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Cod 4 Dvar Dump

Dev
Oct 29th, 2015
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  1. =============================== DVAR DUMP ========================================
  2. actionSlotsHide "0"
  3. activeAction ""
  4. ai_corpseCount "5"
  5. ammoCounterHide "0"
  6. authPort "20800"
  7. authServerName "cod4master.activision.com"
  8. bg_aimSpreadMoveSpeedThreshold "11"
  9. bg_bobAmplitudeDucked "0.0075 0.0075"
  10. bg_bobAmplitudeProne "0.02 0.005"
  11. bg_bobAmplitudeSprinting "0.02 0.014"
  12. bg_bobAmplitudeStanding "0.007 0.007"
  13. bg_bobMax "8"
  14. bg_fallDamageMaxHeight "300"
  15. bg_fallDamageMinHeight "128"
  16. bg_foliagesnd_fastinterval "500"
  17. bg_foliagesnd_maxspeed "180"
  18. bg_foliagesnd_minspeed "40"
  19. bg_foliagesnd_resetinterval "500"
  20. bg_foliagesnd_slowinterval "1500"
  21. bg_ladder_yawcap "100"
  22. bg_legYawTolerance "20"
  23. bg_maxGrenadeIndicatorSpeed "20"
  24. bg_prone_yawcap "85"
  25. bg_shock_lookControl "1"
  26. bg_shock_lookControl_fadeTime "2"
  27. bg_shock_lookControl_maxpitchspeed "90"
  28. bg_shock_lookControl_maxyawspeed "90"
  29. bg_shock_lookControl_mousesensitivityscale "0.5"
  30. bg_shock_movement "1"
  31. bg_shock_screenBlurBlendFadeTime "1"
  32. bg_shock_screenBlurBlendTime "0.4"
  33. bg_shock_screenFlashShotFadeTime "1"
  34. bg_shock_screenFlashWhiteFadeTime "1"
  35. bg_shock_screenType "blurred"
  36. bg_shock_sound "1"
  37. bg_shock_soundDryLevel "1"
  38. bg_shock_soundEnd "shellshock_end"
  39. bg_shock_soundEndAbort "shellshock_end_abort"
  40. bg_shock_soundFadeInTime "0.25"
  41. bg_shock_soundFadeOutTime "2.5"
  42. bg_shock_soundLoop "shellshock_loop"
  43. bg_shock_soundLoopEndDelay "-3"
  44. bg_shock_soundLoopFadeTime "1.5"
  45. bg_shock_soundLoopSilent "shellshock_loop_silent"
  46. bg_shock_soundModEndDelay "2"
  47. bg_shock_soundRoomType "generic"
  48. bg_shock_soundWetLevel "0.5"
  49. bg_shock_viewKickFadeTime "3"
  50. bg_shock_viewKickPeriod "0.75"
  51. bg_shock_viewKickRadius "0.05"
  52. bg_shock_volume_ambient "0.5"
  53. bg_shock_volume_announcer "0.5"
  54. bg_shock_volume_auto "0.5"
  55. bg_shock_volume_auto2 "0.5"
  56. bg_shock_volume_auto2d "0.5"
  57. bg_shock_volume_autodog "0.5"
  58. bg_shock_volume_body "0.5"
  59. bg_shock_volume_body2d "0.5"
  60. bg_shock_volume_bulletimpact "0.5"
  61. bg_shock_volume_bulletwhizby "0.5"
  62. bg_shock_volume_effects1 "0.5"
  63. bg_shock_volume_effects2 "0.5"
  64. bg_shock_volume_element "0.5"
  65. bg_shock_volume_hurt "0.5"
  66. bg_shock_volume_item "0.5"
  67. bg_shock_volume_local "0.5"
  68. bg_shock_volume_local2 "0.5"
  69. bg_shock_volume_menu "0.5"
  70. bg_shock_volume_mission "0.5"
  71. bg_shock_volume_music "0.5"
  72. bg_shock_volume_musicnopause "0.5"
  73. bg_shock_volume_nonshock "0.5"
  74. bg_shock_volume_physics "0.5"
  75. bg_shock_volume_player1 "0.5"
  76. bg_shock_volume_player2 "0.5"
  77. bg_shock_volume_reload "0.5"
  78. bg_shock_volume_reload2d "0.5"
  79. bg_shock_volume_shellshock "0.5"
  80. bg_shock_volume_vehicle "0.5"
  81. bg_shock_volume_vehiclelimited "0.5"
  82. bg_shock_volume_voice "0.5"
  83. bg_shock_volume_weapon "0.5"
  84. bg_shock_volume_weapon2d "0.5"
  85. bg_swingSpeed "0.2"
  86. bg_viewKickMax "90"
  87. bg_viewKickMin "5"
  88. bg_viewKickRandom "0.4"
  89. bg_viewKickScale "0.2"
  90. bullet_penetrationMinFxDist "30"
  91. cg_airstrikeKillCamCloseXYDist "24"
  92. cg_airstrikeKillCamCloseZDist "24"
  93. cg_airstrikeKillCamDist "200"
  94. cg_airstrikeKillCamFarBlur "2"
  95. cg_airstrikeKillCamFarBlurDist "300"
  96. cg_airstrikeKillCamFarBlurStart "100"
  97. cg_airstrikeKillCamFov "80"
  98. cg_airstrikeKillCamNearBlur "4"
  99. cg_airstrikeKillCamNearBlurEnd "100"
  100. cg_airstrikeKillCamNearBlurStart "0"
  101. cg_blood "1"
  102. cg_brass "1"
  103. cg_centertime "5"
  104. cg_chatHeight "8"
  105. cg_chatTime "12000"
  106. cg_connectionIconSize "0"
  107. cg_constantSizeHeadIcons "0"
  108. cg_crosshairAlpha "1"
  109. cg_crosshairAlphaMin "0.5"
  110. cg_crosshairDynamic "0"
  111. cg_crosshairEnemyColor "1"
  112. cg_cursorHints "4"
  113. cg_debug_overlay_viewport "0"
  114. cg_debugevents "0"
  115. cg_debugInfoCornerOffset "0 0"
  116. cg_debugposition "0"
  117. cg_descriptiveText "1"
  118. cg_draw2D "1"
  119. cg_drawBreathHint "1"
  120. cg_drawCrosshair "1"
  121. cg_drawCrosshairNames "1"
  122. cg_drawCrosshairNamesPosX "300"
  123. cg_drawCrosshairNamesPosY "180"
  124. cg_drawFPS "Off"
  125. cg_drawFPSLabels "1"
  126. cg_drawFriendlyNames "1"
