,0.01,0.01)
  4016. local s3rl = Instance.new("SpecialMesh",n)
  4017. s3rl.MeshType = "FileMesh"
  4018. s3rl.MeshId = "http://www.roblox.com/Asset/?id=9756362"
  4019. s3rl.Scale = Vector3.new(4,4,4)
  4020. table.insert(prtzz3,n)
  4021. end
  4022. local sscs = 0
  4023. while Wait()do
  4024. sscs = sscs ~= 360 and sscs +1 or 0
  4025. for i,v in pairs(prtzz3)do
  4026. v.CFrame = p.CFrame
  4027. * CFrame.Angles(0,0,-math.rad((i *1080/#prtzz3)+sscs)*5)
  4028. * CFrame.new(-36,0,0)
  4029. * CFrame.Angles(0,0,math.rad(63))
  4030. end end end)()
  4031. local CanHit = true
  4032. local cntrr = 0
  4033. while Wait()do
  4034. if not _Mouse.Target then break end
  4035. local sssss = math.random(8,10)
  4036. cntrr = cntrr ~= 360 and cntrr +1 or 0
  4037. p.CFrame = T.CFrame * CFrame.new(cntrr %2 == 1 and 0 or RandomDecimal(-0.2,0.2),cntrr %2 == 1 and 0 or RandomDecimal(-0.2,0.2),-10.2)
  4038. p.BrickColor = a.BrickColor
  4039. p.Transparency = RandomDecimal(0,0.3)
  4040. p2.Transparency = p.Transparency
  4041. p2.BrickColor = a.BrickColor
  4042. x.BrickColor = a.BrickColor
  4043. x.Transparency = p.Transparency
  4044. x.CFrame = T.CFrame * CFrame.new(0,0,-5.1)* CFrame.new(RandomDecimal(-0.6,0.6),RandomDecimal(-0.6,0.6),0)* CFrame.fromEulerAnglesXYZ(-1.57,cntrr,0)
  4045. a.Size = Vector3.new(sssss,(T.Position -_Mouse.Hit.p).magnitude,sssss)
  4046. a.Transparency = p.Transparency
  4047. a.CFrame = p.CFrame * CFrame.new(0,0,-(T.Position -_Mouse.Hit.p).magnitude/2)* CFrame.fromEulerAnglesXYZ(1.57,0,0)
  4048. p2.CFrame = p.CFrame * CFrame.new(0,0,-(T.Position -_Mouse.Hit.p).magnitude)
  4049. if CanHit then
  4050. CanHit = false
  4051. if DamageNear(_Mouse.Hit.p,45,10)then DmgGui(45)end
  4052. Explode(p2.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180))),math.random(1,2)== 1 and Settings.Colors[InternalMode and 2 or 1]or BrickColor.new("Really red"),math.random(1,2)== 1 and "http://www.roblox.com/asset/?id=20329976" or "http://www.roblox.com/Asset/?id=9756362",p2.CFrame * CFrame.new(0,-1,0))
  4053. Effect2(p,8,8,8,0,0,0,Settings.Colors[InternalMode and 2 or 1],0.7)
  4054. coroutine.wrap(function()
  4055. for i,v in pairs(IsNear(_Mouse.Hit.p,60))do
  4056. xShake(Game.Players:GetPlayerFromCharacter(v),12,0.1,0.2)
  4057. end end)()
  4058. delay(0.2,function()CanHit = true end)
  4059. end
  4060. if StopBeam then break end
  4061. if Power -150 < 0 then break end
  4062. Power = Power -150
  4063. ShakeCam(0.2)
  4064. end
  4065. for _,v in pairs(BlastModel:GetChildren())do
  4066. coroutine.wrap(function()
  4067. for i = 1,9 do
  4068. v.Transparency = v.Transparency +0.1
  4069. Wait()
  4070. end end)()end
  4071. Wait(0.1)
  4072. BlastModel:Destroy()
  4073. MB:disconnect()
  4074. JumpCon:disconnect()
  4075. MouseMove:disconnect()
  4076. pcall(function()kcon:disconnect()end)
  4077. Debounces.Attacking = false
  4078. StopPower = false
  4079. T.Anchored = false
  4080. pcall(function()Character.Humanoid.WalkSpeed = 45 end)
  4081. Stance = "Standing"
  4082. end)
  4083. _Mouse.KeyDown:connect(function()cn:disconnect()end)
  4084. elseif Key == 'r' then
  4085. if Debounces.Attacking or Debounces.IsCharging or Debounces.IsHealing then return end
  4086. if Power -20000 >= 0 then
  4087. Power = Power -20000
  4088. Debounces.Attacking = true
  4089. ChangeText("Death ball")
  4090. StopPower = true
  4091. local x = Instance.new("Animation",Tool)
  4092. x.AnimationId = "http://www.roblox.com/asset/?id=128853357"
  4093. local anim = Character.Humanoid:LoadAnimation(x)
  4094. anim:Play()
  4095. for i = 1,5 do
  4096. Effect2(LA,i/2,i/2,i/2,0,-0.8,0,BrickColor.new("Really black"),tonumber("0."..i))
  4097. Wait(0.2)
  4098. end
  4099. T.Anchored = true
  4100. local kcon = _Mouse.Move:connect(function()pcall(function()T.CFrame = CFrame.new(T.Position,_Mouse.Hit.p)end)end)
  4101. local CF = T.CFrame * CFrame.new(-2,2,-5)
  4102. local Rock = Instance.new("Part",Workspace)
  4103. Rock.Size = Vector3.new(1,1,1)
  4104. Rock.TopSurface = 0
  4105. Rock.BottomSurface = 0
