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ACNH EventFlow 1.4.0/1.5.0 diff

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Sep 24th, 2021
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  1. diff -r 1.4.0/AI_NPC_Gst.evfl.txt 1.5.0/AI_NPC_Gst.evfl.txt
  2. 11a12,14
  3. > flow Prank():
  4. >     run AI_NPC_Common::ContinueSpeak(EntryName='Root', FlowName='SNPC_gst')
  5. >
  6. diff -r 1.4.0/AI_NPC_Hgc.evfl.txt 1.5.0/AI_NPC_Hgc.evfl.txt
  7. 11c11
  8. <         MainNpc.NpcChangeSpNpcTurnState('cSpNpcTurn', 'Root', 'SNPC_hgc', '', true, true, 30, 2, 0, 0, true, false, '', '')
  9. ---
  10. >         MainNpc.NpcChangeSpNpcTurnState('cSpNpcTurn', 'Root', 'SNPC_hgc', '', true, true, 30, 1, 0, 0, true, false, '', '')
  11. diff -r 1.4.0/AI_NPC_Indoor.evfl.txt 1.5.0/AI_NPC_Indoor.evfl.txt
  12. 54,64c54,65
  13. <     switch MainNpc.DevideCountDownState():
  14. <         case 1, 2, 3, 4, 5:
  15. <             run Sub_Event116()
  16. <         case 6, 7:
  17. <             MainNpc.SetNpcFeel('cHappy', -1)
  18. <             run Sub_Event116()
  19. <         case 8:
  20. <             MainNpc.SetNpcFeel('cNormal', -1)
  21. <             run Sub_Event116()
  22. <         default:
  23. <             return
  24. ---
  25. >     if MainNpc.NpcIsMovingRoom() == 2:
  26. >         switch MainNpc.DevideCountDownState():
  27. >             case 1, 2, 3, 4, 5:
  28. >                 run Sub_Event116()
  29. >             case 6, 7:
  30. >                 MainNpc.SetNpcFeel('cHappy', -1)
  31. >                 run Sub_Event116()
  32. >             case 8:
  33. >                 MainNpc.SetNpcFeel('cNormal', -1)
  34. >                 run Sub_Event116()
  35. >             default:
  36. >                 return
  37. 68a70,74
  38. > flow Halloween():
  39. >     if (MainNpc.DevideHalloweenEventState() == 0) and (MainNpc.CheckNpcSchedule('cHalloween')):
  40. >         MainNpc.NpcChangeAIState('cBlockWander', 'NNPC_Talk_Sequence', 'Root', '', true, true)
  41. >         EventFlowSystemActor.ExitFlowchart()
  42. >
  43. 88a95
  44. >         run Halloween()
  45. 144a152,155
  46. > flow Pumpking_Chk():
  47. >     if (EventFlowSystemActor.EventCheck('Halloween') == 1) and (EventFlowSystemActor.PlayerIsEquipItem('cAll', false, true, 12987, 13002, 65534, 65534, 65534, 65534, 65534, 65534)) and (not MainNpc.EventFlags['cNpcMemory:HalloweenTerrifyFlag']):
  48. >         EventFlowSystemActor.ExitFlowchart()
  49. >
  50. 181,182c192,195
  51. <     if (not MainNpc.EventFlags['cNpcTemp:ForceFurnitureNow']) and (MainNpc.NpcHasFreeMessage('cFreeCFurniture')):
  52. <         run AI_NPC_Common::ContinueSpeak(FlowName='NNPC_Talk_Force', EntryName='Talk_Furniture')
  53. ---
  54. >     if not MainNpc.EventFlags['cNpcTemp:ForceFurnitureNow']:
  55. >         run Pumpking_Chk()
  56. >         if MainNpc.NpcHasFreeMessage('cFreeCFurniture'):
  57. >             run AI_NPC_Common::ContinueSpeak(FlowName='NNPC_Talk_Force', EntryName='Talk_Furniture')
  58. 223c236
  59. <     if MainNpc.EventFlags['cNpcMemory:HasAcquaintanceship']:
  60. ---
  61. >     if (MainNpc.EventFlags['cNpcMemory:HasAcquaintanceship']) and (MainNpc.EventFlags['cNpcMemory:FirstMeetGreetAtThisVillage']):
  62. diff -r 1.4.0/AI_NPC_Outdoor.evfl.txt 1.5.0/AI_NPC_Outdoor.evfl.txt
  63. 20c20
  64. <     if (not System.EventFlags['cPlayer:EnableEmoticonUI']) or ((MainNpc.EmoticonCanGet()) and (not System.EventFlags['cPlayer:GetEmoticonTodayFlag']) and ((System.EventFlags['cPlayer:NnpcApproachNoEmoticonCount'] >= 3) or (EventFlowSystemActor.PercentChoice(50)))):
  65. ---
  66. >     if (not System.EventFlags['cPlayer:EnableEmoticonUI']) or (System.EventFlags['cPlayer:EnabledEmoticonIrregular']) or ((MainNpc.EmoticonCanGet()) and (not System.EventFlags['cPlayer:GetEmoticonTodayFlag']) and ((System.EventFlags['cPlayer:NnpcApproachNoEmoticonCount'] >= 3) or (EventFlowSystemActor.PercentChoice(50)))):
  67. 110c110
  68. <         else:
  69. ---
  70. >         elif MainNpc.EventFlags['cNpcTemp:CountdownFieldNpc']:
  71. 216,219c216,246
  72. <     switch MainNpc.DevideFireWorksEventState():
  73. <         case 1:
  74. <             MainNpc.SetDefaultWaitAs('cDefault')
  75. <             if MainNpc.EventFlags['cNpcTemp:GotoEventPlazaForCountdown']:
  76. ---
  77. >     if MainNpc.EventFlags['cNpcTemp:FireworksFieldNpc']:
  78. >         switch MainNpc.DevideFireWorksEventState():
  79. >             case 1:
  80. >                 MainNpc.SetDefaultWaitAs('cDefault')
  81. >                 if MainNpc.EventFlags['cNpcTemp:GotoEventPlazaForCountdown']:
  82. >                     if MainNpc.EventFlags['cNpcTemp:FireworksAroundWater']:
  83. >                         MainNpc.NpcChangeAIState('cFireworksWanderWait', 'NNPC_Talk_Sequence', '', '', false, true)
  84. >                         EventFlowSystemActor.ExitFlowchart()
  85. >                     elif MainNpc.IsInEventPlazaArea(false):
  86. >                         MainNpc.EventFlags['cNpcTemp:GotoEventPlazaForCountdown'] = true
  87. >                         MainNpc.EventFlags['cNpcTemp:ArrivedInEventPlaza'] = true
  88. >                         if (MainNpc.CheckCurrentNpcAIState('cEventPlazaWanderWait') != 0) and (MainNpc.CheckCurrentNpcAIState('cEventPlazaWander') != 0):
  89. >                             MainNpc.NpcChangeAIState('cEventPlazaWander', 'NNPC_Talk_Sequence', '', '', false, true)
  90. >                             EventFlowSystemActor.ExitFlowchart()
  91. >                         else:
  92. >                             MainNpc.SetNpcTalkFlowName('NNPC_Talk_Sequence', 'Root')
  93. >                             EventFlowSystemActor.ExitFlowchart()
  94. >                     else:
  95. >                         MainNpc.NpcChangeGoToDestinationState('cGoToDestination', '', 'NNPC_Talk_Sequence', '', false, true, 2, -1, -1)
  96. >                         EventFlowSystemActor.ExitFlowchart()
  97. >                 elif MainNpc.IsInEventPlazaArea(false):
  98. >                     MainNpc.EventFlags['cNpcTemp:GotoEventPlazaForCountdown'] = true
  99. >                     MainNpc.EventFlags['cNpcTemp:FireworksAroundWater'] = false
  100. >                     MainNpc.EventFlags['cNpcTemp:ArrivedInEventPlaza'] = true
  101. >                     MainNpc.NpcChangeAIState('cEventPlazaWander', 'NNPC_Talk_Sequence', '', '', false, true)
  102. >                     EventFlowSystemActor.ExitFlowchart()
  103. >                 else:
  104. >                     MainNpc.NpcChangeAIState('cBlockWander', 'NNPC_Talk_Sequence', '', '', false, true)
  105. >                     EventFlowSystemActor.ExitFlowchart()
  106. >             case 2:
  107. >                 MainNpc.SetDefaultWaitAs('cDefault')
  108. 235,253c262,273
  109. <             elif MainNpc.IsInEventPlazaArea(false):
  110. <                 MainNpc.EventFlags['cNpcTemp:GotoEventPlazaForCountdown'] = true
  111. <                 MainNpc.EventFlags['cNpcTemp:FireworksAroundWater'] = false
  112. <                 MainNpc.EventFlags['cNpcTemp:ArrivedInEventPlaza'] = true
  113. <                 MainNpc.NpcChangeAIState('cEventPlazaWander', 'NNPC_Talk_Sequence', '', '', false, true)
  114. <                 EventFlowSystemActor.ExitFlowchart()
  115. <             else:
  116. <                 MainNpc.NpcChangeAIState('cBlockWander', 'NNPC_Talk_Sequence', '', '', false, true)
  117. <                 EventFlowSystemActor.ExitFlowchart()
  118. <         case 2:
  119. <             MainNpc.SetDefaultWaitAs('cDefault')
  120. <             if MainNpc.EventFlags['cNpcTemp:FireworksAroundWater']:
  121. <                 MainNpc.NpcChangeAIState('cFireworksWanderWait', 'NNPC_Talk_Sequence', '', '', false, true)
  122. <                 EventFlowSystemActor.ExitFlowchart()
  123. <             elif MainNpc.IsInEventPlazaArea(false):
  124. <                 MainNpc.EventFlags['cNpcTemp:GotoEventPlazaForCountdown'] = true
  125. <                 MainNpc.EventFlags['cNpcTemp:ArrivedInEventPlaza'] = true
  126. <                 if (MainNpc.CheckCurrentNpcAIState('cEventPlazaWanderWait') != 0) and (MainNpc.CheckCurrentNpcAIState('cEventPlazaWander') != 0):
  127. <                     MainNpc.NpcChangeAIState('cEventPlazaWander', 'NNPC_Talk_Sequence', '', '', false, true)
  128. ---
  129. >             case 3:
  130. >                 MainNpc.SetDefaultWaitAs('cDefault')
  131. >                 MainNpc.NpcChangeAIState('cFireworksStartWait', 'NNPC_Talk_Sequence', '', '', false, true)
  132. >                 run Sub_Event256()
  133. >             case 4:
  134. >                 MainNpc.SetDefaultWaitAs('cDefault')
  135. >                 MainNpc.NpcChangeAIState('cFireworksStartReaction', 'NNPC_Talk_Sequence', '', '', false, false)
  136. >                 run Sub_Event256()
  137. >             case 5:
  138. >                 MainNpc.SetDefaultWaitAs('cDefault')
  139. >                 run ResetFeel()
  140. >                 if MainNpc.NpcCheckStateSelectTiming('cChangeMainPlayer'):
  141. 256,284c276,279
  142. <                     MainNpc.SetNpcTalkFlowName('NNPC_Talk_Sequence', 'Root')
  143. <                     EventFlowSystemActor.ExitFlowchart()
  144. <             else:
  145. <                 MainNpc.NpcChangeGoToDestinationState('cGoToDestination', '', 'NNPC_Talk_Sequence', '', false, true, 2, -1, -1)
  146. <                 EventFlowSystemActor.ExitFlowchart()
  147. <         case 3:
  148. <             MainNpc.SetDefaultWaitAs('cDefault')
  149. <             MainNpc.NpcChangeAIState('cFireworksStartWait', 'NNPC_Talk_Sequence', '', '', false, true)
  150. <             run Sub_Event256()
  151. <         case 4:
  152. <             MainNpc.SetDefaultWaitAs('cDefault')
  153. <             MainNpc.NpcChangeAIState('cFireworksStartReaction', 'NNPC_Talk_Sequence', '', '', false, false)
  154. <             run Sub_Event256()
  155. <         case 5:
  156. <             MainNpc.SetDefaultWaitAs('cDefault')
  157. <             run ResetFeel()
  158. <             if MainNpc.NpcCheckStateSelectTiming('cChangeMainPlayer'):
  159. <                 EventFlowSystemActor.ExitFlowchart()
  160. <             else:
  161. <                 switch MainNpc.FireworksTalkPrevState():
  162. <                     case 0:
  163. <                         if MainNpc.NpcNowPosture() in (0, 2, 3):
  164. <                             if MainNpc.EventFlags['cNpcTemp:FireworksAroundWater']:
  165. <                                 MainNpc.NpcChangeAIState('cFireworksWanderWait', 'NNPC_Talk_Sequence', 'Root', '', false, true)
  166. <                                 EventFlowSystemActor.ExitFlowchart()
  167. <                             else:
  168. <                                 if MainNpc.IsInEventPlazaArea(false):
  169. <                                     MainNpc.EventFlags['cNpcTemp:FireworksAroundWater'] = false
  170. <                                     MainNpc.EventFlags['cNpcTemp:ArrivedInEventPlaza'] = true
  171. ---
  172. >                     switch MainNpc.FireworksTalkPrevState():
  173. >                         case 0:
  174. >                             if MainNpc.NpcNowPosture() in (0, 2, 3):
  175. >                                 if MainNpc.EventFlags['cNpcTemp:FireworksAroundWater']:
  176. 288,290c283,300
  177. <                                     MainNpc.NpcChangeGoToDestinationState('cGoToDestination', 'Root', 'NNPC_Talk_Sequence', '', false, true, 2, -1, -1)
  178. <                                     EventFlowSystemActor.ExitFlowchart()
  179. <                         else:
  180. ---
  181. >                                     if MainNpc.IsInEventPlazaArea(false):
  182. >                                         MainNpc.EventFlags['cNpcTemp:FireworksAroundWater'] = false
  183. >                                         MainNpc.EventFlags['cNpcTemp:ArrivedInEventPlaza'] = true
  184. >                                         MainNpc.NpcChangeAIState('cFireworksWanderWait', 'NNPC_Talk_Sequence', 'Root', '', false, true)
  185. >                                         EventFlowSystemActor.ExitFlowchart()
  186. >                                     else:
  187. >                                         MainNpc.NpcChangeGoToDestinationState('cGoToDestination', 'Root', 'NNPC_Talk_Sequence', '', false, true, 2, -1, -1)
  188. >                                         EventFlowSystemActor.ExitFlowchart()
  189. >                             else:
  190. >                                 MainNpc.NpcChangeAIState('cFireworksSitBench', 'NNPC_Talk_Sequence', 'Root', '', false, false)
  191. >                                 EventFlowSystemActor.ExitFlowchart()
  192. >                         case 1:
  193. >                             MainNpc.NpcChangeAIState('cPlayFirework', 'NNPC_Talk_Sequence', 'Root', '', false, false)
  194. >                             EventFlowSystemActor.ExitFlowchart()
  195. >                         case 2:
  196. >                             MainNpc.NpcChangeAIState('cLookFireworks', 'NNPC_Talk_Sequence', 'Root', '', false, false)
  197. >                             EventFlowSystemActor.ExitFlowchart()
  198. >                         case 3:
  199. 293,301c303,323
  200. <                     case 1:
  201. <                         MainNpc.NpcChangeAIState('cPlayFirework', 'NNPC_Talk_Sequence', 'Root', '', false, false)
  202. <                         EventFlowSystemActor.ExitFlowchart()
  203. <                     case 2:
  204. <                         MainNpc.NpcChangeAIState('cLookFireworks', 'NNPC_Talk_Sequence', 'Root', '', false, false)
  205. <                         EventFlowSystemActor.ExitFlowchart()
  206. <                     case 3:
  207. <                         MainNpc.NpcChangeAIState('cFireworksSitBench', 'NNPC_Talk_Sequence', 'Root', '', false, false)
  208. <                         EventFlowSystemActor.ExitFlowchart()
  209. ---
  210. >             default:
  211. >                 return
  212. >
  213. > flow Halloween():
  214. >     switch MainNpc.DevideHalloweenEventState():
  215. >         case 0, 3:
  216. >             MainNpc.SetDefaultWaitAs('cDefault')
  217. >             MainNpc.SetNpcFeel('cNormal', -1)
  218. >             MainNpc.NpcChangeBlockWanderState('cBlockWander', 'Root', 'NNPC_Talk_Sequence', '', false, true, false, 0, 1, 0, 0)
  219. >             run Sub_Event289()
  220. >         case 1:
  221. >             MainNpc.SetDefaultWaitAs('cDefault')
  222. >             MainNpc.SetNpcFeel('cNormal', -1)
  223. >             MainNpc.NpcChangeGoToDestinationState('cGoToDestination', 'Root', 'NNPC_Talk_Sequence', '', false, true, 4, -1, -1)
  224. >             run Sub_Event289()
  225. >         case 2:
  226. >             MainNpc.SetDefaultWaitAs('cDefault')
  227. >             MainNpc.SetNpcFeel('cNormal', -1)
  228. >             MainNpc.EventFlags['cNpcTemp:ArrivedInEventPlaza'] = true
  229. >             MainNpc.NpcChangeAIState('cHalloweenSurprise', 'NNPC_Talk_Sequence', 'Root', '', false, false)
  230. >             EventFlowSystemActor.ExitFlowchart()
  231. 332a355,357
  232. > flow Prank():
  233. >     run AI_NPC_Common::ContinueSpeak(FlowName='NNPC_Talk_Force', EntryName='Talk_Halloween_Terrify')
  234. >
  235. 364c389
  236. <                     run Fireworks()
  237. ---
  238. >                     run SeasonEvent()
  239. 401a427,430
  240. > flow SeasonEvent():
  241. >     run Fireworks()
  242. >     run Halloween()
  243. >
  244. 419a449,452
  245. > local flow Sub_Event289():
  246. >     MainNpc.EventFlags['cNpcTemp:ArrivedInEventPlaza'] = false
  247. >     EventFlowSystemActor.ExitFlowchart()
  248. >
  249. 431,436c464,470
  250. <     if EventFlowSystemActor.RandomChoiceExcludePrevious2(2, true) == 0:
  251. <         # <50:3><110:29>!
