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MagikGimp

Chrome

Nov 10th, 2021
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  1. [Chrome]
  2. Graphics Feature Status
  3. Canvas: Software only, hardware acceleration unavailable
  4. Canvas out-of-process rasterization: Disabled
  5. Compositing: Software only. Hardware acceleration disabled
  6. Multiple Raster Threads: Enabled
  7. Out-of-process Rasterization: Disabled
  8. OpenGL: Disabled
  9. Rasterization: Software only. Hardware acceleration disabled
  10. Skia Renderer: Enabled
  11. Video Decode: Software only. Hardware acceleration disabled
  12. Vulkan: Disabled
  13. WebGL: Software only, hardware acceleration unavailable
  14. WebGL2: Software only, hardware acceleration unavailable
  15. Problems Detected
  16. Gpu compositing has been disabled, either via blocklist, about:flags or the command line. The browser will fall back to software compositing and hardware acceleration will be unavailable.
  17. Disabled Features: gpu_compositing
  18. ANGLE Features
  19. allow_compressed_formats (Frontend workarounds): Enabled: true
  20. Allow compressed formats
  21. disable_anisotropic_filtering (Frontend workarounds): Disabled
  22. Disable support for anisotropic filtering
  23. disable_program_binary (Frontend features) anglebug:5007: Disabled
  24. Disable support for GL_OES_get_program_binary
  25. disable_program_caching_for_transform_feedback (Frontend workarounds): Disabled
  26. On some GPUs, program binaries don't contain transform feedback varyings
  27. enableCompressingPipelineCacheInThreadPool (Frontend workarounds) anglebug:4722: Disabled: false
  28. Enable compressing pipeline cache in thread pool.
  29. enableProgramBinaryForCapture (Frontend features) anglebug:5658: Disabled
  30. Even if FrameCapture is enabled, enable GL_OES_get_program_binary
  31. enable_capture_limits (Frontend features) anglebug:5750: Disabled
  32. Set the context limits like frame capturing was enabled
  33. forceInitShaderVariables (Frontend features): Disabled
  34. Force-enable shader variable initialization
  35. forceRobustResourceInit (Frontend features) anglebug:6041: Disabled
  36. Force-enable robust resource init
  37. lose_context_on_out_of_memory (Frontend workarounds): Enabled: true
  38. Some users rely on a lost context notification if a GL_OUT_OF_MEMORY error occurs
  39. scalarize_vec_and_mat_constructor_args (Frontend workarounds) 1165751: Disabled: false
  40. Always rewrite vec/mat constructors to be consistent
  41. sync_framebuffer_bindings_on_tex_image (Frontend workarounds): Disabled
  42. On some drivers TexImage sometimes seems to interact with the Framebuffer
  43. allocateNonZeroMemory (Vulkan features) anglebug:4384: Disabled: false
  44. Fill new allocations with non-zero values to flush out errors.
  45. allowGenerateMipmapWithCompute (Vulkan features) anglebug:4551: Disabled: maxComputeWorkGroupInvocations >= 256 && (isNvidia || (isAMD && !IsWindows()))
  46. Use the compute path to generate mipmaps on devices that meet the minimum requirements, and the performance is better.
  47. asyncCommandQueue (Vulkan features) anglebug:4324: Disabled: false
  48. Use CommandQueue worker thread to dispatch work to GPU.
  49. basicGLLineRasterization (Vulkan features): Disabled
  50. Enable the use of pixel shader patching to implement OpenGL basic line rasterization rules
  51. bindEmptyForUnusedDescriptorSets (Vulkan workarounds) anglebug:2727: Disabled: IsAndroid() && isQualcomm
  52. Gaps in bound descriptor set indices causes the post-gap sets to misbehave
  53. bresenhamLineRasterization (Vulkan features): Enabled: true
  54. Enable Bresenham line rasterization via VK_EXT_line_rasterization extension
  55. clampPointSize (Vulkan workarounds) anglebug:2970: Disabled: isNvidia && nvidiaVersion.major < uint32_t(IsWindows() ? 430 : 421)
  56. The point size range reported from the API is inconsistent with the actual behavior
  57. compress_vertex_data (Vulkan workarounds): Disabled: false
  58. Compress vertex data to smaller data types when possible. Using this feature makes ANGLE non-conformant.
  59. deferFlushUntilEndRenderPass (Vulkan workarounds) https://issuetracker.google.com/issues/166475273: Enabled: !isQualcomm
  60. Allow glFlush to be deferred until renderpass ends
  61. depth_clamping (Vulkan workarounds) anglebug:3970: Disabled: isNvidia && mPhysicalDeviceFeatures.depthClamp && ExtensionFound("VK_EXT_depth_clip_enable", deviceExtensionNames) && (!IsLinux() || nvidiaVersion.major > 418u)