  127. cg_drawGun "1"
  128. cg_drawHealth "0"
  129. cg_drawLagometer "0"
  130. cg_drawMantleHint "1"
  131. cg_drawMaterial "Off"
  132. cg_drawpaused "1"
  133. cg_drawScriptUsage "0"
  134. cg_drawShellshock "1"
  135. cg_drawSnapshot "0"
  136. cg_drawSpectatorMessages "1"
  137. cg_drawThroughWalls "0"
  138. cg_drawTurretCrosshair "1"
  139. cg_dumpAnims "-1"
  140. cg_enemyNameFadeIn "250"
  141. cg_enemyNameFadeOut "250"
  142. cg_errordecay "100"
  143. cg_firstPersonTracerChance "0.5"
  144. cg_footsteps "1"
  145. cg_fov "65"
  146. cg_fovMin "10"
  147. cg_fovScale "1"
  148. cg_friendlyNameFadeIn "0"
  149. cg_friendlyNameFadeOut "1500"
  150. cg_gameBoldMessageWidth "390"
  151. cg_gameMessageWidth "455"
  152. cg_gun_move_f "0"
  153. cg_gun_move_minspeed "0"
  154. cg_gun_move_r "0"
  155. cg_gun_move_rate "0"
  156. cg_gun_move_u "0"
  157. cg_gun_ofs_f "0"
  158. cg_gun_ofs_r "0"
  159. cg_gun_ofs_u "0"
  160. cg_gun_x "0"
  161. cg_gun_y "0"
  162. cg_gun_z "0"
  163. cg_headIconMinScreenRadius "0.015"
  164. cg_heliKillCamDist "1000"
  165. cg_heliKillCamFarBlur "2"
  166. cg_heliKillCamFarBlurDist "300"
  167. cg_heliKillCamFarBlurStart "100"
  168. cg_heliKillCamFov "15"
  169. cg_heliKillCamNearBlur "4"
  170. cg_heliKillCamNearBlurEnd "100"
  171. cg_heliKillCamNearBlurStart "0"
  172. cg_heliKillCamZDist "50"
  173. cg_hintFadeTime "100"
  174. cg_hudChatIntermissionPosition "5 110"
  175. cg_hudChatPosition "5 204"
  176. cg_hudDamageIconHeight "64"
  177. cg_hudDamageIconInScope "0"
  178. cg_hudDamageIconOffset "128"
  179. cg_hudDamageIconTime "2000"
  180. cg_hudDamageIconWidth "128"
  181. cg_hudGrenadeIconEnabledFlash "0"
  182. cg_hudGrenadeIconHeight "25"
  183. cg_hudGrenadeIconInScope "0"
  184. cg_hudGrenadeIconMaxHeight "104"
  185. cg_hudGrenadeIconMaxRangeFlash "500"
  186. cg_hudGrenadeIconMaxRangeFrag "250"
  187. cg_hudGrenadeIconOffset "50"
  188. cg_hudGrenadeIconWidth "25"
  189. cg_hudGrenadePointerHeight "12"
  190. cg_hudGrenadePointerPivot "12 27"
  191. cg_hudGrenadePointerPulseFreq "1.7"
  192. cg_hudGrenadePointerPulseMax "1.85"
  193. cg_hudGrenadePointerPulseMin "0.3"
  194. cg_hudGrenadePointerWidth "25"
  195. cg_hudlegacysplitscreenscale "2"
  196. cg_hudMapBorderWidth "2"
  197. cg_hudMapFriendlyHeight "15"
  198. cg_hudMapFriendlyWidth "15"
  199. cg_hudMapPlayerHeight "20"
  200. cg_hudMapPlayerWidth "20"
  201. cg_hudMapRadarLineThickness "0.15"
  202. cg_hudObjectiveTextScale "0.3"
  203. cg_hudProneY "-160"
  204. cg_hudSayPosition "5 180"
  205. cg_hudsplitscreencompassscale "1.5"
  206. cg_hudsplitscreenstancescale "2"
  207. cg_hudStanceFlash "1 1 1 1"
  208. cg_hudStanceHintPrints "0"
  209. cg_hudVotePosition "5 220"
  210. cg_invalidCmdHintBlinkInterval "600"
  211. cg_invalidCmdHintDuration "1800"
  212. cg_laserEndOffset "0.5"
  213. cg_laserFlarePct "0.2"
  214. cg_laserForceOn "0"
  215. cg_laserLight "1"
  216. cg_laserLightBeginOffset "13"
  217. cg_laserLightBodyTweak "15"
  218. cg_laserLightEndOffset "-3"
  219. cg_laserLightRadius "3"
  220. cg_laserRadius "0.8"
  221. cg_laserRange "1500"
  222. cg_laserRangePlayer "1500"
  223. cg_mapLocationSelectionCursorSpeed "0.6"
  224. cg_marks_ents_player_only "0"
  225. cg_nopredict "0"
  226. cg_overheadIconSize "0.7"
  227. cg_overheadNamesFarDist "1024"
  228. cg_overheadNamesFarScale "0.6"
  229. cg_overheadNamesFont "2"
  230. cg_overheadNamesGlow "0 0 0 1"
  231. cg_overheadNamesMaxDist "10000"
  232. cg_overheadNamesNearDist "256"
  233. cg_overheadNamesSize "0.5"
  234. cg_overheadRankSize "0.5"
  235. cg_predictItems "1"
  236. cg_scoreboardBannerHeight "35"
  237. cg_scoreboardFont "0"
  238. cg_scoreboardHeaderFontScale "0.35"
  239. cg_scoreboardHeight "435"
  240. cg_scoreboardItemHeight "18"
  241. cg_scoreboardMyColor "1 0.8 0.4 1"
  242. cg_scoreboardPingGraph "0"
  243. cg_scoreboardPingHeight "0.7"
  244. cg_scoreboardPingText "1"
  245. cg_scoreboardPingWidth "0.036"
  246. cg_scoreboardRankFontScale "0.25"
  247. cg_scoreboardScrollStep "3"
  248. cg_scoreboardTextOffset "0.5"
  249. cg_scoreboardWidth "500"
  250. cg_ScoresPing_BgColor "0.25098 0.25098 0.25098 0.501961"
  251. cg_ScoresPing_HighColor "0.8 0 0 1"
  252. cg_ScoresPing_Interval "100"
  253. cg_ScoresPing_LowColor "0 0.74902 0 1"
  254. cg_ScoresPing_MaxBars "4"
  255. cg_ScoresPing_MedColor "0.8 0.8 0 1"
  256. cg_scriptIconSize "0"
  257. cg_showmiss "0"
  258. cg_sprintMeterDisabledColor "0.8 0.1 0.1 0.2"
  259. cg_sprintMeterEmptyColor "0.7 0.5 0.2 0.8"
  260. cg_sprintMeterFullColor "0.8 0.8 0.8 0.8"
  261. cg_subtitleMinTime "3"
