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- package games.coob.laserturrets.settings;
- import games.coob.laserturrets.model.TurretData;
- import lombok.*;
- import org.bukkit.entity.EntityType;
- import org.bukkit.inventory.ItemStack;
- import org.mineacademy.fo.collection.SerializedMap;
- import org.mineacademy.fo.model.ConfigSerializable;
- import org.mineacademy.fo.model.Tuple;
- import org.mineacademy.fo.settings.ConfigItems;
- import org.mineacademy.fo.settings.YamlConfig;
- import java.util.*;
- @Getter
- public class TurretSettings extends YamlConfig {
- private static final ConfigItems<TurretSettings> loadedTurretSettings = ConfigItems.fromFolder("turrets", TurretSettings.class);
- private List<LevelData> levels;
- private Set<UUID> playerList = new HashSet<>();
- private Set<EntityType> mobList = new HashSet<>();
- private boolean enableMobWhitelist;
- //private CompMaterial material; TODO
- private boolean enablePlayerWhitelist;
- private String base64Texture;
- private int turretLimit;
- private TurretSettings(final String turretType) {
- this.setPathPrefix("Turret_Settings");
- this.loadConfiguration("turret-data.yml", "turrets/" + turretType + "-turrets.yml");
- }
- @Override
- protected boolean saveComments() {
- return false;
- }
- @Override
- protected void onLoad() {
- this.turretLimit = this.getInteger("Turret_Limit");
- this.playerList = this.getSet("Player_Blacklist", UUID.class);
- this.mobList = this.getSet("Mob_Blacklist", EntityType.class);
- this.enableMobWhitelist = this.getBoolean("Use_Mob_Whitelist");
- this.enablePlayerWhitelist = this.getBoolean("Use_Player_Whitelist");
- this.base64Texture = this.getString("Head_Texture");
- //this.material = this.getMaterial("Tool_Item"); TODO
- this.levels = this.getList("Levels", LevelData.class);
- }
- @Override
- protected void onSave() {
- this.set("Turret_Limit", this.turretLimit);
- this.set("Player_Blacklist", this.playerList);
- this.set("Mob_Blacklist", this.mobList);
- this.set("Use_Player_Whitelist", this.enablePlayerWhitelist);
- this.set("Use_Mob_Whitelist", this.enableMobWhitelist);
- this.set("Head_Texture", this.base64Texture);
- //this.set("Tool_Item", this.material);
- this.set("Levels", this.levels);
- }
- public void setSettingsRange(final LevelData levelData, final int range) {
- levelData.setRange(range);
- this.save();
- }
- public void setTurretLimit(final int turretLimit) {
- this.turretLimit = turretLimit;
- this.save();
- }
- public void setBase64Texture(final String texture) {
- this.base64Texture = texture;
- this.save();
- }
- /*public void setToolItem(final CompMaterial material) { // TODO
- this.material = material;
- this.save();
- }*/
- public int getLevelsSize() {
- return this.levels.size();
- }
- public LevelData addLevel() {
- final List<LevelData> levels = this.levels;
- final LevelData level = new LevelData();
- level.setLevelSettings(levels.get(levels.size() - 1), level);
- levels.add(level);
- this.save();
- return levels.get(levels.size() - 1);
- }
- public void setLevelPrice(final LevelData levelData, final double price) {
- levelData.setPrice(price);
- this.save();
- }
- public LevelData getLevel(final int level) {
- final boolean outOfBounds = level <= 0 || level >= this.levels.size() + 1;
- if (!outOfBounds)
- return this.levels.get(level - 1);
- return null;
- }
- public void removeLevel(final int settingsLevel) {
- this.levels.remove(settingsLevel - 1);
- this.save();
- }
- public void setLaserEnabled(final LevelData levelData, final boolean laserEnabled) {
- levelData.setLaserEnabled(laserEnabled);
- this.save();
- }
- public void setLaserDamage(final LevelData levelData, final double damage) {
- levelData.setLaserDamage(damage);
- this.save();
- }
- public void setHealth(final LevelData levelData, final double health) {
- levelData.setHealth(health);
- this.save();
- }
- public void setLootChances(final LevelData levelData, final List<Tuple<ItemStack, Double>> lootChances) {
- levelData.setLootChances(lootChances);