  252. <         MainNpc.NpcBalloonRequest('cAppearNear', 'System/Balloon/BLN_Approach:01_BO', '', 0)
  253. <     else:
  254. <         # Hey, <110:3>!
  255. <         MainNpc.NpcBalloonRequest('cAppearNear', 'System/Balloon/BLN_Approach:02_BO', '', 0)
  256. ---
  257. >     if MainNpc.DevideHalloweenEventState() == 4:
  258. >         if EventFlowSystemActor.RandomChoiceExcludePrevious2(2, true) == 0:
  259. >             # <50:3><110:29>!
  260. >             MainNpc.NpcBalloonRequest('cAppearNear', 'System/Balloon/BLN_Approach:01_BO', '', 0)
  261. >         else:
  262. >             # Hey, <110:3>!
  263. >             MainNpc.NpcBalloonRequest('cAppearNear', 'System/Balloon/BLN_Approach:02_BO', '', 0)
  264. Only in 1.5.0: AI_NPC_Pkn.evfl.txt
  265. diff -r 1.4.0/AI_NPC_Rco.evfl.txt 1.5.0/AI_NPC_Rco.evfl.txt
  266. 227,235c227,238
  267. <     if EventFlowSystemActor.SystemCheckNowStage('cField'):
  268. <         switch EventFlowSystemActor.EventBranch(false, 0):
  269. <             case `None`, `FishingConvention`, `InsectConvention`, `Easter`, `Fireworks`, `Halloween`, `Unknown7`:
  270. <                 run Sub_grp_Event18()
  271. <             case `Countdown`:
  272. <                 MainNpc.NpcChangeSpNpcTurnState('cSpNpcTurn', 'Root', 'SNPC_rco_GEvent_Countdown', '', true, true, 30, 2, 0, 0, true, false, '', '')
  273. <                 MainNpc.NpcAISetting(8, true)
  274. <             default:
  275. <                 return
  276. ---
  277. >     if (EventFlowSystemActor.SystemCheckNowStage('cField')) and (EventFlowSystemActor.EventBranch(false, 0) not in (`None`, `FishingConvention`, `InsectConvention`, `Easter`, `Fireworks`, `Halloween`, `Unknown7`, `Unknown8`)):
  278. >         MainNpc.NpcChangeSpNpcTurnState('cSpNpcTurn', 'Root', 'SNPC_rco_GEvent_Countdown', '', true, true, 30, 2, 0, 0, true, false, '', '')
  279. >         MainNpc.NpcAISetting(8, true)
  280. >     elif not MainNpc.NpcCheckStateSelectTiming('cInit'):
  281. >         if EventFlowSystemActor.SystemCheckNowStage('cIdrOffice'):
  282. >             MainNpc.NpcChangeAIState('cOfficeWait', 'SNPC_rco', 'Root', '', true, true)
  283. >             if MainNpc.NpcCheckStateSelectTiming('cTalkEnd'):
  284. >                 MainNpc.NpcAISetExitStrc('Greeting', 'cTriggerType_ExitStrc', 0)
  285. >         else:
  286. >             MainNpc.NpcChangeSpNpcTurnState('cSpNpcTurn', 'Root', 'SNPC_rco', '', true, true, 30, 2, 0, 0, true, false, '', '')
  287. >     elif EventFlowSystemActor.NetIsConnected():
  288. >         run AI_Rco_NormalTalk()
  289. 237c240,255
  290. <         run Sub_grp_Event18()
  291. ---
  292. >         if (EventFlowSystemActor.OfficeLevel() in (`ResServiceTent0`, `ResServiceTent1`)) and (System.EventFlags['cPlayer:MakeVillagePlayerFlag']):
  293. >             run System_MigrantsQuestProcess::ImmQClearChk()
  294. >         if EventFlowSystemActor.IsSharePlay(0):
  295. >             run AI_Rco_NormalTalk()
  296. >         elif not System.EventFlags['cPlayer:RcoTalked1stAfterPrologue']:
  297. >             run Rco_Force_FirstVisit()
  298. >         elif EventFlowSystemActor.OfficeLevel() in (`ResServiceTent0`, `ResServiceTent1`):
  299. >             run AI_Rco_Disable_OfficeFirstTalk()
  300. >         elif System.EventFlags['cPlayer:RcoFirstTalkNewOffice']:
  301. >             run AI_Rco_Disable_OfficeFirstTalk()
  302. >         elif System.EventFlags['cPlayer:SzaTalkFirstNotOffice']:
  303. >             run AI_Rco_Disable_OfficeFirstTalk()
  304. >         elif EventFlowSystemActor.EventCheck('Fireworks') in (0, 1, 2):
  305. >             run AI_Rco_Disable_OfficeFirstTalk()
  306. >         else:
  307. >             run Rco_Force_OfficeFirstTalk()
  308. 268,295d285
  309. <
  310. < local flow Sub_grp_Event18():
  311. <     if not MainNpc.NpcCheckStateSelectTiming('cInit'):
  312. <         if EventFlowSystemActor.SystemCheckNowStage('cIdrOffice'):
  313. <             MainNpc.NpcChangeAIState('cOfficeWait', 'SNPC_rco', 'Root', '', true, true)
  314. <             if MainNpc.NpcCheckStateSelectTiming('cTalkEnd'):
  315. <                 MainNpc.NpcAISetExitStrc('Greeting', 'cTriggerType_ExitStrc', 0)
  316. <         else:
  317. <             MainNpc.NpcChangeSpNpcTurnState('cSpNpcTurn', 'Root', 'SNPC_rco', '', true, true, 30, 2, 0, 0, true, false, '', '')
  318. <     elif EventFlowSystemActor.NetIsConnected():
  319. <         run AI_Rco_NormalTalk()
  320. <     else:
  321. <         if (EventFlowSystemActor.OfficeLevel() in (`ResServiceTent0`, `ResServiceTent1`)) and (System.EventFlags['cPlayer:MakeVillagePlayerFlag']):
  322. <             run System_MigrantsQuestProcess::ImmQClearChk()
  323. <         if EventFlowSystemActor.IsSharePlay(0):
  324. <             run AI_Rco_NormalTalk()
  325. <         elif not System.EventFlags['cPlayer:RcoTalked1stAfterPrologue']:
  326. <             run Rco_Force_FirstVisit()
  327. <         elif EventFlowSystemActor.OfficeLevel() in (`ResServiceTent0`, `ResServiceTent1`):
  328. <             run AI_Rco_Disable_OfficeFirstTalk()
  329. <         elif System.EventFlags['cPlayer:RcoFirstTalkNewOffice']:
  330. <             run AI_Rco_Disable_OfficeFirstTalk()
  331. <         elif System.EventFlags['cPlayer:SzaTalkFirstNotOffice']:
  332. <             run AI_Rco_Disable_OfficeFirstTalk()
  333. <         elif EventFlowSystemActor.EventCheck('Fireworks') in (0, 1, 2):
  334. <             run AI_Rco_Disable_OfficeFirstTalk()
  335. <         else:
  336. <             run Rco_Force_OfficeFirstTalk()
  337. diff -r 1.4.0/Demo_PublicAnnouncement_00_Cmn.evfl.txt 1.5.0/Demo_PublicAnnouncement_00_Cmn.evfl.txt
  338. 25c25,29
  339. <         elif System.EventFlags['cLand:TkkFirstLiveReserved']:
  340. ---
  341. >         elif not System.EventFlags['cLand:TkkFirstLiveReserved']:
  342. >             run Demo_PublicAnnouncement_40_CmnNoNews::Root()
  343. >         elif System.EventFlags['cPlayer:TkkFirstLiveJoined']:
  344. >             run Demo_PublicAnnouncement_40_CmnNoNews::Root()
  345. >         else:
  346. 29,30d32
  347. <         else:
  348. <             run Demo_PublicAnnouncement_40_CmnNoNews::Root()
  349. 70c72,76
  350. <         elif System.EventFlags['cLand:TkkFirstLiveReserved']:
  351. ---
  352. >         elif not System.EventFlags['cLand:TkkFirstLiveReserved']:
  353. >             run Skip_TkkFirstLive()
  354. >         elif System.EventFlags['cPlayer:TkkFirstLiveJoined']:
  355. >             run Skip_TkkFirstLive()
  356. >         else:
  357. 74,76d79
  358. <         elif SubflowResults@4[4] in (1, 2, 3):
  359. <             # RANDOM: That's all for now. I hope you all enjo… // That's all for today… Have a fun day ou… // And with that, I'll get back to work su…
  360. <             MainNpc.OpenMessageWindow('TalkSNpc/PublicAnnouncement/SP_PublicAnnouncement_01_Sza:901', true)
  361. 93a97,101
  362. >
  363. > flow Skip_TkkFirstLive():
  364. >     if SubflowResults@4[4] in (1, 2, 3):
  365. >         # RANDOM: That's all for now. I hope you all enjo… // That's all for today… Have a fun day ou… // And with that, I'll get back to work su…
  366. >         MainNpc.OpenMessageWindow('TalkSNpc/PublicAnnouncement/SP_PublicAnnouncement_01_Sza:901', true)
  367. diff -r 1.4.0/Demo_PublicAnnouncement_40_CmnNoNews.evfl.txt 1.5.0/Demo_PublicAnnouncement_40_CmnNoNews.evfl.txt
  368. 80a81,83
  369. > flow Return_SzaNoNews_Normal():
  370. >     run Event117()
  371. >
  372. 189a193
  373. > entrypoint Event117:
  374. diff -r 1.4.0/Demo_PublicAnnouncement_50_CmnGEventInfo.evfl.txt 1.5.0/Demo_PublicAnnouncement_50_CmnGEventInfo.evfl.txt
  375. 97a98,189
  376. > flow Halloween_Pre_Rco():
  377. >     if (EventFlowSystemActor.GlobalEventNow('Halloween', 'cReadyOnly', false)) and (not System.EventFlags['cPlayer:PAnnounceHalloween']):
  378. >         if System.EventFlags['cPlayerTemp:PublicAnnounceDiveFish']:
  379. >             # **Also…**
  380. >             MainNpc.OpenMessageWindow('TalkSNpc/PublicAnnouncement/SP_PublicAnnouncement_00_Rco:031', false)
  381. >         # **October is here, and that means it's Halloween season. And what would Halloween be without pumpkins, hm? Now, pumpkins aren't just for eating. No, …
  382. >         MainNpc.OpenMessageWindow('TalkSNpc/PublicAnnouncement/SP_PublicAnnouncement_00_Rco:048_01', false)
  383. >         if EventFlowSystemActor.ShopLevel() == `InResServiceTent`:
  384. >             if System.EventFlags['cLand:PeddlingAvailableSlo']:
  385. >                 # **Both Leif and Timmy have begun selling pumpkin starts. They'll help you get…started growing some! Also, Timmy now has candy for sale. I highly sugg…
  386. >                 MainNpc.OpenMessageWindow('TalkSNpc/PublicAnnouncement/SP_PublicAnnouncement_00_Rco:048_02_01', false)
  387. >             else:
  388. >                 # **Timmy tells me he's begun selling pumpkin starts, so stop by, and he can get you…started growing some! He also says he has candy for sale. While yo…
  389. >                 MainNpc.OpenMessageWindow('TalkSNpc/PublicAnnouncement/SP_PublicAnnouncement_00_Rco:048_03_01', false)
  390. >         else:
  391. >             if System.EventFlags['cLand:PeddlingAvailableSlo']:
  392. >                 # **Both Leif and Nook's Cranny have begun selling pumpkin starts. They can get you…started growing some! Also, Nook's Cranny now has candy for sale. I…
  393. >                 MainNpc.OpenMessageWindow('TalkSNpc/PublicAnnouncement/SP_PublicAnnouncement_00_Rco:048_02', false)
  394. >             else:
  395. >                 # **Nook's Cranny has begun selling pumpkin starts. Stop by, and they'll get you…started growing some! They also have candy for sale now, so while you'…
  396. >                 MainNpc.OpenMessageWindow('TalkSNpc/PublicAnnouncement/SP_PublicAnnouncement_00_Rco:048_03', false)
  397. >         # **I'm also looking forward to seeing everyone's costumes, hm! Be sure to have your costumes ready before Halloween on the 31st. Yes, yes! You won't w…
  398. >         MainNpc.OpenMessageWindow('TalkSNpc/PublicAnnouncement/SP_PublicAnnouncement_00_Rco:048_06', false)
  399. >         System.EventFlags['cPlayer:PAnnounceHalloween'] = true
  400. >         SubflowResults[15] = 1
  401. >
  402. > flow Halloween_Pre_Sza():
  403. >     if (EventFlowSystemActor.GlobalEventNow('Halloween', 'cReadyOnly', false)) and (not System.EventFlags['cPlayer:PAnnounceHalloween']):
  404. >         if System.EventFlags['cPlayerTemp:PublicAnnounceDiveFish']:
  405. >             # Also!
  406. >             MainNpc.OpenMessageWindow('TalkSNpc/PublicAnnouncement/SP_PublicAnnouncement_01_Sza:031', false)
  407. >         # I just love October. Well, actually, I just love Halloween! Costumes, candy, and, best of all…pumpkins! Pumpkins aren't just for eating, of course. Y…
  408. >         MainNpc.OpenMessageWindow('TalkSNpc/PublicAnnouncement/SP_PublicAnnouncement_01_Sza:008_08_01', false)
  409. >         if System.EventFlags['cLand:PeddlingAvailableSlo']:
  410. >             # I've heard that Nook's Cranny and Leif are now selling pumpkin starts. I hope everyone starts growing them! Wouldn't it be wonderful to see pumpkins …
  411. >             MainNpc.OpenMessageWindow('TalkSNpc/PublicAnnouncement/SP_PublicAnnouncement_01_Sza:008_08_02', false)
  412. >         else:
  413. >             # I've heard that Nook's Cranny is now selling pumpkin starts. I'd love to see them growing all over the island. And you'll be able to buy candy too! B…
  414. >             MainNpc.OpenMessageWindow('TalkSNpc/PublicAnnouncement/SP_PublicAnnouncement_01_Sza:008_08_03', false)
  415. >         # I'm really looking forward to seeing everyone's Halloween costumes! Don't forget to have all of your silly and scary outfits and accessories ready be…
  416. >         MainNpc.OpenMessageWindow('TalkSNpc/PublicAnnouncement/SP_PublicAnnouncement_01_Sza:008_08_07', false)
  417. >         System.EventFlags['cPlayer:PAnnounceHalloween'] = true
  418. >         SubflowResults[15] = 1
  419. >
  420. > flow Halloween_Rco():
  421. >     if EventFlowSystemActor.GlobalEventNow('Halloween', 'cMainOnly', false):
  422. >         switch EventFlowSystemActor.EventCheck('Halloween'):
  423. >             case 0:
  424. >                 run Halloween_conjunction_Rco()
  425. >                 # **Halloween is tonight, and from 5 PM to midnight, we're throwing an event to celebrate! Everyone wearing a costume will be passing around candy, so …
  426. >                 MainNpc.OpenMessageWindow('TalkSNpc/PublicAnnouncement/SP_PublicAnnouncement_00_Rco:048_04', false)
  427. >                 run Sub_Event214()
  428. >             case 1:
  429. >                 run Halloween_conjunction_Rco()
  430. >                 # **It's Halloween, and from now until midnight, we're having an event to celebrate! Everyone is in their costumes and passing around candy, so please …
  431. >                 MainNpc.OpenMessageWindow('TalkSNpc/PublicAnnouncement/SP_PublicAnnouncement_00_Rco:048_05', false)
  432. >                 System.EventFlags['cLand:TownNewsHeardEventStarted'] = true
  433. >                 run Sub_Event214()
  434. >             case 2:
  435. >                 System.EventFlags['cPlayer:AnnounceHalloween'] = true
  436. >             default:
  437. >                 return
  438. >
  439. > flow Halloween_Sza():
  440. >     if EventFlowSystemActor.GlobalEventNow('Halloween', 'cMainOnly', false):
  441. >         switch EventFlowSystemActor.EventCheck('Halloween'):
  442. >             case 0:
  443. >                 run Halloween_conjunction_Sza()
  444. >                 # Tonight from 5 PM to 12 midnight, we'll be treating you to a Halloween event. And, no, this is not a trick! Everyone will be dressed up or will give …
  445. >                 MainNpc.OpenMessageWindow('TalkSNpc/PublicAnnouncement/SP_PublicAnnouncement_01_Sza:008_08_04', false)
  446. >                 run Sub_Event185()
  447. >             case 1:
  448. >                 run Halloween_conjunction_Sza()
  449. >                 # Until 12 midnight tonight, we'll be treating you to a special Halloween event. And, no, this is not a trick! Everyone will be dressed up or will give…
  450. >                 MainNpc.OpenMessageWindow('TalkSNpc/PublicAnnouncement/SP_PublicAnnouncement_01_Sza:008_08_05', false)
  451. >                 System.EventFlags['cLand:TownNewsHeardEventStarted'] = true
  452. >                 run Sub_Event185()
  453. >             case 2:
  454. >                 System.EventFlags['cPlayer:AnnounceHalloween'] = true
  455. >             default:
  456. >                 return
  457. >
  458. > flow Halloween_conjunction_Rco():
  459. >     if System.EventFlags['cPlayerTemp:PublicAnnounceDiveFish']:
  460. >         # **Also…**
  461. >         MainNpc.OpenMessageWindow('TalkSNpc/PublicAnnouncement/SP_PublicAnnouncement_00_Rco:031', false)
  462. >
  463. > flow Halloween_conjunction_Sza():
  464. >     if System.EventFlags['cPlayerTemp:PublicAnnounceDiveFish']:
  465. >         # Also!
  466. >         MainNpc.OpenMessageWindow('TalkSNpc/PublicAnnouncement/SP_PublicAnnouncement_01_Sza:031', false)
  467. >
  468. 170a263,264
  469. >         run Halloween_Pre_Rco()
  470. >         run Halloween_Rco()
  471. 178a273,274
  472. >         run Halloween_Pre_Sza()
  473. >         run Halloween_Sza()
  474. 199a296,305
  475. >     SubflowResults[15] = 1
  476. >
  477. > local flow Sub_Event185():
  478. >     # Sadly, I won't be able to take part from behind my desk, but this hat has plenty of Halloween spirit.