  262. cg_subtitles "1"
  263. cg_subtitleWidthStandard "520"
  264. cg_subtitleWidthWidescreen "520"
  265. cg_teamChatsOnly "0"
  266. cg_thirdPerson "0"
  267. cg_thirdPersonAngle "0"
  268. cg_thirdPersonRange "120"
  269. cg_tracerchance "0.2"
  270. cg_tracerlength "160"
  271. cg_tracerScale "1"
  272. cg_tracerScaleDistRange "25000"
  273. cg_tracerScaleMinDist "5000"
  274. cg_tracerScrewDist "100"
  275. cg_tracerScrewRadius "0.5"
  276. cg_tracerSpeed "7500"
  277. cg_tracerwidth "4"
  278. cg_viewZSmoothingMax "16"
  279. cg_viewZSmoothingMin "1"
  280. cg_viewZSmoothingTime "0.1"
  281. cg_voiceIconSize "0"
  282. cg_weaponCycleDelay "0"
  283. cg_weaponHintsCoD1Style "1"
  284. cg_weaponleftbone "tag_weapon_left"
  285. cg_weaponrightbone "tag_weapon_right"
  286. cg_youInKillCamSize "6"
  287. cl_allowDownload "0"
  288. cl_analog_attack_threshold "0.8"
  289. cl_anglespeedkey "1.5"
  290. cl_anonymous "0"
  291. cl_avidemo "0"
  292. cl_bypassMouseInput "0"
  293. cl_connectionAttempts "10"
  294. cl_connectTimeout "200"
  295. cl_forceavidemo "0"
  296. cl_freelook "1"
  297. cl_freezeDemo "0"
  298. cl_hudDrawsBehindUI "1"
  299. cl_ingame "0"
  300. cl_maxpackets "30"
  301. cl_maxPing "800"
  302. cl_motdString ""
  303. cl_mouseAccel "0"
  304. cl_nodelta "0"
  305. cl_noprint "0"
  306. cl_packetdup "1"
  307. cl_paused "0"
  308. cl_pitchspeed "140"
  309. cl_punkbuster "1"
  310. cl_serverStatusResendTime "750"
  311. cl_showmouserate "0"
  312. cl_shownet "0"
  313. cl_shownuments "0"
  314. cl_showSend "0"
  315. cl_showServerCommands "0"
  316. cl_showTimeDelta "0"
  317. cl_stanceHoldTime "300"
  318. cl_talking "0"
  319. cl_timeout "40"
  320. cl_updateavailable "1"
  321. cl_updatefiles "http://www.infinityward.com/modernwarfare/patch"
  322. cl_updateoldversion "1.1"
  323. cl_updateversion "1.2"
  324. cl_voice "1"
  325. cl_wwwDownload "1"
  326. cl_yawspeed "140"
  327. clientSideEffects "1"
  328. com_animCheck "0"
  329. com_filter_output "0"
  330. com_introPlayed "1"
  331. com_maxfps "85"
  332. com_maxFrameTime "100"
  333. com_playerProfile "Tajik"
  334. com_recommendedSet "1"
  335. com_statmon "0"
  336. com_timescale "1"
  337. compass "1"
  338. compassClampIcons "1"
  339. compassCoords "740 3590 400"
  340. compassECoordCutoff "37"
  341. compassEnemyFootstepEnabled "0"
  342. compassEnemyFootstepMaxRange "500"
  343. compassEnemyFootstepMaxZ "100"
  344. compassEnemyFootstepMinSpeed "140"
  345. compassFriendlyHeight "18.75"
  346. compassFriendlyWidth "18.75"
  347. compassMaxRange "2500"
  348. compassMinRadius "0.0001"
  349. compassMinRange "0.0001"
  350. compassObjectiveArrowHeight "20"
  351. compassObjectiveArrowOffset "2"
  352. compassObjectiveArrowRotateDist "5"
  353. compassObjectiveArrowWidth "20"
  354. compassObjectiveDetailDist "10"
  355. compassObjectiveDrawLines "1"
  356. compassObjectiveHeight "20"
  357. compassObjectiveIconHeight "16"
  358. compassObjectiveIconWidth "16"
  359. compassObjectiveMaxHeight "70"
  360. compassObjectiveMaxRange "2048"
  361. compassObjectiveMinAlpha "1"
  362. compassObjectiveMinDistRange "1"
  363. compassObjectiveMinHeight "-70"
  364. compassObjectiveNearbyDist "4"
  365. compassObjectiveNumRings "10"
  366. compassObjectiveRingSize "80"
  367. compassObjectiveRingTime "10000"
  368. compassObjectiveTextHeight "18"
  369. compassObjectiveTextScale "0.3"
  370. compassObjectiveWidth "20"
  371. compassPlayerHeight "18.75"
  372. compassPlayerWidth "18.75"
  373. compassRadarLineThickness "0.4"
  374. compassRadarPingFadeTime "4"
  375. compassRadarUpdateTime "4"
  376. compassRotation "1"
  377. compassSize "1"
  378. compassSoundPingFadeTime "2"
  379. compassTickertapeStretch "0.5"
  380. con_default_console_filter "*"
  381. con_errormessagetime "8"
  382. con_gameMsgWindow0FadeInTime "0.25"
  383. con_gameMsgWindow0FadeOutTime "0.5"
  384. con_gameMsgWindow0Filter "gamenotify obituary"
  385. con_gameMsgWindow0LineCount "4"
  386. con_gameMsgWindow0MsgTime "5"
  387. con_gameMsgWindow0ScrollTime "0.25"
  388. con_gameMsgWindow0SplitscreenScale "1.5"
  389. con_gameMsgWindow1FadeInTime "0.25"
  390. con_gameMsgWindow1FadeOutTime "0.01"
  391. con_gameMsgWindow1Filter "boldgame"
  392. con_gameMsgWindow1LineCount "5"
  393. con_gameMsgWindow1MsgTime "8"
  394. con_gameMsgWindow1ScrollTime "0.25"
  395. con_gameMsgWindow1SplitscreenScale "1.5"
  396. con_gameMsgWindow2FadeInTime "0.75"
  397. con_gameMsgWindow2FadeOutTime "0.5"
  398. con_gameMsgWindow2Filter "subtitle"
  399. con_gameMsgWindow2LineCount "7"
