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Fixed vs. variable frame rates in games: what is best, and when?
code_junkie
Nov 10th, 2011
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const float STEP = 60.f / 1000.f;
float accumulator = 0.f;
void Update(float delta)
{
accumulator += delta;
while(accumulator > STEP)
{
Simulate(STEP);
accumulator -= STEP;
}
}
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