  62. The depth value is not clamped to [0,1] for floating point depth buffers.
  63. directSPIRVGeneration (Vulkan features) anglebug:4889: Disabled
  64. Direct translation to SPIR-V.
  65. disableFifoPresentMode (Vulkan workarounds) anglebug:3153: Disabled: IsLinux() && isIntel
  66. VK_PRESENT_MODE_FIFO_KHR causes random timeouts
  67. disableFlippingBlitWithCommand (Vulkan workarounds) anglebug:3498: Disabled: IsAndroid() && isQualcomm
  68. vkCmdBlitImage with flipped coordinates blits incorrectly.
  69. disallowSeamfulCubeMapEmulation (Vulkan workarounds) anglebug:3243: Disabled: IsWindows() && isAMD
  70. Seamful cube map emulation misbehaves on some drivers, so it's disallowed
  71. emulateR32fImageAtomicExchange (Vulkan workarounds) anglebug:5535: Enabled: true
  72. Emulate r32f images with r32ui to support imageAtomicExchange.
  73. emulateTransformFeedback (Vulkan features) anglebug:3205: Enabled: (!mFeatures.supportsTransformFeedbackExtension.enabled && mPhysicalDeviceFeatures.vertexPipelineStoresAndAtomics == 1U)
  74. Emulate transform feedback as the VK_EXT_transform_feedback is not present.
  75. emulatedPrerotation180 (Vulkan features) anglebug:4901: Disabled
  76. Emulate 180-degree prerotation.
  77. emulatedPrerotation270 (Vulkan features) anglebug:4901: Disabled
  78. Emulate 270-degree prerotation.
  79. emulatedPrerotation90 (Vulkan features) anglebug:4901: Disabled
  80. Emulate 90-degree prerotation.
  81. enableMultisampledRenderToTexture (Vulkan workarounds) anglebug:4937: Enabled: mFeatures.supportsMultisampledRenderToSingleSampled.enabled || !(IsApple() && isSwiftShader) && !(IsWindows() && (isIntel || isAMD))
  82. Expose EXT_multisampled_render_to_texture
  83. enablePreRotateSurfaces (Vulkan features) anglebug:3502: Disabled: IsAndroid() && supportsNegativeViewport
  84. Enable Android pre-rotation for landscape applications
  85. enablePrecisionQualifiers (Vulkan features) anglebug:3078: Enabled: !(IsPixel2(mPhysicalDeviceProperties.vendorID, mPhysicalDeviceProperties.deviceID) && (mPhysicalDeviceProperties.driverVersion < kPixel2DriverWithRelaxedPrecision)) && !IsPixel4(mPhysicalDeviceProperties.vendorID, mPhysicalDeviceProperties.deviceID)
  86. Enable precision qualifiers in shaders
  87. exposeNonConformantExtensionsAndVersions (Vulkan workarounds) anglebug:5375: Disabled: kExposeNonConformantExtensionsAndVersions
  88. Expose GLES versions and extensions that are not conformant.
  89. extraCopyBufferRegion (Vulkan workarounds): Disabled: IsWindows() && isIntel
  90. Some drivers seem to have a bug where the last copy region in vkCmdCopyBuffer is ignored
  91. flushAfterVertexConversion (Vulkan workarounds) anglebug:3016: Disabled: IsAndroid() && IsNexus5X(mPhysicalDeviceProperties.vendorID, mPhysicalDeviceProperties.deviceID)
  92. The memory barrier between the compute shader that converts vertex attributes and the vertex shader that reads from it is ineffective
  93. forceD16TexFilter (Vulkan workarounds) anglebug:3452: Disabled: IsAndroid() && isQualcomm
  94. VK_FORMAT_D16_UNORM does not support VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT, which prevents OES_depth_texture from being supported.
  95. forceDriverUniformOverSpecConst (Vulkan workarounds) http://issuetracker.google.com/173636783: Disabled: isQualcomm && mPhysicalDeviceProperties.driverVersion < kPixel4DriverWithWorkingSpecConstSupport
  96. Forces using driver uniforms instead of specialization constants.
  97. forceFallbackFormat (Vulkan workarounds): Disabled
  98. Force a fallback format for angle_end2end_tests
  99. forceFragmentShaderPrecisionHighpToMediump (Vulkan workarounds) https://issuetracker.google.com/184850002: Disabled: false
  100. Forces highp precision in fragment shader to mediump.
  101. forceMaxUniformBufferSize16KB (Vulkan workarounds) https://issuetracker.google.com/161903006: Disabled: isQualcomm && isAdreno540