  4106. Rock.Transparency = 1
  4107. Rock.Locked = true
  4108. Rock.BrickColor = BrickColor.new("Really red")
  4109. Rock.Shape = "Ball"
  4110. Rock.CanCollide = false
  4111. Rock.CFrame = CF
  4112. Rock.Anchored = true
  4113. StopRockTrail = false
  4114. RockTrail(Rock,CFrame.new(0,0,0),BrickColor.new("Really red"))
  4115. for i = 1,3 do
  4116. Rock.Transparency = Rock.Transparency -0.3
  4117. Rock.Size = Rock.Size + Vector3.new(1,1,1)
  4118. Rock.CFrame = CF
  4119. Wait()
  4120. end
  4121. Rock.Size = Vector3.new(2.5,2.5,2.5)
  4122. local Rockx = Instance.new("Part",Workspace)
  4123. Rockx.Size = Vector3.new(2.5,2.5,2.5)
  4124. Rockx.TopSurface = 0
  4125. Rockx.BottomSurface = 0
  4126. Rockx.Transparency = 0
  4127. Rockx.Locked = true
  4128. Rockx.BrickColor = BrickColor.new("Really black")
  4129. Rockx.Shape = "Ball"
  4130. Rockx.CanCollide = false
  4131. Rockx.CFrame = Rock.CFrame
  4132. Rockx.Anchored = true
  4133. local w = Instance.new("Weld",Rock)
  4134. w.Part0 = Rock
  4135. w.Part1 = Rockx
  4136. local l = Instance.new("PointLight",Rock)
  4137. l.Color = Color3.new(1,0,0)
  4138. l.Range = 0
  4139. local ssss,asdd = false,0
  4140. coroutine.wrap(function()
  4141. while Wait(0.2)do
  4142. if not Rock then break end
  4143. Effect2(Rock,2.3,2.3,2.3,0,0,0,BrickColor.new("Really red"),0.3)
  4144. end end)()
  4145. coroutine.wrap(function()
  4146. while Wait(0.12)do
  4147. if ssss then break end
  4148. asdd = asdd +1
  4149. l.Range = l.Range +0.5
  4150. local f = Instance.new("Part",Character)
  4151. f.BrickColor = asdd%2 == 1 and BrickColor.new("Really black")or BrickColor.new("Really red")
  4152. f.Size = Vector3.new(5,1,5)
  4153. f.Anchored = true
  4154. f.Locked = true
  4155. f.CanCollide = false
  4156. f.TopSurface = 0
  4157. f.BottomSurface = 0
  4158. f.CFrame = Rock.CFrame * CFrame.fromEulerAnglesXYZ(asdd%2 == 1 and -6 or 6,asdd%2 == 1 and -6 or 6,asdd%2 == 1 and -6 or 6)
  4159. local sm = Instance.new("SpecialMesh",f)
  4160. sm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  4161. sm.Scale = Vector3.new(2.5,2.5,2.5)
  4162. coroutine.wrap(function()
  4163. for i = 1,20 do
  4164. f.Transparency = f.Transparency +0.05
  4165. sm.Scale = sm.Scale + Vector3.new(2,2,2)
  4166. Wait()
  4167. end
  4168. f:Destroy()
  4169. end)()end end)()
  4170. Wait(1.5)
  4171. ssss = true
  4172. coroutine.wrap(function()
  4173. for a = 1,3 do
  4174. local s = Instance.new("Part",Character)
  4175. s.BrickColor = BrickColor.new("Really red")
  4176. s.Size = Vector3.new(5,1,5)
  4177. s.Anchored = true
  4178. s.Locked = true
  4179. s.CanCollide = false
  4180. s.TopSurface = 0
  4181. s.BottomSurface = 0
  4182. s.CFrame = Rock.CFrame * CFrame.new(0,2.5,2)* CFrame.fromEulerAnglesXYZ(1.57,0,0)
  4183. local sm = Instance.new("SpecialMesh",s)
  4184. sm.MeshId = "http://www.roblox.com/asset/?id=20329976"
  4185. sm.Scale = Vector3.new(5,5,5)
  4186. coroutine.wrap(function()
  4187. for x = 1,10 do
  4188. s.Transparency = s.Transparency + 0.1
  4189. sm.Scale = sm.Scale + Vector3.new(3,0.6,3)
  4190. s.CFrame = s.CFrame * CFrame.new(0,0,1)
  4191. Wait()
  4192. end
  4193. s:Destroy()
  4194. end)()
  4195. Wait(0.1)
  4196. end end)()
  4197. Rock.CanCollide = true
  4198. Rock.Anchored = false
  4199. Rockx.Anchored = false
  4200. coroutine.wrap(function()
  4201. while Wait()do
  4202. if not Rock then break end
  4203. local s = Rock:findFirstChild("1")or Instance.new("BodyVelocity",Rock)
  4204. s.P = 500
  4205. s.Name = "1"
  4206. s.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  4207. s.velocity = CFrame.new(T.Position,_Mouse.Hit.p).lookVector *600
  4208. local b = Rock:findFirstChild("2")or Instance.new("BodyForce",Rock)
  4209. b.force = CFrame.new(T.Position,_Mouse.Hit.p).lookVector *600
  4210. b.Name = "2"
  4211. end end)()
  4212. local function Kll(Hit,Bool,con)
  4213. if Hit.Parent ~= Character then
  4214. if Hit.Parent ~= Workspace then
  4215. if not Hit.Parent:findFirstChild("Humanoid")then return end
  4216. ParticleEmit(Hit,"Really red",2)
