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clydedrive

Updated Poison

Mar 20th, 2018
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  1. Effect(s): In 1 turn after infection, the victim receives -1 step of agility. On each passing turn, the victim's agility further drops by -1, to a cap of -1 grade to agility. Then, beginning with the next turn, the victim will take -1 step of strength, scaling to a cap of -1 grade of strength, after three turns. Those with endurance equal to or higher than the power have the effects reduced by 1 step and the delay for the poison to kick in is increased by 1 turn. Those with endurance less than this poison's rank are also <b>dizzied</b> from the poison. If you want to make an attempt to land a technique or strike during this time you will be forced to roll a d10. If you roll a 1, 2, or 3, your attack will be on target, any other number will result in a miss.
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