  102. Force max uniform buffer size to 16K on some device due to bug
  103. forceNearestMipFiltering (Vulkan workarounds): Disabled: false
  104. Force nearest mip filtering when sampling.
  105. force_nearest_filtering (Vulkan workarounds): Disabled: false
  106. Force nearest filtering when sampling.
  107. force_texture_lod_offset_1 (Vulkan workarounds): Disabled: false
  108. Increase the minimum texture level-of-detail by 1 when sampling.
  109. force_texture_lod_offset_2 (Vulkan workarounds): Disabled: false
  110. Increase the minimum texture level-of-detail by 2 when sampling.
  111. force_texture_lod_offset_3 (Vulkan workarounds): Disabled: false
  112. Increase the minimum texture level-of-detail by 3 when sampling.
  113. force_texture_lod_offset_4 (Vulkan workarounds): Disabled: false
  114. Increase the minimum texture level-of-detail by 4 when sampling.
  115. logMemoryReportCallbacks (Vulkan features): Disabled: false
  116. Log each callback from VK_EXT_device_memory_report
  117. logMemoryReportStats (Vulkan features): Disabled: false
  118. Log stats from VK_EXT_device_memory_report each swap
  119. padBuffersToMaxVertexAttribStride (Vulkan workarounds) anglebug:4428: Disabled: isAMD
  120. Vulkan considers vertex attribute accesses to count up to the last multiple of the stride. This additional access supports AMD's robust buffer access implementation. AMDVLK in particular will return incorrect values when the vertex access extends into the range that would be the stride padding and the buffer is too small. This workaround limits GL_MAX_VERTEX_ATTRIB_STRIDE to a maximum value and pads up every buffer allocation size to be a multiple of the maximum stride.
  121. perFrameWindowSizeQuery (Vulkan workarounds) anglebug:3623: Disabled: isIntel || (IsWindows() && isAMD) || IsFuchsia()
  122. Vulkan swapchain is not returning VK_ERROR_OUT_OF_DATE when window resizing
  123. persistentlyMappedBuffers (Vulkan features) anglebug:2162: Enabled: true
  124. Persistently map buffer memory to reduce map/unmap IOCTL overhead.
  125. preferAggregateBarrierCalls (Vulkan workarounds) anglebug:4633: Disabled: isNvidia || isAMD || isIntel
  126. Single barrier call is preferred over multiple calls with fine grained pipeline stage dependency information
  127. preferDrawClearOverVkCmdClearAttachments (Vulkan workarounds) https://issuetracker.google.com/166809097: Disabled: IsPixel2(mPhysicalDeviceProperties.vendorID, mPhysicalDeviceProperties.deviceID)
  128. On some hardware, clear using a draw call instead of vkCmdClearAttachments in the middle of render pass due to bugs
  129. preferSubmitAtFBOBoundary (Vulkan workarounds) https://issuetracker.google.com/187425444: Disabled: isARM
  130. Submit commands to driver at each FBO boundary for performance improvements.
  131. preferredLargeHeapBlockSize4MB (Vulkan workarounds) anglebug:4995: Enabled: !isQualcomm