  4217. coroutine.wrap(ShakeCam)(6.6,0.24)
  4218. xShake(Game.Players:GetPlayerFromCharacter(Hit.Parent),3.4,1/30,0.2)
  4219. pcall(function()Hit.Parent.Humanoid.PlatformStand = true end)
  4220. for n,x in pairs(Hit.Parent:GetChildren())do
  4221. if x:IsA("BasePart")then
  4222. local bf = Instance.new("BodyForce",x)
  4223. bf.force = T.CFrame.lookVector *130
  4224. Game:GetService("Debris"):AddItem(bf,0.26)
  4225. end end
  4226. if Bool then
  4227. Damage(Rock,Hit,true)
  4228. Damage(Rock,Hit,true)
  4229. return
  4230. end
  4231. pcall(function()kcon:disconnect()end)
  4232. pcall(function()con:disconnect()end)
  4233. T.Anchored = false
  4234. local cf = Rock.CFrame
  4235. local f = Instance.new("Part",Character)
  4236. f.BrickColor = BrickColor.new("Really red")
  4237. f.Size = Vector3.new(5,1,5)
  4238. f.Anchored = true
  4239. f.Locked = true
  4240. f.CanCollide = false
  4241. f.TopSurface = 0
  4242. f.BottomSurface = 0
  4243. f.CFrame = Hit.CFrame * CFrame.fromEulerAnglesXYZ(1.57,0,0)
  4244. StopRockTrail = true
  4245. local sm = Instance.new("SpecialMesh",f)
  4246. sm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  4247. sm.Scale = Vector3.new(20,20,20)
  4248. coroutine.wrap(function()
  4249. for i = 1,20 do
  4250. f.Transparency = f.Transparency +0.05
  4251. sm.Scale = sm.Scale + Vector3.new(10,10,10)
  4252. Wait()
  4253. end
  4254. f:Destroy()
  4255. end)()
  4256. local ax = Instance.new("Part",Character)
  4257. ax.Size = Vector3.new(1,1,1)
  4258. ax.TopSurface = 0
  4259. ax.BottomSurface = 0
  4260. ax.Transparency = 0
  4261. ax.Locked = true
  4262. ax.BrickColor = BrickColor.new("Really red")
  4263. ax.Shape = "Ball"
  4264. ax.CanCollide = false
  4265. ax.CFrame = cf
  4266. ax.Anchored = true
  4267. coroutine.wrap(function()
  4268. for i = 1,10 do
  4269. ax.Size = ax.Size + Vector3.new(math.random(1,3)+2,math.random(1,3)+2,math.random(1,3)+2)
  4270. ax.Transparency = ax.Transparency +0.1
  4271. ax.CFrame = cf
  4272. Wait()
  4273. end
  4274. ax:Destroy()
  4275. end)()
  4276. ax.Touched:connect(function(H)Kll(H,true)end)
  4277. Damage(Rock,Hit,false,122)
  4278. pcall(function()
  4279. Rock:Destroy()
  4280. Rockx:Destroy()
  4281. end)
  4282. for i,v in pairs(Hit.Parent:GetChildren())do
  4283. if v:IsA("BasePart")then
  4284. v.Anchored = false
  4285. end end end end end
  4286. local con;con = Rock.Touched:connect(function(h)Kll(h,false,con)end)
  4287. Game:GetService("Debris"):AddItem(Rock,5)
  4288. delay(5,function()T.Anchored = false kcon:disconnect()end)
  4289. StopPower = false
  4290. Debounces.Attacking = false
  4291. end elseif Key:byte()== 32 then
  4292. local Con;Con = _Mouse.Button1Down:connect(function()
  4293. Character.Humanoid.Jump = true
  4294. local s = Instance.new("Part",Character)
  4295. s.BrickColor = BrickColor.new("Institutional white")
  4296. s.Size = Vector3.new(5,5,5)
  4297. s.Anchored = true
  4298. s.Locked = true
  4299. s.CanCollide = false
  4300. s.TopSurface = 0
  4301. s.BottomSurface = 0
  4302. s.Reflectance = 0.1
  4303. s.CFrame = T.CFrame * CFrame.new(0,-2,0)
  4304. local sm = Instance.new("SpecialMesh",s)
  4305. sm.MeshId = "http://www.roblox.com/asset/?id=20329976"
  4306. sm.Scale = Vector3.new(2,0.5,2)
  4307. coroutine.wrap(function()
  4308. for i = 1,10 do
  4309. sm.Scale = sm.Scale + Vector3.new(1,0.2,1)
  4310. s.Transparency = s.Transparency +0.1
  4311. s.CFrame = s.CFrame * CFrame.fromEulerAnglesXYZ(0,math.random(-6,6),0)
  4312. Wait()
  4313. end
  4314. s:Destroy()
  4315. end)()
  4316. Con:disconnect()
  4317. end)
  4318. delay(0.6,function()if Con ~= nil then Con:disconnect()end end)
  4319. end
  4320. if NonSwordKeys[Key]then
  4321. coroutine.wrap(function()NonSwordKeys[Key](_Mouse)end)()
  4322. Wait()
  4323. Descriptions = {
  4324. j = "Shield!";
  4325. u = "Keep calm, and destroy!";
  4326. g = "Uppercut!";
  4327. l = "SUFFER!";
  4328. z = "Freeze!";
  4329. x = "Burn!";
  4330. e = ":D!";
  4331. y = "Banishment!";
  4332. u = "TO THE MOON!"