  479. >     MainNpc.OpenMessageWindow('TalkSNpc/PublicAnnouncement/SP_PublicAnnouncement_01_Sza:008_08_06', false)
  480. >     System.EventFlags['cPlayer:AnnounceHalloween'] = true
  481. >     SubflowResults[15] = 1
  482. >
  483. > local flow Sub_Event214():
  484. >     System.EventFlags['cPlayer:AnnounceHalloween'] = true
  485. diff -r 1.4.0/Demo_PublicAnnouncement_EventStart.evfl.txt 1.5.0/Demo_PublicAnnouncement_EventStart.evfl.txt
  486. 5a6,8
  487. >     if EventFlowSystemActor.GlobalEventNow('Halloween', 'cMainOnly', false):
  488. >         EventFlowSystemActor.SetNpcAIBlackBoardByLabel('AfterAnnouncement', 1, 'pkn', 0)
  489. >         EventFlowSystemActor.SetNpcAIBlackBoardByLabel('ForceVisible', 1, 'pkn', 1)
  490. 129a133,150
  491. >         case `Halloween`:
  492. >             if System.EventFlags['cLand:BuiltTownOffice']:
  493. >                 run PrepareDemo()
  494. >                 if EventFlowSystemActor.EnvHourCompare(18, -1, true, true) == 0:
  495. >                     # **Hello, everyone! The Halloween event is now underway!**<10:7:00b40000>
  496. >                     EventFlowSystemActor.OpenMessageWindow('TalkSNpc/PublicAnnouncement/SP_PublicAnnouncement_EventStart:HalloweenStart_01', true)
  497. >                 else:
  498. >                     # **Hello, everyone! The Halloween event is in full swing!**<10:7:00b40000>
  499. >                     EventFlowSystemActor.OpenMessageWindow('TalkSNpc/PublicAnnouncement/SP_PublicAnnouncement_EventStart:HalloweenStart_02', true)
  500. >             else:
  501. >                 run PrepareDemoRco()
  502. >                 if EventFlowSystemActor.EnvHourCompare(18, -1, true, true) == 0:
  503. >                     # **Hello, hello! The Halloween event is now live. Yes, yes!**<10:7:00b40000>
  504. >                     EventFlowSystemActor.OpenMessageWindow('TalkSNpc/PublicAnnouncement/SP_PublicAnnouncement_EventStart:HalloweenStart', true)
  505. >                 else:
  506. >                     # **Hello, hello! The Halloween event is well underway…and quite lively!**<10:7:00b40000>
  507. >                     EventFlowSystemActor.OpenMessageWindow('TalkSNpc/PublicAnnouncement/SP_PublicAnnouncement_EventStart:HalloweenStart_00', true)
  508. >             run Cmn_AnnounceEnd()
  509. diff -r 1.4.0/Demo_PublicAnnouncement.evfl.txt 1.5.0/Demo_PublicAnnouncement.evfl.txt
  510. 75c75,79
  511. <     if System.EventFlags['cLand:TkkFirstLiveReserved']:
  512. ---
  513. >     if not System.EventFlags['cLand:TkkFirstLiveReserved']:
  514. >         run Skip_TkkFirstLive()
  515. >     elif System.EventFlags['cPlayer:TkkFirstLiveJoined']:
  516. >         run Skip_TkkFirstLive()
  517. >     else:
  518. 80,84d83
  519. <     else:
  520. <         run SzaPostAction()
  521. <         EventFlowSystemActor.BGMPropertyControl(51)
  522. <         EventFlowSystemActor.SoundDuckingOff(21)
  523. <         EventFlowSystemActor.SystemRequestChangeStage('cMainFieldPlayerHouse', 'cCircle', 'cCircle', 'cBlack', 0.800000011920929, 0.800000011920929)
  524. 104a104,109
  525. >
  526. > flow Skip_TkkFirstLive():
  527. >     run SzaPostAction()
  528. >     EventFlowSystemActor.BGMPropertyControl(51)
  529. >     EventFlowSystemActor.SoundDuckingOff(21)
  530. >     EventFlowSystemActor.SystemRequestChangeStage('cMainFieldPlayerHouse', 'cCircle', 'cCircle', 'cBlack', 0.800000011920929, 0.800000011920929)
  531. diff -r 1.4.0/Demo_PublicAnnouncement_Process.evfl.txt 1.5.0/Demo_PublicAnnouncement_Process.evfl.txt
  532. 25,40c25,36
  533. <         switch EventFlowSystemActor.EventBranch(false, 0):
  534. <             case `None`, `FishingConvention`, `InsectConvention`, `Easter`, `Fireworks`, `Halloween`, `Unknown7`:
  535. <                 if not System.EventFlags['cPlayer:StandByRcoVisitMyHomeAfterTkkFirstLive']:
  536. <                     System.EventFlags['cPlayer:StandByPhoneCallIslandCreater'] = true
  537. <                     System.EventFlags['cPlayer:StandByGameStartPhoneCall'] = true
  538. <                 elif EventFlowSystemActor.PlayerHouseLevel() == `Homeless`:
  539. <                     System.EventFlags['cPlayer:StandByRcoVisitMyHomeAfterTkkFirstLive'] = false
  540. <                     System.EventFlags['cPlayer:StandByPhoneCallIslandCreater'] = true
  541. <                     System.EventFlags['cPlayer:StandByGameStartPhoneCall'] = true
  542. <                     EventFlowSystemActor.SelectRewardItemDirect(4318, 1, 'cVillageRemakePattern', 0)
  543. <                     EventFlowSystemActor.SystemMailSend('cRco', 'MAIL_SNpc_rco', 'cFastToday', 'cReward', 'cNone', false, 4)
  544. <             case `Countdown`:
  545. <                 System.EventFlags['cPlayer:StandByPhoneCallIslandCreater'] = false
  546. <                 System.EventFlags['cPlayer:StandByGameStartPhoneCall'] = false
  547. <             default:
  548. <                 return
  549. ---
  550. >         if EventFlowSystemActor.GlobalEventNow('Countdown', 'cMainOnly', false):
  551. >             System.EventFlags['cPlayer:StandByPhoneCallIslandCreater'] = false
  552. >             System.EventFlags['cPlayer:StandByGameStartPhoneCall'] = false
  553. >         elif not System.EventFlags['cPlayer:StandByRcoVisitMyHomeAfterTkkFirstLive']:
  554. >             System.EventFlags['cPlayer:StandByPhoneCallIslandCreater'] = true
  555. >             System.EventFlags['cPlayer:StandByGameStartPhoneCall'] = true
  556. >         elif EventFlowSystemActor.PlayerHouseLevel() == `Homeless`:
  557. >             System.EventFlags['cPlayer:StandByRcoVisitMyHomeAfterTkkFirstLive'] = false
  558. >             System.EventFlags['cPlayer:StandByPhoneCallIslandCreater'] = true
  559. >             System.EventFlags['cPlayer:StandByGameStartPhoneCall'] = true
  560. >             EventFlowSystemActor.SelectRewardItemDirect(4318, 1, 'cVillageRemakePattern', 0)
  561. >             EventFlowSystemActor.SystemMailSend('cRco', 'MAIL_SNpc_rco', 'cFastToday', 'cReward', 'cNone', false, 4)
  562. diff -r 1.4.0/NNPC_ApproachA_Emoticons.evfl.txt 1.5.0/NNPC_ApproachA_Emoticons.evfl.txt
  563. 6a7
  564. >     System.EventFlags['cPlayer:EnabledEmoticonIrregular'] = false
  565. diff -r 1.4.0/NNPC_ApproachB_NickName.evfl.txt 1.5.0/NNPC_ApproachB_NickName.evfl.txt
  566. 68c68,75
  567. <                     if EventFlowSystemActor.GeneralTalkChoice2() == 0:
  568. ---
  569. >                     if EventFlowSystemActor.GeneralTalkChoice2() != 0:
  570. >                         run Retype()
  571. >                     elif MainNpc.IsEqualPlayerNameAndSwkbdInput():
  572. >                         # "PLAYER"?! So, um, you want your new nickname to be just your name? OK, then that's what I'll call you! Let me take a practice run at it… Hi, PLAYER!…
  573. >                         MainNpc.OpenMessageWindow('TalkNNpc/B1_Bo/Approach/BO_ApproachB_NickName:111', false)
  574. >                         EventFlowSystemActor.SaveSetFromUIResult('cNickname')
  575. >                         MainNpc.EventFlags['cNpcMemory:InputNickname'] = false
  576. >                     else:
  577. 73,74d79
  578. <                     else:
  579. <                         run Retype()
  580. diff -r 1.4.0/NNPC_Dream.evfl.txt 1.5.0/NNPC_Dream.evfl.txt
  581. 15c15
  582. <         elif MainNpc.EventFlags['cNpcMemory:TalkedAsSameVillageResident']:
  583. ---
  584. >         elif MainNpc.IsLivingMyLandNpcForDream():
  585. 21c21
  586. <     elif MainNpc.EventFlags['cNpcMemory:TalkedAsSameVillageResident']:
  587. ---
  588. >     elif MainNpc.IsLivingMyLandNpcForDream():
  589. diff -r 1.4.0/NNPC_FreeA.evfl.txt 1.5.0/NNPC_FreeA.evfl.txt
  590. 32a33
  591. >     run SpecialMake()
  592. 100a102,110
  593. >
  594. > flow SpecialMake():
  595. >     if (not System.EventFlags['cPlayerTemp:TalkSpecialMakeNow']) and (System.EventFlags['cPlayer:SpecialMakeChanged']):
  596. >         # RANDOM: Something's different about you today…b… // You're looking like a whole new <110:3>… // That's a real neat look for your face! …
  597. >         MainNpc.OpenMessageWindow('TalkNNpc/B1_Bo/Free/BO_FreeA_ClothesP:501', false)
  598. >         System.EventFlags['cPlayerTemp:TalkSpecialMakeNow'] = true
  599. >         EventFlowSystemActor.ExitFlowchart()
  600. >     else:
  601. >         return
  602. diff -r 1.4.0/NNPC_FreeEF.evfl.txt 1.5.0/NNPC_FreeEF.evfl.txt
  603. 13,14c13,14
  604. <             if System.EventFlags['cLand:AnyGlobalEventFinished']:
  605. <                 MainNpc.NpcOpenFreeMessage('cFreeEEvent')
  606. ---
  607. >             if (not System.EventFlags['cLand:AnyGlobalEventFinished']) and (not EventFlowSystemActor.EnvCheckBetweenDate(10, 26, 10, 30, 'cLastGrowUpTime')):
  608. >                 MainNpc.NpcOpenFreeMessage('cFreeEEventFirst')
  609. 17c17
  610. <                 MainNpc.NpcOpenFreeMessage('cFreeEEventFirst')
  611. ---
  612. >                 MainNpc.NpcOpenFreeMessage('cFreeEEvent')
  613. 29a30
  614. >         run MultiDayEvent_Halloween()
  615. 102a104,121
  616. >
  617. > flow MultiDayEvent_Halloween():
  618. >     if (EventFlowSystemActor.GlobalEventNow('Halloween', 'cReadyOnly', false)) and (not EventFlowSystemActor.HalloweenFtrNum(3)):
  619. >         if EventFlowSystemActor.HalloweenFtrNum(8):
  620. >             # Hey! Y'know what I just saw? Someone's been putting out Halloween decorations! That's gonna REALLY help me remember what month it is. It's harder tha…
  621. >             MainNpc.OpenMessageWindow('TalkNNpc/B1_Bo/Free/BO_FreeF_Halloween:100', false)
  622. >         else:
  623. >             if EventFlowSystemActor.HalloweenFtrNum(15):
  624. >                 # Lotta Halloween decorations popping up around here lately. It's kinda cool! What do you think of the idea that ghosts put them out while we're not wa…
  625. >                 MainNpc.OpenMessageWindow('TalkNNpc/B1_Bo/Free/BO_FreeF_Halloween:101', false)
  626. >             elif EventFlowSystemActor.HalloweenFtrNum(30):
  627. >                 # Seein' the Halloween stuff all over ISLAND sure is gettin' me ready for the big night! I mean, as much as I ever can be. Just gotta remember it's not…
  628. >                 MainNpc.OpenMessageWindow('TalkNNpc/B1_Bo/Free/BO_FreeF_Halloween:102', false)
  629. >             else:
  630. >                 # Did I wake up this morning in a pumpkin patch, or are we still on ISLAND? It's never been more Halloween-y around here, that's for sure! Candy haul, …
  631. >                 MainNpc.OpenMessageWindow('TalkNNpc/B1_Bo/Free/BO_FreeF_Halloween:103', false)
  632. >         System.EventFlags['cPlayer:TalkFreeMultiDayEventTodayFlag'] = true
  633. >         EventFlowSystemActor.ExitFlowchart()
  634. diff -r 1.4.0/NNPC_GEvent_BirthdayN_H.evfl.txt 1.5.0/NNPC_GEvent_BirthdayN_H.evfl.txt
  635. 210c210
  636. <     elif not MainNpc.EventFlags['cNpcMemory:HasAcquaintanceship']:
  637. ---
  638. >     elif not ((MainNpc.EventFlags['cNpcMemory:HasAcquaintanceship']) and (MainNpc.EventFlags['cNpcMemory:FirstMeetGreetAtThisVillage'])):
  639. 232c232
  640. <     elif not MainNpc.EventFlags['cNpcMemory:HasAcquaintanceship']:
  641. ---
  642. >     elif not ((MainNpc.EventFlags['cNpcMemory:HasAcquaintanceship']) and (MainNpc.EventFlags['cNpcMemory:FirstMeetGreetAtThisVillage'])):
  643. Only in 1.5.0: NNPC_GEvent_Halloween.evfl.txt
  644. diff -r 1.4.0/NNPC_HA_Conv_FU.evfl.txt 1.5.0/NNPC_HA_Conv_FU.evfl.txt
  645. 80c80
  646. <                 # Uh… Careful doing that. Sometimes you can flex too hard and, um…fire off a little glute toot. Wouldn't wanna, y'know, spook the others, <110:5>…
  647. ---
  648. >                 # Uh… Careful doing that. Sometimes you can flex too hard and, um…fire off a little glute toot.
  649. diff -r 1.4.0/NNPC_Quest_Delivery_Give.evfl.txt 1.5.0/NNPC_Quest_Delivery_Give.evfl.txt
  650. 10,12c10,16
  651. <         if (MainNpc.QuestFlags['cDeliveryItemOpen']) and (not EventFlowSystemActor.UISelectedItemIsWrapping('cItemSelect')):
  652. <             MainNpc.NpcAddFriendship(1)
  653. <             run NNPC_Quest_Delivery_End::OpenEnd()
  654. ---
  655. >         if MainNpc.QuestFlags['cDeliveryItemOpen']:
  656. >             if EventFlowSystemActor.UISelectedItemIsWrapping('cItemSelect'):
  657. >                 MainNpc.QuestFlags['cDeliveryWrappingAgain'] = true
  658. >                 run Sub_Event102()
  659. >             else:
  660. >                 MainNpc.NpcAddFriendship(1)
  661. >                 run NNPC_Quest_Delivery_End::OpenEnd()
  662. 14,15c18,29
  663. <             MainNpc.NpcAddFriendship(3)
  664. <             switch MainNpc.DeliveryQuestType():
  665. ---
  666. >             run Sub_Event102()
  667. >     else:
  668. >         # A huh huh huh, or not!
  669. >         MainNpc.OpenMessageWindow('TalkNNpc/B1_Bo/Quest/BO_Quest_Delivery_Give:002', false)
  670. >
  671. > local flow Sub_Event102():
  672. >     MainNpc.NpcAddFriendship(3)
  673. >     switch MainNpc.DeliveryQuestType():
  674. >         case 0:
  675. >             # Is this the same one I let <115:1:cd01> borrow?
  676. >             MainNpc.OpenMessageWindow('TalkNNpc/B1_Bo/Quest/BO_Quest_Delivery_Give:003', false)
  677. >             switch MainNpc.CheckClientNpcLook():
  678. 17,19c31,74
  679. <                     # Is this the same one I let <115:1:cd01> borrow?
  680. <                     MainNpc.OpenMessageWindow('TalkNNpc/B1_Bo/Quest/BO_Quest_Delivery_Give:003', false)
  681. <                     switch MainNpc.CheckClientNpcLook():
  682. ---
  683. >                     # Oh man! It's wrapped up real pretty! Feels kinda like I'm getting a gift, a huh huh! Hang on… Is this really the one that I lent her?
  684. >                     MainNpc.OpenMessageWindow('TalkNNpc/B1_Bo/Quest/BO_Quest_Delivery_Give:101', false)
  685. >                 case 1:
  686. >                     # Wow, the wrapping is real cute!
  687. >                     MainNpc.OpenMessageWindow('TalkNNpc/B1_Bo/Quest/BO_Quest_Delivery_Give:102', false)
  688. >                 case 2:
  689. >                     # Mmm… Sniff sniff sniff… It smells like flowers! A huh huh huh…
  690. >                     MainNpc.OpenMessageWindow('TalkNNpc/B1_Bo/Quest/BO_Quest_Delivery_Give:103', false)
  691. >                 case 3:
  692. >                     # I never think she will, but she always returns my stuff!
  693. >                     MainNpc.OpenMessageWindow('TalkNNpc/B1_Bo/Quest/BO_Quest_Delivery_Give:104', false)
  694. >                 case 4:
  695. >                     # Oh! He remembered! I thought he'd totally forgotten! Heck, I'D totally forgotten!
  696. >                     MainNpc.OpenMessageWindow('TalkNNpc/B1_Bo/Quest/BO_Quest_Delivery_Give:105', false)
  697. >                 case 5:
  698. >                     # Huh. Knowing that dude, he was probably using it for <135:6:cd00> practice or something!
  699. >                     MainNpc.OpenMessageWindow('TalkNNpc/B1_Bo/Quest/BO_Quest_Delivery_Give:106', false)
  700. >                 case 6:
  701. >                     # The dude kinda scares me a little bit, but he really keeps his word!