  132. Use 4 MB preferred large heap block size with AMD allocator
  133. provokingVertex (Vulkan features): Enabled: true
  134. Enable provoking vertex mode via VK_EXT_provoking_vertex extension
  135. shadowBuffers (Vulkan features) anglebug:4339: Disabled: false
  136. Allocate a shadow buffer for GL buffer objects to reduce glMap* latency.
  137. supportsAndroidHardwareBuffer (Vulkan features): Disabled
  138. VkDevice supports the VK_ANDROID_external_memory_android_hardware_buffer extension
  139. supportsAndroidNativeFenceSync (Vulkan features) anglebug:2517: Disabled
  140. VkDevice supports the EGL_ANDROID_native_fence_sync extension
  141. supportsDepthStencilResolve (Vulkan features) anglebug:4836: Enabled: mFeatures.supportsRenderpass2.enabled && mDepthStencilResolveProperties.supportedDepthResolveModes != 0
  142. VkDevice supports the VK_KHR_depth_stencil_resolve extension with the independentResolveNone feature
  143. supportsExternalFenceCapabilities (Vulkan features): Disabled: ExtensionFound("VK_KHR_external_fence_capabilities", deviceExtensionNames)
  144. VkDevice supports the VK_KHR_external_fence_capabilities extension
  145. supportsExternalFenceFd (Vulkan features) anglebug:2517: Disabled: ExtensionFound("VK_KHR_external_fence_fd", deviceExtensionNames)
  146. VkDevice supports the VK_KHR_external_fence_fd extension
  147. supportsExternalMemoryFd (Vulkan features): Disabled: ExtensionFound("VK_KHR_external_memory_fd", deviceExtensionNames)
  148. VkDevice supports the VK_KHR_external_memory_fd extension
  149. supportsExternalMemoryFuchsia (Vulkan features): Disabled: ExtensionFound("VK_FUCHSIA_external_memory", deviceExtensionNames)
  150. VkDevice supports the VK_FUCHSIA_external_memory extension
  151. supportsExternalMemoryHost (Vulkan features): Enabled: ExtensionFound("VK_EXT_external_memory_host", deviceExtensionNames)
  152. VkDevice supports the VK_EXT_external_memory_host extension
  153. supportsExternalSemaphoreCapabilities (Vulkan features): Disabled: ExtensionFound("VK_KHR_external_semaphore_capabilities", deviceExtensionNames)
  154. VkDevice supports the VK_KHR_external_semaphore_capabilities extension
  155. supportsExternalSemaphoreFd (Vulkan features): Disabled: ExtensionFound("VK_KHR_external_semaphore_fd", deviceExtensionNames)
  156. VkDevice supports the VK_KHR_external_semaphore_fd extension
  157. supportsExternalSemaphoreFuchsia (Vulkan features): Disabled: ExtensionFound("VK_FUCHSIA_external_semaphore", deviceExtensionNames)
  158. VkDevice supports the VK_FUCHSIA_external_semaphore extension
  159. supportsFilteringPrecision (Vulkan features): Enabled: ExtensionFound("VK_GOOGLE_sampler_filtering_precision", deviceExtensionNames)
  160. VkDevice supports the VK_GOOGLE_sampler_filtering_precision extension
  161. supportsGGPFrameToken (Vulkan features): Disabled
  162. VkDevice supports the VK_GGP_frame_token extension
  163. supportsGeometryStreamsCapability (Vulkan features) anglebug:3206: Disabled: mTransformFeedbackFeatures.geometryStreams == 1U
  164. Implementation supports the GeometryStreams SPIR-V capability.
  165. supportsImageCubeArray (Vulkan features) anglebug:3584: Enabled: mPhysicalDeviceFeatures.imageCubeArray == 1U
  166. VkDevice supports the imageCubeArray feature properly
  167. supportsImageFormatList (Vulkan features) anglebug:5281: Disabled: (ExtensionFound("VK_KHR_image_format_list", deviceExtensionNames)) && !isSwiftShader
  168. Enable VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT by default for ICDs that support VK_KHR_image_format_list
  169. supportsIncrementalPresent (Vulkan features): Disabled: ExtensionFound("VK_KHR_incremental_present", deviceExtensionNames)
  170. VkDevice supports the VK_KHR_incremental_present extension
  171. supportsIndexTypeUint8 (Vulkan features) anglebug:4405: Disabled: mIndexTypeUint8Features.indexTypeUint8 == 1U
  172. VkDevice supports the VK_EXT_index_type_uint8 extension
  173. supportsMultisampledRenderToSingleSampled (Vulkan features) anglebug:4836: Disabled: mFeatures.supportsRenderpass2.enabled && mFeatures.supportsDepthStencilResolve.enabled && mMultisampledRenderToSingleSampledFeatures.multisampledRenderToSingleSampled == 1U
  174. VkDevice supports the VK_EXT_multisampled_render_to_single_sampled extension
  175. supportsMultiview (Vulkan features) anglebug:6048: Enabled: mMultiviewFeatures.multiview == 1U
  176. VkDevice supports the VK_KHR_multiview extension
  177. supportsNegativeViewport (Vulkan features): Enabled: supportsNegativeViewport
  178. The driver supports inverting the viewport with a negative height.
  179. supportsPipelineStatisticsQuery (Vulkan features) anglebug:5430: Disabled: mPhysicalDeviceFeatures.pipelineStatisticsQuery == 1U
  180. VkDevice supports the pipelineStatisticsQuery feature
  181. supportsRenderPassStoreOpNoneQCOM (Vulkan features) anglebug:5055: Disabled: ExtensionFound("VK_QCOM_render_pass_store_ops", deviceExtensionNames)