  4333. }
  4334. ChangeText(Descriptions[Key])
  4335. end
  4336. if GlobalKeys[Key]or GlobalKeys[Key:byte()]then
  4337. coroutine.wrap(function()local f = GlobalKeys[Key]~= nil and GlobalKeys[Key](_Mouse)or GlobalKeys[Key:byte()](_Mouse)end)()
  4338. Wait()
  4339. Descriptions = {
  4340. h = "Healing!";
  4341. c = "Charging!";
  4342. b = "Boost!";
  4343. n = "Float!";
  4344. t = "Teleport!";
  4345. q = "Fly!";
  4346. v = "Taunt";
  4347. m = "Get up...";
  4348. p = "OUT OF MY WAY!";
  4349. [32]= "Jump!";
  4350. [59]= "Flip!";
  4351. [45]= "Dev only.";}
  4352. ChangeText(Descriptions[Key]~= nil and Descriptions[Key]or Descriptions[Key:byte()])
  4353. end end end)
  4354. _Mouse.Button1Down:connect(function()
  4355. if Debounces.Shielding or Debounces.IsCharging or Debounces.Attacking or Debounces.IsHealing then return end
  4356. if not Equiped then
  4357. if Debounces.Flying then
  4358. local Speed,DC = RageMode and 350 or 200
  4359. StopFlyTrail = false
  4360. FlyTrail(RA,CFrame.new(0,0,0))
  4361. FlyTrail(LA,CFrame.new(0,0,0))
  4362. coroutine.wrap(function()
  4363. while Wait(0.5)do
  4364. if Debounces.Flying then
  4365. Power = Power -200
  4366. coroutine.wrap(function()
  4367. local p = Instance.new("Part",Character)
  4368. p.Name = "Trail"
  4369. p.TopSurface = 0
  4370. p.BottomSurface = 0
  4371. p.Anchored = true
  4372. p.CanCollide = false
  4373. p.formFactor = "Symmetric"
  4374. p.Size = Vector3.new(1,1,1)
  4375. p.BrickColor = BrickColor.new("Really red")
  4376. p.CFrame = RA.CFrame * CFrame.new(0,-1.5,0)
  4377. Game:GetService("Debris"):AddItem(p,3)
  4378. local m = Instance.new("BlockMesh",p)
  4379. m.Scale = Vector3.new(4,4,4)
  4380. for i = 1,15 do
  4381. m.Scale = m.Scale - Vector3.new(0.2,0.2,0.2)
  4382. p.Transparency = i/15
  4383. p.CFrame = p.CFrame * CFrame.new(math.random(-10,10)/100,math.random(-10,10)/100,math.random(-10,10)/100)* CFrame.fromEulerAnglesXYZ(math.random(-50,50)/500,math.random(-50,50)/500,math.random(-50,50)/500)
  4384. Wait()
  4385. end
  4386. p:Destroy()
  4387. end)()
  4388. coroutine.wrap(function()
  4389. local p = Instance.new("Part",Character)
  4390. p.Name = "Trail"
  4391. p.TopSurface = 0
  4392. p.BottomSurface = 0
  4393. p.Anchored = true
  4394. p.CanCollide = false
  4395. p.formFactor = "Symmetric"
  4396. p.Size = Vector3.new(1,1,1)
  4397. p.BrickColor = BrickColor.new("Really red")
  4398. p.CFrame = LA.CFrame * CFrame.new(0,-1.5,0)
  4399. Game:GetService("Debris"):AddItem(p,3)
  4400. local m = Instance.new("BlockMesh",p)
  4401. m.Scale = Vector3.new(4,4,4)
  4402. for i = 1,15 do
  4403. m.Scale = m.Scale - Vector3.new(0.2,0.2,0.2)
  4404. p.Transparency = i/15
  4405. p.CFrame = p.CFrame * CFrame.new(math.random(-10,10)/100,math.random(-10,10)/100,math.random(-10,10)/100)* CFrame.fromEulerAnglesXYZ(math.random(-50,50)/500,math.random(-50,50)/500,math.random(-50,50)/500)
  4406. Wait()
  4407. end
  4408. p:Destroy()
  4409. end)()
  4410. if Power == 0 then
  4411. pcall(function()DC()end)
  4412. break
  4413. end
  4414. Speed = RageMode and 350 or 200
  4415. else
  4416. pcall(function()DC()end)
  4417. break end end end)()
  4418. local bv = Instance.new("BodyVelocity",T)
  4419. bv.Name = "FlyVelocityVector"
  4420. bv.maxForce = Vector3.new(0,math.huge,0)
  4421. bv.velocity = Vector3.new(0,0,0)
  4422. local bg = Instance.new("BodyGyro",T)
  4423. bg.Name = "FlyGyro"
  4424. bg.maxTorque = Vector3.new(0,0,0)
  4425. bv.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  4426. bg.maxTorque = Vector3.new(9000,9000,9000)
  4427. bg.cframe = CFrame.new(T.Position,_Mouse.Hit.p)* CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0)
  4428. bv.velocity = CFrame.new(T.Position,_Mouse.Hit.p).lookVector *Speed
  4429. local MouseMoveConnection = _Mouse.Move:connect(function()
  4430. bg.maxTorque = Vector3.new(9000,9000,9000)
  4431. bg.cframe = CFrame.new(T.Position,_Mouse.Hit.p)* CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0)
  4432. bv.velocity = CFrame.new(T.Position,_Mouse.Hit.p).lookVector *Speed
  4433. end)
  4434. local Con;Con = _Mouse.Button1Up:connect(DC)
  4435. DC = function()
  4436. Debounces.Flying = false
  4437. StopFlyTrail = true
  4438. bg:Destroy()
  4439. bv:Destroy()