  702. >                     MainNpc.OpenMessageWindow('TalkNNpc/B1_Bo/Quest/BO_Quest_Delivery_Give:107', false)
  703. >                 case 7:
  704. >                     # Wow! It's wrapped up so nice! Like it's from a fancy store, maybe!
  705. >                     MainNpc.OpenMessageWindow('TalkNNpc/B1_Bo/Quest/BO_Quest_Delivery_Give:108', false)
  706. >             switch MainNpc.CheckNpcFavorLevel():
  707. >                 case 0, 1:
  708. >                     run Sub_grp_Event125()
  709. >                 case 2, 3:
  710. >                     if EventFlowSystemActor.PercentChoice(20):
  711. >                         run Sub_grp_Event125()
  712. >                     else:
  713. >                         run TypeA()
  714. >                 case 4, 5:
  715. >                     run TypeA()
  716. >         case 1:
  717. >             # Huh? I left something behind? What is it?
  718. >             MainNpc.OpenMessageWindow('TalkNNpc/B1_Bo/Quest/BO_Quest_Delivery_Give:004', false)
  719. >             switch MainNpc.CheckNpcFavorLevel():
  720. >                 case 0, 1:
  721. >                     if EventFlowSystemActor.PercentChoice(70):
  722. >                         run Sub_grp_Event128()
  723. >                     else:
  724. >                         run TypeB()
  725. >                 case 2, 3:
  726. >                     switch EventFlowSystemActor.PercentChoice3(20, 10, 70):
  727. 21,22c76
  728. <                             # Oh man! It's wrapped up real pretty! Feels kinda like I'm getting a gift, a huh huh! Hang on… Is this really the one that I lent her?
  729. <                             MainNpc.OpenMessageWindow('TalkNNpc/B1_Bo/Quest/BO_Quest_Delivery_Give:101', false)
  730. ---
  731. >                             run Sub_grp_Event128()
  732. 24,25c78
  733. <                             # Wow, the wrapping is real cute!
  734. <                             MainNpc.OpenMessageWindow('TalkNNpc/B1_Bo/Quest/BO_Quest_Delivery_Give:102', false)
  735. ---
  736. >                             run TypeB()
  737. 27,71d79
  738. <                             # Mmm… Sniff sniff sniff… It smells like flowers! A huh huh huh…
  739. <                             MainNpc.OpenMessageWindow('TalkNNpc/B1_Bo/Quest/BO_Quest_Delivery_Give:103', false)
  740. <                         case 3:
  741. <                             # I never think she will, but she always returns my stuff!
  742. <                             MainNpc.OpenMessageWindow('TalkNNpc/B1_Bo/Quest/BO_Quest_Delivery_Give:104', false)
  743. <                         case 4:
  744. <                             # Oh! He remembered! I thought he'd totally forgotten! Heck, I'D totally forgotten!
  745. <                             MainNpc.OpenMessageWindow('TalkNNpc/B1_Bo/Quest/BO_Quest_Delivery_Give:105', false)
  746. <                         case 5:
  747. <                             # Huh. Knowing that dude, he was probably using it for <135:6:cd00> practice or something!
  748. <                             MainNpc.OpenMessageWindow('TalkNNpc/B1_Bo/Quest/BO_Quest_Delivery_Give:106', false)
  749. <                         case 6:
  750. <                             # The dude kinda scares me a little bit, but he really keeps his word!
  751. <                             MainNpc.OpenMessageWindow('TalkNNpc/B1_Bo/Quest/BO_Quest_Delivery_Give:107', false)
  752. <                         case 7:
  753. <                             # Wow! It's wrapped up so nice! Like it's from a fancy store, maybe!
  754. <                             MainNpc.OpenMessageWindow('TalkNNpc/B1_Bo/Quest/BO_Quest_Delivery_Give:108', false)
  755. <                     switch MainNpc.CheckNpcFavorLevel():
  756. <                         case 0, 1:
  757. <                             run NNPC_Quest_Delivery_End::QuizEnd()
  758. <                         case 2, 3:
  759. <                             if EventFlowSystemActor.PercentChoice(20):
  760. <                                 run NNPC_Quest_Delivery_End::QuizEnd()
  761. <                             else:
  762. <                                 run Sub_Event93()
  763. <                         case 4, 5:
  764. <                             run Sub_Event93()
  765. <                 case 1:
  766. <                     # Huh? I left something behind? What is it?
  767. <                     MainNpc.OpenMessageWindow('TalkNNpc/B1_Bo/Quest/BO_Quest_Delivery_Give:004', false)
  768. <                     switch MainNpc.CheckNpcFavorLevel():
  769. <                         case 0, 1:
  770. <                             if EventFlowSystemActor.PercentChoice(70):
  771. <                                 run Sub_Event32()
  772. <                             else:
  773. <                                 run Sub_Event71()
  774. <                         case 2, 3:
  775. <                             switch EventFlowSystemActor.PercentChoice3(20, 10, 70):
  776. <                                 case 0:
  777. <                                     run Sub_Event32()
  778. <                                 case 1:
  779. <                                     run Sub_Event71()
  780. <                                 case 2:
  781. <                                     run Sub_Event6()
  782. <                         case 4, 5:
  783. 73,90c81,98
  784. <                 case 2:
  785. <                     # You gotta be kidding! My package was delivered to <115:1:cd01>'s place?
  786. <                     MainNpc.OpenMessageWindow('TalkNNpc/B1_Bo/Quest/BO_Quest_Delivery_Give:005', false)
  787. <                     switch MainNpc.CheckNpcFavorLevel():
  788. <                         case 0, 1:
  789. <                             if EventFlowSystemActor.PercentChoice(30):
  790. <                                 run Sub_Event40()
  791. <                             else:
  792. <                                 run Sub_Event124()
  793. <                         case 2, 3:
  794. <                             switch EventFlowSystemActor.PercentChoice3(10, 20, 70):
  795. <                                 case 0:
  796. <                                     run Sub_Event40()
  797. <                                 case 1:
  798. <                                     run Sub_Event124()
  799. <                                 case 2:
  800. <                                     run Sub_Event37()
  801. <                         case 4, 5:
  802. ---
  803. >                 case 4, 5:
  804. >                     run Sub_Event6()
  805. >         case 2:
  806. >             # You gotta be kidding! My package was delivered to <115:1:cd01>'s place?
  807. >             MainNpc.OpenMessageWindow('TalkNNpc/B1_Bo/Quest/BO_Quest_Delivery_Give:005', false)
  808. >             switch MainNpc.CheckNpcFavorLevel():
  809. >                 case 0, 1:
  810. >                     if EventFlowSystemActor.PercentChoice(30):
  811. >                         run Sub_Event40()
  812. >                     else:
  813. >                         run Sub_Event124()
  814. >                 case 2, 3:
  815. >                     switch EventFlowSystemActor.PercentChoice3(10, 20, 70):
  816. >                         case 0:
  817. >                             run Sub_Event40()
  818. >                         case 1:
  819. >                             run Sub_Event124()
  820. >                         case 2:
  821. 92,102c100,109
  822. <                 case 3:
  823. <                     # This is from <115:1:cd01>? And it's a present for me? Aww man, that's cool!
  824. <                     MainNpc.OpenMessageWindow('TalkNNpc/B1_Bo/Quest/BO_Quest_Delivery_Give:006', false)
  825. <                     run Sub_Event50()
  826. <                 case 4:
  827. <                     # Huh? It's a present from <115:1:cd01>? But why? Ohhh, 'cause of the other day?
  828. <                     MainNpc.OpenMessageWindow('TalkNNpc/B1_Bo/Quest/BO_Quest_Delivery_Give:007', false)
  829. <                     run Sub_Event50()
  830. <     else:
  831. <         # A huh huh huh, or not!
  832. <         MainNpc.OpenMessageWindow('TalkNNpc/B1_Bo/Quest/BO_Quest_Delivery_Give:002', false)
  833. ---
  834. >                 case 4, 5:
  835. >                     run Sub_Event37()
  836. >         case 3:
  837. >             # This is from <115:1:cd01>? And it's a present for me? Aww man, that's cool!
  838. >             MainNpc.OpenMessageWindow('TalkNNpc/B1_Bo/Quest/BO_Quest_Delivery_Give:006', false)
  839. >             run Sub_Event50()
  840. >         case 4:
  841. >             # Huh? It's a present from <115:1:cd01>? But why? Ohhh, 'cause of the other day?
  842. >             MainNpc.OpenMessageWindow('TalkNNpc/B1_Bo/Quest/BO_Quest_Delivery_Give:007', false)
  843. >             run Sub_Event50()
  844. 118,122d124
  845. < local flow Sub_Event32():
  846. <     # Hmm… You sure? I don't remember forgetting anything…
  847. <     MainNpc.OpenMessageWindow('TalkNNpc/B1_Bo/Quest/BO_Quest_Delivery_Give:202', false)
  848. <     run NNPC_Quest_Delivery_End::QuizEnd()
  849. <
  850. 278c280,302
  851. < local flow Sub_Event71():
  852. ---
  853. > local flow Sub_grp_Event125():
  854. >     if MainNpc.QuestFlags['cDeliveryItemOpen']:
  855. >         run TypeA()
  856. >     else:
  857. >         run NNPC_Quest_Delivery_End::QuizEnd()
  858. >
  859. > local flow Sub_grp_Event128():
  860. >     if MainNpc.QuestFlags['cDeliveryItemOpen']:
  861. >         run TypeB()
  862. >     else:
  863. >         # Hmm… You sure? I don't remember forgetting anything…
  864. >         MainNpc.OpenMessageWindow('TalkNNpc/B1_Bo/Quest/BO_Quest_Delivery_Give:202', false)
  865. >         run NNPC_Quest_Delivery_End::QuizEnd()
  866. >
  867. > flow TypeA():
  868. >     MainNpc.SetDeliveryItemApplySave()
  869. >     MainNpc.NpcDelivery(3, 'Default')
  870. >     # Thanks for delivering this! Tell <115:1:cd01> I said thanks too, <110:5>!
  871. >     MainNpc.OpenMessageWindow('TalkNNpc/B1_Bo/Quest/BO_Quest_Delivery_Give:109', false)
  872. >     MainNpc.QuestFlags['cDeliveryEnd'] = true
  873. >     MainNpc.EventFlags['cNpcMemory:StoodUpFlag'] = false
  874. >
  875. > flow TypeB():
  876. 294,301d317
  877. <     MainNpc.EventFlags['cNpcMemory:StoodUpFlag'] = false
  878. <
  879. < local flow Sub_Event93():
  880. <     MainNpc.SetDeliveryItemApplySave()
  881. <     MainNpc.NpcDelivery(3, 'Default')
  882. <     # Thanks for delivering this! Tell <115:1:cd01> I said thanks too, <110:5>!
  883. <     MainNpc.OpenMessageWindow('TalkNNpc/B1_Bo/Quest/BO_Quest_Delivery_Give:109', false)
  884. <     MainNpc.QuestFlags['cDeliveryEnd'] = true
  885. diff -r 1.4.0/NNPC_Quest_Delivery_Report.evfl.txt 1.5.0/NNPC_Quest_Delivery_Report.evfl.txt
  886. 30c30
  887. <         if MainNpc.QuestFlags['cDeliveryItemOpen']:
  888. ---
  889. >         if (MainNpc.QuestFlags['cDeliveryItemOpen']) and (not MainNpc.QuestFlags['cDeliveryWrappingAgain']):
  890. 86c86
  891. <         if MainNpc.QuestFlags['cDeliveryItemOpen']:
  892. ---
  893. >         if (MainNpc.QuestFlags['cDeliveryItemOpen']) and (not MainNpc.QuestFlags['cDeliveryWrappingAgain']):
  894. 123c123
  895. <         if MainNpc.QuestFlags['cDeliveryItemOpen']:
  896. ---
  897. >         if (MainNpc.QuestFlags['cDeliveryItemOpen']) and (not MainNpc.QuestFlags['cDeliveryWrappingAgain']):
  898. 155c155
  899. <     if MainNpc.QuestFlags['cDeliveryItemOpen']:
  900. ---
  901. >     if (MainNpc.QuestFlags['cDeliveryItemOpen']) and (not MainNpc.QuestFlags['cDeliveryWrappingAgain']):
  902. 231c231
  903. <     if MainNpc.QuestFlags['cDeliveryItemOpen']:
  904. ---
  905. >     if (MainNpc.QuestFlags['cDeliveryItemOpen']) and (not MainNpc.QuestFlags['cDeliveryWrappingAgain']):
  906. diff -r 1.4.0/NNPC_Quest_Delivery_TimeOver.evfl.txt 1.5.0/NNPC_Quest_Delivery_TimeOver.evfl.txt
  907. 0a1,25
  908. > flow Packing_Chk():
  909. >     if MainNpc.IsWrappingReturnDeliveryItem():
  910. >         MainNpc.QuestFlags['cDeliveryWrappingAgain'] = true
  911. >
  912. > local flow Sub_Event235():
  913. >     MainNpc.NpcDelivery(0, 'Default')
  914. >     switch MainNpc.DeliveryQuestType():
  915. >         case 0:
  916. >             # You're right. I oughta be the one who returns what I borrowed. Sorry for asking you when you're busy, <110:3>.
  917. >             MainNpc.OpenMessageWindow('TalkNNpc/B1_Bo/Quest/BO_Quest_Delivery_After:506', false)
  918. >         case 1:
  919. >             # You're the forgetful type, huh? Just like me! I'm like… Where'd my snacks go?<10:4> I forget! Anyway, sorry for asking you when you're busy, <110:3>.
  920. >             MainNpc.OpenMessageWindow('TalkNNpc/B1_Bo/Quest/BO_Quest_Delivery_After:507', false)
  921. >         case 2:
  922. >             # <115:1:cd00> might be freaking out about it, wondering where it is. Sorry for asking you when you're busy, <110:4>!
  923. >             MainNpc.OpenMessageWindow('TalkNNpc/B1_Bo/Quest/BO_Quest_Delivery_After:508', false)
  924. >         case 3:
  925. >             # Ya know what? I'll get to see their surprised face if I take it over there myself. Sorry for asking you when you're busy, <110:3>!
  926. >             MainNpc.OpenMessageWindow('TalkNNpc/B1_Bo/Quest/BO_Quest_Delivery_After:509', false)
  927. >         case 4:
  928. >             # Apologies should be done in person. And with snacks in hand. I'm gonna go do this myself! Sorry for asking you when you're busy, <110:3>.
  929. >             MainNpc.OpenMessageWindow('TalkNNpc/B1_Bo/Quest/BO_Quest_Delivery_After:510', false)
  930. >     MainNpc.NpcAddFriendship(-1)
  931. >     MainNpc.NpcQuestControl('cFinish')
  932. >
  933. 1a27
  934. >     run Packing_Chk()
  935. 21,39c47,50
  936. <         MainNpc.NpcDelivery(0, 'Default')
  937. <         switch MainNpc.DeliveryQuestType():
  938. <             case 0:
  939. <                 # You're right. I oughta be the one who returns what I borrowed. Sorry for asking you when you're busy, <110:3>.
  940. <                 MainNpc.OpenMessageWindow('TalkNNpc/B1_Bo/Quest/BO_Quest_Delivery_After:506', false)
  941. <             case 1:
  942. <                 # You're the forgetful type, huh? Just like me! I'm like… Where'd my snacks go?<10:4> I forget! Anyway, sorry for asking you when you're busy, <110:3>.
  943. <                 MainNpc.OpenMessageWindow('TalkNNpc/B1_Bo/Quest/BO_Quest_Delivery_After:507', false)
  944. <             case 2:
  945. <                 # <115:1:cd00> might be freaking out about it, wondering where it is. Sorry for asking you when you're busy, <110:4>!
  946. <                 MainNpc.OpenMessageWindow('TalkNNpc/B1_Bo/Quest/BO_Quest_Delivery_After:508', false)
  947. <             case 3:
  948. <                 # Ya know what? I'll get to see their surprised face if I take it over there myself. Sorry for asking you when you're busy, <110:3>!
  949. <                 MainNpc.OpenMessageWindow('TalkNNpc/B1_Bo/Quest/BO_Quest_Delivery_After:509', false)
  950. <             case 4:
  951. <                 # Apologies should be done in person. And with snacks in hand. I'm gonna go do this myself! Sorry for asking you when you're busy, <110:3>.
  952. <                 MainNpc.OpenMessageWindow('TalkNNpc/B1_Bo/Quest/BO_Quest_Delivery_After:510', false)
  953. <         MainNpc.NpcAddFriendship(-1)
  954. <         MainNpc.NpcQuestControl('cFinish')
  955. ---
  956. >         run Sub_Event235()
  957. >     elif MainNpc.QuestFlags['cDeliveryWrappingAgain']:
  958. >         MainNpc.SetDeliveryItem(11, true)
  959. >         run Sub_Event235()
  960. diff -r 1.4.0/NNPC_Reaction_DIY.evfl.txt 1.5.0/NNPC_Reaction_DIY.evfl.txt
  961. 0a1,49
  962. > flow DIY_AfterItemGet():
  963. >     MainNpc.EventFlags['cNpcMemory:GotRecipeorMaterial'] = true
  964. >     System.EventFlags['cPlayerTemp:GotRecipeorMaterial'] = true
  965. >     MainNpc.EventFlags['cNpcMemory:TalkDIY'] = true
  966. >     EventFlowSystemActor.ExitFlowchart()
  967. >
  968. > flow DIY_GetItem():
  969. >     if MainNpc.EventFlags['cNpcMemory:HalloweenDIYGetItem'] != 0:
  970. >         if MainNpc.EventFlags['cNpcMemory:HalloweenDIYGetItem'] != 1:
  971. >             EventFlowSystemActor.SelectRewardItemDirect(13197, 1, 'cVillageRemakePattern', 0)
  972. >         else:
  973. >             EventFlowSystemActor.SelectRewardItemDirect(4525, 5, 'cVillageRemakePattern', 0)
  974. >         # You're back for that thing I promised, huh? OK! Here ya go, <110:6>!
