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- ; mouSTer - universal USB HID class device to db9 adapter.
- ; Firmware version: 3.8.1801
- ;
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- ; ###############################################################################
- ; # #
- ; # Features: #
- ; # Emulates Atari, Amiga and Commodore 1351 mouse. #
- ; # Can handle up to 16 buttons that can be translated to any action* #
- ; # Can handle up to 6 axes, that can be translated to any action* #
- ; # #
- ; # More to come... #
- ; # *any action - means any joystick direction or fire/mouse button #
- ; # #
- ; ###############################################################################
- ;
- ; ###############################################################################
- ; # User Manual #
- ; ###############################################################################
- ;
- ; ###############################-Blink-Codes-###################################
- ;
- ; mouSTer is communicating with you using MORSE CODE or simply blinking the LED.
- ; List of possible messages:
- ;
- ; Very fast blinking: Bootloader is Active and is waiting for USB drive with new firmware.
- ; If USB drive is not detected within 2s, main program will be launched.
- ;
- ; Normal blinking: mouSTer is ready, and is awaiting USB HID device (mouse, game pad etc).
- ;
- ; HeartBeat: 2 fast blinks and long pause. mouSTer is alive and operational.
- ;
- ; SOS: <... --- ...> Critical problem has occurred. Not possible to recover from this state. Only power cycling is possible.
- ;
- ; E: <.> An error has occurred. Remove USB device | Check INI file syntax.
- ;
- ; R: <.-.> Operation successfully finished. Remove the USB device.
- ;
- ; ##############################-Using-an-USB-Drive-##############################
- ;
- ; When USB drive is inserted, mouSTer is looking for a 'mouSTer' folder.
- ; If the folder does not exists, it will be created and opened.
- ; Then mouSTer is looking for configuration file: 'mouSTer.ini'
- ; If exists, configuration will be read and parsed then written to memory.
- ; If no ini file is present, mouSTer is looking for new firmware file: 'mouSTer.fw'.
- ; If firmware file if present mouSTer will activate the bootloader, and install new firmware.
- ; In case if no ini nor firmware is present - mouSTer will write (this) ini file
- ; with manual and current firmware version on the top - into 'mouSTer.ini' file.
- ;
- ; mouSTer is case insensitive.
- ;
- ; mouSTer config file: '/mouSTer/mouSTer.ini'
- ; mouSTer firmware file: '/mouSTer/mouSTer.fw'
- ;
- ; most up to date information and the latest firmware is always available at: http://Jil.guru/mouSTer
- ;
- ; ##################################-Configuration-###############################
- ;
- [mouster]
- ; general settings.
- ;
- ; mode=
- ; Operating mode, what device mouSTer will emulate.
- ; default: auto
- ; Possible values:
- ; [00|auto|] - mouSTer will self determine what device to emulate.
- ; [01|mouse|] - lock to mouse mode only
- ; [02|gpad|gamepad] - lock to gamepad mode only
- ; [255|reset_to_default|jmp_$e477] - Load default values for mouSTer configuration and end processing ini file.
- mode=01
- ;
- ; afRate=
- ; ##### Function not implemented yet #####
- ; Auto Fire Rate. Can be used with ANY defined button.
- ; Define time between consecutive 'auto' presses in 10's of miliseconds.
- ; fx: afrate=25 => button will be auto pressed every 250ms or 4 timed per second.
- ; to activate Auto Fire function on button, prepend its definition with * (asterisk)
- ; default: 25; Possible values:
- ; [0-250] - numeric value * 10
- afRate=25
- [mouse]
- ; mouse emulation settings.
- ;
- ; type=
- ; Mouse type to emulate.
- ; default: atari
- ; Possible values:
- ; [00|atari|ata] - mouSTer will emulate atari mouse.
- ; [01|amiga|ami] - mouSTer will emulate amiga mouse.
- ; [02|c1351|c64] - mouSTer will emulate commodore C1351 mouse.
- ; [03|LAME8|A8] - Special mode dedicated to A8 - #### Function not implemented yet #####
- type=01
- ;
- ; microstep=
- ; In another words, DPI divider. Allow you to slow down your mouse to adapt speed to capabilities of old devices.
- ; Define how many real mouse steps should be translated to one virtual step
- ; Because division by 0 causes critical error, setting it to 0 causes critical error. Try if you don't belive me.
- ; default: 10
- ; Possible values:
- ; [0-250] - numeric value
- microstep=10
- ;
- ; mbutton=
- ; Mapping physical mouse buttons for digital (atari or amiga) mouse emulation mode.
- ; default: mbutton01->lb, mbutton02->rb, mbutton03->mb, other->none.