  4440. MouseMoveConnection:disconnect()
  4441. Con:disconnect()
  4442. end
  4443. return
  4444. end
  4445. Debounces.Attacking = true
  4446. ChangeText("FALCON, PAWNCH!")
  4447. Stance = "NULL"
  4448. ChargePosition(false)
  4449. StopTrail = false
  4450. Trail(LA,CFrame.new(0,-1,0),Settings.Colors[2])
  4451. for i = 1,6 do
  4452. RS.C0 = CFrame.new(1,0.5,0,0,0,1,0,1,0,-1,0,0)* CFrame.Angles(0,0,-0.15 *i)
  4453. LS.C0 = CFrame.new(-1,0.5,0,0,0,-1,0,1,0,1,0,0)* CFrame.Angles(0,-0.05 *i,-0.28*i)
  4454. RH.C0 = CFrame.new(1,-1,0,0,0,1,0,1,0,-1,0,0)* CFrame.Angles(0,0,0.025 *i)
  4455. LH.C0 = CFrame.new(-1,-1,0,0,0,-1,0,1,0,1,0,0)* CFrame.Angles(0,0,0.025 *i)
  4456. Wait(0.01)
  4457. end
  4458. local Con;Con = LA.Touched:connect(function(Hit)
  4459. if not Debounces.Attacking then return end
  4460. if Hit.Parent == Character or HitDebounce then return end
  4461. if not Hit.Parent:findFirstChild("Humanoid")then return end
  4462. pcall(function()Hit.Parent.Humanoid.PlatformStand = true end)
  4463. ParticleEmit(Hit,"Really red",2)
  4464. xShake(Game.Players:GetPlayerFromCharacter(Hit.Parent),3.4,1/30,0.2)
  4465. coroutine.wrap(ShakeCam)(1.1,0.01)
  4466. for n,x in pairs(Hit.Parent:GetChildren())do
  4467. if x:IsA("BasePart")then
  4468. local bf = Instance.new("BodyForce",x)
  4469. bf.force = T.CFrame.lookVector *130
  4470. Game:GetService("Debris"):AddItem(bf,0.26)
  4471. end end
  4472. local cf = Hit.CFrame
  4473. local s = Instance.new("Part",Character)
  4474. s.Anchored = true
  4475. s.TopSurface = 0
  4476. s.BottomSurface = 0
  4477. s.Locked = true
  4478. s.Transparency = 1
  4479. s.CanCollide = false
  4480. s.FormFactor = "Custom"
  4481. s.Shape = "Ball"
  4482. s.Reflectance = 0
  4483. s.BrickColor = Settings.Colors[2]
  4484. s.CFrame = cf
  4485. coroutine.wrap(function()
  4486. for i = 1,5 do
  4487. s.Size = s.Size + Vector3.new(0.5,0.5,0.5)
  4488. s.CFrame = cf
  4489. s.Transparency = s.Transparency -0.2
  4490. Wait()
  4491. end
  4492. Wait(0.1)
  4493. s.BrickColor = Settings.Colors[2]
  4494. if math.random(1,2)== 1 then pcall(function()Hit.Parent.Humanoid:TakeDamage(6)end)end
  4495. for i = 1,10 do
  4496. s.Size = s.Size - Vector3.new(1,1,1)
  4497. s.CFrame = cf
  4498. s.Transparency = s.Transparency +0.1
  4499. Wait()
  4500. end
  4501. s:Destroy()
  4502. end)()
  4503. local l = Instance.new("PointLight",s)
  4504. l.Color = s.Color
  4505. l.Range = 60
  4506. local f = Instance.new("Part",Character)
  4507. f.BrickColor = Settings.Colors[1]
  4508. f.Size = Vector3.new(5,1,5)
  4509. f.Anchored = true
  4510. f.Locked = true
  4511. f.CanCollide = false
  4512. f.TopSurface = 0
  4513. f.BottomSurface = 0
  4514. f.CFrame = Hit.CFrame * CFrame.fromEulerAnglesXYZ(1.57,0,0)
  4515. local sm = Instance.new("SpecialMesh",f)
  4516. sm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  4517. sm.Scale = Vector3.new(2,2,2)
  4518. coroutine.wrap(function()
  4519. for i = 1,10 do
  4520. f.Transparency = f.Transparency +0.1
  4521. sm.Scale = sm.Scale + Vector3.new(1,1,1)
  4522. Wait()
  4523. end
  4524. f:Destroy()
  4525. end)()
  4526. Damage(T,Hit,true)
  4527. Con:disconnect()
  4528. end)
  4529. local s = Instance.new("Part",Character)
  4530. s.BrickColor = Settings.Colors[2]
  4531. s.Size = Vector3.new(5,1,5)
  4532. s.Anchored = true
  4533. s.Locked = true
  4534. s.CanCollide = false
  4535. s.TopSurface = 0
  4536. s.BottomSurface = 0
  4537. s.CFrame = LA.CFrame * CFrame.fromEulerAnglesXYZ(0,1.57,0)
  4538. local sm = Instance.new("SpecialMesh",s)
  4539. sm.MeshId = "http://www.roblox.com/asset/?id=20329976"
  4540. sm.Scale = Vector3.new(5,5,5)
  4541. coroutine.wrap(function()
  4542. for x = 1,10 do
  4543. s.Transparency = s.Transparency + 0.1
  4544. sm.Scale = sm.Scale + Vector3.new(3,0.6,3)
  4545. s.CFrame = s.CFrame * CFrame.new(0,0,1)
  4546. Wait()
  4547. end
  4548. s:Destroy()
  4549. end)()
  4550. Wait(0.3)
  4551. StopTrail = true
  4552. for i = 1,6 do
  4553. RS.C0 = RS.C0 * CFrame.Angles(0,0,0.15)
  4554. LS.C0 = LS.C0 * CFrame.Angles(0,0,0.28)
  4555. RH.C0 = CFrame.new(1,-1,0,0,0,1,0,1,0,-1,0,0)* CFrame.Angles(0,0,-0.025 *i)
  4556. LH.C0 = CFrame.new(-1,-1,0,0,0,-1,0,1,0,1,0,0)* CFrame.Angles(0,0,-0.025 *i)
  4557. Wait(0.01)
  4558. end
  4559. delay(1/30,function()if Con ~= nil then Con:disconnect()end end)
  4560. ChargePosition(false)
  4561. Debounces.Attacking = false
  4562. Stance = "Standing"
  4563. end end)
  4564. --Animations
  4565. local A,B,C,D = Instance.new("Animation",Tool),Instance.new("Animation",Tool),Instance.new("Animation",Tool),Instance.new("Animation",Tool)
  4566. A.AnimationId = "http://www.roblox.com/Asset?ID=27761123"