  975. >         MainNpc.OpenMessageWindow('TalkNNpc/B1_Bo/React/BO_React_DIY:032', false)
  976. >         run Event23()
  977. >
  978. > flow DIY_Item_Full():
  979. >     # Oh man! Your pockets are too fulla stuff! Come back later, and I'll set ya up!
  980. >     MainNpc.OpenMessageWindow('TalkNNpc/B1_Bo/React/BO_React_DIY:010', false)
  981. >     MainNpc.EventFlags['cNpcMemory:GotMaterialItemFull'] = true
  982. >     EventFlowSystemActor.ExitFlowchart()
  983. >
  984. > flow DIY_PumpkinFtr():
  985. >     # …No foolin'? You already know how to make that one?
  986. >     MainNpc.OpenMessageWindow('TalkNNpc/B1_Bo/React/BO_React_DIY:033', false)
  987. >     if EventFlowSystemActor.PercentChoice(70):
  988. >         MainNpc.EventFlags['cNpcMemory:HalloweenDIYGetItem'] = 1
  989. >         EventFlowSystemActor.SelectRewardItemDirect(4525, 5, 'cVillageRemakePattern', 0)
  990. >         # Dang! Is there anything you DON'T know? Well, what if I gave you some pumpkins to make it with instead?
  991. >         MainNpc.OpenMessageWindow('TalkNNpc/B1_Bo/React/BO_React_DIY:034', false)
  992. >     else:
  993. >         MainNpc.EventFlags['cNpcMemory:HalloweenDIYGetItem'] = 2
  994. >         EventFlowSystemActor.SelectRewardItemDirect(13197, 1, 'cVillageRemakePattern', 0)
  995. >         # Aw. I was all excited to give you the recipe too. Hmm… What can I give you that's just as good? Oh, duh! How about <item>candy? Halloween is coming u…
  996. >         MainNpc.OpenMessageWindow('TalkNNpc/B1_Bo/React/BO_React_DIY:036', false)
  997. > entrypoint Event23:
  998. >     MainNpc.SetDeliveryItem(1, true)
  999. >     if EventFlowSystemActor.ShoppingCapacity('cNpcTrade', 65534):
  1000. >         MainNpc.NpcDelivery(1, 'Default')
  1001. >         if MainNpc.EventFlags['cNpcMemory:HalloweenDIYGetItem'] != 1:
  1002. >             # Wouldn't wanna get caught on Halloween without <item>candy, right? I always keep my pockets stuffed!
  1003. >             MainNpc.OpenMessageWindow('TalkNNpc/B1_Bo/React/BO_React_DIY:037', false)
  1004. >         else:
  1005. >             # Make something cool with those pumpkins! It's the right season for [a|an]<125:0:0000>.
  1006. >             MainNpc.OpenMessageWindow('TalkNNpc/B1_Bo/React/BO_React_DIY:035', false)
  1007. >         run DIY_AfterItemGet()
  1008. >     else:
  1009. >         run DIY_Item_Full()
  1010. >
  1011. 6a56
  1012. >                 run DIY_GetItem()
  1013. 24a75,76
  1014. >                         if MainNpc.IsDIYHalloweenItem():
  1015. >                             run DIY_PumpkinFtr()
  1016. 34a87
  1017. >                         MainNpc.EventFlags['cNpcMemory:HalloweenDIYGetItem'] = 0
  1018. 51c104,113
  1019. <         if MainNpc.IsNpcDIYRecipeCollected():
  1020. ---
  1021. >         if MainNpc.IsDIYHalloweenItem():
  1022. >             if (EventFlowSystemActor.RandomChoice2(2) != 0) and (not MainNpc.IsDIYItemFenceHalloween()) and (System.EventFlags['cPlayer:EnableDiyRemake']):
  1023. >                 # If you wanna customize that, the normal kits won't work. You gotta use a colored pumpkin instead. If you don't have any different- colored pumpkins, …
  1024. >                 MainNpc.OpenMessageWindow('TalkNNpc/B1_Bo/React/BO_React_DIY:031', false)
  1025. >                 run DIY_AfterItemGet()
  1026. >             else:
  1027. >                 # Um, you're gonna need pumpkins for that. But they're real easy to grow! Give it a try, <110:6>!
  1028. >                 MainNpc.OpenMessageWindow('TalkNNpc/B1_Bo/React/BO_React_DIY:030', false)
  1029. >                 run DIY_AfterItemGet()
  1030. >         elif MainNpc.IsNpcDIYRecipeCollected():
  1031. 53a116
  1032. >             run DIY_AfterItemGet()
  1033. 57,60c120
  1034. <         MainNpc.EventFlags['cNpcMemory:GotRecipeorMaterial'] = true
  1035. <         System.EventFlags['cPlayerTemp:GotRecipeorMaterial'] = true
  1036. <         MainNpc.EventFlags['cNpcMemory:TalkDIY'] = true
  1037. <         EventFlowSystemActor.ExitFlowchart()
  1038. ---
  1039. >             run DIY_AfterItemGet()
  1040. 62,65c122
  1041. <         # Oh man! Your pockets are too fulla stuff! Come back later, and I'll set ya up!
  1042. <         MainNpc.OpenMessageWindow('TalkNNpc/B1_Bo/React/BO_React_DIY:010', false)
  1043. <         MainNpc.EventFlags['cNpcMemory:GotMaterialItemFull'] = true
  1044. <         EventFlowSystemActor.ExitFlowchart()
  1045. ---
  1046. >         run DIY_Item_Full()
  1047. diff -r 1.4.0/NNPC_Reaction_Fall.evfl.txt 1.5.0/NNPC_Reaction_Fall.evfl.txt
  1048. 4c4
  1049. <             # <10:10>Aaahhhh!!! What's going on?! The ground is eating me!
  1050. ---
  1051. >             # Aaahhhh!!! What's going on?! The ground is eating me!
  1052. 7c7
  1053. <             # <10:10>AHH! Bugs! I feel bugs! On my toes!<10:4><10:9> It's kinda neat!
  1054. ---
  1055. >             # AHH! Bugs! I feel bugs! On my toes! It's kinda neat!
  1056. 10c10
  1057. <             # <10:10>WHAAA!!! I don't wanna live in a hole forever! HELP!!!
  1058. ---
  1059. >             # WHAAA!!! I don't wanna live in a hole forever! HELP!
  1060. Only in 1.5.0: NNPC_Reaction_GEvent_Halloween.evfl.txt
  1061. diff -r 1.4.0/NNPC_Reaction_Quest.evfl.txt 1.5.0/NNPC_Reaction_Quest.evfl.txt
  1062. 33,40c33,34
  1063. <     if (MainNpc.EventFlags['cNpcMemory:FirstMeetGreetAtThisVillage']) and (EventFlowSystemActor.IsMyVillage()):
  1064. <         switch MainNpc.NpcCanStartReactQuestTalk():
  1065. <             case 2:
  1066. <                 if MainNpc.EventFlags['cNpcMemory:TalkCountToday'] >= 1:
  1067. <                     run React_Quest_Sick()
  1068. <             case 3:
  1069. <                 if (MainNpc.EventFlags['cNpcMemory:UncollectedFishishTreasureHunt']) and (EventFlowSystemActor.HasTargetItem(2545, 1)):
  1070. <                     run React_Quest_TreasureHunt()
  1071. ---
  1072. >     if MainNpc.EventFlags['cNpcMemory:FirstMeetGreetAtThisVillage']:
  1073. >         switch EventFlowSystemActor.IsMyVillage():
  1074. diff -r 1.4.0/NNPC_Reaction_Worry.evfl.txt 1.5.0/NNPC_Reaction_Worry.evfl.txt
  1075. 13a14
  1076. >         MainNpc.EventFlags['cNpcMemory:AcquaintanceshipFlagOff'] = true
  1077. diff -r 1.4.0/NNPC_Select_Creature.evfl.txt 1.5.0/NNPC_Select_Creature.evfl.txt
  1078. 95a96,104
  1079. > flow pumpkin():
  1080. >     # [A|An]<125:0:0000>! Super big and plump too!
  1081. >     MainNpc.OpenMessageWindow('TalkNNpc/B1_Bo/Select/BO_Select_Present:415', false)
  1082. >     MainNpc.NpcDelivery(3, '"Default"')
  1083. >     EventFlowSystemActor.SystemDeletePlayerItem('cItemWindowSub', 1)
  1084. >     # Thanks for the pumpkin power! You can never have too many of these. They're good for all sorts of stuff!
  1085. >     MainNpc.OpenMessageWindow('TalkNNpc/B1_Bo/Select/BO_Select_Present:416', false)
  1086. >     run Sub_Event18()
  1087. >
  1088. diff -r 1.4.0/NNPC_Select_Furniture.evfl.txt 1.5.0/NNPC_Select_Furniture.evfl.txt
  1089. 9a10,11
  1090. >             # RANDOM: Ooh, [a|an] <125:0:0000>! // Oh! This is [a|an] <125:0:0000>! // Ooh, neat. It's [a|an] <125:0:0000>!
  1091. >             MainNpc.OpenMessageWindow('TalkNNpc/B1_Bo/Select/BO_Select_General:002', false)
  1092. 56a59,60
  1093. >     # RANDOM: Ooh, [a|an] <125:0:0000>! // Oh! This is [a|an] <125:0:0000>! // Ooh, neat. It's [a|an] <125:0:0000>!
  1094. >     MainNpc.OpenMessageWindow('TalkNNpc/B1_Bo/Select/BO_Select_General:002', false)
  1095. diff -r 1.4.0/NNPC_Select_Present.evfl.txt 1.5.0/NNPC_Select_Present.evfl.txt
  1096. 24,25c24,29
  1097. <             run NNPC_Select_Creature::Food()
  1098. <             run Select_Finish_Disappear()
  1099. ---
  1100. >             if EventFlowSystemActor.MultiKindItemSelectIncludeChoice3('cItemSelect', 3, 'Vegetable', '') == 1:
  1101. >                 run NNPC_Select_Creature::pumpkin()
  1102. >                 run Select_Finish()
  1103. >             else:
  1104. >                 run NNPC_Select_Creature::Food()
  1105. >                 run Select_Finish_Disappear()
  1106. diff -r 1.4.0/NNPC_Talk_GEvent.evfl.txt 1.5.0/NNPC_Talk_GEvent.evfl.txt
  1107. 28a29,30
  1108. >             case `Halloween`:
  1109. >                 run NNPC_GEvent_Halloween::Root()
  1110. diff -r 1.4.0/NNPC_Talk_Situation.evfl.txt 1.5.0/NNPC_Talk_Situation.evfl.txt
  1111. 13a14
  1112. >     run NNPC_Reaction_GEvent_Halloween::Pumpking_Look()
  1113. diff -r 1.4.0/Obj_MessageCardRack_03_SendFriend.evfl.txt 1.5.0/Obj_MessageCardRack_03_SendFriend.evfl.txt
  1114. 43a44,45
  1115. >             if not System.EventFlags['cPlayer:NetIsRegistHomeLand']:
  1116. >                 run Popid_Check()
  1117. 127a130,138
  1118. >
  1119. > flow Popid_Check():
  1120. >     EventFlowSystemActor.NetGetPOPID(true)
  1121. >     if EventFlowSystemActor.CheckErrorType(2):
  1122. >         run EntryPoint_SendError()
  1123. >     else:
  1124. >         run System_ServerRegistration::UploadProfileCore(IgnoreError=false, Terminate=false)
  1125. >         if EventFlowSystemActor.CheckErrorType(2):
  1126. >             run EntryPoint_SendError()
  1127. diff -r 1.4.0/Obj_MessageCardRack.evfl.txt 1.5.0/Obj_MessageCardRack.evfl.txt
  1128. 147,151c147,148
  1129. < flow Root():
  1130. <     if System.EventFlags['cLand:VillageDaysCount'] < 1:
  1131. <         # A sign reads, "Message cards coming soon!"
  1132. <         Player.OpenMessageWindow('TalkObj/OBJ_MessageCardRack:001', false)
  1133. <     elif EventFlowSystemActor.NetIsDreaming():
  1134. ---
  1135. > flow MesCardEnable_MovingFirstDay():
  1136. >     if EventFlowSystemActor.NetIsDreaming():
  1137. 187a185,191
  1138. >
  1139. > flow Root():
  1140. >     if System.EventFlags['cLand:VillageDaysCount'] >= 1:
  1141. >         run MesCardEnable_MovingFirstDay()
  1142. >     else:
  1143. >         # A sign reads, "Message cards coming soon!"
  1144. >         Player.OpenMessageWindow('TalkObj/OBJ_MessageCardRack:001', false)
  1145. diff -r 1.4.0/Obj_RcoMachine_MileExchange.evfl.txt 1.5.0/Obj_RcoMachine_MileExchange.evfl.txt
  1146. 81c81
  1147. <                     switch SubflowResults@6[1]:
  1148. ---
  1149. >                     switch SubflowResults@8[1]:
  1150. 93a94,97
  1151. >                         case 6:
  1152. >                             EventFlowSystemActor.ReservePlayerTicketGetDemo('Player_GetDemo_MileExchange', 'Get_Body_Color')
  1153. >                         case 7:
  1154. >                             EventFlowSystemActor.ReservePlayerTicketGetDemo('Player_GetDemo_MileExchange', 'Get_Eye_Color')
  1155. 148,153d151
  1156. <     EventFlowSystemActor.ExitFlowchart()
  1157. <
  1158. < flow MileExchange_MyDesignPRO2():
  1159. <     run Cmn_AppUpdateDemo()
  1160. <     run RecipeReceiveing2_End()
  1161. <     EventFlowSystemActor.ReservePlayerMutterDemo('Get_MydesignPRO2', 'cNowDemoEnd', 'Player_GetDemo_MileExchange', true)
  1162. diff -r 1.4.0/Obj_RcoMachine_MileExchange_Process.evfl.txt 1.5.0/Obj_RcoMachine_MileExchange_Process.evfl.txt
  1163. 17a18,21
  1164. >     elif EventFlowSystemActor.MultiItemSelectInclude(13256, 65534, 65534, 65534, 65534, 65534, 65534, 65534, 'cItemSelect'):
  1165. >         SubflowResults[1] = 6
  1166. >     elif EventFlowSystemActor.MultiItemSelectInclude(13257, 65534, 65534, 65534, 65534, 65534, 65534, 65534, 'cItemSelect'):
  1167. >         SubflowResults[1] = 7
  1168. diff -r 1.4.0/Player_Demo_HousingFinish.evfl.txt 1.5.0/Player_Demo_HousingFinish.evfl.txt
  1169. 67,73c67,70
  1170. <             switch EventFlowSystemActor.EventBranch(false, 0):
  1171. <                 case `None`, `FishingConvention`, `InsectConvention`, `Easter`, `Fireworks`, `Halloween`, `Unknown7`:
  1172. <                     run PhoneCallAboutGyroid()
  1173. <                 case `Countdown`:
  1174. <                     System.EventFlags['cPlayer:RcoTalkAboutHaniwa'] = true
  1175. <                 default:
  1176. <                     return
  1177. ---
  1178. >             if EventFlowSystemActor.GlobalEventNow('Countdown', 'cMainOnly', false):
  1179. >                 System.EventFlags['cPlayer:RcoTalkAboutHaniwa'] = true
  1180. >             else:
  1181. >                 run PhoneCallAboutGyroid()
  1182. 191,197c188,191
  1183. <         switch EventFlowSystemActor.EventBranch(false, 0):
  1184. <             case `None`, `FishingConvention`, `InsectConvention`, `Easter`, `Fireworks`, `Halloween`, `Unknown7`:
  1185. <                 run PhoneCallAboutGyroid()
  1186. <             case `Countdown`:
  1187. <                 System.EventFlags['cPlayer:RcoTalkAboutHaniwa'] = true
  1188. <             default:
  1189. <                 return
  1190. ---
  1191. >         if EventFlowSystemActor.GlobalEventNow('Countdown', 'cMainOnly', false):
  1192. >             System.EventFlags['cPlayer:RcoTalkAboutHaniwa'] = true
  1193. >         else:
  1194. >             run PhoneCallAboutGyroid()
  1195. diff -r 1.4.0/Player_GetDemo_20_Fishing.evfl.txt 1.5.0/Player_GetDemo_20_Fishing.evfl.txt
  1196. 4c4
  1197. <         if (not EventFlowSystemActor.PlayerHasCraftRecipe(1823, '')) and (System.EventFlags['cPlayer:CountGotTrash'] >= 15):
  1198. ---
  1199. >         if (not ((EventFlowSystemActor.PlayerHasCraftRecipe(1823, '')) and (EventFlowSystemActor.PlayerHasCraftRecipe(5229, '')) and (EventFlowSystemActor.PlayerHasCraftRecipe(5236, '')))) and (System.EventFlags['cPlayer:CountGotTrash'] >= 15):
  1200. diff -r 1.4.0/Player_GetDemo_30_Diving.evfl.txt 1.5.0/Player_GetDemo_30_Diving.evfl.txt
  1201. 8c8
  1202. <             # Whoa. This is...
  1203. ---
  1204. >             # Yes!
  1205. diff -r 1.4.0/Player_GetDemo_Emoticons.evfl.txt 1.5.0/Player_GetDemo_Emoticons.evfl.txt
  1206. 2c2,10
  1207. <     Player.PlayerOpenEmoticonGetMessage()
  1208. ---
  1209. >     fork:
  1210. >         branch:
  1211. >             run UploadEmoticon()
  1212. >         branch:
  1213. >             Player.PlayerOpenEmoticonGetMessage()
  1214. >
  1215. > flow UploadEmoticon():
  1216. >     if (EventFlowSystemActor.NetHasPOPID(false)) and (System.EventFlags['cPlayer:Activate_WebService']) and (EventFlowSystemActor.NetMode() == 2):
  1217. >         EventFlowSystemActor.NetUploadEmoticon(true, 5, false)
  1218. diff -r 1.4.0/Player_GetDemo_MileExchange.evfl.txt 1.5.0/Player_GetDemo_MileExchange.evfl.txt
  1219. 66a67,76
  1220. > flow Get_Body_Color():
  1221. >     System.EventFlags['cPlayer:AddBodyColor'] = true
  1222. >     # I learned new body paint techniques! I bet I could change up my look with a vanity or a mirror!
