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- static var monsterPacks = new Array();
- public var monsterPrefabs : Monster[];
- private var monsterLibrary : Hashtable;
- function Start()
- {
- // put all monster prefabs into a hashtable, for easy reference by name later:
- for (Monster m in monsterLibrary) {
- monsterLibrary.Add(m.name, m);
- }
- desertPack = new monsterPack();
- desertPack.location = "Deadly Desert";
- desertPack.monsters = [
- monsterLibrary["LargeDesertMonster"],
- monsterLibrary["LargeDesertMonster"],
- monsterLibrary["SmallDesertMonster"]
- ]
- monsterPacks.Add(desertPack);
- }
- class monsterPack
- {
- var location : String;
- var monsters : Monster[];
- }
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