  4567. B.AnimationId = "http://www.roblox.com/Asset?ID=27762691"
  4568. C.AnimationId = "http://www.roblox.com/Asset?ID=27763344"
  4569. D.AnimationId = "http://www.roblox.com/Asset?ID=27763939"
  4570. StandardSwing = Character.Humanoid:LoadAnimation(A)
  4571. SwingLeft = Character.Humanoid:LoadAnimation(B)
  4572. DoubleSwing = Character.Humanoid:LoadAnimation(C)
  4573. SpinSwing = Character.Humanoid:LoadAnimation(D)
  4574. Stance = "Standing"
  4575. StcC = "Standing"
  4576. local STCO = CFrame.new(0,1,0,-1,-0,-0,0,0,1,0,1,0)
  4577. local StandRS = CFrame.new(1,0.5,0,0.707106709,0,0.707106709,0,1,0,-0.707106709,0,0.707106709)
  4578. local StandRH = CFrame.new(1,-1,0,0,0,1,0,1,0,-1,0,0)
  4579. local StandLS = CFrame.new(-1,0.5,0,-0.923879445,0,-0.382683426,0,1,0,0.382683426,0,-0.923879445)
  4580. local StandLH = CFrame.new(-1,-1,0,0,0.0392597914,-0.999228895,0,0.999228895,0.0392597914,1,0,0)
  4581. StanceGyro = Instance.new("BodyGyro")
  4582. StanceGyro.maxTorque = Vector3.new(5000000000,5000000000,5000000000)*500000000000000
  4583. StanceGyro.P = 15000
  4584. StanceGyro.D = 750
  4585. StanceGyro.Name = "StanceGyro"
  4586. coroutine.wrap(function()
  4587. while Wait()do
  4588. if Power == 0 and RageMode then
  4589. KeyBindings.r()
  4590. end end end)()
  4591. local LastJump = tick()
  4592. Character.Humanoid.Jumping:connect(function()
  4593. LastJump = tick()
  4594. Debounces.Shielding = false
  4595. LH.DesiredAngle = -0.7
  4596. LS.DesiredAngle = 0.7
  4597. RH.DesiredAngle = -0.7
  4598. RS.DesiredAngle = 0.7
  4599. N.C0 = STCO * CFrame.fromEulerAnglesXYZ(-math.pi/12,0,0)
  4600. N.DesiredAngle = 0
  4601. StcC = "Jumping"
  4602. local spinForce = Instance.new("BodyAngularVelocity",T)
  4603. spinForce.P = 1000000
  4604. spinForce.angularvelocity = Vector3.new(0,20,0)
  4605. spinForce.maxTorque = Vector3.new(spinForce.P,spinForce.P,spinForce.P)
  4606. Game:GetService("Debris"):AddItem(spinForce,0.6)
  4607. if not Debounces.Attacking and not Debounces.IsCharging and not Debounces.IsHealing then
  4608. if not RageMode then
  4609. StopJumpTrail = false
  4610. JumpTrail(LA,CFrame.new(0,0,0))
  4611. JumpTrail(RA,CFrame.new(0,0,0))
  4612. end end
  4613. local vu = Instance.new("BodyVelocity",T)
  4614. vu.P = 5000
  4615. vu.maxForce = Vector3.new(0,5000000000000000000000,0)
  4616. vu.velocity = Vector3.new(0,70,0)
  4617. game:GetService("Debris"):AddItem(vu,0.267)
  4618. RiseRate = RiseRate +3
  4619. Wait(0.6)
  4620. StcC = "Standing"
  4621. local Con2,Con;Con2 = LL.Touched:connect(function(Hit)
  4622. Damage(Hit,Hit)
  4623. Con2:disconnect()
  4624. end)
  4625. Con = RL.Touched:connect(function(Hit)
  4626. Damage(Hit,Hit)
  4627. Con:disconnect()
  4628. end)
  4629. StopJumpTrail = true
  4630. RiseRate = RiseRate -3
  4631. ChargePosition(false)
  4632. LH.DesiredAngle = 0
  4633. LS.DesiredAngle = 0
  4634. RH.DesiredAngle = 0
  4635. RS.DesiredAngle = 0
  4636. end)
  4637. coroutine.wrap(function()
  4638. while Wait()do
  4639. if Stance == "Standing" then
  4640. RS.C0 = StandRS
  4641. RH.C0 = StandRH
  4642. LS.C0 = StandLS
  4643. LH.C0 = StandLH
  4644. local tb = math.cos(time()*3)
  4645. local tbs = math.sin(time()*3)
  4646. StanceGyro.cframe = FaceForward()* CFrame.fromEulerAnglesXYZ(0,-math.pi/4,0)
  4647. StanceGyro.Parent = T
  4648. StanceGyro.P = 10000
  4649. StanceGyro.maxTorque = Vector3.new(5000,5000,5000)*50000
  4650. N.C0 = STCO * CFrame.fromEulerAnglesXYZ(tb *0.05 +0.1,0,0)
  4651. N.DesiredAngle = 0.8
  4652. RS.DesiredAngle = -0.1
  4653. LS.DesiredAngle = 0.2
  4654. RH.DesiredAngle = 0
  4655. LH.DesiredAngle = 0
  4656. RS.C0 = RS.C0 * CFrame.fromEulerAnglesXYZ(-tb *0.01 -0.2,0,0)
  4657. LS.C0 = LS.C0 * CFrame.fromEulerAnglesXYZ(-tbs *0.1 -0.8,0.8,0)
  4658. RH.C0 = RH.C0 * CFrame.fromEulerAnglesXYZ(-0.2,tbs *0.05,0)
  4659. LH.C0 = LH.C0 * CFrame.fromEulerAnglesXYZ(-0.15,0,0)
  4660. elseif Stance == "Lasering" then
  4661. RS.C0 = CFrame.new(1,0.5,0,0,0,1,0,1,0,-1,0,0)
  4662. end end end)()
  4663. coroutine.wrap(function()
  4664. while Wait(0.5)do
  4665. if not StopPower then
  4666. Effect2(LA,1,1,1,0,-0.8,0,ChosenColor or Settings.Colors[1],0.1)
  4667. Effect2(RA,1,1,1,0,-0.8,0,ChosenColor or InternalMode and Settings.Colors[1]or Settings.Colors[2],0.1)
  4668. end end end)()
  4669. coroutine.wrap(function()
  4670. while Wait(0.25)do
  4671. if not Debounces.Shielding then
  4672. if not Debounces.Flying then
  4673. if Debounces.Floating then
  4674. if Power -25 >= 0 then
  4675. Power = Power -25
  4676. MakeFloatMesh()
  4677. local vu = T:findFirstChild("Float")or Instance.new("BodyVelocity",T)