  1223. >     Player.OpenMessageWindow('TalkSys/SYS_Player:210_09', false)
  1224. >
  1225. > flow Get_Eye_Color():
  1226. >     System.EventFlags['cPlayer:AddEyeColor'] = true
  1227. >     # I learned about new eye color options! I bet I could change up my look with a vanity or a mirror!
  1228. >     Player.OpenMessageWindow('TalkSys/SYS_Player:210_10', false)
  1229. >
  1230. diff -r 1.4.0/Player_GetDemo_Once.evfl.txt 1.5.0/Player_GetDemo_Once.evfl.txt
  1231. 10c10
  1232. <     elif EventFlowSystemActor.EventBranch(false, 0) == `Countdown`:
  1233. ---
  1234. >     elif EventFlowSystemActor.GlobalEventNow('Countdown', 'cMainOnly', false):
  1235. diff -r 1.4.0/Player_PickupFullItem.evfl.txt 1.5.0/Player_PickupFullItem.evfl.txt
  1236. 16a17
  1237. >     # I won't have room for this in my pockets if I pluck it, so I'll just leave it the way it is.
  1238. diff -r 1.4.0/Player_StartGamePhoneCall.evfl.txt 1.5.0/Player_StartGamePhoneCall.evfl.txt
  1239. 12,22c12,21
  1240. <         switch EventFlowSystemActor.EventBranch(false, 0):
  1241. <             case `None`, `FishingConvention`, `InsectConvention`, `Easter`, `Fireworks`, `Halloween`, `Unknown7`:
  1242. <                 SubflowResults[3] = 1
  1243. <                 run Sub_grp_Event132()
  1244. <             case `Countdown`:
  1245. <                 SubflowResults[5] = 1
  1246. <                 run Sub_grp_Event132()
  1247. <             default:
  1248. <                 return
  1249. <     else:
  1250. <         run Sub_grp_Event132()
  1251. ---
  1252. >         if EventFlowSystemActor.GlobalEventNow('Countdown', 'cMainOnly', false):
  1253. >             SubflowResults[5] = 1
  1254. >         else:
  1255. >             SubflowResults[3] = 1
  1256. >     if System.EventFlags['cPlayer:StandByPhoneCallPurchaseBox']:
  1257. >         SubflowResults[4] = 1
  1258. >     if System.EventFlags['cPlayer:StandByPhoneCallIslandCreater']:
  1259. >         SubflowResults[6] = 1
  1260. >     if (EventFlowSystemActor.TermEventNow('JuneBride', false)) and (System.EventFlags['cPlayer:CommuneIslandAvailable']) and (System.EventFlags['cPlayer:StandByPhoneCallJuneBride']):
  1261. >         SubflowResults[7] = 1
  1262. 213,220d211
  1263. <
  1264. < local flow Sub_grp_Event132():
  1265. <     if System.EventFlags['cPlayer:StandByPhoneCallPurchaseBox']:
  1266. <         SubflowResults[4] = 1
  1267. <     if System.EventFlags['cPlayer:StandByPhoneCallIslandCreater']:
  1268. <         SubflowResults[6] = 1
  1269. <     if (EventFlowSystemActor.TermEventNow('JuneBride', false)) and (System.EventFlags['cPlayer:CommuneIslandAvailable']) and (System.EventFlags['cPlayer:StandByPhoneCallJuneBride']):
  1270. <         SubflowResults[7] = 1
  1271. diff -r 1.4.0/SNPC_dod_AirPort.evfl.txt 1.5.0/SNPC_dod_AirPort.evfl.txt
  1272. 160c160
  1273. <         # Oh, dang it! Looks like I forgot to check if you were using your Island Designer app. You can't use that app during flights or network play, so I'll …
  1274. ---
  1275. >         # Oh, dang it! Looks like I forgot to check if you were using your Island Designer app.<10:7:003c0000> You can't use that app during flights or network…
  1276. 163c163
  1277. <         # Looks like you're busy doing Island Designer stuff. Sorry, but the regs say we can't let you use the Island Designer app during flights or network pl…
  1278. ---
  1279. >         # Looks like you're busy doing Island Designer stuff.<10:7:005a0000> Sorry, but the regs say we can't let you use the Island Designer app during flight…
  1280. 168c168
  1281. <         # Appreciate your patience, pal.
  1282. ---
  1283. >         # Appreciate your patience, pal.<10:7:003c0000>
  1284. 171c171
  1285. <         # Hey, thanks for humoring us! The dodos at the other airports tease us when we make a mess.
  1286. ---
  1287. >         # Hey, thanks for humoring us! The dodos at the other airports tease us when we make a mess.<10:7:003c0000>
  1288. diff -r 1.4.0/SNPC_hgh_00_Peddler.evfl.txt 1.5.0/SNPC_hgh_00_Peddler.evfl.txt
  1289. 116c116
  1290. <                 elif EventFlowSystemActor.SystemBaggageSpace('cPocketOnly') < 1:
  1291. ---
  1292. >                 elif EventFlowSystemActor.SystemBaggageSpace('cPocketBag') < 1:
  1293. diff -r 1.4.0/SNPC_hgh_10_Mydesign.evfl.txt 1.5.0/SNPC_hgh_10_Mydesign.evfl.txt
  1294. 49c49
  1295. <                 EventFlowSystemActor.UIMyDesignSelectHandling(0, 0, 1, 1, 0)
  1296. ---
  1297. >                 EventFlowSystemActor.UIMyDesignSelectHandling(0, 0, 1, 1, 4)
  1298. diff -r 1.4.0/SNPC_hgh_20_FittingRoom.evfl.txt 1.5.0/SNPC_hgh_20_FittingRoom.evfl.txt
  1299. 10a11,13
  1300. >     if MainNpc.HghFreeQuery2('cHghQueryType_IsOnFittingRoom'):
  1301. >         MainNpc.NpcMoveDirection(10.0, 0.0, false, 0)
  1302. >         MainNpc.TurnBody(10, 0.0)
  1303. diff -r 1.4.0/SNPC_owl.evfl.txt 1.5.0/SNPC_owl.evfl.txt
  1304. 56a57,58
  1305. >                 if (System.EventFlags['cLand:OwlFoundDiveFish']) and (not System.EventFlags['cPlayer:OwlShowDiveFishReport']):
  1306. >                     System.EventFlags['cPlayer:OwlShowDiveFishReport'] = true
  1307. Only in 1.5.0: SNPC_pkn.evfl.txt
  1308. diff -r 1.4.0/SNPC_rcm_00_Common.evfl.txt 1.5.0/SNPC_rcm_00_Common.evfl.txt
  1309. 62,64c62,64
  1310. <         elif EventFlowSystemActor.MultiKindItemSelectInclude('FlowerSeed', 'TreeSeedling', 'Fruit', 'Medicine', 'WrappingPaper', 'PartyPopper', 'CraftRemake', '', 'cItemSelect'):
  1311. <             run SNPC_rcm_13_BuyMultipleItems::Root()
  1312. <         else:
  1313. ---
  1314. >         elif EventFlowSystemActor.MultiKindItemSelectInclude('Candy', '', '', '', '', '', '', '', 'cItemSelect'):
  1315. >             run SNPC_rcm_15_BuyCandy::Root()
  1316. >         elif (not EventFlowSystemActor.MultiKindItemSelectInclude('VegeSeedling', 'BlowBubble', 'FierworkHand', '', '', '', '', '', 'cItemSelect')) and (not EventFlowSystemActor.MultiKindItemSelectInclude('FlowerSeed', 'TreeSeedling', 'Fruit', 'Medicine', 'WrappingPaper', 'PartyPopper', 'CraftRemake', '', 'cItemSelect')):
  1317. 68a69,70
  1318. >         else:
  1319. >             run SNPC_rcm_13_BuyMultipleItems::Root()
  1320. 196a199,200
  1321. >         if EventFlowSystemActor.MultiKindItemSelectInclude('Candy', '', '', '', '', '', '', '', 'cItemSelect'):
  1322. >             run SNPC_rcm_15_BuyCandy::Buy_After()
  1323. diff -r 1.4.0/SNPC_rcm_00_Common_Sell.evfl.txt 1.5.0/SNPC_rcm_00_Common_Sell.evfl.txt
  1324. 8c8
  1325. <         run Sell_Sunday(SellTotal=SellTotal)
  1326. ---
  1327. >         run Sell_NoSunday0(SellTotal=SellTotal)
  1328. 63a64
  1329. > entrypoint Event1:
  1330. 93a95,97
  1331. >
  1332. > flow Sell_NoSunday0(SellTotal: int = 0):
  1333. >     run Event1()
  1334. diff -r 1.4.0/SNPC_rcm_13_BuyMultipleItems.evfl.txt 1.5.0/SNPC_rcm_13_BuyMultipleItems.evfl.txt
  1335. 0a1,15
  1336. > flow PumpkinSeeding():
  1337. >     if (EventFlowSystemActor.MultiItemSelectInclude(13227, 65534, 65534, 65534, 65534, 65534, 65534, 65534, 'cItemSelect')) and (not System.EventFlags['cPlayer:RcmExplainPumpkinFlag']):
  1338. >         # Ah, <125:0:0200>? These are a limited-time offer for the month of October! __...October!__
  1339. >         MainNpc.OpenMessageWindow('TalkSNpc/rcm/SP_rcm_00_common:132_01', false)
  1340. >         System.EventFlags['cPlayer:RcmExplainPumpkinFlag'] = true
  1341. >         if not System.EventFlags['cPlayer:ExplainPumpkinColorFlag']:
  1342. >             # You can harvest these pumpkin starts a few days after you plant them. And they'll grow all by themselves, but you'll get a better harvest if you wate…
  1343. >             MainNpc.OpenMessageWindow('TalkSNpc/rcm/SP_rcm_00_common:132_02', false)
  1344. >             # Pumpkins grow in four colors: orange, green, yellow, and white. You won't know what color you're going to get until they start growing. It makes harv…
  1345. >             MainNpc.OpenMessageWindow('TalkSNpc/rcm/SP_rcm_00_common:132_03', false)
  1346. >             System.EventFlags['cPlayer:ExplainPumpkinColorFlag'] = true
  1347. >         # I can sell these as singles or in bulk. How many would you like?
  1348. >         MainNpc.OpenMessageWindow('TalkSNpc/rcm/SP_rcm_00_common:132_04', false)
  1349. >         run Select()
  1350. >
  1351. 1a17
  1352. >     run PumpkinSeeding()
  1353. 3a20,22
  1354. >     run Select()
  1355. >
  1356. > flow Select():
  1357. Only in 1.5.0: SNPC_rcm_15_BuyCandy.evfl.txt
  1358. diff -r 1.4.0/SNPC_rco_04_ChkFinishLoan.evfl.txt 1.5.0/SNPC_rco_04_ChkFinishLoan.evfl.txt
  1359. 9c9
  1360. <             # As always, I must offer my hearty congratulations. You've paid off your loan in full! I expected nothing less, of course, but occasions like these ar…
  1361. ---
  1362. >             # I must offer a hearty congratulations. You've paid off your loan in full! I'd expect nothing less, of course, but such a milestone is certainly cause…
  1363. 17c17
  1364. <             # Thank you once again for the diligent repayment of your home loan. Yes, yes! I must ask… Were your prompt payments motivated by a desire for expansio…
  1365. ---
  1366. >             # I must thank you for the diligent repayment of your home loan. Yes, yes! I must ask… Were your payments by any chance motivated by a desire for expan…
  1367. 21c21
  1368. <             # Thank you once again for the diligent repayment of your home loan. Yes, yes! I must ask… Were your prompt payments motivated by a desire for expansio…
  1369. ---
  1370. >             # I must thank you for the diligent repayment of your home loan. Yes, yes! I must ask… Were your payments by any chance motivated by a desire for expan…
  1371. 25c25
  1372. <             # Thank you once again for the diligent repayment of your home loan. Yes, yes! I must ask… Were your prompt payments motivated by a desire for expansio…
  1373. ---
  1374. >             # I must thank you for the diligent repayment of your home loan. Yes, yes! I must ask… Were your payments by any chance motivated by a desire for expan…
  1375. 29c29
  1376. <             # Let me offer you yet another hearty congratulations! From one entrepreneur to another, you certainly seem to have a knack for managing your Bells. Ye…
  1377. ---
  1378. >             # Please allow me to offer my most enthusiastic congratulations! From one entrepreneur to another, you certainly seem to have a knack for managing your…
  1379. 33c33
  1380. <             # My goodness, you've done it. You've paid off your home- renovation loan in full. Again. As of this moment, you're debt-free and set for life in an am…
  1381. ---
  1382. >             # My goodness, you've done it. You've paid off your home- renovation loan in full! Congratulations! You're debt-free and set for life in an amazing, sp…
  1383. diff -r 1.4.0/SNPC_rco_10_Common_BuildBridgeSlope.evfl.txt 1.5.0/SNPC_rco_10_Common_BuildBridgeSlope.evfl.txt
  1384. 195c195
  1385. <                 if EventFlowSystemActor.SystemBaggageSpace('cPocketOnly') < 1:
  1386. ---
  1387. >                 if EventFlowSystemActor.SystemBaggageSpace('cPocketBag') < 1:
  1388. 289c289
  1389. <                 if EventFlowSystemActor.SystemBaggageSpace('cPocketOnly') < 1:
  1390. ---
  1391. >                 if EventFlowSystemActor.SystemBaggageSpace('cPocketBag') < 1:
  1392. diff -r 1.4.0/SNPC_rco_53_MigrantsQuest.evfl.txt 1.5.0/SNPC_rco_53_MigrantsQuest.evfl.txt
  1393. 62,74c62,71
  1394. <     switch EventFlowSystemActor.EventBranch(false, 0):
  1395. <         case `None`, `FishingConvention`, `InsectConvention`, `Easter`, `Fireworks`, `Halloween`, `Unknown7`:
  1396. <             EventFlowSystemActor.FadeOut('cCircle', 'cCircle', 'cBlack', 1.0, 1.0, true)
  1397. <             EventFlowSystemActor.WaitFrame(30)
  1398. <             EventFlowSystemActor.CameraSetDemoParam('Player', 'cNormal', '', false, false, false, 0)
  1399. <             MainNpc.NpcAISetting(12, false)
  1400. <             Player.TurnBody(11, 0.0)
  1401. <             EventFlowSystemActor.SetHideObjectVisible()
  1402. <             EventFlowSystemActor.FadeIn(true)
  1403. <         case `Countdown`:
  1404. <             EventFlowSystemActor.SystemReenterStage(0, 'cCircle', 'cCircle', 'cBlack', 1.0, 1.0)
  1405. <         default:
  1406. <             return
  1407. ---
  1408. >     if EventFlowSystemActor.EventBranch(false, 0) in (`None`, `FishingConvention`, `InsectConvention`, `Easter`, `Fireworks`, `Halloween`, `Unknown7`, `Unknown8`):
  1409. >         EventFlowSystemActor.FadeOut('cCircle', 'cCircle', 'cBlack', 1.0, 1.0, true)
  1410. >         EventFlowSystemActor.WaitFrame(30)
  1411. >         EventFlowSystemActor.CameraSetDemoParam('Player', 'cNormal', '', false, false, false, 0)
  1412. >         MainNpc.NpcAISetting(12, false)
  1413. >         Player.TurnBody(11, 0.0)
  1414. >         EventFlowSystemActor.SetHideObjectVisible()
  1415. >         EventFlowSystemActor.FadeIn(true)
  1416. >     else:
  1417. >         EventFlowSystemActor.SystemReenterStage(0, 'cCircle', 'cCircle', 'cBlack', 1.0, 1.0)
  1418. 140c137
  1419. <         if EventFlowSystemActor.SystemBaggageSpace('cPocketOnly') < 3:
  1420. ---
  1421. >         if EventFlowSystemActor.SystemBaggageSpace('cPocketBag') < 3:
  1422. 154c151
  1423. <         if EventFlowSystemActor.SystemBaggageSpace('cPocketOnly') < 3:
  1424. ---
  1425. >         if EventFlowSystemActor.SystemBaggageSpace('cPocketBag') < 3:
  1426. diff -r 1.4.0/SNPC_rco_93_BlancoSettings.evfl.txt 1.5.0/SNPC_rco_93_BlancoSettings.evfl.txt
  1427. 1,23d0
  1428. < flow Unlock_ChatLog():
  1429. <     MainNpc.OpenMessageWindow('TalkSNpc/rco/SP_rco_93_BlancoSettings:101', false)
  1430. <     MainNpc.SmartPhone(0)
  1431. <     MainNpc.OpenMessageWindow('TalkSNpc/rco/SP_rco_93_BlancoSettings:102', false)
  1432. <     MainNpc.SmartPhone(4)
  1433. <     EventFlowSystemActor.WaitFrame(10)
  1434. <     MainNpc.SmartPhoneSE('Phone_Control', 2)
  1435. <     EventFlowSystemActor.WaitFrame(30)
  1436. <     MainNpc.SmartPhoneSE('Phone_Sending', 2)
  1437. <     EventFlowSystemActor.WaitFrame(30)
  1438. <     System.EventFlags['cPlayer:MainmenuChatLog'] = true
  1439. <     EventFlowSystemActor.UIMenuDeviceAppear('cInstall', 'cChatLog')
  1440. <     EventFlowSystemActor.WaitFrame(30)
  1441. <     MainNpc.SmartPhone(5)
  1442. <     MainNpc.OpenMessageWindow('TalkSNpc/rco/SP_rco_93_BlancoSettings:103', false)
  1443. <     MainNpc.SmartPhone(1)
  1444. <     EventFlowSystemActor.MessageLockNext(1)
  1445. <     # Saving. Do not touch .