- ; Possible values:
- ; [00|none|off] - button is ignored
- ; [01|lb|left] - left button/fire
- ; [03|rb|right] - right button/paddle A
- ; [02|mb|middle] - middle button/paddle B
- ; * Can be defined as an Auto Fire button by prepending * to definition
- mbutton01=01
- mbutton02=03
- mbutton03=02
- mbutton04=00
- mbutton05=00
- mbutton06=00
- mbutton07=00
- mbutton08=00
- mbutton09=00
- mbutton10=00
- mbutton11=00
- mbutton12=00
- mbutton13=00
- mbutton14=00
- mbutton15=00
- mbutton16=00
- ;
- ; cbutton=
- ; ##### Function in experimental stage #####
- ; Mapping physical mouse buttons for c1351 mouse emulation mode.
- ; default: cbutton01->fire, cbutton02->up, other->none.
- ; Possible values:
- ; [00|none|off] - button is ignored
- ; [01|north|up] - Joystick up/north
- ; [02|east|right] - joystick right/east
- ; [03|south|down] - joystick down/south
- ; [04|west|left] - joystick left/west
- ; [05|fire|trigger] - joystick fire
- ; * Can be defined as an Auto Fire button by prepending * to definition
- cbutton01=05
- cbutton02=01
- cbutton03=00
- cbutton04=00
- cbutton05=00
- cbutton06=00
- cbutton07=00
- cbutton08=00
- cbutton09=00
- cbutton10=00
- cbutton11=00
- cbutton12=00
- cbutton13=00
- cbutton14=00
- cbutton15=00
- cbutton16=00
- [gamepad]
- ; gamepad emulation settings.
- ;
- ; gbutton=
- ; Mapping physical gamepad buttons for joystick emulation mode.
- ; GamePad always has a HAT SWITCH that is always mapped to directions.
- ; default: gbutton01-04 are mapped to fire, other->none
- ; Possible values:
- ; [00|none|off] - button is ignored
- ; [01|n|u] - Joystick up/north
- ; [02|ne|ur] - Joystick up-right/north-east
- ; [03|e|u] - joystick right/east
- ; [04|se|dr] - joystick down/south
- ; [05|s|d] - joystick down/south
- ; [06|sw|dl] - joystick down/south
- ; [07|w|l] - joystick left/west
- ; [08|nw|ul] - joystick up-left/north-west
- ; [09|fire|lb] - joystick fire/trigger, mouse left button
- ; [10|pa|rb] - paddle A, mouse right button
- ; [11|pb|mb] - paddle B, mouse middle button
- ; * Can be defined as an Auto Fire button by prepending * to definition
- gbutton01=09
- gbutton02=09
- gbutton03=09
- gbutton04=09
- gbutton05=00
- gbutton06=00
- gbutton07=00
- gbutton08=00
- gbutton09=00
- gbutton10=00
- gbutton11=00
- gbutton12=00
- gbutton13=00
- gbutton14=00
- gbutton15=00
- gbutton16=00
- ;
- ; axis=
- ; ##### Function partially implemented - only default settings are available and working. Tested only with PS4 controller #####
- ; Mapping physical gamepad axes for joystick emulation mode.
- ; in this mode, axis can be also mapped to PADLE to become true analog axis.
- ; axes mapped to one direction are triggered at ca. 75% deflection
- ; axes mapped to double direction are triggered at ca. <25 and >75 deflection
- ; default: axis01->ew, axis02->ns, others->none
- ; Possible values:
- ; [00|none|off] - axis is ignored
- ; [01|n|u] - axis is one direction north/up axis
- ; [02|s|d] - Axis is one direction south/down axis
- ; [03|ns|ud] - axis is true north-south/up-down/Y axis. Default for Y axis
- ; [04|e|r] - axis is one direction east/right axis
- ; [05|w|l] - axis is one direction west/left axis
- ; [06|ew|lr] - axis id true east-west/left-right/X axis. Default for X axis
- ; [07|pa|paddleA] - axis is directly mapped to paddle A button- analog. Default for axis05
- ; [08|pb|paddleB] - axis is directly mapped to paddle B button- analog. Default to axis06
- ; [09|lb|fire] - axis is one direction fire button
- ; [10|rb|pad] - axis is one direction button mapped to paddle A
- ; [11|mb|pbd] - axis is one direction button mapped to paddle B
- axis01=06
- axis02=03
- axis03=00
- axis04=00
- axis05=00
- axis06=00
- ;
- ; validate=
- ; ##### Function not implemented yet #####
- ; Validate if pressed direction button are giving valid joystick direction
- ; valid states are: n, ne, e, se, s, sw, w, nw or neutral
- ; invalid states are fx: ns, ew, new ,nesw etc..
- ; buttons nor paddle never are validated
- ; default: true
- ; Possible values:
- ; [00|false|off] - direction states will be validated
- ; [01|true|on] - direction states will not be validated
- validate=01
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