  182. VkDevice supports VK_QCOM_render_pass_store_ops extension.
  183. supportsRenderpass2 (Vulkan features): Enabled: ExtensionFound("VK_KHR_create_renderpass2", deviceExtensionNames)
  184. VkDevice supports the VK_KHR_create_renderpass2 extension
  185. supportsShaderFloat16 (Vulkan features) anglebug:4551: Disabled: mShaderFloat16Int8Features.shaderFloat16 == 1U
  186. VkDevice supports the VK_KHR_shader_float16_int8 extension and has the shaderFloat16 feature
  187. supportsShaderStencilExport (Vulkan features): Enabled: ExtensionFound("VK_EXT_shader_stencil_export", deviceExtensionNames)
  188. VkDevice supports the VK_EXT_shader_stencil_export extension
  189. supportsSurfaceCapabilities2Extension (Vulkan features): Disabled
  190. VkInstance supports the VK_KHR_get_surface_capabilities2 extension
  191. supportsSurfaceProtectedCapabilitiesExtension (Vulkan features): Disabled
  192. VkInstance supports the VK_KHR_surface_protected_capabilities extension
  193. supportsSurfaceProtectedSwapchains (Vulkan features): Disabled: IsAndroid()
  194. VkSurface supportsProtected for protected swapchains
  195. supportsSwapchainColorspace (Vulkan features) anglebug:2514: Disabled
  196. VkDevice supports the VK_EXT_swapchain_colorspace extension
  197. supportsTransformFeedbackExtension (Vulkan features) anglebug:3206: Disabled: mTransformFeedbackFeatures.transformFeedback == 1U
  198. Transform feedback uses the VK_EXT_transform_feedback extension.
  199. supportsYUVSamplerConversion (Vulkan features): Enabled: mSamplerYcbcrConversionFeatures.samplerYcbcrConversion != 0U
  200. VkDevice supports the VK_KHR_sampler_ycbcr_conversion extension
  201. supports_custom_border_color (Vulkan features) anglebug:3577: Disabled: mCustomBorderColorFeatures.customBorderColors == 1U && mCustomBorderColorFeatures.customBorderColorWithoutFormat == 1U && !isSwiftShader
  202. VkDevice supports the VK_EXT_custom_border_color extension
  203. supports_protected_memory (Vulkan features) anglebug:3965: Disabled: (mProtectedMemoryFeatures.protectedMemory == 1U)
  204. VkDevice supports protected memory
  205. useMultipleDescriptorsForExternalFormats (Vulkan workarounds) anglebug:6141: Enabled: true
  206. Return a default descriptor count for external formats.
  207. waitIdleBeforeSwapchainRecreation (Vulkan workarounds) anglebug:5061: Disabled: IsAndroid() && isARM
  208. Before passing an oldSwapchain to VkSwapchainCreateInfoKHR, wait for queue to be idle. Works around a bug on platforms which destroy oldSwapchain in vkCreateSwapchainKHR.
  209. DAWN Info
  210.  
  211. <Discrete GPU> D3D12 backend - NVIDIA GeForce GTX 1050
  212. [Default Toggle Names]
  213. lazy_clear_resource_on_first_use: https://crbug.com/dawn/145: Clears resource to zero on first usage. This initializes the resource so that no dirty bits from recycled memory is present in the new resource.
  214. use_d3d12_render_pass: https://crbug.com/dawn/36: Use the D3D12 render pass API introduced in Windows build 1809 by default. On versions of Windows prior to build 1809, or when this toggle is turned off, Dawn will emulate a render pass.
  215. use_d3d12_residency_management: https://crbug.com/dawn/193: Enable residency management. This allows page-in and page-out of resource heaps in GPU memory. This component improves overcommitted performance by keeping the most recently used resources local to the GPU. Turning this component off can cause allocation failures when application memory exceeds physical device memory.
  216. disallow_unsafe_apis: http://crbug.com/1138528: Produces validation errors on API entry points or parameter combinations that aren't considered secure yet.
  217. use_tint_generator: https://crbug.com/dawn/571: Use Tint instead of SPRIV-cross to generate shaders.
  218. [WebGPU Forced Toggles - enabled]
  219. disallow_spirv: https://crbug.com/1214923: Disallow usage of SPIR-V completely so that only WGSL is used for shader modules.This is useful to prevent a Chromium renderer process from successfully sendingSPIR-V code to be compiled in the GPU process.
  220. [Supported Extensions]
  221. texture_compression_bc
  222. pipeline_statistics_query
  223. timestamp_query
  224. multiplanar_formats
  225. dawn-internal-usages
  226.  
  227. <CPU> D3D12 backend - Microsoft Basic Render Driver
  228. [Default Toggle Names]
  229. lazy_clear_resource_on_first_use: https://crbug.com/dawn/145: Clears resource to zero on first usage. This initializes the resource so that no dirty bits from recycled memory is present in the new resource.
  230. use_d3d12_resource_heap_tier2: https://crbug.com/dawn/27: Enable support for resource heap tier 2. Resource heap tier 2 allows mixing of texture and buffers in the same heap. This allows better heap re-use and reduces fragmentation.
  231. use_d3d12_render_pass: https://crbug.com/dawn/36: Use the D3D12 render pass API introduced in Windows build 1809 by default. On versions of Windows prior to build 1809, or when this toggle is turned off, Dawn will emulate a render pass.