  4678. vu.P = 5000
  4679. vu.maxForce = Vector3.new(0,5000000000000000000000,0)
  4680. vu.velocity = Vector3.new(0,2 *RiseRate,0)
  4681. vu.Name = "Float"
  4682. else
  4683. Debounces.IsFloating = false
  4684. end else
  4685. pcall(function()T:findFirstChild("Float"):Destroy()end)
  4686. end end end end end)()
  4687. Character.Humanoid.WalkSpeed = 45
  4688. local Cached = {Settings.Colors[1],Settings.Colors[2]}
  4689. coroutine.wrap(function()
  4690. while Wait()do
  4691. pcall(function()
  4692. if not Pr0mMode then
  4693. if RageMode then
  4694. MoveTxt.TextColor = BrickColor.new("Really red")
  4695. PBar_back.BackgroundColor = BrickColor.new("Really red")
  4696. _Shine.BackgroundColor = BrickColor.new("Really red")
  4697. _Shine2.BackgroundColor = BrickColor.new("Really red")
  4698. Bar.BackgroundColor = BrickColor.new("Really red")
  4699. for i,v in pairs(Tool:GetChildren())do
  4700. if v:IsA("BasePart")then
  4701. if v.BrickColor == Cached[2]then
  4702. v.BrickColor = BrickColor.new("Really red")
  4703. end end end
  4704. Settings.Colors[1]= BrickColor.new("Really red")
  4705. Settings.Colors[2]= BrickColor.new("Really red")
  4706. Power = Power -32
  4707. else
  4708. if Character.Humanoid.Health > Character.Humanoid.MaxHealth/4 then Bar.BackgroundColor = BrickColor.new("Royal purple")end
  4709. _Shine2.BackgroundColor = BrickColor.new("Royal purple")
  4710. _Shine.BackgroundColor = BrickColor.new("Royal purple")
  4711. if Power > 26000/4 then PBar_back.BackgroundColor = BrickColor.new("Royal purple")end
  4712. MoveTxt.TextColor = BrickColor.new("Royal purple")
  4713. for i,v in pairs(Tool:GetChildren())do
  4714. if v:IsA("BasePart")then
  4715. if v.BrickColor == BrickColor.new("Really red")then
  4716. v.BrickColor = Cached[2]
  4717. end end end
  4718. for i,v in pairs(Cached)do
  4719. Settings.Colors[i]= v
  4720. end end else
  4721. if RageMode then
  4722. MoveTxt.TextColor = BrickColor.new("Navy blue")
  4723. PBar_back.BackgroundColor = BrickColor.new("Navy blue")
  4724. _Shine.BackgroundColor = BrickColor.new("Navy blue")
  4725. _Shine2.BackgroundColor = BrickColor.new("Navy blue")
  4726. Bar.BackgroundColor = BrickColor.new("Navy blue")
  4727. for i,v in pairs(Tool:GetChildren())do
  4728. if v:IsA("BasePart")then
  4729. if v.BrickColor == Cached[2]then
  4730. v.BrickColor = BrickColor.new("Navy blue")
  4731. end end end
  4732. Settings.Colors[1]= BrickColor.new("Navy blue")
  4733. Settings.Colors[2]= BrickColor.new("Navy blue")
  4734. Power = Power -45
  4735. else
  4736. if Character.Humanoid.Health > Character.Humanoid.MaxHealth/4 then Bar.BackgroundColor = BrickColor.new("Royal purple")end
  4737. _Shine2.BackgroundColor = BrickColor.new("Royal purple")
  4738. _Shine.BackgroundColor = BrickColor.new("Royal purple")
  4739. if Power > 26000/4 then PBar_back.BackgroundColor = BrickColor.new("Royal purple")end
  4740. MoveTxt.TextColor = BrickColor.new("Royal purple")
  4741. for i,v in pairs(Tool:GetChildren())do
  4742. if v:IsA("BasePart")then
  4743. if v.BrickColor == BrickColor.new("Navy blue")then
  4744. v.BrickColor = Cached[2]
  4745. end end end
  4746. for i,v in pairs(Cached)do
  4747. Settings.Colors[i]= v
  4748. end end end end)end end)()
  4749. Player.Idled:connect(function()
  4750. ChargePosition(false)
  4751. local Sayings = {"Come on player! I want to kill things.","HEY PLAYER! IT'S TIME TO PLAY!","Come on already!","The player left me...again.","Don't make me break the fourth wall again!"}
  4752. Chat(H,Sayings[math.random(1,#Sayings)],"Really red")
  4753. Stance = "Null"
  4754. for i = 1,6 do
  4755. LS.DesiredAngle = -3
  4756. N.C0 = N.C0 * CFrame.fromEulerAnglesXYZ(math.pi/39,0,0)
  4757. Wait()
  4758. end
  4759. N.MaxVelocity = 0.07
  4760. coroutine.wrap(function()
  4761. for i = 1,2 *5 do
  4762. Wait(0.2/5)
  4763. LS.DesiredAngle = -2.8
  4764. end end)()
  4765. for i = 1,1 do
  4766. N.DesiredAngle = 0.5
  4767. Wait(0.25)
  4768. N.DesiredAngle = 1.3
  4769. Wait(0.2)
  4770. end
  4771. for i = 1,4 do
  4772. N.C0 = N.C0 * CFrame.fromEulerAnglesXYZ(-math.pi/26,0,0)
  4773. Wait()
  4774. end
  4775. ChargePosition(false)
  4776. Stance = "Standing"
  4777. end)
  4778. for i,v in pairs(Character:GetChildren())do
  4779. if v:IsA("Hat")or v:IsA("Shirt")or v:IsA("Pants")or v:IsA("ShirtGraphic")then
  4780. v:Destroy()
  4781. end end
  4782. if ArielMode then Game:GetService("InsertService"):LoadAsset(26019701):GetChildren()[1].Parent = Character else Game:GetService("InsertService"):LoadAsset(74219283):GetChildren()[1].Parent = Character end
  4783. local l = Game:GetService("InsertService"):LoadAsset(128159229):GetChildren()[1]
