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- void ObjectMgr::LoadCreatureTemplates()
- {
- uint32 oldMSTime = getMSTime();
- SQLCreatureLoader loader;
- loader.Load(sCreatureStorage);
- // check data correctness
- for (uint32 i = 1; i < sCreatureStorage.MaxEntry; ++i)
- {
- CreatureInfo const* cInfo = sCreatureStorage.LookupEntry<CreatureInfo>(i);
- const_cast<CreatureInfo*>(cInfo)->speed_run = cInfo->speed_run / baseMoveSpeed[MOVE_RUN];
- const_cast<CreatureInfo*>(cInfo)->speed_walk = cInfo->speed_walk / baseMoveSpeed[MOVE_WALK];
- CheckCreatureTemplate(cInfo);
- }
- sLog->outString(">> Loaded %u creature definitions in %u ms", sCreatureStorage.RecordCount, GetMSTimeDiffToNow(oldMSTime));
- sLog->outString();
- }
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