Abel9210

Arlia, The Fledging Engineer

Oct 20th, 2014
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  1. Arlia, The Fledging Engineer
  2.  
  3. Stats:
  4. Health: 395 (+80)
  5. HP/5: 6.5 (+0.5)
  6. Mana: 300 (+55)
  7. MP/5: 7 (+0.5)
  8. Attack Damage: 46 (+2)
  9. Attack Speed: 0.638 (+1.36)
  10. Range: 550
  11. Armor: 16 (+2)
  12. Magic Resistance: 30 (+0)
  13. Movespeed: 335
  14.  
  15. Passive: Limit Remover
  16. Item actives are affected by Cooldown Reduction.
  17.  
  18. Q: Heat-Seeking Rocket
  19. Arlia fires a rocket.
  20. Uncharged: The rocket goes in a straight line, exploding in a 200 AoE when it comes in contact with an enemy unit.
  21. Charged: The rocket stops in place for a short while, searching for targets in a 1000 45ยบ cone. Reactivating this ability while targeting an enemy champion will direct the rocket towards that champion. If no command is issued, it will careen towards the nearest enemy champion in the cone after 1 second. If no enemy champion is detected, the rocket will continue to go in a straight line until it detects the nearest enemy champion in a 1500 AoE. The rocket relentlessly seeks out the target and explodes once it comes in contact with the champion, ignoring minions, other enemy champions, and monsters.
  22. Can be destroyed with spells and autoattacks. Cannot be stunned, taunted, rooted, snared, polymorphed or silenced, but knockbacks and knockups will temporarily redirect the missile's path, and slows will have 50% effectiveness (strength and duration). Starts at 320 movespeed initially, and increases its movespeed by 20 per second when it detects a champion, up to 600 MS. Deals up to 200% of its uncharged damage when it has traveled 2800 units or more.
  23. Cost: 70/80/90/100/110 mana
  24. Range (uncharged): 1000
  25. Range (charged): 4000 (once rocket has acquired target)
  26. Damage (uncharged): 60/110/160/210/260 (+0.5 AP)
  27. Maximum Damage (charged): 120/220/320/420/520 (+1.0 AP)
  28. Cooldown: 12 seconds
  29. Charge time: 1 second
  30. Missile health: 3/4/4/5/6 hits
  31.  
  32. W: Wave Beam
  33. Arlia fires a piercing beam, dealing damage to all units it passes through and slowing by 30% for 1.5 seconds.
  34. Cost: 80 mana
  35. Range: 750
  36. Damage: 70/120/170/220/270 (+0.5 AP)
  37. Cooldown: 10 seconds
  38.  
  39. E: Bodyguard
  40. Arlia summons a robot helper. This helper can be controlled by alt+right click, and stays on the field until Arlia runs out of mana, the helper runs out of HP, or is dismissed from the field. Reactivate this ability to dismiss the helper. Helper autoattacks deal mixed damage and treated as champion basic attacks, applying on-hit effects like normal. The helper also mirrors any item actives that Arlia uses. The item active goes on cooldown regardless of who uses it.
  41. The helper has 1 item slot (default bind: T), and benefits from 70% of Arlia's bonus stats. Any item that the helper is equipped with gains increased bonuses (does not apply to passives, is reduced to 50% effectiveness with actives). If the helper dies, the cooldown on the resummon is increased to a 15 second static cooldown.
  42. Cost: 20 mana/second
  43. Autoattack ratio: (+0.8/0.85/0.9/0.95/1.0 total AD) physical damage, (+0.3/0.35/0.4/0.45/0.5 AP) magic damage
  44. Bonus stats on equipped item: 20%/40%/60%/80%/100%
  45. Cooldown: 10 seconds (static) when summoned, 5 seconds when dismissed, 15 seconds (static) when killed
  46.  
  47. Helper stats:
  48. Health: 440 (+60)
  49. AD: 51 (+2.5)
  50. Attack Speed: 0.658 (+3.5%)
  51. HP/5: 7.5 (+0.7)
  52. Movespeed: 345
  53. Armor: 17 (+2)
  54. Magic Resistance: 30 (+1.25)
  55. Range: 175
  56. Gold on death: 100
  57. Leash range: 6000
  58.  
  59. R: Jury-Rigged
  60. Arlia channels for 1.5 seconds. At the end of the channel, the cooldown on all of Arlia's abilities and item actives on both Arlia and her helper are reset, and all item actives gain enhanced effects. This ability's mana cost is increased by 15 per item active currently on cooldown.
  61. Cost: 50 mana, 15 per item active on cooldown
  62. Cooldown: 15/11/7
  63.  
  64. Changelog
  65. 10/22/14:
  66. -Created concept.
  67. -Maximum damage of Q charged rockets reduced to 200%. (120/220/320/420/520 (+1.0 AP))
  68. -Charged rockets reach their maximum damage after 2800 units, up from 2000.
  69. -Charged rockets now only ramp up in movement speed once they have acquired a target.
  70. -Charged rockets initial movement speed increased to 320 from 280. Maximum movement speed decreased to 600 from 700.
  71. -(Clarification) Charged rockets seek for the nearest champions in a 1500 AoE if they don't initially find one.
  72. -Charged rockets pursue their target for up to 4000 units, down from global.
  73. -W damage reduced to 70/120/170/220/270 (+0.5 AP).
  74. -Reduced slow duration of W to 1.5s, from 2 seconds. (Was originally intended to be 1.5s to match the channel duration of ult, but I messed up and copy-pasted a draft that had it at 2 seconds.)
  75. -Helper item slots reduced to 1 from 4. Instead, the helper gains 20/40/60/80/100% bonus stats from the equipped item.
  76. -Helper now mirrors any item actives that Arlia uses. Item actives go on cooldown regardless of who used them.
  77. -Helper autoattack damage reduced to +0.8-1.0 AD for physical damage and +0.3-0.5 AP for magic damage.
  78. -Helper autoattack range increased to 175 from 150.
  79. -Helper leash range increased to 6000 from 1500.
  80. -Jury-Rigged cooldown increased to 15/11/7, from 15/9/3.
  81. -Jury-Rigged's mana cost decreased to 50. Now scales up by 15 mana per active that is currently on cooldown (maximum: 155 mana).
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