  232. use_d3d12_residency_management: https://crbug.com/dawn/193: Enable residency management. This allows page-in and page-out of resource heaps in GPU memory. This component improves overcommitted performance by keeping the most recently used resources local to the GPU. Turning this component off can cause allocation failures when application memory exceeds physical device memory.
  233. disallow_unsafe_apis: http://crbug.com/1138528: Produces validation errors on API entry points or parameter combinations that aren't considered secure yet.
  234. use_tint_generator: https://crbug.com/dawn/571: Use Tint instead of SPRIV-cross to generate shaders.
  235. [WebGPU Forced Toggles - enabled]
  236. disallow_spirv: https://crbug.com/1214923: Disallow usage of SPIR-V completely so that only WGSL is used for shader modules.This is useful to prevent a Chromium renderer process from successfully sendingSPIR-V code to be compiled in the GPU process.
  237. [Supported Extensions]
  238. texture_compression_bc
  239. pipeline_statistics_query
  240. timestamp_query
  241. multiplanar_formats
  242. dawn-internal-usages
  243.  
  244. <Discrete GPU> Vulkan backend - NVIDIA GeForce GTX 1050
  245. [Default Toggle Names]
  246. lazy_clear_resource_on_first_use: https://crbug.com/dawn/145: Clears resource to zero on first usage. This initializes the resource so that no dirty bits from recycled memory is present in the new resource.
  247. use_temporary_buffer_in_texture_to_texture_copy: https://crbug.com/dawn/42: Split texture-to-texture copy into two copies: copy from source texture into a temporary buffer, and copy from the temporary buffer into the destination texture when copying between compressed textures that don't have block-aligned sizes. This workaround is enabled by default on all Vulkan drivers to solve an issue in the Vulkan SPEC about the texture-to-texture copies with compressed formats. See #1005 (https://github.com/KhronosGroup/Vulkan-Docs/issues/1005) for more details.
  248. vulkan_use_d32s8: https://crbug.com/dawn/286: Vulkan mandates support of either D32_FLOAT_S8 or D24_UNORM_S8. When available the backend will use D32S8 (toggle to on) but setting the toggle to off will make ituse the D24S8 format when possible.
  249. disallow_unsafe_apis: http://crbug.com/1138528: Produces validation errors on API entry points or parameter combinations that aren't considered secure yet.
  250. use_tint_generator: https://crbug.com/dawn/571: Use Tint instead of SPRIV-cross to generate shaders.
  251. [WebGPU Forced Toggles - enabled]
  252. disallow_spirv: https://crbug.com/1214923: Disallow usage of SPIR-V completely so that only WGSL is used for shader modules.This is useful to prevent a Chromium renderer process from successfully sendingSPIR-V code to be compiled in the GPU process.
  253. [Supported Extensions]
  254. texture_compression_bc
  255. pipeline_statistics_query
  256. timestamp_query
  257. dawn-internal-usages
  258. Version Information
  259. Data exported 2021-11-10T21:40:22.762Z
  260. Chrome version Chrome/95.0.4638.69
  261. Operating system Windows NT 10.0.19042
  262. Software rendering list URL https://chromium.googlesource.com/chromium/src/+/6a1600ed572fedecd573b6c2b90a22fe6392a410/gpu/config/software_rendering_list.json
  263. Driver bug list URL https://chromium.googlesource.com/chromium/src/+/6a1600ed572fedecd573b6c2b90a22fe6392a410/gpu/config/gpu_driver_bug_list.json
  264. ANGLE commit id 115fe74c8cee
  265. 2D graphics backend Skia/95 565e21c650d81ce861d0d54b0dd4fc247ad58ae6
  266. Command Line "C:\Program Files (x86)\Google\Chrome\Application\chrome.exe" --profile-directory=Default --flag-switches-begin --flag-switches-end
  267. Driver Information
  268. Initialization time 1022
  269. In-process GPU false
  270. Passthrough Command Decoder true
  271. Sandboxed true
  272. GPU0 VENDOR= 0xffff [Google Inc. (Google)], DEVICE=0xffff [ANGLE (Google, Vulkan 1.2.0 (SwiftShader Device (Subzero) (0x0000C0DE)), SwiftShader driver-5.0.0)], LUID={0,0} *ACTIVE*
  273. Optimus false
  274. AMD switchable false
  275. Desktop compositing Aero Glass