- this.save();
- }
- public void addPlayerToBlacklist(final UUID uuid) {
- this.playerList.add(uuid);
- this.save();
- }
- public void removePlayerFromBlacklist(final UUID uuid) {
- if (this.playerList != null)
- this.playerList.remove(uuid);
- this.save();
- }
- public void addMobToBlacklist(final EntityType entityType) {
- this.mobList.add(entityType);
- this.save();
- }
- public void removeMobFromBlacklist(final EntityType entityType) {
- if (this.mobList != null)
- this.mobList.remove(entityType);
- this.save();
- }
- public void enableMobWhitelist(final boolean enableMobWhitelist) {
- this.enableMobWhitelist = enableMobWhitelist;
- this.save();
- }
- public void enablePlayerWhitelist(final boolean enablePlayerWhitelist) {
- this.enablePlayerWhitelist = enablePlayerWhitelist;
- this.save();
- }
- @Getter
- @Setter
- @ToString
- @RequiredArgsConstructor(access = AccessLevel.PRIVATE)
- public static class LevelData implements ConfigSerializable {
- private double price;
- private boolean laserEnabled;
- private double laserDamage;
- private int range;
- private double health;
- private List<Tuple<ItemStack, Double>> lootChances;
- public void setLevelData(final TurretData.TurretLevel turretLevel) {
- //turretLevel.setLevel(this.level + upgradeValue);
- turretLevel.setRange(this.range);
- turretLevel.setPrice(this.price);
- turretLevel.setLaserEnabled(this.laserEnabled);
- turretLevel.setLaserDamage(this.laserDamage);
- turretLevel.setMaxHealth(this.health);
- turretLevel.setLootChances(this.lootChances);
- }
- public void setLevelSettings(final LevelData levelData, final LevelData newLevel) {
- newLevel.setRange(levelData.getRange());
- newLevel.setPrice(levelData.getPrice());
- newLevel.setLaserEnabled(levelData.isLaserEnabled());
- newLevel.setLaserDamage(levelData.getLaserDamage());
- newLevel.setHealth(levelData.getHealth());
- newLevel.setLootChances(levelData.getLootChances());
- }
- @Override
- public SerializedMap serialize() {
- final SerializedMap map = new SerializedMap();
- map.put("Range", this.range);
- map.put("Price", this.price);
- map.put("Health", this.health);
- map.put("Enable_Laser_Pointer", this.laserEnabled);
- map.put("Laser_Pointer_Damage", this.laserDamage);
- map.putIf("Loot_Drops", this.lootChances);
- return map;
- }
- public static LevelData deserialize(final SerializedMap map) {
- final int range = map.getInteger("Range");
- final double health = map.getDouble("Health");
- final double price = map.getDouble("Price");
- final boolean enableLaserPointer = map.getBoolean("Enable_Laser_Pointer");
- final double laserPointerDamage = map.getDouble("Laser_Pointer_Damage");
- final List<Tuple<ItemStack, Double>> lootDrops = map.getTupleList("Loot_Drops", ItemStack.class, Double.class);
- final LevelData levelData = new LevelData();
- levelData.setRange(range);
- levelData.setPrice(price);
- levelData.setHealth(health);
- levelData.setLaserEnabled(enableLaserPointer);
- levelData.setLaserDamage(laserPointerDamage);
- levelData.setLootChances(lootDrops);
- return levelData;
- }
- }
- // -----------------------------------------------------------------
- // Static
- // -----------------------------------------------------------------
- public static void createSettings(@NonNull final String turretType) {
- loadedTurretSettings.loadOrCreateItem(turretType, () -> new TurretSettings(turretType));
- }
- public static void loadTurretSettings() {
- loadedTurretSettings.loadItems();
- }
- public static Collection<TurretSettings> getTurretSettings() {
- return loadedTurretSettings.getItems();
- }
- public static Set<String> getTurretSettingTypes() {
- return loadedTurretSettings.getItemNames();
- }
- public static boolean isTurretSettingLoaded(final String type) {
- return loadedTurretSettings.isItemLoaded(type);
- }
- public static TurretSettings findTurretSettings(final String type) {
- return loadedTurretSettings.findItem(type);
- }
- }
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