  1446. <     EventFlowSystemActor.OpenMessageWindow('TalkSys/SYS_Save:001', false)
  1447. <     EventFlowSystemActor.SaveSimpleSave('cAll')
  1448. <     EventFlowSystemActor.MessageSuspend()
  1449. <     EventFlowSystemActor.MessageUnlockNext()
  1450. <
  1451. 53c30
  1452. <                         EventFlowSystemActor.NotifyUseNSOAppli('cNotifyUseNSOAppli', true)
  1453. ---
  1454. >                         EventFlowSystemActor.NetUploadEmoticon(false, -1, false)
  1455. 57,58c34,39
  1456. <                             EventFlowSystemActor.MessageSuspend()
  1457. <                             run WebSetting_Activate_Success()
  1458. ---
  1459. >                             EventFlowSystemActor.NotifyUseNSOAppli('cNotifyUseNSOAppli', true)
  1460. >                             if EventFlowSystemActor.CheckErrorType(2):
  1461. >                                 run WebSetting_Activate_Failed()
  1462. >                             else:
  1463. >                                 EventFlowSystemActor.MessageSuspend()
  1464. >                                 run WebSetting_Activate_Success()
  1465. 67c48
  1466. <     # I'm terribly sorry, but it seems the setup process failed. Do you want to give it another try?
  1467. ---
  1468. >     # I'm terribly sorry, but it seems the process failed. Do you want to give it another try?
  1469. 87a69,107
  1470. > flow WebSetting_DataUpload():
  1471. >     EventFlowSystemActor.MessageSuspend()
  1472. >     EventFlowSystemActor.CheckFreeCommunication(true)
  1473. >     if EventFlowSystemActor.IsApprovedFreeCommunication():
  1474. >         EventFlowSystemActor.MessageLockNext(1)
  1475. >         # Sending play data...
  1476. >         EventFlowSystemActor.OpenMessageWindow('TalkSys/SYS_Network:031', false)
  1477. >         if EventFlowSystemActor.NetMode() not in (0, 2):
  1478. >             EventFlowSystemActor.NetShutdown('cNetShutdown', false)
  1479. >         EventFlowSystemActor.NetConnectInit('cConnectInet', true)
  1480. >         if EventFlowSystemActor.CheckErrorType(2):
  1481. >             run WebSetting_Upload_Failed()
  1482. >         else:
  1483. >             EventFlowSystemActor.NetCheckNSA('cCheckNSA', true)
  1484. >             if EventFlowSystemActor.CheckErrorType(2):
  1485. >                 run WebSetting_Upload_Failed()
  1486. >             else:
  1487. >                 EventFlowSystemActor.NetGetPOPID(true)
  1488. >                 if EventFlowSystemActor.CheckErrorType(2):
  1489. >                     run WebSetting_Upload_Failed()
  1490. >                 else:
  1491. >                     EventFlowSystemActor.UploadProfile(false)
  1492. >                     if EventFlowSystemActor.CheckErrorType(2):
  1493. >                         if EventFlowSystemActor.NetIsAppError('cUploadProfile'):
  1494. >                             EventFlowSystemActor.MessageSuspend()
  1495. >                             # Your profile could not be sent. If this process fails repeatedly, please retake your profile photo and try again.
  1496. >                             EventFlowSystemActor.OpenMessageWindow('Dialog/DIALOG_Msg:0820', true)
  1497. >                         run WebSetting_Upload_Failed()
  1498. >                     else:
  1499. >                         EventFlowSystemActor.NetUploadEmoticon(false, -1, false)
  1500. >                         if EventFlowSystemActor.CheckErrorType(2):
  1501. >                             run WebSetting_Upload_Failed()
  1502. >                         else:
  1503. >                             run WebSetting_Upload_Success()
  1504. >     else:
  1505. >         # To use this service, you'll need someone to turn on Communicating with Others in Parental Controls. For now, let's go back to the title screen so you…
  1506. >         MainNpc.OpenMessageWindow('TalkSNpc/rco/SP_rco_93_BlancoSettings:151', true)
  1507. >         run SNPC_rco_92_OtherSettings::Seq_Close()
  1508. >
  1509. 113,118c133,141
  1510. <         # <50:3>PLAYER, I believe you are already able to access NookLink. Did you want to hear an explanation?
  1511. <         MainNpc.OpenMessageWindow('TalkSNpc/rco/SP_rco_93_BlancoSettings:015', false)
  1512. <         if EventFlowSystemActor.GeneralTalkChoice2() == 0:
  1513. <             run WebSetting_Explain()
  1514. <         else:
  1515. <             run SNPC_rco_92_OtherSettings::Sel_EndMenu()
  1516. ---
  1517. >         # I believe you are already able to access NookLink, so how can I help you, PLAYER?
  1518. >         MainNpc.OpenMessageWindow('TalkSNpc/rco/SP_rco_93_BlancoSettings:016', false)
  1519. >         switch EventFlowSystemActor.GeneralTalkChoice3():
  1520. >             case 0:
  1521. >                 run WebSetting_Explain()
  1522. >             case 1:
  1523. >                 run WebSetting_UploadConfirm()
  1524. >             case 2:
  1525. >                 run SNPC_rco_92_OtherSettings::Sel_EndMenu()
  1526. 128a152,178
  1527. >
  1528. > flow WebSetting_UploadConfirm():
  1529. >     # Yes, yes, I can help you connect to the internet to upload the play data and profile used in NookLink. Are you ready to connect to the internet now?
  1530. >     MainNpc.OpenMessageWindow('TalkSNpc/rco/SP_rco_93_BlancoSettings:160', false)
  1531. >     if EventFlowSystemActor.GeneralTalkChoice2() == 0:
  1532. >         run WebSetting_DataUpload()
  1533. >     else:
  1534. >         run SNPC_rco_92_OtherSettings::Sel_EndMenu()
  1535. >
  1536. > flow WebSetting_Upload_Failed():
  1537. >     EventFlowSystemActor.MessageSuspend()
  1538. >     EventFlowSystemActor.MessageUnlockNext()
  1539. >     # I'm terribly sorry, but it seems the process failed. Do you want to give it another try?
  1540. >     MainNpc.OpenMessageWindow('TalkSNpc/rco/SP_rco_93_BlancoSettings:150', false)
  1541. >     if EventFlowSystemActor.GeneralTalkChoice2() == 0:
  1542. >         run WebSetting_DataUpload()
  1543. >     else:
  1544. >         run SNPC_rco_92_OtherSettings::Sel_EndMenu()
  1545. >
  1546. > flow WebSetting_Upload_Success():
  1547. >     EventFlowSystemActor.MessageSuspend()
  1548. >     EventFlowSystemActor.MessageUnlockNext()
  1549. >     # Your play data has been uploaded! Don't forget to open up NookLink with the Nintendo Switch Online app when you have a moment.
  1550. >     MainNpc.OpenMessageWindow('TalkSNpc/rco/SP_rco_93_BlancoSettings:161', false)
  1551. >     # I hope you continue to enjoy life on ISLAND.
  1552. >     MainNpc.OpenMessageWindow('TalkSNpc/rco/SP_rco_93_BlancoSettings:120', false)
  1553. >     run SNPC_rco_92_OtherSettings::Seq_Close()
  1554. diff -r 1.4.0/SNPC_rct.evfl.txt 1.5.0/SNPC_rct.evfl.txt
  1555. 8c8
  1556. <             # Once our shop is built, I think we'll carry even more stylish furnishings that'll go well in that new home… Stop by to do some shopping once we're op…
  1557. ---
  1558. >             # Once our shop is built, I think we'll carry even more stylish furnishings that'll look great in your home… Stop by to do some shopping once we're ope…
  1559. 12c12
  1560. <             # You'll be wanting stylish furniture for that new home, which you could always craft as DIY projects, but… I recommend you check into the offerings fr…
  1561. ---
  1562. >             # You'll be wanting stylish furniture for your home, which you could always craft as DIY projects, but… I recommend you check into the offerings from N…
  1563. diff -r 1.4.0/SNPC_slo_00_Peddling.evfl.txt 1.5.0/SNPC_slo_00_Peddling.evfl.txt
  1564. 36a37
  1565. >                 run Slo_PumpkinSeeding()
  1566. 64a66,88
  1567. > flow Slo_Chk_PumpkinSeeding():
  1568. >     if EventFlowSystemActor.EnvCheckBetweenDate(10, 1, 10, 31, 'cLastGrowUpTime'):
  1569. >         if System.EventFlags['cPlayer:SloExplainPumpkinSeedingFlag']:
  1570. >             # [A|An]<125:0:0000>! A perfectly wonderful selection. And they're available in bulk. How many would you like?
  1571. >             MainNpc.OpenMessageWindow('TalkSNpc/slo/SP_slo:038', false)
  1572. >         else:
  1573. >             # I'm doing a special in October. For <90:21:0000> each, you can grow your own <125:0:0200>.
  1574. >             MainNpc.OpenMessageWindow('TalkSNpc/slo/SP_slo:104', false)
  1575. >             System.EventFlags['cPlayer:SloExplainPumpkinSeedingFlag'] = true
  1576. >             # I can sell them to you individually or in bulk. So, would you like to care for [a|an]<125:0:0200>?
  1577. >             MainNpc.OpenMessageWindow('TalkSNpc/slo/SP_slo:106', false)
  1578. >
  1579. > flow Slo_PumpkinSeeding():
  1580. >     if EventFlowSystemActor.EnvCheckBetweenDate(10, 1, 10, 31, 'cLastGrowUpTime'):
  1581. >         if System.EventFlags['cPlayer:SloExplainAddVegetable']:
  1582. >             if not System.EventFlags['cPlayer:ExplainPumpkinColorFlag']:
  1583. >                 run Sub_grp_Event95()
  1584. >         else:
  1585. >             # Oh, yes! I have some happy news to share with you. Since October and Halloween are such close friends, I decided to start selling <item>pumpkin start…
  1586. >             MainNpc.OpenMessageWindow('TalkSNpc/slo/SP_slo:100', false)
  1587. >             System.EventFlags['cPlayer:SloExplainAddVegetable'] = true
  1588. >             run Sub_grp_Event95()
  1589. >
  1590. 69,70c93,97
  1591. <     # [A|An]<125:0:0000>! A perfectly wonderful selection. And they're available in bulk. How many would you like?
  1592. <     MainNpc.OpenMessageWindow('TalkSNpc/slo/SP_slo:038', false)
  1593. ---
  1594. >     if EventFlowSystemActor.MultiItemSelectInclude(13227, 65534, 65534, 65534, 65534, 65534, 65534, 65534, 'cItemSelect'):
  1595. >         run Slo_Chk_PumpkinSeeding()
  1596. >     else:
  1597. >         # [A|An]<125:0:0000>! A perfectly wonderful selection. And they're available in bulk. How many would you like?
  1598. >         MainNpc.OpenMessageWindow('TalkSNpc/slo/SP_slo:038', false)
  1599. 108a136,140
  1600. > local flow Sub_Event146(EachWeedPrice: int, TotalWeedPrice: int, WeedNum: int, SellTotal: int):
  1601. >     run Slo_PumpkinSeeding()
  1602. >     # I'd be happy to know what I can do for you today.
  1603. >     MainNpc.OpenMessageWindow('TalkSNpc/slo/SP_slo:004', false)
  1604. >
  1605. 182a215,222
  1606. > local flow Sub_grp_Event95():
  1607. >     if not System.EventFlags['cPlayer:ExplainPumpkinColorFlag']:
  1608. >         # Just a few days after planting my <item>pumpkin starts, you'll have cheerful pumpkins eager to be picked. And watering your pumpkins makes them much …
  1609. >         MainNpc.OpenMessageWindow('TalkSNpc/slo/SP_slo:102', false)
  1610. >         System.EventFlags['cPlayer:ExplainPumpkinColorFlag'] = true
  1611. >     # Pumpkins are so much fun. I sure hope you'll try raising some!
  1612. >     MainNpc.OpenMessageWindow('TalkSNpc/slo/SP_slo:103', false)
  1613. >
  1614. 218,219c258,264
  1615. <         # I'm so happy to see you again! What can I do for you?
  1616. <         MainNpc.OpenMessageWindow('TalkSNpc/slo/SP_slo:005', false)
  1617. ---
  1618. >         if (EventFlowSystemActor.EnvCheckBetweenDate(10, 1, 10, 31, 'cLastGrowUpTime')) and (not ((System.EventFlags['cPlayer:SloExplainAddVegetable']) and (System.EventFlags['cPlayer:ExplainPumpkinColorFlag']))):
  1619. >             # Oh! Hello! Isn't this the most perfect day to shop for flowers?
  1620. >             MainNpc.OpenMessageWindow('TalkSNpc/slo/SP_slo:057', false)
  1621. >             run Sub_Event146(EachWeedPrice=EachWeedPrice, TotalWeedPrice=TotalWeedPrice, WeedNum=WeedNum, SellTotal=SellTotal)
  1622. >         else:
  1623. >             # I'm so happy to see you again! What can I do for you?
  1624. >             MainNpc.OpenMessageWindow('TalkSNpc/slo/SP_slo:005', false)
  1625. 220a266
  1626. >         System.EventFlags['cPlayer:SloTalkedToday'] = true
  1627. 227,229c273,275
  1628. <         # I'd be happy to know what I can do for you today.
  1629. <         MainNpc.OpenMessageWindow('TalkSNpc/slo/SP_slo:004', false)
  1630. <         System.EventFlags['cPlayer:SloTalkedToday'] = true
  1631. ---
  1632. >             run Sub_Event146(EachWeedPrice=EachWeedPrice, TotalWeedPrice=TotalWeedPrice, WeedNum=WeedNum, SellTotal=SellTotal)
  1633. >         else:
  1634. >             run Sub_Event146(EachWeedPrice=EachWeedPrice, TotalWeedPrice=TotalWeedPrice, WeedNum=WeedNum, SellTotal=SellTotal)
  1635. diff -r 1.4.0/SNPC_sza_50_IslandEvaluation.evfl.txt 1.5.0/SNPC_sza_50_IslandEvaluation.evfl.txt
  1636. 176d175
  1637. <             run Sub_Event54()
  1638. 180d178
  1639. <             run Sub_Event54()
  1640. 184d181
  1641. <             run Sub_Event54()
  1642. 188,189c185
  1643. <             run Sub_Event54()
  1644. <         case `Easter`, `Fireworks`, `Halloween`, `Unknown7`:
  1645. ---
  1646. >         case `Easter`, `Fireworks`, `Halloween`, `Unknown7`, `Unknown8`:
  1647. 192,194c188,195
  1648. <             run Sub_Event54()
  1649. <         default:
  1650. <             return
  1651. ---
  1652. >     DynamicCast_rco.SmartPhone(1)
  1653. >     DynamicCast_rco.TurnNeck(11)
  1654. >     # <50:3>PLAYER!<20:3:cd06><10:4> Can you believe it? We've finally turned our goal into a reality! We'll spread news of the concert via our island broa…
  1655. >     DynamicCast_rco.OpenMessageWindow('TalkSNpc/sza/SP_sza_50_IslandEvaluation:513_01', false)
  1656. >     System.EventFlags['cLand:IslandEvaluationClearTkkLive'] = true
  1657. >     System.EventFlags['cLand:IslandDevQuestRunning'] = false
  1658. >     System.EventFlags['cLand:IslandDevQuestComplete'] = true
  1659. >     EventFlowSystemActor.ExitFlowchart()
  1660. 311,320d311
  1661. <
  1662. < local flow Sub_Event54():
  1663. <     DynamicCast_rco.SmartPhone(1)
  1664. <     DynamicCast_rco.TurnNeck(11)
  1665. <     # <50:3>PLAYER!<20:3:cd06><10:4> Can you believe it? We've finally turned our goal into a reality! We'll spread news of the concert via our island broa…
  1666. <     DynamicCast_rco.OpenMessageWindow('TalkSNpc/sza/SP_sza_50_IslandEvaluation:513_01', false)
  1667. <     System.EventFlags['cLand:IslandEvaluationClearTkkLive'] = true
  1668. <     System.EventFlags['cLand:IslandDevQuestRunning'] = false
  1669. <     System.EventFlags['cLand:IslandDevQuestComplete'] = true
  1670. <     EventFlowSystemActor.ExitFlowchart()
  1671. diff -r 1.4.0/SNPC_tap.evfl.txt 1.5.0/SNPC_tap.evfl.txt
  1672. 68a69,79
  1673. > flow DLStart_FavoriteList():
  1674. >     # Splendid! Then everything is sorted. Please close your eyes…and relax…
  1675. >     MainNpc.OpenMessageWindow('TalkSNpc/tap/SP_tap:1006', false)
  1676. >     Player.PlayerStartAnimeBedWait()
  1677. >     EventFlowSystemActor.ChangeSwitchIdrDreamAromaPot(true)
  1678. >     run ConnectionMsg_Start()
  1679. >     if SubflowResults@2[2] == 0:
  1680. >         run DownloadDream_FavoriteList()
  1681. >     else:
  1682. >         run SearchDream_FavoriteList()
  1683. >
  1684. 72,74c83
  1685. <     if EventFlowSystemActor.GeneralTalkChoice2() == 0:
  1686. <         run ReturnInputNo()
  1687. <     else:
  1688. ---
  1689. >     if EventFlowSystemActor.GeneralTalkChoice2() != 0:
  1690. 75a85,88
  1691. >     elif System.EventFlags['cPlayer:TapUnlockFavorite']:
  1692. >         run ReturnSelectSearchMode()
  1693. >     else:
  1694. >         run ReturnInputNo()
  1695. 94a108,127
  1696. > flow DownloadDream_FavoriteList():
  1697. >     EventFlowSystemActor.NetDownloadDream()
  1698. >     run ConnectionMsg_End()
  1699. >     if EventFlowSystemActor.CheckErrorType(2):
  1700. >         EventFlowSystemActor.ChangeSwitchIdrDreamAromaPot(false)
  1701. >         Player.PlayerStartAnimeBedWaitWithHandsClaspedOpenEyes()
  1702. >         run DL_NetErrorOccur()
  1703. >     else:
  1704. >         # Drift and compile…and emerge within the dream of <115:2:cd00>…<10:8:004b0000>
  1705. >         MainNpc.OpenMessageWindow('TalkSNpc/tap/SP_tap:1006_01', true)
  1706. >         EventFlowSystemActor.CameraReserveFirstStateCommand('Demo:InDreamZoomIn')
  1707. >         EventFlowSystemActor.CameraSetDemoParam('Player', 'InIdrDreamZoomIn', 'InIdrDreamZoomInOut', false, false, false, 0)
  1708. >         EventFlowSystemActor.TapSmoke('cIdrDreamSmoke')
  1709. >         EventFlowSystemActor.WaitFrame(90)
  1710. >         EventFlowSystemActor.NextLPFadeOff()
  1711. >         EventFlowSystemActor.SystemBGMVolumeFadeOut(2, 10.0, 0.0)
  1712. >         EventFlowSystemActor.SoundSceneChangeFadeOutDucking(0)
  1713. >         EventFlowSystemActor.NetGoToDream()
  1714. >         EventFlowSystemActor.SystemRequestChangeStage('cDreamDemo', 'cNormalFader', 'cNormalFader', 'cWhite', 1.0, 0.10000000149011612)
  1715. >
  1716. 116a150,164
  1717. > flow Error_MyIslandDream():
  1718. >     # Hmm… That is the Dream Address for your own island. I am sorry, but I can no more guide you to your own island than I can divide by zero. Perhaps the…
  1719. >     MainNpc.OpenMessageWindow('TalkSNpc/tap/SP_tap:1033', false)
  1720. >     if EventFlowSystemActor.GeneralTalkChoice2() != 0:
  1721. >         run ReturnSelect()
  1722. >     elif System.EventFlags['cPlayer:TapUnlockFavorite']:
  1723. >         run ReturnSelectSearchMode()
  1724. >     else:
  1725. >         run ReturnInputNo()
  1726. >
  1727. > flow Error_NotFound():
  1728. >     # Sadly, there is no longer a dream filed to that Dream Address. Is there another dream you wish to visit?