  400. con_gameMsgWindow2MsgTime "5"
  401. con_gameMsgWindow2ScrollTime "0.25"
  402. con_gameMsgWindow2SplitscreenScale "1.5"
  403. con_gameMsgWindow3FadeInTime "0.25"
  404. con_gameMsgWindow3FadeOutTime "0.5"
  405. con_gameMsgWindow3Filter ""
  406. con_gameMsgWindow3LineCount "5"
  407. con_gameMsgWindow3MsgTime "5"
  408. con_gameMsgWindow3ScrollTime "0.25"
  409. con_gameMsgWindow3SplitscreenScale "1.5"
  410. con_inputBoxColor "0.25 0.25 0.2 1"
  411. con_inputHintBoxColor "0.4 0.4 0.35 1"
  412. con_matchPrefixOnly "1"
  413. con_minicon "0"
  414. con_miniconlines "5"
  415. con_minicontime "4"
  416. con_outputBarColor "1 1 0.95 0.6"
  417. con_outputSliderColor "0.15 0.15 0.1 0.6"
  418. con_outputWindowColor "0.35 0.35 0.3 0.75"
  419. con_typewriterColorBase "1 1 1"
  420. con_typewriterColorGlowCheckpoint "0.6 0.5 0.6 1"
  421. con_typewriterColorGlowCompleted "0 0.3 0.8 1"
  422. con_typewriterColorGlowFailed "0.8 0 0 1"
  423. con_typewriterColorGlowUpdated "0 0.6 0.18 1"
  424. con_typewriterDecayDuration "700"
  425. con_typewriterDecayStartTime "6000"
  426. con_typewriterPrintSpeed "50"
  427. customclass1 "Assault"
  428. customclass2 "Spec Ops"
  429. customclass3 "Heavy Gunner"
  430. customclass4 "Demolitions"
  431. customclass5 "Sniper"
  432. dedicated "listen server"
  433. developer "0"
  434. developer_script "0"
  435. didyouknow "@PLATFORM_DYK_MSG28"
  436. drew_notes "5"
  437. dynEnt_active "1"
  438. dynEnt_bulletForce "1000"
  439. dynEnt_explodeForce "12500"
  440. dynEnt_explodeMaxEnts "20"
  441. dynEnt_explodeMinForce "40"
  442. dynEnt_explodeSpinScale "3"
  443. dynEnt_explodeUpbias "0.5"
  444. dynEntPieces_angularVelocity "0 0 0"
  445. dynEntPieces_impactForce "1000"
  446. dynEntPieces_velocity "0 0 0"
  447. fixedtime "0"
  448. friction "5.5"
  449. fs_basegame ""
  450. fs_basepath "C:\Program Files\Activision\Call of Duty 4 - Modern Warfare"
  451. fs_cdpath ""
  452. fs_copyfiles "0"
  453. fs_debug "0"
  454. fs_game ""
  455. fs_homepath "C:\Program Files\Activision\Call of Duty 4 - Modern Warfare"
  456. fs_ignoreLocalized "0"
  457. fs_restrict "0"
  458. fx_marks "1"
  459. fx_marks_ents "1"
  460. fx_marks_smodels "1"
  461. g_allowvote "1"
  462. g_antilag "1"
  463. g_banIPs ""
  464. g_clonePlayerMaxVelocity "80"
  465. g_compassShowEnemies "0"
  466. g_deadChat "1"
  467. g_dropForwardSpeed "10"
  468. g_dropHorzSpeedRand "100"
  469. g_dropUpSpeedBase "10"
  470. g_dropUpSpeedRand "5"
  471. g_gametype "war"
  472. g_log "games_mp.log"
  473. g_logSync "0"
  474. g_oldVoting "1"
  475. g_playerCollisionEjectSpeed "25"
  476. g_redCrosshairs "1"
  477. g_synchronousClients "0"
  478. g_useGear "0"
  479. g_useholdspawndelay "500"
  480. g_voiceChatTalkingDuration "500"
  481. g_voteAbstainWeight "0.5"
  482. heli_barrelMaxVelocity "1250"
  483. heli_barrelRotation "70"
  484. heli_barrelSlowdown "360"
  485. hiDef "1"
  486. hud_deathQuoteFadeTime "1000"
  487. hud_enable "1"
  488. hud_fade_ammodisplay "0"
  489. hud_fade_compass "0"
  490. hud_fade_healthbar "2"
  491. hud_fade_offhand "0"
  492. hud_fade_sprint "1.7"
  493. hud_fade_stance "1.7"
  494. hud_fadeout_speed "0.1"
  495. hud_flash_period_offhand "0.5"
  496. hud_flash_time_offhand "2"
  497. hud_health_pulserate_critical "0.5"
  498. hud_health_pulserate_injured "1"
  499. hud_health_startpulse_critical "0.33"
  500. hud_health_startpulse_injured "1"
  501. hudElemPausedBrightness "0.4"
  502. in_mouse "1"
  503. inertiaAngle "0"
  504. inertiaDebug "0"
  505. inertiaMax "50"
  506. jump_height "39"
  507. jump_ladderPushVel "128"
  508. jump_slowdownEnable "1"
  509. jump_spreadAdd "64"
  510. jump_stepSize "18"
  511. koth_autodestroytime "60"
  512. koth_capturetime "20"
  513. koth_delayPlayer "0"
  514. koth_destroytime "10"
  515. koth_kothmode "0"
  516. koth_spawnDelay "60"
  517. koth_spawntime "0"
  518. loc_forceEnglish "0"
  519. loc_language "0"
  520. loc_translate "1"
  521. loc_warnings "1"
  522. loc_warningsAsErrors "0"
  523. logfile "2"
  524. lowAmmoWarningColor1 "0.901961 0.901961 0.901961 0.8"
  525. lowAmmoWarningColor2 "1 1 1 1"
  526. lowAmmoWarningNoAmmoColor1 "0.8 0 0 0.8"
  527. lowAmmoWarningNoAmmoColor2 "1 0 0 1"
  528. lowAmmoWarningNoReloadColor1 "0.701961 0.701961 0 0.8"
  529. lowAmmoWarningNoReloadColor2 "1 1 0 1"
  530. lowAmmoWarningPulseFreq "1.7"
  531. lowAmmoWarningPulseMax "1.5"
  532. lowAmmoWarningPulseMin "0"
  533. m_filter "0"
  534. m_forward "0.25"
  535. m_pitch "0.022"
  536. m_side "0.25"
  537. m_yaw "0.022"
  538. mantle_check_angle "60"
  539. mantle_check_radius "0.1"
