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- function OnDamage(s, v: TActivePlayer; d: Integer; WeaponType: Byte): Integer;
- begin
- WriteLn('Damage WType: '+inttostr(WeaponType));
- Result := d;
- end;
- procedure OnKill(k, v: TActivePlayer; WeaponType: Byte);
- begin
- WriteLn('Kill WType: '+inttostr(WeaponType));
- end;
- var
- i: integer;
- begin
- for i:=1 to 32 do
- begin
- Players[i].OnDamage := @OnDamage;
- Players[i].OnKill := @OnKill;
- end;
- end.
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