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- wu jian? better or worse. lets find out!
- new wall jump:
- Works good, fun to use. You dont lose or gain any damage over time compared to other martial moves so it mostly becomes a
- useful positioning tool. Its also pretty good and fun to use near doorways, you can favorably manage los, without wasting
- a turn moving once the monster enters the doorawy. I didnt miss distraction at all, and now the move is streamlined as a
- positioning tool
- new serpents lash
- More spammable serpents lash felt good, but maybe the piety cost is too low. IDK what it is but I used it 74 times in my
- game and never fell below 6* until zot. It is extremely powerful ability but limited enough per fight by exh that it didnt
- feel overpowered.
- The interaction with new wallhop is wierd and unclear though. I didnt realize that it took both my actions the first time,
- and I dont think it says this anywhere in game. I also still dont know what happens if you have already used an action,
- and then wallhop.
- Also serpents lash feels overpowered when you have slow status. moving 2 squares instantly when normally you would be
- getting pummeled by monsters is huge. Even though your damage slows down too, you still move 2 squares instantly.
- new whirlwind pin
- This ended up being pretty fun, and lots of utility. It also ended up being quite subtle in game and didnt feel obtrusive
- at all.
- The first thing I thought of was using it to stairdance, so you can leave the monster behind. This is obviously pretty
- powerful, and maybe its too powerful.i think its fine because you could alaready use serpents lash to do the same thing.
- I also used it several times to change which monster was closest to me, so its a pretty versatile positioning tool also.
- If monsters enter certain pattern relative to each other, you can pin one, and then pin the other as you move away to
- lunge the first.
- I found myself doing things like this instead of what I used to do with old whirlwind, which was basically just use it as
- +cleave or spam mindlessly versus a 1v1 monster.
- Its a fun and useful mechanic with lots of depth, if you understand how monsters try to move the sky is the limit.
- Although, a pinned icon for tiles would go a looong way imo for convenience.
- order
- Getting lunge instantly is cool, instead of the god doing nothing until you get 1*. Lunge isnt too useful all by itself so
- its not too OP.
- Getting whirlwind and pin at 2* is pretty powerful but I still think its ok. It gives the player a way to stairdance and
- leave monsters behind but you still have to eat an attack to do so. Its extremely powerful in the early game but its not
- any more op then hep, gozag, fedhas, kiku IMO.
- overall
- I liked last version of wjc, and I like this one too. Pin is a fun mechanic for whirlwind and even though i still used it
- just to hit multiple monsters, i was always looking for ways i could use it to reposition or lunge some other monster at
- the same time.
- The only thing i really didnt like was martial moves not working at all versus invisible monsters. Even wallhopping over
- where I knew an invisible monster was, nothing happens. I swapped in my SInv ring more times in this game than I have in
- my entire time I played this game. And if you didnt find sinv, well, your god just does nothing sometimes.
- I also was not clear on if your shield penalty delay does anything regarding martial attacks, or if its only based on your
- weapon delay and move delay. And of course the uncertain interaction with wallhop, serpents lash.
- Also also, maybe heavenly storm should have some sort of max duration. In certain dense parts of the game you can just
- keep killing until everything is dead.
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