  540. mantle_check_range "20"
  541. mantle_debug "0"
  542. mantle_enable "1"
  543. mantle_view_yawcap "60"
  544. mapname ""
  545. masterPort "20810"
  546. masterServerName "cod4master.activision.com"
  547. monkeytoy "0"
  548. motd ""
  549. msg_dumpEnts "0"
  550. msg_hudelemspew "0"
  551. msg_printEntityNums "0"
  552. name "Tajik"
  553. net_ip "localhost"
  554. net_lanauthorize "0"
  555. net_noipx "0"
  556. net_noudp "0"
  557. net_port "28961"
  558. net_profile "0"
  559. net_showprofile "0"
  560. net_socksEnabled "0"
  561. net_socksPassword ""
  562. net_socksPort "1080"
  563. net_socksServer ""
  564. net_socksUsername ""
  565. nextdemo ""
  566. nextmap ""
  567. nightVisionDisableEffects "0"
  568. nightVisionFadeInOutTime "0.1"
  569. nightVisionPowerOnTime "0.3"
  570. onlinegame "1"
  571. overrideNVGModelWithKnife "0"
  572. packetDebug "0"
  573. password ""
  574. perk_bulletPenetrationMultiplier "2"
  575. perk_extraBreath "5"
  576. perk_grenadeDeath "frag_grenade_short_mp"
  577. perk_parabolicAngle "180"
  578. perk_parabolicIcon "specialty_parabolic"
  579. perk_parabolicRadius "400"
  580. perk_sprintMultiplier "2"
  581. perk_weapRateMultiplier "0.75"
  582. perk_weapReloadMultiplier "0.5"
  583. perk_weapSpreadMultiplier "0.65"
  584. player_adsExitDelay "0"
  585. player_backSpeedScale "0.7"
  586. player_breath_fire_delay "0"
  587. player_breath_gasp_lerp "6"
  588. player_breath_gasp_scale "4.5"
  589. player_breath_gasp_time "1"
  590. player_breath_hold_lerp "1"
  591. player_breath_hold_time "4.5"
  592. player_breath_snd_delay "1"
  593. player_breath_snd_lerp "2"
  594. player_burstFireCooldown "0.2"
  595. player_debugHealth "0"
  596. player_dmgtimer_flinchTime "500"
  597. player_dmgtimer_maxTime "750"
  598. player_dmgtimer_minScale "0"
  599. player_dmgtimer_stumbleTime "500"
  600. player_dmgtimer_timePerPoint "100"
  601. player_footstepsThreshhold "0"
  602. player_lean_rotate_crouch_left "1.25"
  603. player_lean_rotate_crouch_right "1"
  604. player_lean_rotate_left "1.25"
  605. player_lean_rotate_right "1.25"
  606. player_lean_shift_crouch_left "12.5"
  607. player_lean_shift_crouch_right "13"
  608. player_lean_shift_left "5"
  609. player_lean_shift_right "2.5"
  610. player_meleeChargeFriction "1200"
  611. player_meleeHeight "10"
  612. player_meleeRange "64"
  613. player_meleeWidth "10"
  614. player_move_factor_on_torso "0"
  615. player_moveThreshhold "10"
  616. player_scopeExitOnDamage "0"
  617. player_spectateSpeedScale "1"
  618. player_sprintCameraBob "0.5"
  619. player_sprintForwardMinimum "105"
  620. player_sprintMinTime "1"
  621. player_sprintRechargePause "0"
  622. player_sprintSpeedScale "1.5"
  623. player_sprintStrafeSpeedScale "0.667"
  624. player_sprintTime "4"
  625. player_strafeAnimCosAngle "0.5"
  626. player_strafeSpeedScale "0.8"
  627. player_sustainAmmo "0"
  628. player_turnAnims "0"
  629. player_view_pitch_down "85"
  630. player_view_pitch_up "85"
  631. protocol "1"
  632. r_aaAlpha "dither (fast)"
  633. r_aaSamples "4"
  634. r_altModelLightingUpdate "1"
  635. r_aspectRatio "auto"
  636. r_autopriority "0"
  637. r_blur "0"
  638. r_brightness "0"
  639. r_cacheModelLighting "1"
  640. r_cacheSModelLighting "1"
  641. r_clear "dev-only blink"
  642. r_clearColor "0 0 0 0"
  643. r_clearColor2 "0 0 0 0"
  644. r_colorMap "Unchanged"
  645. r_contrast "1"
  646. r_customMode ""
  647. r_debugLineWidth "1"
  648. r_debugShader "none"
  649. r_depthPrepass "0"
  650. r_desaturation "1"
  651. r_detail "1"
  652. r_diffuseColorScale "1"
  653. r_displayRefresh "75 Hz"
  654. r_distortion "1"
  655. r_dlightLimit "4"
  656. r_dof_bias "0.5"
  657. r_dof_enable "1"
  658. r_dof_farBlur "1.8"
  659. r_dof_farEnd "7000"
  660. r_dof_farStart "1000"
  661. r_dof_nearBlur "6"
  662. r_dof_nearEnd "60"
  663. r_dof_nearStart "10"
  664. r_dof_tweak "0"
  665. r_dof_viewModelEnd "8"
  666. r_dof_viewModelStart "2"
  667. r_drawDecals "1"
  668. r_drawSun "1"
  669. r_drawWater "1"
  670. r_envMapExponent "5"
  671. r_envMapMaxIntensity "0.5"
  672. r_envMapMinIntensity "0.2"
  673. r_envMapOverride "0"
  674. r_envMapSpecular "1"
  675. r_envMapSunIntensity "2"
  676. r_fastSkin "1"
  677. r_filmTweakBrightness "0"
  678. r_filmTweakContrast "1.4"
  679. r_filmTweakDarkTint "0.7 0.85 1"
  680. r_filmTweakDesaturation "0.2"
  681. r_filmTweakEnable "0"
  682. r_filmTweakInvert "0"
  683. r_filmTweakLightTint "1.1 1.05 0.85"
  684. r_filmUseTweaks "0"
  685. r_floatz "1"
  686. r_fog "1"
  687. r_forceLod "none"
  688. r_fullbright "0"
