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Jan 3rd, 2018
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  1. // -- Rates -- //
  2.  
  3.  
  4. rate "100000"
  5.  
  6. cl_cmdrate "129"
  7.  
  8. cl_updaterate "129"
  9.  
  10. cl_interp "0.0"
  11.  
  12. cl_interp_ratio "-1"
  13.  
  14. cl_timeout "20"
  15.  
  16. cl_resend "1.5"
  17.  
  18. cl_lagcompensation "1"
  19.  
  20. // -- Mouse -- //
  21. m_customaccel "0";
  22. m_customaccel_exponent "0";
  23. m_customaccel_max "0";
  24. m_customaccel_scale "0";
  25. m_mouseaccel1 "0";
  26. m_mouseaccel2 "0";
  27. m_mousespeed "0";
  28. m_filter "0";
  29. m_filter2 "0";
  30. m_rawinput "1";
  31.  
  32. //Crosshair
  33.  
  34.  
  35. cl_colorblind "1"
  36.  
  37. cl_crosshair_dynamic "0"
  38.  
  39. cl_crosshair_thickness "0"
  40.  
  41.  
  42.  
  43. //Sound
  44.  
  45.  
  46. dsp_enhance_stereo "1"
  47.  
  48.  
  49. dsp_slow_cpu "1";
  50. dsp_volume "0";
  51. mat_grain_scale_override "0";
  52. budget_show_history "0";
  53. snd_pitchquality "1";
  54. voice_vox "0";
  55. voice_threshold "1";
  56.  
  57. //Anti-Cheat
  58.  
  59.  
  60. c_thirdpersonshoulder "0"
  61.  
  62.  
  63.  
  64. //Visuals
  65.  
  66.  
  67. cl_viewmodelfovsurvivor "100"
  68.  
  69.  
  70.  
  71. //Performance
  72.  
  73.  
  74. func_break_max_pieces "0"
  75.  
  76. cl_phys_timescale "1.0"
  77.  
  78. r_eyemove "0"
  79.  
  80. r_eyesize "0"
  81.  
  82. r_eyeshift_z "0"
  83.  
  84. r_eyeshift_y "0"
  85.  
  86. r_eyeshift_x "0"
  87.  
  88. r_dynamic "0"
  89.  
  90. r_PhysPropStaticLighting "0"
  91.  
  92. r_ambientfraction "0.2"
  93. r_cheapwaterend "1";
  94. r_cheapwaterstart "1";
  95. r_radiosity "4"
  96.  
  97. mat_bloom_scalefactor_scalar "0"
  98.  
  99. mat_monitorgamma_tv_enabled "1"
  100.  
  101. mat_monitorgamma "1.6"
  102. mat_viewportscale "1";
  103. mat_queue_mode "2";
  104. cl_forcepreload "1"
  105.  
  106. cl_clearhinthistory "1";
  107. cl_detail_avoid_force "0";
  108. cl_detail_avoid_radius "0";
  109. cl_detail_avoid_recover_speed "0";
  110. cl_detail_max_sway "0";
  111. cl_playerspraydisable "1";
  112. cl_phys_timescale "1";
  113. snd_mixahead "0.03"
  114.  
  115. z_wound_client_disabled "1";
  116. cl_ragdoll_limit "0";
  117. r_skyboxfogfactor "0";
  118.  
  119. adsp_debug "0"
  120. budget_averages_window "0"
  121. budget_background_alpha "0"
  122. budget_history_numsamplesvisible "0"
  123. budget_history_range_ms "5"
  124. budget_peaks_window "0"
  125. budget_show_averages "0"
  126. budget_show_history "0"
  127. budget_show_peaks "0"
  128. muzzleflash_light "1"
  129. net_graph "1"
  130. net_graphproportionalfont "0"
  131. overview_health "1"
  132. overview_names "1"
  133. snd_duckerattacktime "0.5"
  134. snd_duckerreleasetime "2.5"
  135. snd_duckerthreshold "0.15"
  136. snd_ducktovolume "0.55"
  137. snd_pitchquality "1"
  138. suitvolume "0"
  139. texture_budget_background_alpha "999"
  140. texture_budget_panel_height "0"
  141. texture_budget_panel_width "0"
  142. mat_showlowresimage "1";
  143.  