  1729. >     MainNpc.OpenMessageWindow('TalkSNpc/tap/SP_tap:1057', false)
  1730. >     run Event69()
  1731. >
  1732. 126a175,179
  1733. > flow FavoriteList_Error_Cmn():
  1734. >     run ConnectionMsg_End()
  1735. >     EventFlowSystemActor.ChangeSwitchIdrDreamAromaPot(false)
  1736. >     Player.PlayerStartAnimeBedWaitWithHandsClaspedOpenEyes()
  1737. >
  1738. 176,178c229
  1739. <     if SubflowResults@2[0] == 0:
  1740. <         run ReturnInputNo()
  1741. <     else:
  1742. ---
  1743. >     if SubflowResults@2[0] != 0:
  1744. 184a236,244
  1745. >     elif System.EventFlags['cPlayer:TapUnlockFavorite']:
  1746. >         run ReturnSelectSearchMode()
  1747. >     elif EventFlowSystemActor.NetHasDreamLogList():
  1748. >         # Connection established. If I may stop us for a moment, there is something I believe you will be pleased to hear. From here on, if you find a uniquely…
  1749. >         MainNpc.OpenMessageWindow('TalkSNpc/tap/SP_tap:1051', false)
  1750. >         System.EventFlags['cPlayer:TapUnlockFavorite'] = true
  1751. >         run ReturnSelectSearchMode()
  1752. >     else:
  1753. >         run ReturnInputNo()
  1754. 191,196c251,252
  1755. <         run ReturnSelect()
  1756. <     elif EventFlowSystemActor.IsMatchedOwnDreamIdAndInputDreamId():
  1757. <         # Hmm… That is the Dream Address for your own island. I am sorry, but I can no more guide you to your own island than I can divide by zero. Perhaps the…
  1758. <         MainNpc.OpenMessageWindow('TalkSNpc/tap/SP_tap:1033', false)
  1759. <         if EventFlowSystemActor.GeneralTalkChoice2() == 0:
  1760. <             run ReturnInputNo()
  1761. ---
  1762. >         if System.EventFlags['cPlayer:TapUnlockFavorite']:
  1763. >             run ReturnSelectSearchMode()
  1764. 198a255,256
  1765. >     elif EventFlowSystemActor.IsMatchedOwnDreamIdAndInputDreamId():
  1766. >         run Error_MyIslandDream()
  1767. 211,233c269,271
  1768. <                 # Splendid! Then everything is sorted. Please close your eyes…and relax…
  1769. <                 MainNpc.OpenMessageWindow('TalkSNpc/tap/SP_tap:1006', false)
  1770. <                 Player.PlayerStartAnimeBedWait()
  1771. <                 EventFlowSystemActor.ChangeSwitchIdrDreamAromaPot(true)
  1772. <                 run ConnectionMsg_Start()
  1773. <                 EventFlowSystemActor.NetDownloadDream()
  1774. <                 run ConnectionMsg_End()
  1775. <                 if EventFlowSystemActor.CheckErrorType(2):
  1776. <                     EventFlowSystemActor.ChangeSwitchIdrDreamAromaPot(false)
  1777. <                     Player.PlayerStartAnimeBedWaitWithHandsClaspedOpenEyes()
  1778. <                     run DL_NetErrorOccur()
  1779. <                 else:
  1780. <                     # Drift and compile…and emerge within the dream of <115:2:cd00>…<10:8:004b0000>
  1781. <                     MainNpc.OpenMessageWindow('TalkSNpc/tap/SP_tap:1006_01', true)
  1782. <                     EventFlowSystemActor.CameraReserveFirstStateCommand('Demo:InDreamZoomIn')
  1783. <                     EventFlowSystemActor.CameraSetDemoParam('Player', 'InIdrDreamZoomIn', 'InIdrDreamZoomInOut', false, false, false, 0)
  1784. <                     EventFlowSystemActor.TapSmoke('cIdrDreamSmoke')
  1785. <                     EventFlowSystemActor.WaitFrame(90)
  1786. <                     EventFlowSystemActor.NextLPFadeOff()
  1787. <                     EventFlowSystemActor.SystemBGMVolumeFadeOut(2, 10.0, 0.0)
  1788. <                     EventFlowSystemActor.SoundSceneChangeFadeOutDucking(0)
  1789. <                     EventFlowSystemActor.NetGoToDream()
  1790. <                     EventFlowSystemActor.SystemRequestChangeStage('cDreamDemo', 'cNormalFader', 'cNormalFader', 'cWhite', 1.0, 0.10000000149011612)
  1791. ---
  1792. >                 run DLStart_FavoriteList()
  1793. >             elif System.EventFlags['cPlayer:TapUnlockFavorite']:
  1794. >                 run ReturnSelectSearchMode()
  1795. 239,241c277,278
  1796. <             if EventFlowSystemActor.GeneralTalkChoice2() == 0:
  1797. <                 run ReturnInputNo()
  1798. <             else:
  1799. ---
  1800. > entrypoint Event69:
  1801. >             if EventFlowSystemActor.GeneralTalkChoice2() != 0:
  1802. 242a280,283
  1803. >             elif System.EventFlags['cPlayer:TapUnlockFavorite']:
  1804. >                 run ReturnSelectSearchMode()
  1805. >             else:
  1806. >                 run ReturnInputNo()
  1807. 249a291,303
  1808. > flow ReturnSelectSearchMode():
  1809. >     # How shall I prepare your dream?
  1810. >     MainNpc.OpenMessageWindow('TalkSNpc/tap/SP_tap:1052', false)
  1811. >     switch EventFlowSystemActor.GeneralTalkChoice3():
  1812. >         case 0:
  1813. >             SubflowResults[2] = 0
  1814. >             run ReturnInputNo()
  1815. >         case 1:
  1816. >             SubflowResults[2] = 1
  1817. >             run ReturnShowFavoriteList()
  1818. >         case 2:
  1819. >             run ReturnSelect()
  1820. >
  1821. 269a324,345
  1822. > flow ReturnShowFavoriteList():
  1823. >     if EventFlowSystemActor.NetHasDreamLogList():
  1824. >         # Very well. Please select the dream you wish to revisit.
  1825. >         MainNpc.OpenMessageWindow('TalkSNpc/tap/SP_tap:1055', false)
  1826. >         EventFlowSystemActor.UIDreamFavoriteListHandling()
  1827. >         if not EventFlowSystemActor.UIResultMenuDecide():
  1828. >             run ReturnSelectSearchMode()
  1829. >         elif EventFlowSystemActor.UIIsMyDreamIDFromList():
  1830. >             run Error_MyIslandDream()
  1831. >         else:
  1832. >             EventFlowSystemActor.SetTagFromUIResult(0, 'cDreamingListTownName')
  1833. >             # You wish to revisit the island named <115:2:cd00>? Is that correct?
  1834. >             MainNpc.OpenMessageWindow('TalkSNpc/tap/SP_tap:1056', false)
  1835. >             if EventFlowSystemActor.GeneralTalkChoice2() == 0:
  1836. >                 run DLStart_FavoriteList()
  1837. >             else:
  1838. >                 run ReturnShowFavoriteList()
  1839. >     else:
  1840. >         # Hmm… There do not appear to be any dreams which you can revisit. If you wish to dream, I may need you to provide a Dream Address.
  1841. >         MainNpc.OpenMessageWindow('TalkSNpc/tap/SP_tap:1058', false)
  1842. >         run ReturnSelectSearchMode()
  1843. >
  1844. 359a436,446
  1845. >
  1846. > flow SearchDream_FavoriteList():
  1847. >     EventFlowSystemActor.NetSearchDream('cLogList')
  1848. >     if EventFlowSystemActor.CheckErrorType(2):
  1849. >         run FavoriteList_Error_Cmn()
  1850. >         run DL_NetErrorOccur()
  1851. >     elif EventFlowSystemActor.NetIsFoundDreamLand('cLogList'):
  1852. >         run DownloadDream_FavoriteList()
  1853. >     else:
  1854. >         run FavoriteList_Error_Cmn()
  1855. >         run Error_NotFound()
  1856. diff -r 1.4.0/System_BootSequence_PcSaveChk.evfl.txt 1.5.0/System_BootSequence_PcSaveChk.evfl.txt
  1857. 4c4
  1858. <             # The Nintendo Account linked to this user is different than it was before. Any features that use the internet, like the Best Friends List, will be rei…
  1859. ---
  1860. >             # The Nintendo Account linked to this user is different than it was before. Any features that use the internet, like the Best Friends List, will be res…
  1861. 98c98
  1862. <                 # The Nintendo Account linked to this user is different than it was before. Any features that use the internet, like the Best Friends List, will be rei…
  1863. ---
  1864. >                 # The Nintendo Account linked to this user is different than it was before. Any features that use the internet, like the Best Friends List, will be res…
  1865. 102c102
  1866. <             # This user does not have a Nintendo Account linked. Any features that use the internet, like the Best Friends List, will be reinitialized if you play …
  1867. ---
  1868. >             # This user does not have a Nintendo Account linked. Any features that use the internet, like the Best Friends List, will be reset if you play again. D…
  1869. diff -r 1.4.0/System_GameClose.evfl.txt 1.5.0/System_GameClose.evfl.txt
  1870. 2,14c2,18
  1871. <     EventFlowSystemActor.NetCaptureScreenshot()
  1872. <     # Do you want to report this dream?
  1873. <     EventFlowSystemActor.OpenMessageWindow('TalkSys/SYS_CloseMenu:025', false)
  1874. <     if EventFlowSystemActor.GeneralTalkChoice2() == 0:
  1875. <         EventFlowSystemActor.UIIllegalReportHandling(8)
  1876. <         if EventFlowSystemActor.UIIllegalReportResult():
  1877. <             # The dream you were experiencing has been reported. You will now be returned to your own bed.
  1878. <             EventFlowSystemActor.OpenMessageWindow('TalkSys/SYS_CloseMenu:026', true)
  1879. <             EventFlowSystemActor.MiniGameSilentCancel()
  1880. <             EventFlowSystemActor.StopMeasurePlayTime('cDreaming')
  1881. <             EventFlowSystemActor.FadeOut('', '', 'cBlack', 1.0, 1.0, true)
  1882. <             EventFlowSystemActor.NetExitDream(true)
  1883. <             EventFlowSystemActor.SystemRequestChangeStage('cDreamDemo', 'cDream', 'cDream', 'cBlack', 1.0, 1.0)
  1884. ---
  1885. >     if EventFlowSystemActor.NetIsPublicDream():
  1886. >         # It doesn't seem like I can send a report on this dream...
  1887. >         EventFlowSystemActor.OpenMessageWindow('TalkSys/SYS_CloseMenu:027', true)
  1888. >     else:
  1889. >         EventFlowSystemActor.NetCaptureScreenshot()
  1890. >         # Do you want to report this dream?
  1891. >         EventFlowSystemActor.OpenMessageWindow('TalkSys/SYS_CloseMenu:025', false)
  1892. >         if EventFlowSystemActor.GeneralTalkChoice2() == 0:
  1893. >             EventFlowSystemActor.UIIllegalReportHandling(8)
  1894. >             if EventFlowSystemActor.UIIllegalReportResult():
  1895. >                 # The dream you were experiencing has been reported. You will now be returned to your own bed.
  1896. >                 EventFlowSystemActor.OpenMessageWindow('TalkSys/SYS_CloseMenu:026', true)
  1897. >                 EventFlowSystemActor.MiniGameSilentCancel()
  1898. >                 EventFlowSystemActor.StopMeasurePlayTime('cDreaming')
  1899. >                 EventFlowSystemActor.FadeOut('', '', 'cBlack', 1.0, 1.0, true)
  1900. >                 EventFlowSystemActor.NetExitDream(true)
  1901. >                 EventFlowSystemActor.SystemRequestChangeStage('cDreamDemo', 'cDream', 'cDream', 'cBlack', 1.0, 1.0)
  1902. diff -r 1.4.0/System_GrowUp.evfl.txt 1.5.0/System_GrowUp.evfl.txt
  1903. 32a33,34
  1904. >     System.EventFlags['cLand:GrowUpAfterPatch1_4'] = true
  1905. >     System.EventFlags['cLand:GrowUpAfterPatch1_5'] = true
  1906. 94c96,100
  1907. <             run System_ServerRegistration::UploadProfileCore(IgnoreError=true)
  1908. ---
  1909. >             run System_ServerRegistration::UploadProfileCore(IgnoreError=true, Terminate=false)
  1910. >             EventFlowSystemActor.NetUploadEmoticon(true, 10, true)
  1911. >
  1912. > flow NSO_HomeLandCheck():
  1913. >     return
  1914. diff -r 1.4.0/System_GrowUp_WeatherControl.evfl.txt 1.5.0/System_GrowUp_WeatherControl.evfl.txt
  1915. 2,3c2,10
  1916. <     if (EventFlowSystemActor.EventBranch(true, 0) == `Fireworks`) and (not System.EventFlags['cLand:GrowUpAfterPatch1_4']):
  1917. <         EventFlowSystemActor.SetWeatherPattern('EventDay00')
  1918. ---
  1919. >     switch EventFlowSystemActor.EventBranch(true, 0):
  1920. >         case `Fireworks`:
  1921. >             if not System.EventFlags['cLand:GrowUpAfterPatch1_4']:
  1922. >                 EventFlowSystemActor.SetWeatherPattern('EventDay00')
  1923. >         case `Halloween`:
  1924. >             if not System.EventFlags['cLand:GrowUpAfterPatch1_5']:
  1925. >                 EventFlowSystemActor.SetWeatherPattern('EventDay01')
  1926. >         default:
  1927. >             return
  1928. 6c13
  1929. <     if EventFlowSystemActor.EventBranch(true, 0) in (`None`, `FishingConvention`, `InsectConvention`, `Countdown`, `Easter`, `Fireworks`, `Halloween`, `Unknown7`):
  1930. ---
  1931. >     if EventFlowSystemActor.EventBranch(true, 0) in (`None`, `FishingConvention`, `InsectConvention`, `Countdown`, `Easter`, `Fireworks`, `Unknown7`, `Unknown8`):
  1932. 7a15,16
  1933. >     else:
  1934. >         EventFlowSystemActor.SetWeatherPattern('EventDay01')
  1935. Only in 1.5.0: System_Move_Player.evfl.txt
  1936. Only in 1.5.0: System_PcMove.evfl.txt
  1937. diff -r 1.4.0/System_SaveGameClose.evfl.txt 1.5.0/System_SaveGameClose.evfl.txt
  1938. 17a18
  1939. >     EventFlowSystemActor.SaveSimpleLoad('cAll')
  1940. 26c27,28
  1941. <     run System_ServerRegistration::UploadProfileCore(IgnoreError=true)
  1942. ---
  1943. >     if EventFlowSystemActor.NetMode() == 2:
  1944. >         run System_ServerRegistration::UploadProfileCore(IgnoreError=true)
  1945. diff -r 1.4.0/System_ServerRegistration.evfl.txt 1.5.0/System_ServerRegistration.evfl.txt
  1946. 63a64
  1947. >         EventFlowSystemActor.NetUpdateFriendLandWithInterval(1)
  1948. 64a66
  1949. >         EventFlowSystemActor.NetUploadEmoticon(false, -1, true)
  1950. 77a80
  1951. >                     EventFlowSystemActor.NetUpdateFriendLandWithInterval(1)
  1952. 78a82,84
  1953. >                     EventFlowSystemActor.NetUploadEmoticon(false, -1, true)
  1954. >                     if EventFlowSystemActor.CheckErrorType(2):
  1955. >                         SubflowResults[0] = 1
  1956. diff -r 1.4.0/Tutorials_Prologue1_Charactermaking.evfl.txt 1.5.0/Tutorials_Prologue1_Charactermaking.evfl.txt
  1957. 10,11c10,17
  1958. <     if EventFlowSystemActor.ShopLevel() == `InResServiceTent`:
  1959. <         System.EventFlags['cPlayer:KaburibaConditionFlag'] = false
  1960. ---
  1961. >     switch EventFlowSystemActor.ShopLevel():
  1962. >         case `InResServiceTent`:
  1963. >             System.EventFlags['cPlayer:KaburibaConditionFlag'] = false
  1964. >         case `NooksCrannyInitial`:
  1965. >             if EventFlowSystemActor.FacilityOpenPastDays('cMarket1', 8):
  1966. >                 System.EventFlags['cPlayer:KaburibaConditionFlag'] = false
  1967. >         default:
  1968. >             return
  1969.  
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