  689. r_fullscreen "1"
  690. r_gamma "0.8"
  691. r_glow "1"
  692. r_glow_allowed "1"
  693. r_glow_allowed_script_forced "0"
  694. r_glowTweakBloomCutoff "0.5"
  695. r_glowTweakBloomDesaturation "0"
  696. r_glowTweakBloomIntensity0 "1"
  697. r_glowTweakEnable "0"
  698. r_glowTweakRadius0 "5"
  699. r_glowUseTweaks "0"
  700. r_gpuSync "adaptive"
  701. r_highLodDist "-1"
  702. r_ignore "0"
  703. r_ignorehwgamma "0"
  704. r_inGameVideo "1"
  705. r_lightMap "Unchanged"
  706. r_lightTweakAmbient "0.1"
  707. r_lightTweakAmbientColor "1 0 0 1"
  708. r_lightTweakDiffuseFraction "0.5"
  709. r_lightTweakSunColor "0 1 0 1"
  710. r_lightTweakSunDiffuseColor "0 0 1 1"
  711. r_lightTweakSunDirection "0 0 0"
  712. r_lightTweakSunLight "1"
  713. r_loadForRenderer "1"
  714. r_lockPvs "0"
  715. r_lodBiasRigid "0"
  716. r_lodBiasSkinned "0"
  717. r_lodScaleRigid "1"
  718. r_lodScaleSkinned "1"
  719. r_logFile "0"
  720. r_lowestLodDist "-1"
  721. r_lowLodDist "-1"
  722. r_mediumLodDist "-1"
  723. r_mode "1280x1024"
  724. r_modelVertColor "1"
  725. r_monitor "0"
  726. r_multiGpu "0"
  727. r_norefresh "0"
  728. r_normal "1"
  729. r_normalMap "Unchanged"
  730. r_outdoor "1"
  731. r_outdoorAwayBias "32"
  732. r_outdoorDownBias "0"
  733. r_outdoorFeather "8"
  734. r_picmip "0"
  735. r_picmip_bump "0"
  736. r_picmip_manual "1"
  737. r_picmip_spec "0"
  738. r_picmip_water "0"
  739. r_polygonOffsetBias "-1"
  740. r_polygonOffsetScale "-1"
  741. r_portalBevels "0.7"
  742. r_portalBevelsOnly "0"
  743. r_portalMinClipArea "0.02"
  744. r_portalMinRecurseDepth "2"
  745. r_portalWalkLimit "0"
  746. r_preloadShaders "0"
  747. r_pretess "1"
  748. r_reflectionProbeGenerate "0"
  749. r_reflectionProbeGenerateExit "0"
  750. r_reflectionProbeRegenerateAll "0"
  751. r_rendererInUse "Shader model 3.0"
  752. r_rendererPreference "Default"
  753. r_resampleScene "1"
  754. r_scaleViewport "1"
  755. r_showFbColorDebug "None"
  756. r_showFloatZDebug "0"
  757. r_showLightGrid "0"
  758. r_showMissingLightGrid "0"
  759. r_showPixelCost "off"
  760. r_showPortals "0"
  761. r_singleCell "0"
  762. r_skinCache "1"
  763. r_skipPvs "0"
  764. r_smc_enable "1"
  765. r_smp_backend "1"
  766. r_smp_worker "1"
  767. r_smp_worker_thread0 "0"
  768. r_smp_worker_thread1 "0"
  769. r_specular "1"
  770. r_specularColorScale "1"
  771. r_specularMap "Unchanged"
  772. r_spotLightBrightness "14"
  773. r_spotLightEndRadius "196"
  774. r_spotLightEntityShadows "1"
  775. r_spotLightFovInnerFraction "0.7"
  776. r_spotLightShadows "1"
  777. r_spotLightSModelShadows "1"
  778. r_spotLightStartRadius "36"
  779. r_sse_skinning "1"
  780. r_sun_from_dvars "0"
  781. r_sun_fx_position "0 0 0"
  782. r_sunblind_fadein "0.5"
  783. r_sunblind_fadeout "3"
  784. r_sunblind_max_angle "5"
  785. r_sunblind_max_darken "0.75"
  786. r_sunblind_min_angle "30"
  787. r_sunflare_fadein "1"
  788. r_sunflare_fadeout "1"
  789. r_sunflare_max_alpha "1"
  790. r_sunflare_max_angle "2"
  791. r_sunflare_max_size "2500"
  792. r_sunflare_min_angle "45"
  793. r_sunflare_min_size "0"
  794. r_sunflare_shader "sun_flare"
  795. r_sunglare_fadein "0.5"
  796. r_sunglare_fadeout "3"
  797. r_sunglare_max_angle "5"
  798. r_sunglare_max_lighten "0.75"
  799. r_sunglare_min_angle "30"
  800. r_sunsprite_shader "sun"
  801. r_sunsprite_size "16"
  802. r_texFilterAnisoMax "4"
  803. r_texFilterAnisoMin "16"
  804. r_texFilterDisable "0"
  805. r_texFilterMipBias "0"
  806. r_texFilterMipMode "Force Trilinear"
  807. r_useLayeredMaterials "0"
  808. r_vc_makelog "0"
  809. r_vc_showlog "0"
  810. r_vsync "0"
  811. r_warningRepeatDelay "5"
  812. r_zfar "0"
  813. r_zFeather "1"
  814. r_znear "4"
  815. r_znear_depthhack "0.1"
  816. ragdoll_baselerp_time "1000"
  817. ragdoll_bullet_force "500"
  818. ragdoll_bullet_upbias "0.5"
  819. ragdoll_debug "0"
  820. ragdoll_dump_anims "0"
  821. ragdoll_enable "1"
  822. ragdoll_explode_force "18000"
  823. ragdoll_explode_upbias "0.8"
  824. ragdoll_fps "20"
  825. ragdoll_jitter_scale "1"
  826. ragdoll_jointlerp_time "3000"
  827. ragdoll_max_life "4500"
  828. ragdoll_max_simulating "8"
  829. ragdoll_rotvel_scale "1"
  830. ragdoll_self_collision_scale "1.2"
  831. rate "25000"
  832. rcon_password ""
  833. sc_blur "2"
  834. sc_count "24"
  835. sc_debugCasterCount "24"
  836. sc_debugReceiverCount "24"
  837. sc_enable "0"
  838. sc_fadeRange "0.25"
  839. sc_length "400"
  840. sc_offscreenCasterLodBias "0"
  841. sc_offscreenCasterLodScale "20"
  842. sc_shadowInRate "2"
  843. sc_shadowOutRate "5"