  276. Direct composition false
  277. Supports overlays false
  278. YUY2 overlay support NONE
  279. NV12 overlay support NONE
  280. BGRA8 overlay support NONE
  281. RGB10A2 overlay support NONE
  282. Diagonal Monitor Size of \\.\DISPLAY1 23.7"
  283. Driver D3D12 feature level Not supported
  284. Driver Vulkan API version Not supported
  285. Driver vendor SwANGLE
  286. Driver version 5.0.0
  287. GPU CUDA compute capability major version 0
  288. Pixel shader version 1.00
  289. Vertex shader version 1.00
  290. Max. MSAA samples 4
  291. Machine model name
  292. Machine model version
  293. GL_VENDOR Google Inc. (Google)
  294. GL_RENDERER ANGLE (Google, Vulkan 1.2.0 (SwiftShader Device (Subzero) (0x0000C0DE)), SwiftShader driver-5.0.0)
  295. GL_VERSION OpenGL ES 2.0.0 (ANGLE 2.1.16695 git hash: 115fe74c8cee)
  296. GL_EXTENSIONS GL_ANGLE_base_vertex_base_instance GL_ANGLE_client_arrays GL_ANGLE_compressed_texture_etc GL_ANGLE_depth_texture GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample GL_ANGLE_get_image GL_ANGLE_get_serialized_context_string GL_ANGLE_get_tex_level_parameter GL_ANGLE_instanced_arrays GL_ANGLE_memory_object_flags GL_ANGLE_memory_size GL_ANGLE_multi_draw GL_ANGLE_program_cache_control GL_ANGLE_relaxed_vertex_attribute_type GL_ANGLE_request_extension GL_ANGLE_robust_client_memory GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ANGLE_yuv_internal_format GL_APPLE_clip_distance GL_CHROMIUM_bind_generates_resource GL_CHROMIUM_bind_uniform_location GL_CHROMIUM_color_buffer_float_rgb GL_CHROMIUM_color_buffer_float_rgba GL_CHROMIUM_copy_compressed_texture GL_CHROMIUM_copy_texture GL_CHROMIUM_lose_context GL_CHROMIUM_texture_filtering_hint GL_EXT_EGL_image_external_wrap_modes GL_EXT_blend_minmax GL_EXT_buffer_storage GL_EXT_clip_control GL_EXT_color_buffer_half_float GL_EXT_compressed_ETC1_RGB8_sub_texture GL_EXT_copy_image GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_discard_framebuffer GL_EXT_disjoint_timer_query GL_EXT_draw_buffers GL_EXT_draw_elements_base_vertex GL_EXT_float_blend GL_EXT_frag_depth GL_EXT_instanced_arrays GL_EXT_map_buffer_range GL_EXT_memory_object GL_EXT_multisampled_render_to_texture GL_EXT_multisampled_render_to_texture2 GL_EXT_occlusion_query_boolean GL_EXT_primitive_bounding_box GL_EXT_read_format_bgra GL_EXT_sRGB GL_EXT_semaphore GL_EXT_separate_shader_objects GL_EXT_shader_framebuffer_fetch_non_coherent GL_EXT_shader_io_blocks GL_EXT_shader_non_constant_global_initializers GL_EXT_shader_texture_lod GL_EXT_shadow_samplers GL_EXT_texture_compression_bptc GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc_srgb GL_EXT_texture_cube_map_array GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_rg GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_RG8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_type_2_10_10_10_REV GL_EXT_unpack_subimage GL_KHR_debug GL_KHR_parallel_shader_compile GL_KHR_texture_compression_astc_ldr GL_NV_depth_buffer_float2 GL_NV_fence GL_NV_framebuffer_blit GL_NV_pack_subimage GL_NV_pixel_buffer_object GL_NV_read_depth GL_NV_read_stencil GL_NV_shader_noperspective_interpolation GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_EGL_sync GL_OES_compressed_EAC_R11_signed_texture GL_OES_compressed_EAC_R11_unsigned_texture GL_OES_compressed_EAC_RG11_signed_texture GL_OES_compressed_EAC_RG11_unsigned_texture GL_OES_compressed_ETC1_RGB8_texture GL_OES_compressed_ETC2_RGB8_texture GL_OES_compressed_ETC2_RGBA8_texture GL_OES_compressed_ETC2_punchthroughA_RGBA8_texture GL_OES_compressed_ETC2_punchthroughA_sRGB8_alpha_texture GL_OES_compressed_ETC2_sRGB8_alpha8_texture GL_OES_compressed_ETC2_sRGB8_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_depth_texture_cube_map GL_OES_draw_elements_base_vertex GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_sample_shading GL_OES_sample_variables GL_OES_shader_image_atomic GL_OES_shader_io_blocks GL_OES_shader_multisample_interpolation GL_OES_standard_derivatives GL_OES_surfaceless_context GL_OES_texture_3D GL_OES_texture_cube_map_array GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_texture_stencil8 GL_OES_vertex_array_object GL_OES_vertex_half_float