  144. //Tab = Netgraph + Scores
  145.  
  146.  
  147. bind "TAB" "+ng";
  148. alias "+ng" "+showscores; net_graph 1;";
  149.  
  150. alias "-ng" "net_graph 0; -showscores;";
  151. net_graphheight 0
  152.  
  153. //Move the graph closer to bottom
  154.  
  155. net_scale "1";
  156.  
  157. //Glow of items
  158.  
  159.  
  160. cl_glow_item_r 0.75;
  161. cl_glow_item_g 0.25;
  162. cl_glow_item_b 0.75
  163.  
  164. cl_glow_item_far_r 0.75;
  165. cl_glow_item_far_g 0.25;
  166. cl_glow_item_far_b 0.75
  167.  
  168. cl_glow_thirdstrike_item_r 0.00;
  169. cl_glow_thirdstrike_item_g 1.00;
  170. cl_glow_thirdstrike_item_b 1.00
  171.  
  172.  
  173.  
  174. //Glow of spawning infected
  175.  
  176.  
  177. cl_glow_ghost_infected_b 1.0
  178.  
  179. cl_glow_ghost_infected_g 0.5
  180.  
  181. cl_glow_ghost_infected_r 0.0
  182.  
  183.  
  184. //Glow of barfed survivors (ONLY SURVIVORS VIEW)
  185.  
  186.  
  187. cl_glow_survivor_vomit_b 0.15
  188.  
  189. cl_glow_survivor_vomit_g 1.00
  190.  
  191. cl_glow_survivor_vomit_r 0.15
  192.  
  193.  
  194. //Glow of infected team mates (ONLY INFECTED VIEW)
  195.  
  196.  
  197. cl_glow_infected_b 0.75
  198.  
  199. cl_glow_infected_g 0.25
  200.  
  201. cl_glow_infected_r 0.75
  202.  
  203.  
  204. //Glow of barfed survivors (ONLY INFECTED)
  205.  
  206.  
  207. cl_glow_infected_vomit_b 0.0
  208.  
  209. cl_glow_infected_vomit_g 0.0
  210.  
  211. cl_glow_infected_vomit_r 1.0
  212.  
  213.  
  214. //Glow of survivors (ONLY SURVIVOR)
  215.  
  216.  
  217. cl_glow_survivor_b 1.0
  218.  
  219. cl_glow_survivor_g 0.5
  220.  
  221. cl_glow_survivor_r 0.0
  222.  
  223.  
  224. //Glow of Healthy survivors (ONLY INFECTED)
  225.  
  226.  
  227. cl_glow_survivor_health_high_b 0.0
  228.  
  229. cl_glow_survivor_health_high_g 7.0
  230.  
  231. cl_glow_survivor_health_high_r 0.0
  232.  
  233.  
  234.  
  235.  
  236. // Misc
  237.  
  238.  
  239. cl_predict "1"
  240.  
  241. cl_predictweapons "1"
  242.  
  243. cl_showpluginmessages "0"
  244.  
  245.  
  246. // Null-cancelling movement script
  247.  
  248. bind w +mfwd
  249. bind s +mback
  250. bind a +mleft
  251. bind d +mright
  252.  
  253. alias +mfwd "-back;+forward;alias checkfwd +forward"
  254. alias +mback "-forward;+back;alias checkback +back"
  255. alias +mleft "-moveright;+moveleft;alias checkleft +moveleft"
  256. alias +mright "-moveleft;+moveright;alias checkright +moveright"
  257. alias -mfwd "-forward;checkback;alias checkfwd none"
  258. alias -mback "-back;checkfwd;alias checkback none"
  259. alias -mleft "-moveleft;checkright;alias checkleft none"
  260. alias -mright "-moveright;checkleft;alias checkright none"
  261. alias checkfwd none
  262. alias checkback none
  263. alias checkleft none
  264. alias checkright none
  265. alias none ""
  266.  
  267. alias "+melee" "slot2;+attack"
  268. alias "-melee" "-attack"
  269. bind "mouse4" "+melee"
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