  844. sc_showDebug "0"
  845. sc_showOverlay "0"
  846. sc_wantCount "12"
  847. sc_wantCountMargin "1"
  848. scr_ctf_numlives "0"
  849. scr_ctf_playerrespawndelay "0"
  850. scr_ctf_roundlimit "2"
  851. scr_ctf_roundswitch "1"
  852. scr_ctf_scorelimit "10"
  853. scr_ctf_timelimit "5"
  854. scr_ctf_waverespawndelay "15"
  855. scr_dm_numlives "0"
  856. scr_dm_playerrespawndelay "0"
  857. scr_dm_roundlimit "1"
  858. scr_dm_scorelimit "150"
  859. scr_dm_timelimit "10"
  860. scr_dm_waverespawndelay "0"
  861. scr_dom_numlives "0"
  862. scr_dom_playerrespawndelay "0"
  863. scr_dom_roundlimit "1"
  864. scr_dom_scorelimit "200"
  865. scr_dom_timelimit "0"
  866. scr_dom_waverespawndelay "0"
  867. scr_game_allowkillcam "1"
  868. scr_game_deathpointloss "0"
  869. scr_game_forceuav "0"
  870. scr_game_graceperiod "0"
  871. scr_game_hardpoints "1"
  872. scr_game_onlyheadshots "0"
  873. scr_game_perks "1"
  874. scr_game_spectatetype "1"
  875. scr_game_suicidepointloss "0"
  876. scr_hardcore "0"
  877. scr_hardpoint_allowartillery "1"
  878. scr_hardpoint_allowhelicopter "1"
  879. scr_hardpoint_allowuav "1"
  880. scr_koth_numlives "0"
  881. scr_koth_playerrespawndelay "0"
  882. scr_koth_roundlimit "1"
  883. scr_koth_roundswitch "1"
  884. scr_koth_scorelimit "250"
  885. scr_koth_timelimit "15"
  886. scr_koth_waverespawndelay "0"
  887. scr_oldschool "0"
  888. scr_player_forcerespawn "1"
  889. scr_player_healthregentime "5"
  890. scr_player_maxhealth "100"
  891. scr_player_numlives "0"
  892. scr_player_respawndelay "0"
  893. scr_player_sprinttime "4"
  894. scr_player_suicidespawndelay "0"
  895. scr_sab_bombtimer "30"
  896. scr_sab_defusetime "5"
  897. scr_sab_hotpotato "0"
  898. scr_sab_numlives "0"
  899. scr_sab_planttime "2.5"
  900. scr_sab_playerrespawndelay "7.5"
  901. scr_sab_roundlimit "0"
  902. scr_sab_roundswitch "1"
  903. scr_sab_scorelimit "1"
  904. scr_sab_timelimit "20"
  905. scr_sab_waverespawndelay "0"
  906. scr_sd_bombtimer "45"
  907. scr_sd_defusetime "5"
  908. scr_sd_multibomb "0"
  909. scr_sd_numlives "1"
  910. scr_sd_planttime "5"
  911. scr_sd_playerrespawndelay "0"
  912. scr_sd_roundlimit "0"
  913. scr_sd_roundswitch "3"
  914. scr_sd_scorelimit "4"
  915. scr_sd_timelimit "2.5"
  916. scr_sd_waverespawndelay "0"
  917. scr_team_fftype "0"
  918. scr_team_kickteamkillers "0"
  919. scr_team_respawntime "0"
  920. scr_team_teamkillpointloss "1"
  921. scr_team_teamkillspawndelay "20"
  922. scr_war_numlives "0"
  923. scr_war_playerrespawndelay "0"
  924. scr_war_roundlimit "1"
  925. scr_war_scorelimit "750"
  926. scr_war_timelimit "10"
  927. scr_war_waverespawndelay "0"
  928. scr_xpscale "1"
  929. sensitivity "5"
  930. server1 ""
  931. server10 ""
  932. server11 ""
  933. server12 ""
  934. server13 ""
  935. server14 ""
  936. server15 ""
  937. server16 ""
  938. server2 ""
  939. server3 ""
  940. server4 ""
  941. server5 ""
  942. server6 ""
  943. server7 ""
  944. server8 ""
  945. server9 ""
  946. shortversion "1.1"
  947. showdrop "0"
  948. showpackets "0"
  949. sm_enable "1"
  950. sm_fastSunShadow "1"
  951. sm_lightScore_eyeProjectDist "64"
  952. sm_lightScore_spotProjectFrac "0.125"
  953. sm_maxLights "4"
  954. sm_polygonOffsetBias "0.5"
  955. sm_polygonOffsetScale "2"
  956. sm_qualitySpotShadow "1"
  957. sm_spotEnable "1"
  958. sm_spotShadowFadeTime "1"
  959. sm_strictCull "1"
  960. sm_sunEnable "1"
  961. sm_sunSampleSizeNear "0.25"
  962. sm_sunShadowCenter "0 0 0"
  963. sm_sunShadowScale "1"
  964. snaps "20"
  965. snd_cinematicVolumeScale "0.85"
  966. snd_draw3D "Off"
  967. snd_drawInfo "None"
  968. snd_enable2D "1"
  969. snd_enable3D "1"
  970. snd_enableEq "1"
  971. snd_enableReverb "1"
  972. snd_enableStream "1"
  973. snd_errorOnMissing "0"
  974. snd_khz "44"
  975. snd_levelFadeTime "250"
  976. snd_outputConfiguration "5.1 speakers"
  977. snd_slaveFadeTime "500"
  978. snd_touchStreamFilesOnLoad "0"
  979. snd_volume "1"
  980. stat_version "10"
  981. stopspeed "100"
  982. sv_allowAnonymous "0"
  983. sv_allowDownload "1"
  984. sv_allowedClan1 ""
  985. sv_allowedClan2 ""
  986. sv_botsPressAttackBtn "1"
  987. sv_cheats "0"
  988. sv_clientArchive "1"
  989. sv_clientSideBullets "1"
  990. sv_connectTimeout "45"
  991. sv_debugRate "0"
  992. sv_debugReliableCmds "0"
  993. sv_disableClientConsole "0"
  994. sv_FFCheckSums ""
  995. sv_FFNames ""
  996. sv_floodProtect "1"
  997. sv_fps "20"
  998. sv_hostname "CoD4Host"
  999. sv_iwdNames ""
  1000. sv_iwds ""
  1001. sv_keywords ""
  1002. sv_kickBanTime "300"