  4784. l.Parent = Character
  4785. _Mesh = l:findFirstChild("Mesh",true)
  4786. _Mesh.MeshId = "http://www.roblox.com/asset/?id=1285237"
  4787. _Mesh.TextureId = "http://www.roblox.com/asset/?id=135974538"
  4788. local xss = Game:GetService("InsertService"):LoadAsset(99860652):GetChildren()[1]
  4789. xss.Parent = Character
  4790. local mss = xss:findFirstChild("Mesh",true)
  4791. mss.TextureId = "http://www.roblox.com/asset/?id=71162926"
  4792. Tool.CanBeDropped = false
  4793. Tool.ToolTip = "Forged from the fires of hell by InternalRecursion himself"
  4794. ParticleEmit(qHandle,Settings.Colors[2],math.huge)
  4795. ParticleEmit(rHandle,"Really black",math.huge)
  4796. for i,v in pairs(Character:GetChildren())do
  4797. if v:IsA("BasePart")then
  4798. SlowParticleEmit(v,Settings.Colors[2])
  4799. end end
  4800. coroutine.wrap(function()
  4801. for i = 1,6 do
  4802. local p = Instance.new("Part",Tool)
  4803. p.Anchored = true
  4804. p.Locked = true
  4805. p.CanCollide = false
  4806. p.BrickColor = Settings.Colors[2]
  4807. p.Transparency = 0.54
  4808. p.TopSurface = 0
  4809. p.BottomSurface = 0
  4810. p.FormFactor = "Custom"
  4811. p.Size = Vector3.new(0.005,0.005,0.005)
  4812. table.insert(Prts,p)
  4813. end
  4814. coroutine.wrap(function()
  4815. while Wait()do
  4816. for i,v in pairs(Prts)do
  4817. v.Anchored = true
  4818. v.CanCollide = false
  4819. end end end)()
  4820. while Wait()do
  4821. SpinCount = SpinCount ~= 360 and SpinCount +1 or 0
  4822. for i,v in pairs(Prts)do
  4823. v.CFrame = CFrame.new(xHandle.Position)
  4824. * CFrame.Angles(0,math.rad((i *360/#Prts)+SpinCount),0)
  4825. * CFrame.new(0,0,-1.6)
  4826. * CFrame.Angles(math.rad(63),0,0)
  4827. end end end)()
  4828. for i = 1,5 do
  4829. local p = Instance.new("Part")
  4830. p.TopSurface = 0
  4831. p.BottomSurface = 0
  4832. p.Anchored = true
  4833. p.Shape = "Ball"
  4834. p.Locked = true
  4835. p.CanCollide = false
  4836. p.Transparency = 0.35
  4837. p.Size = Vector3.new(3,3,3)
  4838. table.insert(ChargeMatrix,p)
  4839. end
  4840. coroutine.wrap(function()while Wait()do pcall(function()Game.Lighting.Outlines = false end)end end)()
  4841. pcall(function()PlayerGui:findFirstChild("HealthGui"):Destroy()end)
  4842. do local SG = Instance.new("SurfaceGui",T)
  4843. SG.Adornee = T
  4844. local Txt = Instance.new("TextLabel")
  4845. Txt.Size = UDim2.new(0,800,0,600)
  4846. Txt.BackgroundTransparency = 1
  4847. Txt.Text = "V3rmillion"
  4848. Txt.TextScaled = true
  4849. Txt.Font = "SourceSansBold"
  4850. Txt.Parent = SG -- After being parented, it gets locked.
  4851. coroutine.wrap(function()
  4852. while Wait()do
  4853. Txt.TextColor = Settings.Colors[InternalMode and 1 or 2]
  4854. end end)()end
  4855. if Game.Players.LocalPlayer.Name == "muchiha" or Game.Players.LocalPlayer.Name == "lolkoninglol" then Instance.new("ManualSurfaceJointInstance")end -- FM kids...
  4856. while Wait()do
  4857. if RageMode then
  4858. local CanChange = true
  4859. for i,v in pairs(Debounces)do
  4860. if v then
  4861. CanChange = false
  4862. end end
  4863. if CanChange then Character.Humanoid.WalkSpeed = 65 end
  4864. if Pr0mMode then
  4865. if H.BrickColor ~= BrickColor.new("Navy blue")then
  4866. for i,v in pairs(Character:GetChildren())do
  4867. if v:IsA("BasePart")then
  4868. v.BrickColor = BrickColor.new("Navy blue")
  4869. end end end else
  4870. if H.BrickColor ~= BrickColor.new("Really red")then
  4871. for i,v in pairs(Character:GetChildren())do
  4872. if v:IsA("BasePart")then
  4873. v.BrickColor = BrickColor.new("Really red")
  4874. end end end end else
  4875. local CanChange = true
  4876. for i,v in pairs(Debounces)do
  4877. if v then
  4878. CanChange = false
  4879. end end
  4880. if CanChange then Character.Humanoid.WalkSpeed = 45 end
  4881. if H.BrickColor ~= InternalMode and BrickColor.new("Really red")or Settings.Colors[1]then
  4882. for i,v in pairs(Character:GetChildren())do
  4883. if v:IsA("BasePart")and(v.Name:find("Arm")or v.Name:find("Leg")or v.Name:find("Torso")or v.Name:find("Head"))then
  4884. v.BrickColor = InternalMode and BrickColor.new("Really red")or Settings.Colors[1]
  4885. end end end end
  4886. if Character.Humanoid.Health > 0 then
  4887. if not Debounces.Attacking then
  4888. H.Transparency = 0.2
  4889. LA.Transparency = 0.2
  4890. RA.Transparency = 0.2
  4891. LL.Transparency = 0.2
  4892. RL.Transparency = 0.2
  4893. else
  4894. H.Transparency = 0
  4895. LA.Transparency = 0
  4896. RA.Transparency = 0
  4897. LL.Transparency = 0
  4898. RL.Transparency = 0
  4899. end else break end end
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