  297. Disabled Extensions
  298. Disabled WebGL Extensions
  299. Window system binding vendor Google Inc. (Google)
  300. Window system binding version 1.5 (ANGLE 2.1.16695 git hash: 115fe74c8cee)
  301. Window system binding extensions EGL_ANGLE_surface_orientation EGL_KHR_create_context EGL_KHR_image EGL_KHR_image_base EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_KHR_get_all_proc_addresses EGL_KHR_fence_sync EGL_KHR_wait_sync EGL_ANGLE_create_context_webgl_compatibility EGL_CHROMIUM_create_context_bind_generates_resource EGL_KHR_swap_buffers_with_damage EGL_EXT_pixel_format_float EGL_KHR_surfaceless_context EGL_ANGLE_display_texture_share_group EGL_ANGLE_display_semaphore_share_group EGL_ANGLE_create_context_client_arrays EGL_ANGLE_program_cache_control EGL_ANGLE_robust_resource_initialization EGL_ANGLE_create_context_extensions_enabled EGL_ANDROID_blob_cache EGL_ANDROID_recordable EGL_ANGLE_create_context_backwards_compatible EGL_KHR_no_config_context EGL_IMG_context_priority EGL_KHR_create_context_no_error EGL_KHR_reusable_sync EGL_EXT_buffer_age EGL_KHR_mutable_render_buffer EGL_ANGLE_create_surface_swap_interval
  302. Direct rendering version unknown
  303. Reset notification strategy 0x0000
  304. GPU process crash count 0
  305. gfx::BufferFormats supported for allocation and texturing R_8: not supported, R_16: not supported, RG_88: not supported, BGR_565: not supported, RGBA_4444: not supported, RGBX_8888: not supported, RGBA_8888: not supported, BGRX_8888: not supported, BGRA_1010102: not supported, RGBA_1010102: not supported, BGRA_8888: not supported, RGBA_F16: not supported, YVU_420: not supported, YUV_420_BIPLANAR: not supported, P010: not supported
  306. Compositor Information
  307. Tile Update Mode One-copy
  308. Partial Raster Enabled
  309. GpuMemoryBuffers Status
  310. R_8 Software only
  311. R_16 Software only
  312. RG_88 Software only
  313. BGR_565 Software only
  314. RGBA_4444 Software only
  315. RGBX_8888 GPU_READ, SCANOUT
  316. RGBA_8888 GPU_READ, SCANOUT
  317. BGRX_8888 Software only
  318. BGRA_1010102 Software only
  319. RGBA_1010102 Software only
  320. BGRA_8888 Software only
  321. RGBA_F16 Software only
  322. YVU_420 Software only
  323. YUV_420_BIPLANAR GPU_READ, SCANOUT, SCANOUT_CPU_READ_WRITE, GPU_READ_CPU_READ_WRITE
  324. P010 Software only
  325. Display(s) Information
  326. Info Display[2528732444] bounds=[0,0 1920x1080], workarea=[0,0 1920x1080], scale=1, rotation=0, panel_rotation=0 external.
  327. Color space (sRGB/no-alpha) {primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL}
  328. Buffer format (sRGB/no-alpha) BGRX_8888
  329. Color space (sRGB/alpha) {primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL}
  330. Buffer format (sRGB/alpha) BGRA_8888
  331. Color space (WCG/no-alpha) {primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL}
  332. Buffer format (WCG/no-alpha) BGRX_8888
  333. Color space (WCG/alpha) {primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL}
  334. Buffer format (WCG/alpha) BGRA_8888
  335. Color space (HDR/no-alpha) {primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL}
  336. Buffer format (HDR/no-alpha) BGRX_8888
  337. Color space (HDR/alpha) {primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL}
  338. Buffer format (HDR/alpha) BGRA_8888
  339. SDR white level in nits 80
  340. Bits per color component 8
  341. Bits per pixel 24
  342. Refresh Rate in Hz 60
  343. Video Acceleration Information
  344. Encoding
  345. Encode h264 baseline 0x0 to 1920x1088 pixels, and/or 30.000 fps
  346. Encode h264 main 0x0 to 1920x1088 pixels, and/or 30.000 fps
  347. Encode h264 high 0x0 to 1920x1088 pixels, and/or 30.000 fps
  348. Vulkan Information
  349. Device Performance Information
  350. Total Physical Memory (Gb) 7
  351. Total Disk Space (Gb) 0
  352. Hardware Concurrency 4
  353. System Commit Limit (Gb) 20
  354. D3D11 Feature Level Unknown
  355. Has Discrete GPU unknown
  356. Software Rendering Yes
  357. Diagnostics
  358.  
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