  1003. sv_mapRotation "map mp_backlot map mp_bloc map mp_bog map mp_cargoship map mp_citystreets map mp_convoy map mp_countdown map mp_crash map mp_crossfire map mp_farm map mp_overgrown map mp_pipeline map mp_showdown map mp_strike map mp_vacant"
  1004. sv_mapRotationCurrent ""
  1005. sv_maxclients "24"
  1006. sv_maxPing "0"
  1007. sv_maxRate "5000"
  1008. sv_minPing "0"
  1009. sv_packet_info "0"
  1010. sv_padPackets "0"
  1011. sv_paused "0"
  1012. sv_privateClients "0"
  1013. sv_privatePassword ""
  1014. sv_punkbuster "0"
  1015. sv_pure "1"
  1016. sv_reconnectlimit "3"
  1017. sv_referencedFFCheckSums ""
  1018. sv_referencedFFNames ""
  1019. sv_referencedIwdNames ""
  1020. sv_referencedIwds ""
  1021. sv_running "0"
  1022. sv_serverid "0"
  1023. sv_showAverageBPS "0"
  1024. sv_showCommands "0"
  1025. sv_timeout "240"
  1026. sv_voice "0"
  1027. sv_voiceQuality "3"
  1028. sv_wwwBaseURL ""
  1029. sv_wwwDlDisconnected "0"
  1030. sv_wwwDownload "0"
  1031. sv_zombietime "2"
  1032. sys_configSum "4379996"
  1033. sys_configureGHz "2.34093"
  1034. sys_cpuGHz "3.41698"
  1035. sys_cpuName "Intel(R) Pentium(R) 4 CPU 3.40GHz"
  1036. sys_gpu "NVIDIA GeForce 8800 GTX"
  1037. sys_lockThreads "none"
  1038. sys_smp_allowed "1"
  1039. sys_SSE "1"
  1040. sys_sysMB "1022"
  1041. timescale "1"
  1042. ui_allow_classchange "0"
  1043. ui_allow_controlschange "1"
  1044. ui_allow_teamchange "0"
  1045. ui_bigFont "0.4"
  1046. ui_borderLowLightScale "0.35"
  1047. ui_browserFriendlyfire "-1"
  1048. ui_browserKillcam "-1"
  1049. ui_browserMod "0"
  1050. ui_browserShowDedicated "0"
  1051. ui_browserShowEmpty "0"
  1052. ui_browserShowFull "0"
  1053. ui_browserShowPassword "0"
  1054. ui_browserShowPunkBuster "-1"
  1055. ui_browserShowPure "1"
  1056. ui_buildLocation "-60 460"
  1057. ui_buildSize "0.3"
  1058. ui_cinematicsTimestamp "0"
  1059. ui_connectScreenTextGlowColor "0.3 0.6 0.3 1"
  1060. ui_currentMap "2"
  1061. ui_currentNetMap "2"
  1062. ui_customClassName ""
  1063. ui_customModeEditName ""
  1064. ui_customModeName ""
  1065. ui_dedicated "1"
  1066. ui_drawCrosshair "1"
  1067. ui_extraBigFont "0.55"
  1068. ui_gametype "0"
  1069. ui_hint_text "@MP_NULL"
  1070. ui_hud_hardcore "0"
  1071. ui_hud_obituaries "1"
  1072. ui_hud_showobjicons "1"
  1073. ui_joinGametype "2"
  1074. ui_mapname "mp_backlot"
  1075. ui_maxclients "32"
  1076. ui_mousePitch "0"
  1077. ui_multiplayer "1"
  1078. ui_netGametype "4"
  1079. ui_netGametypeName "war"
  1080. ui_netSource "1"
  1081. ui_playerProfileAlreadyChosen "0"
  1082. ui_playerProfileCount "1"
  1083. ui_playerProfileNameNew ""
  1084. ui_playerProfileSelected ""
  1085. ui_serverStatusTimeOut "7000"
  1086. ui_showEndOfGame "0"
  1087. ui_showList "0"
  1088. ui_showmap "1"
  1089. ui_showMenuOnly ""
  1090. ui_smallFont "0.25"
  1091. ui_uav_allies "0"
  1092. ui_uav_axis "0"
  1093. ui_uav_client "0"
  1094. uiscript_debug "0"
  1095. useFastFile "1"
  1096. vehDebugClient "0"
  1097. vehDriverViewDist "300"
  1098. vehDriverViewFocusRange "50"
  1099. vehDriverViewHeightMax "50"
  1100. vehDriverViewHeightMin "-15"
  1101. version "CoD4 MP 1.1 build 13620 Thu Oct 04 00:43:04 2007 win-x86"
  1102. vid_xpos "3"
  1103. vid_ypos "22"
  1104. voice_deadChat "0"
  1105. voice_global "0"
  1106. voice_localEcho "0"
  1107. waypointDebugDraw "0"
  1108. waypointDistScaleRangeMax "3000"
  1109. waypointDistScaleRangeMin "1000"
  1110. waypointDistScaleSmallest "0.8"
  1111. waypointIconHeight "36"
  1112. waypointIconWidth "36"
  1113. waypointOffscreenCornerRadius "105"
  1114. waypointOffscreenDistanceThresholdAlpha "30"
  1115. waypointOffscreenPadBottom "30"
  1116. waypointOffscreenPadLeft "103"
  1117. waypointOffscreenPadRight "0"
  1118. waypointOffscreenPadTop "0"
  1119. waypointOffscreenPointerDistance "20"
  1120. waypointOffscreenPointerHeight "12"
  1121. waypointOffscreenPointerWidth "25"
  1122. waypointOffscreenRoundedCorners "1"
  1123. waypointOffscreenScaleLength "500"
  1124. waypointOffscreenScaleSmallest "1"
  1125. waypointPlayerOffsetCrouch "56"
  1126. waypointPlayerOffsetProne "30"
  1127. waypointPlayerOffsetStand "74"
  1128. waypointSplitscreenScale "1.8"
  1129. waypointTweakY "-17"
  1130. wideScreen "0"
  1131. winvoice_mic_mute "1"
  1132. winvoice_mic_reclevel "65535"
  1133. winvoice_mic_scaler "1"
  1134. winvoice_save_voice "0"
  1135.  
  1136. 1133 total dvars
  1137. 1133 dvar indexes
  1138. =============================== END DVAR DUMP =====================================
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